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Do Orkz have a concept of civilians? I don't recall hearing
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Do Orkz have a concept of civilians? I don't recall hearing much about Ork atrocities during waagh, but I've heard endless stories about Chaos ones. I know that I read one blurb where Orkz captured human scientists and forced them to work for them, which seems like some kind of distinction between soldiers and civilians. Do they just kill all humans they see once they deal with the soldiers?
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Yeah I kind of wondered the same thing, like what would an ork do if it came across some cowering children?
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>>46730766
>>46730902
àll non soldiers are turned to slaves and have to do harsh labour while being tormented
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>>46730766
>>46730902
Kill em, enslave em, use em for target practice. Orkz live and breath violence and war. And ork attrition rates means that those captured dont live for long. Blood axes and Bad moonz might ransom em off or hold them captive, but expect most others to simply brutalize them for cheap laughs.
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Any humies left alive after an attack without the stomach to fight are either worked to death in camps, or fed to squigs or eaten by Orks. Usually all three, actually.
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>>46731039
So they don't immediately krump them upon finding them then, in general?

That's a little reassuring and paints the orkz in a better light.
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>>46731213
They're no fun to fight if they're just cowering helplessly. Might as well use them for something. Orks are dumb, but they have cunning.
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>>46731213
What are you on about. Brutal slavery where you can, and likely will be killed just for laughs is just below DEldar and Chaos in terms of terrible, and just above the Imperium's 'just kill it' or the Tau's 'give me their balls'.
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>>46731273
If they make it through the slavery though they have the chance of becoming digganobz
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40k itself doesn't exactly have a sense of what civilians are really except maybe the Tau.
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>>46731251
I want to imagine one thing they might do with like, captured women and children is make them fight gladiator style for amusement.
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>>46730766
Orks have Grots, that's as close to a civilian as you're gonna get in Ork Kulture.
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>>46731304
You mean at the point where the brutal slavery and constant fear cause you to snap and you end up thinking you are your captors?
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In a fight, anyone not fightin back isn't worth fightin at all. Now, post fight, all of the horrible things mentioned can happen. But for the most part, anyone not fightin back isn't worth fightin. So you rarely hear of Ork atrocities because Orks are too busy lookin for a real fight to bother.
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>>46731273
To be fair the Imperium's "just kill it" stance isn't entirely unreasonable.

Tyranids are all-consuming beasts, you'd be a fool not to kill them.
Orks live and breath violence, from "birth" to death.
Necrons are inherently evil.
DEldar subsist on pain and suffering.
Eldar, being innately psychic, are a big threat to Imperium forces whether they're warriors or not.
Tau are pretty much the only race that has civilians that the Imperium really could just leave alone.

As for children, Nids, Orks, and Necrons don't have kids. (D)Eldar have children so infrequently that targeted baby slaughter (rather than incidental baby killing as part of large scale warfare) is a non-issue. Tau you might have a point.
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>>46731396
>To be fair the Imperium's "just kill it" stance isn't entirely unreasonable.
Sure it is. The only reason most of the remaining xenos are scary and worth killing on sight is because the Imperium wiped out all of the benign ones already.
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>>46731396
>Tau are pretty much the only race that has civilians that the Imperium really could just leave alone.
Well, Tau and all the other insignificant xeno factions.
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>>46731439
Not all of them, there's plenty of benign ones they either left alone, live alongside, or use for service.

In most cases of course these are not very intelligent xenos, but not all of them.
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>>46731439
>the Imperium wiped out all of the benign ones already.
Well, yeah. But just because all the good ones are dead doesn't mean you should stop killing the bad ones as some sort of affirmative action. They're still bad xenos.
With what remains of the xenos that exist on any visible scale, it is entirely reasonable to kill all but the Tau on sight.
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>>46731358
To be fair, Digganobz from Gorkamorka were savage humans who, in the wild, thought that orkz were basically the coolest thing ever.
Also they were on good terms with the local Necrons, for some reason.
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>>46730766
Orks live for a fight. Civilians don't fight back.
Human civilians get treated like grots and snotlings.
Slave labor, entertainment, food supply etc.
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http://web.archive.org/web/20010106100500/http://www.armageddon3.com/English/Campaign/Troops/multiork.html
>Notes: The Black Slayers are a notorious scourge of the so-called Great Despot of Dregruk, an Ork empire to the galactic north of Armageddon. The Black Slayers have a reputation for taking no prisoners and slaughtering even non-combatants in an orgy of bloodlust, unusual for Orks as they rely heavily on slave-labour.

>>46731304
>>46731713
>Digganobz
Just 'Diggas'. Digganobz were the leaders, who each ruled over a mob of Diggaboyz and were in turn ruled over by the Wreckers, the descendants of the tribe that had in the past somehow become allied with Angelis's Necrons and dominated all the other Diggas as a result.
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>>46731273
It's nowhere near DEldar or Chaos levels of terrible. Orks don't torture you or fuck with your soul. Sure, they too might just kill you or use you for labour, but they have several more levels of fucked up ready for you if they feel like it.
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>>46732669
Orks captivity would be torture.

Violent beatings and general torment, endlessly, just because. Their methods of torture aren't complex and aren't done out of any concept of spite. To the orks it's simply how the world works. You're weaker, therefor you get a beating, because. Your life is going to be short. Either worked to death, shanked by a Grot over food, eaten by the squigs that no doubt roam around ork camps, used for practice because the Mad Doc was bored, or just plain old fashioned beaten to death because an ork was having a bad day.
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>>46731396
>Necrons are inherently evil.

Not anymore.
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>>46732669
Ghaz tortured Yarrick.

Also the Ork slaves in the "Overfiend" novella series were tortured and abused to the point of madness.
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>>46732481
Diggas were an isolated incident. The orks were stranded on the planet and kept the humans around because, for a start, they thought it was funny. secondly the diggas were always up for a laugh and had wicked banter, thirdly they lived in a big scary place that orks couldn't get near and the orks needed the loot from said scary place.
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>>46731033
Pretty much this, without the wierd accent on the a.
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>>46730766
On a side note; Space Marine had some really good fluff hidden around the game about the horror of Orkish invasion.
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>>46731396
Nah, it's not. If the Imperium made a agreement with the craft worlds promising to relinquish any maiden worlds not absolutely important to the Imperial war machine in exchange for a cessation of hostilities they may actually manage to have allies in a race that hates Chaos more than they do. The Tau could be left alone in exchange for a mutual defensive pact, something the Tau where open to in the beginning. Even with the Necrons, agreements could be met with some individuals of the race that would be grossly beneficial to both races.

Though I think the point of the setting is that everything sucks, so these would literally never happen, but defending it is pointless.
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Humies that know stuff and could mass produce useful things might be treated a bit better, to run captured manufacturing facilities or armament assembly lines. Blood Axe Warbosses might even make use of human mercenaries if they are well equipped and good at fighting. For the less combative humies, they might use them like they do with grots, for minefield clearance or just a meat wall pushed in front of an advancing horde. Perhaps a few talented types might be kept around as 'pets', used as attack squigs or ammo runts.
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>>46734654
A lot of the GorkaMorka lore has its roots in 1st and 2nd edition lore, where orks were a bit more 3-dimensional in character than they became in late editions
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Don't the orkz trade with the diggamobs in gorkamorka?
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>>46737681
Yes, but that's because they're terrified of the pyramid the diggamobs live in.
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>>46734654
>Diggas were an isolated incident.
Yeah, there's that too. And even the toughest Digga was still a Digga.

>Orks tolerate the Diggas, rather than actually like them. They are seen as a necessary annoyance if the Meks want the juiciest bits of tek for building Gorkamorka. While the Orks deal with the Diggas, a human will never, ever be as good as a proper Ork and the Orks can't really take the Diggas seriously.

But as unlikely as it may be, it's easy enough to imagine similar groups cropping up elsewhere, since the galaxy is a big place and not lacking in populations of primitive, suggestible humans. Though they wouldn't be called Diggas, unless they were by some chance discovered in the same/similar circumstances as in Gorkamorka. Then again, the Gorkamorka Orks naming the tribesmen "Diggas" poses some awkward questions in itself, but Ork language has always been full of that.
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In the Space Marine game, you find a bunch of murdered civilians that the orks killed because it was fun.

Orks are randomly violent and callous, so that's how they treat people.
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>>46731251
>cunning
I'm sure you meant KUNNIN' AND BRUTAL, WHILE THA OTHER ORKS ARE BRUTAL AND KUNNIN'
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>>46731396

>humans dindu nuffin
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>>46741967
There was also some servo skull recordings from one guy who saw Orks laughing the green on their skins off while they shot at women and children.
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