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Infinity General: Maghie's Official Edition
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Infinity is a 28mm scale skirmish game where space kebabs give their tanks legs and call them TAGs.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wiki:
http://wiki.infinitythegame.com/en/Main_Page

>Official Army Builder:
http://www.infinitythegame.com/army

>New Official Army Builder that still doesn't work properly but is slowly improving:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>N3 Reverse Index Web App (so you could compare units across factions)
http://n3index.bastian-dornauf.de/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>Latest news is the Economically Questionable RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>The Actual Faction Poll
http://strawpoll.me/5146634

>Scans (More Needed):
http://www.mediafire.com/download/a6nel34mw0la3bb/Infinity+1st+edition+Rulebook.pdf
http://www.mediafire.com/download/wd3pbtpjp5w9dig/Infinity+-+Corvus+Belli+S.L.L.+-+Human+Sphere.pdf

>Check out Operation: Flamestrike
http://flamestrike.warconsole.com

>Character Creation
http://infinity.modiphiusapps.hostinguk.org/

>Previous Thread
>>46737090
>>
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Was a little inspired by Hector's miniature and some talk on the forums about Leonidas as a possible SP character. I think of him as a HI with armor similar to Hector's, so here's a quick sketch of my idea for Leonidas and the Spartans. What kind of profiles can you think of for them?
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>>46804593

>Maggie's here
>>
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>mfw I'm tempted to get Maggie and put the Urugan launchers on it to make a fancy-Traktor
>>
>>46804880
Maybe a Steel Phalanx Link Team leader that could give the whole fireteam nanoscreens or something.
>>
>>46804593
She seems bigger than the artwork did

They now even give their tanks steroid?
>>
>>46804943
Actually I was thinking Nanoscreen as well! Also points somewhere in the mid-high 50s.

>>46804593
I love that Maggie is so huge and awesome that CB made a trailer for her.
>>
Saw another thread that got me thinking, what would each faction's alignment be? Off the top of my head:

>Nomads: Obviously chaotic neutral
>YJ: Lawful good, good intentions of keeping the peace but strict about upholding it.
>Haqq: True neutral, just want to trade, yo.
>CA: Neutral evil, they want what they want.
>Tohaa: Neutral good, getting in the way of CA but doesn't hold itself to any standards.
>PanO: Not sure, but should be different from YJ since their policy is a lot different.
>Aleph: Lawful neutral, holds itself to it's own standards.
>Ariadna: Chaotic good? Not super sure since they're just "there" but don't like the current system.
>>
>>46805104
There's to many shitty and gay characters in your image for me to read your post.
>>
>inb4 no one actually uses it

Just like the Raizot HYPE.
>>
>>46805136
There, better? The image is shitty and irrelevant.
>>
>>46805104
>Trying to force anything ever into D&D's shitty alignment system
>>
>>46805104
YJ is lawful evil
>>
>>46805180
I still don't think it looks very good.

Amazingly static in a game full of action rocks.

Raizot resculpt when.
>>
>>46805104
Those alignments rarely work on people, they aren't going to work on entire nations.
Also, YJ sure as hell isn't good, none of the factions are. If they were they'd be destroyed by now. I'd say lawful neutral for both it and PanO, true neutral for Ariadna, and neutral untrustworthy for Tohaa.
>>
>>46805180
Maggie isn't shitty and overpriced on the tabletop, though. S8 makes her affordable and the 360 visor option is pretty nasty.
>>
>>46805180
literally haqq's only TAG

It'll get used for that if nothing else. And I'm definitely buying one.
>>
>>46806859

Maggie is bargain, which is actually the main problem with the 360 visor, one of Maggie's best assets is the ability to put a Multi HMG on the table for <80 points, and on top of that it's a proper ARM 8 frame.

100 point TAGs tend to have special things, like HMCs, or small frames and camo or ARM 10, it's hard to rank a 360 Visor alongside these things, especially when it's not particularly hard to cover your rear.
>>
>>46804593
Does the Maghariba actually get a new profile to go along with the gorgeous new sculpt? Because that thing looks very much up-gunned from the last version, never mind the difference in size. That's clearly a grenade launcher of some description on the tail...
>>
>>46807999
Could just be fancy looking primitive ECM.
>>
>>46807372
I really fucking wish they didn't ditch the braces. Being able to have a guy hitch a ride was a cool bit of tech.

Literally no reason to get rid of it.
>>
>>46804593
Wanna play Haqq Caliphate sectorial when it's released.
>Have a even more burning hatred for Islam after they started invading the EU.
>>
>>46807999
It got re-profiled ages back when we saw the concept art for this, I wouldn't expect anything new to come now.
>>
>>46808174

Yeah I'm with you anon, especially with the post HSN3 abundance of link teams, being able to have a specialist ride your TAG wouldn't be game breaking, but it would sure be a neat bonus to have.
>>
>>46808174
It was removed for balance reasons, but honestly with all this new link shit I reckon braces wouldn't be too overpowered. It would probably bump up Maggie's price a fair bit, though.
>>
>>46808978
>It was removed for balance reasons
mexican balance isn't real balance
>>
>>46808327
Good for you. Keep your personal opinions on real world events and your hobby apart.
>>
>>46809332
and yet net listing in Infinity is far less prevalent then in other games
>>
When should HSN3 stat shipping, is it the start or end of May?
>>
>>46809496
Start.
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>>46809517
Thank you anon, only 10 days and 2 assignments
>>
>>46805180
>>46806168
Dunno, one static guy around action guys looks like he owns the battlefield.
Aquila has a similar pose, thought it's made a bit more dynamic by his coat.

Also one of my friends has converted the Raizot to have him hold his helmet in his hand, that looked really cool.
>>
>>46806879
In a game where taking a TAG is shooting yourself in the foot that's not saying much.
>>
>>46808327
>those damn immigrants! If only we didn't create a power vacuum with the most mishandled invasion since 1942!
>>
>>46805180
>No one will use it

KEEP IT TO YOURSELF FILTHY INFIDEL

>>46808327
Not whole Muslims is terrorist m8

Most of them just roll with life, like any others. Me example...
Then, random Ahmed just fuck some shit up.
Damn i hate those Syrians sometimes.
>>
>>46810025
Syrians? Blame the chucklefuck medieval House of Saud for financing the hate-spewing sectarian preachers all over the world. We should've let Saddam take the Emirates and the rest.
>>
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>>46808883
But it's such a boring profile. Not bad, mind you, just boring. Heavy Flamethrower & Multi HMG? How original. Two pistols? Woho, fucking christmas has come early. 360°-Visor? Okay, neat, but with that mark-up I'd rather not.
In all seriousness, I just love the new mini and wish it'd be a bit more exciting. As is it's just a standard TAG without any bells and whistles. Especially with HSN3 there'd been a ton of ways to make the Maghariba more unique.
>>
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>>46810013
because im sure running away will solve the problem, just like it did with Hitler
>>46810049
this
>>
>>46810062
Whats wrong with the TAG being an MBT. Evry other TAG having faction, except Tohaa and ALEPH, have at least an MBT, and the Gorgos and Marut are just themed towards their armies
>>
>>46810066
>because im sure running away will solve the problem


Jews who ran away survived. So yes, it does for the people who run away. If you think the People of USA, or your given country of flavor, would all bravely stand up if put between a dictator who doesn't mind shelling his own citizens, and medieval rapist team, and not leg it across the border to mexico, you're sorely mistaken.
>>
>>46810049
Saddam would deal a hard kick for oil imput to weternos thought, thats why US dropping in, beside sucking a free gold that is.
Also, Arabs in general are one massive dick, thats why God need to put some prophet in, to keep them in straight line.

Now see what happen after all prophet dies.
>>
>>46810114
The Kurds are fighting. People in Syria are fighting.
>>
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>>46809981
Polan, plz.

Fun fact: one of my friends is running pollacky Haqq but has been on the Maggie train ever since he saw the scorpion concept art and he's hellbent on making it work. Right now he's figuring how to fit 15 orders in a TAG list.

Also he's met the most Poland players in the area and the general consensus is that even other Poles don't like playing with them. They lose games on events because they don't have enough time to move all the units and take the objectives before the 2 hour time limit, often ending games after 3 turns instead of 3 rounds.
>>
>>46810162
*some people in Syria are fighting

Even if you account for all the different militias, the overwhelming majority of people in Syria wish they were not in syria right now. Just like Hungarians in 1956, when Austrians worried about a huge influx of young men escaping the soviets rather than fighting them.
>>
>>46810188

I hate playing against Polands normally, I want to bring in a chess clock, stop them taking an hour to go through their first turn.
>>
>>46809981
only if you play tournaments

and honestly, fuck tournaments
>>
>>46810093
There's nothing wrong with that at all. I'd just love it if the Maghariba wasn't just a stat-brick with a good gun.
Call me entitled, I guess, but to me interesting rules are preferrable to mere powerful stats.
>>
>>46810301
i would hate to live in a place where people hate fun at tournaments and don't take 20 kum biker lists
>>
>>46810188
That's why my local tournament scene has said "No Poland Lists"
>>
>>46810620
My meta has no such official rule, but word gets around which people to avoid. Soon enough those guys are desperate for a game since no one wants to play with their 30-orders lists or their outright cheating. As another veteran put it "people who take friendly games as seriously as tournaments are not ones to play with".
>>
>>46810645
Well it makes sense because if you're running more than 20 orders, you are likely going over time limit, and the guy going last is probably not getting a third turn, and it skews the game hard.
>>
>>46810365
If they had wanted a tank TAG why didn't they do Autocannon + 360 Visor

comedy option 2 feuerbachs + total reaction
>>
>>46810365
And paying roughly 100p for BS 14 and STR 3 doesn't seem to be very appealing.
>>
>>46810694
You know what would be dope as fuck? A TAG with 2 autocannons.

Speaking of best weapon, I'm surprised that none of the heavy weapon HI like Yan Huo, Blackjacks or Azra'il have an autocannon. It seems like an obvious choice.

>>46810727
Unless you take the very dubious 360 visor option, you don't have to. 80 points is pretty good for a heavily armoured MULTI HMG platform. It's a better deal than a Guijia or Raizot, that's for sure.
>>
>>46810770
They could just bake the 360 into the base and up the cost to, say, 85.
And give the more expensive variant the HGL the model obviously carries.
>>
>>46810013
Implying muslims haven't always found reasons to invadeand kill non-believers and each other. But western wurope and the is native peoples as a whole deserve to die for leftist guilt you spineless shit.
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>>46811361
>Implying muslims haven't always found reasons to invadeand kill non-believers and each other

So they're different to the rest of the world how? Humans are a mistake in general.
>>
>>46811554
Mistake implies a choice was made. No one says earthquakes were a mistake or bush fires were a mistake. Where just an outcome of placing an infinitely dense point of mass in the middle of some physical constraints
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>>46810062
The huge silhouette attribute is what makes it interesting....oh and the fact that it's a fucking scorpion. Even if you've not taking the 360visor option (which is actually pretty fun when you consider that it will be able see over most objects), you get a TAG for under 80pts. The price already makes it worth while to me especially in a faction with fairly inexpensive troopers and WIP14 Engineers.

If you want boring, go with the Guijia.
>>
>>46812016
Are the Guijia and Raizot the most bland and unappealing TAGs in the game? At least Lizard and Squalo have HGL options to make them more interesting.
>>
>>46812155
Sure. I would say that just the Guijia is, but only because at least the Raicho has the Morat rule...it's still not great.
>>
>>46812016
Being cheap is a quality all its own. I routinely okay against a guija and the generic multiHMG and HFT is effective, and maghie being 78 points is something I'd love, since PanO has to basically pay 93 minimum for a real TAG, and only 3 get HFTs.
>>
>>46809332
>mexican balance
Please explain this expression. What does Mexican mean in this context. I think I know what it means, but I don't KNOW what it means.
>>
>>46812418
True. I have no issues with Multi HMG + HFTs. And even if the Guijia is the blander of the TAGs, it's still an ARM8 beast with a lot of firepower.

Do you play against TAGs often?
>>
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Yaogat MSR renders from Mayacast
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>>46812679
That's the biggest tactical rock I've ever seen. I love it.
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>>46812649
There is a running joke that Corvus Belli is a Mexican company instead of the Ecuadorian company that they are.
>>
>>46812835
Ecuadorian? Jesus, at least get the right hispanic country.

They're CLEARLY Honduran.
>>
>>46812810
Tactical Cliff and sniping axe. looks pretty cool, though
>>
>>46812679
>Luckily I brought my sniper-axe!

>>46812016
Actually, with the base-sizes and all that, won't the Maghariba be S7?
Also, I'd love the thing a lot more if the 360° didn't cost 20 fucking points.
>>
>>46813076
No, the Maggard will be Silhouette 8, because it's the only unit in the game with that silhouette. It was a silhouette value made specifically for that figure.
>>
>>46813076
It's S8. And if we're going by CB base size "pattern", I think it's on a 70mm base. Yeah, 20pts is a hefty price for 360 visor, but it's a powerful turrent piece if you planted it midfield and go into Suppression Fire. Otherwise, 78pts without the visor is still pretty nice.
>>
>>46812653
The guija and I think an iguana once, and I hardly count that as a TAG.
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So, my FLGS just started up an Escalation League for Infinity, and I've used this as an incentive to get back into the game. Hadn't played since the first few months of Second Ed, and holy damn has a lot changed.

Going to be played default Ariadna due to my long-standing loyalty to the STILL SECTORIAL-LESS RUSSIANS, and after a rather one-sided first week, next week is going to be 150 pts. Was wondering if I could get some comments and criticism on the list. This week was a major learning experience for me, and the general idea behind this one will be to use the Tankhunter and Vet more or less as map coverage with a Chain Rifle covering their assholes, while the Dog-Warriors rush down the other side of the map with those delicious two orders a piece.
>>
>>46814192
>> loyal to russians
>> take scot volunteers
>>
>>46814279
Give me 6 pt Chain Rifles, and we'll talk. As is, I'm using Line Kazak models for them, and just considering them Rooskies that hit the vodka a little too heavy before the fight.
>>
>>46812856
Bollocks. They're clearly from Bellice, why then call themselves Corvus Belli?
>>
>>46814777
You mean Belize, right?
>>
Fucking memelords.

When would you take the new tohaa profiles?
>>
>>46815074
Sukey - all the lists
Karuri - occasional usage
Taquel - seldom
>>
>>46815192
>Sukey
Sukeul
>>
>>46814192
Seriously though, any comments or complaints? Should I run the Dog-Warriors side-by-side, or split them on opposite sides of the board, for instance?

And why the fuck did USAriadna get a fucking Sectorial before the faction that makes up 1/2 of the Ariadna starter and actually had its models long before half of the American line was released?
>>
>>46815551
>complaints
Yeah, screenshots are nicer than pdfs
:0)
Dog Warriors will get dropped like flies if your opponent has viral weaponry. I'd seriously consider running either one, or none.
>>
>>46815649
Next week's opponent is all-but-guaranteed to be USAriadna. There are only a few people in the League that pack viral, and all of them are actually going to be in the upper bracket aside from the Merovingian who will still probably be too high for me to play.

And fair 'nough about the pdfs. I'll keep that in mind for the future.
>>
>>46815551
Because they're not generic-ass vanilla russkies.
>>
>>46815863
>no Link Teams of autocannon tankhunters
You're damn right I'm mad.
>>
>>46815551

Yeah, your orders level's way low, even for that points scale. I'd recommend dropping a dog soldier and picking up 3 line Khazacks. You might consider dropping one for a Minelayer Chasseur and a Line Khazak as well. Give yourself some forward reach.

>USAriadna
Probably because they didn't need to give the Russians a sectorial given that they're basically the default faction. It'd be redundant.
>>
>>46815882

You wouldn't get them anyway, they have came and IIRC, there's yet to be any camo link teams.
>>
>>46815913
Oh, well shit. Fair point, though.

>>46815900
Would 6 be that few orders, given that the Dog-Warriors are going to end up getting one freebie each? Just trying to understand. And is there a reason to go for a Line Kazak instead of another Chain Rifle volunteer? I suppose I could squeeze the Forward Observor Kazak which might be a nice use, but aren't my Line troops more or less just order-supplying cheerleaders that hide behind my Vet and Tank Hunter in order to provide some protection?
>>
>>46815900
>Khazacks
>Khazak
Try it enough times and you might spell it right...
>It's Kazak
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>>46815551
CB wanted to attract the US market.
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>>46816045
It's cossack. And they weren't even russian, the russkies just bought them and stole the name.
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>>46815913
>implying a kazak sectorial would get linkable non-camo tank hunters similar to the Scots Guard.
>>
>>46816286
>would
wouldn't
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>>46816137
No, it's Kazak.
I know it's Cossack IRL, but this is infinity anon, where Miyamoto Musashi has one too many Hs, and Sun Tzu is spelled with an E.
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>>46812679
That armored thong.
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>>46815900

They have plans on making Cossack sectorial, also, i think, they going to do resculpts of miniatures before that. Also, note that they took down some Kazak pictures and info from official site - resculpt and sectorial is coming soon?

>>46816045

Single: Kazak (Russian: Кaзaк)
Multiple: Kazaki (Russian: Кaзaки)

>>46816137

Russian? Actually, this is interesting question. By most they we are considered russians, but we ourselves is not. Well, not all fo us.
>>
>>46816137
It actually isn't. It's Kazak which is the Russian term for Cossack.

>>46816811
And yeah, the Kazak Sectorial is apparently planned for end of this year / start of the next. But the time it is going to take to get there is annoying as hell.
>>
>>46816137
Cossacks are a pretty diverse group and it's unaccurate to say "they weren't even russian". There are a lot of cossacks living on the russian south nowadays.
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>>46816881
>There are a lot of cossacks living on the russian south nowadays.

And your point is? Russians, much like Assyrians, believed in relocating people. I mean, they went and moved the Tartar people from Crimea to Usbekestan...
>>
>>46816838
Source of that rough Spanish estimate of Kazaks Sectorial? Last i heard they would come with Acheron Falls, which is coming out... eventually.
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>>46817091
Source is just what I last heard as the rumor's dropdate of Acheron Falls as end of 2016 / beginning of 2017.
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>>46817114
Man that sounds too good to be true, but we will see. Getting all those new sectorials and rules by this time next year would be amazing.
>>
>>46816951
It's not about relocation. Historically, "cossack" is more of a social term than ethnic. Actually, self-identification of kazaks is a very difficult topic, but you can't just say "russians weren't kazaks" since russians actually were, along with ukrainians, people from Caucasus, tatars etc.
>>
>>46817265
Fine, jeez, be specific and well-read on the topic, ya bastard.
>>
>>46817114
I suspect it'll be this time next year, at the earliest.
>>
>>46817265
The fact that they're getting called Kazaks rather than Russians in Infinity is pretty telling, though.

>>46816811
Oh, at some stage, absolutely. But given that sectorials are in a way meant to flesh out a snowflake element of the faction, having one for the largest component of a given faction is less pressing a need.

>>46816043
6 isn't bad, but the fact that you only have 4 regular orders is constraining. It's good to be able to move up your irregulars easily, but Infinity strongly rewards decisive action with a few figures, and irregular gets in the way of that. Plus your best fighters are your Tankhunter and your Veteran Kahzuk. Chain rifle volunteer's aren't bad, but the defencelessness at any sort of range is the reason they're so cheap. Especially at lower games, the B difference between defenders and attacks rewards actual rifles. Plus there's suppressive fire to consider. Some CR's are useful, but I wouldn't want to give all my cheerleaders them. Your LI might not be easily taking on TAGs, but the odds still mean they're a threat to enemy attackers, particularly lighter camo and AD types that are most likely to reach them in most games.

>>46816286

>implying that the Camo Scotts Guard's get linkable.
They make a specific note of it.
>>
>>46817763
>The fact that they're getting called Kazaks rather than Russians in Infinity is pretty telling, though.
It is said that they were sent there by russian space agency, so Kazaks in Infinity are most likely Don Kazaks. By the way, the fluff section states that "kazak" is a unifying term for all colonists from Eastern Europe since not all of them were russian, as well as not all of merovingians were french.
>>
Quick question: How are bolts bad? I've heard this unanimous cry constantly and as a space French player whose never faced them I'm kinda curious. Also, how would you fix them?
>>
>>46818330
They're overcosted, due to one very specific ability that is useful against only one kind of ammo. Rare ammo.
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>>46818384
It also works vs. Shock ammo, and allows them to roll BTS vs. Shock instead of ARM. it's not great, but it's something extra. It'll come more in handy with people getting Red Furies.
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>>46818330
People are bad at the game and look at Bolts compared to everything in vanilla instead of just looking at the NSA list? Or think auxilia spam is the only way to play NCA but bitch about poland in the same breath?

Infinity players are a bit retarded.

Also Shotty bolts and drop bears are legit.
>>
>>46818330
My friend runs Bolt link in his NSA list and they give me a lot of headache since they can roll their BTS against shock ammo and are pretty deadly at close range with their shotguns and drop bears.
In vanilla they make pretty good paramedics, but their high cost in points kind of ruins it.
>>
>>46818330
They're not good enough to be big order spenders since the sectorial already has great rambos. They're bad cheerleaders since they're double the cost of fusis. Locusts and black friars obsolete the viability of drop bear bolts. PanO has bulleteers and pathfinders who are better shotgunners.

They just pay for stats they don't need. Compare them to even bagh-mari, who have msv1 and mimetism vs bts6 bioimmune and veteran.
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>>46818330
High cost of a full link, competition with Swiss and Fusiliers at the same time, situational abilities, not being Wildcats. They're solid, but a bit costly.
>>
xeodron oh god I need it now
I hope the rumors of a 2-pack are true
>>
>>46818330
Bolts are bad if you gone theoryhammering much, since it 1 point more costed than wildcats.

But fuck man, they're my primary heavy hitter now, since taking swiss guard is too risky for a single model TO that can't do anything else better than shooting, i better get AQ as HMG sniper, and add Hexas as TO's and specialist. I have auxilia as my OG. And bioimmunity also help agains fuckery tohaa, ariadna and haqqislam done, also with shock weapons going around, it will be much more usefull.
>>
>>46815074
Karuri all the time. a 19 point sniper with a bunch of visors is amaze. also the 12 point smg version is at least as good an order monkey as a chaksa hft.
Sukuel oftne
Taquel sometimes
Neema Spitfire always
>>
NCA has too many alternatives to bolt links that do the job better.

Backfield defense link: Fusiliers are half the price
Attacker link: They have bulleteers that are better, cheaper and MUCH faster

Against anything except shock or viral ammo, they pay twice as many points as a fusilier for the priviledge of being slower and 1 point stat bump to armor, and having an admittedly useful shotgun. Meanwhile, you could have just bought fusiliers instead AND given them 2 bulleteer shotgun drones to handle that aspect, and come out ahead.
As far as drop bears go, the new Locusts are STUPIDLY better, for very few points more.

Bolts really lose out due to opportunity costs.
>>
Kaplans getting killed again. This time by a Desperado. http://comic.playoverwatch.com/en-us
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>>46821088
Say what you will about Bolts, at least they aren't Securitae. A unit so useless no one remembers it exists and CB doesn't even sell it anymore.
But it's Nomads, who have no shortage of excellent units, so no one particularly cares anyway. And unlike Bolts or ORCs they're not found in starter packs.
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>>46821704
That'd be cooler if the text was legible
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>>46821088
I always use my fireteams offensively, so Bolts fit that role better for taking the midfield. I also see an abundance of shock from Assisted Fire, Sniper Rifles, Mines, in HSN3 Red Fury and SMGs, etc etc. Less so for Viral, but shock is definitely more proliferated. And being immune to EM is a plus, although I dont see EM too often.

It's all personal preference really, because neither side of the argument is wrong.
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>>46822532
90% of the time with shock you can just flick a switch and make it AP anyways.
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>>46822532
SMGs have a shock and AP ammo choice, so anyone shooting you with one will just switch to AP. Red Furies will probably be decently popular on the field though.
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>>46822632
>>46822625
It's good against sniper and spetzn az
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>>46822659
Spetsnaz can choose not to use level 1 marksmanship I think.
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>>46822625
>>46822632
Ah, that's true. The point is Shock is more abundant now and in HSN3. Both Shock and Viral go against the BTS6 and does not instakill.

>>46822659
The spetz can choose to not use Marksmanship L1. I think theyre fun to run up and tank Mines/Emaulers.
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>>46818330
They're not bad. Just not great in a sectorial where everything else is great. I think a lot of their problem is that both their main skills are very niche. Bioimmunity requires shock or viral ammo to be useful and veteran requires a dead lieutenant.

>>46820973
They're only 1 point more when you're considering the cheapest option, which you shouldn't be. A link made entirely of boarding shotguns is a shit link. The light shotgun tax hits Bolts hard. It's a nice weapon and I'd like to see it retained on something like the ML, but light shotties make the paramedic and drop bear profiles considerably more expensive than they need to be. I'd prefer they got something like a nanopulser or chain-colt in order to shave off 3 or 4 points.
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>>46823509
I wouldn't really consider light shotties a "tax". Many other units have rifles+light shotguns for almost nothing. Hell just look at a USAriadna grunt. You're not even halfway to a bolt and it's barely far behind in stats.
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>>46823599
That's just because the regular rifle is stupid cheap. Those things are 3 points cheaper than combis and can add a light shotgun for only 3 extra points instead of the usual 4. Light shotguns on normal rifles are good (Haqq is an entire faction based around that), but on combi rifles they generally aren't worth it.
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>>46823707
>>46823599
>>46823509
You all are overthinking it, LS are good in whatever weapons they attached and its only 1 more points, makes them able to engage enemy in any possible range that even combis aren't worth it. Even you can wipe out kurwas in reasonable range.

Must get over that tiny point constrain and actually play the game man.
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>>46823893
LS are 4 points each, bruv. If they were only 1 point they'd be brilliant, but as it stands they're very pricey for what they do if they're attached to a combi.
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>>46823968
Can you post the spreadsheet of how points costs are determined for Infinity so I can figure out what is and isn't worth taking?
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>>46823893
>>46823968
I believe LSGs are 2pts if you compare the Hardcases: 14 for Rifle vs 12 for LSG.
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>>46824182
But I dont know the points difference between Rifle and Combi Rifle if there are any
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>>46824009
I guess I could make one. I only know the costs for most weapons and a few pieces of equipment, stats and most special skills are a crapshoot since I've only got the army builder and comparative prices to work with.
Some stuff is pretty easy to figure out from just looking at different profiles, though. For example, it's easy to figure out that a spitfire costs 6 more points than a combi rifle just by looking that a unit who has both, like a Moderator or Hexa. The Bolt's spitfire option costs 24 and the combi+LS costs 22, therefore it follows that the LS added 4 points to the points cost.

Weapons are almost always consistent in their pricing, so if you test with just about any combi+light shotgun unit in the game the result remains the same.
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>>46824244
Eh, but still just 1 point more expensive than wildcats.

And they are in NCA with better stats and some of good skills if somewhat situational, and also better supported so not that big problem if you get over it.

Don't waste your time with unnecessary math in games that supposed to be fun anon.
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Bolts wouldn't be nearly this controversial if their models were shit like bagh-mari. We get it, you fell into the trap of the NCA starter, it just amazes me how people try to justify things, you never see this kind of discussion about TAGs.
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>>46824569
> Tfw Guijia has worse ECM than Maghariba Guard and still pays ten more points for some dumb close combat junk.

I know the Maghariba Guard gets a discount for being Xbox huge, but I've never actually seen it on the table, so I'm not sure how much that actually effects how well it can take cover.
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>>46824484
B-but I like math. It's fun to autistically figure out all the different weapon and equipment costs.

Also, Bolts are okay even with the light shotties forcing their price up. Those little assholes love walking through my mines and then shitting their own all over the place. It's a shame they didn't end up getting Haris, though. They would've been a really good candidate it.

>>46824569
Acontecimento players are used to disappointment. NCA gets all the nicest toys so when one of its toys are only decent, it gets a reputation akin to Pheasants. Dat MSV and mimetism on the Bagh-Mari is pretty fancy, tho
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>>46824569
>Bolts are fugly eeuuuurgh

Its like, your opinion man
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>>46824754
True, richboy PanO players acting spoiled ishould be rather commonplace by now.
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Anyone know what the stats were on this monster? Saw it at a local shop among a box of infinity stuff at half off, and some other people there made off-hand comments about it being removed and it being an AD TAG.
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>>46824220
Rifle is ~1 point cheaper.
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>>46824872
Regular, Non-IMP TAG, with AD:Combat Jump and Explode (when he makes his jump center a DAM13 Shock template on it, hits everyone around it).

CC18 BS15 PH17 WIP12 ARM8 BTS6 STR3
111 points 2 SWC Multi-HMG, HFT

I loved running the Caskuda. It utterly failed plenty of times, but it was a lot of fun.
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>>46825109
Does anyone else want to see the Exrah make a comeback eventually when they can be made profitable? I'd love to fight space bugs.
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>>46824872
Imagine a BS15 remote presence TAG with a MULTI HMG and combat jump. Then imagine that when it dropped onto the field it caused a Kuang Shi-style explosion. It cost about 110 points and was basically the best thing ever.
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>>46825109
>>46825157

Jesus christ that's hilarious, could you still walk it on the edge? I feel like they should have kept it for the simple fact this game needs more crazy shit like an AD TAG. I think the price tag on it was like $65, so $32.50 after the half-off thing.
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>>46825157
Correction, it dropped into the field and got ARO'd by everything because it was Xbox huge
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>>46825143
yes

introducing an edgy humanoid cloaked faggot race in their place pisses me off, because fuck that look
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>>46825109
Wait a second
>AD:Combat Jump PH17
>AD:Combat Jump
>PH17

Could you still controlled jump to make it auto-land?

>>46825242
I also dislike the umbra, the weird Alien aestetic is why CA appeals to me, not Covenant: Infinity edition. The old models just looked like shit regardless of aesthetic, but the big ones hold up well.

For a game like infinity without a full model range, it's odd that CB would squat anything.
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>>46825143
I would like to see it, but I doubt we will anytime remotely soon. They were such a mish-mash that now they have just had their abilities split up and redistributed (Rodoks, Makreps). I think we'll see more Sygmaa and EI troops (and the redone Shas), and if we ever get Exrah it will only be in a token fashion.

>>46825207
You could walk on, but why? You give up your explosion.

>>46825215
Obviously it's different every game, but usually if you're clever you could limit the AROs to rifles from across the table (which you're not really scared of) and the models getting hit by the blast (which will probably want to dodge the blast instead). You could also also usually find ways to arrive in cover relative to any dangerous AROs you faced.

But yeah, you'd get AROs, but you didn't care much.
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>>46825303
Trajectory Assistance, as it was know in 2nd ed., was only available via EVO repeater, and CA didn't have one. Still, it didn't fail often. Also back then enemy hackers couldn't ARO the jump.
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What are some good phrases for a USARF pinup/recruitment poster?
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>>46825538
This with an Avatar
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Current WIP. Doing white a bit different. Trying it dirtier like the Dark Eldar tutorial from white dwarf. Think it's turning out ok in terms of color scheme? I have yet to finish the hair, the skin, the hakama, base, and combi rifle.
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>>46825498
Pretty sure you're wrong twice. In N2 you could hack transport aircraft, and CA had access to every other type of remote, so I cant see how they wouldn't get EVO repeaters
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>>46825879
Her hat makes her look like a pokemon trainer

But I like the color scheme and the technicals seem tabletop good.
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holy shit infinity general

I just had a game won literally single handedly by one spetsnaz model. blew away five USAriadnans in two turns with his boarding shotgun

https://www.youtube.com/watch?v=mh6chDAdPFI

no one can stop the Blyat Brigade

pic related, the spetsnaz in question
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I have a question. I am starting to get into the game and I want to know if I should buy the Combined Army starter or wait for Onyx?
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>>46825242
At least the Sygmaa are alright. I seriously don't understand what CB sees in the Umbra. The only way they could be more bland and boring is if they actually tried.

>>46826442
The current CA starter is basically the Onyx starter that got released early. It's all Onyx dudes, and it's got no Morat, Shas or aspect units either.
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>>46825908
Well, I'm right. Sorry. In 2nd Dropship Hacking was an active turn long skill that hackers could use. There was no ARO hacking for them to do against Drop Troops.

CA also specifically did not have access to a EVO repeater before it was added a few months ago in anticipation of HSN3. Notice how the baggage bot that carries the EVO is absent for them? Even their current EVO REM is different from the type ever other faction has.
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>>46826442
In a couple of months there will be an army box for Onyx available that combines the CA starter, the Rodok box, and the new CA REM box. If you want to play Onyx might as well just wait for that.
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>>46826597
Will it be more cost effective? I do want to start the game soon so waiting a couple of months and not saving much (or at all) is kind of sad
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>>46825835
Hmm...Doesn't really go with what I already have.
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>>46826649
I would think it would have some kind of deal included, but there is no way of knowing before hand.
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>>46826719
Was there a similar thing in the past?
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>>46826685
Derp forgot pic
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>>46826955
USAriadna army pack
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>>46826978
Was it more cost effective or did it get any additional stuff?
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>>46826978
>>46826955

They said that the Onyx Box is going to be based on the USAriadna pack, but we're really not sure how similar they will be either. The USAriadna Box came with 10 miniatures for a force, while the Onyx Force is supposed to come with 12, so the price will probably be higher. Also, we don't know if all the extra stuff like terrain, game aids, and playing mat will be included like with the USAriadna pack.
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>>46826976
>that pose
wait a second...
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>>46827056
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>>46827056
haha not quite.

I'm going through some of the original sketches I did here and redoing them now that I've improved since.
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>>46827249
I mean this one, in the reference.
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>>46827276
Ah! Gotcha. Well, then maybe.
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>>46826313
Doing za Rodina proud comrade, keeping those Americanski in their place.
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>>46826313
How are Spetsnaz in general? And how do you tend to run them?
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>>46828302
first time I ever ran them, but there's a lot to like. Marksmanship level 2 ignores cover when rolling to hit, and gives you Shock ammo for acing 1-wound models, plus you get courage, stealth, and surprise attack from his martial arts level two.

depending on the loadout you also get mimetism or ambush camo, all of which makes for an extremely potent model that can fulfill quite a few roles. I'll probably be taking my max allotment of them from now on.
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>>46828490
Lots of people swear by the HMG Spetsnaz with ambush camo.
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>>46828302
They're good. HMG and sniper saturate the DZ with camo markers and are downright murderous active and reactive units respectively. The rifle and shotgun are dangerous AD dudes. You really can't go wrong, though HMG is probably the most potent. Marksmanship L2 is seriously nasty.
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>>46827056
I wish CB could "borrow" Tracer's design for one of their new models. I feel the lack of spunky short-haired qts disturbing.
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>>46827276
Sisters of Tzeentch? That's uhm... mighty interesting.
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>>46828520
That unit is so annoying. It's already good - MOV boost and Marksmanship are a great trade up on Tankhunter for three points. Then you swap the AP property (which rarely comes into play) for an extra decoy.

Basically, they took a real good unit (TH HMG) then gave you a better version.
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>>46830049
Spetsnaz Autocannon in Acheron Falls plz.
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How decent is a Multi-sniper in a fireteam? The team itself also has a spitfire, but should I keep the Multi-Sniper for long range firefights that the Spitfire cannot reach?
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>>46826313
the cheekiest breeki
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>>46830611
Very useful, it helps deal with HMG, and supression fire. It can also put holes in buildings.
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>>46830611
Great reactive weapon and decent active weapon with the best rangebands in the game. They lack the raw power or template ability of a missile launcher, but they're highly versatile to make up for it.
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>>46825143
The only way to make them profitable would be to make them look non-exrah. Almost no one liked the models past the cascuda. Iskaller, aka bargain basement guyver, was the ugliest shit ever.
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>>46829592
Maybe Hasslefree will get us one.
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>>46831250
I'd be open to them looking like something between the Void Operator and the HMG Vector Operator.

>Iskaller, aka bargain basement guyver
I called him Doctor Roidberg, personally.
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Finally, a comic making fun of a unit that will not cause arguments!

Also I think I should make a website for those.
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>>46831541
Heh. Nice one.
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Someone has the scan/transcript of Holoprojector Lvl. 3 ??? I cannot fucking understand how Fagroclus works with Achilles...
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>>46831750
IT works just as Holoprojector lv. 2, but with no Negative Feedback, so he has ODD as well.
Also Lv. 2 now allows you to make copies of other units.
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>>46831750
L3 just exists so he can have ODD as well as holo. The L2 changes are what's really interesting since you can now combine them with L1.
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Hey guys, just retouched my Achilles' sword after the last time I posted him people thought he looked a bit too dusty.

Wondering what people think of it now?
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>>46826313

https://www.youtube.com/watch?v=OlQ6KqTlyfk
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>>46831541
Well you have your tumblr, don't you?
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>>46827249
dem gams
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>>46826313
Probably my favourite Kazak model from the line. Unfortunately, I've yet to get much done with AD; I seem to either have awful luck, or just plain bad positioning.
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>>46831805

I heard that L3 also allows linking while in holoprojector state and there is a specific example in the book
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>>46831750
L3 cancels the effects of Negative Feedback. This means Patroclus keeps both Mimetism/ODD on at the same time as his Holoprojector. This means his ODD profile can apply ODD and Surprise Shot modifiers.

L3 also allows Pat to join Fireteams. IIRC only his Mimetism profile can Duo with Achilles V2. Basically a single order will move 4 Achilles models.
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>>46832731
Also I dont have the book, so if someone with the book could correct me if I'm wrong....but unfortunately I think it's more of a deployment hoax. Because the opponent is allowed to delay ARO against Holo2 so if youre activating Pat, you have to give the opponent that opportunity to delay, whereas the real Achilles will not. Also I'm not sure about the Fireteam Duo Marker placement.
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>>46832788
Pretty much. Deploying as L3 does not deploy you as Achilles, you just deploy as a marker. If someone asks you what model it is, you have to say if it's a marker or achilles.
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>>46829808
Look for the current Draw Thread. It's the OP image. I also did the Nurgle and Khorne, so I thought I'd continue with it.

>>46832265
Looks a lot better than the last time I saw it. but I think the armor could use more edge highlighting. Good progress, anon.

>>46832406
mmhmm
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>>46810256
One guy has so many camo tokens he can remember what's what
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>>46810620
Man you're lucky. One fucking man child only polands and people are buying USAdriana to add to the misery.
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>>46833775
The problem with Poland is that if one person does it, everyone else has to compensate. I used to use ten order lists for Ariadna, and as soon as my regular Haqqislam jumped to 15 order standard, I had to as well to stand any chance.
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http://www.infinitythegame.com/article.php?id=183
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I have no idea what I'm doing. Is this a bad starting list for 150 points?
I'm mostly going by which models I like.
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>>46834059

An acceptable level of orders. Some decoys for the LT, a few specialists including a nicely deployable one. HMG Intruder as a strong attacker.

It should work, although starting the game with only 5 regular orders is unfortunate, the list looks otherwise quite workable, and flexible.
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>>46834059
First and foremost, this is both infinity and 150pts. You can largely do what you like as long as you've got a couple button pushers, which you do. You don't strictly need to change your list if you don't want to.

That said, here's my analysis: Can you find a different lieutenant/better use of 1 SWC than Alguacil? It's not terrible but the fact that it takes that SWC to have a junk infantry Lt hurts. I'd probably drop the Alguacil Lt, Spektr hacker, and Bandit for Custodier Lt, Meteor Zond, Morlock, and upgrading one of the remaining Alguacils to Forward Observer/Deployable repeater. Gives you 2 extra button pushers, more repeaters, an extra order, and a better hacker, plus smoke for your intruder. Smoke (from the Morlock or Jaguar) and Intruder go together very nicely that if you can find a way to fit at least one of the two without losing regular orders, I'd strongly consider it.
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>>46834282
This is because the intruder's MSV allows him to see through smoke, yes? Seems like a fun synergy.

The logic behind having alguacil Lt was so my opponent has a harder time identifying which is in charge. Is this not an effective strategy? Although a badass Lt would be cool, isn't it putting all your eggs in one basket? Especially since I'd be relying on my Lt for hacking.
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Is there any unit with both a MSV2 and TO Camo or ODD? Should there be if there isn't?
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>>46833940
I like how they design it to keep a human in mind. Even though this particular human seems to have a rather intimate relationship with Maggy.
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>>46834437
Yeah, it's because the MSV can see through smoke.

Hidden lieutenants ARE an option. I don't PERSONALLY favor them because they tend to have lower WIP for the start and can't use their bonus lt order without missing the point, but having your opponent not know which guy makes everybody irregular if you lose it is a good thing. I like the Custodier myself because, with repeaters (that nomads can bring a TON of) and markers she can largely stay turtled in cover in your backfield, and if you're feeling exposed she can use your last order (maybe even the lt order) to Cybermask and enter the Impersonation state as well as taking advantage of the standard "avoid being murdered" strategies like cover, smoke, and/or a decent ARO piece covering her position.

But let me repeat: YOU CAN TOTALLY RUN AS IS. You don't need to listen to me because there's a broad band of viable and inside it comes down in large part to personal taste.
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>>46834437
>synergy
A pretty brutal one if they're in the right place to set it all up. As if an Intruder jumping out of camo needed even more advantages.
>effective strategy
Yes, it is. And most of the alternatives tend to be quite obvious. It really depends on what sort of alternatives you have in place for the SWC. In this case, it's hard to spend that SWC without spending a lot of regular points.

>>46834282
>Can you find a different lieutenant/better use of 1 SWC than Alguacil?
Hah, welcome to Nomads. LT options are seldom win/win. A better option would be a Custodier, but at this points level that's a somewhat awkward inclusion.
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Do you guys play alternate mission systems often like YAMS and 20X20, or is it just ITS all the way? What do you think are the pluses and minuses to them all?
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>>46834731
I love my custodier LT, but I'm fearing what the killer hacking device is going to do to her. Going to need to run Kaleidoscope pretty damn often, but even then, her 3BTS hurts. Might need to get an Interventor.
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>>46834948
I like 20X20, it feel like ITS-lite.
Not that big of a fan of YAMS, feels to random.
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>>46832345
Yeah, but I mean one without all that porn and furshit
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>>46804593
It actually doesn't look that great.
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>>46834948
I've tried 20x20, but it really doesn't feel as interesting as ITS. there are a lot of ITS missions that aren't heavy on specialists that are more well thought out than 20x20.

>>46835688
Well that's like, your opinion man.
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>>46835470
Nothing she wasn't already dealing with. The Custodier's one of the nastier hackers in the game. She'll be fine. Interventors have little advantage. There's always cybermask.

>>46835688
You shut your whore mouth, no taste anon.

If nothing else, it's highly distinct, and ties in nicely with Haqqislam. Nicer than the old one, certainly.
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>>46835593
Why not just keep sfw/nsfw stuff in seperate blogs....or not. Who cares; People could just not look at the lewd stuff or just deal with it.
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>>46835914
Dude, Redrum is a LOT more deadly than the previous AHP's, and the excellent repeater coverage from Pitchers opens her up to retaliation. She's still a strong piece, but the fact is that the Interventor is much stronger as a pure Infowar specialist, which the KHD is going to really highlight.
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>>46836768
I feel like hacking got worse. And beyond supportware I didn't think it was that great to begin with. Now your hacker lt has to cybermask instead of doing something useful like supportware. Wee.
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>>46836768
You'd still be getting firewall bonuses if they're using your repeaters. And if they're not (more likely), then the interventor is more likely to die to conventional methods.
>much stronger
To an extent, but worse at everything else, and still a very capable hacker. Interventors need to be treated with kid gloves in a way Custodiers don't, and at the end of the day anything going after a Custodier with hacking isn't doing other stuff, and is still targeting a hard target. And that's even assuming you run into KHDs, which isn't going to be that often all things considered, no more than viral or sepsitors are. What's really happened is that Interventors now have a real niche beyond being a cheap hacker/LT option.
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>>46837448
Killer hacking device ignores firewall bonuses.
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>>46837479

I'd forgotten about that. Nasty. There's still breakwater and very respectable hacking stats otherwise, and both of them can easily turtle with Cybermask.

The same argument applies in any case. Switching hackers because they might run a KHD is like using Bolts specifically because they might run viral.
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>>46837355

They should be cybermasking anyway. And it's still just one order. And a lot of hackers can really benefit from Cybermask in general. Customers make for pretty useful clutch midfielders with it.
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>>46837571
KHD's are set to be pretty widely available, and fill a valuable role: if you're worried about what enemy hackers can do to your HI/TAG's, killing them is the best protection. The simple fact of the matter is that Interventors are much harder to hack to death, whereas Custodiers are much harder to shoot to death.
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>>46837479
Who has killer hackers again?

Nomads got it on the Bandit, zero, and Interventors. Yujing has it on the Ninja, Kanren, and Hac Tao. ALEPH has it on scylla?
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>>46837925
Yeah, but it's not like KHDs are going to be the most likely way hackers are going to die. Interventors are much harder to hack to death, and that makes them a better sort for dealing with a KHD, but that factor doesn't overweigh everything else. You said you're considering swapping your hacker out because of KHD. I say it's a small factor amongst many. Your calculus shouldn't change much.

>>46838134

I can see Hexas being real nasty with it as well, IIRC. Surprise shot on top of everything else.
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>>46838134
ALEPH also has a RedRum upgrade on the Asura HD+ profile. The HD+ can't ignore the firewall mods, but it makes her a much greater threat to opposing hackers.
>>
In the new Mayacast, they talk about new missions in HSN3:

>Engineering Deck
-same as Op: Flamestrike

>Rescue
-Exclusion Zone which is Saturation and Difficult Terrain
-8 Civvies. 4 on both sides
-Any model has to Synch Civvies on the other side. Specialists can Synch with 2 Civvies.

>Tic Tac Toe
- there are 9 antennas set up like Comms Center
-Specialist connect antennas. EVO gives +3WIP
- 4pts for being the only player with 3 antennas in a row (horizontal or diagonally). 3pts for having more antennas. 2pts for having at least 1 antenna in the opponents table side.

>Firefight
- 3 Panoplies along the center line.
- Designated Land areas where AD troops get a cumulative +3 to jump in.
- AD Troops have NO deployment zone restrictions for any level (everyone is Van Zant)
- Points for killing more LTs/Specialists/Army Points, and acquiring more booty from the Panoplies
- No Retreat
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330 KB, 1389x1080
Ariadna Merovingian Teseum Tankette
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>>46833526
>Look for the current Draw Thread. It's the OP image. I also did the Nurgle and Khorne, so I thought I'd continue with it.
Will do.

>>46838179
>Interventors are much harder to hack to death
I'm hoping that active turn and Trinity (shock, B:3 DMG: 16) will give even them something to be scared of.
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>>46840705
I actually...I JUST posted the finished piece here>>46841025
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>>46840705
B3 is excellent, but Skullbuster has that delicious Breaker ammo which is pretty darn good against BTS9. My plan is to bring enough hackers that anyone going after mine is on a suicide mission.
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>>46840660
What is this from?
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>>46841713
http://ammon-miniatures.com/shop/sgt-tyra/
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>>46840660
That looks suspiciously like the Metal Slug...
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How exactly are you supposed to attach the models to the bases now that they removed the precut slit? Do you cut it yourself, fuck with the pewter on the bottom of the model?
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>>46842913
...well...
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>>46843298
You can cut it yourself, which means you can make sure the tab on the bottom of the model fits snugly.
That means there's way less filling to do.

It's pretty straightforward with a simple hobby knife.
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>>46843298
cut the tab into two points under each foot. you can push these through the base and glue for a really tight fit
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How do I base the newer remotes with tiny claw feet? They've got no tab obviously. Do I just glue the tiny point claws onto the base and hope it holds, or is there a better way?
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>>46844001

Superglue+greenstuff is typically a good combo.
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>>46844001
>Do I just glue the tiny point claws onto the base and hope it holds
That's what I do.
Thread replies: 255
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