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Exalted General - /exg/
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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://jyenicolson.net/exalted/. It'll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. With the new edition, though, chances are more games will crop up.

Resources for Third Edition
>3E Backer Core https://mega.nz/#!E1dRBBIa!ZbQG4IasYCJRli2bhgE2MOdWeFAeV3N1rqL9kAIGbNE
>Character Sheet & Init tracker: https://drive.google.com/open?id=0ByD2BL6J89Nick41YUk0RUt3YlU
>Just a charsheet w/o permission request shenanigans
https://docs.google.com/spreadsheets/d/1pfjmZKzcUqAX9mB58IAEUIFkZr8rq4CvdRRM4kzwwgU/edit?usp=sharing
>General Homebrew dumping folder: https://drive.google.com/folderview?id=0ByD2BL6J89NiQzdCWWFaY0c5Mkk&usp=sharing
>Collection of old 3e Materials, including comics and fiction anthologies https://www.mediafire.com/folder/t2arqtqtyyt28/Exalted_3Leak
>Charm Trees:
>Solar Charms: https://imgur.com/a/q6Vbc
>Martial Arts: https://imgur.com/a/mnQDe
>Evocations: https://imgur.com/a/TYKE4

Resources for 2.5 Edition:
>All books with embedded errata notes, as well as some extras: https://www.mediafire.com/folder/253ulzik1j9s5/Exalted
>Chargen software: http://anathema.github.io/
>Anathema homebrew charm files: https://www.mediafire.com/folder/pka3nz3vqbqda/Anathema_Files
>MA form weapon guide: http://www.brilliantdisaster.net/dif/ExaltedMA.html
>http://www.mediafire.com/view/ua7tanepy2jfkdp/Exalted_2nd_Ed_-_Return_of_the_Scarlet_Empress.pdf

Resources for 1e:
>https://www.mediafire.com/folder/9vp0e9id3by6m/Exalted_1e

Mortals edition, because why the fuck not. Have mortals ever mattered in your games, and if so, how?
>>
A question for you anons. What would you guess would happen if one of the Five Elemental Dragons took Immaculate form and had a child with a mortal or Dragonblooded? What would that child be like? Where would it be on the grand scale of things? A god? A god-blooded? A Dragonblooded?
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>>46692390
A God-Blooded, with as high a chance of Exalting as a Dragon-Blooded as the blood he or she inherited from the other parent merits. Creation of the Dragon-Blooded was an impressive feat of power, something that required conscious effort and considerable investment, so just fucking a mortal or even a Dragon-Blooded shouldn't serve the same purpose. The child would be pretty powerful as far as God-Blooded go, obviously.
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>>46692264
Would anyone be interested in me writing up 3e's MA styles' weapons and armor? Like
>MA form weapon guide: http://www.brilliantdisaster.net/dif/ExaltedMA.html
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>>46693264
Sure, it'd help people looking for a Martial Art that works well with their current build, for instance.
>>
>>46693264
To make it easier on you.
Martial Art Armor Weapons
Snake Light Unarmed/Hooksword/Seven Section Staff
Tiger Light Unarmed/Tiger Claws
SPSitV Medium Slashing Sword/Reaper Daiklave
WReaper Any Unarmed/Scythe/Spear/Staff
Ebon None Unarmed/Tiger Claws/Chains/Sai/Knife
Crane Any Unarmed/Hooksword/Fan
SVN Light Performance
R Devil Medium Flame Weapon
Black Claw None Unarmed/Disarmed
DPC None Unarmed/Improvised/Fan/Whip
Steel Devil Medium Twin Swords

Fuck trying to format that on 4chan.
>>
>>46692264
>Mortals edition, because why the fuck not. Have mortals ever mattered in your games, and if so, how?
To give a bit more context for my interest in mortals, and also to bump this thread, I've been contemplating running a mortals game in 3E. What I'm really interested in is running a DB game when their book eventually comes out, but the people I'd probably have playing in that game are mostly new to Exalted, and there's quite a bit of fluff you should know when playing a DB, at least a DB from the Realm. I figure playing mortals for a while would be a decent way of introducing the relevant fluff. Also in my previous Solars game I sort of felt like the power of the Solars came to be perceived as the default, like, people significantly weaker than Solars felt like wusses instead of Solars feeling awesome,if you get what I mean. I'm hoping that playing mortals and then moving to Dragon-Blooded would make it easier to perceive the might of the Chosen from the perspective of the Creation in general, making it clear that even the Dragon-Blooded are awe-inspiring. Any thoughts on this, any relevant personal experiences to share?
>>
IS IT OUT YET?
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>>46693544
Oh, you sweet summer child.
>>
Can 2 immaterial beings interact with each other?
If you use the Belt of Shadow Walking, can you interact with dematerialised spirits?
If you use the belt combined with Spirit-Cutting Attack, could you hit materialised beings?
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>>46693297
>>46693464
Well, here it is. I've described the flavor text for unarmed strikes for each style so you and your ST can argue over Wood Dragon Claw. If anyone wants I can add complementary abilities.
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>>46692264
>>46693511

I had a friend do the old "start as mortals, Exalt in play" shtick as a send-off game or 2.5e; I was a gladiator who eventually became the group Dawn. I also didn't have enlightened essence, or any real mutations other than stone skin (which I lost when I Exalted, as a character thing)

And I can safely say that you really do forget the dramatic difference between being an Exalt and not being one, until you enjoy being on the mortal side of things for a while. A fight against 2 First Circle demons was a "maybe, if I get really lucky" fight, and a fight against 4 was a death sentence.

A really cool death sentence, but I would've absolutely died if I hadn't Exalted.
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>>46693511
Let me be frank here and say that if mortals aren't the most numerous and important characters in your game you're doing a pretty bad job at modelling Creation.

Now the further the game will go the more they will vanish out of style. The trick is to show the tragedy of it and not to treat it as something normal and expected.
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>>46693677
>Can 2 immaterial beings interact with each other?
>If you use the Belt of Shadow Walking, can you interact with dematerialised spirits?

That is, in fact, explicitly addressed:
When the character is a shadow, she is dematerialized and can only affect or be affected by other dematerialized creatures or by Charms and weapons capable of attacking dematerialized foes.

And I imagine the rule applies in general; two dematerialized blood apes can punch each other just fine.

>If you use the belt combined with Spirit-Cutting Attack, could you hit materialised beings?
No. "material but can hit immaterial" is a much cheaper and weaker effect than "immaterial but can hit material anyway."
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OOGA BOOGA WHERE DA VITRIOL CASTE GALS AT!
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>>46693679
I like the addition of what type of unarmed they use, but I tend to think they're not necessary for determining compatibility. Also Silver-Voiced Nightingale allows you to refluff it for any Performance.
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>>46693755
Thanks for clearing that up, makes sense. I'm aware how powerful it is for spirits to have charms affecting the material world, should be more expensive than the belt.
>>
What're some good (non-familiar) uses for the Survival skill without charms, and the best ones with charms?
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>>46693684
>And I can safely say that you really do forget the dramatic difference between being an Exalt and not being one, until you enjoy being on the mortal side of things for a while. A fight against 2 First Circle demons was a "maybe, if I get really lucky" fight, and a fight against 4 was a death sentence.
Yeah, that lines up with my experience.

>>46693703
>Let me be frank here and say that if mortals aren't the most numerous and important characters in your game you're doing a pretty bad job at modelling Creation.
>Now the further the game will go the more they will vanish out of style. The trick is to show the tragedy of it and not to treat it as something normal and expected.
That is true enough, but I'd say that having mortals be numerous and important while also keeping things interesting for the Exalted PCs can be a challenge. I kind of feel like 3E's social system helps with this somewhat, though. What with the importance of Intimacies and all you can't casually persuade a mortal to do whatever you can think of - you can probably persuade a mortal to do almost anything, but not casually - and I feel like this kind of adds weight to interactions with mortals.
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>>46693835
>What're some good (non-familiar) uses for the Survival skill without charms,
Keeping the party alive, generally. Though I do think they could flip-flop the survival rules in that regard.

That is, instead of rolling Survival day-to-day to see what shape you arrive in, you arrive, and then roll Survival retroactively to determine how much of a shit-march it was.

One big roll is easier to remember and more likely to come up than a bunch of boring ones.

> and the best ones with charms?
Forcing your ST to narrate the appearance of food even in a place it wouldn't make sense, via Food-Gathering Exercise.
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>>46693868
>That is true enough, but I'd say that having mortals be numerous and important while also keeping things interesting for the Exalted PCs can be a challenge.

To be fair, multiple oponents are always a problem, whether they have Charms or not. A group of 4 mortal ninajs with 5s in important stats are not that much weaker than 4 Dragon Blooded in the end.
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>>46692432

Alright assuming it Exalts as a Dragonblooded would it have any additional benefit of being spawned of one of the most power being in Creation?
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>>46694033
All up to you. It's kind of difficult to do such a character right, especially in a Dragon Blooded game, but when it comes to the metaphysics of the setting devoid of narrative context, your guess is as good as ours.
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>>46694033

Just the benefits of being a god-blood, which are largely not that great in the face of being an Exalt, even if your patron is really strong.

A mutation here, maybe a unique Charm or couple Charms there.

Conky's and Luna's kids aren't stomping around conquering countries, after all.
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>>46694149

>Conky's and Luna's kids

How many of those are there anyway? I thought the one UCS kid was awesomely powerful though. Not as strong as a Solar but more then capable of fighting a Dragonblooded.
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>>46694033
I'd say it wouldn't get any additional mechanical benefits. If its parent took any interest in it, it'd have on hell of a patron, though.
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>>46692390
If they had a child with a mortal they'd be god-blooded, if they had a child with a Dragon-blooded they'd be god-blooded with a chance of exalting as a Dragon-blooded.

Dragon-blooded are exalts, the elemental dragons are not. They would have no effect on the 'breeding' of the child. The child might have some kind of elemental trait, such as a stone-like skin, but no actual powers unless they exalt.
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Does anyone have a good picture for what Eye of the Unconquered Sun would look like in action?
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>>46694865
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>>46694930
Thank you, Anon.
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>>46694033
If you were playing 2e and wanted to give the character the Legendary Breeding trait, then I doubt anyone would argue with you. That said, exaltation is the great equalizer of the setting (outside of the fact that not all exaltations are equal). The lost egg from the Nexus slums and the perfectly groomed Dynast are going to be on par with each other for the twin reasons of setting metaphysics and RPG concept freedom.

>>46694930
>>46694865
I tend to imagine the Inception horn noise as an accompaniment.
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>>46695447
>"I fear there's sinister shadows afoot..."
>BWOOOOOOHN
>"Nope checks out."
>>
>>46692264
How good is Brawl at defending itself? How good are the other abilities for that matter? Obviously Melee has defense charms, but I've been wondering about the other abilities.

I have a vague ambition to get two characters defending each other in battle, either using flurries or War Lion Stance, so I've been wondering about a non-Melee version of that charm. Not sure what the point of mutual Defend Other-ing would be, but I'm sort of hoping there's something in there to represent two characters fighting back-to-back.
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>>46695499
>How good is Brawl at defending itself?
Clashes are hella' nasty as a defense, but it hates being outnumbered.

>How good are the other abilities for that matter? Obviously Melee has defense charms, but I've been wondering about the other abilities.
Melee is the best all-round defense, and especially prefers being outnumbered. White Reaper is in a similar position. Crane does good "standing" defense, requiring no special effort, if I'm not mistaken.

>I have a vague ambition to get two characters defending each other in battle, either using flurries or War Lion Stance, so I've been wondering about a non-Melee version of that charm. Not sure what the point of mutual Defend Other-ing would be, but I'm sort of hoping there's something in there to represent two characters fighting back-to-back.
Basically, yeah. If they invested in counterattack Charms, they could easily keep up offense (albeit expensively) while supporting one another's Defense values into the sky.
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>>46695552

>Crane does good "standing" defense, requiring no special effort, if I'm not mistaken

Best part is that you can never clash a Crane Stylist.
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What are the best guile-boosters for minimal investment?
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>>46695738
Excellency.
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>>46696663
Can you use the Socialise excellency reflexively without knowing someone is trying to read intentions?
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>>46696762

Yes.

The Excellencies, in addition to other Charms, require a bit of meta-awareness on the part of the players. That's an intended part of the game.

You don't have to tell them "HEY AN ABYSSAL IS TRYING TO READ YOUR MIND," but "Someone is reading your face, and they're damn good at it; Charms?" is a necessary part of the game.
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>>46696762
Transparency is a big part of the game. You're supposed to know the target number you're trying to beat, which is very important in any confrontation- if you didn't know the basic Defense value of your oponent you wouldn't be able to correctly decide what Charms to use and the GM always knows the statistics of the PCs so in order not to put a burden on them of making sure they're no using meta-knowledge of their pools, which they may often be unaware, the conceit is that both the GM and the players know the dicepools and threasholds of all the characters in the scene, before they apply their Charms.

So yeah, you can use Socialise Excellency relfexively without knowing someone's trying to read you and you're supposed to know the dicepool they're rolling.

But of course as usual, your GM mileage may vary.
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>>46695738
Shadow Over Day has no prerequisites and gives you up to +2 Guile for 2m. Guarded Thoughts Meditation gives you +3 Guile for 4m committed and its only prerequisite is Guarded Thoughts Meditation. Have fun with full Guile excellencies for 2m.
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>>46696914
And then there's Harmonious Presence Meditation. Though that one is weird, it gives you 2 extra dice to all "social rolls" and lowers the cost of all Charms used to enhance them by 1 mote, so it's pretty good, you can combo it with any Excellency for 6m to get 3 dice immediately and then get 2 extra dice and decrease for the rest of the scene, so basically you're getting a free Excellency out of it. It's a really good deal. However, it's not exactly clear what "ssocial actions" are. Specifically it's not clear if you can use it to enhance static values used for defense since those aren't exactly "actions". Other STs think that it simply applies to ALL social abilities.

It's one of the problems of having extremely complex mechanics that's trying to run on "common sense" and avoids having a concrete terminology.

My theory on this is that it's because that would require a functioning lexycon and guys at White Wolf couldn't write one if their lives depended on it.
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>>46697021

Static values are not dice rolls, no. It's not like 2E where they were treated as "a dice roll but we just take the average for most things," they're completely different concepts.

It's why the Defense calculations have to explicitly say that specialties apply to them, because otherwise they wouldn't.
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How do I Gilgamesh the most efficiently mongrels?
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>>46697152
Zenith, max Charisma, supernal Presence, spend your merits on your own kingdom/stash of artifacts.

Bam, you're good to go.
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>>46697152
How do I Shiki the most efficiently monster?
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>>46697384
I don't think there's anything like Shiki's Mystic Eyes of Death Perception in Exalted.
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>>46697334
Thank you.
>>
Does anyone have measurements for a square or hex grid for 3e?
I know core uses range bands, but a conversion to tiles or feet would make mapped stuff a lot easier.
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>>46697683
I think maps would work just fine with range bands. The distances are abstract so just use whatever seems best at the time.
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>>46697683
Given that you could have a dozen combatants all within close range of each other or have a duel take place while leaping across rooftops or swinging from stalks in a bamboo forest, I think a grid for Exalted would be sort of pointless.

That said, you might benefit from a flowchart if you want a map of sorts for an encounter, with each area having a set number of range bands between it and the next. Think of it as a narrative grid, rather than a simulationist grid. Exalted doesn't want to simulate anything realistic.
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>>46697726
>>46697770
How would you handle players moving around a grid map of some type on roll20?
I'm fine with it not being simulationist, just something to make the distance measuring tool or grid tiles useful in telling us how many range bands it is?
It can even have different distances for different bands.
>>
>>46693835

Being a Sorcerer, casting Flight of the Brilliant raptor at point blank range, standing in the middle of the bonfire because Element Resisting Prana, and opposing everyone else's disengage rolls, so they slowly burn to death.
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>>46698125
That sounds great, I had a similar idea about grappling people into lava with it, but I'd need to actually get 4 or 5 dots in resistance on top of survival.
>>
Would this work on a hex grid?
0-5' close, 6-15' short, 16-35' medium, 36-65' long, 66' and beyond is extreme.
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>>46698727

Since characters can move whole range bands, you're gonna get people fiddlefucking trying to stand in the precise spot such that they're in X range band of one guy but Y range band of another guy, but if that's your fetish, go for it.

Also how do you plan to handle fights where the characters are moving but never take move actions? For example, a disengage isn't required to just lead the fight in a certain direction.
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>>46698125
That's actually my plan, I'm playing the indestructible bruiser and another player is the sorcerer. My idea is to keep people in place via grapples or contesting disengages while he burns them to a crisp.
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I have a question, if you supernal an ability, does that mean you can use effects of a charm if it requires higher essence?

Like Thunderclap Rush Attack says "At Brawl 5, Essence 3+ you can add a point of willpower for extra effects"
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>>46699722
Yes, Supernal unlocks any upgrades for free or for repurchase, as if you were essence 5.
But Supernal does not treat (essence) for dice rolls etc as 5.
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Reminder that America and to a lesser extent the Anglosphere is essentially the Solars of geopolitics. Japan and Korea are our Lunar waifus
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>>46699786
So, is the essence 7+ upgrade on heaven thunder hammer a typo?

I thought they were going to hardcap essence at 5 this edition?
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>>46699869

Supernal only treats your Essence as 5, so it doesn't help with getting E6+ upgrades.

It's not hardcapped, but achieving Essence 6+ is purely in the realm of ST fiat, and as the few E6+ effects we have show, they're mostly immaterial.

I wouldn't be too shocked if they just cut them all to save on confusion, though.
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>>46699786

Is that definite? All the book says is "Charms in your Supernal Ability treat your Essence rating as 5 for the purpose of meeting the prerequisites to purchase and upgrade them." (Page 122)
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>>46697980
I'd just disable the grid altogether and wing it. Draw up a rough map put characters on it and eyeball the range bands.
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>>46700070
I'm fine with turning off the grid and letting them move freely, it's the eyeballing range bands that I dislike, unless I had a sensible measurement like the one I posted. Does it seem reasonable enough to do me?
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With the Delay action can you interrupt other people's actions with your Delayed action?

Such as
>You Delay
>Next turn someone attacks you
>You declare an attack against them to Clash

This seems decently reasonable but going further.

>You Delay
>Your ally attacks an enemy
>Enemy counterattacks them
>You declare Defend Other to try and stop the counterattack.

Could you announce your action so late in the turn's progression?
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>>46700192

Pretty sure you can declare if you're going to act on a particular tick (e.g. to force a clash, as listed) but I'd be wary of letting you "interrupt" a turn, let alone an individual action.
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Which Dragonbloods are blonde?
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>>46700606

It's not like they're 100% color-coded. Even through the lens of their elements:
A fire aspect has blonde hair like the yellow core of a bonfire.
An air aspect has blonde hair like a dawn-lit cloud.
A wood aspect has blonde hair like one of numerous flowers.
A water aspect has blonde hair like a geyser's hilt. (Okay I'm reaching for this one and the air one, but the rest are rock solid, and they could still just have blonde hair because they have blonde hair normally.)
An earth aspect has literally-golden blonde hair.
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What does stunting for lethal damage with Martial Arts mean? Can somebody give me an example?
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>>46701062

It means that, by describing your attack a certain way, your decisive attacks with (say) Snake Style will deal lethal damage instead of bashing damage.

Or, in demonstration: "I curl my fingers into the viper's kiss and strike his pressure points, bursting the muscles in his arm from within." as a stunt on a decisive attack == lethal damage
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>>46701062

"Curling my fingers but leaving the palm open, I drive the heel of my hand into the nose of my opponent, shattering the bone and sending it into his head."
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Anybody have that Siddie homebrew that was flying around for awhile?
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In what ways can an Exalted learn Marital Arts? Could he, for example, learn on his own by visiting his previous life tomb and practicing the katas carved on the walls?
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>>46701613
>marital arts
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>>46701613

Seems reasonable enough, if super boring.
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>>46695499
>I have a vague ambition to get two characters defending each other in battle, either using flurries or War Lion Stance, so I've been wondering about a non-Melee version of that charm. Not sure what the point of mutual Defend Other-ing would be, but I'm sort of hoping there's something in there to represent two characters fighting back-to-back.
Use a pair of Crane Stylists. If they can take reflexive defend other actions, either via FCoW or native charms, they will be terrifying with their ability to activate whatever Simple charms they desire(or just spam Full Defense.)
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Can I take charms in character creation in Abilities that are neither Caste nor Favored?
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>>46701799
An amusing tactic is a Silver-Voiced Nightingale who flurries persuade actions with her attacks to taunt her opponents into attacking her. When they attack, her Crane Stylist bodyguard defends her and counterattacks.

Plus, if their attack gets past the Crane Stylist, she can Drifting Shadow Focus it onto one of her buddies.
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>>46701863

Certainly. In fact it's not a bad idea to do so, if they're available, since it saves you 2XP.
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>>46701863
Yes

>>46701613
Can you learn karate from reading a book, or do you need actual instruction?
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>>46695738
With the 1m discount from Harmonious Presence Meditation, the Socialize Excellency will give you +1 for 1m while Shadow Over Day will give you +2 for 1m at E2+.

For longer durations, Master Thespian Style will give +1 Guile for 1m while Guarded Thoughts Meditation will give you +3 Guile for 3m.

There's also some Larceny charms, if you didn't favor Socialize.
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>>46701863
Yes, absolutely, as long as you meet the Ability / prerequisite / Essence requirements.
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>>46701969
Wait, which Larceny charms?
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do you remember...
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>>46702018
Spurious Presence
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>>46702018
Presumably all the ones that have to do with convincing people you are totally the lord's manservant or the owner of this fine bridge.
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>>46700115
There's really no right answer. All I can tell you is to look over the band rules and determine what distance measure works best for your game.
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Is being unarmed a Light weapon with no tags?
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>>46702508
unarmed has the Brawl, Natural and Bashing tags
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>>46702508

And grappling, I believe
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Check out these natural language charms.
http://forum.theonyxpath.com/forum/main-category/exalted/861529
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>>46693669
I think that was meant more or less in the same way as "Are they still on Namek?"
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Why do people like the Anathema character creator so much?
What does it provide that a google doc doesn't?
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>>46704458

Automatic number tracking. (Especially useful for doing XP-based chargen.)

An updated list of Charms and most Artifacts and their sources (especially important in late 2.5e where, depending on your splat, you could have 5 books to look through, before counting Scroll of Errata).

It's prettier.

Those are the reasons I like it, anyway.
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>>46704576
I have all that except artifacts, could be prettier too.
I can see the use near the end of 2.5e's huge line keeping all the stuff together.
I prefer the flexibility of your own spreadsheet to hardcode in any minor exception and change up the layout.
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>>46700692
Wood Aspect could very well litteraly be blond as golden wheat right before the harvest.

I don't think the Air one is reaching at all. I've seen my fair share of golden dawns on the Azure Coast of south-eastern france and I'm not exagerating when I say that the morning sky itself can certainly look of pale gold at times.

As for your Water Aspect, I'm sure there's a bunch of golden or pale yellow corals and sea-weeds you can draw inspiration from, if the "hilt of the geyser" thing's reaching too far in your eyes.
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>>46701936
>Can you learn karate from reading a book, or do you need actual instruction?

Actually, fantasy martial arts stories certainly do present characters learning things about martial arts from written words or carving on walls.

Remember that Avatar : TLA episode where they bought a Waterbending Form scroll? And that one where they learned an ancient Fire-Bending form by following instructions on carvings (and then danced with dragons using said knowledge)?
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>>46705257
You pick one example of someone learning Martial Arts from a book, and you don't pick Kung Fu Hustle. Avatar doesn't even use a book...

>>46701969
You seem to know a bit about Socialize; if I'm playing a character who doesn't have Socialize as favoured or caste and I want to buy one Socialize charm to give myself a bit of proficiency and the excellency for it, which one do I pick?

The character I have in mind is a Dawn with Presence (largely for intimidate), but who I don't plan to ever be "The Face" if there's a situation where any party member could be doing the talking.

I feel like this game could do with this sort of information. I know that part of the appeal of a book with a lot of options for chargen is sorting through them and finding the good ones, but more games should teach you how to play them well, not just how to play them. Maybe then more of us would actually be in game.
>>
>>46705442

Not that anon, but if youre just looking for one charm you've got three choices, none of which are very interesting:
- Negate penalties from operating in a foreign culture (Mastery of Small Manners)
- Raise guile more cheaply than the excellency (Shadow Over Day)
- Double 9s on Read Intentions (Motove Discerning Technique)

In my opinion, Mastery of Small Manners is too niche, although that would vary based on your campaign. Pick between the other two depending on whether you want your character to be perceptive, or inscrutable. If you get, you'll qualify for Intent-Tracing Stare, which is the first real non-dice trick charm. Its pretty cool.
>>
>>46705442
Apologies for this heresy I commited!

I still need to watch that movie. It's one of the few movies I've been cursed not to ever watch for some reason, along the Kill Bill movies. Like, every time I plan to sit down to watch them something happens to prevent me from doing so. It's been like that for as long as they've been out.

I'll DL it and watch it in the train tomorrow. Let's hope the train won't like explode or something.
>>
Actual release when? Anathema 3e when?
>>
>>46706088
Watch it dubbed. The writing is better than in the subtitles and I'm besides, it's a kung fu movie; you've got to have the lip sync.

>>46706013
>Intent-Tracing Stare
This does seem cool. It's that scene when character A is observing character B at a distance and then B turns round and smiles.
>>
Hey guys, does anybody still have the leak and not the backer pdf? I think I might have deleted it and I need the expanded spell list and antagonists.
>>
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>>46706311
Don't say I never do anything for you, anon.
>>
>>46706816
I shan't. Thank you based anon.
>>
>>46702065

that is literally too cute.
>>
What are some fun ideas for terrestrial circle sorcerous workings? I've already decided on a couple mutations to give myself and on building a bag that stores things in Elsewhere, but what are some other fun workings I could look into?

For the record, I'm playing a doctor that uses Righteous Devil Style and has a sort of theme surrounding fire, if any of that helps.
>>
>>46708085
T2 - give bunnies human level intellect and then train them as nurses

>and on building a bag that stores things in Elsewhere

Howso?
>>
>>46708112
It's Ambition 3, and I can't remember everything the GM said ruling it that way, but I remember part of it was that terrestrial circle workings can effect an area up to the size of a room or something. It won't actually work as a portal to Elsewhere or anything like that, the working would only allow limited interaction, in this case the ability to drop items small enough to fit in the bag in and pull them out.
>>
why did they remove Mice of the Sun?
>>
Random idea while looking at Sorcery shit. A massive Talisman of Ten Thousand Eyes that is the initiator for not one, but a whole cult of Sorcerers in a city-state somewhere. And it's kept in a chamber somewhere secret (hidden with Workings etc) and most of the population don't know about it.

So the douchebag sorcerer rulers are dependent for their power on one big-ass artifact that you could smash with a single blow.
>>
How Magical Realmy is Exalted?
>>
>>46709747
The writers love to shove sexuality everywhere they can in order to show just how mature the setting is.
>>
>>46709746
>So the douchebag sorcerer rulers are dependent for their power on one big-ass artifact

except they're not, because sorcery is permanent.
>>
>>46709785
Really? Where is the corebook is sexuality shoved?
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>>46709747
It is a setting where a small percentage of the population has incredible magical powers and the rest is piss poor, powerless, doe eyed Untermenschen. And contrarily to D&D that tries its hardest to simply ignore what happens when, say, you are a beautiful 18 years old girl and the level 20 wizard suddenly wants to dick you hard, Exalted is realistic in its portrayal of what happens when the guy that can wrestle god into submission want to fuck you and won't accept no. Namely, you submit and get it in your ass, or don't, and are in a whole world of trouble.

Exalted is the only realistic setting I have ever read when it comes to sexuality. It is certainly magical realmy, if you want, but only because it is realistic. People with power and people with Powers will use it for sex. Pretending otherwise is stupid.
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>>46709876
Stupidest thing in 3e ever, and I just don't understand what they were thinking.

Reality warping sorcerous workings? Yes, it's a great idea, perfect, I love it! Reality warping sorcerous workings that are explicitly permanent until the end of the world and can't be countered, cancelled, or dissipated? Why the fuck why?

If I decide than, say, every mouse in the country suddenly transforms into a Mickey Mouse, it will be so for all eternity, forever and ever, and ever and forever, until the end of time, until the destruction of the universe. Why? Why? Why can't a Sorcerer that is incredibly more skilled than me unravel my working and say "no"? 'Tis stupid. 'Tis really, incredibly stupid.
>>
Could somebody explain Shaping Rituals to me as if I were a retarded kid with gonorrhea?
>>
>>46709903
Charmlist. Take a look at Presence and Performance.
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>>46710165
So three charms in the social section?
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>>46710119
So someone else does a Working where mice can only be transformed with the explicite consent of The Unconqueed Sun, since mice of the Sun serve him. Sol can't be bothered to show up for 80% of his exaltations, he's not going to do this.

>>46710149
In previous editions you became a sorcerer by completing the first 4 trials and sacrificing something at each circle you initiated.

Shaping rituals allow you to personalise your sorcery. They represent the method you used to beome a sorcerer and with that give you a way of generating sorcerous motes (to cast spells with) besides taking generic shape sorcery actions, and give you access to unique merits only available to people with that shaping ritual.
>>
>>46710149
You gain access to Sorcery with the help of a medium.

It can be a god that decided to teach you sorcery. It can be an artifact. It can be that you are a mathematical genius. It can be that you divided by zero and your head exploded.

The medium you use to gain access to sorcery gives you several... powers when sorcery is concerned. The medium you use to gain access to sorcery is what we call a shaping ritual.

That's all, folk.
>>
>>46710207
>>46710265
So, you *need* to have a Shaping Ritual in order to have access to magic. Thanks lads. Are there examples in the rulebook?
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>>46710301
To access sorcery, yes. Not to use charms or thaumaturgy (though being an exalt sorcerer makes you a thaumaturge for free)

And yes, several. Search Mara or Talisman until you find them in the PDF
>>
>>46710301
6 or 7. If you want to add more, you are explicitly told to do so. There is thousand ways to access sorcery in 3e. Just create the one that is sexy for you.
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>>46710119
>can't be countered, cancelled, or dissipated?
They can. With another Working. It's like the One Ring, hard to make, hard to destroy.
>>
sup thread, im new to exalted and wanna know.
whats the best crafting class?
i know Solars are great at this, as are Fair Folk and Alchemicals.
but what do they each offer in terms of crafting?
im looking for a mad tinker archtype really.
>>
>>46710429
Ignore 2e.
Solars are the best at anything.
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>>46710411
You can't undo workings, just make a new one to work around them, right?

>>46710429
Solar Exalt, Twilight caste. other minor splats can get absurd successes or have neat gimmicks, but Twilights will always be top dogs.
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>>46710165
Phobia because it is pony inspired put aside, MLP makes a good Exalted setting. There is divine figures, magical casts, magic, and all sort of things that cross well with Exalted. Of course, this is heretical, so we won't talk about it here, for fear of the Inquisition.
>>
>>46709876
>except they're not, because sorcery is permanent.
Yeah, but they can't go big enough with Workings to mean shit. Meanwhile, you just took away their spells and their ability to get any more Workings, so basically you hust turned them from sorcerous god-kings to unusually well-equipped mortal despots.
>>
>>46710500
>Meanwhile, you just took away their spells and their ability to get any more Workings

No you didn't. Once you become a sorcerer you're always a sorcerer, all you did was take away their bonus methods of generating Smotes and maybe some of their merits. Nothing but death stops them casting spells for good.
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>>46710459
>You can't undo workings, just make a new one to work around them, right?
Not around them, opposing them, but yes.

Or, you could just make the working irrelevant, like kill the mouse that's been turned into Mickey.
>>
Hey /exg/, is there anything anywhere on how long it takes Lytek to clean Shards? Like I assume the older the Exalted was before buying the farm, the longer it takes him, but I don't have any idea beyond that.
>>
>>46710612
Nothing concrete. He probably skimped on the few Solars who were free following the usurpation just to spite the Siddies
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>>46710557
But why can't I just cancel the working? Why?

Sure, I can pile working after working until everything is more or less baseline, except that all the fauna of the country change every hour into something else in a chaotic and ridiculous display and mickey mouse disappear every 42 minutes to change into mouses again, but let's be serious one minute. Why do I need to pile the workings? Thematically, it's braindead. As a setting choice, it's braindead retarded. I can't explain it to my players as I don't even understand it myself. Literally, what the fuck were they thinking?

That terrestrial sorcerer decided all the mouses transformed into Mickey. That's cool. I'm an essence 5 Twilight sorcerer that had just calculated the last digit of Pi manually using my divine perfect intellect, so superior to that sorcerer I can casually erase him from reality, and somehow I can't make his Mickey into mouses again? What. The. Fuck. Were. They. Thinking.
>>
>>46710653
Actions have consequences
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>>46710612
Some people don't like Lytek, or the concept of there being a God of Exaltation. Not sure how 3e is going to handle him, but its possible he'll go the way of the rapeghosts and mouse AIDS.

Personally, I like the idea of there being a process or person that prepares exaltations for their next host, and they clearly can be intercepted between hosts because the Usurpation happened. I also like the idea of a Solar "veteran" whose exaltation came to him moments after the Jade Prison was cracked but who suffers from severe flashbacks to the First Age and routinely forgets which host he is.
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>>46710630

Fair enough. Just trying to work out some stuff for a Banana Sid who is stalking the Circles Night Caste.
>>
>>46710653
As a setting choice, it's a lot more interesting than the alternative. Actions have consequences is the core of the setting. You don't just fuck around with the fundamental nature of creation, there are no take backs.
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>>46710673
Bridges can be rebuilt. Artifacts can be repaired. Nations can be reconquered.

Sorcerous workings can't be cancelled. Because. Hum... Because?
>>
>>46710708
I love Lytek, I'll be very sad if they cut him completely
>>
Quick question:
How do Dynasts travel around the Blessed Isle?
Chariot, carriage, Horse, Yeddim, palanquin...?
>>
>>46710653
>Literally, what the fuck were they thinking?
They were thinking that they didn't want characters to do that. Think about what it would be like to play against your character, who can LOLNOPE every working you perform. Now think about the fact that for the majority of Exalted there are NPCs that are stronger than you.

People used to complain about Chejop Kejak being "Elminster, but personally sworn to kill you". If that were true, why would you take a few weeks out to change the world in a given location when an NPC can just change it back?
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>>46710780
Spells bend the rules of the setting (essence/stunt-based physics analogue), Workings re-write them entirely.

You can't return to the previous state because the rules that resulted in that situation have been changed.
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>>46710789

However they please. So "all of the above, plus kung fu running on the wind / leaping with bursts of flame / etc etc etc per the Dynast's personal inclinations and needs"
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>>46710789
Yes. All of those. Except for Yeddim, probably; I'm not sure they're that high status. But seriously, whatever they want.
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>>46710782
I like Lytek too, and all my players absolutely love him, but circlejerking didn't like him for some reason or another. The devs tend to listen to the circlejerking. I hope he will be in 3e, but I know he will probably be either cut down or emasculated. That is the rule with the circlejerking. It wins.
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>>46710789
Depends how rich and relevant to their House's interests they are. Lazy 40 year old gobshites on a never-ending gap year will only get a horse-drawn carriage of exquisite quality.

The power players will travel in a floating residence of biblical opulence, attended to by 500 servants, bodyguards, whores and entertainers
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>>46710864

Well the good thing is you don't need to listen to the Dev's when they say he was killed in the Usurpation or whatever.
>>
>>46710782
>>46710864

Lytek as what he is is fine (the janitor in an ICBM silo, to use a crude metaphor).

Lytek as what 2E tried to make him is retarded (a janitor who secretly has keys to all the ICBMs and technical know-how to repair or disable them mid-flight).
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>>46710892
I liked him being a smug asshole.

Maybe I just don't like Sidereals, I dunno
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>>46710864
You're seriously upset that your little circle-jerk doesn't have any influence on the game? Just put him back in if you want to.
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>>46710912

He can be a smug asshole, go for it.

He doesn't have to actually be able to back up that smug assholery by being the lynch pin around which three world-changing miracles revolve.
>>
>>46710892
The janitor in an ICBM silo should still have enough know how to, if pushed, and if he does everything perfectly, plant a bobm in the ICBM silo.

I've read all the 2e books. I've been a ST of 2e for ~10 years. Never was Lytek officially, explicitly put above his station (a god that oversee exaltation, but doesn't have any choice on who is exalting, and doesn't know exactly how exaltation works). Lytek is cool. Lytek is also absolutely, completely out of his league. That's the character in one sentence.

The circlejerking has strange ideas about Lytek, and use them to discredit him. But Lytek is cool.
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>>46711006
>Never was Lytek officially, explicitly put above his station (a god that oversee exaltation, but doesn't have any choice on who is exalting, and doesn't know exactly how exaltation works).

Except for the parts where he can undo the Abyssal and Infernal taint (respective books), pluck Exaltations out of living hosts (his tools), and restrain them from leaving his cabinet (Usurpation lore).
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>>46710805
The way I decided to do it in my game was a Sorcerous Working can be dismantled/destroyed completely by doing a Working of a full Circle higher to destroy it.

So a Terrestrial Ambition 3 working could be destroyed with a Celestial Ambition 3 working, or could merely be counter/disabled with a Terrestrial 3.

So most people are still going to counter Workings instead of destroy them because most sorcerers are still only mortals and would have to spend ages and ages to destroy even a Terrestrial working. And if some mortal spend a good amount of time making a Celestial Working most mortals would have no chance to destroy it because it's Solar level. And even if they did have a chance why the hell would they destroy some Celestial working when they could rewrite reality for their own city? That takes a lot of spite.

As for high level Exalted NPCs trying to fuck your shit up the same thing still kind of applies to a lesser extend. Sure a Sidereal could come around and spend a 3 or 4 weeks fucking up your Terrestrial working but that shit is low key and you'd have plenty of time to stop them. And once you get to Celestial Workings they'd need around a year or so to really fuck you. Again, more than enough time to deal with them.

As for Solar level workings they are impossible to destroy, maintaining the actions have consequences nature of Sorcery when used to rewrite reality on a large scale.
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>>46711100
He learned something after working for 2000+ years on exaltations. It's cool. Why wouldn't it be?

He's not omnipotent. He's very far from omnipotent. In fact, all the canonical representation of him shows a geek that's out of his league. But even though he's ultimately unnecessary in the grand scheme of things, he learned one or two tricks and can change on or two things in the exaltation shards. What's to hate?

No, seriously, what's to hate? When I explain to my players 'this character is cool, kind of a looser, but learned one or two tricks in 2000 years', they generally have the same reaction than, say, everyone. Namely, well, Lytek is fine, dude.
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>>46711300

There's "one or two tricks" and there's "breaks two kind of important rules of the setting, and reduces a campaign-worthy struggle to a trip to the mechanic."
>>
>>46711407
I didn't think he could fix Abyssals.
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>>46711300
The Janitor in an ICBM silo shouldn't be able to shut the whole fucking thing down, or steal a missile. Stopping America from nuking you should be more complicated than locking Pablo in a closet.
>>
>>46711407
Is it the man that speaks, or is it the circlejerk?
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>>46711490
He couldn't, only SCS could do that
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>>46711490

He explicitly can fix Infernals, which would require at least as much effort to fix by other means (since they can't be fixed by personal struggle at all, if we're only going by what's explicitly stated), which puts Abyssals in the same boat.
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>>46711573
Abyssals have a Solar Sorcery fix option

Lytek cannot cast Solar circle spells, ergo he cannot undo the inversion
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>>46711573
Yeah, not so. He can fix Infernals and it says this about it

>Accordingly, Green Sun Princes can’t be changed back into Solars while they live. However, these complex changes are also much more fragile than the deeper mutilation of deathknight —an Infernal Essence outside of a host body could almost certainly be restored by Lytek, Autochthon or the - Unconquered Sun if they could find a way to capture the Essence and immobilize it long enough to ritually cleanse it.

Abyssals can't be fixed by Lytek or anybody but themselves going on a redemption quest. Infernals cannot be redeemed but can be fixed outside of a host.

So no, no story is being cut short with a quick stop to a mechanic.
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>>46711619
Where is this stated?
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>>46692264
>Just a charsheet w/o permission request shenanigans
>https://docs.google.com/spreadsheets/d/1pfjmZKzcUqAX9mB58IAEUIFkZr8rq4CvdRRM4kzwwgU/edit?usp=sharing
Gotta fix that for next thred
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>>46711573
Nah. You didn't understand anything.

Explicit lore here. Listen. He can fix infernal, because the infernal exaltation is a bunch of thing affixed to a solar exaltation. It's a baroque exaltation. You remove all the unnecessary spikes and shit, you get a solar exaltation. You can do in that in a laboratory if you want. Just remove the edgy thing that has to many dimensions.

Abyssal exaltations are far more subtle. You get a Solar Exaltation and basically put it inside out. Only a true change of soul can change an Abyssal exaltation. Again, explicit lore.

This is simple to understand. Infernal = bunch of unnecessary things added to solar exlation = simple removal. Abyssal = solar exaltation inside out = Lyteck can't do shit, but an Abyssal can transform into a Solar if he tries hard enough.

Fuck, man. That's Exalted 101. Please try to read the books, you know? I'm not trying to clash you, but please try read 2e before circlejerking.
>>
>>46694149
>>46694232
But... the UCS and Luna don't have children, besides their Exalts being considered their children in a metaphorical sense.
>>
>>46711654
i'm looking

I can't fucking find it, but I know there was a spell that turned Abyssals back into solars.
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>>46711705
I was wondering... Can a Solar turn Abyssal with an inverted redemption quest to?

Because I'm playing 3e now, but when the Abyssal book comes out it will be next to impossible to persuade me not to play one.
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>>46711788
Honestly, would be fun. If there is a godblood that can be the equal of a celestial exaltation in spirit, it is the UCS-Luna godblood.

Though it would probably be a god or whatever. A gobdlood needs to have a mortal component somewhere. Neither the UCS or Luna are godblood.

Whatever. I would play a child of UCS and Luna.
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>>46693771
>VITRIOL CASTE
The what now?
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>>46711834
Why not? That's a great idea!

In 2e there was an artifact in the first age that basically transformed Solar exaltation into Abyssal exaltation. The mirror in Darkness or something like that.

You need to understand that the transformation between solar and abyssal exaltation is trivial (for a given value of). You take a Solar exaltation, you put in inside out, you shit an abyssal exaltation. And vice-versa.

The infernal exaltation is 10 metric tons of unnecessary computer programming put into the solar exaltation. But that's not the Abyssal exaltation. The abyssal exaltation is almost trivial in comparison.
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>>46711852
But UCS and Luna aren't even a couple! I mean, that's obviously not an obstacle to having children together, but they aren't a couple.
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>>46711834
>Can a Solar turn Abyssal

A Monstrance of Celestial Portion can transform a Solar
Exalt into an Abyssal. This rite can take place only in an Inauspicious Citadel (seeThe Books of Sorcery, Vol. II—The
Black Treatise, p. 53) or in the Labyrinth. The Solar must
be inside the Monstrance and agree to the transformation,
either deliberately or because his will is broken.

yes

>>46711808
I'm an idiot. A spell turns Solars into Abyssals, and redemption turns Abyssals spontaneously into Curse-free Solars.

I forgot
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>>46711834
This actually just happened this past week in my Exalted game.
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>>46712160
Is it something that would make for an interesting story? Because /exg/ likes interesting stories, and has low standards for what counts as 'interesting' as long as it's Exalted-related.
>>
>>46712203
Yes, please, we're starved for campaign stories here. Because we spend all our time arguing and theorycrafting instead of playing.
>>
>>46712300
Exalted is a joke, what sort of asshole would actually play it
>>
>>46712321
The assholes with stories to tell.
>>
>>46711788
Well, there was Little Beam and the implications about parentage.
>>
>>46693835
Emergency non-medical make-do wound treatment
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>>46711963
>>46711834
The Black Mirror, artifact N/A, first age, chapter 5 of Dream of the First Age.

Basically, before even the invention of the abyssal exalted by the Neverborn, you transform into an abyssal exalted.
>>
>>46712203
>>46712300
I'm the Storyteller but funnily enough I shouldn't be the one that tells this story. The player that it happened to it a regular here, I'll try and bug him to come and post about it.

>>46712321
We've been playing for quite a while now. We're at 260 experience but we played with 8xp per session for a while just to get into the swing of things. Then every so often I do double xp for a good session. So we're comfortably into 30+ sessions, might be around 40.
>>
>>46712363
That is music to my ears.
>>
>>46712481
Now it's been a while since I read his write up, but wasn't the implication that LB's parents were the UCS and *Saturn*?
>>
>>46712363
I had a 10-session campaign that went pretty well, I'll probably run another campaign once the Dragon-Blooded books comes out.
>>
>>46712484
>non-medical make-do wound treatment
I'm pretty sure that there is no 'non-medical' wound treatment. No matter how make-do it is, it'd still be Medicine.
>>
>>46712557
We hate you asshole, but we did love your story.
>>
>>46712946
It raised discussion, at least. Discussion about how much of a shit the 13-parry-mortal guy was, maybe, but still Exalted-related discussion rooted in actual play experience.
>>
>>46713213
Oh. You're that moron. Ok. I need to reboot my brain to account for your stupidity.

I'm prepared.
>>
>>46712500
He's busy for the next few hours but he should be able to do it later tonight or failing that in the next thread.
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>>46713537
Looking forwards to it.
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>>46709589
Spess and not Glorious enough.
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>>46710714
>Banana Sid
Wot
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>>46713731

Mercury's sacred color is yellow, so Chosen of Journeys have yellow motifs. Banana Sids.

Blueberry Sids, Cherry/Apple Sids, Grape Sids, and Veggie Sids.
>>
>>46713765
Ah.
Were we talking about fruit smoothies?
I'm hungry now.
>>
>>46709589
The writers have a contractual ratio of good ideas per pages.

It is roughly one good idea for twenty pages.

The Mice of the Sun was a good idea too much. Sorry.
>>
Is total annihilation in 3e?
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>>46713959
nyet
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>>46713959
>>46713977

Death Ray's probably intended to tide us over until Total Annihilation.

Besides, Death Ray lets you carve dicks into mountains, so it's got that going for it.
>>
So apparently there's 100 sidereals, 400 lunars, 150 solars, 100 abyssals, and 50 infernals in 3e now?
What has changed regarding the lunar bond?
>>
>>46714119
>So apparently there's 100 sidereals, 400 lunars, 150 solars, 100 abyssals, and 50 infernals in 3e now?
All we really know is "about 400 Lunars" and "there were about 300 Solars."

The 100 Sids number probably hasn't changed, but the rest are completely up in the air.

>What has changed regarding the lunar bond?

It was broken, but the mechanic cuts both ways now (e.g. Solar Charms that don't work against your Lunar mate), so chances are there'll be a mechanism to re-establish it in some new form. That's all we know.
>>
>>46714178
What's the point in adding about 100 lunars, were they supposed to be sidereal partners and consorts too?
300 suits 1 solaroid mate each, and also splits evenly into the 3 casts much better.
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>>46714355
>What's the point in adding about 100 lunars, were they supposed to be sidereal partners and consorts too?
>300 suits 1 solaroid mate each, and also splits evenly into the 3 casts much better.

1) Lunars evolve. They didn't always have 3 castes, and they probably won't always have 3 castes in the future. It's a process inherent to them now, rather than some failure-state inflicted on them by the Wyld.

2) Probably specifically BECAUSE it's not "1 Solar to 1 Lunar" anymore and never was, in 3e's Creation. In the First Age it's implied to have been a general thing, all Lunars under all Solars. Now it's implied to be a bond that has to be intentionally and specifically reforged, meaning it's not 1:1 or even fated.

We won't know anything concrete until Lunars of course, so right now I'm just rubbing theories and >implications on you.
>>
Can you use Investigate as a social roll for Read Intentions? Which attribute is normally used with Read Intentions?
>>
>>46715154

Socialize is normally used with Read Intentions
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>>46715154
Perception+Socialize, I think.
>>
>>46715154
>>46715170

Investigation can be used to profile someone, which is about as good but slightly more external.

Attribute normally used in either case is Perception.
>>
>>46715211
Could you elaborate on what a profile might be like without the profiling charms?
>>
>>46715536

In addition to clues to an ongoing investigation, in a vacuum a profile character action can give, per the book: "a brief rundown of basic facts about the character that aren’t immediately obvious—social class, occupation, where he was an hour ago, or similar. This isn’t mind reading or magical divination, but it will allow a character to get a basic idea of what someone does, and possibly notice some incongruous details."

So right off you could probably get a sense of someone's wealth (or, especially, if their supposed wealth is incongruous with how they're living; a pauper king or a peasant who recently came into a suspiciously huge windfall), anything distinctive they've done recently, or even that day if it's more physical (a monk who visits whorehouses might not still smell of the perfume, but noticing some lipstick still on his skin or robe should be possible with a good roll).

It won't tell you if someone legitimately, truly loves their husband (like a Read Intentions action might), but it will tell you if they were cheating on them recently (well, more accurately, you could probably take a guess that they've had a good fuck recently, which might contradict e.g. their husband being out of town).
>>
Aside from the Persona charms and that +5 Guile for 2m + 4m commited, are there any other neat Socialize combos or very potent socialize charms?
>>
>>46715723
Thanks, that seems like a very useful action I'll be taking often.
>>
Can Gods have manses?
>>
>>46715901
Sure.
>>
Watching that ExalTwich day 9 stream, damn combat seems intense and fast-paced, is that normal for 3e?
>>
>>46718008
Provided the players are familiar with the system, yes. The combat system being so different compared to other games is the only big hurdle though.
>>
>>46718129
Also Charms and such. I personally like having a fuckload of Charms, but new players can take a lot of time figuring out what Charms they should use.
>>
>>46718179
Well, at the very least I haven't had much difficulty for that once they get around to picking their charms for their characters.
>>
>>46715840

Knowing the Soul's Price, Soul Void Kata, Face Charming Prana, Inverted Ego Mask - all are very cool.

Knowing the Soul's Price lets you know what it would take for someone to perform any one task - what would cause a loving mother to kill her child, a loyal bodyguard to assinate his king, etc.

Face Charming Prana lets you force somone to make a read intentions check against you, which combos well with Inverted Ego Mask and Soul Void Kata.

Inverted Ego Mask lets you return incorrect data when someone reads your intentions.

Soul Void Kata lets you put someone into a trance for the rest of the scene when they attempt to read your intentions.
>>
>>46719319
assassinate, obviously. Although, that too.
>>
>>46710529
>No you didn't. Once you become a sorcerer you're always a sorcerer, all you did was take away their bonus methods of generating Smotes and maybe some of their merits. Nothing but death stops them casting spells for good.

... huh. For some reason I got it into my head that only Exalts could just Shape Sorcery per se and mortals had to use Shaping Rituals to generate Sorcerous Motes at all.

But you're right, the corebook doesn't support my reading at all.

Although it is perhaps a solid headcanon concept with a bit of tweaking.
>>
>>46719444

The idea is the learning sorcery fundamentally changes your nature. It breaks your mind so that you can perceive and shape the laws that run the world.

Destroying the thing that cracked your mind and opened it to the occult underpinnings of the universe doesn't revert you to normal, any more than breaking the hammer fixes the window after the fact.
>>
>>46715901
Why not?
>>
How many intimacies do most characters you make have?
>>
>>46719879

I have a rough guideline of 1-2 defining, 2-3 major, 3+ minor. They tend to multiply rapidly in play. Zeniths have more.

Minors tend to be, well, minor, and somewhat quirky. "Likes dogs", "Distrusts tall people", etc.
>>
>>46719920
So 20 is a bit much for a non-zenith?
I really need to trim this down.
>>
>>46719969

Up to you, really. If you can keep track of that many without slowing the game down, then go for it. If you're constantly looking them up when stuff's going down, I'd ask you to drop some if I was your ST.
>>
>>46719920
>>46719969

The important questions are "would my character do someone a favor based purely on this?" and "would my character get in a fight with someone over this?"

Those represent Minor and Major Intimacies respectively.
>>
>>46720023
That's a useful metric, and I do think I've split the tiers up properly.
>>46720017
I have trouble roleplaying, and I thought having a lot of principles and a few ties my character cares about written down, it'll help me stick to them and show them giving a shit about something.
I think I'm pretty good at keeping track of this stuff and they're easy to reference.

I'm wondering if there's any other vague idea of "too many" intimacies.
>>
>>46720023
And don't forget that defining is "would my character put their life on the line for this?"
>>
>>46719879
20-30 in my group.
>>
>>46720511
>>46719969
>20
Please tell me you're the same person. I've rarely seen characters with more than about 6 or 7.
>>
>>46720618
Nope, I'm the original poster asking about this, I thought I had too many, but maybe there's a few others with that much.
>>
>>46720618
I'm playing a Dawn and I've got 20.
>>
>>46719879
15 right now
>>
>>46720511
>>46720697
>>46720712
Are these after a lot of playing or were they about this high at chargen?
>>
>>46720768
>>46720712
here, and I've just hit E2
>>
>>46720768
Way past character generation, probably only had like 6-7 like you said then.

They come up in play very easily, most of them were things I had been roleplaying for sessions but never thought to put down in the beginning.
>>
>>46719879
I generally start with about 5-7. I tend to add some Intimacies to Circlemates quickly, and then to turn the character's goals into Principles / Ties where I can.
>>
>>46720985
All of mine started with around 5, and are increasing somewhat as they and I get more used to Ex3 social mechanics.

Definitely the Circle are developing Intimacies for each other... except for the Eclipse, everyone hates him.
>>
>>46721097
Negative intimacies are still a thing, I think.
>>
>>46720618
>>46720768
These are after playing for a pretty long time. I started with about 15-20 but most people in my group had around 10. Since then people have been adding intimacies for other characters and converting each other to their beliefs.
>>
>>46712042
>>>46711852
>But UCS and Luna aren't even a couple! I mean, that's obviously not an obstacle to having children together
Especially when you're talking about UCS and exponentially when you're talking about Luna.
>>
>>46719969
No. It's a good way to flesh out a character.
>>
>>46721152
>Negative intimacies are still a thing, I think.
Yeah, but it's more that everyone who isn't in the party is developing negative intimacies.
>>
>>46723348
If the character's really unlikeable and your players are fine with intra party drama, don't hesitate to encourage them to pick up a negative intimacy towards him. A minor one is enough, and it'll open up opportunities for cool interaction later.

Then again if they're an Eclipse they might just win the circle over anyway.
>>
>>46711874
This is going to be convoluted, and probably utterly wrong, but here goes...Quite a few editions ago Yellow Jade was supposed to represent Vitriol, a substance that can only be found within Malfeas, so therefore Vitriol Caste DBs would have some connection to Malfeas and the Yozi.

Of course I could be talking out of me arse about this whole thing.
>>
>>46725147

More likely, "Vitriol Caste" refers to the hypothetical of dipping an Alchemical into a Vitriol vat, corrupting them like one would corrupt an artifact. (I doubt it would be that simple, of course.)

Yellow jade is literally a canonized mistake. A book referred to "yellow jade" by mistake, and so... yellow jade was made into a substance that you can only make by mistake. It has no connection to anything else because it's a cute joke.
>>
>>46725229
So I take it corrupting an artifact is bad?

>tfw no Moonsilver caste that gets off on being corrupted.
shame
>>
>>46721097
>Definitely the Circle are developing Intimacies for each other... except for the Eclipse

My first Ex3 game, I rolled up a crafter Twilight. I started putting out cutesy artworks for my fellow Circlemates, and they obliged me by picking up Intimacies to me so I could get silver XP.

Zenith: "Hey, [Eclipse], why don't you have any Intimacies to me like you do to [Twilight]?"

Eclipse: "Because anyone who gets close to you, [Zenith], gets fucked, used, abandoned and killed. Like [Retainer] did."


The Zenith raged, retorts were traded, and then our first Ex3 PvP kicked off right then and there.

Fortunately they were both delicate socialites, so they didn't manage to do any real damage to each other before the Dawn sat on them both.
>>
>>46725485
In 2e, you paid double the motes to attune to an artifact that wasn't your natural material (Jade for DBs, Orichalcum for Solars, etc.).

Infernals had no natural material so paid double for everyting, but corrupting an artifact with Vitriol made any material natural to Infernals (and only Infernals) so they paid normal cost. A corrupted artifact was always treated as double cost for everyone else, even if it used to be their natural material.
>>
>>46725485

For artifacts, it allowed the Infernal to attune to it as though it was a native material (like Orichalcum to Solars).

For Alchemicals, it would probably do the exact same thing that dripping a bit of Theion-To onto Autochthon did: immediate and extreme aggravation of the supercancer.

Gremlin syndrome nothing, this would be some Tetsuo's Apotheosis shit.
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