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Warhammer 40k general.
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The only relevant warhammer edition.

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>Novels (Working link as of 02/02/2016)

https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
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>>46682851
First for Fenris.
>>
is it bad that i'm actually going to order that 30th anniversary space marine
>>
>>46682924
just wait and buy the chinese recast for like $7
>>
>>46682924
Yes

Do people actually play Crimson Slaughter rules for Crimson Slaughter, or is it all people pretending to be Word Bearers?
>>
Robed power armour
>>
>>46682924
No, it's a good miniature to commemorate one of GW most popular characters.
>>
Where do the supplement chapters (stand alone chapters?) like SW/DA/BA/GK fall in terms of competitiveness as compared to Space Marines.
Only using stuff out of their own codex.
Also as a Tyranid player I don't understand allied formations.
Can you just take each others formations or do you have to have an allied CAD to unlock them?
The only response I got at the end of the last thread was an opinion:

>SM
>SW=DA
>GK
>BA

And that doesn't answer my question about Space Marine Allies.

>>46682924
Our shop houseruled it to 30pts, as will most tournaments and nonassholes.
>>46682944 has the right idea though.
>>
>>46682944

Don't Chinese recasts generally get shittier the smaller the model is?
>>
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>>46682973
Robed Terminator Armour

What are we doing?
>>
>>46683007
Not any shittier than Forgeworld and generally not really distinguishable from GW with some cleanup and paint.
>>
>>46683007
>Don't Chinese recasts generally get shittier the smaller the model is?
small detail models maybe but even then I have never had the problem personally.
The few recasts I have a perfect and the marines are identical.
Obviously this model is a bit more advanced but it wont be bad at all.
It will be heavier though.
>>
>>46683007
no, not at all. ive seen chinese primarchs/space marine sized characters that look EXACTLY like the real ones.
>>
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>>46682973
ROBED POWER ARMOR, you say?
>>
GW DEAD IN A YEAR EDITION.
I HAVE NO EVIDENCE BUT MUST SHITPOST SUB-EDITION
I HATE GW BUT I HAND AROUND SUB-SUB EDITION
>>
>>46682924
That depends. Are you going to let the S5, AP2 Disintegrator Cannon that the Dark Eldar have also have Instant Death (but no Gets Hot because Eldar) when you run it?
>>
>>46683016
If DA weren't so autistic, they'd be pretty baller.
>>
>>46682973
>>46683016
Do you have the #JustCalibanThings pic?
>>
>>46683007

They're shit for vehicles with big, flat, unsupported pieces. You can usually fix it by heating it plus bending it.

Disclaimer: this is all from lurking the recaster leddit, I don't have any recasts yet
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>>46682851

>tfw some shit eating fatass neckbeard who owns an army of unpainted Tau models handles one of your official FW models and accuses you of buying chinese recasts
>>
>>46683115
Just run a successor. It's the same thing, but you can reduce the autism.
>>
Thoughts?

Farsight Enclaves CAD 500 pts

+ HQ +

Ethereal [Honour Blade, Hover Drone, 2x MV7 Marker Drone, Recon Armour]

+ Troops +

XV8 Crisis Battlesuits [Bonding Knife Ritual, MV1 Gun Drone]
····1xCrisis Shas'ui [Twin-linked Plasma Rifle, Vectored Retro-Thrusters]
····1x Crisis Shas'ui [Twin-linked Fusion Blaster]

XV8 Crisis Battlesuits [Bonding Knife Ritual, MV1 Gun Drone]
····1xCrisis Shas'ui [Twin-linked Plasma Rifle, Vectored Retro-Thrusters]
····1x Crisis Shas'ui [Twin-linked Fusion Blaster]

+ Heavy Support +

XV88 Broadside Battlesuits [Bonding Knife Ritual, 4x MV7 Marker Drone]
····Broadside [Twin-linked High-Yield Missile Pod, Twin-linked Plasma Rifle, Drone Controller]
····Broadside [Twin-linked High-Yield Missile Pod, Twin-linked Plasma Rifle]
>>
>>46682948

Crimson Slaughter are cool as fuck, though. They're a classic tragic fallen hero/antihero sort of thing, like the Scourged. They have to murder in the same way that DEldar have to murder. They're great. Also, I (unironically) love their edgy battle cry.

(It's "Take from them everything, leave only corpses!")
>>
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>>46683116
Of course battle-brother!
>>
>>46683129
For a successor with robes and are pretty cool guys, go with the Guardians of the Covenant.

>>46683060
Pic related is them, they're robe-wearing book bros who don't actively hunt The Fallen as much as the other chapters. They're pretty cool, and they also care about and govern the citizens of their worlds well.
>>
>>46683128
>not buying recasts when they're the same shit as forgeworld for a fourth of the cost
>current year

kek
>>
>>46683129
>>46683172
Suppose. I like IF's tactics more, said this before. But too autistic and I can't paint yellow.
>>
>>46683183
Simply cause you can bring out a receipt and go "ORIGINAL, BITCHES!".
>>
>>46683195
>can't paint yellow.
Just have it secondary to Purple :^)
>>
>>46682948
I use them because their rules offer the closest thing to Chapter Tactics Chaos gets. Army-wide Fear is rather fitting, and since I play Slaanesh it makes Eldar's weakness to it mean something more.

I also really liked the Ravagers rules to have a squad of Chosen be more Elite. I dislike Chaos marines as being crappy cannon-fodder, so having a way to make a squad more skilled like that was cool.

Possessed as troops is something I debated on including, but mainly I dislike the models.

Not being able to take VotLW is no great loss. While it would be fluffy on my more elite units, it barely does anything meaningful anyway, so I can live without it.
>>
>>46683211
Just say "don't touch my models without permission"

and make sure to clean them up nice

no need to go full autism with receipts and shit
>>
>>46683241
I think it's more the fact if somebody goes "That's fake! I'm telling!" you can go "No, it's real, here is proofs".
>>
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>>46683195
>he likes rerolling bolter 1's more than BS2 Overwatch
>he likes bolter storm that varies between bolter, little bolter, and bigger bolter more than full BS overwatch

The only downside to Dark Angels is that you can't run Cypher, literally the coolest single space marine HQ in the game. Fucking Blazing Weapons special rule makes my dick diamonds and I wish more models had it.
>>
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>>46683183

>being poor
>>
>>46683218
Sounds awfully Emperor Sony to me....
>>
>>46683307
>giving money to a shit company when you can just buy superior chinese recasts
>>
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>>46683327

>giving money to the reds
>>
>>46683293
I mean I like their defensive tactics, fluff wise. In games like Total War, I always love defensive battles. I own at them. My favourite general is Arthur Wellesley for that reason.

Game is different in that regard unfortunately.
>>
>>46682993
SM>GK>SW>DA>BA. BA are pretty bad and GKs are still competetively viable, the rest fall somewhere inbetween.

Your army can be compromised of any number of formations or detachments from any army. You could take a SW Company-like formation, a DA allied detachment (but because it´s an allied detachment your warlord cannot be from this detachment) and an SM flyer formation. You could also include a Tyranid CAD if you so please, but because Tyranids are come the apocalypse you have to deploy all SM, SW and DA units at least 12" away from these units and your units might stand still if any of the SM are within 12" of your Tyranid units.
>>
>>46683327
>Mad about a shitty company.
>Freely handing money to China which is a literal shit hole full of subhuman scum.
I like your moral high ground, but that's fucking retarded junior.
>>
>>46683338
>giving money to the eternal anglo
even worse 2bh lad
>>
>>46683349
>>46683338
I find it funny that you call them reds when they are literally being as capitalist as possible.

The market corrects itself.
>>
>>46683362
I didn't call them reds, I called them subhuman monkey people.

Which they are.
>>
>>46683369
>>>/pol/

back to your containment board
>>
>>46683353
>eternal anglo

You're that German shitposter, aren't you?
>>
>It's a /pol/ derail episode
>>
>>46683338

This is why I haven't bought from chinaman. Even though GW are metaphorical Jews, at least they're our Jews.

>Giving money to the totalitarian government whose express goal in all things is to undercut, undermine, and destroy western industry (eg. the solar panel industry, the bong industry) with cheap, poisonous goods made through slave labor

it's like you want to live in the Imperium or something
>>
>>46683369
yes, they are... but you have to remember, for every toxic chinese recast you buy like 2 dozen of those shitbags die making them. its 2 birds with 1 stone
>>46683392
fuck no im not a cuck
>>
>>46683382
>Sticking up for China.
Wew Junior.
e
w
>>
>>46683416
not for china, for capitalism
>>
>>46683397
less than 50 replies in and it's already fucked. /40kg/, ladies and gents.
>>
>>46683421
>"Please cuck my shit thieving chinaman! :^)"
Good thing they own your country amirite?
>>
Sometimes I forget I´m on 4chan while browsing /tg/, it´s threads like these that make me remember...
>>
>>46683447
>china owns america!11!11!!!1
>china currently crashing
>>
>>46683447
>slaves making our shoes for $2 a year
>hur hur they own you
come and try to collect the debt ping ling, i fucking DARE ya :^)
>>
>>46683339
Our group has an IF player who just loads up on Heavy Bolters and locks down his side of the board and dares you to try and get to him.
>>
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>>46683444

At least people aren't arguing about who has it worse, CSM or Orks, or how much 1 free model with a disruptor is ruining 40k.
>>
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Reminder that this formation is going to be in the Angels of Death book and now we'll see more people abusing it.
>>
>>46683473
>Taking you with them.
It's like you guys don't understand this Global Economy stuff we got going on.

>>46683477
>Implying they have to come take anything when you give to it them.
Not very bright are you? I guess that explains why you play a kids game with knock-off toys?
>>
>>46683444

>melee race
>I2
>Tyranid codex when?
>hey guys how does blitz brigade work?
>strength D, 0 points, DO NOT PLAY ANYONE WHO USES THIS
>Sisters when?
>SMASHFUCKER
>3 crisis suits
>scatterbikes and a wraithknight
>CSM suck so bad just shoot me reeeeeeeee i want a decurion and 30 formations and I'm going to use the SM rules andnas]fjdasijdsapjdsfodasjfas aodaf]adgsdag BLOOD FOR THE BLOOD GOD
>>
>>46683527
Well shit we might as well make a new thread at this point
>>
>>46683523
>GBP is dropping like a rock
>euro is dead
>dollar is strong
heh, looks like all you needed all along was a shitton of nukes and the biggest military in history
>>
>>46683519
putting this aside for a moment, is there a more effective ranged weapon then grav cannons?
>>
>>46683625
nope
>>
>>46683519
Yet everyone says my Necron Decurion formation is overpowered...

>Have massive reserve squad
>Drop massive reserve squad in contested objective ranges and on the other side of the board or a close to it as you can
>Jump pack to the other end to get Linebreaker and halt all objectives
>Assault the beejebus out of opponent
>Profit
>>
>>46682944
>>46683007
>>46683035
>>46683046
am i the only human on this planet who doesn't know where to find these fucking things?

or is 'chinaman' some never-ending meme that never existed in the first place?
>>
>>46683527
>Sisters when

I tried to force a copy pasta somebody made but then realised I was cancer and stopped after two posts.
>>
>>46683650

Necron Decurion is good, not as good as some shit...but I have to say it is just INFURIATING to play against. Something about re-animation protocols just makes people sour.

Now if you excuse me, I have my 2+ fnp smashfucker prime to paint.
>>
>>46683519
I'm just mad my space wolves can't take it, it would be very fluffy for a firehowlers army
>>
>>46683625
No, since it can kill lots of infantry to super heavy vehicles.
>>
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>>46683625
>is there a more effective ranged weapon then grav cannons?
Hell fucking no. Just look at 4 shots of it at BS4 across all standard targets. It outshoots specialist guns in their own fields.

In actual pt for pt matches against other weapons (3.5 Hbolters versus 1 grav), some weapons can beat them in a very narrow range of targets, but that doesn't account for the pts of the models needing to carry more guns, and those weapons are never even close to as good against the other targets.
>>
>>46683662
No, tons of people don;t know where to find them. They are popular enough on /tg/ though.
You can find them if you put up the effort but one of the big names stopped taking new clients after he got too big and the other two (one of which isn't even Chinese) are less shared.
You could probably find them still if you checked out that one leddit board.
>>
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>>46683701
>firehowlers
>mfw this is a real thing
>>
>>46683711
Z stopped?
>>
>>46683650
when decurion came out it was pretty amazing, the book has great balance and even those "terrible" monsters put nids to shame

>>46683710
woah, that's pretty intense
>>
>>46683711
thanks, it's reassuring knowing i'm not completely retarded
>>46683762
I fucking knew Z stopped, and I don't even know how to buy these recasts
>>
>>46683444
There is lots of problems. We have people who hate GW, yet still stay here and shitpost. We have people who claim AoS has killed GW, but provide no proof that AoS is responsible. We have people who argue with these people instead of not bothering. We have people who shit on people for buying models from people other than recasters. We have people who want GW to fail. We have meme posters. We have meme forcers. We have shitposters anyway. We have gimmickfags like Carnac. We have people who can't recognise him and argue with him.

/40kg/ is fucked at certain points in the day, you just have to hope one of these people isn't on. I come in and out of /tg/ and I stay when it's good, which is bout 30% of the time and leave when it devolves into threads like this.

So, with that, I take my cue and will let you guys get on with it. I then return and see a new title which hints at the autism which was in the previous thread.

>>46683563
Which can't beat farmers. When you conquer the world, come back to us. That $2 trillion or so? Could be used to better other areas of the country. Me? I'd spend that money on producing desalination plants on our coasts so when the water droughts, which are already hitting our country, increase and our food production grinds to a halt due to no water to supply them, we can keep it going and make more bank.

Otherwise, Canada and Boliva will just charge for the money. Businesses are already buying out our publicly owned water systems, they know what's gonna happen.
>>
>>46683762
yeah because he was the easiest one to find he got a wicked back log he had to work through and in one of his more recent emails apparently he said "hey new email, dont share this one".

No proofs though.

I only use CCON and The American
>>
>>46683711
>>46683762
>>46683781
I've not kept up with recasters for years. I had planned to buy some stuff, but if Z has stopped, fuck knows who I can potentially buy from. I only want recasts for OOP stuff and maybe some expensive stuff to practice on before real thing.

Who knows.
>>
>>46683692
Lol the thing with Necrons is they are INCREADIBLY survivable. They aren't the best damage dealers, but they are easy to keep going like a fucking T-1000. Decurion + Ghost Ark (in 1850) that sticks with 2 x20 Warriors and 1 x10 warrior units... It's a "One dies, and d3 take it's place" situation and it's amazing. They'll mow through grunts but I've had Termies vs Lychguard with Dispersion go 5 rounds unresolved and only ended because the game was done due to time.

TL;DR: Necron Decurion IS very powerful defensively, but offensively they are average at best.
>>
>>46683007
Varies more by caster than model size.
>>
>>46683793
Ah. Lame. And here i'd have shelled out a fuckload for some new shit. Got the girlfriend into 40k and she wants to go Sisters of Battle or Eldar. Guess I'l go eBay.
>>
>>46683815

I know, fluffl-wise it makes perfect sense that they are survivable as fuck, but I'm just saying that that makes them frustrating to play against.

It feels terrible to have a bunch of fucking pansy elves fuck your shit up with their boss guns, but it's incredibly satisfying to take a thunder hammer to them. Necrons make every army feel like a little girl army, and that's not fun.
>>
>>46683811
Z is the easiest to find, has the biggest catalog, and is the cheapest, but generally has shoddy quality compared to others. Look for heyyoucast, CCON, Pillpitt, and Miranda Irene.
>>
>>46683874
Proadvice. Thanks.
>>
>>46683793
Wait there is an American too?

Or is it like a Brazilian with a meme name?
>>
So I'm on Miranda Irenes website all this is recast? Is there a better option cause I know that fagoot Z never takes new orders but im liking this website, 18 dollar plague marines
>>
>>46683992
How fucking retarded can you be?
>>
>>46683874
Thanks man. I'd still probably buy regular GW from 3rd parties anyway. I had to deal with people who used fakes in a competitive arcade game I used to play and it annoyed me especially when I imported Jap rare cards.

Oh well. I can't stop it, shouldn't get mad at it.
>>
How useful is the bonding knife ritual for a group of Strikers/Breachers with EMP grenades? What about Pathfinders?
>>
>>46684013
Very, I know they are recast guess what I'm saying is there a catch? Usually recasters do business by email and are secretive a d shit but this has a functioning website and all
>>
>>46683519
That's when you say "hey i don't feel comfortable playing against that formation, sorry" and walk away if they don't change
>>
I genuinely don't get why the contemptors in the new book are so shit, why not just copy+paste from IA? Do the ones in AoD actually have anything over the IA ones?
>>
>>46683519
On one hand, I like this because that's how I feel deepstriking should work in the first place. Then I remember that only 1 faction is getting this and that my dark eldar are being left further behind in the dirt.
>>
>>46684224
I think they have 4 attacks and Chapter tactics? Still, that's more of a basic change than anything else.

Not sure if there's any neat combos to pull off with Chapter tactics Contemptors though.
>>
>>46683519
>space marines have this
And they will continue to conplain about necrons abd tau anyway, arent they?

I thought you had to be 18+ around here. Most of the xeno-hate sounds like it is coming from a 12 year old kid.
>>
>>46683519
Okay, at this point, we should just remove all these awesome formations from Marines/Tau/Eldar, and give them to the weak armies that actually need them.

I'm sure Orks could find some use for assaulting from deep-strike, and I bet Dark Eldar would love stealing 6" Battle Focus so they're actually fast again.
>>
>>46684256
They have that, 4 unique (and rather strong) psychic power tables, 500 points of free transports, Grav weaponry, Drop-pods, and an unkillable character with 2+ armor, invulns, Feel no pain, and whatever else.

Marines aren't quite at Eldar levels of BS yet, but they're getting there.
>>
>>46684308
Vanilla Marines*

Blood Angels aren't helped especially by the powers. Their formations are weak. Their best of the best isn't very good either.

I'm sure it can be used by a competent player, but against formations Vanilla get, it's depressing. Especially since their relics, but in Codex and Shield of Baal are so bad I dunno why they fucking bothered. While Vanilla (especially RG, WS, IH), Space Wolves and Dark Angels laugh at us. Closest BA are relic wise is GK and even GK have good shit.

When your best relic is a 20pt AP2 sword....
>>
>>46684243
Are you high?

If deep strike worked like this, base, then everything would be about deep striking. Forcing leadership tests on 3d6 where failed tests makes you GtG and a PASSED test makes you unable to overwatch, would make assault armies completely OP and unbeatable.

The entire game would revolve around turn 1 and 2, and anything past turn 3 would be pointless.
>>
>>46683519
great
every single one of these rules alone would make a better formation than the ones i have
>>
>>46684378
I was clearly referring to the deepstrike rules, m80. Only "Shock Deployment" and "First the Fire, then the Blade" make any reference to deepstrike. The other two are just more SM wankery; notice they actually flipping work on every turn, not just the turn they arrive.
>>
>>46683136
>Farsight Enclaves
>Ethereal
>>
>>46684378
I think the thing people want is actually being able to assault from deep-strike, rather than the other stuff.

Charges are unreliable enough that if you got rid of perfectly accurate deep-strikes, assaulting from deep-strike would be very risky.

Considering deep-strike shooting can already erase anything, pretending like deep-strike assaults break anything is just silly.
>>
I want to run a few Retribution Phalanx but I need to protect my overlords, how best to do so?
>>
Which one is more deadly vs Space Marines within Rapid Fire range?

++ Tau Empire: CAD (499pts) ++

+ HQ +

Ethereal (65pts) [Honour Blade, Hover Drone, Recon Armour]

+ Elites (216pts) +

XV8 Crisis Team (108pts) [Bonding Knife Ritual, MV1 Gun Drone]
····Crisis Shas'ui [Twin-linked Plasma Rifle, Vectored Retro-Thrusters]
····Crisis Shas'ui [Target Lock, Twin-linked Fusion Blaster]

XV8 Crisis Team (108pts) [Bonding Knife Ritual, MV1 Gun Drone]
····Crisis Shas'ui [Twin-linked Plasma Rifle, Vectored Retro-Thrusters]
····Crisis Shas'ui [Target Lock, Twin-linked Fusion Blaster]

+ Troops (130pts) +

Strike Team (65pts) [EMP Grenades, 5x Fire Warrior with Pulse Rifle]
····DS8 Tactical Support Turret [Smart Missile System]

Strike Team (65pts) [EMP Grenades, 5x Fire Warrior with Pulse Rifle]
····DS8 Tactical Support Turret [Smart Missile System]

+ Fast Attack (88pts) +

Pathfinder Team (44pts) [4x Pathfinder]

Pathfinder Team (44pts) [4x Pathfinder]
OR


++ Farsight Enclaves: CAD (497pts) ++

+ HQ +

Ethereal (65pts) [Honour Blade, Hover Drone, Recon Armour]

+ Troops +

XV8 Crisis Team (168pts) [Bonding Knife Ritual, 2x MV1 Gun Drone]
····Crisis Shas'ui [Flamer, Twin-linked Plasma Rifle]
····Crisis Shas'ui [Twin-linked Plasma Rifle, Vectored Retro-Thrusters]
····Crisis Shas'ui [Target Lock, Twin-linked Fusion Blaster]

XV8 Crisis Team (168pts) [Bonding Knife Ritual, 2x MV1 Gun Drone]
····Crisis Shas'ui [Flamer, Twin-linked Plasma Rifle]
····Crisis Shas'ui [Twin-linked Plasma Rifle, Vectored Retro-Thrusters]
····Crisis Shas'ui [Target Lock, Twin-linked Fusion Blaster]

+ Fast Attack +

Pathfinder Team (48pts) [Bonding Knife Ritual, 4x Pathfinder]

Pathfinder Team (48pts) [Bonding Knife Ritual, 4x Pathfinder]
>>
>>46683625
Depending on the rest of your list, 4 multi-meltas on a squad and gravs on the other could help you save some points and open some heavy targets or force a knight to shift his shield do their job.
>>
>>46684805
>Farsight Enclaves
>with an Ethereal
why is this allowed?
>>
>>46684868
Because only Ork and Chaos Space Marines are allowed to get shafted by GW.
>>
So now that Imperium has a IC that grants the unit he's in Slow and Purposeful (Terminator Captain in Cataphractii armor), what units can you think up that would gain serious usefullness out of moving and firing? I currently have a bit of a mental block and cant figure out any non-obvious choices like Devastators, IG squad feat heavy weapons and inquisitorial henchmen squads with Jokaeros.
>>
>>46684868

I wonder, what happens when an Enclave Commander (Not Farsight himself) or a group of Firewarrios encounter face-to-face an Ethereal. Do they surrender their arms and rejoin the Empire?
>>
Which is better for a Nurgle Chaos Lord? Terminator armor, or a Palanquin of Nurgle? I plan on giving him a Burning Brand, Black Mace, and the Skull of Ker'ngar.
>>
>>46684992
Deamon prince with lvl3 psyker with black mace.
>>
>>46683327
>superior recasts

This is what poorfags actually believe.

I have a a bunch of recasts, and twice as many FW. The shit recasts are bad, really bad. Sometimes the material was just trash. A shit FW cast is usable.

A good FW cast is the best quality Ive ever seen. I have one recast thats as perfect as a good FW model, a GUO. But the material is somewhat brittle, so the sword is very susceptible to breaking. Though it hasnt yet.
>>
>>46683136
Cut out the extra shit from ethereal, namely hover drone and honor blade. Give target locks to your fusion blaster suits or just separate them to their own unit. Swap TL-Plasma rifles to SMS for broadsides. You already are going for volume of fire with HYMP.

>Ethereal: recon armor, 2x Marker drone

>2xCrisis suit: TL-Plasma rifle each, 1 with VRT, 2xGun drones
>Crisis suit, TL-fusion blaster, flamer
>Crisis suit, TL-fusion blaster, flamer

>2xBroadside: HYMP, TL-SMS, 1 with Drone controller, 4 Marker drones

If you have extra points after these, consider taking extra guns for your plasma suits. Any gun that uses BS is good at this point as this unit will most likely use your markerlights. Burst cannons works well with gun drones, another plasma kills MEQ&TEQ and missile pod gives you mid-long range autocannon shots that works on almost any target.

>>46684256
To be fair everyone seems to regress into 12-year-old when discussing 40k. SM players are still worst offenders in this, but still.
>>
>>46684967
Hmm...maybe Scout Snipers with a Hellfire Heavy Bolter? They're usually better at sitting in cover though.
>>
>>46683527
feels good to have an army that's not on the imply list.
>>
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Tyranid codex when?

Also, just ordered my genestealer cultists, pretty stoked to take them off the table this weekend.
>>
>>46685066
Well... thats unorthodox choice indeed. But I think his S&P is a bit wasted on scouts, seeing as scouts are indeed best left on backfield guarding objectives and whatnot.
>>
>>46685139
Drop podding devastators seems like the obvious choice.
>>
>>46685139
Yeah, it's the only thing I could think of that you hadn't mentioned, aside from SoB Retributors, and those are basically Devastators anyway.

Devastators really feel like the best option. You can deep-strike Multi-melta, Grav cannons, whatever. They'll easily erase a unit on their way in.
>>
>>46683035
Crap. Everyone in the wip thread can tell recast from forgeworld even after a good paint job.
>>
>>46685131
HAVE YOU PAINTED THEM YET SHITHEAD ????
HUH
IF NOT PAINTED GETS PREFERED ENEMY AGAISNT TIME IN MY HARDVORE CLUB!!!!88!
DENT PLAYY UNPAINTED !!888!!
>>
>>46685206
straight chubbiness.
>>
>>46685197
I know from experience that they cant.
>>
>>46685165
>>46685183
Yeah Devastators spring to mind immediately and they feel like a best choice. But that seems a bit wasted opportunity since you can always play Skyhammer and give them relentless anyway.
>>
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>>46685206
Lol naw they won't be painted, but in the last 2 months I've painted
Tervigon
2 flyrants
5 warriors+prime
4 termagaunts
25 gargoyles
And a single hormagaunt.
>>
Decided to try and break with "waggons, grots, tankbustas and mek guns" for a change.

+++ New Roster (1847pts) +++

++ Orks: IA08 - Dread Mob

Codex Pts Values

+ HQ +

Kustom Meka-Dread [Kill Saw, Mega-charga, Rattler Kannon]

+ Troops +

Deff Dread Mob
Deff Dread [Extra Armour, Grot Riggers, 4x Power Klaw]

Deff Dread Mob
Deff Dread [Extra Armour, Grot Riggers, 4x Power Klaw]

Spanna Boyz Mob
Mek [Big Shoota]
10x Spanna Boy [10x Shoota]

Spanna Boyz Mob
Mek [Big Shoota]
10x Spanna Boy [10x Shoota]

+ Fast Attack +

Killa Kans
5*Killa Kan [Grotzooka]

Killa Kans
5*Killa Kan [Grotzooka]

+ Heavy Support +

Mega-Dread [Grot Riggers, Kill Saw, Killkannon, 3x Skorcha]

+ Lord of War +

Buzzgob's Big Mek Stompa [Deff Kannon, Mega-klaw]
Mek Boss Buzzgob [Warlord]
>>
>>46683519

>BLITZ BRIGADE SHOULDN'T ALLOW PLAYER TURN 2 ASSAULTS BECAUSE THAT WOULD BE UNFAIR!

I will never tire of the utter hypocrisy.
>>
>>46685313
I don't think anyone is using "fairness" as a argument in the blitz brigade's "RAW vs. RAI" discussions.
>>
>>46684992
On a bike for that sweet T6
>>
>>46685313
If you fill your wagons with 10 git Boyz squads then yeah, go ahead.

Since thats what Assault Marines are. Utterly shitty in CC. Even with rerolls to assault, to-hit and to-wound they still are majorly lackluster.
>>
>>46683293
Uhng, how do I get the rule on Tau?
>>
>>46685407
>Space marine players
>>
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1850 Pt Imperial Guard list. Missing AA, but I'm only playing casual games where I probably won't be seeing flyers anywhere. Anything else that I'm blatantly missing?


+HQ+
Command Squad w/ 4 meltaguns & Chimera [165 pts]

+Troops+
Veteran Squad w/3 meltaguns & Chimera w/heavyflamer [155 Pts]

Veteran Squad w/3 meltaguns & Chimera w/heavyflamer [155 Pts]

+Heavy Support+
Leman Russ Battle Tank x2 [300 Pts]

Leman Russ Demolisher x2 [340 Pts]

Wyvern x 3 [195 Pts]

+Fast Attack+
Armoured Sentinels x3 w/autocannons [135 Pts]

Armoured Sentinels x3 w/autocannons [135 Pts]

Devildog Squadron x 2 [270 Pts]
>>
>>46684483
Farsight no longer has restrictions on Ethereals or Shadowsun, and can pick all of the TE formations or Sigsystems in addition to the exclusive ones. Only reason not to go Farsight is the 1ppm for some models Bonding tax.
>>
>>46685413
Use Markerlights
>>
>>46685457

>Only reason not to go Farsight is the 1ppm for some models Bonding tax.

And the Decurion.
>>
>>46685417
...I actually play Sisters of Battle mainly and ally them with mishmash of IG and Flesh Tearers. Its almost fluffy army as far as powercurve goes.
>>
>>46684975
Why would they? Tau Ethereal mind control is a myth.
>>
>>46685407
3+ saves mean that unless the enemy carries power swords, they'll outlive the gits by *far*.
They can also have the option of a sergeant with improved melee weapons in their squad.
>>
>>46685498
That's what they said about Farsights longevity.
>>
>>46685481
Both decurions can be used by Farsight. It's a formation, and every TE formation can be used by Farsight.
>>
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>>46683060
Mah niggaz
>>
>>46685513
But the overall fact is still the same - they both are sub-par melee units and anything worth their salt will whoop their asses in CC.
>>
>>46683662
What is yoyhammer ...
Literally Googled "fake warhammer" and instantly found 3 guys mass producing them...
>>
>>46685451
Are you walking your troops onto points? Feels bad...
>>
>>46685549
Gits aren't melee units.

But yeah assault marines aren't good at stand up melee fights.

Harassment, bullying and mop-ups plays more to their strenght.
>>
>>46685451
>Veteran Squad w/3 meltaguns & Chimera w/heavyflamer
if i'm reading my codex correctly you can only take 3 special weapons , you'll have to scrap one of those meltas or the heavy flamer
>>
>>46685609
But sluggaboyz ARE a melee unit. If they arent then they are just backfield objective grabbers. Or fist-nob delivery system.
>>
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>>46685283
GJ chucking paint, nidbro. Let us know how the cult works out.
>>
>>46685627
I’m pretty sure the heavy flamer is on the chimera.
>>
>>46685627
You are reading your codex correctly... but you arent reading the list correctly. The Chimera has the H.flamer, not the squad.

In other news, does anyone have those Marine leaks? Im just interested about Terminator Captain and Salamanders decurion+relics. I wanna go flame some buggers.
>>
>>46685646
>>46685650
ah right my bad
>>
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How useful is the Heavy Burst Cannon vs Ion Accelerator?
>>
>>46685636
Sure.
But that has little to do with
>10 git Boyz squads

But yeah boys too are dedicated bullies, their units aren't suited for stand up fights either.
Pretty much all of their units loose to their opposite numbers.
>>
>>46685681
You almost always want the ion accelerator
>>
>>46685687

Ion Accelerator overcharged, I right?
>>
>>46685681
Not really.

Might do better versus low armour enemies in maximum spread.
AKA shit Riptides or any Elites really shouldn't waste time on.
>>
>>46685693
You don't need to most of the time. STR 8 ap2 with ignores cover and minimal scatter from marker lights will delete a squad every turn
>>
>>46685523
It's a detachment. All formations are detachments but not all detachments are formations.
>>
>>46685760
"If you wish, you can say that any Tau Detachment or Formation in your army is from the Farsight Enclaves."
>>
>>46685650
salamanders got access to a falcon punch relic. it's a mastercrafted concussive powerfist that can trade all attacks for a single attack with sD that keeps all the special rules. also an eternal warrior relic.
>>
>>46685713

Ion Accelerator (Nova) 72" 9/2 Ordnance 1, Gets Hot, Large Blast, Nova-charge
Ion Accelerator (ovrchrg) 72" 8/2 Heavy 1, Gets Hot, Large Blast
Ion Accelerator (std) 72" 7/2 Heavy 3
>>
>>46685826
Using the nova profile though means you can't shoot any other weapons that turn.
>>
>>46685549
If only there was a way for them to have foolproof deep strike & assault to get into fight with whatever they want instead of the dedicated melee units. I mean anything, like some formation or something.
>>
>>46685923
Well, if you need to use the nova profile instead of overcharge, chances are that you are out of range with fusion blaster, or SMS&Plasma wouldn't cut it anyway.
>>
Can someone re-upload the quick reference sheet? OP link is dead.
>>
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>>46686073
It's dead because it's the out of date one. How do we keep going several threads with the right version, then suddenly fall back to the v6?
>>
>>46683662
Not really. Hiding their contact details behind a whole lot of tedious bullshit is the only thing that keeps GW from suing them. It keeps them small scale and lets GW effectively ignore them.

People who try to open stores on ebay and aliexpress tend to get shut down pretty fucking quickly.

>>46683793
you're correct

he still takes new orders, but he's a lot more selective with new customers that contact him via his old email
>>
>>46686107
Asshats don't make the effort.
>>
>>46683128
I'm terrified of this happening with my chinese seraphim

I've fully painted them and weighted the bases down so it doesn't seem too off at a distance, but you can tell they're made of resin once you pick them up.
>>
>>46685923
What I was pointing out was that the S8 AP2 IS the overcharge profile.
>>
>>46684520
The reason it is silly is because it is still erasing everything with shooting, and THEN charging whatever remains. So even otherwise decent melee units are still fucked, because they just lost half their unit, and arent even allowed what little overwatch they had.
>>
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Alright, I'm new to the game and I have some questions about what's generally accepted at a LGS, especially regarding "counts as."

For example, I want to run a Rogue Trader army. It's going to be composed of an Imperial Guard CAD, a small Space Marine allied detachment (I thought about using one of the new formations, but I want this small and simple), and a Dark Eldar allied detachment.

Now here's the potential problem. For the Rogue Trader himself, I want to use a Xenos Inquisitor for the options. I'll take The Liber Heresius to simulate giving orders to his unit, and his weapons will be a poisoned pistol (needler) and poisoned chainsword (Scythian venom talon), perks of his... arrangements with the resident Lhamaean. Since he's in power armour, I figured a decorated space marine sergeant model would best represent this.

Is that typically allowed in games, or are you expected to use and convert a certain Inquisitor-in-power-armour model?

Also, it kind of sucks that despite being fluffed as the rogue trader and the dark eldar trusting each other (they've worked together for years now. The lord thinks the RT is under her thumb and coerces him through her Lhamaean, while the RT uses them for the bloodiest close-quarters fighting or to quickly steal something from these distant, non-Imperial worlds. It's to their mutual benefit.) that they must follow Come The Apocalypse rules, but I've headcanon'd it as the two work closely together over coms in the battle and have their separate objectives, and for their units to cross ways means something went wrong, panicking both factions.

Anyways, back to the problem, I thought about taking the Lhamaean as a Death Cult Assassin henchman for the RT. Realizing I need 3 models minimum, I changed that to using wych models instead. As part of the RT's force, it means they panic when seeing their kin, for the same reason, and I like that.

However, is that kind of "counts as" allowed? They'd be DCA in all ways except looks.
>>
>>46686344
>And so assault armies with shitty shooting csn suck a dick

My Orks will get busy sucking then.
>>
>>46686241
And so assault armies with shitty shooting can suck a dick because it makes marines OP?
>>
>>46686144
Just say you bought them second-hand.
>>
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Currently my Necron friend thinks my Imperial Guard are overpowered, he thinks Leman Russ' should have their points increased, Master of Ordnance should be 50+ points and that I "get too many men" for my points.
>>
>>46686503
Tell him you'd be happy with the changes as long as Gauss no longer auto-glances, the Decurion disappears, and Wraiths increase 10 PPM.
>>
So has anyone here tried the new CSM formations? They any good? Are any utter shit?
>>
>>46686503
Pretty funny that a Necron player is having a whinge about something being OP. Not nice to lose I bet

That being said, the IG does (and always has had) cheesy options, just as it's always had shitty options
>>
>>46686524
yesterday tabled him in turn 2 by starting nearly all my platoon and vet squads on the deployment line with pask+punisher. Vindicare, CCS with MoO, vanquisher and a platoon squad sat back in cover. Somehow managed to rush him, taking on the wraiths and destroyers head on. GG.
>>
>>46686524
>>46686539
>le every necron player is decurion-thumbing wraithspamming power gamer meme
>>
>>46686535
Cyclopia Cabal is a bunch of sorcerers. The rest are shit.
>>
>>46686574
>Implying they're not
>>
What are the typical counters vs Wraiths? If you were playing say...

-Space Marine.
-Imperial Guard
-Chaos
-Orks
-Eldar
-Necrons
-Tau
-...

...which units would you pick as a counter?
>>
>>46686574
If he's not a decurion/wraith spammer, the only change is Gauss losing auto-glances, which is a reasonable change. Vehicles are fragile enough without an entire armies small-arms fire being able to shred them.
>>
>>46686583
Flying Daemon Princes and Summon spam. The same way Chaos counters all cheese.
>>
>>46686583
anything S10 large blast works pretty good.
If you're Imperials just bring a space marine psyker and roll for the -2 to invuln saves and watch them fold like little bitches.
>>
>>46686583
Imperial guard - Pask in a punisher.
It's not about high Str as they're invun will cover them regardless - it's about volume of hits. With Preferred Enemy and the command tank being BS4 you're not going to miss that much.
>>
>>46686579
>TFW your Maynarkh Dynasty and 'stealer vanguard hives get blasted with maximum cheese as if they were Flyrants and reclamation wraiths.
>>
Have any of guys tried the path to glory campaign for 40k?
>>
>>46686583
Whatever has too many wounds to be removed between enemy assault phases.
>>
>>46686583
Marines, Guard, Orks and CSM don't have any one easy answer to wraiths. For them it'll be a combination of luck and skill as you try to drown them in wounds while minimising their impact on the table.

For eldar, there's the D. If you're not a fan of the D, Warp Spiders are amazing counters for Necrons in general. Tau do not have any one unit that counters wraiths but can probably out shoot the wraiths before they reach anyways so as long as you're building your tau list right, you should be fine.
>>
>>46686641
If they make non-chaos options, or even just add undivided advancement I would.
>>
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Alright, say i have a librarian with Electro-Displacement running solo, hes bubble wrapped by a unit of dudes.

I then cast electro displacement on any enemy unit as shown below, there is not enough room for the enemy unit to be placed, remain in coherency, and stay more than 1" from my dudes, are they removed like in a tank-shock scenario, or what happens?

Also do i place my opponents models, or does he?
>>
>>46686583
Dark Eldar:
Does not matter
I am faster than they are... har har har
Or Talos. They have a hard time wounding that

CSM
Maulerfiend with lashers.
-2 attacks each hurts them and you have S10....
>>
Why are vehicles so Fucking awful in this game?
>>
>>46686358
People at my FLGS let me ally Orks and Guard as Allies of Convenience since I play them as Blood axes, but it all depends on WHO you play with. Just ask the store owner or whoever is the most involved in 40k if its a tourneyfag balls-out environment or if they would be fine with it.
>>
I have my first game in years tomorrow, and will play a 500 pts game. I don't know the guy I will play against, but he said to me he's more fluff driven than competitive.
Here is my Astra Militarum list, what do you think?

TOTAL 495 pts

Company Command Squad 100 pts
x4 meltaguns

Platoon Command Squad 50 pts
x4 grenade launchers

Infantry Squad 65 pts
x1 plasmagun

Infantry Squad 65 pts
x1 plasmagun

Infantry Squad 65 pts
x1 plasmagun

Special Weapons Squad 45 pts
x3 flamers

Heavy Weapons Squad 105 pts
x3 lascannons
>>
>>46686666
I think miniwargaming did thier own table for Orks. Dunno if they have it avaialble for download
>>
>>46686668
Blessings can't target enemy units senpai.
>>
>>46686107
Thanks, much appreciated
>>
>>46686705

Heavy Weapons Squad 105 pts
x3 lascannons
Too expensive, IMHO. They run fast (Ld7) and are fragile (T3 W2 5+) I would hide the lascannons in an infantry blob with a commissar
>>
>>46686696
because weapons above strength 8 exist. Also melta exists.
>>
Do we have a general opinion on what's the best loadout for a 5 man wulfen unit? I have two boxes and wanted to have them as cheap yet effective as possible.

1x Dual claws leader
1x Great axe
1x TH/SS
2x CCW (1 w/ frag launcher)

This come in at 200p. Thoughts?
>>
>>46686702
What about the "counts as" part? For example, the Rogue Trader using the Xenos Inquisitor datasheets and a space marine model, and wych models for his death cult assassin henchmen (using the death cult assassin datasheet)?

I understand it's probably store dependent, but I don't want to go through the trouble of getting it all ready only to receive, "Sorry, man, but play it right or not at all." I'm fine with everything using their normal rules, normal detachments, and even the Come The Apocaylpse stuff. It's just the "counts as" part that I'm not sure how people will react over.
>>
>>46686775
As long as it's clearly described as being different before the game, i would have no problem with it.
>>
>>46683327
this is what fantasy fags used to say
>>
>>46686775
Normally thats not a big problem, especially if you converted them somewhat and the right weapons are visible.
For a GW they should be made from GW parts.

The biggest problem is, that they should be easily discernible from the real DE.

Other than that, ask around.
>>
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>>46686705
CCS - autocannon, Master of Ordanance
Platoon - no upgrades except for 1 flamer in PCS
Vet squad - carapace, x3 plasma
Leman Russ - heavy stubber
>>
>>46686696
Full units of melta, haywire and D, not even just Heavy support.

Glancing to death detracts as well.
Make a glancing table too, only on a 6 do they do hull damage.
>>
>>46686696
Vehicle damage table means even a single hit can and will cripple a several hundred point investment.

Glances removing hull points made vehicles significantly less durable without a corresponding decrease in point cost.
>>
>>46686825
No.
They bought theirs from the hundreds of other fantasy and medival systems.
>>
>>46686828
actually scrap the MoO, put a flamer in each squad of the platoon (and an additional heavy flamer for the PCS)
>>
>>46686827
>The biggest problem is, that they should be easily discernible from the real DE.
So far as my current plan, the real DE, from the allied detachment, won't be running wyches at all, so it should be pretty apparent. If that changes, I do have both the plastic wyches and the old metal wyches. I don't think anyone could miss that.
>>
>>46686591
As long as you give necrons some more anti tank elsewhere. Gauss is annoying but it's hardly tank shredding.
>>
>>46686869
Careful colour choice will also help.
>>
>>46686122
I know Z's old email and I've been told his new email has A popular unit in the ork codex in it. Is there any way to get it without contacting him and hoping he responds?
>>
>>46686893
Gauss is so damn strong, i dont know why people always look at warriors and go "blegghh"

Theyre incredibly tough, high leadership with some great shooting and awesome dedicated transports.

A Ghost Ark with 10 warriors inside takes off 3.3 HP on average, and you still got an additional 10 Gauss rifle shots from the other side of the Ark.

If it wasnt because i was currently building salamanders, i would have jumped on a Warrior heavy necron army, i love those robot fuckers.
>>
>>46686932
make an order on his old email, and if he wants to do business he replies to you on the new one and you carry on from there
>>
so how do i Raven Guard?
just shitloads of scouts and vanguard vets?
also is the pinion demi viable? i feel like i'm missing out on anti tank and such.
>>
>>46686935
Playing necrons always puts you against other top tier armies and I'm sick of WK's rolling through ghost arks and warriors.
>>
>>46686705
I hope you are aware that you run an unbound army. The Combined Arms detachment needs 1 HQ and 2 Troops - you currently have 1 HQ (company command squad) and only 1 Troop (infantry platoon)

I'm also not really sold on grenade launchers, but I have very limited experience actually playing guard (my roommate runs them and usually goes tank heavy)
>>
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>>46686971
yeah. and maybe some some storm talons, stormraven's/fireraptors, land speeders, droppods with stern/tacticals.
>>
>>46686241
Well yes, but why give it only to factions like Marines who can do both well and don't really need the rule, rather than the factions geared around close combat?

Tyranids, Orks and Dark Eldar would benefit from rules like these a fuckton more than Marines, as they would go from 'barely playable' to 'good' rather than the 'really good' to 'even better' Space Marines get with this.
>>
Have you guys played a planetairy empires campaign? If so how was it?
>>
>>46686749
I personally like 5 guys with double claws. You get a ton of s6 ap2 with shred at 210 pts(pretty sure of that) and that alone will take care of most of your troubles. With the high init (always get a few frag launchers), you'll swing before most targets and then you get to swing again when you die. This loadout really makes for an all purpose torpedo unit and there is little this unit cannot take down comfortably.
>>
>>46686561
>Necrons are so tough and IG are really bad!
>dont mind me tabling necrons turn 2, but I would honestly just be a 10 star general IRL if I tried desu senpai
>>
>>46686535
All are utter shit minus the sorc one. Which is mostly just situational
>>
If the only factions in the universe is Humanity and the Nids, who would win?
>>
>>46686583

>Orks

ha ha.

I've had a 3 man Wraith squad tank 6 MANZ, our premiere assault unit, for half a game. A Warboss can technically chop them down but it's simply reliant on the Necron player failing his rolls.
>>
HA HA HA

The new supplement coming out will allow the Iron Hands to field a Techmarine that functionally has a 1+ FNP. Basically an immortal HQ that can kill some primarchs and is only threatened by instant death.
>>
>>46687369
>Thinking this is news
Someone hasn't been lurking these threads for the last couple of days.
>>
>>46686668
It's a blessing, you can only target friendly units.
>>
>>46687423
Where was it discussed then?
>>
>>46685407
>>implying the seargent cannot take a power fist, and then be orks +1 in all aspects.
>>
>>46687462
...in the 40k generals. Mostly people losing their shit over how silly it is, although it's been established that SMASHTHIRSTER and DRAKESMASHER can probably take SMASHFUCKER PRIME. He laughs in the face of SPOOKY D GHOST though. The small ones, anyway, dunno about the big guy.
>>
>>46683307
Dem savings though... Just bought 3 solar auxilia artillery vehicles for 14$/model, normal price is 80$/model
>>
>>46686583
Imperial guard: three punishers with pask

Chaos: For daemons, you summon tons of units while a greater daemons wites for his chance to deliver a coup-de-grace.
For chaos mortals you go back in time and tell yourself to collect daemons instead.

Orks: massed tankbustas and kustom mega kannons.
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>>46687462
have you missed the constant SMASHFUCKER posts?

From the moment the rules were released /tg/ was onto it
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>>46686839

I still remember reading in the WD that accompanied the release of 6th Edition that hull points were introduced because "Players didn't like their really big centrepiece vehicle models being removed in one hit, so we've made them way more durable with the addition of hull points!"
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>>46685681

As it stands, Tau players would still use the Ion Accelerator over the Heavy Burst Cannon even if GW had decided to fix its points upgrade cost in the recent book.
But to take +5p for the Ion Accelerator is just a joke, and should be fairly priced for an additional +40 points if the Codex where even closed to balanced, and Tau players would still take it as an auto include. and we all know the HBC is mainly an option because the creator of the model made the weapon available. Kind of like the poison weapon for Dark Eldar Scourges, its an option because there is a model for it, but no one will ever use it.

So, to answer your question, yes, its always better to take IA over the HBC, in all instances.
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Are there any good battle report channels on the youtubez? The only one I found that I can stomach is tabletop tactics, mostly because of their beautiful armies and semi-competitive play style, and the fact they dont act awkward or autistic on camera. But thats about it.
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>>46684520
>Considering deep-strike shooting can already erase anything, pretending like deep-strike assaults break anything is just silly
B-but allowing DS assaults would hurt players who play shooty armies desu
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>>46686893

Dude, Gauss shreds armor like paper. I always loose my knight to regular fucking warriors, its like one squad, and -- Dead --.
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>>46687494
I suppose I have missed the post about DRAKESMASHER. Who is it?
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>>46687494

Big Spooky D Ghost has Stomp, which doesn't care about Invisibility, 2++ rerollables or 1+ FNP. Once that magic 6 comes up, Mr Smashfucker Prime is going away.
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>>46687589
Then you're unlucky as hell, warriors do fuck all to knights unless you stand them in rapid fire range.
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>>46687518
>massed tankbustas and kustom mega kannons.

You wot? Sure they wound them on a 2+ but they can only chip one wound at a time, and if he knows a thing about what he's doing they'll have a 4+ Reanimation protocol for every wound that does get through. And the Busters and Mek Gunz have at best one turn to shoot before Spooky Wraiths who completely ignore terrain and move 12 inches a turn are in their face, and neither unit can do jack shit to them in close combat.
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>>46687567
>Top bands + music genres
>Deemed heretical N/A
Are you telling me you do not like the hymns of the ecclesiarchy, guardsmen? The marching bands of the guard?
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>>46686668
No but you can have a land speeder storm scout 12' and on turn 1 move 6' and deploy scouts 6'.
This leaves the scouts just at the edge of enemy deployment zone, then you swap the scouts with your deathstar+librarian(s), gaining another 5-6 inch into enemy deployment, then you multicharge on turn 1, gg, much fun, thank you GW.
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>>46687494
Well I haven't popped on here for a while, been lurking on b&c. But hot damn I am gonna ally some Iron Hands to try to get my vengeance against Tau skoom.
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>>46687628
Welcome to Orks, I see you already have a grasp of their basic gameplay.

Also
>reanimation protocol
>eldar wraiths
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>>46687607
Salamanders character with a similar setup to the iron hands dude in terms of defence, and that big fuckoff hammer relic salamanders now get. Apparently he statistically gets a 6 on the D table before the iron hand can take him down.
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