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/swg/ - Star Wars General:


Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore and everything else Star Wars related


Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)
>http://pastebin.com/ZkpXpbJ1

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing
...Anonymous
04/15/16(Fri)20:51:20 No.46698664
>>
To kick this thread off, rules question:

When having a Focus token, and you roll to defend or attack, can you only convert a Focus result to dodge/hit for as many Focus tokens you have, or is one Focus token enough to re-roll all focus results?

Say, for instance, I attack and roll 1 hit and 2 focus, with a Focus token on. Do I change one result to a hit, or two?
>>
As far as X-Wing goes, what are some of the must-have ships for either side? I play all 3 factions kinda equally but don't play a whole lot.

I got 2 scum and villainy sets a couple days ago, along with a mist hunter, star viper, and a 2 IG2000s. I have a Firespray that could be added too.

I've got most of the "normal" ships for each side. Just wondering what other crazy ones I should delve into. I don't have a ton of the larger sizes ships, just the decimator, Han, and the Firespray.
>>
Wow. Is it just the general or is /tg/ really slow today?
>>
>>46728258
It's going up and down. I blame moot, the Jew bastard is puppeteering all this from behind the scenes
>>
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>>46728349
>>
Which rpg is the easiest to get into? Been looking to play in the star wars universe for a while.
>>
>>46728825
I like the FFG system, but it really depends on what kind of adventure you want to run.
>>
>>46728258
Its tsunday
>>
>tabletops for faggets and plebs

>hnnn unhhh, i wanna be like the guys with cool painted armies but I'll just spend $30 for 3 shitty models painted by a chinese child laborer


this is literally hipsters, the thread
>>
I think it's time to take a break /swg/, threads quality have been dropping rapidly lately and we'll eventually end up with a former shell of this once great generals, so please think about it, let's go on hiatus and come back reinforced with new ideas and things to talk about, and hopefully all the cancerous /tv/ posters will go away as well.
>>
>>46729412


dead game, dead thread

>sage all replies
>>
>>46729412
Thread quality tends to tank when the thread title actually has "Star Wars" in it. It attracts shitposters. Plus, it's morning in Burgerland. Many of the American posters will probably still be asleep.

If you want to talk lore or storytime an RPG session, go right on ahead.
>>
>>46727982
one token changes changes all focus results to hit/miss depending on what you are doing
>>
>>46727982
Spending a focus token lets you change all focus results to hit or evade. So, in your example, spending the focus token changes your 1 hit and 2 focus into 3 hits.
>>
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reminder that Ahsuka a shit
Rey best girl
>>
>>46729797
>she was trying to play an autist without emotions the entire time

NOW IT ALL MAKES SENSE
>>
someone wants to rate,criticize, help me expand upon my upcoming campaign idea?
time approximately: 950bby
The galaxy is in a time of peace,following the Rusan reformations, the Jedi finally in their natural environment after centuries of war and turmoil, patrolling the Republic sectors as guardians of justice, keepers of serenity and servers of diplomacy for the never ending inner conflicts of the galactic government, following recently acquired intel, two Jedi accompanied by an Arkanian scientist are sent by the Council for a mission to find an ancient Jedi holocron recorded by the late Jedi master Arca Jeth, the ancient holocron is said to contain information about a light Sided temple of a group of pre Jedi force users, who may contain insight and knowledge of the Force unknown to the Jedi Council.

From her underground network of spies and information, Darth Zannah Dark Lord of the Sith, learns of this recent Jedi mission, and she's got plans of her own..
>>
>>46729591
>>46729610
Right, thanks.
>>
I'm gonna play Edge of the Empire as a bounty hunter assassin droid, any recommendations for build, stats...?
>>
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>>46730446
Gotta be more specific anon. What kind of Bounty Hunter do you want to play?
>>
Why is armor in edge of the empire so shit?

Also are there any rules for making your own armors in the splatbooks?
>>
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>>46729797
>>
>>46729412
We just need to stop putting star wars in the title
>>
>>46730540
>Why is armor in edge of the empire so shit?
Star wars has always been a setting where guns>armor, and they decided to make the rules reflect that
>Also are there any rules for making your own armors in the splatbooks?
Yes, IIRC the F&D splatbook that just came out has rules for building your own custom badass special armor
>>
Just curious as I will be playing in a game of AoR here shortly if the GM ever gets off his ass and runs. For those of you who have played it, or are knowledgeable about the system. Are there any character creation pitfalls? Any suggestions on what works and what does not?

As for background. The game is set in 0BBY with the rebellion scattered and scrambling to find a new base of operations. And avoid the Empire. We will apparently be playing rebel agents sent on missions to scout out potential base locations, build goodwill with local populations and secure their support and make harassment strikes against high value Imperial targets. So we'll basically be playing the VC in Star Wars.
>>
>>46730540
Stick Cortosis on it and bolster it with Armor Master, the subdermal plating cybernetic, whatever you can find. Also pump up Brawn.
My current character can absorb shots from nearly anything less than a rifle with no to minimal damage, but then we've reached 1000+ xp so some crazy is par for the course.

That's without Heroic Resilience: he can suck up most of the damage from a heavy repeater or rocket tube and still be standing with that
>>
>>46730921
Actually, you're way more like the Green Berets in Laos than the VC by a long shot, but anyhow
The one trap to avoid is buying skills and talents at chargen, just don't do it. Spend all of your XP on stats; you can buy the other things later with ease, but not stats
>>
>>46728089
MUST HAVE (if you play on a highly competitive level)

Empire:
Interceptor+Imperial Aces
TIE Advanced+Imperial Corvette
Lambda Shuttle+Imperial Corvette
TIE/FO
TIE Adv. Prototype
TIE Defender+Imperial Veterans
the 2 TIE Fighters you get with the Gozanti
A good amount of TIE Fighters

Rebels:
the T-70 you get in the new starter set
E-Wing
A-Wing+Rebel Aces
Y-Wing+Most Wanted+Rebel Transport(+K-Wing)
K-Wing
Z-95
YT-2400
Ghost

Scum:
Most Wanted
Y-Wing
Z95
YV-666
IG2000
JM5000

Ships you should get anyway for the cards no matter what faction you play:
Starviper (Autothruters)
YV-666 (Crack Shot)
Kihraxz (Crack Shot, Predator)
YT-1300/Firespray (Veteran Insticts, Engine Upgrade)
G1A (Adaptability)
>>
>>46731608
I forgot also if you play rebels you really want to have the old starter set
>>
Has anyone managed to find a good way to transport the ghost yet?
>>
>>46729221
I'll bite
>tabletops for faggets and plebs
literally who/what?
>hnnn unhhh, i wanna be like the guys with cool painted armies but I'll just spend $30 for 3 shitty models painted by a chinese child laborer
The models are extremely high quality, and very well painted. I can't think of a single instance where out of the package X-Wing models have been poor quality.

Chinese child labor? I can't speak to that but I certainly hope its not true.

Is $30 for a few ships a negative? Are affordability and high quality suddenly a bad thing?

X-Wing is a fine light miniature game.
>>
>>46731625
Kind of different question from a different anon: what are some good things to buy to get started? I'd play mostly casual lists with friends rather than competing so cheap/fun is more important than being super optimized.
>>
>>46732091
Either core set is fine, and basically essential since it gets you the templates and dice.

The real question for you is, of the ships available, which ones do you like the most?
>>
>>46732091
First off I'd get a copy of each starter set, you get a bunch of extra obstacles, spare range rulers/movement templates, 6 ships, and all the dice you're ever going to need. Additionally, there are exclusives to both that are really good, mostly R2-D2 and Biggs Darklighter, and Poe in the most recent starter.

After that, buy what you want to play! There are very few ships that can't be fun without multiple upgrades. I'd steer clear of the HWK-290 and possibly the Lambda class shuttle, they are mostly used as support ships and have the worst dials in the game.

What of ships are you looking at? What kinds of ships are you looking for?
>>
>>46732210
Similar question from a different anon.
I'm kind of a lorefag, and I'm wondering if there's any way to put together decent lists without using any named characters?
I'm mostly thinking scum, but also for rebels
>>
>>46732304
Without named pilots? Yes, sort of.

You can have 4 TLT Y-wings/Hwks and call it a day, but there's more interesting lists. Really, start off by picking the ships you want to use and we can work from there.
>>
>>46732083
>responding to obvious bait

Come on, you're better than that Anon.
>>
>>46732172
>steer clear of the hwk-290

Damn that's one of my favorite ships appearance wise. I think I'll check out the new core for sure. How's the B-Wing?
>>
>>46732304
You can for sure do that. Each ship comes with a couple of named pilots and a couple of generics, which can be upgraded in the same way. You can fly a squadron of completely generic fighters just fine, going the traditional route of upgrading 3-4 ships or having a 5-8 ship swarm.

As for Rebels vs. Scum, I'd say rebels has an easier time of this just because a few of the scum ships (Kihraxz, StarViper, Syck) were overcosted by 1-3 points, so a swarm build might not be as potent as a rebel swarm. Rebel ships are all pretty well costed. Both can run generics well, for Scum you just want to pick the right generics.
>>
>>46732400
Whoever told you to steer clear of the HWK is a fool. Jan Ors and Kyle are great support ships and if you just give Jan a TLT and Wired she can really clean up whatever your other ships leave behind.

B-Wings are doing okay, though in the current tournament scene they're suffering from having 1 agility against the Uboats, but that's neither here nor there.

You fly B-Wings in squads or with other ship types. Keyan Farlander is great with either PTL or Stay On Target (I prefer Stay On Target). IF you're going for an ace B-Wing don't get tricked into spending half your list on it. It's 3 attack dice will do fine.

Any other ships you're interested in?
>>
>>46732400
B-Wing is one of the most cost effective ships out there, used to be a tournament terror too. It's fallen out of favor competitively because of the current emphasis on repositioning and action economy as opposed to raw stats, but it's definitely still a fine ship.

The base B-Wing expansion comes with good upgrades (mainly Fire-Control System), the named pilots are cool but the named pilots in the Rebel Aces pack are better.
>>
>>46732355
>Really, start off by picking the ships you want to use and we can work from there.
For scum, I was thinking of some kind of list with a JM5000 or YV-666 and a couple of fighters, and something using K and Y-wings for rebels
>>
>>46732546
Can the crew be named or no?
>>
>>46732573
I'd rather avoid that if possible
>>
>>46732587
Give me one moment.
>>
>>46732610
Thanks a bunch, anon
>>
>>46732546
Those are some of the best ships right now. JumpMaster and 666 do wonders for scum as they both have really good upgrades and are really efficient ships. With the YV you want to keep to what>>46732502 said about the B-Wing, keep it cheap because they can go down fast if people get behind you.

The K wing is my favorite ship, and the Y wing is good now because of Twin Laser Turret that comes in the K wing expansion. Both are solid pickups.
>>
>>46732587
There's a lot of good unnamed crew out there. Gunner, Tactician, Recon Specialist are some of the best, Navigator and Intelligence agent are good as well. Mercenary Copilot can be alright, as can Bombardier.

For Scum there are all of the above, and K4 security droid and Outlaw tech. Both are great options, the Tech on the YV-666 especially.
>>
>>46732304
Named characters aren't required to play or even do well.

Scum have the infamous U-Boats, generic jumpmaster pilots with crazy salvoes of torpedoes. On top of that, Zs and Ys work just fine, the PS5 generic Khiraxz and G-1A have lots of good options, basic YV-666 is a terror. All you really miss out on is the Aggressor, since all IG-88s are named.

Rebels are similarly fine. A popular list that's won multiple Regionals is just 5 generic A-Wings loaded up. A mix of generic Bs, Xs, and Zs is a popular build. The basic VCX is arguably the best. Z missile spam is all the rage.

If you want to fly only generics, go nuts, you'll be fine.
>>
>>46732619
Aight, so, here's a non-unique list that I think should do fine.

First, what you need: Most Wanted x1, Y-Wing x1, A-Wing x1, K-Wing x1, JumpMaster 5000 x1.

Now, here's the list.

Contracted Scout (JumpMaster 5000) w/ Deadeye, Plasma Torpedoes, Extra Munitions,R4 Agromech, and Guidence Chips (33 Points)
Hired Gun (Y-Wing) w/ Twin Laser Turret, Unhinged Astromech (27 Points)
Hired Gun (Y-Wing) w/ Twin Laser Turret, Unhinged Astromech (27 Points)
Black Sun Soldier (Z-95 Headhunter) (13 Points)

Let's examine what's good here. PS4 Twin Laser shots with mess with other, lower skill Twin Laser Turret Carriers and enemy JumpMasters carrying ordnance. You follow up that with your own deadly heavily modified 4 dice ordnance shot, and then you have an extra body and blocker in the form of a Z-95.

What's bad? Aces will hurt you if don't get them in a joust or alpha strike. The Twin Lasers will help mitigate this, but don't rely on them carrying them. Positioning your list (because against aces you will place everything first) is CRUCIAL.
>>
Quick question regarding Plasma Torpedoes: Do you remove the shield before or after you deal the normal damage from the attack? Assuming it hits of course
>>
>>46732860
After the attack hits, you remove a shield token. If you want Proton Torpedoes instead, drop the Black Sun Soldier to a Binyare Pirate.
>>
OK /swg/ here is what happened today

We have an FFG Star Wars campaign and we were put on the frontlines at Hoth

We won.

We broke the Imperial advance by killing Veers, we kept the shield intact and we managed to wound Vader. Hoth had to be evacuated but Rebel casualties were low and the Imperials were humiliated, and Vader is missing a hand.

How does this affect Empire Strikes Back?

Nightmare mode: one of our PCs has been invited to an audience with Prince Xizor after Dash Rendar was captured by the Empire.

Also we have been sent to Nar Shaddaa to broker a deal with the Hutts.
>>
>>46732881
So you strip the shield after dealing the normal damage from the attack? Got it.
>>
>>46733021
Yup. But ONLY if you hit.
>>
>>46732304
Why not using named pilots? You can do a really fun and fluffy list using all of the bounty hunters save for the IG-88s in a single list!
>>
>>46733118
Here's the list https://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v4!s!116:170,-1,-1,178,-1,108:1:3:U.-1;131:27,110,-1,122,173,174,108:24:-1:&sn=Bounty%20Hunters
>>
>>46729987

Sounds fun! Good to see a period without war being the main focus
>>
Hey all, quick question about the Boba Fett cre card. If you score a critical hit against someone with a bunch of shields left, are you still considered to deal a faceup damage card?
>>
>>46733008

Well you're still having to abandon Echo base because the Empire will just come back with greater numbers.

Wounding Vader seems surprising. You must have a nice GM.

Then Galaxy at large doesn't change, other than more people would probably look at joining the Rebels based on the victory on Hoth
>>
>>46733408
>Wounding Vader seems surprising. You must have a nice GM.
Hard to say no when Vader fair and square flubs an openly rolled attempt to defend against a force sensitive duelling him to buy time.

The GM always lets the dice fall as they will.
>>
>>46733328
Critical hits only deal face up damage when they have no shields left when you get to resolving the damage.

Effects like advanced homing missile DO bypass shields though
>>
>>46733561
Given that to hit vader you need to roll atleast what, five difficult dice, just going by the fear rules, not counting defence and so on, i wonder if the gm did actually give the proper difficulty?
>>
>>46733008

Interesting, Vader killing Ozzel is probably less easily tolerated if his subsequent attack fails that badly. It may not hurt Vader politically that much, but surely Piet...

Death Squadron is rattled, take advantage of the situation to go to ground and start up a new base.

Or drop a space colony on Coruscant to show the Galaxy you still can.
>>
>>46733927
He may have screwed the pooch there, the difficulty was given as two red
>>
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I miss him.
>>
>>46732816
>>46732619
Yo buddy, still alive?
>>
Anybody here try out Star O.R.E ?
>>
>>46734080

Yeah no, in the only "Official" stats for Vader, he's reduced to a simple rule, "If you are in engaged Range with vader at the end of the turn, The GM is to describe your demise in a messy fashion."
>>
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>>46733408
Generally I chuck dice in the open, if shit happens, it happens and we just roll with the results regardless of canon or what makes sense... it leads to fun places.
>>
>>46734625
Oh, yeah. Just got back in front of my computer. Looks like a neat list, thanks.
Just another question, but is there a rebel K+Y list that would work with those same expansion packs?. Also, since I'd have two scum Us and one rebel Y, could I run a K+2Y list using a scum Y as a rebel one?
Thanks a bunch
>>
>>46735362
You can, though the since the Rebel Y only has one set of each cards, you'll have different PS skills.

Here's an Example List

Guardian Squadron Pilot (K-Wing) w/ Twin Laser Turret (31 Points)
Gray Squadron Pilot (Y-Wing) w/ Twin Laser Turret (26 Points)
Gold Squadron Pilot (Y-Wing) w/ Ion Cannon Turret, BTL-A4 Y-Wing (23 Points)
Green Squadron Pilot (A-Wing) w/ Crack Shot (20 Points)

You've got a sort of comparable setup to the scum list, but different. The K-Wing and Gray Squaddie use their TLT's to bash dudes in the face, the Green Squadron Pilot uses it's dice to help, and, to secure a kill, Crack Shot. The Gold Squaddie introduces some control with damage output, as at Range 2-1 you get the double tap.

And this is without buying anything else. You can drop PS on the K-Wing and maybe do Ordnance, but without Deadeye I don't recommend it.
>>
Speaking of K-wings, I'm planning on getting in to X-wing soon, and I've got two vague rebel lists in mind, and I'm wondering about their viability. First is a K-wing with some sort of large ship, second is some kind of dual-K EXPLOSIONS list
>>
>>46735677
Miranda + VCX-100 got into top 16 at a regional so I mean yeah a K-Wing plus a huge ship is totally viable. A few lists feature K-Wings.
>>
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I finally was able to play an Imperial Assault skirmish entirely with painted figures. I had to borrow two of a friend's Trandoshan Hunters, but my whole list was painted, and because of that the dice were in my favor.
>>
>>46727918
Hey guys, don't mean to bug ya'll, but our X-Wing stream goes live in an hour. Here's a link if anyone is interested. If not, no Biggs. www.twitch.tv grimsquadronttv
>>
I have the two Force and Destiny books that haven't been scanned yet, but I'm also lazy, and hesitant to destroy something so cool looking.

Give me the strength to do what must be done, /swg/
>>
>>46735919
Good on ya
>>
thoughts on this literal clusterfuck KK list?
https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!142:135,126,136,14,139,127,127:-1:25:;141:135,126,34,14,139,127,127:-1:25:&sn=Unnamed%20Squadron
>>
>>46736208
actually, I just thought of an upgrade to make it even dumber
https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!142:135,126,136,14,139,127,127:-1:25:;142:135,126,136,14,166,127,127:-1:25:U.127&sn=Unnamed%20Squadron
>>
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>>46736241
>30 cluster mine tokens
>2 TLT
>8 Cluster missile attacks
>>
>>46736241
>https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!142:135,126,136,14,139,127,127:-1:25:;142:135,126,136,14,166,127,127:-1:25:U.127&sn=Unnamed%20Squadron

If you want to go double K, just take the named ones so you get some extra oomph. If you want to bomb, take 3. A trio of Wardens with prox mines, munitions, autoblaster, Adv SLAM, and bombardiers plus Sabine is quite fun.
>>
>she will never show you the folly of both the light side and the dark side
>>
>>46736724
>she will never find you looking at yuri bdsm in the Jedi Archives
>and then punish you like the little slut you are

jdimsa...
>>
>>46735929
We're live! We're playing some music, we start in 3 minutes
>>
>>46736724
Who wouldn't do what?
>>
>>46736724
Two in the Light, one in the Dark.
>>
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Is there literally any reason for anybody to specialize in Shii Cho? Even Niman has dual saber forms and no glaring weaknesses.

Fuggin useless kiddy form mang.
>>
>>46729987
Strong set up!
>>
>>46735944
Do it. It's Sunday. Instead of zoning out watching TV or watching Youtube, spend that time doing a service to your community.

Some of us are in college or out of work. Some of us live paycheck to paycheck. Some of us don't even play, we just want to imagine ourselves playing with friends that we dont't have.

Finish what they started anon.
>>
>>46736938
Kreia of course
>>
>>46735944
Why destroy something?
>>
>>46736342
Is... Is this good?

I'm thinking of picking up Xwing and can't choose between tie fighter swarm, tie phantoms, or some missile/bomb spamming shit a la B17s or F15s
>>
CasinoGM Here

So...today the gambler lost a shitton of money to a professional gambler, won it back by betting on the Sullustan pilot winning a swoop race in a Flashfury, they hired on the second place winner to legitimize their racing team, the gand tech installed a super illegal disruptor pistol into the wookiee's cybernetic arm, the team heavies leaned on the Miss Galaxy judges to ensure the rodian won, and then they broke into a high-end antique store and stole a holocron.

I think instead of giving them the typical Sith Holocron temptation stuff, it'll be a Jedi Herbalist and healer inside to fuck with their ambitions.
>>
>>46737318
You don't specialize in shii cho. It's the shit you learn before moving on to more advanced stuff.
>>
>>46738078
I dunno. Jedi teaching the lot you just described about drugs seems like a bad idea.
>>
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>>46729797
>>46730639
ur both a faget
ahsuka > rey
>>
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>>46737318
According to the Wook, a Shii-Cho expert's advantage lies in his "randomized and unpredictable" move set. KOTOR 2 also claims that Shii-Cho is a relatively versatile form and a decent fallback in case more specialized styles won't cut it (how much of that is due to game mechanics is debatable).

The Wook also claims that it's a good form for disarming people but then again, lightsaber combat tends to involve disarmament no matter what form you use.
>>
>>46738714
Jedi teaching anything to this lot is a recipe for chaos.

Which is why an inquisitor is going to come sniffing around
>>
>>46739054
I also seem to remember something about Shii-Cho being excellent for defending against multiple attackers, particularly ones the Jedi outclasses. Soresu is much better against a single foe of equal skill, though.
>>
>>46740190
>Soresu is much better against a single foe of equal skill, though.
That's an odd description. Soresu's primary use in most of Legends is countering blasters and providing "maximum defensive coverage." If anything, Soresu should logically be the ideal defensive form against superior numbers.
>>
>>46740294
The Ep III novelization said as much, yeah. Obi-Wan was described as the "eye of the storm" when Grevious had close to the entire Utapau garrison fire on him at once.
>>
>>46740294
>>46740314
Maybe I'm misremembering, then.
>>
>>46737318
>>46739054

In FFG, Shii-Cho Knight is a great spec for tanking and fighting in melee, and generally well rounded for using a Lightsaber. It doesn't have any ranks in reflect, but it has 4 ranks in Parry, Improved Parry, 2 ranks in Second Wind, 2 in Durable, a Toughened, A Grit, a rank in Conditioned and one in Defensive training. It also has the force talent Center of Being.

But, on the offensive side, it has Quick Draw, Natural Blademaster and Sum Djem. It only has two unique talents (for now), but Multiple Opponents boosts you when you engage multiple foes, and Sarlacc Sweep lets you hit multiple targets.

It's the only Lightsaber Form talent tree of the six (Since Juyo/Vaapad doesn't have one, god knows how they'll work that out) which keeps Brawn as the primary characteristic. In essence, it's a power/stamina form which uses broad, powerful sweeping attacks to strike multiple foes up close. The kind of form you develop when you have a weapon with a universal cutting edge. It's also a form which requires no Force Dice to use, even if it has Force Talents, unlike several other forms which add or commit force dice.

A dedicated melee fighter can't go wrong picking up Shii-Cho Knight, but it's not a form necessarily used to fight another focused melee fighter, or engage groups of enemies at range.
>>
>>46731568
Thanks, that's pretty much what I figured. But I wanted other peoples input as well. Character is now made and awaiting an opportunity to win their hearts and minds,
>>
What is your favorite scene involving Vader in canon? I've gotta say, him gliding in on that tie advanced was so God damn sweet. Also, I'm pretty sure he was using the force to guide it in.
>>
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Dooku is best Sith
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>>46742284
I don't know what you're talking about, but this:

https://www.youtube.com/watch?v=igx0nazlpfE
>>
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>>46742293
>that wonderful feeling when she looks at you behind her cloak and you just know she's wondering what the hell you're smoking, because you just said some stupid shit.

Traya is the best sith
Kreia is the best force user.
>>
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>>46737966
Because the only way to do a proper scan is to break the binding with a big thing of shears like this thing.
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>>46742284
I have to be honest, it is hard to top him in his final moments
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>>46743550
>Kreia is the best force user.

Bitch I don't remember her achieving indefinite individuality.
>>
>>46735944
>>46743558
i'm about 99% sure that the good folks of /swg/ would be willing to tolerate a shittier scan so anon doesn't have to destroy his books.
I know I am
>>
Tripping up. I'm the faggot with the Force and Destiny books. I fell asleep, but tomorrow I'm going to kinko's to shear the spines off and get to work. It should take me about a week. Don't expect great quality, but it'll be decent. OCR and bookmarks, of course.
>>
>>46738008
Do yes. Tie fighter swarm is a staple and worth doing. Tie bombers are going to be great. Pick up a phantom some time and play around with it. You don't need more than one unless you're playing a gimicky list.
>>
Is there an easy way to do narrative die in roll20 yet?
>>
what would an Empire alpha-strike/missile spam list look like?
>>
>>46743602
That's just because she has, but she's too neutral to bother interfering with the galaxy over it. the saintly old crone is probably fighting a war in heaven to keep scumbags like quigon and obiwan from haunting the galaxy.
>>
>>46737318
Shii Cho is the best form for fighting against scrubs. While Soresu does block blasters better, it does not urge you to charge forward and make big swings.

If you're up against a regiment of battle droids, and can't pull sufficient force shit to take them out quickly (ala Yoda and Mace), Shii Cho is the best form.
>>
>>46743702
4 bombers with chips, extra munitions, and cluster missiles
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>>46743606
My only other option would be to take pictures of each page with my phone, and that's...

Pic related.
>>
>>46742284
anything in the Tantive IV

the aesthetic of that entire set was top fuckin tier
>>
>>46743742
The quality on that picture, at least, is just fine.
>>
>>46743742
That's fucking fine, just don't make it sideways.
>>
>>46743779
http://strawpoll.me/7404892

I'll leave this up for, like, fourteen hours (that is, until I wake up tomorrow afternoon), then get to work with whichever you guys decide.
>>
>>46743743

I honestly think the opening sequence of the original Star Wars is not only one of the best in the franchise but one of the best in films, period. From the first blasts of William's score to the intro crawl rolling on the screen to the ships swooping in overhead to the rebel soldiers lining in that sterile white 70s-sci-fi-as-fuck corridor to Darth fucking Vader himself materializing through the smoke to survey the carnage; it's just a masterful way to introduce a new universe at full throttle..
>>
>>46743836
>wake up tomorrow afternoon

Thank you based neet for your service.
>>
>>46743890
I actually work from home, because you guys totally care and stuff.
>>
>>46737751
>>46733290
cool, thanks guys.
>>
I've got a few lists for you /swg/, rate them, critique them, improve them or steal them. I doubt any of these are tournament winning lists, but they've been fun to play and do reasonably well on the kitchen table.

The first was just me wanting to do something with the Attani Mindlink.You could also drop the Interceptors for Talonbane with Glitterstim and N'dru with Lone Wolf and Hot Shot Blaster. The Important thing is that you have 4 ships.

https://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v4!s!137:176,-1,-1:-1:-1:;137:176,-1,-1:-1:-1:;107::17:-1:U.144;107::17:-1:U.144;107::17:-1:U.144&sn=Unnamed%20Squadron

https://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v4!s!137:176,-1,-1:-1:-1:;137:176,-1,-1:-1:-1:;135:-1,-1,128:-1:-1:;112:98,-1,113:-1:-1:&sn=Unnamed%20Squadron

The second list I like because of the sheer amount of "Fuck You" The Punisher can dish out, while Soontir Fel does his thing and the two Tie Fighters draw fire and take potshots. Also consider Dropping Guidance chips on the Punisher for Twin Ion Engines Mk. 2 as it improves it's dial substantially and makes it less predictable. I'm also experimenting with replacing Soontir Fel with a Phantom, or the other three ships with a tanky Decimator, but this is the one I like the most so far.

https://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!s!143:36,-1,126,14,14,-1,-1:-1:25:;28:18:5:15:M.1;10::-1:17:;10::-1:17:&sn=Unnamed%20Squadron
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>>46745357
>Also consider Dropping Guidance chips on the Punisher for Twin Ion Engines Mk. 2 as it improves it's dial substantially and makes it less predictable.

Do you consider yourself to have a good mindgame/poker face?
>>
>>46745550
Mostly I start thinking about what maneuver to choose while rolling dice during the combat/clean-up phase so that when the time comes, I can just spin to the maneuver and set them down while my opponent is stuck looking at what they need to do.

But no, not particularly why?
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Surprise.

Doing a batch resize, then compiling, OCR, and bookmarks. Don't know how long the resize will be, but hey, once it's done it'll be about an hour, maybe?
>>
>>46745621
I swear it was the right rotation when I uploaded.
>>
>>46743699
There has been for a long time, but you need to use the API.
>>
Sorry guys. I got tired way sooner than I thought I would. I gotta sleep or something. I don't know. Nexus of Power tomorrow, probably. Here's OCRed, but no bookmarks for Keeping the Peace.

https://mega.nz/#!XItnzJDa!0y5vZIzRXix34W1GRIUlrhC2_iaDGAf8J-9rI2pQreU
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>>46746275
Looks great, thanks anon
>>
So which rpg books are most inline with nuCanon?
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>>46746633
FFG obviously. The older systems all predate the new canon by years, but even then FFG is pretty canon neutral.
>>
>>46746633
none of them
because they don't suck
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>>46743122
In the final episode of rebels s2
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>>46746275
Stats for the Ghost but not the Phantom :(
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>>46746275
>>
Say /swg/, I know this is a pretty controversial question but bare with me
what system would be best to use for old school roleplaying in Star Wars?
I need something that can handle combat nicely as well as narrative, something that have skills like hacking, repairs etc and also different feats for Jedi, Sith, bounty hunters, gunslingers, smugglers etc that will flash out each class and make it distinct.
so what do you guys say?
I thought about using GURPS but I never even looked at that system and I've heard it's not friendly for new GM's/players..
>>
>>46747094
What do you mean by "Old School"?

The thing is, none of the Star Wars RPGs are bad at doing Star Wars. In fact, all of them are quite good at it and are workable systems.

But the FFG systems are pretty great so you should check those out. Look at the PDFs in the OP.
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Would it take much tweaking to use Age of Rebellion for playing as Imperials?
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>>46747225
basically none. Invert the two faction names, come up with a reason why the PCs have so much freedom of equipment and movement (Intelligence Agents or something). Here's an Imperial version of the Duty chart. Done.
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>>46747177
by old school I mean something that's workable to any time period in SW and have deep mechanics for feats, skills and combat, so their would be an obvious progress in your character's ability as you level up, aquire better equipment and experience the world the GM creates without too much restrictions, I know it's a meme to hate d&d on /tg/ but 2nd edition is a decent example.
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>>46747280
Well, Saga/D20 is there, the books are pretty quality and there's quite a few of them.
As a system, it just drives you fucking nuts as a GM- huge prep time, power level goes off the scale around 8-10th level and it doesn't quite have the 'durability' for long campaigns and 'D&D in space' kind of sucks
D6 is the old-school WEG system, I kind of like it and have successfully run long games with it and have some fondness for some parts- but force users whore it up too hard and it throws everything out of skew
FFG, my current favourite as its easy to run, you can run it for long periods of time and its just a nice 'roleplaying' system overall- some warts with vehicles but we got that shit covered
>>
>>46747280
>obvious progress

Yeah don't do FFG (as much as I love it). You will get more little moves and powers but raw power caps out quickly. I would recommend WotC's d20 system, or even just take KOTOR and play it at the table. Both are pretty much 3.5 reskins; would that give you the old school feel?
>>
>>46747340
ok gotcha, so which FFG book should I start with? sorry for being a pleb but I see their are three different FFG games?
>>
>>46747357
>I would recommend WotC's d20 system, or even just take KOTOR and play it at the table. Both are pretty much 3.5 reskins; would that give you the old school feel?
I don't know, that's why I came to you guys.. with your experience would you say it answers the expectations I listed before?
>>
>>46747374
They're all the same game/system, but have different races/classes/gear etc. You want all three if you want to have bounty hunters, soldiers, and jedi in one game (hence FFG's minor reputation for being a bit of a moneygrab).

>>46747404
It's D&D Star Wars. Without commenting on whether or not that's actually a good thing, I'm just saying that that is the closest you will get to D&D Star Wars.

FFG is one of my favourite systems, if not my very favourite, but if you define old school as d20/3.5-ish big level up power gains, loot gathering, and adventuring...FFG is not that.
>>
>>46747444
okay so I should read both the WotC d20 system and FFG books and see what I find more attractive, what do you guys say about GURPS?
>>
>>46747374
Depends entirely on what sort of campaign you want.

Edge of the Empire is for playing as criminals and mercenaries.

Age of Rebellion is for playing as part of the rebellion.

Force and Destiny is for playing as force users.
>>
>>46747374
Ok the 3 books all hang together under the same system.
Edge is somewhat generic, scoundrels, mercs, merchants and all that, Age of Rebellion is military- not necessarily 'Rebels', you can adapt it to any kind of military theme and Force & Destiny is for force users- mostly Jedi

You can mix-match as you want and what PC's want to play, there's some griping about being 3 books (and lots of splat books) but if I'm honest, kind of glad they dedicated the time to give everything a lot of space and detail.
Have a listen to the order66 podcasts, lot of their earlier ones deal with the intro to running this system and there's a few others which I highly recommend you listen to in regards to the ways/running campaigns under it too.
>>
>>46747498
GURPS could do Star Wars just fine, but it's a generic system with no official support for the setting. So you'd either need to trust a fan made supplement, or put together all the racial packages, vehicle stats, and so forth yourself.
>>
>>46747530
>>46747501

thanks for advice
as long as it can be implemented to say kotor era Star Wars and have the mechanics for different classes, skills, feats etc and as I said have them be complex enough for variation and progress as the campaign goes on and the players feel that they're making that progress and getting stronger and better as the quests become bigger and harder, than it's good, that's the sort of campaign I want.

>>46747554
hmm sounds like a lot of work..
someone have a GURPS Star Wars supplement he feels like sharing?
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>>46736241
Terribly vulnerable to arc dodgers. They'll close to Range 1, render your TLT useless and rip those low agility K-Wings up.
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>>46747627
>using fucking GURPS
>not just getting whatever flavour of glorious based FFG you like the look of most and scans for the rest
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>>46736241
they die too quickly to set up a danger zone, heck one might die before even dropping one bomb or shooting. If you want to go bombers use TIE Bombers, Rebels can't into bombs properly without gimping themselves.
>>
>>46748099
Rebels can into bombs or missiles but with named pilots mostly, so you can see what the enemy ship are doing before dropping those bombs. Miranda is currently the best bomber the Rebels have. Miranda, Jake and to a lesser extent Blount are the best missile platforms the Rebels have
>>
Posted above anon's Keeping the Peace to the folders. Cropped pages, added bookmarks, and swapped out the handful of pages that were previously scanned.
>>
What's a good reference spot for Star Wars names? They're odd as fuck things.
>>
>>46749306
Just take a one syllable name, can be real or made up but plausible, than add a two syllable name that sounds believeable e.g, Dev Starlan, Mark Orland, Nom Andross. But none of those are as great as Blunt Thundurr
>>
>>46749306
Roll20's random name generation for new character sheets. Star Wars is literally the only setting it works for.
>>
Friend of mine gave me a Kaiser Rushforth case filled with WoTC's Star Wars and D&D Minis.
The Star Wars ones are all main characters from KoTOR plus ANH... just no cards.
I don't play so I can't use them... anyone (preferably in the EU) interested in maybe a trade?
>>
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Does this squad look good?

I know that Soontir has other "need to have" things, but this is what I have access to in the form of Imperial Aces, Interceptor, Tie Fighter and the TFA Core Set.
>>
Are all three gm screens the same for the three FFG rpgs? They are more of a novelty thing to own yeah?
>>
>>46743550
Avelon pls go and stay go
>>
>>46749856
Main difference is different weapons based on what's in the core books (so minor differences between EotE and AoR; bigger differences between those and FaD) and the image on the player side of the screen. And each screen has a different adventure, and EotE has Nemesis creation tips, AoR has squad/squadron rules, and FaD has lightsaber creation rules.

Screens themselves are of varying usefulness. It'll be especially helpful if you're not super familiar with the system, but long run, you'll still be referencing the Crit table on it, and probably Weapon chart; which you could technically just bookmark the respective tables if you plan to always carry a core book with you to games.

You can get away with not buying one, but it's still got value to it. It's less of a novelty than crit or specialization decks.
>>
>>46749956
Thanks a lot for this man
>>
>>46749568
You can't equip the same modification twice.

Soontir is fine. Autothrusters are great on him, but TC and Shield still adds some durability and makes his offense more reliable.

Kir Kanos is ass. His ability requires him to take a less efficient defensive option and spend it on offense. Howl chained to him is a neat idea, but you're paying a lot of points for that. Just take Carnor Jax and fuck up token-dependent ships. Push the Limit and optional hull/shield is all you need.

Howl is nice, but her ability gets more worth it with more ships. Black Squadron TIEs want Crack Shot. If you have none, just go for cheap Academy pilots for blocking/swarming or take named TIEs like dark curse, backstabber, and mauler.

Also, unless you're playing in premier level tournaments, just proxy. There's so much shit out you really shouldn't be expected to buy everything. Proxy stuff, see what you like, and use that to inform your next buys.
>>
>>46727918

So I took a shining to the one-page planet breakdowns that are common to most FFG books. Consequently, I'm compiling all of the published ones in a single place so that, come game time, I can hand the players an alphabetized stack of them as their "Navcomputer".

Obviously there are gonna be gaps, but I think it is a decent handout.

Is there any interest in me posting that here when I am done? So far I've only done the EotE rulebook, Sons of Fortune, and Beyond the Rim.
>>
>>46750653
>>46749568
Using JUST what you own, I made this

[ IMPERIAL SQUADRON (98 points)
1 • Soontir Fel - Push The Limit - Targeting Computer - Shield Upgrade - Royal Guard TIE (36)
2 • Howlrunner - Swarm Tactics - Shield Upgrade (24)
3 • 'Omega Ace'' - Push The Limit (23)
4 • Epsilon Squadron Pilot (15)
http://x-wing.fabpsb.net/permalink.php?sq=e18m10p6p1f5e7m4p1e58m10e63 ]
e18m10p6p1f5e7m4p1e58m10e63

With only 3 TIE's, and 3 Interceptors, I figured a super mini swarm would work. Howlrunner and the scrub Epsilon fly with Omega Ace.

There's also this

[ IMPERIAL SQUADRON (100 points)
1 • Soontir Fel - Push The Limit - Targeting Computer - Shield Upgrade - Royal Guard TIE (36)
2 • Turr Phennir - Push The Limit - Targeting Computer - Shield Upgrade - Royal Guard TIE (34)
3 • Epsilon Squadron Pilot (15)
4 • Epsilon Squadron Pilot (15)

The Epsilon's serve as blockers for Turr and Soontir to blast dudes to shit.
>>
>>46750782
I'm interested
>>
>>46750653
>>46750793
Thanks for your insight! Reviewing my squadron now
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>>46750782
I did a similar thing for a sci if I made, it's a really near thing to do.
>>
>>46749956
The NPC decks, on the other hand...
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>>46750782
Sounds awesome. Attach as pdf asap pls
>>
>>46750814
>>46751195

Alright. Here it is.

Included is...
>Edge of the Empire
Bespin, Corellia, Fondor, Kessel, Nal Hutta, Ord Mantel, Ryloth, Tatooine

>Sons of Fortune
Corellia, Drall, Selonia, Tralus & Talus, Centerpoint Station, Duro, Nubia, Aurea, Sacorria, Corfai, Froz, Vagran, Xyquine II

>Beyond the Rim
The Wheel, Cholganna, Raxus Prime

>Age of Rebellion
Alderaan, Byss, Chandrila, Dac (Mon Calamari), Hoth, Imperial Center (Coruscant), Sullust, Yavin 4

>Force & Destiny
Cerea, Coruscant, Dagobah, Dorin, Ilum, Moraband (Korriban), Ossus, Weik

>Lords of Nal Hutta
Nal Hutta, Nar Shadaa, Varl, Kintan, Klatooine, Saki, Sriluur, Toydaria, Vodran, Ylesia

>Onslaught on Arda I
Arda I, Jagomir, Ord Radama

>Strongholds of Resistance
Kinyen, Mon Cala (Dac), Sullust, Ord Gimmel, Roche Asteroid Field, Thyferra, Yavin 4

>Chronicles of the Gatekeeper
Moraband, Cato Neimoidia, Arbooine

Duplicates are included because sidebars/text often differs. I did not alphabetize because I figured different people would want theirs organized differently-- so have at it.

File is too large to upload here so below is the Mega.
>https://mega.nz/#!1YRDjJKI
>>
>>46752271

Also realized I included two min-maps from Sons of Fortune and Lords of Nal Hutta. I'll be using them to contextualize the Corellian Sector and Hutt Space respectively. But strictly speaking they need not be included.

Basically I half-assed it, is what I'm copping to.
>>
>>46750653
Looking at Kir Kanos, something struck me about his ability... He just adds an extra hit if you expend his Evade token. The primary reason he's just ass, boils down to his lack of an EPT (for no action economy).

However, he's only 24pts. Give him autothrusters (and no reason to tack anything else on), and he's 26. At that point, his ONLY problem is the lack of action economy. But if you're going to Palp Ace, or run a Tie Shuttle with Fleet Officer, suddenly that shit changes. He can end up with both a focus and an evade, and get some fairly high damage rolls at R2 and 3, for a pretty low cost.

He's no Soontir, or hell not even a Phenir... But he could work out alright in a list running Fleet Officer. Systems Engineer and the shuttle that hands out target locks have that annoying R1 requirement, but Fleet Off had that R2.
>>
hey /swg/ someone happen to have the links posted here for the original trilogy unaltered version?
>>
>>46752926

Like the movies? Why the fuck would we have that on /tg/?
>>
>>46752931
someone posted it a while ago
>>
My jedi PCs, although they specifically said they didnt want a space trucker game, are always keen to fill their cargo hold with legal goods to bring to whatever their current destination is to make some extra credits. How can I throw twists into these sort of scenarios? How bureaucratic is the world of above board cargo hauling? What sort of luck/random chance should I be factoring into if they find a haul or what it is they're carrying etc?
>>
>>46753059

Unless it is something your PC's enjoy doing--and it sounds like they're just being smart and not wasting cargo space--then I wouldn't necessarily try to complicate it too much. Look at "Fly Casual" for a sidebar about the consequences of a Negotiation check when selling bulk goods.

Basically-- give them a timeline. If they get there ahead of schedule, they get more, if they get there late, they get less. If they generate Advantage/Triumph they get more. If they generate Threat/Despair, they get less.
>>
>>46753059
I seem to recall those critters delivered to the Ebon Hawk in either Kotor 1 or 2.
>>
Is mixing characters from different splats not recommended? Could I have a Jedi/rebel/smuggler party?
>>
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>>46728825
I vote FFG. It's a surprisingly intuitive system, with a nice, medium crunch level and just the right level of detail for combat situations. The starter adventure for Edge of the Empire is really fun.
D20 is... well, D20. If you're familiar with that type of system it'll be a breeze, but I was never a huge fan. The main edge I give FFG is that it's easier for you to say, strap on a jetpack to chase after an evil bounty hunter even if you don't have the "jetpack" skill, if you know what I mean.
>>
>>46753181
>Could I have a Jedi/rebel/smuggler party?
For FFG, yes. AoR, FaD, and EotE are all compatible with each other.
>>
>>46753222
Is it a good idea though? Jedi should overpower the other two in many respects right?
>>
>>46752836
For that reason he's quite useful in Epic.
>>
>>46728825
D6 rules are intuitive, accessible, and straightforward, as well as being extremely easy to customize if you feel the need.
>>
>>46753181
Definatly. It may seem that a force sensitive would have an edge because Muh Force, but that guy will be blasted apart by a heavy blaster just the same.

Again, for FFG that is.
>>
>>46753248
Jedi aren't overpowered. Force powers require significant XP investment to get really good, and Jedi tend to be relatively specialized in their roles. Contrast muggles, whose XP could have gone to broadening their skill sets and utility.

Jedi can be absolute monsters in combat, but it's balanced out if you remember not to hand them massive pieces of scenery to Force throw. Plus, Jedi are hampered by the fact that using a lightsaber can and should attract every single Inquisitor and bounty hunter in the sector.
>>
>>46753150
So the PCs should be buying cargo out of their own pockets because they hear there's a buyer at their destination, fly it there and hope to sell at a profit? The way I read it its not so much a "Take this and bring it here" type mission its a "bring me this and maybe ill buy it" sort of gamble
>>
>>46753430
It can be both. Another deal you could do is a boss could give some trusted pcs money to go buy a product at a certain price. They go there, buy it, and get it back within a certain time.

Or it could be the boss gives them product to sell at a certain price, then come back and return with the profits.

If they aren't making a return trip though, it's sort of speculation yeah.
>>
Hmm, quick background question.

I was recently playing through The Force Unleashed 2 (yes, I know) and looking up a bit of background as I haven't really been into SW for years now.

Anyways, Marek aka Starkiller was apparently born 19 BBY, and Force Unleashed was supposedly 3 BBY. And their years are roughly equivalent to ours.

Does this make Marek and Eclipse (she's about the same age, I think) roughly 16-17 years old at the events of TFU? I have trouble seeing them being being much younger than mid-twenties...

Or is this a case of writers putting in numbers before researching?
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>>46743734
What I don't get is, why doesn't everybody just learn all the stuff from all the forms and thereby have a big arsenal of moves to draw from, while also training their physique and force powers in general? Isn't that kind of what MMA does?
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>>46753531
Lots of lightsaber practitioners learn a lot of different bits from different forms, but it's popular to specialise and master one with the benefit of a few others.
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>>46753334
It's the SLA Industries approach. Yeah, Ebbs can bend reality, but they have to dump their XP into those skills. Whereas a human can shoot well, murder shit well with a blade, drive well, dump a bunch of points into mechanics, and have a Detect high enough to notice every detail in a room.
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>>46753475
Yeah normally there is no return, its just sort of a "Hey, we're going to here, can we bring some stuff there for you at the same time?" Sort of pick-up jobs
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>>46753531
Cyn Drallig did that, and Cyn Drallig was a bitch.
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>>46753248
>>46753334
Yeah, I find that a lot of the time the Grey Jedi character I play is looked down upon as some sort of child whenever we're between combat. Aside from having a pretty good vigilance and a somewhat decent charm he has absolutely no useless skills. And we get slicing checks and atmospheric piloting checks and mechanics checks and underworld checks and basically every single kind of damn check all the time-- the other party members don't even look at me anymore. I just have my guy sit there and stroke his beard while he watches them conduct almost every aspect of the business between combat encounters. The GM has tried to put in cool force stuff for me to do on occasion, but it's always unlucky rolls every stupid fucking time.

"You know, this symbol indicates a special ritual the Jedi used to have..."

*roll straight failures with a disadvantage*

"... Ah, but I forget."

And then the three other party members groan and do what they were going to do anyway.
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>>46753480
Yeah, that's weird.

>>46753531
Because that takes a huge amount of time and Jedi have more things to learn than just saber forms.
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>>46753667
Hybrid styles worked well enough for Vader and Legends Luke.
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>>46753764
>Grey Jedi

How so?
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>>46753842
I suppose he's not a member of the long dead Grey Jedi, but rather he's got the same approach as they do: The Force is a natural element of the universe that reacts predictably based on the user's actions-- the Jedi Order and the Sith both being considered as religious nonsense, and the light side and dark side of the force being considered as something more akin to faces of a coin.

That is to say, my character left the Order early in his life and became a wanderer who decided to figure things out on his own.
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>>46754111
>the light side and dark side of the force being considered as something more akin to faces of a coin
>same approach as Grey Jedi
Do your coins come with one great side and one horrible side? Jolee Bindo, the iconic Grey, pretty much abhors the Dark Side despite what the morality slider says. Qui-Gon and the Imperial Knights were also pretty anti-Dark, IIRC.
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>>46754111
If your GM isn't a total moron, you're looking at a very quick trip straight to dark side hell, so I'd suggest unfucking yourself quick
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>>46754383
Honestly, not really for the character. Or rather, I don't feel like he fully sees the effect of the dark side on himself. In-character there are some moments where the rest of the party is made uneasy by my character's behavior. Like, sometimes he'll sense the Inquisitor who's hunting us and just kind of get really excited by her power; or when he is finally let off the leash he'll occasionally have moments of passionate bloodlust that sets everybody's hair on end. That's not without being against the Sith mentality, however. I mean, the character is kind of like-- I dunno, an excersize in what edgelord anti-hero with stupid JeanCo jeans and long black hair become when they aren't faggy little children anymore. He's not just some hotblooded kid with a chip on his shoulder, he's an aging man who's learned to vocalize his problems with the world around him instead of dressing like a faggot and using "..." as an acceptable dialogue choice. He can express that he never liked the Order because so many aspects of their philosophy had little effect on his ability to use the force effectively, while simultaneously deriding the thought-terminating teachings of the Sith. He flirts with the dark side of the force frequently, and everybody except for him can see that it might be a bad thing.

I usually don't go for the kind of turbo-atheist character, or honestly any sort of magic user in other settings but this character has over the last year or so become one of my favorites and I really enjoy some of the humor and philosophizing that we've had with him. Functionally, he's practically useless outside of combat, but for actual role-play it's one of the most fun characters I've had.
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>>46753430

I'll go into detail because I think this stuff is interesting. There are essentially two options;

>Option 1: PC's are buyers
Players buy out of pocket. They compare Rarity of the cargo at the pickup location and the location of sale. If the Rarity of the cargo is +2 at the location of sale, its base value is x2. If it is +3, x3 etc. Once the PC's get there, they make a Negotiation check; if they have at least one uncanceled Success they sell it for 1/4 its value. If they get 2 Success, 1/2 value. If they get 3 Success, 3/4 value.

This is the most straightforward way to trade and what your PC's are most likely to do. I'd use Advantage to give them a lasting relationship (Boost die on further Negotiation checks down the line) or discounts if they later buy from that merchant.

>Option 2: PC's are shippers
Here, the PC's are hired by someone to merely move cargo. They would get a contract which specified how long it will take to get there and what their fee is. Their fee is generally a percentage of the cargo's value, modified by Rarity. If the cargo is Rarity 1, their fee is 1%. If the Cargo is Rarity 2, their fee is 2%. Anything Rarity 4+ I'd use the table from Sons of Fortune (4-5, 5%, 6-7, 10%, 8-9, 25%, 10, 30%). In this case the Negotiation check adds points of percentage to their fee rather than manipulating the base value of the cargo itself; getting it earlier gives them bonuses etc.

Option 2 is also how smuggling works, more or less (though with larger percentages and different factors).
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>>46754483
We're all pretty sure at this point that he's going to die in the end.
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>>46752271
What's the decryption key? Apologies if you posted it already and I'm just blind
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>>46754111

>the light side and dark side of the force being considered as something more akin to faces of a coin

"Well, see, it is like a coin. Those guys who talk about having stability in the galaxy so that civilization can flourish and people can enjoy peace? They're basically the same as the sociopathic monsters who want to rape and pillage as much of the galaxy as they can because the only moral imperative they recognize is their own."
"Okay, well, one side of the coin seems hugely preferential. And, like, just better for everyone involved."
"No, but they're the same coin so we should tread a path between light and dark. A gray path."
"But what if we just want what's best for everyone, a sense of internal peace, and you know, not having to contend with assholes who believe might makes right?"
"No, but the middle path is better."
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>>46752271
>>46754661

I'm an utter moron and forgot to include it, sorry.

https://mega.nz/#!1YRDjJKI!97hHyviWAvgO5WByVeEQJNatz-U6_NtpDgSEMdzqQTA
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The Jedi being monastic was stupid. You can be a righteous warrior order without having to be monks. The big beef a lot of grey Jedi have with the Order is the monastic shit.
Monasticism has never worked well when the monks were forced to be monkish throughout their entire lives.
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What if you just want to be a genuinely good guy that recognizes the importance of the entire emotional spectrum and uses it all in his force usage, but also, you know, recognizes the rights of the people to self govern.
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What happens to sith when they die?
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>>46753181
This is literally my group at the moment: a rogue Inquisitor acolyte (Jedi Mystic/Makashi Duelist), a Rebel agent (Infiltrator/Scout), and a disgraced Kuat starship engineer (Technician/Outlaw Tech). The Rebel flies the ship, talks to people, and knows her way around the Outer Rim; the Inquisitor knows how to handle herself in a fight and has a little training with the Force; and the Engineer keeps the ship in the air, slices databases and security when they need it, and maintains all their equipment.

They're 4 sessions through my 20ish session campaign and there's been really no complaints of "balance" or "nerf plz", and I don't expect that will change even when the runaway Inquisitor gets her lightsaber and puts more points in Force abilities, since by then the Rebel will probably be a starfighter ace and the technician will have several other mechanical specializations under his belt.

In FFG Star Wars everyone pretty much goes for their own thing rather than competing with each other to see who can murderhobo the hardest. I vastly prefer it to Saga.
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>>46754772

Then you're probably a Jedi, honestly.
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>>46754749
You are a saint, thank you!
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>>46754759
>>46754772
Basically these
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>>46754772
Welcome to the Legends NJO (when it's under a competent writer).
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>>46754603

Here's a Google Doc I'm using in an upcoming game. It collates a lot of information that you've described with small, minor omissions.

>https://docs.google.com/document/d/1of3SPZ8PvB7mLooGsT-P-dQBaXGozc8YCxIvg2lFBao/edit?usp=sharing
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>>46754772
Then you're Jedi who doesn't belong to the OJO.
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>>46754759
My personal headcanon is that the Jedi used to be more about teaching Jedi to understand and accept their emotions in order to better control them, rather than hitting them over the head with "CONCEAL DON'T FEEL", but then they realized that most of the Sith were coming from the tiny percentage of Jedi who just weren't cut out to reign in their feelings and so switched to the more hardline doctrine. The Sith switch to the Rule of Two, the Jedi take that as "proof" that stricter teachings worked, and then a thousand years later it backfires on them with Anakin--who might have never turned to the dark side if someone had taught him how to actually handle his emotions instead of ordering him to throw them out the window.
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>>46754772
As long as you understand that using the force under negative emotion is objectively bad, you're still a light sider, just not a member of the Jedi order
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Okay, now what if you believe emotional reactions lead to suffering, and that to end suffering you must forcefully balance the universe through tyranny and murder. You don't hate anyone, and you force yourself to not feel anger, but you've come to the inescapable conclusion that you need to rule the universe to end emotion and therefore suffering?
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>>46754956
That's not too far from the old canon, except that they'd only been at it full-bore for a century, not a millennium. Basically, the OJO was on the decline alongside the old republic, so they decided to double down on the whole monasticism thing and then double down AGAIN AND AGAIN until we got the wreck that was the prequel era OJO
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>>46755008
Stone cold dark side all the way. It's not JUST about bad emotions and intentions, in fact it's far more about actions than anything else
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>>46755008

Then you're an incoherent bad guy written as a strawman on a Chinese cartoon website.
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>>46754959
Is it, though? Wouldn't it just enhance the the portions of the force that relied on those emotions? Like, wouldn't light side force manifestations be best practiced in a state of tranquility while dark side manifestations be better served by passion?
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>>46754959
Why? If Luke had used angry force lightning to kill the palpatine instead of vader throwing him over a random bottomless pit, would it have been tragic or heroic?
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>>46755131

If he had used angry Force lightning he would have at least dipped into and likely begun to allow the intrusive corruption of the Dark Side into his soul.

In terms of narrative, it would have made his victory bittersweet (Palpatine would have had the moral victory by getting Luke to stoop to his level).
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>>46755131
>the palpatine
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>>46755242
>the Sheev
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>>46753794
... just realized this means a 16 year old was in charge of a fighter squadron (Bombing of Callos).

Doesn't SW have a billion loremonkeys?
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>>46755242
From what I understand, palpatine is more of a species than an individual in legends, so I use the to refer to that particular one.

>>46755241
Are force powers used in intense emotional states inherently corrupting?
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>>46755106

The distinction that Star Wars fiction often (poorly, it seems) attempts to make is the distinction between "ends justify means" and "means always matter".

In real life, it doesn't matter if you are shooting someone in the head because in a dispassionate analysis their death is necessary to serve an objectively greater good, or if you're shooting them in the head because you're angry and you want them dead.

In Star Wars, shooting someone in the head because you're angry and you want them dead is an inherently selfish act that strengthens a cosmological Force which feeds and is fed by such acts.

Thematically, Star Wars fiction often tries to make the argument that intentions are deeply important on a personal scale if not a galactic one. That giving into the base emotional urge "do the thing because you want it done" is not a good thing and that you should strive for a Zen-like clarity.
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>>46755306
What if you are both really angry, but have also previously dispassionately determined that the guy had to die, which is the only reason you let yourself feel angry in the first place?
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>>46755106
>>46755131
look, here's a chart of How Light And Dark Works, hopefully you'll understand
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>>46755295

>Are Force powers used in intense emotional states inherently corrupting?

I'd say that yes, much of Star Wars fiction portrays it as such. Because, inevitably, Star Wars fiction is as invested in WHY you are doing the thing as much as the practical consequences of the thing being done. When you do something, it should not be because you want it done-- you may want it done, but the Jedi's argument is that your desire is necessarily and constantly secondary to an emotionless and dispassionate 'should it be done'.
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>>46755344

Try asking a cogent hypothetical.
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>>46754603
What determines the rarity of a given item at a specific location? Just whatever the GM thinks the value difference would be?
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>>46755345
So clearly the trick to being grey is to do good actions, convince yourself that the intentions are "good", and end up with a bad outcome.
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>>46755376
A jedi, whose mother was killed long ago discovers the killer. He discovers the killer is sheeve and has proof now of a galactic conspiracy. He dispassionately brings his case before the Jedi counsel, and they approve an assassination mission, using the exact same dispassioned reasoning he used to reach the same conclusion: Sheev had to die. Due to short hands at the temple, he is the only one who can go on the mission. He goes, and believes his suppressed fury might give him a chance his Jedi training couldn't. He keeps his head level for now.

During the mission, he battles sheev to a standstill. He senses an opening however, to force lightning. He unleashes all of his penny up fury over his mother's death into the lightning, and kills sheeve.

In this scenario, basically every decision, including the decision to potentially use anger powered force powers was made under dispassioned reasoning, and for the good of the galaxy. Was it dark sided or evil what he did?
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>>46755538
>Was it dark sided or evil what he did?
yes, it is. that is EXACTLY how falling to the dark side works. the mission is a success but the man's soul is collateral damage. not much of a victory at all, really
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>>46755295
>palpatine is more of a species than an individual in legends
>species
What? No, Palpatine was a family line. There was Emperor Palpatine; his dad, Cosinga; the aforementioned clones that served as backup bodies for the Emperor's soul; and Ken Palpatine, Jedi Prince.
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>>46755538
Did he also say "Nothing personnel... kid..." While turning off his lightsaber afterwards?


(It's not that easy to turn off emotions for normal people bro, you might be a sociopath.)
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>>46755609
That's what old Jedi train to do their entire lives is it not?
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>>46755605
>aforementioned
I really fucking need to proofread to see if I mentioned clones beforehand. Yeah, Palps had a bunch of backup clones for bodysurfing purposes. It was a really silly plot.
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File: LamdaShuttle-components.png (230 KB, 600x323) Image search: [Google]
LamdaShuttle-components.png
230 KB, 600x323
The Lambda shuttle seems like a really cool tactical choice for a squadron. How does it function in combat? The first impression looks like it's a great piece for having around to clear up actions for other ships by dropping and switching around target locks and such.
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