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This is where dreams are born.
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This is where dreams are born.
>>
I was thinking WUB for the colors, with black being more of a splash color.
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>>46738250
>>46738288
Alright, let's start with all the good/borderline spirits.

Ghost Anafenza
Lingering Souls
Topplegeist
Drogskoll Captain
Kataki, War's Wage
Kira, Great Glass Spinner
Spirit of the Labyrinth

How do you suture these into a cohesive deck?
>>
Seemingly playable spirits: Innistrad: feel free to suggest more:
http://magiccards.info/avr/en/47.html
http://magiccards.info/isd/en/9.html
http://magiccards.info/dka/en/136.html
http://magiccards.info/dka/en/137.html
http://magiccards.info/dka/en/36.html
http://magiccards.info/soi/en/15.html
http://magiccards.info/isd/en/16.html
http://magiccards.info/isd/en/213.html
http://magiccards.info/avr/en/104.html
http://magiccards.info/avr/en/64.html
http://magiccards.info/isd/en/67.html
http://magiccards.info/dka/en/49.html
http://magiccards.info/isd/en/82.html
http://magiccards.info/dka/en/53.html
http://magiccards.info/isd/en/45.html
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>>46738411
>no Geist of Saint Traft
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Also, 4x Bloodghast seems optimal, to have actual power in the deck.
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>>46738411
Spirit of the labyrinth? But we're B/W/U, we love card draw.
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Bygone Bishop maybe? Spirits arent a very fast tribe so the extra draws could be useful later, and pretty much everything you cast will be cmc 3 or less.
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http://tappedout.net/mtg-decks/17-04-16-CET-spirit-tribal/
Here's what I've made so far, how are we looking?
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Eidolon of Rhetoric in the sideboard to stop combo?
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S O U L S H I F T
O
U
L

S
H
I
F
T
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>>46738411
R A T T L E C H A I N S
A
T
T
L
E

C
H
A
I
N
S
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>>46738681
Soulshift is honestly a garbage ability, and only garbage creatures have it.
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Deck looks really weak to sweepers, outside of Lingering Souls.
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>>46738725
And Bloodghast.
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I think we should avoid fetches because we don’t need to thin our deck. How do Glacial Fortresses and duals sound? And maybe Ghost Quarter for flavor/effectiveness.
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This guy is basically best friends with the captain.
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>>46738782
No fetches could be okay if you're going UW. UWB you'll want fetches for brutal color fixing.
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>>46738816
Instead of fetches, BU and BW shocks.
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>>46738845
You're three colors. You play fetches *and* shocks.
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>>46738879
We don't want to thin the deck. Also, I was going to try something else. If that fails, which shocks do you advise?
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>>46738906
Fetches do more than thin the deck. You grab dual lands with them and they trigger Delirium on Topplegeist. They also enable instant speed recursion on Bloodghast.
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>>46738953
Oh yeah, you're right. Which ones should we use, what should we cut for them?
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>>46738971
3-4 Polluted Deltas
3-4 Flooded Strands
2-3 Marsh Flats if you want to pay through the nose on what is essentially a budget deck.

Run 1-2 of each of Godless Shrine, Hallowed Fountain, and Watery Grave. The rest should be basic lands unless you want to mainboard some Ghost Quarters for whatever reason.
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>>46739115
No Fortress/Catacombs?
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>>46739242
They can be fine as a budget alternative, but you'll probably find you're playing them tapped more than you'd hope, which can lead to some bad feelings when you need the mana early.
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>>46739115
Ghost Quarters maindecked purely for flavor.
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>>46739331
Okay. How does it look now?
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>>46738783
I just realized the significance of the hexproof, holy shit.
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So far in playtest, I had, by turn 4, a pair of captains (one a clone) and 3 3/3 spirit tokens out. Are we finished? If we are, let's tweak the sideboard.
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>>46739355
Move Kataki to the sideboard. Unless you're playing against Affinity/Thopter Sword, you'll want him to be any other spirit when you draw him pretty much.
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>>46739474
I already had 2 in the sideboard, so I just cut him for Reaver.
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Geist of Saint Traft is a legend, shouldwe cut him down a copy or two?
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>>46739474
Also Drogskoll Cavalry is stupid expensive for what it does and you have no way to cheat it out/make it cheaper. Would probably cut for something else. And Geist of Saint Traft is Legendary, so you may want to move him down to 3 copies at most.
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>>46738517
You can draw cards on your opponent's turns, if you build it right.
Eidolon of Rhetoric, Bygone Bishop and Remand all work together very well with Spirit of the Labyrinth.

>>46738971
ONS/Khans fetches are the cheapest that they're ever going to get. 4-of both relevant ones.
You only need one of any shock. Prairie Stream/Sunken Hollow if your meta has lots of burn.

>>46739352
There's also tron, inkmoth and kessig.

>>46739553
3-4. Yes, he's that good.
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On to sideboard?
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May want to add some Supreme Verdicts or Detention Spheres for board control. Bloodghast, Bygone Bishop and Lingering Souls can all under Supreme Verdict to leave you with advantage over your opponent.
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So the deck's around $400, that's not so bad.
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>>46739718
The vast majority of that is the lands, which can be reused in other decks and will retain their value.
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>>46739712
Bygone Bishop doesn't do graveyard shenanigans.
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>>46739712
How about a spirit board wipe?

http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=74510
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>>46739741
No, but its clues do survive wipes
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>>46739754
How is that card even slightly relevant?
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>>46739741
It gives you card advantage which lets you put more spirits out after you wipe. Basically with a Bishop out you don't have to worry about overextending too much.
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>>46739764
Ooohhhhhh. Obviously.
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>>46739778
Creature type, look at that
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>>46739813
But it's ability kills all our stuff and none of theirs.
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>>46739813
It having a spirit subtype is where the relevance ends. 5/5 for 4 with a huge one-sided downside is absolute garbage in constructed.
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?
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>>46739985
Good catch, I'll cut some garbage and add a playset if I can.
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>>46739985
What can I cut for the other two? Dropped the Reaver and the Cavalry, what else?
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T1 fetch into a shock, end of turn beckon apparition exiling the fetch. 1/1 flyer ready to go by T2.
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This playtests really nicely.
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Is there anything left to tweak? Or is our masterpiece finished?
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Anyone else putting together a standard spirits list? It needs more support really, hopefully they print some decent beats in Eldritch.

>>46740134
Not sure it's worth losing a land in the GY for delerium. Maybe if you have 8+ fetches though.
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>>46740352
Oh shit, we need Essence Flux.
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>Flashin in Bloodghast to chump, playing a land next turn to get him back
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Okay, we seem to generally have lethal by turn 5. Looks pretty finished, good work guys. We finally made the fabled Spirit Tribal. Now I just need to trade for the cards and I'll have a modern deck that I actually want to play.
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>>46740560
>chump

You need to read Bloodghast again.
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>>46740761
D'oh
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This actually turned out well. Can't wait to play it irl
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so where's the actual deck list
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>>46741049
I linked it when I first started it, here:
http://tappedout.net/mtg-decks/17-04-16-CET-spirit-tribal/
>>
Made a change involving Aether Vial for those T3 Captain+Clone Captain.
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>>46738681
http://magiccards.info/query?q=t%3A%22zubera%22&v=card&s=cname
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>>46740352
I have one, decklist here

http://tappedout.net/mtg-decks/15-04-16-cNm-wu-spirits/

Only had problems with Bant Coco at last week's fnm. I can race in the air because they have no way to deal with flyers but the deck just balls out of control
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>>46738250
Holy crap, I can't believe someone actually followed my suggestion and created a thread to make a Spirit tribal deck.

Let me help out guise. I don't know if anyone has already suggested this one card but its one of my favorite spirits.
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>>46746939
Too slow

Other too slow/bad spirits being mentioned often
Drogskol Cavalry
Bygone Bishop
Tower Geist
Nibilis of Dusk
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>>46746939
Combo with this for ridiculous ammounts of mana?

All that mana could be used to pay for Extort, crack clues or simply put down more creatures on the battlefield.
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>>46741156
I'd drop beckon apparition to fill out the toppelgeist playset. going to need them if we are going to get through with Dimir Cutpurse.

Bygone Bishop doesn't seem good enough for modern.

Increase the proportion of white lands for Spectral Procession maybe?


Also what is the plan against Pyroclasm? Other than scoop I mean.
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>>46747048
>>46741156
Run Serum Visions instead of Bygone. Draw filtering is great and we need to be able to turn on Toppelgeist reliably.
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>>46746988
>Drogskol Cavalry
That one's so bad holy shit.

Have a neat little uncommon. It works wonders with Anafenza and Bygone Byshop and synergizes well with Topplegeist and Rattlechains. Having one on the field basically turns the game into a tapfest and makes you shit a million clues with Bishop. Its an strategy I use in Standard to great effect.

It may work in modern or it may not.
>>
Think of your matchups. What can we mainboard effectively that can hurt Affinity/Tron/Infect/Burn/Ad Naus/Scapeshift/are Eldrazi still a thing?

Obviously we've got sideboard material for days in our colors but Affinity can and will race far past us game 1 and Tron will shit on our board constantly.

>>46741156
Get rid of the Bygones, drop a Dimir Cutpurse for another Geist and

>>46747048
>Also what is the plan against Pyroclasm? Other than scoop I mean.
As hard as they pray for a Pyroclasm pray for an Aether Vial, flash your 2 drop in at end of turn and hardcast or better yet flash in Captain in response to a Pyroclasm.
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>>46747132
Why not just run some copies of spell snare?
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>>46747132
This is good sideboard tech vs Scapeshift.
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>>46747132
I don't think Hexproof can invalidate Pyroclasm. As far as I can remember Pyro didn't target, right?
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>>46747132
Kataki kills Affinity hard. I don't think we need a lot of stuff vs Affinity other than that.
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>>46738411
>No Rattlechains
>No St. Traft
Nigga u high
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>>46747359
Both Rattlechains and St. Traft are on the list.

I'd cut Traft for more Anafenza though. I just don't see what traft has to offer other than some immediate power. On the other hand Anafenza synirgizes very well with Bloodghast and most other creatures.
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>>46747126
This has zero synergy with bishop.
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>>46747438
>end of turn
>get spirit with some etb effect (like topplegeist) back in hand
>recast it next turn
>get a clue and etb
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>>46747270
I think he meant the +1/+1.
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Okay, I just woke up and made some edits. I have to go for a bit, but if you guys want to help improve the sideboard, I'll add changes once I get back.

>>46747067
If you want delirium, why not Thought Scour ourselves? That's even instant speed.
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>>46747467
I forgot, WU decks are just dripping with extra mana aren't they, you're right. Paying U1 + creature CMC to recast your creatures, and another 2 to draw a card, it's practically a combo deck. It starts to take off as quickly as turn 5, it's incredible.
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>>46747704
Hey hey hey, let's be nice here.
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http://tappedout.net/mtg-decks/spoopy-geists/
posted my shitty spirit tribal in a standard thread, after release of SOI, now spirits got their own thread <3
>feels good man.
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>>46747759
I would put Anafeza mainboard, she's as close to a Tribal Lord as we've seen so far. Otherwise, seems decent.
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>>46747778
Thanks, already changed that!
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>>46747787
Oh wow, it's budget too. Maybe I'll build it.
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>>46747759
Invocation of Saint Traft serves little purpose, instead use this.
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>>46747953
But what about flavor?
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>>46747821
i was just wondering what fun standard deck to play. i tried out turboslime in the last innistrad.
thanks teegee.

heh essence flux is the new blue cloudshift. nice.
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>>46748001
Yeah, its good glavor but it's kind of retarded to use Invocation when you are using Always Watching in the same deck.

Plus, with Thunderclap you basically have 3 lords in the deck alongside Always Watching and Anafenza. That should be enough to compete with expensive, T1 decks.
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>>46748038
I was mostly kidding, he should cut those. I think the deck is good enough to go 2 - 1 at a local meta.
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>>46747953
Yeah, have to agree with this. More often than not you're going to get yourself 2for1'd.

>>46747759
Replace some instants with Oath of Gideon/Jace, or Vessel of Ephemera/Paramnesia to get delerium online.

More Islands/Prairie Streams if you want to keep Engulf the Shores. I prefer Planar Outburst, but I haven't played against 4-of Avacyn yet. Maybe Descent upon the Sinful if you think you can stall out that long?

Evolving Wilds are good for delerium.
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>>46747759
What you don't know is that this thread exists because I suggested in a 'cards you love' thread that a Modern Spirit tribal might be viable after someone posted Drogskol captain, which I did because I had seen your shitty brew in that Standard thread. I know because you avatarfag you huge fruit.

So in a way you are the father of this deck. And you better take responsibility.
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>>46748038
>>46748061

haven of the spirit dragon mite b good so you can play thunderclap easier and get him back then cast him during your opponents turn
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>>46738250
I actually think this card could be an awesome finisher. Since the deck's creatures are already small and numerous our side of the board doesn't loose that much and the high concentration of Lords with Drogskol Captain, Phantasmal Image and Anafenza ensure that our creatures will be much, much bigger than the opponent's.

Its also an awesome combat trick with Rattlechains, completely ruining combat for the enemy. Also makes Pyroclasm much less threatening since it'll completely wipe the opponent's board while ours has a far greater chance to withstand it.
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>>46748296
Does Haven work with Drakes?
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>>46748296
>haven of the spirit dragon
Drakes are not Dragons.
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>>46748322
oh whoops forgot to rtfc
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>>46748298
>Have to explain layers and timestamps to my kitchen table
Worth it. I'm actually considering putting a modern spirits list together now, since I've already got the Trafts.
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Pic related is a tutor, and doubles as an unblockable spirit.
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>>46748298
>Completely shits over ramp
I love it.

>>46748368
I wouldn't use Godhead and Traft in the same deck since the Angel token would become a 1/1. Simply not worth it.

>>46748379
This could actually be a good adittion and justifies adding black (running black just for bloodghast is not worth it). Still, I'd rather keep the deck Azorius for Godhead.
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>>46748438
Another possible use for black is running Horobi+Cauldron Haze, destroy any number of target creatures, yours all have hexproof ideally.
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>>46746939
>Not seeing the pun
>Let me help out geists
Come on Anon.
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>>46748438
>I wouldn't use Godhead and Traft in the same deck since the Angel token would become a 1/1. Simply not worth it.
Both are worth running, and they're fine to run together. That's like saying boardwipes aren't worth running in decks with creatures. Yeah, it's going to hurt the effectiveness of Traft, but flashing in Godhead on your opponent's turn doesn't matter for that turn, since the angel only exists on your turn.
There's also Eerie Interlude, Spectral Shepherd, and Venser if you want to lose the Godhead for a swing.
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>>46748514
>Eerie interlude
Not that one, but you get my point
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>>46747953
>>46748105
>>46748122
Oh wow, I'm away for a few hours, and you guys keep talking and enhancing it, thanks all!
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>>46748534
Wait, yes that one. I need sleep, night fags.
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>>46738971
'Little' late, but I'd keep it simple, 4 UB and WB shocks and 4 UW fetches. Specially if we maindeck this >>46748298

That way there's 12 black mana sources in the deck while you can fetch any of the three colors with your fetches. All lands being part white or blue also means casting Godhead is incredibly simple I'd prefer to use pic related though, its incredible hand disruption and Indestructible + Hexproof + Flash is bonkers too. It also works great with Phantasmal Image, which Godhead doesn't.

In the end, you can build around both Ghastlord and Godhead, but we'd need more good black spirits for Ghastlord.
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>>46748379
What would you want to tutor for in a non-linear deck? It's not like you want to pay 5 mana for Rattlechains. The stats aren't also good enough.
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>>46748597
Urborg makes the black avatars from the cycle much more playable. Matter of fact, with all the discard/self mill that Topplegeist wants a deck to do, pic related might be workable.

Also Bloodghast is great.
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>>46748684
Urborg and Crypt Ghast, mind.
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>>46748684
Where is all that discard and self mill? What cards achieve it? What are the benefits beyond topplegeist's little hability?
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>>46748715
Benefits:
>Activating Topplegeist's Delirium
>Milling Bloodghast into the yard and cheating it into play for free
>Milling Demigod and cheating it into play
Fuck me if I know how to pull it off tho. I wouldn't run Demigod without red sources though BBBBB is very hard to cast even as a finisher. Pic related on the other hand...
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>>46748715
>Where is all that discard and self mill? What cards achieve it?
I haven't started building it yet. The basic tech can have it tacked on.
>What are the benefits beyond topplegeist's little hability?
Bloodghast, Lingering Souls, Spell Mastery, Demigod.

>>46748811
>I wouldn't run Demigod without red sources
Not needed at all. Again, Crypt Ghast and Urborg. Why would you run red sources if you don't need them for anything in the deck?
>Pic related on the other hand...
Underwhelming outside commander, sadly. I run it in Teysa for pure value.
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What a spoopy thread.
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>>46748298
What should we cut for it?

>>46748438
>(running black just for bloodghast is not worth it)
Yes it is.
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How does it look? Is there something we can cut for the 4th Topplegeist? Please keep in mind that since we don't really have delirium that often, Godhead is better than the 4th copy.
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>>46748438
Your post is stupid.
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>>46748547
so, I cut some things, and added some other cards to make it easier to enable delirium for topplegeist.
Also i shifted the Invocations to the sideboard for a 3rd copy of aslways watching and 2 thunderclap wyverns.
Hopyfully this works out better..
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?
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>>46749019
>How does it look? Is there something we can cut for the 4th Topplegeist? Please keep in mind that since we don't really have delirium that often, Godhead is better than the 4th copy.
Since you have no other first turn plays, no, you should not be cutting into your one drops.
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Seriously, cut beckon apparation for path.
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>>46749184
We have 4 Aether Vials as T1 plays.
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>>46749080
Have you considered fetches?

Also, consider replacing Disperse with Negate, and maybe cutting Ghostly Wings. Evolving Wilds is unnecessary slowness in a 2-color deck in my experience.
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>>46750210
Are fetches still standard legal?
evolving wilds, and ghostly wings are just in it to help with topple's delirium, but you're right, it does make it somewhat slower.
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Ghostly prison?
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>>46750523
Huh, I could have sworn we got fetches in BFZ. I guess keep the Evolving Wilds, but you shouldn't keep a bad enchantment just to kill it when you have 4 other card types and an enchantment that your opponent will want to kill anyway.
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>>46750567
alright, i switched negate with not forgotten into the sideboard, and changed ghostly wings to angelic purge, to help with delirium, hopefully thats better, thanks.
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>>46750600
Replace Angelic Purge with Declaration in Stone. No question about that.
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>>46750600
Oh, Purge is to sack things for Delirium? It's a nice thought, but then you're trading 1:1 with your opponent, so I'd still say Declaration and count on the Nagging Thoughts.
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>>46750633
>>46750648
oh well, looks like thats decided ;)
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>>46750823
>tfw tweaking doubled the price
Well, at least it's pretty competitive now. I can imagine going 3 - 1 at an FNM with this.
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So, we have a standard and a modern variant, who's up to make a legacy version?
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>>46750823
>>46750862
oh wow, didn't even looked at the prize..
well thats just too expensive for me, any cheaper solution maybe?
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>>46751025
Get the cheaper, worse versions of stuff that we replaced, then trade for the good stuff over time. Don't change the online version, it's your end goal list to work from for trading and the occasional purchase.
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>>46751069
Oh okay, thanks <3
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>>46751128
I think it may have too many lands, I keep getting flooded in playtesting. Maybe cut 1 or 2 for another Wyverns and the 4th Nagging Thoughts?
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>>46751769
Sounds good to me, thanks :D
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Would Call to the Kindred be too slow for the deck?
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>>46751946
>CMC of 4
>do nothing when it enter the battlefield
>will likely get you 2 for 1ed
Yes
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>>46748877
>Underwhelming
With Crypt Ghast and Urborg alongside white sources its actually quite easy to cast, much more than demigod and Extort helps getting to 25. We are in WB too, the colors of life gain/drain. It'd be relatively easy to build around.

Also Demigod, without red, is BBBBB to cast. With Crypt Ghast, Urborg and 12 black mana sources is doable, but its also dependent on you pulling off the Crypt Ghast / Urborg combo, which makes it a whole lot more unreliable.

That's why Deity of Pride is better for this deck, having both white and black mana sources makes it much more consistent in the deck.
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>>46748983
Definitely the Trafts. They have terrible synergy with Godhead because its ability makes the Angel tokens 1/1s.

I'd put about 3 Godheads as a finisher (hexproof means no Path to Exile, flash makes it a combat trick) and run one more Anafenza, since the +1/+1 counters become extremely relevant when Godhead enters the field, since its ability doesn't remove those.

Can you imagine it?, The crushing despair in the opponents eyes after you completel annihilated his board because you flashed in Godhead and your creatures ended up being a bit bigger?
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>>46749088
Interesting, I like it.
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>>46752264
I think the main problem is the sheer quantity of three-drops in the deck.
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>>46752243
>3 5-drops with no ramp
>3 of the same legend
>fewer Trafts
Godhead goes with Captain well, and we have 8 of him, and most of our shit has or gains hexproof anyway.
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Wow, spirits have more creature cards than elves.
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>>46752408
They're 95% unplayable garbage.
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>>46752437
True, but I didn't expect one of main tribes in magic to have less cards than a minor tribe like spirits.
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>>46752400
I'm not saying 3 Anafenzas, I'm saying 2. Although I don't see how its okay to run 3 Trafts but not 3 Anafenzas.

Regarding Godhead, its only realistic to run 3 if you want to run into at least 1 during a game, specially without tutors. Not that its that hard to cast without ramp, the mana base makes it so its only 5 of any land. That's completely acceptable for something that's supposed to end the game.

But yeah, I think at least 2 would be optimal, because they don't work well with eachother and all. Still, I'd definitely run 3 to make sure I find one at some point.
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>>46752599
Did you...look at the decklist? We ARE running 2 Anafenza and 2 Traft. And since we can easily win without Godhead, 1 is fine.
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>>46752400
Traft simply does not go well with Godhead. Hexproof does not stop its ability since it doesn't target. It still protects our creatures, but they are 1/1s, which makes the +1/+1s from Drogskol and Anafenza vital.

Traft on the other hand does not go well with the deck. Individually, its one of the best spirits but the Angel token does not trigger Anafenza, doesn't get the +1/+1s and is rendered useless by Godhead. Its only logical to cut it for the latter.
>>
I hope Eldritch Moon has more spirits.

Also, another 2-set block? What the fuck?
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>>46752645
Well I missed it, throw me in prison.
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>>46752709
They are all goin to be like this from now on. It's pretty old news.
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>>46752709
>Also, another 2-set block?
Anon did you live under a rock? Now every block will only have two set.
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>>46752700
You don't get it, do you? Traft runs great with the deck, gets boosted by Drogskol Captain and Anfenza, and at 3 CMC, is more accessible and efficient than Godhead.
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>>46752739
>>46752752
Okay, but why?
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>>46752599
>two would be optimal
>I'd definitely run 3
I don't follow.
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>>46752700
We can win without Godhead, but do we want?

5 is the mana cost of new Avacyn and its by far one of the most powerful combat tricks in Standard. Godhead plays similarly, comes in, changes the tides in your favor and in a way locks the board, since the creatures your opponent plays are going to be reduced to shit.

That's why I'd also recommend cutting Lingering Souls by Always Watching. The +1/+1 is really noticeable and Vigilance / Flash / Hexproof is pretty damn baller.

Also this >>46749410. Ramping the opponent isn't even a problem since Godhead just completely fucks over fatties.
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>>46752780
They're not able to do three decent sets in a row anymore.
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>>46752756
I humbly disagree. Traft is an awesome, great card but I don't think he works well at all with the deck.
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>>46752878
We did cut Beckon for Path. Also,
>cutting Lingering Souls
>in a Spirit deck
No.
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>>46752939
He gets all our spirit buffs and bonuses, natural hexproof, and since the deck can generally deal lethal flying by T5, Godhead is more of a fringe case. A 1/1 Angel token is still solid, anyway.
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>>46752855
Two would be optimal because there's little chance of getting both, since having two of them on the field makes each a 1/1, which is not the end of the world, but it is a noticeable loss in power.

I would run 3 because that way odds are that I run into at least 1 every game, but you'd also risk getting 2. Still, you can simply hold the second in your hand in case Godhead gets countered/removed somehow.
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>>46752588
Elves are usually green, well spirits have representation in all colours. Plus, Kamigawa was like 50% spirits.
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>>46753013
No, you see, i know all that, what I don't understand is why you're simultaneously saying that 2 is better while playing 3.
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>>46752947
Lingering souls puts a shitload of Tokens down, and they do get all the +1/+1s and Hexproof, but they don't trigger Anafenza.

Tokens are great for matchups where we need to go full aggro, but Always Watching could help us win when we need to play a more midrang-y game or beat a ramp / control deck. Its at least worthy of consideration for the sideboard.

Vigilance is also very relevant in board stalls since it allows us to build a very strong board alongside Anafenza and put pressure on the opponent while keeping our defenses up.
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>>46753119
Fair enough, I'll sideboard a couple.
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>>46753054
Because reason tells me 2 is the right amount.

But instinct tells me to run 3.
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>>46753119
How's that?
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>>46752975
Yes, that's true as well, that's why I'd keep a couple on the sideboard, but Goddhead really makes it become Saint Traft of the Tiny White Weenie.

Though I DO suppose it won't matter by then, since the game's pretty much over with Godhead in.
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>>46753167
I don't follow.
>>
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>Eldritch Moon comes out
>White Spirit Avacyn
>Everyone ITT is ready for the Spirit nuclear winter
>>
>>46753262
Dead waifu becoming spirits is not a meme yet
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>>46753252
I changed the sideboard.
>>
>>46753262
Oh fuck, if that happened...holy shit.
>>
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>>46738250
How about pic related?, it's a very good catch-all, you want your Rattlegeist / Phantasmal Image / Anafenza back?, Ojutai's Command. You want to counter the ramp player's wincon?, Ojutai's Command. You want to hold out vs aggro?, Ojutai's Command. You want to dig into your deck a bit?, Ojutai's command. It can even do 2 at a time.

I think it'd be a good sideboard option, since it acts against a sort of glue that lets you adapt to a variety of situations.
>>
>>46753393
Can you see anything mainboard to cut for it? It would be sweet as fuck to have.
>>
>>46753415
Lingering Souls maybe. It IS a switch-in/switch- out spot.

Also if you are playing Ojutai's Command is probably because you want to counter/get back creatures, so odds are you'll be facing removal-heavy decks or ramp. Think about what Ojutai's Command is best at doing for the deck and what cards would be useless if that situation were to happen.
>>
>>46753371
3 is about right. I'd still put another Godhead in though. Really, 2 is the bare minimum. At the very least I'd put another on the Sideboard.

Maybe I'd even remove Kira from the maindeck. With Hexproof his ability is a bit redundant. Still good but what does it really do for you?, Counter non-targeting spells like boardwipes?, That's awesome, but really, more of a sideboard material. because only so many decks run things that get through hexproof in the first place.
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>>46753393
>>46753415
If you are considering Ojutai's Command maybe you should consider Silumgar's Command. It also acts like a sort of glue for when you need to counter / remove something / get rid of Karn. Its a reasonable catch-all response though pretty expensive to cast.

Talking about Karn, how about adding some Anguished Unmaking?, its pretty much a lifesaver against the Tron matchup, can be easily swapped with Path and we are in the right colors. Ruinous Path is also an option since it also gets rid of creatures but...

>Sorcery speed
>>
>>46753678
Same with Esper Charm, good sideboard tech.
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>>46753702
Meant to post this tiny pic of the card too.
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>>46747132
>Invasive Surgery vs Scapeshift
>Spellskite vs Burn
>Kataki vs Affinity
>Anguished Unmaking vs Tron
I guess we get the privilege of choosing what we loose to.
>>
>>46738250
Has anyone tested the deck anywhere yet?, It shows promise.
>>
>>46753262
>Next set is Return to Kamigawa
>Deck is banned
>But becomes T1 in Legacy
>>
>>46753678
How is Path bad against Tron? Tron is all about the non-basics, right?
>>
>>46753586
Kira doesn't handle untargeted spells. The point of it is to keep Captain alive if we can't get a second one immediately.
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>>46754325
They would only ban 1 or 2 cards, so the deck would still improve overall.
>>
If anyone wants to post a full sideboard list that they think is better than the current one, I'd love to see it, because the sideboard is still a little shaky.
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>>46754407
Really, you already have Rattlechains and Phantasmal Liege which can do the exact same thing. We don't need Kira for that.

>>46754377
Path can only deal with Creatures and Karn is a Planeswalker. To beat Tron reliably you must have an answer against T3 Karn
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>>46754521
Oh, right. Of course. So, one Path to the sideboard for an Unmaking so game 1 isn't a steamroll, and one more Unmaking in the sideboard?
>>
>>46754521
There, Unmaking. What next?
>>
>>46754581
>>46754751
Really, the choice Path / Unmaking is very dependent on your local meta. Creature-heavy ones call for Path, metas with Tron and lots of artifacts are trumped by Unmaking. Unmake is also an option if for whatever reason you don't want to run Path.
>>
>>46752129
Underwhelming in that it does nothing. Ease of casting means nothing. Demigod can come in for 10 the turn it's played, and Godhead grants you an incredibly favorable board. Divinity isn't going to do anything to stop you from losing.
>>
>>46738250
This is for modern or just casual? It looks like you're taking cards from the modern pool.
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>>46752709
Holy shit.
>>
>>46755333
We have a modern here:
http://tappedout.net/mtg-decks/17-04-16-CET-spirit-tribal/

And a standard here:
http://tappedout.net/mtg-decks/spoopy-geists/#c2628507
>>
>>46755276
True, also fetches.

My bad anon, you were right about Divinity.
>>
I really, really wish my drogskol reaver could be used.
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>>46754490
Not a full Sideboard but got some suggestions.

Is Combo prominent enough in Modern to run both Eidolon and Spirit of the Labyrinth?, I'd cut them and add another Kataki. You want one in your opening hand against Affinity. Same with Anguished Unmaking and Path. Its always handy to have extra removal after all. Also Ojutai's Command could be included.
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>>46756471
Spirit was for bullshit drawing decks, Eidolon was for combo. Guess I can cut the Eidolons.
>>
>>46756471
Instead, I cut a Kataki and added two Stony Silence. Sound good? Maybe 2 Kataki and 1 Stony Silence... 2 of each?

>>46756394
I'm so sorry, anon. I tried my best, I really did.
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>>46756575
You know what, I'd wait for the next Modern event before determining the exact amount of Affinity hate the deck wants.
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>>46756820
Sorry, by 2 of each, I meant 3 of one of them. Any idea what combination of Kataki and Stony Silence would be good for our 3 Affinity hate slots?
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Would this deck be better with Gifts Ungiven?
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>>46756844
I'd say 2 Kataki 1 Stony, but I wouldn't take my word, there's 0 affinity in my meta.
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>>46757165
No.
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>>46757251
How about Horobi?, Drogskol prevents your creatures from being targeted to a degree and with it Godhead becomes a boardwipe.
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>>46757411
>with it Godhead becomes a boardwipe
What?
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>>46757411
How the fuck does that work
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>>46757442
When other creatures attack, you can play godhead with rattlechains. Since your creatures have +1/+1, every block kills one of their creatures
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>>46757494
And Horobi is relevant to this...how?
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>>46757411
Are you so bad at magic that you think Godhead's effect counts as targeting creatures?
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Come on, the spirits are dead, don't let their thread be too.
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ayy
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>>46761954
That card was the shit when we were just starting out.
>>
>>46761954
>>46762227
It's a pretty decent common, problem is that if it gets a +1/+1 counter from Anafenza, Undying won't trigger. At the same time its pretty good at netting you counters, with entering the battlefield twice and all.

Overall I'd say it's no good, but I do think it could merit testing in exchange for, say, Dimir Cutpurse.
>>
>>46760241
The deck is pretty much completed tho. Unless you want to talk Sideboard material or suggest a mainboard change there's not much to discuss.
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