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/BFGG/ - Battlefleet Gothic General
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You are currently reading a thread in /tg/ - Traditional Games

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Previous Thread:
>>46689589

>Where can I find the rules?
http://www.forum.specialist-arms.com/index.php?topic=5203.0

>What the FUCK? What rules books do I actually need?
http://pastebin.com/6AGsum1s
(Short version: 2007 edition of the rulebook, 2010 Update, and Armada)
Revised is a set of fan-rules, written almost entirely by a Dark Eldar player. It shows.

>Where can I find physical miniatures to use/proxy with?
http://pastebin.com/jC96JeMV (But we always need more - Feel free to chip in with others you've found in-thread)
Also looking for more non-GW minis suitable for running boarding party games.

>Paper ship Proxies:
https://www.sendspace.com/file/h6zp53
http://imgur.com/a/MhFcj

>Boarding action rules
https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Zone_Mortalis_Expansion.pdf
See the physical models link for some appropriate options for Navy troops

>Tactics and strategy resources for tabletop
Marine Tactica underway.
AdMech tactica: http://pastebin.com/YSrAf9f7

>BFG:Armada beta is now live
>Battleflee/tg/othic Steam Group
http://steamcommunity.com/groups/bfgtg

>Anon is hosting a campaign, you can find the forums and info here:
http://tg-gothiccampaign.freeforums.net/board/1/general-discussion

Application deadline is the 25th
>>
>>46729938
Ork ships really need more Kustom Points at higher levels
>>
>So I'm just a few hours into multiplayer playing as Orks, and it feels like savage gunships are just 10x as good as the other escorts and the odd >100 points always gets spent on 3 of those and they never fail to wreck something... Are they really good or are they shit/easily countered but you don't notice until you play against someone who knows what they're doing?

Savages are nasty as fuck, but they have the usual Orkish escort vulnerabilities. They're both slow and short-ranged. Someone who actually pumps some fire into them and knows what engagement range is will fucking plow a Savage.

In TT, they exist more as mobile area denial than as an actual part of the fleet: a mobile 45+cm bubble (depending on the size, facing, and shape of the escort blob) into which you do not put anything you wish to keep.
>>
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Reminder that the Eldar are the race of true patricians.
>>
>>46730189
3 micro 5 me.

Which incidentally endorses bringing as few, points-intensive units as possible. Which doesn't seem very corsair-like.
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>>46730271
No, it appears to endorse what is, essentially, a crutch. You get the most out of elves by bringing swarms of escorts, not a handful of fragile capital ships. Even better, you want those escorts to have pulsars or torpedoes, further incentivizing micro.
>>
Tell me /bfg/, what factiob do you pkay in bfg:a? what is your go to strategy? How do you like to outfit your ships?

Personally I enjoy the strong broadsides of the Imperial navy. Micro jump and extended sensors are a must on all my ships. I'm pretty new to the game but it seems like a simple, yet reliable strategy. Torpedoes, bombs and taunt helps to "kite" ships into traps... When I manage to pull it off.
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>>46730012
Agreed.
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>>46730271
>yfw Koreans find out about this game
>yfw Zhing Ping Miao is your opponent, playing as Eldar
>>
>>46730314
I got my hands on an Eldar army I bought from someone recentely and I'm lost with them.
How do I know if the dude glued pulsars or torpedoes on his escorts? Where do I look? What book will help me? I have the core rulebook and it doesn't seem to help.
>>
>>46730271

Funny, I use large number of escorts with pulsars. I group them in teams or 2 or 3 and attack the enemy fleet one or two groups at a time, retreat and then I bring the next wave. Large ships are very vulnerable by comparison.
>>
>>46730528
Is half the escort ship a single, huge gun? Then it's a pulsar.
>>
>>46730271
Honestly you can escort blob it up with Eldar and do some pretty impressive fleet maneuvers without huge micro, just either set your torps to auto fire or use pulsars (which work great by themselves)

The pulsar light cruiser epitomizes this as you hit and run with your pulsars and run away to recharge, crippling an enemy capital ship every time you do it
>>
Is there any list of additional Chaos cruisers for the tabletop? I ordered four more to add to the four I all ready have and I want to make different ones to the ones in the rulebook, as there does not seem to be that many different types. I looked in the Additional Ships Compendium, but the Lexicanum lists some that are not in that.
>>
>>46730725
Sure there are!
http://www.mediafire.com/download/528dbbbedz6kbwm/BFGR_Chaos_Fleets.pdf

Includes chaos light cruisers and the Inferno/Hecate from the 2010 update
>>
>>46730582
Yup, have a bunch of those.
Nifty.
>>
Does anyone else feel like the Hemlock (I think) destroyer in the vidya is missing something?

All the other ships with pulsars have it clearly visible on the hull, whereas the Hemlock just has a gap between its dorsal hull (where the shuriken cannon is) and its torpedo launcher on the underside.
>>
>>46730770
>http://www.mediafire.com/download/528dbbbedz6kbwm/BFGR_Chaos_Fleets.pdf


Thanks for that. Also how do the revised rules work out? Are they generally better than the standard ones or is there a bit of fan wank in it?
>>
>>46730981
I'm not sure what you're talking about, Hemlock is the one with the gigantic, fully erect space dick.
And the Hellebores have their light pulsars cleary visible, in turrets similar to the cruisers.
>>
>>46731069
They are certainly better in most, if not all, regards.

So far I havent found any fanwank at all, which is rather impressive imo
>>
In Armada, does anyone else feel like they get better results with a maximum of 3 cruisers than with a bunch of escorts or a fleet that's larger than 3 ships?
>>
>>46732378
I never bring escorts unless it's a transport or breakthrough or assassination mission. Then having escorts is vital to screen what your defending or find what you're looking for.

For data mission I find that having more light cruiservis better to steal the data back thenn having a bunch of frigates that cannot do boarding actions
>>
>>46732378
I play elves. Elf escorts have giant fuckoff omnirape lasers and are very hard to get rid of if you stay at range and micro. Thus I generally take one or two capital ships and fill the rest with Hemlocks or Hellebores.
>>
>>46732378

Depends on the fleet. Eldar and Ork escorts can be quite nasty if you ignore them.
>>
>Planetary assault.
>Eldar defender. Imperium attacker.
>Imperium brings a full fleet of Admech light cruisers with.
>Eldar with a Battleship and two Battlecruisers.
>Eldar ships rapes two light cruisers in quick succession.
>Cascade rout.
>Every Imperium ships warps out before he can execute a single captain.
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>>46732871
>>
>>46732871
700 points? I have noticed that IN light cruisers are easy to break with three pulsars up their ass at once. Almost instant death.
>>
>>46733475

600 or 700. I don't remember.
>>
I'm on the verge of buying this. I really enjoyed the BFG TTG way back in the day (15 years ago?), am I likely to dig this? I've watched a few reviews and LPs and it seems like it'd get old fast.
>>
>>46733775
I know what you mean, but it's kinda like saying the TT would get old, notice that not one of these jaded, cynicle cock-splinters (including myself) have said this game is bad, that's about as positive a review as you can get.
>>
>>46733775

If you buy it on Steam you can play it as long as you want and get an automatic refund before the full release (Thursday) if you don't like it.
>>
>>46733971

I guess as long as the devs give a shit it could stand up.

>>46734343

I'd love to go down this route but I'm not gonna be around for the next two nights, which means I only have Wednesday to test. Bad timing really.
>>
>>46734519

They seem to have a good eye for detail when it comes to the fluff, it looks like they're proper 40k nerds rather than just chasing the fa/tg/uy bux
>>
>AI constantly stealing data right as your ship is about to warp away
This is starting to get on my nerves, my reactions aren't fast enough to cancel the warp when they do that.
>>
>>46734854

Have a ship with maximized warp capability.
>>
>>46734854
Destroy their ships
>>
>>46734690

That's really good to hear. It certainly looks faithful to the fluff in most respects.
>>
Is AI actually a challenge compared to multiplayer right now? Because everyone I face sucks and it just hit me that I might steamroll the campaign.
>>
>>46735313
I've been playing against very hard AI.

It has felt consistently balanced and a real challenge. I've enjoyed that more than alt+f4 and constant crashes.

Try skirmish.
>>
>>46735313
the ai is actually pretty good in this game.
>>
>>46735297
The game feels like....I don't know how to put it, a loving 1:1 port of the tabletop which has then been lightly embellished and reworked. It has the spirit of old, fun GW, and is full of little details which the fattest of neckbeards only will get.

It also comes with a free hooker.
>>
What are the long term ramifications of executing a captain?
>>
>>46735532
I think the ship doesn't gain XP for the battle and I seem to recall the captain portrait changes in the fleet screen.
>>
Wait a minute.

Is this game out on Thursday? As in actually released? As in no takesiebacksies?
>>
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Does anyone have a recaster for eladr ships on hand? I only found the eclipse and stalker battleship on chinamen ebay and need a solaris and tons of escorts of all sorts.

Alternatively..Could one convert a Eclipse to a solaris? I can't seem to find good side-by-side comparison shots..
>>
>>46735297
You can see the neckbeards on the devs from space - during one video where a guy was playing a demo game at an expo, the devs were all chanting along with the intro cinematic. It was bizarre, but incredibly encouraging.
>>
>>46735662
You have a really odd way of spelling "Imperial Navy" anon. You appear to be making the awful mistake of collecting some sort of namby pamby fleet.

I would suggest though that the eclipse and Solaris look pretty different. It would be tricky to make one look like the other model wise. However, why not add some bits to your eclipses - these are now your eclipse class, being larger and heavier, then use the unaltered eclipses as Solaris.


Totally unrelated I have always wanted to fight and Eldar fleet that looked like Siamese fighting fish. Those ships already look a bit like them.
>>
>>46735623
That's all? Then my commissar's hand has been stayed far too often.
>>
>>46735935
Thats it as far as I know. Blam away.

They were cowards anyway, and while the brave die only once, the coward dies a thousand deaths.
>>
What do you think of my currently WIP battlebarge, the Earth of Valdrmani, flagship of my great company
>>
>>46735970
>>
>>46735990
I get a slight air of Thunder Cats

This seems oddly appropriate
>>
>>46736124
>Thunder Cats
for the chapter insigna in red circle?
didn't knew this anim.... now i fell weird....
>>
>>46735662

There are some good guys on shapeways who make their own very close Eldar look alikes. I mean, very very close and comparable in price to Chinese recasts
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>>46731294
>And the Hellebores have their light pulsars cleary visible, in turrets similar to the cruisers.
If you look at the hellebore from the front, you can see a giant hole exactly where the pulsar should be. Check out the hellebores in >>46730582 they're supposed to have a huge space dick like the hemlocks.
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>>46731069
The BFG:R fleet lists are superb. Don't bother with the beta rulebook in the Specialist Arms forums though, it has a bunch of nice ideas but the creators recommend you to use FAQ 2010 along with the revised fleet lists until their rulebook is completed (which is never?).

The Ork fleet list on the afterimagedan blog is the only major faction that's not finished and it probably never will be because the project seems to be on ice.
There is a practically finished fleet list somewhere in the Specialist Arms forums, which I can't find it right now but I'll upload my copy since it's so much more fun than the one on the blog. It was approved by afterimagedan and just didn't get uploaded because the conversation kind of died out of nowhere, so I'd say it's okay to use along with BFG:R fleet lists.
There's also a fairly popular and well made Necron Dynasties fleet list on the forums if you want to play Newcrons rather than Oldcrons.
>>
Do they.... come PRE-PAINTED?
>>
>>46730454
Imperial Navy all the way.
My strategy varies on which faction I'm fighting.
Eldar: Mars and Dominators make up the backbone of my fleet, backed up by a dauntless or two, and the rest of my points go into swords. And then I just slowly creep across the map in a blob, launching novas and assault boats for days. I've gotten a lot of hate for this actually, they seem upset that I don't want to try chasing the fastest faction in the game.

Orks: Gothics. Gotta get those sweet sweet Lance crits. The rest is admech dauntless, to distract, chase, and be a general nuisance. Admittedly I have trouble against orks, as I like those close quarter brawls, but that doesn't really work against orks.

Chaos: Similar to my Eldar fleet, a Mars of two, and the rest are dauntless and swords. However, I play much more aggressively against chaos, using dauntless/sword wolf packs to really dig in and create a mess, while the Mars do their thing.

IN: I like to use my Emperor class against the IN, most players cant resist trying to focus it down. The rest is a Gothic or two, then dauntless mk2s. Getting a couple of swords is nice, but not necessary, as my Emperor can summon cobras as the game drags on. Strategy wise, torpedo spam, followed by an aggressive charge into the middle of their fleet. Once the ruckus has begun, I use MWJ and torps to split and pick off key ships.
>>
>>46730479
>Zhing Ping Miao
Are the Chinese good at micro?
People with names like Ha-joon Kim are the fuckers to watch out for.
>>
>>46738269
How do Koreans get so good at micro?
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>>46732575
Do you find Hellebores worth the extra cost for the torpedoes? I usually spam Hemlocks, though I've been trying to use Aconites/Shadows/Solaris to make the batteries work.

Though I think as far as internal balance for the Eldar goes the weapon batteries need to be more powerful to compete with pulsars. They just expose you to so much extra fire in order to use their (pretty decent) DPS.
>>
>>46735313
It does cheat in that it can always see silent running ships. So don't build an anti-AI fleet around stealth mind-games. Though it should be noted that it will still break LoS and stop the AI being able to fire on your ships with long-range weapons.
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>>46738567
>the weapon batteries need to be more powerful to compete with pulsars. They just expose you to so much extra fire in order to use their (pretty decent) DPS.
The problem with Eldar batteries is that they're the most DPS-focused batteries in the game in a faction that's built around alpha.
>>
So I'm trying out BFG Armada and I don't seem to be able to save/load a single player campaign. Is there a way to do this?
>>
>>46739040
Wait until release.
This is the MP beta.
>>
>>46738346
practice.
>>
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>>46742821

What are those? System ships?
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>>46742821
So... they don't come prepainted?
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Do you ever execute your captains? I feel like most of the time, their retreat is justified.
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>>46743730

That's heresy, anon.
>>
Does anyone else feel like Eldar are only good in 3 ship or less fleets? When I use 4 or 5 I start getting confused as to which ones I'm selecting and I have to keep giving them movement orders because the AI is too stupid to have them move at full thrust all the time.

And Escort Swarms are a nightmare.
>>
>>46743948
Escort swarms are okay to handle. I tend to treat them as one unit (though if they flew a little closer together that woudl be great).

I usually find myself with 3-4 'units' at most. 2-3 capships and an escort squadron. Haven't unlocked the highest point value missions for Eldar yet though.
>>
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>>46743620
The old system ships and defence monitor models. Picked them up a long while ago (as should be evident by the painting).
>>
>>46743948

Fighting with many ships is the same as fighting with few. It's a matter of organization. Create group 1, 2, 3, 4...and attack with one group at a time and then retreat.
>>
>>46744194

Nice
>>
>leveling Eldar

>finally get a VS Eldar mission, oh cool maybe this will be fun. I think pulsars go through holos
>ends up being a 16 minute match with my lone cruiser with shuriken cannons slowly whittling away at the npc solaris's that won't even fire their pulsars at other Eldar

>next match is Eldar again
>take all shuriken frigates, my cruiser and an aurora
>stomp those wannabe pirates

>get Eldar again for a third time
>alt F4
>>
>>46743730

Sometimes it's okay but when the enemy manages to ram an escort and causes a cruiser to run from a winning battle, fuck that
>>
What's the PC game like lads?
>>
>>46745137
Eldar vs. Eldar is some of the least fun I've ever had in a video game. Which is amazing cause the rest of the game is pretty good.
>>
>>46745137

Teleport the Avatar inside their motherfucking ships.
>>
test for not using trips in so long
>>
I always use the Eldar escort with pulsar+torpedoes. Is there any benefit to use any other kind of escort?
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>>46745831
Do you find you use the torpedoes? I just tend to use Hemlocks and melt everything with the Pulsars.
>>
>>46745874

I just put them on auto-launch most of the time. Works well enough.
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>>46745909
Fair enough. I'll have to give that a try.
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>>46745831
I just use Hemlocks, line up and fire them like minutemen before boosting off into a corner and repeating it.
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>>46735515
As a jaded /v/irging i find this game strange.
Because its actually f-f-f-f-ffff... fuck it! FUN! And not shit in any conceivable way.
Is this game really made in 2010s or did the dev team get frozen in karbonite during 90s and then got thawed to make a game today?
>>
>>46746098
It has a few balance issues and the UI could do with some clean-up but it feels like the devs really love the source material.
>>
it has occurred to me that Narvhals would make excellent "transports" for Tyranids too defend in a comvoy scenario.

is there any canon depiction of them or do i just make up whatever?
>>
>>46745234
Agreed.
Sometimes captain coward gets the right idea, but other times he thinks that its ok to lower my firepower while battle is still going on and winnable.
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>>46745284
's cool.
>>
>Be Eldar
>Be on Silent Running
>Hiding in a gas cloud
>Suddenly an enemy warship Lightning Strikes me from so far away I can't even ID it.

Okay, this is SERIOUS BULLSHIT.
>>
>>46746428
Was it orks? Was it the ai?
>>
>>46746547
AI Orks, yes.
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>>46746570
One of the Ork favours gives a lightning strike that can hit anywhere on the map. On top of that I've heard that the ai tends to play as if it knew where you were when your ships are hidden so I'm guessing it used that to either scout you out or blatantly cheat and treat your ship as revealed when it was not.
>>
>>46746428

Isn't it build in in one of the Ork's favours? Bad Moons?
>>
Maybe I'm wrong but does anyone else think that escort heavy eldar are going to be powerful? After all, you can't target subsystems on escorts, thus taking away the best way of fighting against holofields.
>>
>>46746260
Presumably they have a giant spiral horn on the front.
>>
What are your favorite upgrades for your escorts and cruisers? What about the best for transports?
>>
>>46746098

Lets wait and see if the singleplayer will be good, what separates a good RTS from a classic is the presence of a solid campaign.
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>>46746748
Depends on the escort.
Firestorms: Lance range, shields
Swords: AP Macros, shields
Cobra: Hull, Shields

For Eldar probably dragon sails and pulsar range for Hemlock and Hellebores. Probably macro range for Aconites.
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>>46746748
I usually upgrade the range on my escorts so I can sit them out further and then shield/hull upgrade. Transports I went for the combustion gauge upgrade and hull.
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>>46746849
I haven't the levels or the loot yet, but I want to slap some repulsor shields on the swords or firestorms or something. I want to be able to park my wolfpack in an asteroid field at some point.
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>>46746748
I use my cobras as scouts so speed and detection range. Haven't thrown a third one on yet and don't have enough renown to upgrade escorts for any other race.
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>>46746600
The AI can see through Silent Running.
>>
I wonder, will they wipe our MP progress upon official release or will we keep our OP plz nerf battleships with all favors and upgrades?
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>>46746849
I always grab the Lance Lock-On upgrade for Firestorms. Crits out the ass.
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>>46747153
Yes. Yes. Yes. They will. They have never changed their stance on this. Multiplayer progress will be rolled back.
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>>46747156
Will have to try that.
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>>46747153
It only takes a couple hours to grind all that back up.
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>>46747296

That's assuming they don't double the amounts of points you need to level up+price spike.
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>>46747310
They should honestly.
It'll still take me a couple hours cause I'm a tryhard who is gonna be the best in the world
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>>46735990
The top guns point awkwardly. Replace them with masts? Also add a bit more bits and bulk at the bottom?

Drybrush did its job too well. Try adding some highlights
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Wanna hear a story?

Here's my battle from yesterday.
>Playing orks
>Cruiser clash defender
>Opponent is chaos
>Pick a BC, C, two LC's and 3 escorts
>Enemy ends up having two C's, two LC's and several iconoclasts
>Decide early on to just sit in my spawn and let him come to me
>Then realize that he could just throw a probe at me and then kite me to death from range
>Oh well i got some stasis bombs and probes of my own!
>Deployment phase
>There's a nice big gas cloud in my spawns corner
>Entire fleet fits in it
>Stand still for several minutes while chaos guy waits for me to first appear as radar blips, then he starts moving towards the only logical location where my fleet could be in
>Gets somewhat close to me and throws one of those permanent stationary probes inside a cloud next to my cloud
>Realize his plan
>He is going to set one of those into my cloud and then run and kite me
>Decide to lash out before he can do it
>He has moved his fleet inside that cloud he has a probe inside
>Send my fleet towards it while launching one or two stasis bombs inside it
>As my fleet is closing in on that cloud i micro jump my BC next to that cloud and light up his entire fleet
>All hell breaks loose
>He has ork ships coming from his front and one ork BC from left flank of his ships
>Order BC to brace for impact and push the button while sending it to a course towards his ships
>His ships are standing in a line
>Get clumped into a single blob that is taking damage from one another and my BC and the rest of my fleet that is hammering at them and closing in
>Not a single spiky boy survived that day
>Not a single one of me boyz died that day
>mfw
>>
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>>46736732
Thats different to the BFGR ork list I use
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God, what other games can you effectively fuck an opponent over if they lose? I'd play multiplayer games a lot more if there was more consequences to losing. I get a childish glee whenever I completely destroy a fleet on Data Defense. And don't even get me started when I face the same guy twice.
>>
So Eldar vs. Eldar looks to be Aconite/Solaris/Shadows all the way. Especially with battery range upgrade they just keep shooting, eventually you crit and either set them on fire or break their generator and instawin. More like dogfighting than naval combat.
>>
>Buy BFG: Armada cause looks cool as fuck.
>Never played tabletop.
>Complete tutorial.
>Make Chaos Admiral for skirmish against AI
>Launch battle.
>Eldars start running around me in circles.
>Cannot hit shit.
>They rape me with their big pink beams.


OH god.
I guess multiplayer will fuck me even harder =(
>>
>>46749718
Missed opportunity to go all Slaneesh favours and just enjoying the pink beams.

Joking aside: Keep at it, it'll get better. Maybe try IN for the beginning as they're easier to manage than Chaos
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>>46749718
eldar are frustrating to play against, dont worry, the other races are much more...fun? I guess you could say fun. it sure as hell isn't fun playing against eldar. fucking elves.
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>>46749718
Dunno, one could argue that MP is easier because human players cant see you in silent running and humans can be fooled with mind games.
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>>46748584
Well yeah, read the post and you'll understand why.
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was bored, had bits.
Made a Narvhal.
>>
>>46750227
Very cool
It pleases the flow chart
>>
>>46750227
>>46751177
With the whole "obey the flowchart" thing, how much control does a Tyranid player actually have over their fleet?

I kind of want to make a swarm (I have a huge pile of 'nid bitz just sitting around), but worry that other players will just be able to force me into doing what they want, then kite me to death.
>>
>>46751287
Less then most, more then you'd expect.
Most of the time the flowchart tells you do to things you wanna do anyway (reload ordnance, board somebody) and if you dont like it you can take a ld test to do whatever you like anyway
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>>46751287
You can roll leadership to override the flow chart, and if you space out your hive ships you shouldn't have too much of a problem. You can also purchase a Hive Mind Imperative to automatically pass a LD check when you really need it.

It's when those leadership checks fail and your ships go apeshit and wander around that things get interesting.
>>
>>46745699
>FecUK
I'll fookin rek ya m8, cheeky cunt.
>>
>>46743656
What?
>>
>>46751287
Keep stuff within 45cm of a hive ship and you can ld test to do what you want. Flow chart (all hail) mostly makes you do good things anyway, the auto reload is great.
The one thing hurting is that you always fire at the closest target unless you bring those useless vanguards.
The oponent COULD use the flow chart against you but honestly, only a tyranid player can muster up the effort to actually fully understand and exploit how tyranids behave in BFG.
>>
>>46751369
>You can roll leadership to override the flow chart
Does this use an order up, or anything like that? Is there a penalty for failure?

For that matter, which books should I be reading to know how to build/play a Tyranid Hive Fleet?
>>
>>46752978
you can only do it once per hive ship iirc
>>
>>46752978
>>46753142
Each hive ship can do as many tests as you like, until it fails one. A hive ship that has failed a test can then attempt no further synaptic overrides for that turn, so you'll have to use other hive ships if you want to make further tests.
>>
I've been working on a Punisher Strike Cruiser. Since I also have two falchion frigates I'll be working on. I figured I'd give it a voss pattern prow.

Arbites patroling the Armageddon system? Sounds like an awesome premises for a Dark Heresy campaign.

I'll be smoothing everything down in a month when I get my tools.
>>
>>46753283
>>
>>46753303


I'll post more in about a month. This is mostly a prototype for making a bft ship from scratch.
>>
>>46752978
Everything you need can be found in the op.
Every hive ship allows you 12 escorts and two cruiser.
>>
>>46753303
Looks great!

But what's a Punisher?
>>
>>46753526

An Adeptus Arbites warship.

Not explicitly made for void warfare, but its XBOXHUEG bombardment cannons can ruin another vessel's day pretty damn quickly. One of them shows up in the book Execution Hour IIRC.
>>
When did planetary assaults get added?

Also, they seem like they're gonna suck for the orks.
>>
>>46754936
They got added in with the Eldar update, IIRC.
>>
>>46754936
Played one as orks against Chaos player.

Had he known what he was doing he might have had been able to kill more than just two of my ships and his fleet would have survived. And, he would had won that battle.

But yeah, the system is kinda iffy.
You either have to split your fleet and make them vulnerable to competent enemies or you have to be lucky where the bombardment spots spawn.
>>
>>46754936
>Planetary Assault as Eldar attacker

So easy
>>
>>46754936

I dunno, the ones that I've played as Orks worked out pretty well.

Though to be fair it almost always devolves into Cruiser Clash with a timer more than anything else.
Like is it bad that I ignore the objectives most of the time and just go straight for the enemy's throat?
It just usually works out better in the end.
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>>46756104
They cant stop you from bombarding the planet if they're all dead, anon. Works for me.
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>>46756186
This.
Hell, i think it should allow you to win if you manage to destroy the defense fleet.
After all, who is to say that your fleet didn't after that just bombard the ever loving fuck out of that enemy planet?
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>>46756535
Every game is Cruiser Clash, whether the enemy wants it or not.

EVERY
GAME
>>
>>46754936
I've had some issues with these missions. The beacons always spawn enormously far apart, to the extent that I have no hope of reaching them short of sending a cruiser to each corner of the map and hoping for the best.

I'm guessing dauntless are the answer.
>>
>Play as Eldar against Chaos
>~400 points Cruiser Clash
>Own line cruiser currently in repairs, so I bring a few light cruisers and a bitchload of Hemlocks.
>Send in Hemlocks first to cause a bit of mischief, while the cruisers stay back to send torps and bombers into the whole mess
>Eventually all Hemlocks are destroyed or withdrawing, in exchange for significantly damaging two enemy cruisers
>Start moving in with my own cruisers for the actual main confrontation
>Enemy immediately starts warping out with everything

For what purpose?
>>
>>46756957
I get called a pussy for using kunnin taktikz all the time, but Chaos players are literal pussies. The moment something doesn't go their way, they retreat. And since they don't win anymore with everyone able to counter kites, they don't have renown to just repair their fleet and like getting lost in the warp instead.
>>
>>46757304
Strange.
I must have met the only exception to that rule >>46748490
>>
>>46757362
>>46757362
I'm assuming you destroyed them in quick succession once the fighting started? I do ploys like that all the time, never give them a chance to retreat. But I'll wait in the cloud and force confrontation with torpedoes instead of just being hidden.
But the point being, he probably thought he had a chance before you utterly destroyed him
>>
So how vicious are you guys being in multi right now?

Like if anyone decides to Warp Out or Insubordinates do you leave them alone and go after more important targets or use that chance to destroy their ships?

Personally I leave them be as Lost in the Warp is suffering enough.
Except for Chaos.
Fucking Traitors.
No mercy will be received nor shall mercy be given for the Heretic.
>>
>>46757561
Greenskin here, no mercy. And I BM as an ork the whole time. It's starts playful and most go along, but I really start to chat up their comms with every mistake they make and how I just destroyed their fancy new ship. I fully believe I might have got new players to stop playing, I wanna build a notorious reputation for my admiral when people face me.
>>
>>46757718
sound kinda like a cunt m8
there's a difference between bantz and slamming someone's fingers in a car door.
>>
>>46757718
Have you been playing tonight and is your BB called Morkz Revenge?

If so, the Imperial Navy really liked meeting you Greenskin.

Turns out orks get mildly offended when you ram them back.
>>
>>46757773
I'm a huge cunt. This game brings out my inner cunt, I usually avoid multiplayer games. Especially once ranked comes in, then you throw some stress on top of all that
>>
>>46757842
Nope, been doing errands all day. I always start a match with an "ere we go ere we go ere we go" then end it by winnin
>>
>>46757901
I cannot wait for an invite system.

I look forward to fighting you.
>>
>>46757854
You can work on that, you know. The first step is admitting you have a problem, but that's only the first step.
>>
>>46757937
Anon you're being far too reasonable.

Are you sure you're not some sort of pointy earred holofield wearing pansy?
>>
>>46757924
Me too mate, honestly. I'd love to put my money where my mouth is, just mostly to find out if I'm actually good or everyone is really as bad as all the players I'm matched up with.

>>46757937
Ha it's okay buddy. The problem only comes out in competitive, non-work environments, otherwise you'd think I'm a complete normie.
>>
Is there any way to reduce the cooldown time on torpedoes?
>>
>>46758013
The Imperial Navy looks forward to deflating that bluster greenskin.

(Seriously though, I cannot wait for Thursday).

If you ever meet a Retribution class called "The Phallus of Justice" that'd be me.
>>
>>46758050
Reload and grotz

>>46758072
I don't really read ship names, but my admiral is Gorkamorka.
>>
>>46758101
I think I've seen that, though I suspect admiral names are not unique.
>>
How exactly does one beat Eldar, other than just ramming the shit out of them, which is practically a non-option for Imperial players?
Stasis bombs and micro-jumps to stay out of their pulsars and get to optimal angles?
There's also boarding, but it's a crapshoot as to whether or not you'll hit their generators, a sail, or a weapon, it seems. They do have lower troop values than the other factions, which Orkz likes.
>>
>tfw i want to use torpedoes as much as possible, but the only imperial cruiser with tons of short range dakka has a nova cannon
the dominator is pretty fun up close, i just wish there was a cheaper variant with torpedoes instead
>>
>>46758126
Don't worry, I'll be accepting challenges on the /tg/ steam group

>>46758238
You know you can target subsystems when boarding? And if aren't ramming or using torpedoes, either taunt them into staying still or use novas. Any crit on generators is a dead ship. Don't ignore mass escorts, take senate Ge of their lack of micro. Most players aren't good enough to manage all those ships.
>>
>>46758238

On raping the Eldar.

A work by anon.

Thou shalt first have items such as micro warp jump, shield transfer and stasis bomb.

Thou shalt utilize the blessed nova cannon for it is said that Isaac of Newton shall smite those in space with great fury.

Thou shalt also make use of His Imperial Majesties most divine torpedoes.

Thou shalt set both to autocast as you are not blessed with mechanderites and will lack time to give unto these devices the care which is required. Allow those most sacred of machine spirits to guide them.

Thou shalt maintain thy gunline. Target not manually, use instead movements of all ships in a line at first.

Thou shalt use the target priority buttons and thou shalt also make use of the critical selection to ensure strikes upon the generators.

While the xenos will hide behind shrouds of lies, the wrath of the emperor strikes at lightning speed. His angels of death doubly so.

The xenos may move suddenly. Even when at top speed judicious use of his most auspicious retrojets might allow for the cockslap of St Jeremiah to be performed, by bringing even those parts of thy ship to bear which are not the divinely armoured prow.

Fight not near nebulae but do engage near asteroids.

At all times, favour assault boats which bring the fury of the emperor to the Xenos and to which there is no defence.

If you are failing to bring in quantity the most efficient of macro cannons and are instead preferring the lance, thou shall be mortified with the spiked simulacra of the drakes member.

Ave imperator. Scrub.
>>
>>46758410
>take senate Ge of their lack of micro
Damn phone. Take advantage* of their lack of micro
>>
>>46758410
>You know you can target subsystems when boarding?
How would I do that? I target generators when I click on their ship and my lightning strikes still hit random shit like engines, or worse, weapons on a ship covered in low-damage cannons.
>>
>>46758482
Thats just unlucky then. As an ork with WAAAAGH! and Goffs, I usually get my target when boarding
>>
>>46758441
This is actually pretty helpful
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>>46758441
I'm forwarding you for a citation ensign Anon.
Emperor bless
>>
>>46758441
And the people did inflict defeat upon the eldar, and sloths, and carp, and anchovies, and orangutans, and breakfast cereals, and fruit bats, and large chu...
>>
>>46751360
I like too always put a torpedo kraken in each of my escort squadrons. It means they default too reloading and I still have control.
>>
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>700 point game
>Eldar brings all cruisers
>he doesn't have the patience and actually engages my orkz in a cloud
>no survivors

Is there no better feeling? I feel like Slaanesh is flowing through me with ecstasy right now, Orkz can coordinate with Slaanesh right?
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Do you guys think up fluffy names, leave defaults, or just name your ships whatever you like?

Also, I'm pretty fucking miffed that Imperium lost their speed upgrade and got a pretty terrible one in return. I don't think anybody targets Imperial engines anyways. They already have the slowest ships.

Why is Gothic so sexy compared to other crusiers
>>
>>46759363
>Why is Gothic so sexy compared to other crusiers
To make up for how shit it is on the tabletop.
>>
>>46759631
Excuse me? I thought they were the backbone of the navy along with Lunars, and tended to have more kills than anything else?
Excepting against eldar, ofc.
>>
>>46759363
I started naming my Eldar ships in a fluffy way (Divine Wind, Walker of the Path, etc), but my Imperial ships have a few Halo names tossed in - stuff like Knock Knock, The Big Boot, etc. Emperor Class is named Divine Right, though - can't avoid that one.
>>
>>46759344

They definitely can with Khorne and Nurgle in the fluff so far, so why the hell not?
>>
>>46759646
They're pretty terrible in isolation, because one Gothic will only bring down an enemy cruiser's shields (on average) and not have anything left to actually damage it. But in conjunction with another cruiser, it’s fine.

In points, two lances often cost the same as 6 WB. Assuming you’re firing at a cruiser between 15cm and 30cm away, you’ll score the same number of hits if the WB are firing abeam against 4+ armor or at a target moving away with 5+ armor. But with careful maneuvering you can improve the odds of the WB hitting, and you can’t do that with the lances. On the other hand, once you’ve put blast markers on the target you’re better off firing lances at it, and that’s why it’s ideal to have a Gothic as the second ship in a pair.
>>
>>46759660
Imperial ships are named after Iron Maiden tracks. (inb4 dadrock)
Chaos ships are named after Gamma Ray tracks.
I think when I get some time I'm going to sit down and try and make bastardizations of real ship names for ork ships. Waaaghington, Ork Royal, that kind of thing. Excepting the MOIND GAMEZ carrier cruiser I'm going to make with blood axes favour. It will be named Da Kunnin Kannon Kroozer. To add another layer to the MOIND GAMEZ COZ IT AIN'T AKSHULLY A KANNON KROOZER YA GROTS
Thinking of Manowar tracks for Eldar ships, though not sure they'll have enough that quite fit. King of Kings, Return of the Warlord, Hand of Doom, Crown and the Ring, that sort of thing.
>>
Yesterday I felt pretty confident to play against eldar and would win 50% of my match has IN.

today ever engagement has been has followed:
>position ships near asteroid fields, limit those fucker's maneuverability.
>shoot torpedoes and nova to harass them
>space elf finally get close
>fires pulsar
>one shot a cruiser
>taunt one, micro jump to ram the fucker
>space faggot boosts away before I can't finish it
>rince repeat

Now I'm fighting with replacement dauntless and escort

>tfw
>>
>>46760198
Don't blow your microwarp jump trying to get close, use it to put yourself in a intercepting position when the Eldar boost away.
>>
>>46757561
If I'm winning comfortably I'll hit the warping out ship, if it's still undecided I'll move on to fighting the still dangerous ships.
>>
>>46760449
In theory I understand how to counter them but in practice I either suck too much or get matched against korean.

I can't shake the disgusting feeling that pulsars are OP asf too
>>
>>46759363
>>46759947

My Imperial Battle Cruisers; the Primo Victoria and the Attero Dominatus have both served me well so far.
>>
>>46760734
>Attero Dominatus
I think Attero is actually poorly conjugated latin and should be something else. That said, that'd probably make it fit 40k even better, hyuk hyuk.
>>
>>46759363
on the topic of names.
How would you name tyranid ships for a campaign?
Stuff like the Beast of Delos or Destroyer of Ezam. Or more nickname stuff like Sven or Tentacle rape joe.
>>
>>46758441
Putting torpedoes on atuocast seems like a very good way to blow up your own ships.
>>
>>46760783
AI actually won't fire if their current collisions will hit a ship. The only way torpedoes will hit you own ships is if you change that ships course into a collision path.

But it happens to shitters all the time when they try to microwarp jump away, fun stuff.
>>
>>46759363
I've mostly left them default. Though my Retribution class is named Imperator Vult.
>>
>>46759363
>Also, I'm pretty fucking miffed that Imperium lost their speed upgrade and got a pretty terrible one in return.
The speed upgrade just became a mandatory upgrade for everyone. It wasn't really adding anything to the game. That said apparently the current upgrade still affects speed despite the tooltip.
>>
>>46760814
Yeah that's what I mean. If you aren't aware of when and where your torps have been fired I imagine reacting to things like stasis bombs or orks jumping in could prove very dangerous.
>>
Fuck me Armada is tough when you first start. I'm on 0 for 2 in the solo skirmishes right now, normal difficulty, versus Eldar then Orks as IN. I suspect it'll take some getting used to.
>>
>>46760875
Eldar are one of the harder ones to play.
Esp. vs computer, which knows where you are at all times like a goddamn cheat.
>>
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>>46759363
>Imperium lost their speed upgrade and got a pretty terrible one in return
Wait what happened? I haven't played in a few days but I had the speed upgrade on almost every imperial ship in my fleet.
>>
>>46760869
It's a major advantage as orkz, since boarding torpedoes don't board your own ships. I usually keep it on autocast while maintaining a close eye for juicy shots, even if one or two missiles hit me.
>>
>>46760875
I think the biggest thing is learning how each faction plays so that you can better play against them. If it helps you feel better most people still don't know what to do against Orks.
>>
>>46760914
That's why they took it out, it was a must-have.
>>
>>46760951
So I am asking what they replaced it with? Are all of my ships now gimped?
>>
>>46760875
Don't stay in front of Eldar. Hit them with torps, stasis bombs (after they blow their boost) and ram them if you can.
Make sure to use your lighting strikes as often as possible, because Eldar have shitty troop values. Prioritize them against ships with pulsars, though. It's far too easy to get wrecked by those and (I think) you have a worse chance of hitting the all-too-important generator on ships covered in weapons.

If an Eldar ship's generator goes it's completely fucked. Eldar have paper armor and no HP.
>>
>>46760971
Only until the rollback on Thursday.
>>
>>46760983
>Make sure to use your lighting strikes as often as possible
Unless they are Ulthwe.
>>
>>46760971
An upgrade that halves the damage penalty on a engine crit.
Nevermind that any sane person would take fucking armor belt before that shit, because that lets them soak a crit altogether.
>>
Are there any must have upgrades?
>>
>>46761027
Depends on the ship.
Maxing the range on your lances is crucial on a Gothic, as is the one that hugely boosts your crit chances with them.
>>
>>46761027
For what faction?
>>
>>46759344
I think the emotions that would give pleasure to the orks belong to Khorne's realm, and it doesn't look like he's gonna share.

Anyways, it's orks, they can do whatever they want.
>>
>>46760943
The only difference I was able to see in the brief games I played was that the Eldar liked hit and run tactics, whereas the Orks were more brawlers. I took a single Dauntless Mk2 and 3 of the torp-firing escorts, and tried to just spam torpedoes to get some early damage. Didn't really work out.
>>
>>46761027
The one that negates the first generator crit seems like a must have to me for every eldar ship.
>>
So you guys gonna hop into campaign first or grind some multiplayer so you aren't left behind while everyone levels their admirals?

I think I might go until I get all my ships and favors back, but no need for going to level 10 on all my ships.
>>
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>>46761014
>>46761145
>tfw these upgrades barely hold back the tides of WAAAGH! boosted Goffs

Multiple assaults is the greatest feeling
>>
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I love the Orks so much

>600pts Cruiser Clash vs AI Eldar
>Going all right, but suddenly get called away
>I have forgotten to pause
>Come back 20 minutes later
>Two ships destroyed, one lost in the warp
>Victorious

AIN'T EVEN GOTTA FOIGHT DEEZ GITS, DEYZ JUST BLOWIN DEMSELVES UP
>>
>>46761027
Range boost on Eldar battery ships is pretty nice. Eldar have good accuracy at 9k as well so no need to get the targeting matrix upgrade.

Though batteries are still not as good as pulsar spam.
>>
>>46760943
This.
I have admirals in all faction, it really helps you understand what you are fighting. In fact I don't have a main, I prefer Imperial and Eldar but will happily play any faction.
>>
>>46759947

I like your style Anon.

I'm gon a go psuedo-latin for my Imp fleet, and I plan on making references to Elric of Melnibone/Moorcock in general with my Chaos fleet.
>>
>>46761409
>Elric of Melnibone/Moorcock in general with my Chaos fleet
Maybe it's just because I finished rereading it but you could always reference Amber too.
Knight of Shadows. Trumps of Doom. Prince of Chaos. Blood of Amber.
>>
For those of you who play the tabletop, does anyone know some bits for imperial/chaos cruisers that will make them look different from each other? Maybe something that looks like statues of saints or icons of chaos.
>>
>>46761672
Not sure on the new(er) ones, but I used to use old Dark Angels bits from the Ravenwing stuff.
>>
>>46761130
You want to go big against Eldar. Their pulsars can easily waste escorts, which can't even properly debilitate their ships. You can't outmaneuver them so don't bother trying.
>>
Just got armada, any advice regarding what upgrades/skills/crew are most useful? People have any preferred weapons? Opinions on carriers versus lances versus torpedoes?
>>
>>46761749
as did I. also fantasy high elves had some eagle bits too and Brettonian helmets have some useful crests.

you could get 6mm historical/fantasy minis too use as statues.
>>
Just got from an assassination mission as orks against defending eldar. The whole match was just watching the shadow cruiser speed around the map untill it warped away.
>>
In the vidya, which would you say is the best way of using Eldar?

Fewer heavier ships and lots of escorts, or vice versa?
>>
>>46761672
ARMOURED
PROW
R
O
W
>>
>>46759947
>I think when I get some time I'm going to sit down and try and make bastardizations of real ship names for ork ships

That's my Ork fleet.

CLs:
Prow-mounted megakannon and Goff favour:
DKS (Ded Killy Ship) Orkney
DKS Killylieu
Broadside launch bays and Red Sunz favour:
DKS Saratorka
DKS Ork Royul

CAs:
DKS Waaaaaghspite (double heavy kannon broadsides, Goffs favour)
DKS Littorkio (prow-mounted zzap and one set of broadside kannonz, Bad Moons favour; might replace her to have a prow-mounted megakannon instead fo the broadside ones)
Da Green Ghost (double launch bays and blood axes favour, geared for maximum carrier moind gamez)

BCs:
DKS Iowaaaaagh (dorsal zzap and one set heavy kannonz in the broadside, Red Sunz)
Da Bizmork (prow and dorsal zzap, Bad Moonz favour and maximum zzap upgrades)

BB:
Da Yamorko (tripple heavy kannon broadsides, AP ammo, Red Sunz favour and as many speed/maneuver upgrades and skills as I can get on her, plus taunt)
>>
>>46761672
What's going on, are you using Imperial ships for both sides, or Chaos ships for both sides? Aliexpress sells both (and more) so I'm surprised it's an issue.

But yeah, Dark Angels upgrades are great. I find 40k Chaos upgrade bits to be too big.
>>
>>46762349
You're probably the one who inspired me to actually plant to try it as an entire scheme, rather than a one- or two-off
>>
Okay, I need to tell this story whilst it's still fresh in my memory.

Just now, I have a cruiser clash, as Eldar, against IN. 500 point match, but as I've already experienced the woes of trying to juggle my dream team (my Cruiser, the Shadow of Khaine, and my Light Cruiser, Dreamer of the Laughing God, an Aurora) as well as load of escorts (I usually just bring a Hellebore to back the Dreamer up) so I just brought the Dreamer and the Shadow, as well as another Aurora that I'd used like once called the Remembrance of Asuryan, as well as four escorts (two Hellebores and as many Aconites).

Deployment phase, I let the computer do it as usual, and the battle begins.

The fleet is in two groups, the Dreamer on one side with two Hellebores and an Aconite, and the Shadow on the other side with the Asuryan and the rest of the escorts.

Wasn't paying much attention to the Shadow and its retinue as they moved towards their targets, although I did noticed they seemed to have the lion's share of the Imperial ships. I reckoned they'd be alright, with the Shadow (my fleet's brawler, recently given the Biel-tan favour) even in spite of the untried and un-upgraded Remembrance.

No, it was the Dreamer and it's three escorts that I focused on, careful to let them slip past a well-aimed auger probe from the group of blips that the Shadow was closing in on, and narrowly dodging a Nova cannon blast from the same. I even caught a glimpse of the shot being fired before it went across the Dreamer's bow and exploded. That guy'll be important later.

The Dreamer and its escorts only had the three targets, and as we closed to weapons range, the largest made itself known. A Dauntless, unleashing a lightning strike on the Dreamer, which struck its generators.
>>
>>46763361
>dodging Nova cannons

fuck me, how does that work?
>>
>>46763522
there's a small bomb aoe marker for it now, you pretty much have to be eldar to dodge it though if it lands squarely on your ship.
>>
>>46763361
Thankfully, the belt armour I'd given it following a victory against some Orks a few missions back let it tank the first crit, and respond with a brace of shots from its pulsars, raking the beams across the Dauntless' bow as it turned to bring its starboard macro-cannons to bear, knocking its voids down halfway even as the Dauntless fired its prow lance at the Dreamer, the beam deflecting off the Aurora's holofields.

The Aconite closed with the Dauntless as I pulled the Dreamer away, hammering its shields with its shuriken cannons only to come under macro-fire from the other two blips, a pair of escorts (Cobras, I think, wasn't paying close attention.)

As the Aconite swung around wide to get the Dauntless back in its gunsights, the Hellebores focused their own pulsars on one of the Swords, knocking its shields down and setting it on fire.

My attention was quickly drawn by an alarm from the Shadow, indicating that it had engaged its own enemy group.

Three or four escorts (Cobras and Swords, I think, didn't see any lance fire) and the Lunar-class cruiser that had taken a shot at the Dreamer earlier with its Nova cannon. The Shadow was closing with two of the escorts, one of which already had a hull breach (presumably from the Hellebore and the Asuryan's pulsars) whilst the Aconites had been split up by the other escorts and the Lunar. The Asuryan was loitering down to the right side, close to a gas cloud, and I was quick to get it on the move again, boosting past the Shadow and the escorts, and making for open space at the top of the map. The Shadow had overcome the escort with the hull breach, and I was ordering it in close to the Lunar so that it could hit it with its boarding parties (which I like to call "UNLEASH THE SWORDWIND!" because of how it pretty much cripples whatever ships it's aimed at), when another alarm came from the Dreamer and its escorts.
>>
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>>46763555
>space station defense as Eldar
>udnerstandably opponent won't attack given how broken the game mode is
>he has three novas
>mfw I spent twenty minutes dodging them
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>>46763726
I stayed long enough to watch the Shadow start launching its boarding craft before moving back to the Dreamer.

It wasn't good; both the Hellebores were badly damaged, one was on fire, and the Aconite had been driven away from the easy targets of the two Cobras and was exchanging fire with the Dauntless, whilst the Dreamer had been pushed up against the edge of an asteroid belt by the Cobras, and without me guiding it, had been sitting there letting the escorts hammer on it. Although the cameleoline alloy from its Alatioc favour had kept it hidden to the Dauntless, the escorts were too close for it to work and they'd knocked down about a third of its health by the time I looked over.

I was quick to hit the emergency repairs on the burning Hellebore, extingushing the fire, and moved both of them in to engage the Dauntless attacking the Aconite. They knocked its shields back down, but couldn't do any further damage, and the Aconite was too badly mauled from the Dauntless' lance to stay in the fight. Once the Dreamer had blasted one of the Cobras away with its pulsars, I boosted them up and away, aiming for them to slingshot around an asterioid field wedged in at the top of the map and join the fight with the Shadow.

As the Dreamer passed the Dauntless, it hit the Aurora with another lightning strike, and this time the belt armour couldn't stop it from crippling the ship's engines.

Luckily, this is an Eldar ship, and its decrease in speed was negligible, allowing it to pull away as another Nova cannon shot from the Lunar-class on the other side of the asteroid belt shot past us. Evidently his aim hadn't improved because the shot hit one of his own escorts, knocking its shields down and taking its health down to a third.

Satisfied that the Dreamer and its escorts were safe for the time being, I moved back over to the Shadow.

Things weren't looking good.
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>>46763955
Although we'd destroyed one of their escorts and split the group in half, we'd paid for it. The Asuryan had lost half its health, the Shadow a third, and the other Aconite was hard-pressed keeping up with one of the Imperial escorts.

Though the Shadow's boarding action had done a fearsome amount of damage to the Lunar, they'd failed to cripple it completely and even with its engines, generators and two of its guns taken out, the Lunar was still giving the Shadow a hard fight, compounded by one of the surving escorts hammering on its stern with its macro-turrets.

I brought the Asuryan around and set it back on course for the fight now that its pulsars had recharged, and brought the Hellebores around too, aiming them at the escort chasing the Lunar.

Purple beams struck true, and blew the escort into space dust, but they'd come in too close to make their attack run, and when their holofields faded as they turned to flee, both got blown away themselves by the remaining escort that had been loitering off to the right to try and block the Asuryan from making an attack run.

Though the Dreamer and its escorts had only just begun to clear the top of the asteroid belt and orient themselves towards the Shadow and its own battle, I decided that desperate times called for desperate measures and hit the boost.

The Dreamer and the Hellebores shot towards the battle like arrows, eating up the distance, but the Aconite wasn't alighned fully yet, and sailed straight into the edge of the asteroid field. For a second I hoped that it would be able to clear the field before too much damage was done, but the Dauntless had done too much damage to it earlier, and the escort exploded.

Regardless, the Dreamer and the Hellebores were now free to link up with the Asuryan to blow the last escort away with their pulsars and get a clear shot at the Lunar.
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>>46764267
(On re-reading that, I see I've made up a pair of Hellebores that were with the Shadow, must've mixed them up with the Hellebores with the Dreamer that destroyed the last escort. Doh.)

Anyway, I used the Pathfinder team skill (which had just come off cooldown) to obliterate yet another of the Lunar's weapons and give the Shadow more room to breathe, but the Lunar responded with a plasma bomb that I didn't even see that brought the Dreamer's health down to the slimmest fraction even as the four arriving ships blasted the Lunar to bits with their pulsars.

Though the Dreamer would most certainly be useful in weathering the Dauntless and its last escort, I didn't want to risk losing it, and had it pull away and boost clear of the fight.
Didn't tell it to flee into the webway though, I figured that I might still need its pulsars for something.

The Dauntless and its last escort were now almost upon us, having chased the Dreamer right around the asteroid belt. The Shadow (the furthest down the map) was coming around to face them, but it was the slowest ship compared to the speedy Remembrance and the two heavily-damaged Hellebores and lagged behind as they prepared to face the Dauntless (which was barely damaged in comparison).

The Hellebores fired, depleting the Dauntless' shields nearly all the way, but as I ordered them to boost past in order to set up for another attack run, I slightly misjudged the angle and one of the Hellebores pinged off the Dauntless' escort, knocking down the imperial ship's health to a tiny sliver, but almost destroying itself.

Now the Shadow was in weapons range and opened up with its shuriken cannons, plummeling down the last of the Dauntless' shields as I readied the boarding action again. The ship's tail swung out and it practically drifted for a second as I hit the button, watching the dozens of boarding craft start crossing the distance.
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File: Heresy.gif (397 KB, 400x386) Image search: [Google]
Heresy.gif
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>IN vs. Eldar, 250 points
>Set out two Dauntless Mk.II's
>Enemy comes with three frigates and a light cruiser, can't remember the type
>Fire some torpedoes at them from range
>Close for battle
>Ram the first frigate, it blows up
>Second frigate rams me, it blows up
>Third frigate gets rammed, blows up
>Light cruiser is all that's left
>Gets hit with torpedoes
>Rams me, blows up
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>>46764573
The result was spectacular, destroying its lance, engines, and bridge. I clicked over to call the Dreamer in, and glanced back to see the Asuryan firing its pulsars, damaging the Dauntless enough that it started trying to disengage.

With its engines gone, it'd take longer, but the attempted lightning strike from the Asuryan failed, and the Shadow's hadn't come off cooldown yet. I fired a spread of torpedoes from the Asuryan, but to my horror they slammed into the bow of the Shadow instead as it came across.

I didn't dare look at what damage had been inflicted, instead clicking over to the Dreamer. Its own lightning strike was offline as a consequence of the plasma bomb having destroyed its generators, but the pulsars were still working.

I hit the button, and watched as the purple beams strobed across the void, hitting the Dauntless four times.

For a moment it hung in space. And then it exploded.

A second later, so did the Shadow and the Remembrance.

I may have screamed obscenties at my computer, cursing its machine spirit for failing me, or I may have just sat there in shocked silence, I'm not sure.

What I am sure of is the result. Total renown count: 533 (more than I've ever had at one time before), the Shadow of Khaine and Remembrance of Asuryan destroyed with a turn before replacement, and the Dreamer of the Laughing God heavily damaged.

I still have no idea what destroyed the Dreamer and the Remembrance, if it was just them being too close to the Dauntless exploding, or a bug or what.

I have no idea.

Thanks for reading.
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>>46764742
i enjoyed that thank you anon
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>>46764873
You're welcome. A real struggle to remember it all (explains the misplaced Hellebores).

You don't realize how durable IN ships are until you put them up against Eldar ones.
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>>46764947
So, when do the Space Marines get released again?
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>>46765233
>eldar thinks he can outshoot and outmicro my ork fleet
>even switches to broadside so taunt doesn't work
>prolonged chasing
>keep forcing him to reposition instead of sitting back for a raping
>quits the moment I heavily damage one of his cruisers

Take your beating mate, you think I invested all that time to not completely wipe out your fleet? That should be an instant lost in warp for any participating ships.
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>>46765404
didn't mean to reply to
>>46765233
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>>46765419
I gathered.

Though, while you're here, answer me a question.

Should I start taking things to the MP, even though I'm not sure of my own skill, and the last battle (>>46764742 and co) rattled my nerves somewhat? The last thing I want is for someone to post about it on here, laughing about my miserable death.
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>>46765233
Soon™. Actually I remember hearing a few months after release. Probably hear more news after release and the subsequent patches.
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>>46765452
The AI isn't actually that bad of practice, so if you do OK in skirmish you should be able to hold your own in MP. Is there a chance you get BTFO? Of course, but it's all a learning experience anyways. Jump in.
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>>46765452
It's a trial and error kind of multiplayer. The Ai is better than most players, so you'll do fine. As the other anon said, there will be moments you will get BTFO.
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>>46764742
>if it was just them being too close to the Dauntless exploding,
It was. Capital ships usually deal a blast when they go up, and eldar ships are especially vulnerable to it. It can chain-reaction.
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>>46765452
One of my most fun matches was after getting roflstomped in mp, and having to do a 600 point cruiser clash with 300+ points of escorts. I won so hard it wasn't even funny, and I would never have tried it otherwise.
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>>46765636
Escorts are great for Eldar. No Generator to be critted.
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>>46757854

>I'm a huge cancer. This game brings out my inner cancer.

ffs get over yourself
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