So what does /tg/ think of the Hell's Rebels pathfinder adventure path? I've been thinking of running it, and it seemed decently written, at least the first half(all i have at the mo')
>Decently written.
You didn't read the other half, don't you?
>>46686397
not yet. goes downhill?
>>46686423
of course, re-reading part 1, there are a few...
Schrodinger's cat issues. No, seriously, what?
"it attacks if it sees [itself] be killed, fighting until death in revenge"
Happen to have a link to parts 4 through 6?
Really want to take a look now.
Why would you need that silly AP if you can have Way of the Wicked?
>>46686857
You're thinking Hel''s Vengance, not Rebels
>>46686340
I'm running it right now. It's okay, but the rebellion mechanics are stupid and some of the enemies need to be reworked
All in all it makes for a 8/10
>>46686340
If you like saturday morning cartoons, sure.
>>46686922
The rebellion mechanics looked pretty damn cheesy.
Better than the "trust points" in Haunting of Harrowstone at least.
But still something to ditch.
>>46686629
I think that's a stable time loop. Or a self-fulfilling prophecy.
>It sees itself killed
>Fights until death
>>46687181
Yeah and I personally dropped everything related to water elves and fish people.
If you're going to have an urban campaign i feel like it should stay within the realm of city life. But eh that's just me.