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Eclipse Phase General
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Underwater edition

OFFICIAL BOOKS
>Eclipse Phase PDFs
http://robboyle.wordpress.com/eclipse-phase-pdfs
>Zone Stalkers
http://www.mediafire.com/view/d0hpgo776xpx50p/Eclipse_Phase_Zone_Stalkers.pdf
>Morph Recognition Guide
http://www.mediafire.com/download/j4bjbba89kw8v0y/Eclipse_Phase_Morph_Recognition_Guide_%286098716%29.pdf
>Million Year Echo
http://www.mediafire.com/view/f53f1c5yq777tpk/Million_Year_Echo.pdf
>Firewall (Updated):
http://www.mediafire.com/view/9jg6q9d9kqa59qu/Eclipse_Phase_Firewall_(7029562).pdf
>Transhumanity's FATE (FATE Conversion)
http://www.mediafire.com/download/ae113ujgd3hggpl/Transhumanitys_FATE.pdf

PLAY AIDS:
>10 things you should know about Eclipse Phase
https://docs.google.com/document/d/1Qnrh0w7H0Jl2_CSsySRxcs4ugw27xsBIk5MYwXq2nDQ/edit
>Advice for new players and GMs
http://pastebin.com/e0EErN6X
>Online character creator
http://eclipsephase.next-loop.com/Creator/version4/index.php
>Eclipse Phase hacking cheet sheet
http://www.mediafire.com/view/?axe1vs35muk4juh
>Eclipse Phase xls Character sheet
https://sites.google.com/site/eclipsephases/home/cabinet

HOMEBREW AND COMMUNITY CONTENT:
>3 new adventures for your use in convenient PDF form
http://awdaberton.wordpress.com/about/
>Various Eclipse Phase fanmade resources, and links to more
http://www.aleph.se/EclipsePhase/
>An Eclipse Phase yearblog full of items, locations, NPCs, and plot hooks
http://www.mediafire.com/download/dhqd1m83xc1wmpj/Farcast_Yearblog_2013.pdf
>Community homebrew document
https://docs.google.com/document/d/19Gy02gp6-WPQ3SoN_24kLPTUu5EjFO8qh_9pjJSVrrY/edit
>A metric shit ton of additional guns/ammo/weapon mods
http://eclipsephase.com/sites/default/files/UltimatesGuideToCombat11a.pdf
>Random Server Generator Tables
http://pastebin.com/fZG3GXeN
>Life Path Character Creation
https://firewallagency.wordpress.com/

Old thread
>>46684427

What have you done with underwater environments and habitats, /epg/?
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>>46771617
I shot a hole in a bulkhead
>>
I think the surviving deep sea settlements on earth would be a good locale for a game, extra grimdark and horrible, and a pain to get to, but also pretty well established and stable.
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>>46771617

Well, actually, I've just been writing some material for my party on Ceres, which has been an interesting experience thinking about stuff they have to handle underwater. I learned saltwater inhibits radio waves, for one thing, that was fun. Good luck with that tacnet guys.
>>
>>46773394
>Good luck with that tacnet guys.
Now they're going to be even more paranoid of murderoctos ambushing and picking them off one by one in the frozen dark.
As they should be
>>
>>46773486

Really, they should be more paranoid about the ambush from the military-trained Orca terrorists.

The worry about the murderoctos is if they're gonna shank them at the end of the gig or not.
>>
>>46773525
>AF 10
>Not being paranoid of everyone and everything, everywhere, all the time
>Not searching for enemies and exsurgents in every shadow, alley, cave, and vending machine
>Not distrusting even yourself
Any rumors that Firewall is widely infected by a subtle strain of WML that causes pathological paranoia are untrue. Anyone spreading such rumors needs to be reported
>>
>>46773394
Can't they just use neutrinos or any one of the thousand other bullshit forms of communication in EP?
>>
>>46773394
>Good luck with that tacnet guys.
Modulated ultrasound or near UV lasers should more than suffice.

>>46773743
No, neutrino detectors are not portable.
>>
>>46773911
> Neutrino Transceiver: This transceiver is capable of generating and receiving neutrino signals at a range of at least 100 astronomical units. It is large, with a size of 8 cubic meters (in a cube 2 meters on a side), but they can be loaded onto large vehicles. To function, it must be connected to a large power plant, such as one found in habitats or large spacecraft. The cost and size of this device includes the computer necessary for quantum farcasting. [Expensive]

>His morph isn't the size of a vehicle
>His morph doesn't have a large power plant

This is 10 AF, not 10 AD. Get with the times.
>>
>>46773911

I figure they'll carry hypersonic communicators if they need distance, or just huddle real close with a radio booster.

Or they'll take X-ray emitters and do X-ray morse code, who knows.
>>
>>46773974
Large power plant is too large for even Huge morphs.
>>
>>46774005
>His morph isn't big enough to accommodate a large power plant

You're on the wrong board, hothead. >>>r/smallguys
>>
is EP "finished", or are there more books in production?
>>
>>46774052
Depending on who you believe, there's a Space Combat book, an 'X-Risks' book and an Argonaut book on the way

If I'm not mistaken, Firewall also references a published adventure that hasn't been released yet
>>
>>46774030
This isn't >>>r/habbrain
>>
>>46774071

>Depending on who you believe

You mean if you believe EP's own website

http://eclipsephase.com/project-status
>>
>>46773525
Really, they should just depth charge the area as a precaution.
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>>46774146
>Believing the devs
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>>46773976
X-rays have much worse attenuation in water than NUV.
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>>46773525
I need a pic for the rest of the aquatic animals besides whales and maybe porpoises. Harbor porpoises are too solitary to know much about their social behavior, but that also makes it odd that they might be chosen for uplifting.
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>>46774406
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>>46774155
>Brinker detected
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>>46777807
There's literally nothing wrong with brinkers in general.
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>>46778258
That's because talking about "Brinkers in general" is uselessly broad and nonspecific.
>>
>>46778295
Therefore detecting them is useless as well.
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>>46778313
Unless you want to monitor them for signs of exsurgent infection and other threats, or prey upon them. Or if you're writing your graduate thesis on brinker studies.
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>>46778778
most brinkers consider that last one preying upon them, and will likely fire on your vessel
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>>46779171
>your vessel
Enjoy your Star Wars reskin
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>>46779303
what?
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>>46780526
If you're going to play EP using spacecraft to move people you're fundamentally misunderstanding the setting, probably because you're assuming it's a space opera.
>>
>>46780712

>don't use spacecraft to move people
>Live in earth orbit and want to go to the moon, let me use an [Expensive] service where i have to buy or rent an [Expensive] item at the other end as opposed to spending slightly more time on a [High] cost service to fly there in an LOTV

I think you also misunderstand the setting to try and sound more elite, my friend.
>>
>>46780762
-If you don't pay attention to the book when it mentions that egocasting cost is affected by distance, then use the inverse square law to figure out that you can egocast to the next hab over with a walkie talkie while egocasting to the Fissure Gate would require an array of several meter dish antennas, then I'm not sure what to tell you.
-Brinkers aren't hiding in Earth orbit.
-Turning up in your LOTV is probably the dumbest way to infiltrate a brinker hab I've ever heard of.
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>>46781336
not the guy you're arguing with, but thats why I said you'd get shot
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I heard the reclaimers have some interesting plans to contact underwater survivors of the fall. I think this one requires a rather large opening in the interdiction zone, but it sure looks fun.
>>
>>46782566
So don't be a moron about it then. Sneak in, or use a locally fabbed bot swarm.
>>
>>46782690
well I guess my main sentiment was more that brinkers wouldn't take kindly to that field of study, no matter the form the scholar takes.
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what is the worst you have done on luna?
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>>46780712

Except there's an entire faction that moves around people primarily using ships. Do the scum just mass egocast everywhere they go in your interpretation of the setting?

Also, how the fuck are you gonna get to locations where egocasting anywhere near it simply isn't a viable option?
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>>46784237
Scum ships are habs with engines. They're an effective way to move those habs once they've pissed off the locals, not an effective way to move people.
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Hey, /epg/. For my campaign I kind of want to modify the setting so that its more like The Expanse post-Nemesis games. I've already made the Pandora Gates much larger to accommodate spaceships (100 meters as opposed to 10). Any other ideas?
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Who hear REMOV SURYA?
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>>46787254
I will be REMOV SURYA if will REMOV ROBOT. Deal?
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>>46787254
Suryas did nuffin wrong
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>>46787254
>>46788258
>>46789268
The idea is to remove anything with coronal adaptation from the setting because it's total bullshit.
>>
>>46789311
Though if we removed all the bullshit from this game, there'd be very little left of Eclipse Phase.
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>>46790737
You could say the same thing about life.
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>>46790737
What else would you remove? I'd like to explore the implications of realistic speed on nanotechnology, but that's not strictly removing anything.
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>>46791974
Personally? Nothing. I like the setting. I like the Pandora Gates, I like the TITANs, I like uplifts and hypercapitalists and anarchists and reputation economies and physics-shattering psychic powers and exsurgent outbreaks and scum swarms and pretty much everything else.

I am absolutely certain that everything in that list is considered bullshit by somebody in /epg/ and so, once we've collectively excised all the things people don't like, we're probably left with GURPS Humanity Fuck Yeah.
>>
>>
>>46791974
Many of the complaints about nanotechnology that get tossed around here are less valid than complainers like to think, anyway.
>>
>>46792504
Like what?
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>>46789311
Well the coronal adaptation itself is okay, sort of. What I don't get is how those things stay afloat in the corona in the first place.
>>
>>46792865
Complaints about movement speed assume that the nanites have no help getting around and that they gain no benefits from bulk motion. Complaints about nanoassembly time assume the same and also that the the object is made whole in consecutive layers instead of having ongoing internal construction via nanites in the equivalent of blood vessels, and ignore the option of assembling the object in multiple high surface area parts and then assembling it. Complaints that nanites can't possibly cling to or function on surfaces ignore the fact that bacteria do just that. Complaints about nanites being too versatile ignore the possibility that they may be able to reconfigure themselves and can have specialized types within a swarm. Complaints about nanites being able to organize themselves ignore the possibility of external triggers and control mechanisms, as well as direction by larger overseer microbots.

I'm sure I've seen other complaints but I can't think of them at the moment.

And then there's the people who think assemblers only use nanites to make things, but that's a separate issue.
>>
>>46793015
Could use flux pinning in high temperature superconductors. Cooling is the much bigger issue.
>>
>>46793061
I disagree. I just don't see anything strong enough to fight off the sun's massive gravity there. Though where they get the water for cooling is also questionable, cooling like that is still in the realm of possibility.
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>>46792143
Most of those are generally accepted. Only a few people don't like the gates and the setting works fine without them.
Same with psi and physics-bending exsurgent stuff. You aren't limited to cosmic horror and the game won't suffer much without it. We've discussed the long-term viability of the reputation economy and of anarchism in general, but the consensus was that it doesn't matter since it's only 10 AF. Removing uplifts is splitting hairs. The setting axioms are ego/morph duality, the ability to digitize the ego, and the ability to put the ego into a different brain. If you accept these, then the uplifting process should not be difficult to accept.

I myself like to limit physics-breaking tech to exsurgents and exsurgent-related things.
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what are some inter-faction dynamics that can fastest break a sentinel team? What are ones that might be extra good groupings? One imagines an ultimate would work poorly with titanians, but they may do damn well with some weird esoteric brinkers that are too insane for anyone else. Conversely, firewall consortium assets might work great with extropians, or titanian assets with scum, but it could be a recipe for a total meltdown due to ideological infighting, as opposed to accepted animosity.
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>>46793131
>what are some inter-faction dynamics that can fastest break a sentinel team?

Any, really, presuming that you've got people who put ideologies ahead of, you know, saving transhumanity from existential threats.
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>>46793086
Gravity there is ~270 N/kg. Typical magnetic field strength is .01 T. Hard to tell from the chart (not scaled for this purpose), but it looks like at least 10^8 N/m^3 with some superconductors. If we assume ten times the density of water for the superconductor (an overestimate) then the object needs to be 2.7% superconductor by mass.

This is why "I just don't see it happening" isn't a publishable argument.

As for cooling, a 1 m^2 blackbody in the corona will receive about 60 MW from radiative heating alone, enough to boil 20 kg of ice per second at one atmosphere. Even if you achieve 99% reflectivity across the solar spectrum and undergo no convective heating, that's still .2 kg of ice per second per square meter of exposed area. Good luck with that.
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>>46780712
one game I'd like to run is the crew of the Planet Express ship, working as a branch of ComEx. Physically transporting expensive or unique items. Handmade goods from the real weirdos in the outer system, iceteroids, Earth junk, custom morphs.

and of course highly deadly criminal items naturally
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>>46794652

>Using spaceships in your EP game

Wow fuck off with your Luddite Star Wars bullshit. You're an objective dumbass if you use spaceships in any capacity in EP. Just egocast, you dongus. Put everything on an antimatter courier to your destination. Bam, done.
>>
>>46795076

But who flies the Antimatter courier?
>>
>>46795206
your mom
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>>46794652
In all seriousness though, I'm not clear on what the crew is for.
>>
>>46795269

Pilot, Co-pilot, Engineer?
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>>46795269
In case something goes wrong. This shit is expensive, whatever it is.
>>
>>46792143
Are networked bots total bullshit?
>>
>>46795269
Maybe the people that can afford the crazy, rare, expensive shit can also afford to hire some people (or grab some indentures) to tend the spaceship while wearing a fancy uniform as an added luxury.

"Conspicuous consumption" is a justification for all kinds of shit.
>>
>>46795348
Almost certainly, at least as far as somebody is concerned.
>>
>>46795350
Maybe the spaceship is covered with cameras, and the ship owner mitigates the cost of running the ship by running it in the manner of a reality-TV show. For the purposes of running a game, this would give a good reason for all kinds of ridiculous hijinks as player characters conspire to boost their ratings, survive the bizarre challenges set to them, and still try to deliver the goods.
>>
>>46795382
Crap. So the roboraptors pinning down every exit are acting on their own. Guess it's time to make another one.
>>
>>46795561
The thing you should take away from all this is "pretty much everything in the game is contentious, so fuck it, just run the game how you want".
>>
>>46795304
So that's one person, probably an infomorph to save mass

>>46795348
Don't those exist in real life

>>46795350
>People I'll never see are an added luxury
I could see it happening, but regularly?

>>46795525
>Releasing footage of the internal operations of our super high security antimatter courier
>>
>>46795269

Uh, because it's a ship. That needs crew. I'd imagine that even in Eclipse Phase, having a ship full of rare, expensive valuables be entirely automated or piloted exclusively by infomorphs is an incredibly dumb idea.

Even in EP's supposedly post-scarcity setting, spaceships don't grow on trees. Neither does the shit they haul around.
>>
>>46795603
>so fuck it, just run the game how you want

What? I'm not supposed to please everyone else? Mom and Dad taught me wrong?
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>>46795648

Nah, I'm pretty sure with an antimatter courier you probably want one or two engineers with hands backed by AI Bots, the containment rigs are huge on those things.
>>
>>46795648
>I could see it happening, but regularly?

You're an immortal hyper-elite with so much wealth that you don't know what to do with it; you set up a little courier company to shower you and your friends with regularly delivered curios to impress your so-called peers. People in real life with more money than they'd ever need spend it on ridiculous pet projects, now add an infinite amount of time to potentially fill up and nobody to tell you that you shouldn't be doing this shit.

I know that pointing at the rulebooks for a source is generally frowned on, but the positive trait "Spaceship" (Transhuman, p86) suggests that the needs and demands of the crew should feature in the game as an obligation that needs to be met sometimes. So clearly, in the setting at least, there are crewed ships. Why? I'm not entirely sure, but the game assumes they're going to be there nonetheless.
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/epg/ - Home of "waah, your fun is dumb, you're a stupid luddite idiot technophobe subhuman if you don't run the setting in the most pure way - which is the way I choose to interpret the setting!"
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>>46795816
>being a luddite idiot technophobe subhuman

You have the wrong board, my friend. >>>r/anarchoprimitivism
>>
>>46795743
Afraid so. The truth to RPGs is that, as long as everyone around the table is having fun, then it's fine. You can mangle the setting, fuck up the rules beyond recognition, do things that'd make the developers of the game cry tears of rage, run characters that'd upset the sensibilities of your fellow Anon... but if everyone around the table is having fun, and they keep coming back for more, your game is a success.

You want to run Eclipse Phase as an erotically charged sexventure aboard a Scum swarm engaged in civil war over the finer points of the rights of vending machines? Fuck it, man, run that. A game where the TITANs never left and humanity is engaged in a bitter war across the solar system, set to the soundtrack of some anime show? No problem. I used to be pretty fucking uptight about how Eclipse Phase should work, then realised that it really doesn't matter. Play it the way you want to play it and, if I don't like it, then it doesn't matter.
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>>46795671
It's a fucking antimatter courier. Are you expecting pirates to show up while you're hugging c and can't manage to have security arrangements at the destinations?

>>46795778
So one infomorph crewman and some bots then. The courier probably doesn't even have moving parts.

>>46795813
>So clearly, in the setting at least, there are crewed ships. Why? I'm not entirely sure

Warships. Scum barges. Mining ships. Large scale cargo haulers that need to move a lot of stuff around. Pretty much anything with a lot of moving parts.
>>
>>46795933
That's the rub. I don't know how I want to run or play Eclipse Phase. In fact, I'm starting to doubt that I even deserve the privilege. I feel that an Epsilon Minus semi-moron like me shouldn't even dream of this.
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>>46795813

>Why? I'm not entirely sure

Depends on what you're doing, but in general space travel is going to be a complex situation which is also heavily regulated (at least within the zones of major polities). AI have hard limitations; they have lower aptitudes, lower active skill caps, can't default and tend to have shittier bodies.

But, get a well trained bouncer or hibernoid, you have somebody who can physically interact with problems who should have much better aptitudes, better active skills, similar knowledge skills and is prebaked with helpful mods. And they have hands (in the case of a Bouncer, feet and possibly tails) which can hold tool kits and utilitools, etc. Humans also have the ability to improvise and have more robust sanity (even if it's just +5 WIL on average over an ALI), so they can deal with stressful situations better. Combine with the right indentureship contracts in the Inner System that you can basically "own" this person as much as an AI (for a period of time).

As for "why not just get one guy and fork him", well, forking is weird in the inner system, and in general you might not get the right guy to have all the skills. That rocket science student or airplane mechanic might be good as an engineer, but not have the same flight skills as an ex-drone pilot or freelance stunt plane operator.

Or maybe I'm full of shit and you want robots and and multitasking forked infomorphs run all spaceships all the time. The Spacecraft trait should be discussed with a GM. That's all "you do you".
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>>46771617
Reposting this nonsense...

(1/2)
>>
>>46795989

>Are you expecting pirates to show up while you're hugging c and can't manage to have security arrangements at the destinations?

Well, let me tell you... NPC File has some very interesting things in it.
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>>46796048
To drop off this followup. It's gay in the opposite direction as the first.

It's about the universal human experience of people messaging you about stupid shit while you're trying to masturbate, undoubtedly a problem in the year 10 AF.

(2/2)
>>
>>46796042
>But, get a well trained bouncer or hibernoid, you have somebody who can physically interact with problems who should have much better aptitudes, better active skills, similar knowledge skills and is prebaked with helpful mods. And they have hands
So, if you're tight on mass (an antimatter courier, for instance), an infomorph and some repair bots would be the same with far less mass

>>46796074
Does it have antimatter pirate ships?
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>>46795989
So some ships have crew in the game, Anon wants to run a game where they're playing the crew of a ship that transports stuff - you could use the ubiquitous Standard Transport rather than an anti-matter drive courier. It kind of lacks that small, nimble Planet Express-ship-ness to it, but it'd be a way of reconciling the desire to run a game about a starship crew in Eclipse Phase with whatever the fuck people's objections are about having manned couriers.

Or he could just say, fuck it, this courier is manned; they've got a passenger capacity listed, so it's not beyond the pale to think that there would be people on board one.
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>>46796134
>an infomorph

No.
Two infomorphs per role.
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>>46796204
Why?
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>>46796134

Actually, I think one bouncer or hibernoid and his tools probably weighs less than a squad of automechs and a decent server system. I'd also wonder if a courier actually IS tight on mass, it's already got a huge system bolted on for the antimatter and still is leagues faster than the other ship types.

>Does it have antimatter pirate ships?

I shit you not. Open it up and look under Pirate, and then we can have a hearty chuckle over that discussion.
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>>46796216
Less chance of mechanical errors scuttling the whole damn ship.
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>>46796276
>Mechanical errors
>In a spacecraft with almost no moving parts
>With expert systems that know exactly how everything is supposed to be
>With experts back at HQ looking over your shoulder the whole time

>>46796260
You're forgetting the mass of the crew cabin and life support systems.
>antimatter pirate ships
I think absolutely everyone can agree to pretend that's not in there.
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>>46796491
Software errors
Lightspeed lag
Imperfect information re: obstacles
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>>46796491

>You're forgetting the mass of the crew cabin and life support systems.

You mean the 13 passenger slots which are already on the stat block?
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>>46796491
>I think absolutely everyone can agree to pretend that's not in there.

That's the problem. If you don't like it, fine, don't use it, but it's there. You want to argue about the setting, that's fine, but you can't have that sort of discussion if your reaction to parts of the source material you don't like is to more or less demand people say it's not really a thing.
>>
>>46796573
>Not using verified code with a voting system
>Caring about light lag during the cruise phase
>Obstacles being a problem in space

>>46796576
Yeah, take those out unless a person is paying to be moved

>>46796578
Anon. Please answer honestly. Do you think pirates would have access to enormous quantities of antimatter and would choose to use this as a propulsion system despite the attention it would draw?
>>
>>46796797
You are refusing to listen. Something will go wrong on at least one of these courier trips. Assume that it will go wrong on your courier, and take steps to ensure that they won't result in disaster. Just dismissing the possibility is stupid.
>>
>>46796797
>Do you think...

Does it matter what I think?

We're discussing the setting. It's in the setting. Whether I think it's stupid or not doesn't matter.

I think the Jovian Republic is stupid, but it's there in the setting. I wouldn't approach a discussion about the Republic with "I think it's stupid that it exists, and if you want to discuss this further me, you've got to accept that we should ignore what's written down about it". Anti-matter couriers have passenger capacity. Pirates have access to antimatter propulsion. I'm sorry.
>>
>>46796935
I'm not dismissing the possibility. I'm recognizing that different measures would be far more effective at prevention.

Why are you dismissing the fact that a crew cabin is a liability to the mission?

Also, I'm still curious under what circumstances you would need more than one pilot or indeed any pilot at all to avoid an unexpected obstacle in space.
>>
>>46797131

Now, to be fair, EP is written with some flexibility. If you don't like, say, how the Jovian Republic is, you're free to alter them or reinterpret them.

But you can't also be like the joke in >>46795816 and say everyone is a stupid idiot for not following your subjective interpretation or that the text of the book "doesn't exist" and your way is the way things should be.
>>
>>46797215
>Why are you dismissing the fact that a crew cabin is a liability to the mission?

I'm not. You're dismissing the possibility that just one infomorph can't handle every possible circumstance. Hence, more infomorphs.

>Also, I'm still curious under what circumstances you would need more than one pilot or indeed any pilot at all to avoid an unexpected obstacle in space.

When your sensors aren't up to snuff. Tight mass, remember?
>>
>>46795816
At least it's better than
>"You just don't understand [philosophy], you need to read more [author]"
>"I read [author], he's a sack of horse dildos, I much prefer [writer]"
>"[Writer] has no idea about [philosophy], you plebian cunt!"
>"[Philosophy and complex shit]"
>"[Opaque rebuttal]"
>Me on the sidelines: "...I've never even heard of any of these people, I barely even recognize this conversation as English anymore".
>>
>>46797131
>Does it matter what I think?

Yes. Because I'm asking you. I said "I'm pretty sure everyone would agree" and we have yet to find someone who disagrees.

>It's in the setting.

Not really. It's something that was provided which you might put into the setting.

>Anti-matter couriers have passenger capacity.
An appropriate passenger capacity is listed for couriers which are outfitted that way. The fighter also has a listed passenger capacity even though we know for a fact that there are fighters with an infomorph pilot and no passenger capacity.

>>46797309
>You're dismissing the possibility that just one infomorph can't handle every possible circumstance.
Hence calling for help. It's not like you're in a hurry unless you're supposed to be accelerating or decelerating right now, in which case you're close enough to call for a consult.

>When your sensors aren't up to snuff.
How is a pilot going to help with that?

>Tight mass, remember?
Probably because you spent so much on a good radar so you could avoid hitting micrometeorites at .005 c.
>>
>>46797309
If your sensors can't see the obstacle then a dozen pilots won't be able to do anything either.
>>
>>46797364

True, but we still have those discussions, and even if some people can't engage, that is probably an actual discussion of philosophy and science.
>>
>>46795816

>Running EP with biomorphs in spaceships for no reason other than "I want to invoke the sci-fi tropes of people in spaceships doing space things"

Spotted the Star Wars fan. Fuck off, this is a game for astrophysicist-philosophers you hack fraud.
>>
>>46797798
What about running EP with synthmorphs on land?
>>
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>>46797932
>>
>>46796204
And twice as many potential vectors for software attacks? No thank you.
>>
>>46798129
Oh crap. Must have triggered his kill phrase. Sorry about that. Someone say the counterphrase before he dies, please.
>>
>>46798214
"I spent no CP on physical objects in character creation"
>>
>>46796260
I find it amusing that the pirate ship has lasers. Are they really going to be more dangerous than the engine exhaust?
>>
>>46798366

No, especially since aren't the pods just x2 lasers?

Of course, the NPC file is a couple of errata versions ago, it's entirely possible it needs a reprint to like, adjust some things in the stats. Isn't the HOPLITE suit worse than just standard Battlesuit armor now?
>>
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I'm trying to flesh out a jovian hab, I was thinking to name it Kalipolis and imagined it would be on the leading edge of tech adoption by jovian standards, but only within strict government control parameters to highlight "The future of life around jove", with an accompanying big budget. It is the hight of jovian futurism, and the virtues of stability and protectionism, but I need help building up what that is.
>>
>>46798898
What kind of tech adoption? Civilian or military?
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>>46798945
both, its jove, the citizens take part in the military, so the hab has both civil and military capacities.
>>
>>46798275
"My starting morph is a Flat with -25 CP of negative traits."
>>
>>46799261
Sounds like a perfect Jovian
>>
>>46799261
Pretty sure this is against the rules for obvious reasons
>>
>>46800256

Nothing is forbidden, everything is permitted
>>
>>46801554
OK. My starting character is the ETI
>>
>>46801603

Don't have enough CP to get all those skill points
>>
>>46801635
That's okay. It's still permitted.
>>
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>>46802458
I thought pods are supposed to be mostly bio with some internal parts sythetic. But you always use a name with "pods" in it for completely syntmorph-looking art.
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>>46802513

It's mostly the specific lined aesthetic of pods, in EP synths and bios don't normally look like that. Everything not specifically EP art I usually just name for purposes of evocation, not necessarily literal.

That, and I'm not sure the books ever get real explicit on the exact organic to synthetic ratio in Pods
>>
>>46802608
It's not explicit but it still has at least a significant part of organic matter. The two most recently posted pics here don't look like they have anything organic in them at all. Especially the first one, but even the second one looks like it's just a disguised synth.

No, I'm not saying that you should stop posting them, I'm just discussing the matter.
>>
>>46800256
>PURCHASING TRAITS
>Traits represent specific qualities your character has that may help or hinder them. Positive traits supply bonuses in certain situations, and each has a listed CP cost. You may not spend more than 50 CP on positive traits. Negative traits inflict disadvantages on your character, but they also give you extra CP that you can spend on customizing your character. You may not purchase more than 50 CP worth of negative traits, and no more than 25 CP may be negative morph traits (no matter how many morphs you buy). Positive traits are listed on p. 145, negative traits are listed on p. 148. Note that traits you receive from your background or faction do not cost or provide you with bonus CP. Traits listed as morph traits apply to the morph and not the ego. If the character switches to a new morph, these traits are lost (and new morph traits may be gained). Morph traits may be bought like other traits during character generation.
-EP p136

>>46802513
That's because he has a COG of 5.
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>>46802677

Well, the second one is from... MRG? So it it should probably be considered a canonical representation. Not that the MRG was necessarily full of amazing art decisions, but still.

Though it's also of a security pod, which probably has more significant reinforcement than say, a basic pod.

On the subject of Masked synths, that's also a pretty complex wrangle, because masking is really sophisticated a masked synth is like, virtually indistinguishable from a person unless you're doing something real invasive or pouring some hi-power Radar or other penetrating EM into the target. Masking mimics respiratory, digestive and circulatory for one.
>>
>>46802772
Well I didn't mean that it was a GOOD mask. I mean, we'd just think it was a regular bio if the mask was any good.
>>
>>46798898
>Jovewank: the post
>>
>>46802930
How is that jovewank?
>>
>>46802700
Pretty sure there's a separate rule about morphs needing net positive CP
>>
>>46803264
I can't find anything like that. Are you thinking of the morph creation rule where it has to be 5 CP minimum?
>>
Planet Express Ship guy here

Obviously a spaceship doesn't need a pilot, or usually an engineer. Uncreative AI deals fine with pretty much every situation, including being shot at. There are a few emergencies it might be nice to have an ego on board for, but definitely not a crew.
But this thing passes through a lot of legal territories, and having a sentient being on board acts as extra insurance against being shot down or ripped off. It raises the stakes.
People can live anywhere, and there might be a group that prefers to move in and out of easy communication with different places while remaining close to one another. The fact that their house delivers things is kind of incidental to them. But, like most habs, their job is to enrich and defend their home, so they probably fill the role of guards at delivery points pretty often.
>>
>>46803785
Also, there's a fairly crucial point here, in my own personal opinion. The more you crowd people out of the setting and replace them with dumb AI and automated processes, the less room there is for plot and backstory. The nature of the setting opens a ton of doors, but the less we close in return, the better, in my mind. Justify it how you like, but you can't let the setting crowd out people and plot, or you end up with post-human digital intelligences endlessly masturbating in their own personal fantasy VR sims, forever
>>
>>46804052
Man I wish I could be one of them.
>>
>>46804179
Sounds kinda boring. Without other people, without /tg/, how are you going to pick up new fetishes?
>>
>>46804052
I do see his point though, even if he was trolling with it for some reason and not just overenthusiastic. Having space truck drivers for no reason would discredit the setting, which in many ways is about everyday life with the advantages of hypertechnology.
>>
>>46804214
As if I need any more.
>>
>>46804322
Running at x60+, you'll get bored eventually.
>>
>>46804347
>eventually
Man how I wish I was one of them.
>>
>>46804214
Just have psychosurgery to remove the old ones then you can progress from be sexually aroused by feet through being sexually aroused by grinding feet up and eating them and beyond all over again.
>>
>>46804299

Actually, Space Truckers is fine, old-fashioned bulk transports loaded with tons of cargo can probably spare space for a couple of hibernoids to crash in them and get woken up if something gets bonked or be on hand to make sure the cargo sorter is actually working or whatever.

Plus that way you can do Alien.
>>
>>46804564
>Actually, Space Truckers is fine, old-fashioned bulk transports loaded with tons of cargo can probably spare space for a couple of hibernoids to crash in them and get woken up if something gets bonked or be on hand to make sure the cargo sorter is actually working or whatever.
Pretty sure that is tacitly mentioned in MRG, that guy whose parents were space truckers and liked being hibernoids so much they had their kid born as one.
>>
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>>46805001

Yeah, though if that guys is an adult in Firewall, that obviously was probably like a decade before the Fall, minimum.

But still, it's not an alien concept, that's what Hibernoids are for. Transhuman even introduces the idea of the "Zen Pilot" variant who is ready to sit in the seat for long periods of time if needed.
>>
>>46805001
The scary thing is that having a kid in a morph that's not based on your original body means that the kid is basically the same as adopted. All of that nature aspect is morph DNA, leaving only nurture to make the kid yours. Basically pointless, desu.
>>
>>46805134
>Caring about genetics when your doc buddy can tie DNA into a knot with trivial ease
Jovianposter, pls.
>>
>>46805134
>Implying your DNA is anything more than a thing you keep in a box in your closet at this point
>Implying the parents weren't born hibernoids
>>
>>46805134

You can have ego babies though, and other than proprietary elements there's a lost of play to be had in the genome of a morph for heritable traits.

Not even counting for Ego/Morph duality meaning some people find non birth bodies to be more "their" bodies anyway.
>>
>>46805091
Why don't they just have a couple infomorphs to keep the pilot company? Being in space for long periods with mai waifu doesn't sound bad at all. Also, why not just infomorphs and teleoperation? Well, I guess that's cheaper, but for the same reason why anyone wants a flesh body. Anyway, fuck hibernoids. You can have a neotenic version of a 40 CP morph and add Circadian Regulation and Hibernation for less.
>>
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>>46805400

>Why don't they just have a couple infomorphs to keep the pilot company?

Well, depends on the time frame. A destructive upload with continuity is one thing, long periods of time as an infomorph is another, and I always got the impression the latter wasn't common before the Fall. People either had AIs do it, just did it remote through their mesh inserts/cyberbrain or did it with a physical instance.

Currently? probably inertia. That an infomorphs either need to distribute over your wi-fi or get a real good computer to actually be worth using, funnily enough just slapping a human mind in an AI slot isn't optimal. Also, infomorphs don't have hands.

>Also, why not just infomorphs and teleoperation?

I probably need to check the teleoperation rules for this one, but it probably depends on the exact mechanics for the different levels. Like, not many infomorph schlubs have "Flight" for instance, so whatever that "be the vehicle" version is is probably impractical, and other versions of like, local teleoperation run into the problems outlined above.
>>
>>46805586
>I always got the impression the latter wasn't common before the Fall.
It was certainly done by a smaller fraction of humanity given all of the dirt farmers on Earth, but what makes you think it was uncommon?

>Also, infomorphs don't have hands.
An infomoph with 4 bots can perform more actions than a biomorph with 4 bots.
>>
>>46805654

Well, I'd have to check how many Processor Locuses were supposedly built before the Fall, and in general given like, the mass influx of Infugees I feel like pure infomorph egos who weren't Infolife were not necessarily prevalent. Hell, being a synth was probably less prevalent by volume, given a lot of stuff about synthmorph rights and sophistication present in the setting.
>>
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>>46776955

Wahwahwahwahwahwahwahwahwahwahwahwahwahwahwahwahwahwahwahwahwahwahwahwahwahwahwahwahwahwahwahwahwahwahwahwahwahwahwahwahwahwahwahwahwah
>>
What do you think are some famous trials that show up on the 24/7 "watch 'em while you dream" news networks in the Transhuman future?

What would be ground-breaking, landmark, or just plain fashionable cases look like?
>>
>>46808470
psychotic fascist v. inhuman monster
Classic battle of liberty versus security. Ended in a mistrial.
>>
Prostitutes
>>
>>46810600
Neotenics
>>
>>46808541
>Ended in a mistrial.

And a predictably high body-count.
>>
>>46805400
>working with my wife sounds nice
Single man detected
>>
>>46811407
>working
Literally there for company.
>>
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>>46808470
Something to do with behavior modifications and edited memories, testing whether people are really culpable for things they did as a result of someone else tampering with their brain against their will, things they might not even remember.
>>
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>>46813298
Gagnon does sound pretty unpleasant at the end, delightfully Robespierre.
>>
>>46813298
And people claim that the Titanians can't be as Trumpy as the Jovians
>>
>>46814760
Every being holds it in their power to Trump
>>
>>46814371
>>46814760
Fredersen isn't exactly a bouquet of sunshine himself
>>
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>>46814760
do you think trump's ego is still out there, saved on some gilded server, or has the donlad been lost to time or TITAN
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>>46818311
He probably died too early and thought cryonics was for nerds
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>>46818441
yeah, but he would spare no expense on the Trump pyramid in which he's interred, and he would certainly preserve his brand for future generations, and what's the Trump brand without the Trump body and the Trump mind
>>
>>46818554
>what's the Trump brand without the Trump body and the Trump mind
Better, mostly
>>
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>>46818554

>Scum Olympics
>Roboarm Boxing
>"In the White and Red Corner - the ruler of the eternal reich, the Fuhrer himself, NEO-HITLER!"
>"In The Red, White and Blue corner - the man with the brand, the eternal boss... DOOOOOOOOOONALD TRUMP!"

>"Heil me!"
>"You're fired!"
>>
>>46818554
someone on extropia starts marketing Trump steaks, made from real cloned Trump
>>
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>>46795076

So you egocast and then twiddle your thumbs for a good long while, depending on the distance, until the courier arrives with all your stuff. Provided it does. Sounds good. What was the point of egocasting in that scenario again?
>>
>>46817438
>using post-it notes
>using a wrench and not wrist-mounted implants
>no sign of nanotech anywhere
>Not wearing smart clothing
>butler isn't a neotenic hermaphrodite with nano tattoos scrawled all over it
>cat isn't a transgenic tiger/lemur/frog pet

Way to miss the point of the hyper-tech post-singularity setting that is EP. This is bad inspirational art. Pls delete.
>>
>>46820810
>letting the TITANs control all physical objects around you

Way to miss the point of information security. This is bad post-Fall safety. Pls delete.
>>
>>46820921
>Not air gapping
Scrub
>>
>>46820921
This new shitposting meme is getting old waaaay faster than I thought it would.
>>
>>46821024
Getting infected with the exsurgent virus is pretty old, but that doesn't seem to have stopped you
>>
>>46820810
You just have shit taste in aesthetics, anarkiddo.
>>
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>>46821337
Outster aesthetics best
>>
>>46821447
Do we know anything about ourster aesthetics?
>>
>>46821832
Yeah, they're really out there.
>>
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>>46822988
Is she half male fiddler crab?
>>
>>46821898
>+10 Carlos-rep
>>
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Have any of your characters ever killed themselves /epg/?

Why?
>>
>>46825770
Does it count if you backup first?
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>>46818658
Yeah, I can see that.
>>
Is "some rich asshole wanted it" the go-to excuse for anything not ultra-utilitarian in the setting?
>>
>>46832065
Yeah. Even when the rich asshole wouldn't be able to tell it's happening, apparently.

I get that oligarchs exist, but people don't get that rich by throwing their money away on just anything.
>>
>>46832609
You underestimate just how stinking rich some people are.
>>
>>46832065
Don't worry there's still racism and extreme ideologies like neo-primitivist terrorism
>>
>>46834307
Yes, but that would be for political things, not physical things.
>>
>>46832065
No? People make things that look nice and are less than totally functional because they actually want to. You don't have to be a billionaire to want surroundings that are pleasant to look at.
>>
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>>46832065
either that or there's a large market of poor assholes that want it
>>
>>46832065

I dunno, why isn't everything in life already ultra-utilitarian?
>>
>>46836002
Because the Rationalist World Order hasn't taken over reality yet.
>>
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>>46836389
>>
>>46836450
>Obscure reference to some author I've probably never heard of

Just another day on /epg/
>>
>>46836002
Most things are pretty utilitarian.
>>
>>46836655
Dude, just Google the filename.
>>
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>>46841053
>3 toes
wtf
>>
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>>46841452

What, kid, never seen a Bouncer before.
>>
>>46841486
Fuck. I forgot that was a thing. Could it be that it's like a "three finger" mitten/glove, where two fingers are in each slot?
>>
>>46841531

Nah, Prehensile feet hurts your mobility, so it's probably like that.
>>
>>46842394
That's probably from the thumb-toe and that it's designed to grasp rather than flex and push off. Number of toes don't really matter as much.
>>
>>46842855
>Number of toes don't really matter as much.
[citation needed]
>>
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>>46845972
Damned immigrants and their freerunning spidertanks.
>>
>>46846716

Gotta get to work somehow
>>
>>46847183
Fucking egocommute like a decent transhuman.
>>
>>46847566

Ego-commuting is actually a really shitty system if you read Sunward. It's why the Space Elevator does so much business. You end up with a shitload of psych and logistics costs when you could just make it so people can physically show up for a couple shifts then go back off for a couple.
>>
>>46847707
> logistics costs
You can egocast to orbit with a HAM radio
>>
>>46847866

You can but you don't really want to, and most Ego-bridging units are fairly sizable.

But no, logistics costs are for storing and maintaining on-site morphs which are shittily utilized by the employees because of the aforementioned psych costs.
>>
>>46847908
>ego bridging unit
Just copy from the stack
>logistics costs
Case
Closet when not in use
Repair spray as necessary
>psych costs
You get hardened to it, which will cut down on that drastically.
>>
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>>
>Get mission into the TQZ
>Retrieve data from the hardened bunker-servers of a pre fall genetics corp that had its corp park attacked during the Fall
>Oh, and there was an experimental research AGI in there on an airgapped intranet and god knows how many servers to play on. Most likely uninfected. May or may not be on the cusp of seed AI status
>Client wants it back
>Entire party drains their drinks as one and start to literally fight over who gets to use the group ego bridge to make secure backups first
How are your games going, /epg/?
>>
>>46848076
>Just copy from the stack
Stacks are write-only, the only way to read and copy from one is to use an ego bridge, dummy. Unless you have a synth body and maybe a ghostrider module, anyway. Most transhumans prefer fleshy brains, even if cyberbrains make forking much easier.
>>
>>46849283

Dandy, our only medical specialist likely got space HIV from the Junji Ito monstrosities.

Slagged the shit out of the thing that tore a hole in his arm.

Just not enough hellballs and firey disinfectant to clean this hab of contamination.

Likely will need to blow it the fuck up in a nuclear explosion if I can help it.
>>
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>>46849340
>the only way to read and copy from one is to use an ego bridge
False. That's the only way to write to a meat brain.
>>
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>>46849283
we're running missions for an organization that's making their own interstellar cruiser, to be fueled by a relatively large lump of (hopefully) TITAN produced antimatter they found floating in the asteroid belt.
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>>46858517
Uh, a lump of antimatter wouldn't survive very long as a lump. There's small amounts of gases and ions floating around everywhere.
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>>46859362
Yeah. Even just the solar wind would turn the sun-facing side into a dramatically overexpanded rocket engine.
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Help me come up with some Mercenary outfits, /epg/. I need clever names, business practices, specialties and unique aspects.

>They exclusively use energy weapons
>They typically deploy hordes of indentures in cheap morphs with a couple months accelerated simspace training
>Their employee contract includes corporal punishment, such as flogging
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>>46862166
>They exclusively use energy weapons
Crazy Willy's Bargain Discount Mercenary Group
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