[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
/srg/ - Shadowrun General
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 255
Thread images: 24
Connecting to JackPoint VPN...
...Identity Spoofed
...Encryption Keys Generated
...Connected to Onion Routers
>>>Login: XXXXXXXXXXXXXX
>>>Enter Passcode: XXXXXXXXXXXXXX
...Biometric Scan Confirmed
Connected to < ERROR: NODE UNKNOWN >


>Pastebin:http://pastebin.com/SsWTY7qr
>Chummer 5:https://github.com/chummer5a/chummer5a/releases
>Issue tracker:https://github.com/chummer5a/chummer5a/issues/

That hour of the session dedicated to the decker Edition
Last thread: >>46694013
>>
Dead game.
Dead thread.
>>
Are the Firewatch books any good?
>>
File: DunkMoTron.jpg (35 KB, 500x500) Image search: [Google]
DunkMoTron.jpg
35 KB, 500x500
>>46724295
Just spent the last 2.5 hours doing matrix stuff, mostly because we haven't had a decker until now. I like it, got a ton of useful data.
>>
File: 1447035546505.jpg (133 KB, 736x981) Image search: [Google]
1447035546505.jpg
133 KB, 736x981
>>46724295
Honestly, you have to have a decker that's on top of their shit, knows what they want to do, and knows the rules. And you have to know the rules. Looking up certain rules can take up a lot of the time. Cheat sheets are very useful here.

Though it does depend on the edition. From my experience with 5th edition, it's not too bad, but the decker hasn't tried to pull too much, and the GM has good control of it. It doesn't seem like much more time than the mage doing mage things or anything like that. Honestly, I think long decking sessions should be reserved for certain occasions, like long jaunts into the astral planes. Not everything should be matrix-centric, but neither should it ignore the matrix. I've played 4th edition too, but I don't remember much about decking then. It was never coffee break long, I know that.

3rd edition is an entire other can of worms. Fortunately I've never had to deal with that. My GM for that just gives us a guy who does it instead.
>>
>>46724617

More like dead hour. It's almost 10 AM, nobody sane is awake this early (or late, in my case)
>>
File: haha, time for Slamm-O!.jpg (144 KB, 1057x825) Image search: [Google]
haha, time for Slamm-O!.jpg
144 KB, 1057x825
So I'm running the 4e Ghost Cartels campaign and begin to suspect my party is even more morally bankrupt than the adventure assumes. Should I just run with the blackest of hats or maybe try and prick at their consciences a bit?
>>
>>46724295

> Be the getaway driver
> In an A zone wrecking shit because my party is as subtle as a drunk muderhobo
> Already dealing with one security team with 2 High Response Teams coming
> Goddammit
> Troll comes staggering out carrying a large safe
> Fuck no that extra weight ain't coming in my car
> Me: 'Drop the safe and get in buddy'
> Anon: 'No think of the loot!'
> Me: 'No we got response teams up our ass, drop it and get in now'
> Anon: 'Don't worry if its a hassle I'll dump it out.'
> Me: 'You have two choices: drop the safe and get in, or I'ma drive off.'
> Anon: 'but da loot-'
> I drive off. Anon nearly gets captured and escapes to a new extraction point where I pick him up partly really lucky rolls and burning an edge point and the DM not chasing us.
> Anon feels betrayed
> 'Dude, listen to the fucking getaway driver'

The DM later tells us the safe was empty.
>>
File: wince.gif (999 KB, 500x281) Image search: [Google]
wince.gif
999 KB, 500x281
>>46725115
>>
>>46725115

Don't feel sorry even for a second, you did the right thing.
>>
>>46725115
>high response team
Dear, I think it's high threat response.
>>
>>46725369
>Hardcorp tacsuit wannabes bust through the window
>"dude that was sick as SHIT"
>"alright freeze mother fuckers"
>"oh shit i cant get up"
>"hahaha"
and itll all work out because my character would be high as shit too while the rest of the group does the thing
>>
>>46725556

>cue shadowrunners and a bunch of law enforcement blokes passing blunts along in a ring and just laughing their asses off at the absurdity of the whole situation
>>
>>46725369
They're just really concerned about people hurting themselves with substance abuse.
>>
Bit of an oddball question, but what are some good out-of-combat roles to take if one is mostly focused on being muscle or heavy weapons?

Engineering/Armory seems like the right thing, but not entirely sure.
>>
Guys. If you need a distraction, get an MGL-12 and tear gas/neuro stun grenades then do semi-auto burst. It's fucking hilarious. Highly recommend it.

>>46725671
So I don't actually know if I understood your question correctly, but here's my answer.

Depends on the character, really. Playing a muscle that can actually be a medic is frigging awesome. Being a medic that can carry a troll when he's wounded is literally never a bad thing.

If he had some instruction, he could teach people how to use guns on the side.

Aside from that, being a bodyguard, bounty hunter, arms dealer, bouncer, whatever the hell that can involve being big and imposing and guns.

If you really want something off the beaten path? Run a paintball course using real guns and capsule paint bullets.
>>
>>46725671
This depends on what kind of muscle you are, but really anything you want. The out of combat roles are notable in that they are infact unrelated to combat ones. I'd avoid decker simply because those tend to have things to do in combat. But otherwise sky is the limit.
>>
>>46725671

Armourer makes sense, your gun guy would know how to take care of his weapons.

Like the others said, it's your character. What kind of a guy is he, what makes him tick?

Stop thinking about what's useful, because that's min-maxing territory. Pick what you think would make sense for the character you're playing.
>>
>>46725872
Instruction might make for an interesting character type, and medic is always super useful, I can see that.

>>46726179
Well, the character uses really big guns mostly, and is a really big damage sponge, but I'm just trying to find things that'll be useful out of combat, instead of being basically nothing outside of "I pull trigger, everything in front of me dies"

>>46726247
Mechanic kinda guy, loves tinkering a lot. Bit of a softy, but spends most of his spare time working on machines and shit
>>
>>46726763
>Mechanic kinda guy, loves tinkering a lot. Bit of a softy, but spends most of his spare time working on machines and shit

Well there you have it. Mechanic, armourer, possibly hardware. How many skillpoints do you have available?
>>
>>46726771
Only 22, although I'm debating on whether or not I should switch the Attributes with Skills
>>
>>46726824

Generally I'd say Attributes, as they influece more than one thing while skills let you specialise in doing something specific.

So raising LOG by one is hell of a lot better than raising a mechanic skill, or even skill group, by one.
>>
>>46726824
Don't.

It is a lot easier to a acquire skills after character creation than boosting natural attributes further.

Very high skill points is only warranted for dedicate skill monkeys.
>>
>>46726845
>>46726847
Alright, thanks for clearing that up. Guessing I should focus on individual skills instead of skill groups, then?
>>
>>46726879

If you plan to use all skills in a skill group, it's more efficient to buy points in the group karma-wise, but you won't have enough karma to buy skills anyway in priority generation.

Just pick whatever skills you deem most important. You're playing muscle, so automatics (substitute for others if you need to use them), melee skill and perception would cost you (preferably) 18 skillpoints. Spend the rest on something you want, and buy a couple of skills to rank 1-2 with karma.
>>
>>46726922
You can't specialize that way, though.
>>
>>46727060

Specialising is for retards who don't have 9 bod 9 str.
>>
Does body sculpt count as facial sculpt or do I need to get both for a social infiltrator/face?
>>
File: CyberCorpAndPunk.jpg (92 KB, 736x1000) Image search: [Google]
CyberCorpAndPunk.jpg
92 KB, 736x1000
Hey, can I use the Program Carrier Cyberdeck Module to save money buying a high level Agent Program for my deck?

It says the price of the program is included in the text, so.... maybe?

Can I use this to bypass the (only up to lvl 12 availability) to get a lvl 6 agent?
>>
>>46727201
Theoretically? Yes.
Practically? Good luck with another that guy story.
>>
>>46727201
I'm pretty sure agents are too complicated to live in program carriers.
>>
>>46727201
Nope. An Agent is strictly speaking not a cyberprogram but its own 'class' of electronic gimmick.
>>
Goddamn it's so annoying how awakened characters only get 26k nuyen to spend and IDs take 15k+ off of it straight away. Add in living costs and other necessities and you get barely 5k to spend.
>>
>>46727489
Take the barest-minimum at chargen. Nuyen is the easiest resource to come by once in action.
>>
>>46727568

But all the gear you can buy at chargen might not. Especially not having throwaway SINs and commlinks might really bite you in the arse later on.

On another note, Imp Reflexes 3 or Imp Reflexes 2 and Body Skulpt for an infiltrator who wants to not suck at combat?

I'm leaning towards Body skulpt, since it might make a greater difference to gameplay than extra initiative, and after initiating once I'll have my 4d6 ini dice.
>>
Do people know if you're assensing them?
>>
>>46727583
>Body Sculpt

Are you the Face? If yes, yes; if no, take something else.
>>
>>46727635

Why specifically for the face? I imagine it would be useful to everyone.
>>
>>46724617
>Dead game.
why are you so meeeeaaaan
>>
Looks at him, "This chummer doesn't seem that tough." Sets up 2nd Ed Shadowrun Barret M121 HSR sniper rifle with tripod line up shot at a distance take it 14D damage dealt in one shot. Looks at all the splattered gore left "I've fought ghouls with more bite than this chummer"
>>
>>46727646
>>46727635

Actually, wouldn't it be MORE useful for everyone who isn't the face? Since if you got some serious heat coming your way, being able to disguise yourself to look like nothing like who you really are would be extremely helpful. The face could just bluff his way out of trouble, but without investing a fair amount in social skills and charisma, you'd be fucked if you even tried.
>>
>>46727646
>I imagine it would be useful to everyone.

Not really. Ultimately, all it does is change your visual appearance, a mundane disguise kit (or just wearing a mask and thick clothes) will do in most situations.

The guy doing the talking will find that power useful to mislead anyone he cons before or after the run.

>>46727717
No, it really wouldn't. If you have serious heat coming your way, whatever is after you will have more to track you and ascertain who you are than just your general appearance. Because they are well aware outward appearance is easy to change in the Sixth World, even for a mundane.
>>
>>46727623
Anything that can astrally percieve and is busy doing so when you assense them can spot you back.

Otherwise, nope.
>>
>>46727746

It does only change your visual appearance, but it can actually increase body mass and alter height. Make you look like a completely different metatype.

And if it's summer, you're going to attract a lot of attention if you wear thick clothes.

>No, it really wouldn't. If you have serious heat coming your way, whatever is after you will have more to track you and ascertain who you are than just your general appearance. Because they are well aware outward appearance is easy to change in the Sixth World, even for a mundane.

Sure, but it's an added layer of security. And unless they assessed your aura or have a link to you, you're basically invisible with body sculpt. And even if they knew what your aura looked like, you're still going to be very hard to track since most people are not awakened (awoken?) and so cannot assense your ass.
>>
Quick question-
Can I fit an effective flamethrower in a bionic arm?
What if I use MOST of the torso as fuel storage?
>>
>>46727799
All that can be done by mundane means and is absolutely not worth one full power point. Unless it's your primary job and you really need to switch very often between appearances, and even then. Purely mechanically, you get the same advantage from Facial Sculpt (2) for half the price. Body Sculpt as a power is overcosted.
>>
>>46727873
No clue on my end, but it'd be an effective way to end up super dead from a misplaced bullet.
>>
>>46727931

It might be a bit expensive for the benefit, sure, but I think it would be really useful for a character with a Wanted quality. Also, why 2 points in facial sculpt?

Also considering going all the way with melanin-, keratin- and voice control. Well, maybe skipping keratin control, because if anything is overpriced, it's that.
>>
>>46727768
>Anything that can astrally percieve and is busy doing so when you assense them can spot you back.

So basically every time you assense an awakened individual, they're going to know?

Or only if they're actively assensing you while you do it?

So in which of cases would a character know he's being assensed; if he is:

A) Not actively perceiving, not looking at you
B) Not actively perceiving, actively looking at you in meatspace
C) Actively perceiving, not actively assensing you
D) Actively perceiving, actively assensing you
>>
>>46727873

Only if they are actively assensing themselves at that moment and not focussing on something else.

D) will realize it (the same as you will realize that someone is looking at you if you look at them in meatspace), C) might realize it.

A) is shit out of luck, and B) might guess you're assensing him only if he's familiar with mages. And even then it's just an educated guess.
>>
>>46728008
>So basically every time you assense an awakened individual, they're going to know?
Not in so many words, but they will know you're astrally perceiving, or that you started doing so while looking at them. If they're also looking.
>>
>>46728067
>>46728121

It's the same character in all of the cases, he's capable of astral perception, but not necessarily actively using it at the moment.

But I'm assuming it's D) Definitely, C) Maybe, B) Probably not and A) No.

>but they will know you're astrally perceiving

Really? I thought that someone wouldn't know just by looking at you that you're astrally perceiving, even if you looked at them. And Assensing would be something like peering into their soul, so they might be more aware of you if you did that.
>>
File: 1432698529483.jpg (414 KB, 1125x1000) Image search: [Google]
1432698529483.jpg
414 KB, 1125x1000
>>46724940
Who are the other two in that picture supposed to be?
>>
>>46728398
Nadja Daviar and the real Hans Brackhaus, IIRC.
>>
>>46728470
I'm pretty sure the real Hans Brackhaus is a giant lizard.
>>
>>46728617
According to some sources, yes. According to others, there is (was) a real human Hans Brackhaus and Lofwyr merely 'borrows' the identity himself.
>>
>>46729179
That does sound like a Dragon move to do.. pick a fake identity that's an existing one, that way you can both account for your real self showing up in one place while the other guy shows up somewhere else. Or if someone tries to scrub you, they'll go after the other guy.
>>
>>46724940
Do they have any moral qualms or issues that are personal, either via flaws or backstory? Maybe contacts? Because that's probably going to be the only conscience pricking you'll get out of them.
>>
Hey guys, I'm a newbie player here, so please bear with me.

So I want to try starting to be a sneaky motherfucker. In our last sessions we had a scrap with a hostage rescue team that really fucked us up.

I'm an Adept. I already have traceless walk, a stealth pool of 12 or something, and I got locksmith. Any gear/skill recommendations that I could use? I also get that planning this stuff out is really useful, so I'm gonna have to start doing that.
>>
>>46730430
Most if not all of Breaking and Entering Gear is extremely useful. You might find area or directional jammers useful. Do you guys have a dedicated Decker, or do you have to hire a freelancer?
>>
>>46730430
Assense the shit out of anywhere you want to go before entering, keeping an eye out for any Spirits guarding the place.
>>
>>46730430
Get your decker to control the cameras so you aren't spotted. And any motion sensors, ect. Having chameleon clothing, forget exactly what it's called, but the stuff that changes color to the background helps. If you can obtain ruthenium polymer stuff, that's really good, though super hard to get. Auto picks and mag lock picks are also good.
>>
>>46730491
We got a freelancer NPC. I have a couple of the B&E stuff, like a crowbar, a toolkit for lockpicking, and a couple of other things.

>>46730574
Isn't Assensing just reading people's aura? I thought astral perception was the one where you find people in other rooms.

>>46732720
Sounds good, thanks.
>>
>>46732751
AFAIK you need astral perception to even see auras.
>>
>>46732751
>Isn't Assensing just reading people's aura? I thought astral perception was the one where you find people in other rooms.

Assensing is the skill that allow you to unscramble and make sense of the jumble you 'see' when astrally percieving. It is used both to detect the presence and get more info about living being's auras.
>>
>>46732751
You are going to want a Rating 6 Autopicker and a Rating 4 Sequencer in addition to the set of lockpicks and crowbar. You did buy lockpicks and not a locksmith toolkit right?
>>
>>46732925
whoops.
>>
>>46733469
It's an easy mistake to make. Remember, the Toolkit/Shop/Facility items are for build and repair tests.
>>
>>46733469
If you want to take the locksmith kit and the autopicker in public, consider getting a fake business license for being a locksmith.
>>
Is the new Seattle Box Set up in the mediafire yet?
>>
File: 1439197779101.jpg (56 KB, 566x799) Image search: [Google]
1439197779101.jpg
56 KB, 566x799
>>46734796
Don't know
https://mega.nz/#!c9FFlSxQ!78QC-P-5PVXyIMBSBwQHPuBPcTliZ7QscLFVlOjakFQ
>>
>>46729377
I've read somewhere that Lofwyr hires a team of bodyguards to all undergo cosmetic surgery and use a "Hans Brackhaus" P-soft so he can be in multiple places at once.
>>
File: 1440662111523.png (752 KB, 907x881) Image search: [Google]
1440662111523.png
752 KB, 907x881
>>46735007
Why bodyguards? Surely it would be better to make a bunch of SK Johnsons do it so that they could be productive while they are out being visible.
>>
>>46735007

>implying they aren't all drake-cyberzombies

Do you even goldensnout bro?
>>
>>46735037
Because P-soft is not something you want inside the head of your skilled agents.
>>
>>46732751
Without Astral Perception you can't do anything with the Astral, since you aren't a mage.

Facial sculpt is fairly useful if you want to avoid being recognised at any time, hang time for more splinter cell shenanigans, flexibility, nimble fingers etc. all help you out a fair bit to do your job.
>>
>>46735044
Cyberzombies are unreliable and they have a tendency to go crazy and kill themselves, or people you don't really want them to kill. Also, they're expensive.
>>
>>46735037
Using expendable bodyguards has a benefit for being a very good way to mindfuck your enemies into thinking you might be immortal, especially if you are willing to spend the pocket change amount of money (for the owner of a megacorp or a dragon) to disappear the body of your stand-in shortly after his death. The Runner(s) who take him down suddenly finding there's zero trace of the guy they just killed.. and now he's back on his feet a day later, and looking for them? That'll fuck with some peoples' heads.
>>
>>46728160
You ignored the last sentence. They'll know if they are also looking
>>
>>46736753

Man your text formatting sucks. You're trying to mislead me on purpose aren't you?
>>
>>46736802
I didn't fuckin' write it, I just read the whole thing
>>
>>46736827

Well you suck anyway.
>>
Is there any chance for a pilot AI in an anthroform drone beating an equally karma'd street sam or adept in a sword fight?

I am considering a fast melee robutt, but I don't want to be an anchor around the group's neck for being shittier than all alternatives.
>>
>start off a game being the party face
>realize I just want to play a moralfag pacifist Kenshiro with the strength to punch guns into pieces

Thank God Latent Awakening exists and Dms can be nice to rookies. Now I get to eventually be a punching face.

[Spoiler]adepts are probably the first magic class to interest me ever aside from the occasional 3.5 Paladin playthrough. Shit is cool as hell in this setting, yo[/spoiler]
>>
>>46736840
>>
>>46736858
No, the drone is too flimsy.
>>
>>46736858
then you'll need to make a few adjustments to your approach. (although it is an interesting idea)

I would personally suggest that you minor in drone control of some sort. Flying pistols (armed mini drones) might be a good place to start; also consider various spy based concepts such as detachable eyeballs and hands for scouting. finally when possible, pick up a gecko module so you can also double as an infiltrator. in this way you won't have to keep up with the street sams and you'll still be useful.
plus you'll have the ability to charge into melee and still keep shooting things from afar.
>>
>>46736984
yeah, I thought as much.
shit.
>>
>>46736907
>a punching face

Isn't the commonly known as a headbutt?
>>
>>46736858

I preferred the AI Hatsune Miku idea. Do that instead.
>>
>>46737065
honestly, the one I was planning to make was an escaped neo-saltybet AI
>>46737021
I suppose the drones can do infiltration a lot better, though.

That and getting shipped a drone in a box is a lot less suspicious than a troll in a box.
>>
>>46737065
I wonder if I should repost my Miku ESP idea sometime.
>>
>>46737107
I was personally thinking you could make the drone troll sized (increased body + augmentations to frame). this would have the added benefit of literally tripling your storage space for drones and weapons.
also make the hands modular so they could pop off and do other useful things. bear in mind being troll hands they should inherently possess the strength to choke somebody to death. plus with the hands being removable, you could put blades behind said hands so that your not disarmed when the hands are running around.

now with this version the gecko module becomes extremely important. people don't look at trolls quite as closely as they do troll sized combat drones.
>>
>>46737236
see, with troll-sided robutts, you have to make a decision.
Do you want to work from a construction bot and make it more agile, or do you want to work from the bodyguard bot and make it bigger?
>>
So I'm being a decker for the first time and had a few questions.

Bought a CIY-720 w/ Program Carrier: Virtual Machine. This allows me 2 programs on top of the 4 for the deck, right?

Also, from what I read, you can use multiple versions of Configurator on your deck to have different configs. So you could start up a defensive Configurator with a high Firewall stat and a few programs. It would take some actions to load and config but does that sound right?

For general sneaking, this is the config I was planning on using:
Smoke and Mirrors, Sneak, Exploit, Stealth, Wrapper, plus maybe Agent to check for marks.

For defense, I was planning on using Armor, Biofeedback Filter, Encryption, Guard, Shell.

For offense (Hack on the Fly) I was planning on using Biofeedback, Decryption, Hammer, Exploit, Mugger

Would those be good programs to run in those situations?
>>
>>46737360
>Bought a CIY-720 w/ Program Carrier: Virtual Machine. This allows me 2 programs on top of the 4 for the deck, right?
You'd be better off taking Program Carrier for something you always want to use, like Encryption or Stealth, then loading Virtual Machine when you need it / the extra damage isn't going to be a problem.
>>
>>46737279
go with the construction bot and make it faster. bodyguard bots are only going to be owned by extremely wealthy individuals who don't trust people. their parts and maintenance would inherently be handled by a specialist with parts built custom for the unit. even if its a generic model the parts would still be difficult to acquire without already owning the infrastructure to make them.

the construction model on the other hand would be owned by literally construction companies. they would make their units reasonably simple and damned near unbreakable. plus if a part breaks, they'd want the ability to make repairs without requiring a specialist degree that usually caters to billionaires. in other words, the parts are easy to acquire.

in case you haven't noticed, we're literally talking transformers levels of resilience here. instead of a troll, the frame could easily be a car with an alternative form.

And I don't care how ridiculous the transformer idea is, I'm going to figure out how to do it in game.
>>
>>46737493
I feel like maybe I should switch out the swords for like, some kind of heavy construction weapon.

I wonder what the combat stats on jaws of life are.
>>
>>46737360
You can only have one copy of a program on your deck, so most have their Configurators set to combat (High Attack and Firewall, Low Sleaze, with Programs to support the put everything down quick mindset)

Yes the program carrier with Virtual Machine grants an extra 2 program slots, but you also are subject to the Virtual Machine's negative points as well.

You don't really need an agent it is just another target for Patrol IC to find. Switch it out for Fly on the Wall and grab Blackout to use as a replacement for Biofeedback for most situations.
>>
Watched Hardcore Henry on Thursday. [Spoiler]Perfect for a Prime Runner Shadowrun vs Evo, where a Russian Awakened CEO has found a way to create the perfect cyberzombie army. Plus a South African scientist with an army of Bunraku personalities meant for fucking hookers and snorting Novacoke to a British SAS commando[/spoiler]
>>
>>46737535
>>46737493
oh, I should also mention that the book-mentioned construction bots are largely throwbacks due to their age and how most people use trolls instead of troll sized construction bots these days.
>>
>>46737360
on a scale from one to pissing off Lofwyr, PC with Virtual Machine is a good 7.
You need config action to activate a configurator. If it isn't already loaded you'd need 2 free actions.

There usually is merit in 3 setups: Sleaze, Attack and FIrewall.

Hack on the Fly is worse option for what you refer to offense than brute force. Also there is no good reason not to have agent running if it's at least rating 4.

Otherwise it's a decent plan.
>>
>>46737574
The "construction" weapon would certainly make for a fitting adaptation.

as for the availability of parts due to being less popular, that's going to be part of your decision. I personally wasn't aware that troll sized construction bots had been phased out by actual trolls. it suggests the possibility of the bodyguard units being easier to acquire.

you'll just have to run it past the person running the game, see what they suggest.
>>
>>46737707
yeah, that's about right.
It's actually kind of interesting in the book- The troll sized bots were phased out by trolls once people got used to trolls almost everywhere except japan.
Because japan fucking HATES trolls still.

On the plus side, this makes it so that the troll sized bots are much, much harder to hack, given that most of the ones still on the market are pre-wireless age.
>>
>>46737567
I thought the restriction was only one copy of a program running? So I thought you could have different versions of Config on the deck

Also, what would the benefit of Blackout be? Why rely stun damage? Less boxes?
>>
>>46737818
Less corpses mostly.
>>
>>46737818
It's still Config, so no
>>
>>46738206
RAW is that you can have more than one of a program, but you cannot RUN more than one of that program at any given time.
>>
I heard a new rules-lite version of Shadowrun is in the works. Any eta on its arrival, or did CGL just throw out a teaser and nothing else?
>>
How come they never updated the cyberpunk element to true cyberpunk?
>>
>>46738814
Because true cyberpunk doesn't fit well with the game.
>>
>>46738814
>>46738837
What?
>>
>>46739580
Instead of the retro 80s Classic cyberpunk that's in the game.
>>
>>46739847
The cyberpunk in the game is hardly 80s, ace.
Also, would that not be 'true' cyberpunk since it's the original of the genre?
>>
>>46739917
No, it's a future of the 80s cyberpunk world, not the future of ours or of non-80s cyberpunk.
>>
>>46739917
That's like thinking true north is what sailor thought it was using the sun, pre-magnetic compass.
>>
>>46738837
>>46739847

only eclipse phase's fluff is non-garbage enough to do actual cyberpunk as an aspect of its setting
>>
>>46740037
They'd manage to retconn and add enough so now it resembles nothing of the sort.

>>46740094
Then I guess our cyberpunk isn't true either, because in 10 years it will change. Then that won't be true, because it too will change in 10 years.Then that won't be true, because it too will change in 10 years.Then that won't be true, because it too will change in 10 years.Then that won't be true, because it too will change in 10 years.Then that won't be true, because it too will change in 10 years.Then that won't be true, because it too will change in 10 years.

>>46740141
>Eclipse Phase
>Cyberpunk
Hey hey hey you're wrong.
>>
>>46740167
You do know that decade is a word, yeah?
>>
>>46740212
I just selected 10 years at random and didn't think about it. Also, is it mandatory to use the word decade for any increment of 10 years? I've seen tonnes of people just say "10 years later" or "10 years ago"
>>
>>46740212
>>46740248
Is it weird if I think people saying decade or century never really mean ten or a hundred years? I always just think it's in the ballpark of those even though they are very specific values.
>>
>>46740248
English is a language that hates repetition, that fact forms the basis of many of our grammatical rules. Saying "10 years" over and over, in every sentience just sounds foreign to any native ear.
>>
>>46740367
The point was repetition, to something something meta-symbolize that it's a thing that's going to repeat. Real deep, yo.
>>
>>46740329
...are you a native speaker? it's the qualifiers that do that "like, about, or so". those terms are specific numbers, people who use them loosely are just dishonest.
>>
>>46740429
Except that people don't want to read things that seem unnecessary. Too much repeating words makes it feel like work.
>>
>>46740141
Eclipse Phase is neo-cyberpunk, Shadowrun is cyberpunk classic.
>>
>>46728617
There was a real Hans Brackhaus that predates the Awakening and he became a major figure in how S-K became S-K both before and after Lofwyr showed up. Then he disappeared for a few years in the 2040s and four or five years later S-K Johnsons started using the handle, and is when Lofwyr probably started using it too to micromanage and spy in his own corp.

My gut says the real one just died of old age or the risks of his job in that interim period (running afoul of corp intrigue or something) and after a few years letting the ID lie fallow Lofwyr took it up and the S-K tradition of using it as their Johnson handle followed suit.
>>
>>46738801
Just a teaser. I'd expect to see something concrete in time for Gencon, so ~4 months probably.
>>
what;s a good time between runs for a group, esp. if for my first few runs i'll be playing completely episodic 'welcome to the shadows' type stuff? (food fight or possibly Best Razorgirl will be the first, then 3-4 unconnected random runs) . Is there a formula for deciding runs or is it just once or twice a week (with long term planning runs being themselves a week or so long)? All my players save one are completely new to shadowrun fluffwise.
>>
Is it acceptable as a GM to burn low rank contacts to save players from extreme botched runs?

Like, the rank 1 contact 1 coke fiend turning up in an 18 wheeler full of stolen goods being all like "van troubles? HOP ON!" and leading them on a merry escape
>>
>>46742190
Do you mean low loyalty contacts? Your example would probably be a loyalty 5-6 contact.
>>
>>46742190
how pink mohawk are your games?

and how botched is the mission?

it sounds hilarious and i'd love it as a player, but even if the contact is burnt your pcs should still have to deal with the fallout a bit, even if its just make nice with the coke fiend's almost a friend but still a dealer dealer
>>
>>46742401
yes, low loyalty I meant.
And it's more that you happen to have been NEAR their extremely intense crime rampage and not that they are specifically saving you.
>>46742407
I generally run pretty mohawk, but it's ultimately up to players.
>>
>>46742190
In the game I am in, we did burn a few contacts, but the one we had no choice but to sell him out to Ares and the other one of our other contacts decided to rob blind and take us along for a heist he had planned.

I guess it really depends on the game and your style
>>
>>46742407
>how botched is the mission
I actually failed to answer this entirely.
Botched as in "the player's vehicles are slagged, HRT teams are on the way, one or more critically wounded runners".
>>
>>46742974
Hostage rescue teams?
>>
>>46744349

High running team maybe.
>>
>>46744349
>>46744364
It's supposed to be HTR, High Threat Response. For some reason everyone gets the acronym wrong.
>>
>>46744349
Heavy Response Team

I feel like HTR/High Threat Response makes more sense
>>
>>46744428

I know, I was making fun of that.
>>
File: 1460248206381.jpg (402 KB, 1024x1594) Image search: [Google]
1460248206381.jpg
402 KB, 1024x1594
>>46742974
On one hand, I want to tell you to let them live with their mistakes. If you're unwilling to let them die or burn an edge, they'll feel like they can get away with a lot more.

On the other hand, I get that just leaving them in this situation isn't very fun. And coke fiend showing up in an 18 wheeler full of goods is fun. I'd say, definitely have them have to deal with the many consequences, and maybe try to think through a solution themselves, but if they're really, truly stuck, giving them a helping hand might be necessary. As long as you can justify burning the guy afterwards, preferably due to their actions, and he wasn't a character your PCs are too attached to, it should be justified. Maybe give them a chance to prevent his being burned? Like, if they work hard to keep him around and maybe do a job for him/help him out in some way, have him be able to show up again at some point in the future.
Sorry for the excessive amounts of writing. I'm using this as an excuse to avoid actual work.

>>46741938
Probably a run a week, depending on the payouts. The higher the payout and the longer the run, the more time you should leave between runs. It partially depends on how connected their fixer is, if that's who's giving them jobs, and how established the team is supposed to be. The less connected and less established the team is, the more lower level runs they'll get.

As long as they get enough nuyen to pay for their lifestyles each month, plus some to put away for bigger future purchases and some for gear replacement and bullets, it should be good. If they botch a run so much they don't get paid they'll be looking to their fixer sooner for another job to get the nuyen. (Of course, if they botch too many it won't look too get and they'll get lower level jobs until they can prove themselves, assuming they don't all die.)
>>
>>46737567
I wouldn't diss a high rating Agent using Matrix Perception for you or making teamwork tests to help you out. Sure, there's the added risk of detection, but it's worth it.
>>
>>46744574
well, the coke fiend basically turns a "get killed by HTR team" situation into a "have a running shootout on an 18 wheeler filled with illegal goods".

Which will probably end in a fireball, but it's much more satisfying.
>>
>>46744574
as of right now, they're literally all fresh off the 'street' in terms of run experience and connections. I've got an ex-corp sec. street sam who decided a good 'severance package' was stealing from KE, a rat shaman living off garbage cans, two mages and a rigger, backstories not quite known yer for those last 3.
>>
>>46742974
>Botched as in "the player's vehicles are slagged, HRT teams are on the way, one or more critically wounded runners".

That sounds like a good opportunity for "I'm just going to slow you down. Leave me, save yourselves!" moment.

But you can get away from HTR, depending on circumstances. Takes extreme luck and/or skill though, but honestly they might be better off on foot and spreading out than in a vehicle all grouped up.

Hope all of you allot some points in stealth/disguise, chummers.
>>
How the hell does anyone actually run SR 5e properly? All of those modifiers, all of those rules...
>>
>>46745267
By not being an idiot who is unable to memorize things and do simple math.
>>
>>46745308
It's just silly to me that threading complex forms can be done upwards to 3 times the resonance score unlike summoning, sprite compiling & magic casting.

It's silly when there's not a simple chart to give you basic dice pools for vehicle control in meat space, ar, vr, diving, etc.
>>
>>46745376
To be fair (to what I'm not sure), the book's editing is drek. And technomancers suck. And it's a bit of a mess, but once you take the time to line it all up and figure out which rules actually matter and are relevant it gets easier. The cheat sheets help a bunch too.
>>
>>46745376
>ar

AR is a HUD, nothing's different when using AR than when using your meatbody, 'cause you still are using your meatbody
>>
>>46745726
Also, except for VR, driving is done with Reaction + Pilot relevant pilot skill
>>
File: 1460394431716.jpg (142 KB, 1024x714) Image search: [Google]
1460394431716.jpg
142 KB, 1024x714
>>46744752
That does sound like more fun. >>46744790 has a point with spreading out too, but also, that could lead to other complications, since some are critically wounded. My suggestion to them would be to steal a car from some Joe Schmoe, hopefully without being spotted, though who knows how likely that is, and floor it. If someone's willing to sacrifice themself to slow down HTR for the rest of their team, that could do it, but they would have to make the decision themselves. As it is, they seem pretty SOL though.

>>46744759
So they'll start with "milkruns" then, most likely. Low payouts and such (Though not low risk. There's no such thing as an actual milkrun.) They need to impress the right people to get the high paying stuff. A run a week is pretty standard (see previous response for elaboration). Also, that's a lot of magic. Hopefully one of them can also face, and they have access to a decker?
>>
>>46746008
>no such thing as an actual milkrun
Shows what you know, I am setting up a run dedicated to stealing a sample of genetically altered milk
>>
File: 1440014931446.jpg (48 KB, 500x378) Image search: [Google]
1440014931446.jpg
48 KB, 500x378
>>46737059
I had a laugh, thanks
>>
>>46744428
It's been both in SR's history.
>>
File: 1460318643515.jpg (364 KB, 900x1125) Image search: [Google]
1460318643515.jpg
364 KB, 900x1125
>>46746063
Hehe. Well, you got me there.

But is the milk for genetically altered cat girls?
>>
>>46746389
Milk isn't good for cats. It gives them diarrhea.
>>
>>46746418
That's why it needs to be genetically altered.
>>
>>46746418
That's what the gengineering is for!
>>
>>46746447
Yeah. Also, I'm somewhat curious as to the origins of that picture. But also just vaguely confused.
>>
>>46746500
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=185597
Not much origin beyond that. Lego mecha guys are weird.
>>
>>46746519
Well alright then. Doesn't really seem like a very... Convenient chest, mechanically speaking... But I suppose that's not really the point.
>>
>>46746418
Except if it's cat milk, you silly clod. They're mammals.
>>
Shit GM uses for street-level generation.
>You have 100 karma
>Buy race and magic 1st.
>Spend all priorities (all E from normal generation)
>25 karma to qualities max dr=4; avail=8; max limit to skill=3
>knowledge/contacts gen rules same.
>spend rest karma as you like.

I spend whole day to make a way to create PC in chummer.

Decide to make ex-con gun adept. Got a question: Do ex-con get security tags implanted? If so, when i take it away, will it inform my parolle officer? One thing to hide from PO - transmit sin from home via meta-link. Got other options?
>>
>>46746630
>
read the criminal sin rules. core book, no idea pg num.
>>
>>46746630
No, they don't get security tags implanted. The system assumes that the nice 'n' shiny Criminal SIN the poor sod gets for free will be more than enough to get them back behind bars ASAP... Sorry, keep an eye on them while allowing them to re-insert. That and the mandatory PO visits/chats.
>>
>>46746630
>>46746693
Page 86, if you need to know.
>>
>>46746910
Well, i was reading security tag description and it says, that criminals have them, even on parolle.
Btw, where the fck it says in rules, that i can't spend 25 karma on spec attributes?
>>
Is there any kind of like, jamming field a mundane can use to fuck spirits and astrals in the area over?
>>
>>46748285
FAB grenades make em blind in the astral. It's basically awakened bacteria fogging up everything.
>>
>>46748502
that is ex-fucking-actly the kind of thing I needed.
Basically anything I can do to fuck them spirits over.
Especially since I'm going to be there in drone form, and will be able to pull these grenades while the rest of the team is having their brain melted
>>
>>46748548
Be aware that FAB is/can be hazardous to any Awakened on your team as well. And that, depending on what exactly is keeping watch, simply no longer being able to see is indication enough that something is going seriously wrong.
>>
>>46748643
I'm sure that's fiiiine.
especially if something's already beaten our wizard.
Basically, I want to be able to go offline magically when the wizard dies, like you go offline digitally when the decker dies.
>>
File: 1437948174218.jpg (52 KB, 342x792) Image search: [Google]
1437948174218.jpg
52 KB, 342x792
>>46737569
>>46736907
A lesson in spoiler tags: The words must be entirely in lower case and singular. [Spoiler] doesn't do shit. [spoiler_] does (without the underscore, obviously). Depending on your browser, you might find that hitting ctrl+s with automatically generate both tags correctly for you, leaving you to fill in the blank.

Also, to the idiot who doesn't know how to reply properly, click the post number of the post you want to reply to and it will automatically put in the link to that post.Assuming you didn't do something stupid like disable the inline extension

>>46740451
I will continue to use 'a couple of X' to mean 'two or 3 X' and you can't stop me.

>>46745376
>It's silly when there's not a simple chart to give you basic dice pools for vehicle control in meat space, ar, vr, diving, etc.
Go look up the Hayek sheets, that save us from having to deal directly with CGL books mid-game.
>>
>>46749808
>Hayek sheets
I'd also advice looking for SR superbook. It's not maintained either but it has more info and is one easily searchable pdf with a lot of crucial SR rules.
>>
So I had my first session GMing today, and my group managed to take out a group of Red Samurai that I'd been intending to have as an unbeatable threat (The rigger somehow managed to get a rocket launcher, the crazy bastard). Aside from a dragon, is there anything that I can throw at them and not watch die to a rocket or two?
>>
File: tara_geared_up_by_dirkloechel.jpg (109 KB, 731x1094) Image search: [Google]
tara_geared_up_by_dirkloechel.jpg
109 KB, 731x1094
>>46750167
Rotodrones with Seven-7 launchers. Can't swat a cloud of flies, especially once they fill the air with poison gas.
>>
>>46750167
Quite honestly unless your players are insane munchkins (in which case one of them should GM). You probably just run RS wrong. Give us details on how and what happened. Also did you use NPC's from books? Cause book NPCs have an issue where lot of em are too fucking incompetent to present any challenge to a standard 12 dice runner.
>>
>>46750200
I'm also relatively new to the game, does 12 dice runner mean that your average skills roll with that many dice? Does that include laser sights or smart links?
>>
speaking of FAB; what would happen if there was the proverbial locked room with a dropping ceiling and in that room was a spirit?
the walls and ceiling are all FAB'd up and that spirit is stuck in the room facing apparent doom from the dropping FAB ceiling.
i understand that one aura cannot exist in the same astral space as another aura - besides that i can't really think of anything in the rulebooks that would apply to this thought experiment.
in my unholy sepulchere, spirits are crushed between the souls of bacteria, muahahah
>>
>>46750224
12 Dice serves as the benchline for being good/great at something, 6 in the attribute and 6 in the skill.
>>
>>46750237
The spirit would just return to its home-plane
>>
>>46750167
>is there anything that I can throw at them and not watch die to a rocket or two?
Make troll tank. Give him another rocker launcher.
>>
>>46750224
At gen established (standard chargen) human runner is limited to 6 dice in attribute and 6 dice in skill, resulting in 6+6=12 dice Which is considered baseline when discussing primary job of a runner. The more mucnckin your players are higher that number will be, but it's safe bet that they will have 12 dice in their main job.
>>
>>46750200
>Cause book NPCs have an issue where lot of em are too fucking incompetent to present any challenge to a standard 12 dice runner.

That would probably explain it then.

Basically, he convinced me into letting him stick weapons heavier than an LMG onto a drone at the cost of it using up two mounts. >Not making that mistake again.

He also got insanely accurate with that rocket, and managed to land a direct hit on the squad leader. They were also in a cluster, as they'd just been dropped off by a dropship. All 5 of them got turned into red smears and shrapnel.
>>
>>46750167
Most things will die in a rocket or two, but keep in mind the use of rockets is very limited. Most rooms aren't bigger than twenty meters across, so the use of rockets is basically only for wide open spaces like warehouses or outdoors. A team of Red Samurai also shouldn't be bunched up in a way that more than two of them could be taken out by a rocket, they're smart and will be spread out since each of them can hold their own without support.
Basically, have smarter enemies fight smarter, not harder.
>>
>>46750237
Fab 1 will just die, Fab 2 will likely result in astral intersection(Treat FAB2 as a barrier of force you find appropriate), Fab 3 probably disrupts the spirit if it's equal or higher force than it.
>>
>>46750247
Now I see. Well shit my current character, which started at street level is a couple of dice short of that. We started with only 2 players myself included and the other guy was a shaman who didn't have any charisma, yeah don't ask there, but it doesn't matter since that guy got whacked 18 dice when it came to magic aside, but I digress. My character, which was supposed to be a Street Sam, had to go into face and even though I can shoot well and have 8 dice to talk into and out of rough situations, I only had enough to be a jack of many trades and really good at sitting a block away with a sniper and not having bullets enter my all organic body.
>>
>>46750257

This largely depends on the chargen method being used.

With karmagen I find that 10s become more of the baseline as the costs for 6s in attributes and 6s in skills are astronomical.

However if you use prioritygen or sum to 10 then 12 largely becomes the default.
>>
>>46750266
>They were also in a cluster, as they'd just been dropped off by a dropship. All 5 of them got turned into red smears and shrapnel.
They shouldn't have been deploying in a hotzone in the first place.
>>
>>46750266
That's how core weapon mounts work, though, although LMGs need two mounts as well. Did you check the avaialability of the rockets themselves? I'm sure they're more than 12F.
>>
>>46750287
With karma gen I found it's still uber important to go 6 attribute and 4 skill in your main skills. But I still usually try to get 6 skill in at least the primary job. But honestly karma gen (with default values) will always result in weaker runners overall.
>>
>>46750167
Rockets won't do them any good if you airlift their ride off the freeway with them inside it. If they get sassy, use a swarm of rotodrones to fire off a half dozen paint grenades filled with that crazy super-lube in with them. Sure, you could gas them, freeze foam, or napalm, but you don't get the satisfaction of watching them go all Keystone Kops.
>>
>>46750300
Frag Rockets deal 18P/+5AP and are only 12F.
However, Red Samurai armour in the book is equal to 18 base (which is fucking ridiculous considering how specops they are, should at least have orthoskin) So the damage would be stun (18 < 23) and roughly 7-8 of it would be soaked, leaving them with 11/10S damage, and the red samurai in the book have a condition monitor of 11.
>>
>>46750266
>He also got insanely accurate with that rocket, and managed to land a direct hit on the squad leader. They were also in a cluster, as they'd just been dropped off by a dropship. All 5 of them got turned into red smears and shrapnel.

Run faster "run for your live" intercept action is all they needed to do to survive.
>>
>>46750307

Karmagen runners are a lot closer to organic (in that you could reasonably expect to see characters with similar skill sets) but yeah they are typically weaker in many ways.

I still prefer them because if you start with karmagen you can easily have people with 4 agility + 4 automatics + 2 muscle toner + 2 smartgun link + 2 Specialization and be more than capable of going to town on some gangers and security guards.

6+6+6 is frankly overkill
>>
File: 3538082.png (280 KB, 785x1024) Image search: [Google]
3538082.png
280 KB, 785x1024
Hoi Chummers, I have one stupid question.

I haven't played shadowrun in years and I'm getting back into it however a thought came to my mind.

How can one build C.Viper from Street Fighter Fame into Shadowrun?
>>
>>46750356
>closer to organic
I found the opposite to be true. Karma gen results in runners who are too generalist to be efficient. That is to say that unlike Priority, your players won't have a clear baseline dicepool between them resulting in all sorts of clusterfucks. It's nice that it allows for more sane runners that have stuff like etiquette, pilot ground, sneaking, at a reasonable rating from get go. But I find it too much of a hassle to deal with.
>>
>>46750353
It's in Run & Gun, not Run Faster.
>>
>>46750356
>6+6+6 is frankly overkill

And yet far from the worst one could do.
>>
>>46750356
Highest dicepool I've ever seen in my games is actually 17, for longarms (8 AGI+6 skill+2 spec+1 reflex recorder), which is probably because the people in my game are mostly new and don't know a ton about how to make a super "good" character by /srg/ standards. Most of them hover at about 12 for their "good" thing.
>>
>>46750340
I was using 4th edition, which if I remember correctly listed them as having much less armour than that. Though I may have missed something. Also, the rocket wasn't frag, it was high explosive, which has higher damage and -2 ap.
>>
>>46750498
Hint: If you want memorable opponents, build them like PC's.

Hint2: There's those things called "tactics". Have your NPC's uae them. If you roll them up like statues in front of the group's heavy ordnance, they won't need a rocket launcher to waste them.
>>
>>46750462
I present to you improved ability adepts. Also known as "lol I hit the limit again"
6+7(Aptitude)+2 spec+4 Improved ability+2 Mentor as a baseline before race, ware, or circumstances come into play.
>>
>>46750561
Are adepts just all like that? So super specialized in one field that they could possibly trivialize another party member if they felt like?
>>
>>46750561
Yeah, I know about improved ability adepts, but I also know that they are generally hyperspecialized autistic savants who can only really do one thing and are shit in almost everything else.
>>
>>46750568
>Are adepts just all like that?
Not always, Adepts are basically the wildcard class, you can essentially build for anything.
>So super specialized in one field that they could possibly trivialize another party member if they felt like?
They could trivialize them in that field in the same way that a face would trivialize a street sam in social situations, but improved ability adepts rarely have super high dicepools like that in more than one skill, they're savants.
>>
>>46750568
>>46750574
6+6+2 (spec)+3 Improved ability+2 mentor Costs 5 karma for mentor and 1.5 PP. This is pretty much standard fare for adepts in what ever field they work.
>>
>>46750614
1.5 PP is a pretty significant sink, especially assuming you sacrifice a point of magic for some 'ware like most adepts do. On top of the generally mandatory 1/2 levels of improved reflexes, I generally don't have a lot of space for IA.
>>
>>46750656
>sacrifice a point of magic for some 'ware like most adepts do
You read too much /srg/.
>>
>>46750656
1.5 PP is not that big a deal for 3 dice in your primary skill. Ware on adepts is somewhat overrated, since getting ware at gen forces you to make sacrifices I find unnecessary. You can always add ware later once you initiated and possibly raised magic. Also remember that adept ways exist and they make it quite doable to fit Imp ability + reflexes 1.5 PP + 2PP with other stuff you want.
>>
>>46750614
That's still 1.5PP for a +3DP bonus on something that only applies in a certain situation, in contrast with something like improved reflexes 1 that applies in all combat scenarios in both initiative and dodging.
>>
>>46750690
I find that adept ways aren't really worth it unless you're taking big costing stuff (for example, 1PP level stuff) otherwise it's not really worth the ~20 karma cost.
>>
How feasible is it to play an archery adept?
>>
>>46750167
>runners beat a squad of Renraku Reds
Good job, you let them beat a gang that represents the absolute tip of the spear in Shadowrun. Now there's nothing that can realistically pose a threat to them.
>>
>>46750778
Very
>>
>>46750853
Even DEVGRU operatives are sometimes killed by brown people with Kalashnikovs, anon.
>>
>>46750266

>military squad dropping on a hot LZ in a cluster, no less

Goddamn I'm glad you're not my GM.
>>
>>46750694
Certain situation isn't really applicable to stuff like negotiations, con, weapon skills, stealth, and hacking. Those are the kinds of skills you are gonna be using again and again every session as primary part of your routine. And those are the kind of things you should take IA for.
>>46750729
Most ways have more than enough variety to cover 3PP worth of discounts unless you are starting with IR3. Hell 6 out of 10 ways have discount on Imp Ability for their respective skill. Never mind the bonuses granted by the way itself. So I find it hard to agree.
>>46750778
I second this >>46750860.
>>
>>46750300
(You)
>>
>>46750853
The average character coming out of standard karmagen in 4th edition is definitely better than a Renraku Red Samurai, in stats. Or rather, a character who is specially made for combat is a lot better, the rest will likely lag behind a bit.
>>
>>46750893
Those operatives know what they are doing, unlike couch generals like >>46750266.
He absolutely played a high tech, 5% best in the world combat unit like scrubs, and they died like it. Gear is far from the only thing they have going for them.
Rejoice, >>46750266, because Renraku will NEVER let this go. This is a direct strike against the pride of their ultra elite forces. The group now has Enemy: Renraku to put on their character sheets, which they will soon be burning, unless you derp that up, too.
>>
>>46750931
>Most ways have more than enough variety to cover 3PP worth of discounts
But that's actually impossible at chargen, the most you can get out of a way is 1.5PP if you have 6MAG (three separate 1PP powers)
>>
File: 1439058766625.jpg (601 KB, 1500x1100) Image search: [Google]
1439058766625.jpg
601 KB, 1500x1100
>>46750778
Troll Adept with Exceptional Agility/Increased Agility is a hell of a threat. Make sure you negotiate gimmick arrows with the DM.
>>
>>46750656
>burnout adept
There's no way you can have the funds necessary to get decent ware without in debt XV quality.
>>
>>46750967
Khm.. My fuck up. I for some reason Was certain they work differently.. I'll now go RTFM again. Thankfully I don't actually play adepts.
>>
>>46751011
What the fuck is going on with that guy's rifle? It looks like something out of Payday 2.
>>
>>46750893
Those Devgru blokes 1) are overrated as fuck, you go to sfod-d if you want clapistanians who know what they're doing and 2) are not facing a squad of 4-5 people and 3) aren't cybered up to their ears to be essentially superhuman.
>>
>>46751029
Meh... Alphaware Muscle Toner 4 (with Restricted Gear), Alphaware Smartlink in eyes, Alphaware Reflex Recorder (Main Skill) and Alphaware Datajack fit in a "B" priority budget and neatly in one point of Essence.

You don't really need more to become a ranged killing machine.
>>
>>46751029
Anon, it only costs 124K nuyen and 0.8 Ess to get +2 Agi/+2STR via muscle toner/augmentation, Resources C with a few karma in nuyen can handle that easily.
One point of essence is by no means "burnout adept".
>>
>>46751096
So you got B priority budget, and gimped your magic, edge, attributes and skills.
>>
>>46751261
Depends on your chargen method.
>>
>>46751261
Also, getting toner 4 would be a really poor call when you can get rank 2 and fill the gaps with attribute boost that costs .25PP, or 3k and 2 karma.
>>
>>46751261
That guy went a bit overboard, but Rating 2 Muscle toner costs only 64K Nuyen which is easy to make on a C (or even D) budget and it is far more economical to sacrifice a point of magic via essence loss than it is to buy improved physical attribute.

Hell, this is an array that I've done before:
B(3) Ork(4)
D(1) Adept Magic 2
B(3) Attributes
D(1) Skills 22/0
C(2) Nuyen 140k
http://pastebin.com/Cd5x8ivv
and it worked out fine, having 10STR, 6REA, and 6AGI after everything was said and done (with Log being my only mental stat below 3 at 2)
>>
So a Johnson decided we hadn't performed our task to satisfaction. Something about how killing all witnesses wasn't the same thing as not being seen. Which is bullshit, corpses don't see shit, but paper pushers gon' push papers.

As luck would have it, it turns out most pay disputes can be settled relatively expediently by an elf with a severe Novacoke addiction, a mini-welder, access to Johnson's family, and a specialization in torture. I even got reimbursed for the overtime I had to put in to get paid.

Sure, it might make people a bit wary to hire us in the future, but it's not like we'd want a job from an asshole who thinks about cheating us out of our payment anyway.
>>
>>46751351
Yeah, IPA is really inefficient and one of the worst things you can buy as an adept. But if you want to maximise your effectiveness, you're going to get imp reflexes 3 for 3.5 PP, imp ability 3 for 1.5PP and something else for the last PP. Sure you could spend all that cash on ware and burn the last point, but that would seriously gimp your character in other fields. Look at your orc, he has really low perception, etiquette and sneaking, all of which could end up killing your whole group somewhere down the line.

And missing adept only stuff like Combat sense is a bad call of you ask me.
>>
>>46751394
>Something about how killing all witnesses wasn't the same thing as not being seen. Which is bullshit, corpses don't see shit, but paper pushers gon' push papers.
Anon, I love you.
Laughed so hard I spat my beer out.
>>
>>46750396

She's an Unarmed specialist with Shock Gloves.

Probably not augged (or at least not heavily), so she's a human with high Edge.
>>
>>46751573
I dunno man, usually I think Imp reflexes 2 is enough, with maybe 1 or 2 points in improved ability, but there's a lot of other stuff I'd like to spend that 3-4PP on (traceless walk, kinesics, missile mastery, critical strike, combat sense etc etc obviously it depends on the adept) which like you said are the adept only things I'd rather have when compared to +1DP on my main skill. Burning a single point is useful because it lets you grab other stuff, for example tailored pheremones or a smartlink or muscle toner or any useful ware you need.
>>
>>46751671

Well I guess you could do with just rank 2 in improved reflexes, but that extra 1d6+1 might make the difference between 2 passes and 3 passes, which is pretty huge for a combat guy.

How I build my characters is trying to make them very good at one thing without overspecialising. 2 skill ranks in per, etiquette and sneaking gets very close to overspecialisation territory for me - especially with just 2 edge to fall back on if your dice hate you.
>>
>>46750778
My last character was a neo-primitive troll from Australia that shot a bow and threw boomerangs, and grenades. Was a lot of fun.

From what I read, if you aren't going troll, it may be hard to keep up with damage compared to other ranged characters, but trolls don't have that problem. One big limitation is range but for urban combat, not something you really need to worry about most of the time.
>>
>>46751794
>Well I guess you could do with just rank 2 in improved reflexes, but that extra 1d6+1 might make the difference between 2 passes and 3 passes, which is pretty huge for a combat guy.

Not same anon, but usually you can easily make up the difference with drugs. Something like, for example, Cram, is easy on the system and should be pretty much mandatory for any combat PC's. You can go with much more serious stuff for more serious combat.
>>
>>46750778
Depends. Are you one of those hyper-optimized parties where anyone without three initiative dice is fucked? In that case no.

Or are you just a fun party where people actually take sub-optimal stuff because it's cool? Then very much yes.

You can't keep up with big guns, but you're silent and can probably get away with smuggling your shit around much easier (always get easy breakdown) since your weapons don't use gunpowder, metal, or any of the other stuff security would probably be looking for. Hell, I'm willing to bet they're busier scanning for cyberguns in your forearm than a fiberglass bow in your briefcase.
>>
Has anyone here ever made a adept decker before? I've been considering trying it, just wondering if anyone has any tips or anything. I've also been considering the Electromarten mentor spirit, from the German edition.
>>
I'm sadly away from my books, can a free spirt or spirits in general use foci?
>>
Noob decker question: Is using Format Device and then Crash a worthwhile strategy when fighting against a spider?
>>
>>46752038
Get Improved Reflexes and hack while remaining in AR.
>>
>>46751993

You could, but it's commonly ruled that combat drugs and other initiative boosters aren't cumulative.
>>
A quick question, do you automatically gain a PP when raising your MAG as an adept?
>>
>>46752141
as an Adept, yes.
Mystic Adepts have to pay.
>>
>>46752141
Yes.
>>
>>46752141
Yes, MAG = PP for adepts.
>>
>>46752038
Burnout Way is a good way to go about building one. Just go nuts with attributes at gen.

Alternatively you could go Artisan's way or no way at all and just build it like normal decker with some nifty adept stuff to add to it. Might cut into your budget tho, so consider getting creative with modifications and/or qualities.

>>46752108
Each initiative booster is very clear about what it doesn't stack with. I don't think drugs fall under "technological or magical increases to Initiative". House rules are fine and often necessary with 5E, but it's not really possible to discuss anything online if you start including them into discussion. Just always clear anything you hear on srg and want to use with your GM.

>>46752059
I mean.. I don't know if it's spelled out somewhere, but I'm quite sure anything with a magic rating can use a foci.
>>
>>46752091
I think you're looking for Reboot Device, not Crash. You can only crash programs. Reboot after Format means they have to work for awhile to make their device start again. Seems completely viable to me, and is what I plan to do if I ever go against another decker instead of a host for once... The only downside is that you need 3 marks to do it.
>>
>>46752226
>>46752177
>>46752167

Cool. If you initiate, pick a PP as your metamagic and raise magic to its new cap, you'd then be getting 2 PP for one initiation level, correct? (Ignoring the massive karma cost of raising an attribute past 6)
>>
>>46752329
Correct.
However, you might want to pick up masking or adept centering before going for free PPs.
Thread replies: 255
Thread images: 24

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.