Thread replies: 11
Thread images: 2
Anonymous
Monster hunters ho!
2016-04-18 12:56:47 Post No. 46749557
[Report]
Image search:
[Google]
Monster hunters ho!
Anonymous
2016-04-18 12:56:47
Post No. 46749557
[Report]
Hello /tg/
Bare with me for a second, i'm gonna GM a campaign with Pathfinder, but I don't really feel like the system is good for what I want to do.
You see, i always found Pathfinder (and D&D) a system that fares relatively poor in giving the players options to either avoid combat or make it easier with strategy and cunning.
Generally, the greatest exaple of strategy is to try and get he option that gives you the biggest bonus so that ou can beat the monster's AC.
So I am tryng to come up with a new system that allows a more strategic take to battle.
First of all, in my campaign, monsters and the like will be somewhat rare (the main enemies will either be humans or humanoids) but generally a much highet threat for the party, with higher CR.
But, my idea is to give each monster some kind of weakeness that the party can exploit to win by studyng the enemy, find documents about it, laying traps and basically preparing to win the fight with the least amount of combat possible, since assaulting a creature head on would most likely end up in death or severe wounds.
Another point is kitting every monster with some kind of weak points. Part of the body that, if stricken, allow a character to bypass DR or score an automatic critical hit (i.e. when fighting a Wyvern, hitting the soft belly instead of the scaly back would bybìpass DR, while trying to land a difficult shot at the eye might be an insta-crit)
what are other good idea i could use to implement this?
bear in mind that for this kind of fights, I want them to fast and brutal, where recklessness almost always leads to unfortunate outcomes.
Also may or may not be an idea i came up with to teach my murderhobo players the virtues of patience and safety