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Mecha Mercs Skirmish Quest: Mission 6 part 3
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You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 211
Thread images: 37
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((MFW I just realized that this mission has been incorrectly archived as mission 6 when it's actually mission 7. Lets just roll with it for now.))

Welcome back Pilot.

-------------------

Cable Guy: "Re-initializing tactical display."

Yellow Star: Sparebits
Orange Star: Hetros
1: Malek
2: Kail
3: Kestrel
4: Alice
5: Wechuge
6:Goose
7: Horst
8: Chuck
9: Bludhawk
10: Honeypot [wrecked]
12: Tem
13: Tragedy

((Standby for enemy phase.))
>>
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>>46632314
Last Time on Mecha Mercs: The 3C have almost completely wiped out the NORD spear tip, an elite tank company was reduced to a single vehicle and the follow up unit of mechanized infantry is in shambles. But the day is not yet won. The 3C must hold fast and repel the enemy's tank reserves before they can truly consider their contract fulfilled.

((Declare your actions people. I will be processing turn 6 tomorrow at 8pm GMT.))
>>
Welcome back Camels. My, I feel like it's been entirely too long.
>>
>>46632314
"Tac-net reboot complete! Marking targets!"

---
Pilot: Malek
Skills: EW Specialist (+2 lock on), Target Aquisition (free lock-on action once per turn)
---
==Overlord==
[Lord] - HP 12/12
DEF 10 - ECM 8
SEN 12+4 - Move 4
Cost: 30cred and 40cred in drones
---
Armour - Stealth {16}
Right Arm - Combat Drone, Bloodhound Drone (Destroyed), Mine Launcher {4/4} (reloaded!)
Left Arm - Combat Drone, Bloodhound Drone
Torso - Tac-Net Hub, Sensor Pod
Legs - Four
---
=Famine and Pestilence=
[Bloodhound Drones] - [1a] HP 6/6, [1b] DEAD/6
DEF 12 - ECM 8
SEN 8 - Move 4
Marksman Rifle, Mines {3/3}, {-/3}

=War and Conquest=
[Combat Drones] - HP [1c] 4/4, [1d] 4/4
DEF 12 - ECM 8
SEN 10 - Move 6
Smartgun, Longbow {3/3}, {3/3}
---
>>
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Rolled 3 (1d20)

>>46632435
"Chuck! Fall back immediately! I want you to get clear of that shit right now! That many main battle tanks will obliterate you! Fall back and turn your facing to take them."


"Anyone else in range, put fire into B5, I want those reactive armors disabled"

>Move 1121
>Wait for others to fire into B5, removing as much reactive armor as possible
>Before turn end, called shot with Cough Gun into rear plating of B5 on gaps in reactive armor

[CCoAm/ERT-CN-XB]
Pilot: Hetros Jistin
Pilot Skills: [C]ommando (Mov+1), [Co]onceal (Stealth without Stealth armor (6), or +2 Concealment), [Am]bush (+2 Dmg,-2 Pen,+2 to hit when attacking from stealth mode)
Credits: 13
===
'Bushin Wacker'
Chassis: Errant
>HP 14/14
>Def 12
>ECM 8
>Sensor 10
>Move 6
---
Armor: Stealth Armor [18 Concealment, High Tech]
Right Arm (2/2): Canister Gun [Rng5,Rof1,Dmg1,Crit2,Pen13 / Ballistic, EMP, Silent] (Stealth Stats:Dmg3,Crit4,Pen11)
Left Arm (2/2): Cough Gun [Rng10,Rof1,Dmg6,Crit3,Pen18 / Silent, Magnetic, Illegal] (Stealth Stats:Dmg8,Crit5,Pen16)
Legs (0/0): -
Torso (3/3): Stiletto Targeting Suite [+1 Crit, -2 Pen / High Tech], Scrambler Field [+2 Def to Allies within 4Hex / High Tech]
===
Hangar
-XBow [Rng5,Rof1,Dmg5,Crit4,Pen16 / Silent]
>>
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>>46632435
In response to the increasing amount of FX and annotations on the battlefield pics I have decided to post a third pic showing the battlefield without all that stuff, mainly so you guys can tell what's still alive.
>>
Rolled 4 (1d20)

>>46632998
X2, Y2, W2, Z2 are the command tanks of their respective platoons right?

>Move 6,6,6,5 Face 1
> Fire LC into B5

>>46632758
"Copy that moving to fire on B5"

[Combat [T]ech]
==Fiddler Crab==
Lord
HP 12 DEF 10 ED 14 SR 12 MV 4 SR 16
--
Armor: Stealth Armour
Right Arm: Lancer Cannon
Left Arm: Cross Bow
Torso: Enhanced Auto-Loader, ECCM Pod, Stileto Targeting Suite
Other: Redundant Sub-sytem
>>
>>46632998
>>46632435
"Other priority targets for overwatch once the APCs are taken out."
>Marking X2
>Marking Y2
>Marking W2
>Marking Z2

"E3, B5, and G3 are all priority targets as well. They are command tanks, they're coordinating the offense. Destroying, or jamming, them will prevent the enemy from directing their squadrons. I don't have to tell you how much more effective folks working together are than those working alone. I'll be maneuvering to snipe those battle tanks as I can."
>>
>>46632314
welcome back!
Uh Chief?
I'd like to be deployed west.

=Gunman=
EW-Specialist
Target Acquisition

=Phantasm=
Chassis: Cirrus
Armor: Adaptive Camo Plating
HP: 10/10
Def: 14
EDef: 10
LA: Smart Gun
RA: Smart Gun
Body: Cirrus Mobility System, Guidance Disruptor
Legs: Cirrus Mobility System
Ammo: Depleted Uranium
>>
>46632314
Welcome back!
Chief, deploy me west!

=Gunman=
EW-Specialist
Target Acquisition

=Phantasm=
Chassis: Cirrus
Armor: Adaptive Camo Plating
HP: 10/10
Def: 14
EDef: 10
LA: Smart Gun
RA: Smart Gun
Body: Cirrus Mobility System, Guidance Disruptor
Legs: Cirrus Mobility System
Ammo: Depleted Uranium
>>
Rolled 5, 5 = 10 (2d20)

>>46632435

>reload
-(Automatic) Drone attempts lock on against APC F2
>fire Anti-mech rifle against tank B5
"Kestrel reporting, back online. Orders acknowledged, engaging that tank!"

[Cobra]
>HP:10/10
-No mod.
>DEF: 12
-Adaptive Camo (+2 if in cover)
>E-Def: 10(8+2)
-Hardened Subsystems (+2)
>Sensor range: 10
-no mod.
>Mobility: 4
-no mod.
>Stealth Rating: 8
-Adaptive camo (+8)

>Torso: (1/1)
- Recon Drone (1)
>RA: (3/3)
- Anti-Mech Rifle (3)
>LA: (2/2)
- Tactical shield (2)
>Legs: (0/0)
- No Hardpoint
>Armor: Adaptive Camo

-Miscellaneous
-Redundant Subsystems (0/1)

Training:
Combat tech
>For[T]ified Systems
>Enhanced [DR]one Control
>Superior Drone [AI]
>>
>>46633296
Damn phone making me believe my posts failed... *shakes fist at phone*
Sorry
>>
>>46633366
Oh fudge. Is it possible to burn redline after a shitty roll
>>
>>46633392
No
>>
>>46633410
Well then. Sorry, I fudged my roll.
>>
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Rolled 16 + 2 (1d20 + 2)

>>46632314
"CHUCK! I cannot stress this enough: WATCH YOUR STEP!"
"...and, er, Alice? Your drone might want to retreat. Now."
>Free action Lock-on X2
>Deploy Mines as picture.
>Drone Control
>[1a] Bloodhound: Deploy Mine as picture, Overwatch rifle at non-infantry targets.
>[1c][1d] Continue previous instructions (pop up, lock on, fire)
>>
"Those infantry squads by F1 and F2 need to kept away from engineering team they are armed to much harder targets."
>>
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>>46633242
>>46633296

Good to be back

Chief:"James help this poor fellow out will you."

Cable Guy: "Truck's outside buddy, hop on."

>>46633132
Yes
>>
Rolled 7, 14, 17 = 38 (3d20)

>>46634228
Alright time to shine!
Good thing I brought the depleted uranium rounds.

>move 5NE
>light up B5 with linked Smart Guns for 8 damage
>Lock on to F1
>>
>>46634228
>It is good to see you again, Cognis and we do hope you're well
>>
>>46634539
Thanks for your concern. While I'm feeling better the truth is a have a lot on my plate. There will be a big discussion about where to take the quest from here in the next hanger thread.
>>
Rolled 13 + 2 (1d20 + 2)

>>46632314
((Welcome back, Cognis. I noticed the mission 6 thing, and just assumed the original 6 was classified. It's not a mistake, it's an easter egg.))
>>46632435
>>46632998
> Reload
> Fire mortar at E3 (indirect, Pr-Su=+2)

>Cobra
-=Angry Anole=-
HP:10
Def:12
EDef:8
Sensor:10
Move:4
RA: Mortar - Rng10, RoF1, Dmg8, Crit2, Pen20, Indirect, Blast2, Slow
LA: Heavy Mech Pistolx2 - Rng4, RoF2, Dmg2, Crit1, Pen20, Solid, Link
Torso: Guidance Disruptor - Guided weapons must roll against Def to hit, Delicate Electronics
Legs: N/A
Armor: Adaptive Camo Plating - Stealth 8, +2 Def in Cover, Delicate Electronics
>Wechuge
Cred: 1
Skills: Gunner, Suppression, Proficiency
Inventory: Enhanced Auto-Loader
Deaths: 1
>>
>>46632998

Checking in.
>Exit [CBR]Revenant
>Free Action: Board [WM]Haros
>Run: 2, 2, 2, 2, 1, 1, 1, 1


--- Current Status

Pilot: "Tragedy"
Assault Skills:
=> Tactical Advance (Can combine a Move and Shoot action)
=> Point [Bl]ank {+1 Damage, +2 to Hit within 4 Hexes} **

Cred: 2
Loan: 0

---

[Cobra] : "Revenant"
HP - 14/14
Def 12
ECM 8
Sensor 10
Move 4
---
*Stealth Armour

=>Center Torso: Enhanced Auto Loader

=> Right Arm:
- 1x Mortar (Loaner)
1x {Rng: 10, RoF: 1, Dmg: 8, Crit: 2, Pen: 20 - Indirect, Area 2}

=> Left Arm:
- 2x EMP Missile Launchers (Loaners)
1x {Rng: 8, RoF: 2, Dmg: 2, Crit: 1, Pen: 16 - Mag 4/4, EMP, Lock, Electronic }

---

[WM] : "Haros"
HP - 18/14+4* - - - Current: 18/18
Def 10
ECM 6
Sensor 8
Move 6/5(+1***) - Jump
---
* Ablative Armor: +4HP

=> Lower Torso:
- Thruster Array***
(Mov:+1, Jump)

=> Center Torso:
- Stiletto Targetting Suite *
1x {Crit Dmg:+1, Pen +2}

=> Right Arm:
- Twin Linked Mech Pistols
2x {Rng: 4, RoF: 3, Dmg: 2/1(+1**), Crit: 2/1(+1*), Pen: 18/20(-2*)}
- Demo Charge
1x {Rng: 4, RoF: 1, Dmg: 11/10(+1**), Crit: 4/3(+1*), Pen: 17/19(-2*), Mag: 1}
- Surge Protector
1x {Ignore EMP overload, Mag: 2}

=> Left Arm:
- Demo Charge
1x {Rng: 4, RoF: 1, Dmg: 11/10(+1**), Crit: 4/3(+1*), Pen: 17/19(-2*), Mag: 1}
- Smoke Launcher
1x {Creates an area of dense smoke that blocks LoS, Mag: 2}
- Twin Linked Boom Sticks
2x {Rng: 4, RoF: 1, Dmg: 6/5(+1**), Crit: 3/2(+1*), Pen: 18/20(-2*)}


---

Inventory:

- Twin Linked Heavy Mech Pistols
2x {Rng: 4, RoF: 1, Dmg: 6/5(+1**), Crit: 3/2(+1*), Pen: 20(18*)}

- Twin Linked Heavy Mech Pistols
2x {Rng: 4, RoF: 2, Dmg: 3/2(+1**), Crit: 2/1(+1*), Pen: 20(18*)}

- Heavy Duty Servos

- Cough Gun

- Chaff Launcher
1x {Lose enemy target lock, Mag: 2}
>>
>>46634467
Nice shooting! That should finish it off. Now we can focus on the infantry and the next wave.
>>
"Command, what's that guye.co wimp mech in the western part of the base? Is anyone going to use that thing? We could surely use an extra hand!"
>>
>>46635434
That's Tragedy's second mech, codename "Haros". She just got out of her other one, and boarded it this turn. >>46634772
>>
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>>46632314
"Tac-net update, to aid co-ordination."
>>
>>46635831
Small correction on my movement relative to that map: 4 hexes due north at the end of the northeast vector shown.
>>
>>46636922
I think that would be 3 actions.
>Dismount Move
>Free Action Enter
>Move Action
>Run Action
>>
Bump for the night.
>>
>>46637094
I need more clarification. Are you saying running takes 2 actions? Because that wouldn't make sense if you could move faster with a double walk versus running. The WMP I have walks 6 and runs 8
>>
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>>46638302
"Run can only be taken in the same turn as a move action. Move your mecha a number of hexes up to it's Mobility rating. Gain +2 DR."

So my understanding is a Run is action is that is a "double" move action with extra benefits. Those being the +DR and other gear/class modifiers that take place on the run action. I'm not sure where you got the run giving you a move of 8 from. Also I should have been more clear in my wording the first action should have been "Bail Out". I might be mistaken about the rules reading though.
>>
>>46638436
Oh, my bad. I thought I read it as a bonus of 2 to move somewhere. I'll fix that to 6 in a mo.
>>
>>46634772
>>46632998

Fixing movement
Move: 2, 2, 2, 2, 1, 1, End Facing 2
>>
Yellow Star: Sparebits -Awaiting Actions!
Orange Star: Hetros -Actions declared
1: Malek -Actions declared
2: Kail -Awaiting Actions!
3: Kestrel -Actions declared
4: Alice -Awaiting Actions!
5: Wechuge -Actions declared
6:Goose -Actions declared
7: Horst -Awaiting Actions!
8: Chuck -Awaiting Actions!
9: Bludhawk -Awaiting Actions!
10: Honeypot [wrecked] -withdrawing?
12: Tem -Awaiting Actions!
13: Tragedy -Actions declared
14: Gunman -Actions declared

Did I miss anyone?
>>
>>46634228
>>46632998
>>46632435

>Drone lock Z2 (4a)
>move 2, 2, 2, 2
>Fire HK missile

[ERT-HK-HK-CG||CCo] Alice##bf1942

-Errant-[ERT]
HP 14 / 14
Def 10
ECM 8
Sensor 10
Move 6
--
Right Arm: HK missile 0/2
Left Arm: Cough Gun
Legs: --
Torso: Chaff Launcher, Smoke Launcher, Recon Drone
Armour: Stealth (18)
Skill: Commando, Concealment
>>
>>46632314
I liiiiiiive!
>>
>cloak
>Fire xbow into f1
Horst
Creds:3
Skills:commando concealment

Mech
==Timberwolf==
Errant-[ERT]
HP 6(10??)/ 14
Def 10
ECM 8
Sensor 10
Move 6


LA:marksman rifle
RA:xbow
Torso: 1xhkm,2x mech pistols
Legs:2
>>
Rolled 20 (1d20)

>>46642706
I put dice in that /tg/!!
>>
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>>46634228
Command can you clarify what a "straight line" is? Is it all steps of the move use the same heading, e.g. 6,6,6,6 or is it all steps of the move increase the distance from the origin hex, e.g. 1,6,1,6 but not 2,1,6,1

>>46642706
>>46642719
You can still pull off an over-watch if you want...also 3 20s in a row....
>>
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>>46642719
>rolling 3 crits in a row(over the space of a week)
>>
>>46642719
"Bloody hell Horst, are you sitting on the Redline button?!"
>>>46640669
You seem to have forgotten the dice Alice, and you're not quite in range of Z2 with a Hunterkiller. Also, you might want to move your drone back? I'm filling the area with mines and it won't enjoy being rammed by an exploding tank.
>>>46642744
I think "straight line" means exactly that: you can draw a single straight line from starting point to ending point, passing through all hexes you walk through, without passing through terrain or intervening obstacles. So, this is a straight line: 1,1,1,6. But this isn't: 1,1,6,6
>>
>>46643539
My rangefinder puts Alice exactly (12) from the target, I think she has a clear shot.
>>
>>46643621
However many times I count it, after moving 2,2,2,2, she's 12 from Z1 and 13 from Z2... am I going blind?
>>
>>46643681
Oh, no, you aren't. I knew getting Hassan to fix this thing would backfire on me one day, it swapped the data for Z1 and Z2 on me.
>>
Rolled 13 + 2 (1d20 + 2)

Don't kill me yet I just woke up!

"Aw Christ here comes the reinforcements."

>Move 5, 5, 5, Face 1
>Klonk G3
>-3 Damage Reduction on my front and 2 damage if those infantry hit me in melee range.

"COME AT ME YOU SHITS!"
>>
>>46632758
>>46644662

>Oh wait that's quite a lot of dudes

>Override
>Move 4, 4, 3, 4
>Move 5, face 1

"Here they come! "

=The Regulator=
Batman
-Ablative Armour-
HP: 18/24
Def: 8
EDef: 8
Sensor: 6
Move: 4
RA: Electro Bat, Melee Sub-Processor
LA: Blast Shield, Harpoon
Torso: Guidance Disruptor
Legs: N/A
Extra: Redundant Sub-system *Rekt*
Skills: Combat Tech, System Restore, Deflection Angles
>>
>>46632435
"Let's clean up !"
>move 2222
>lock on the infantry directly north of my position (autolock with Active Scanner)
>open fire with the linked Smartguns (free action)
>hack Y2 (firing systems, free action)
"You'll have to weather the storm, Chuck, but that might help you a little bit."


=Aimbot=
Chassis : Stratus
HP : 16/16
DR : 12
ED : 14 (10)
SR : 16 (12)
Mv : 5 (4)

LA : Smartgun
RA : Smartgun
Torso : ECCM pod, Active Scanner, HK missiles×2 (Straight out of ammo)
Legs : Thruster Set
Armor : Ablative
Pilot skills :
Advanced Electronics (+2 to lock and hack)
Viral Upload (1 free hack action)
Automated Agression (1 free locked on shot)
>>
Rolled 10, 2, 9, 10, 12 = 43 (5d20)

>>46646153
Something never change. Like forgetting dice.
>>
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Tacnet Update. Actions status:

[*Y] Sparebits - ?
[*O] Hetros - YES
[01] Malek - YES
[02] Kail - YES
[03] Kestrel - YES
[04] Alice - DICE?
[05] Wechuge - YES
[06] Goose - YES
[07] Horst - YES
[08] Chuck - YES
[09] Bludhawk - BOT, per request here >>46413752
[10] Honeypot - [wrecked]
[11] Numberwang - [KIA]
[12] Tem - UNRESPONSIVE, BOT?
[13] Tragedy - YES
[14] Gunman - YES

Bludhawk requested they be botted last thread, and Tem hasn't posted in quite a while. Other than that, we merely have our glorious leader to move.


BLUDHAWK
Skills: Gunner (Vigilance), Gunner (Suppression), Redline (used)
==Jormungandr==
[Crocodile] - HP 12/18
DEF 10 - ECM 8
SEN 10 - MV 4+1

Right Arm - Laser Rifle
Left Arm - Laser Rifle {DESTROYED}
Torso - Stiletto Targeter, Hunter-Killer Missile {1/1}, Smoke Launcher {2/2}
Armor - Ablative Armor
Legs - Thruster Array

---

TEM
Skills: Fortified Systems:+2 ECM, Free Redundant Subsystem
[Stratus] HP - 12/12
DEF 12 - ECM 12+4 (Counterhack: Targeting)
SEN 12+4 - Move 4+1

Armor - Adaptive Camo (Stealth 8, +2 Def in Cover)
Torso - Active Scanner, ECCM Pod
Right Arm - Longbow Missiles {2/3}
Left Arm - Longbow Missiles {2/3}
Legs - Thruster Array
---
>>
Bump 2: The Bumpening
>>
>>46646282
Greetings overlord, how do you put that hex overlay on the map?
>>
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>>46647082
https://drive.google.com/folderview?id=0ByBa8MyYxN52WXBaSGRiNHZlaG8&usp=sharing

or
use roll20 or maptools
>>
>>46647082
I think you might be mistaking me for someone who's in charge of anything. The QM around these parts is CognisCommand.
>>
>>46647082
Suppose I can talk a little about this.

So there's several ways to do it.
---

There's a hex template in the foldiers that work (Malek) linked those.

You can also do what I do for my games, which is download this hexagonal pattern package for photoshop, and simply use the "paintbucket" tool on an empty layer to hex pattern the entire thing, then resize to fit

http://www.shapes4free.com/vector-photoshop-patterns/hexagon-photoshop-patterns/

but that requires photoshop
--

It's my understanding that maptools ( rptools.net now ) has a hex grid function that allows you to simply overlay a hex grid on that map, then calculate movement as such. I've never used it.
--

Any polygonal tool can create a hex or a square with a simple click + pull, and then you simply copy paste 200 of those.

For GIMP there's this hexagonal grid auto-plugin, but I had some issues with gimp and fidelity.

http://registry.gimp.org/node/15852

I believe Cognis uses Adobe Illustrator for this mech game, then moves tokens around, so the pattern in the folder probably works best for that specific programme.
>>
>>46647537

Thanks a bunch mate.

Working on my own overland map for a campaign I'm about to run. Hexing it up will be really valuable when they start running their own fiefdom.
>>
>>46646282
>Autolock on to a target Malek hasn't already locked onto.
>Overwatch Longbow Missiles.
Sorry, I'm here!

Pilot:Tem
Skills:Fortified Systems:+2 ECM, Free Redundant Subsystem
Cred:4
--
[Stratus]
HP - 12/12
Def 12
ECM 16
Sensor 16
Move 5
--
Armor- Adaptive Camo Plating(+2 Def in Cover)
Torso- Active Scanner(Auto Lock-On for -5 ECM next turn), ECCM Pod(Automatically Counter-Hack Enemies)
Right Arm- Longbow Missiles [RNG: 15, RoF: 1, DMG: 6, Crit: 2, Pen: 19]
Left Arm- Longbow Missiles [RNG: 15, RoF: 1, DMG: 6, Crit: 2, Pen: 19]
Legs- Thruster Array(+1 MOV, Jump?)
>>
>>46632314
Do jump jets let you fly over other mechs?
>>
>>46649147
They do, and also allow you to go over most terrain without penaltues, even stuff that would be otherwise impossible to climb, like roofs or walls. Pretty useful.
>>
Rolled 16, 19, 9, 12, 12, 16 = 84 (6d20)

>>46632314
>>46646282
Botting for [09] Bludhawk:
>Activate Jump jets
>Move 3,3,2,2,2
>Overwatch twice with Laser Rifle
>>
Testing
>>
2 hours to go.
>>
1 hour
>>
Processing the turn.
>>
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[Kail]Lock failed, cannot lock on to infantry.
[Alice]Target out of range.
[Gunman]Lock failed, cannot find target.

((Standby for Enemy Phase))
>>
>>46652753
I think you may have moved me incorrectly move order was.

>Move 6,6,6,5 Face 1
> Fire LC into B5

see
>>46633132
>>
>>46652926
Fixing it for the enemy phase. In which case you can't draw line of sight through the pioneers, not that it matters anymore.
>>
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>>46652753
[Chuck]Motive systems hacked, -2 to movement. Crit! Guidance disruptor destroyed.
[Gunman]High-tech systems hacked, All equipment offline.
[Kail]Crit! ECCM destroyed.

Forgot to process Tem, factoring that in now.

((Standby for aftermath phase))
>>
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>>46653672
((Okay, next turn gets processed at 8pm GMT tomorrow, make sure you post your actions.))
>>
Rolled 20 + 2 (1d20 + 2)

>>46653770
> Reload
> Fire mortar (10)2, between E5 abd X1 (Su-Pr, ind=+2)
We seem to be holding over here on the west, perhaps some of you folks at center can focus your efforts in the east?

>Cobra
-=Angry Anole=-
HP:10
Def:12
EDef:8
Sensor:10
Move:4
RA: Mortar - Rng10, RoF1, Dmg8, Crit2, Pen20, Indirect, Blast2, Slow
LA: Heavy Mech Pistolx2 - Rng4, RoF2, Dmg2, Crit1, Pen20, Solid, Link
Torso: Guidance Disruptor - Guided weapons must roll against Def to hit, Delicate Electronics
Legs: N/A
Armor: Adaptive Camo Plating - Stealth 8, +2 Def in Cover, Delicate Electronics
>Wechuge
Cred: 1
Skills: Gunner, Suppression, Proficiency
Inventory: Enhanced Auto-Loader
Deaths: 1
>>
>>46653672
>>46653770

"Shit that made a bunch of red lights light up. Alright my tanking duties are done, I've got em bunched up in one spot the rest is up to you lot!"

>Flip off approaching tank swarm
>Advance 3,4,4,3 Backwards with both actions, Face 1
>-[Sy]stem Restore to remove hacking

=The Regulator=
Batman
-Ablative Armour-
HP: 4/24
Def: 8
EDef: 8
Sensor: 6
Move: 4
RA: Electro Bat, Melee Sub-Processor
LA: Blast Shield, Harpoon
Torso: Guidance Disruptor *Rekt*
Legs: N/A
Extra: Redundant Sub-system *Rekt*
Skills: Combat Tech, System Restore, Deflection Angles
>>
Rolled 10, 12, 3, 11, 19 = 55 (5d20)

>>46653672
Does that smoke on the destroyed turret work like the smoke launcher's?
If yes:
>Jump 3 NW, 4 N
>Lock on to X1 (+2)
>fire Smartguns at X1 (DURs)
>>
>>46654209
Nope, it's just there to distinguish between a unit that's been wrecked and a unit that is inactive.
>>
>>46653770
"Urk ! That hit closer than I'd like. Falling back to repair."
>fire the linked Smartguns on the two infantrymen directly north
"Run away, you fools !"
>move 444
"Pioneer, I'm pretty banged up, can I get some repairs, and two more HKs ?"
=Aimbot=
Chassis : Stratus
HP : 8/16
DR : 12
ED : 14 (10)
SR : 16 (12)
Mv : 5 (4)

LA : Smartgun
RA : Smartgun
Torso : ECCM pod (fried), Active Scanner, HK missiles×2 (Straight out of ammo)
Legs : Thruster Set
Armor : Ablative
Pilot skills :
Advanced Electronics (+2 to lock and hack)
Viral Upload (1 free hack action)
Automated Agression (1 free locked on shot)
>>
Rolled 10, 12, 12, 10 = 44 (4d20)

>>46654555
Dammit
>>
Rolled 8 (1d20)

>>46653770

>Enter stealth
>Move 2,2,2,3 Face 1
>Over-watch LC to fire on advancing tanks, preference for command tanks


[Combat [T]ech]
==Fiddler Crab==
Lord
HP 12 DEF 10 ED 14 SR 12 MV 4 SR 16
--
Armor: Stealth Armour
Right Arm: Lancer Cannon
Left Arm: Cross Bow
Torso: Enhanced Auto-Loader, ECCM Pod, Stileto Targeting Suite
Other: Redundant Sub-sytem
>>
Rolled 13, 15 = 28 (2d20)

>>46653770

>reload
-(automatic)drone initiates overwatch-lock on
>overwatch with anti-mech rifle
>>
>>46655161
(Whoops, forgot a bunch of stuff, using the rolls as is to be fair)
"Goddammit, stand still!"

[Cobra]
>HP:10/10
-No mod.
>DEF: 12
-Adaptive Camo (+2 if in cover)
>E-Def: 10(8+2)
-Hardened Subsystems (+2)
>Sensor range: 10
-no mod.
>Mobility: 4
-no mod.
>Stealth Rating: 8
-Adaptive camo (+8)

>Torso: (1/1)
- Recon Drone (1)
>RA: (3/3)
- Anti-Mech Rifle (3)
>LA: (2/2)
- Tactical shield (2)
>Legs: (0/0)
- No Hardpoint
>Armor: Adaptive Camo

-Miscellaneous
-Redundant Subsystems (0/1)

Training:
Combat tech
>For[T]ified Systems
>Enhanced [DR]one Control
>Superior Drone [AI]
>>
Bump for the night.
>>
Rolled 14 (1d20)

>>46653770
>move (5)2
>overwatch xbow into first tank to come in range
>>
Rolled 18, 5, 12, 2, 6, 1 = 44 (6d20)

"Who's on that camel? If you're looking to get back into the fight, you can grab Revenant. Just don't wreck my shit!"


>>46653770
>Move 2, 2, 2, 2,1, 1, End Facing 2
>Overwatch Twin Linked Mech Pistols
--- Current Status

Pilot: "Tragedy"
Assault Skills:
=> Tactical Advance (Can combine a Move and Shoot action)
=> Point [Bl]ank {+1 Damage, +2 to Hit within 4 Hexes} **

Cred: 2 (-5)
Loan: 0

---

[WM] : "Haros"
HP - 18/14+4* - - - Current: 18/18
Def 10
ECM 6
Sensor 8
Move 6/5(+1***) - Jump
---
* Ablative Armor: +4HP

=> Lower Torso:
- Thruster Array***
(Mov:+1, Jump)

=> Center Torso:
- Stiletto Targetting Suite *
1x {Crit Dmg:+1, Pen +2}

=> Right Arm:
- Twin Linked Mech Pistols
2x {Rng: 4, RoF: 3, Dmg: 2/1(+1**), Crit: 2/1(+1*), Pen: 18/20(-2*)}
- Demo Charge
1x {Rng: 4, RoF: 1, Dmg: 11/10(+1**), Crit: 4/3(+1*), Pen: 17/19(-2*), Mag: 1}
- Surge Protector
1x {Ignore EMP overload, Mag: 2}

=> Left Arm:
- Demo Charge
1x {Rng: 4, RoF: 1, Dmg: 11/10(+1**), Crit: 4/3(+1*), Pen: 17/19(-2*), Mag: 1}
- Smoke Launcher
1x {Creates an area of dense smoke that blocks LoS, Mag: 2}
- Twin Linked Boom Sticks
2x {Rng: 4, RoF: 1, Dmg: 6/5(+1**), Crit: 3/2(+1*), Pen: 18/20(-2*)}
>>
>>46653770
"Tighten up the eastern breach guys. Remember, preemptive strikes on X2, Y2, W2, and Z2 whenever able. Do not let them coordinate!"

>Cough Gun shot into front armor of X2, take advantage of lockon if able.
>Fire Canister Gun into E5, take advantage of lockon if able.

[CCoAm/ERT-CN-XB]
Pilot: Hetros Jistin
Pilot Skills: [C]ommando (Mov+1), [Co]onceal (Stealth without Stealth armor (6), or +2 Concealment), [Am]bush (+2 Dmg,-2 Pen,+2 to hit when attacking from stealth mode)
Credits: 13
===
'Bushin Wacker'
Chassis: Errant
>HP 14/14
>Def 12
>ECM 8
>Sensor 10
>Move 6
---
Armor: Stealth Armor [18 Concealment, High Tech]
Right Arm (2/2): Canister Gun [Rng5,Rof1,Dmg1,Crit2,Pen13 / Ballistic, EMP, Silent] (Stealth Stats:Dmg3,Crit4,Pen11)
Left Arm (2/2): Cough Gun [Rng10,Rof1,Dmg6,Crit3,Pen18 / Silent, Magnetic, Illegal] (Stealth Stats:Dmg8,Crit5,Pen16)
Legs (0/0): -
Torso (3/3): Stiletto Targeting Suite [+1 Crit, -2 Pen / High Tech], Scrambler Field [+2 Def to Allies within 4Hex / High Tech]
===
Hangar
-XBow [Rng5,Rof1,Dmg5,Crit4,Pen16 / Silent]
>>
Rolled 20, 20 = 40 (2d20)

>>46659533
>>
>>46659533
>>46659574
Well, I was about to say that I thought E5 was down from the mortar, but now he's certainly done.

(Which is good, as I may have been wrong about its remaining health)
>>
Last bump form me for the night.
>>
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Rolled 18 + 2 (1d20 + 2)

>>46654209
Since you've been hacked, I think your Mobility System is offline as well. So your movement is 5 rather than 7, and you can't jump.
>>46653770
"Principality tanks "Pale Rider" and "Cool Face", pull back! You're too far forward, let them come to us."
>Free action Lock-on W3
>Dispense Mines as picture
>Drone Control:
>[1a] Bloodhound, dispense Mine as picture, Move 4,4,5,4
>Combat continue to pop-and-lock
>>
>>46653770
Botting for Bludhawk:
>Fire HK missile at W3
>Overwatch Laser rifle at Infantry
>>
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Tacnet Situation
>>
>>46663948

I can't move that far I only have 2 movement.
>>
>>46664642
Whoops. I was confused when you said both actions. You're staring down ALOT of gun barrels there...
>>
>>46664738

I'm banking on my teammates rushing in and killing stuff over here before it kills me. Or at least standing in front of me.

Take your time guys no rush.
>>
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>>
>>46663691
Thanks for noticing!

>>46654375
>>46654209
>>46653770
New actions
>recovery
>move 2 NE, 5 SE
>Lock on to Y1
>>
Bump 3: Return of the Thread
>>
>>46669923
ditto
>>
Rolled 20 (1d20)

>>46667848
Forgot dice
>>
>>46671051
Did somebody make a sacrifice to the dice gawds? With all these 20s people have been rolling you wonder what all the fuss was about earlier in the game.
>>
Beginning Turn processing
>>
>>46672465
Ah! God! I was just-- I'm here! I'm on deck!

>Move 3(2)
>Operate Drone, get that final ECM Drone C 12(3)

Where's my stats? Where's my command tac net? What's happening?!
>>
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>>46672569
Sorry Spare once I begin turn processing, that's the cut off point. Dem's the rules.

((Standby for enemy phase))
>>
>>46673141
I get the rules, Mr. Kerry.

I'll leave it to the competent team to carry the day. Go Camels!
>>
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>>46673141

Pale Rider: "I have a shot! Just one more missile and I'll-"

Cool Face: "Pale Rider!, Oh shit Pale! RRRAAGH! take this you NORD bastards!"

((Standby for Aftermath...))
>>
>>46673622
Nooo! Pale Rider! I've got this intense and disqueting sensation of deja vu!
>>
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>>46673622


Z3: "We just lost the lieutenant!"
Y2: "My platoon is gone! We have to pull back!"
W2: "Advance! For the glory of the Republic we must push forward!"
Y2: "Have you lost your mind!? Look around you! Our vanguard has been wiped out and there is close to a full company of mecha waiting for us behind the walls. If you want some 'glory' be my guest."
W2: "You coward! How can you call yourself a soldier of NORD!? Now pull yourself together and CHAR-"
W1: "We just lost our commander, one of the enemy snipers must have scored a lucky hit."
Y2: "..."
W3: "Sir, you are the last officer on the field, what are your orders?"
Y2: "The attack has failed... all units fall back."
W3: "... thank you sir..."

--------

Cable Guy: "Did they just take out one of their own? The remaining tanks are falling back. Guess they've had enough. All units hold position behind the walls till the Beskaosians can get some re-enforcements here."

Section Commander: "By the Saint this was a bloodbath... so much death... Thank you Camels, without you our position would have been overrun, even in mecha facing down that many foes was no easy task."

https://www.youtube.com/watch?v=TB4kL7rNiJw&index=4&list=PLLUWDBbrQp9nNFZbipIO84KFlL8HYuMaC

MISSION COMPLETE
>>
>>46673686
It's funny, I keep wanting to call CG Mama Bill. I don't understand it, and may seek professional help after we finish here.
>>
>>46674149
"Whoa. Did that tank just... frag...
Damn. Whatever, looks like it's done for, thank goodness."
>>
>>46674149

Ahhh typical! The battle is nearly over and I get my mecha ruined!

It's gonna have to come out of my paycheck, but The Regulator did it's job for sure.
>>
Alright guys. I'll calculate the payout tomorrow morning, then we can have the next hanger segment.
>>
>>46674570
Thanks for running Cognis, that was fun !
>>
(Waiting noises)
>>
>>46674570
As always, thanks for running.
>>
Bump for the night
>>
>>46674462
You and your Regulator did your job well indeed. I was expecting a lot more casualties as soon as those walls came down, but you and Honeypot really made the tide stop in its tracks, gave the rest of the Camels the chance to engage in some well coordinated barrages.
Nicely done, lads and ladies.
And now, a moment and a drink for Numberwang, and the Beskoasian defence forces, including Pale Rider.
>>
>>46677271
>a drink for Numberwang, and the Beskoasian defence forces, including Pale Rider.

Time for a round of pale ale then? No? Too soon?
>>
>>46677383
A little, yes.

We're still having the ale, that's not the issue, go for that. I just want you to feel tremendously guilty while we're having it.
>>
>>46678197
We don't have to go shore up other parts of the wall now do we? Hopefully the rest of the defense force was as successful as we were.

>>46674570
Thanks for running.
>>
>>46680176
"My guess is no, we were set to shore up a major area of the defense, but my thought is that this area wasn't critical enough that they needed to back up where they felt the primary hammer blow was gonna fall."
>>
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Play your cards right and you too can wield it's awesome power.
>>
>>46684850
To be honest, the price of A.E.S.R. mechs is a bit out of our league just now. I'd prefer the LHI or Apex licenses myself, but I doubt we can even manage to swing those.
Although, those Beta loadouts do seem like they'd fit well with our current combat doctrines.
>>
>>46674149
>"We just lost our commander, one of the enemy snipers must have scored a lucky hit."
"Ah, good old ~Soviet~ NORD "promotions to glory". Now I remember why papa left!"
>>46684850
I really like the sound of the Beta. Then again, I'm a sucker for support roles.
>>
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>>46685427
>>46686310
The thing I like most about the AESR line out of the tier 2 companies is that they all 3 of the mechs do entirely new things.
>>
Here comes the payroll

-----------------
Mission Rewards:
-----------------

Malek:
Mobilisation Fee: +10 Cred
Primary Objective: +25 Cred
Repair and Rearm: -12 Cred

Drone Replacements: -9 Cred

Replace Drones?

-----------------

Kail
Mobilisation Fee: +10 Cred
Primary Objective: +25 Cred
Repair and Rearm: -7 Cred

Total Payout: 28 Cred

------------------

Kestrel
Mobilisation Fee: +10 Cred
Primary Objective: +25 Cred
Repair and Rearm: -4 Cred

Total Payout: 31 Cred

------------------

Sparebits
Mobilisation Fee: +10 Cred
Primary Objective: +25 Cred
Repair and Rearm: -6 Cred

Drone Replacements: -27 Cred

Replace Drones?

-------------------

Horst
Mobilisation Fee: +10 Cred
Primary Objective: +25 Cred
Repair and Rearm: -6 Cred

Total Payout: 29 Cred

-------------------

Tragedy
Mobilisation Fee: +10 Cred
Primary Objective: +25 Cred
Repair and Rearm: -12 Cred
VTOL Deployment: -5

Total Payout: 23 Cred

--------------------

Alice
Mobilisation Fee: +10 Cred
Primary Objective: +25 Cred
Repair and Rearm: -9 Cred

Total Payout: 26 Cred

---------------------

Goose
Mobilisation Fee: +10 Cred
Primary Objective: +25 Cred
Repair and Rearm: -8 Cred

Total Payout: 27 Cred
>>
>>46687054
---------------------

Wechuge
Mobilisation Fee: +10 Cred
Primary Objective: +25 Cred
Repair and Rearm: -4 Cred

Total Payout: 31 Cred

----------------------

Tem
Mobilisation Fee: +10 Cred
Primary Objective: +25 Cred
Repair and Rearm: -7 Cred

Total Payout: 28 Cred

----------------------

Hetros
Mobilisation Fee: +10 Cred
Primary Objective: +25 Cred
Repair and Rearm: -8 Cred

Total Payout: 27 Cred

-----------------------

Numberwang
Pilot [KIA]
Mech Destroyed

-----------------------

Honeypot
Mobilisation Fee: +10 Cred
Primary Objective: +25 Cred

Mech Wrecked
Restore? -24 Cred
Scrap? +12 Cred

-----------------------

Bludhawk
Mobilisation Fee: +10 Cred
Primary Objective: +25 Cred
Repair and Rearm: -6 Cred

Total Payout: 29 Cred

-----------------------

Chuck
Mobilisation Fee: +10 Cred
Primary Objective: +25 Cred

Mech Wrecked
Restore? -16 Cred
Scrap? +8 Cred

-----------------------

Company Finances

Salvage: +71 Cred
Pioneer Depolyment: -10 Cred

Total Payout: +61 Cred

((I gotta go grab some lunch now. I'll put up the hanger stuff when I get back.))
>>
>>46687054
>>44687086
I get it, I was late to the party. But at least give me the mobilization fee.
How am I going to tell Gunboy that he can't go on the school trip?
>>
>>46686960
That's presuming that AESR is a tier two company. My belief is that it and whatever the IF run around in are tier 3. So it'd be
T0:Gavail
T1:Knghtlite, Exoterra, GuyeCo
T2:Apex, LHI
T3:AESR, ??, prototypes
T4:now you just want godmode
>>46687086
>Company Finances
>+61 Cred
That might be enough.
>>
>>46687054
Money! Not going to both repairing the destroyed Bloodhound. Four Drones is too many, two is definitely the optimum number.
>+23 Cred
>New total 24cred
>>
>>46687321
60 company cred might well be enough for a T2 license. And I have been theory-crafting a few LHI mechs. What do people think of these:
---
==Phalanx==
Skills: Combat Tech, System Restore, Deflection Angles
[LHI-Onager] - HP 20+4, DR 5
DEF 8 - ECM 8+2
SEN 8 - Move 4
Armour - Ablative Armour {+4HP}
Right Arm - Seige Cannon,
Left Arm - Shell Plating, 2 Decoy Drones
Torso - Shell Plating, Enhanced Autoloader
Legs - Heavy Duty Servos
---
==Kaptain Kool-aid==
Skills: Commando, Concealment, Ambush
[LHI-Linebreaker] - HP 18/18
DEF 10 - ECM 8
SEN 8 - Move 4+1
Armour - Adaptive Camo {Steath 8, +2DEF in cover)
Right Arm - Impact Hammer
Left Arm - Tactical Shield
Torso - Smoke Launcher, Stilletto Targeter, Melee Processor
Legs - Charge Booster
---
>>
>>46687251
Oops. Here you go:

Gunman
Mobilisation Fee: +10 Cred
Primary Objective: +25 Cred
Repair and Rearm: -7 Cred

Total Payout: 28 Cred
>>
>>46687086

That's nearly half my paycheck gone on that, weren't we going to get a bonus if we insured the survival of their buildings?

Apart from the wall the base is untouched.

>4 monies from the last time.
>35 monies get
> -16 monies to repair my stuff.
>23 monies remain.
>>
>>46688005
They did smash the mortar emplacements (which was basically impossible to prevent unless we all brought mortar-cobras).

I'd recommend waiting till we see what the company spends the big paycheck on before you decide scrapping/repairing. Maybe you'll get the opportunity to trade up for an LHI or Apex mech.
>>
>>46687624
>>46687624
Thanks boss, now I'm just one credit short of getting that elite training that'll let me:
>move
>lock
>shoot
>run
>>
>>46688005
>insured the survival of their buildings?
Oh right that is true.

Company Finances

Salvage: +71 Cred
Pioneer Deployment: -10 Cred
SAM sites intact: +20 Cred

Total Payout: +81 Cred
>>
>>46688109
Never mind, I misremembered.
>buy Automated Aggression

New balance:
0 creds

=Gunman=
EW-Specialist
Target Acquisition
Automated Aggression

=Phantasm=
Chassis: Cirrus
Armor: Adaptive Camo Plating
HP: 10/10
Def: 14 (+2 in cover, +2 running)
EDef: 10
LA: Smart Gun
RA: Smart Gun
Body: Cirrus Mobility System, Guidance Disruptor
Legs: Cirrus Mobility System
>>
>>46687054
>Kestrel
>Mobilisation Fee: +10 Cred
>Primary Objective: +25 Cred
>Repair and Rearm: -4 Cred
>Total Payout: 31 Cred

"Thank goodness, some creds! Quick new mech! I want to get out of this mech, it felt way too close when that shot hit my mech. I need a mech with a thicker hull, yes I do, a mech..."
>>
>>46688402
With renewed smugness:
"Pshhh, hulls are for slow people."
>>
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Cable Guy: "That last battle was messy, lots of paper work, lots of clean up work and all together too many body bags... If you guys wanna grab a drink or take a nap now's the time."

((Sorry for the wait I'm preparing a lot of new content for you guys. This could take a while.))
>>
>>46688641
"No, you don't understand, you don't understand, you didn't see it happen, I saw it happen, the swarmers, the longbows, yes it was there, without shields, shredding, sh-, sth-, shredding the poor, poor friend, our friend, following him to the end, the very end, you don't know-"
>>
>>46688063

I'll only get 8 credits for the Regulator, and 30+ credits I think is no where near enough for a fully kitted out current tier mech, let alone one of the next tier.
>>
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Cable Guy: “What can I say about Number Wang besides that he had interesting taste in call signs? He was only with us for a short time, too short by some people’s reckoning, but he was still our comrade. The battlefield is a harsh mistress and today we are reminded that the price of war is not just abstract, but personal. It’s not just measured in casualties and materials lost, but in the fragments of things that mean something to us, of people that mean something to us. Our job is not always glamourous, sometimes we agree to do ugly things for uglier reasons, but today we can take solace that we did something good, that Numberwang did something good.”
>salutes

Section Commander Stavaros: “The Principality is grateful for your service Camels. Thanks to you we had more re-enforcements for the other wall sections. My condolences for the loss of your comrade. If they ever build a memorial for this battlefield I’ll make sure his name is on it.”

Writing eulogies is hard...
>>
>>46688783
As always, we appreciate your efforts Mr. Kerry.
>>
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((Alright I am finally ready to bring this thread into the hanger phase.

A few changes for what I guess will be version 1.5 of the game:

-Drone nerf. Due to excessive drone use putting a strain on processing; the drone control action now only allows you to issue orders to one drone.
-Drone automatic behavior will be heavily simplified. In the absence of direct orders they will just hold position and overwatch a single action on the first target to come in range depending on their type.

Recon: Overwatch lock.
Combat/Bloodhound/Assault/Demolition: Overwatch attack with their main gun. (i.e. non-consumable weapon.)
ECCM: Overwatch hack.
Repair: Overwatch repair on the first friendly unit to move adjacent to it.

Revamping the stealth rules:
Cloaked units are too easy to spot unless I fade them out to ridiculous levels. I'm thinking of an alternate system where you simply can' see them unless they are very close or you use some kind of scanning action enabled by sensor equipment. Haven't decided on anything yet but we can discuss this further.

Mission structure. As it stands processing the turns is taking more time out of my day than I'd like. I'm thinking of taking a page out of Floors and running a series of smaller missions in succession, maybe split the players into groups of 5-10 and have multiple mission in each "campaign turn" before the next hanger phase? This approach might allow me to take on more players but will mean individuals will have to wait longer between games. Again this is something we can hash out.))
>>
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Cable Guy: "I'm sorry to report that after the last battle the technicians found some potentially dangerous discrepancies in the drone AI. They were becoming too adorable for their own good. We've had to scrub their memory and rebuild the system from scratch, unfortunately this means the functionality of the drones will be reduced somewhat, but it guarantees the problem won't happen again."

"I finally managed to find a supplier who's willing to sell us equipment from LHI and Apex, but we still need a license and it won't come cheap."
>>
>>46689902
>the drone control action now only allows you to issue orders to one drone
Yeowch. That's a hit and a half. Since the issue is purely one of strain on you (rather than game balance which is already covered by price and ease of getting them killed), perhaps a cap on number per player would work better?

>Revamping the stealth rules
Makes sense. As they currently are stealth systems simply don't function for NPCs.

>Mission structure
I like the sound of multiple missions simultaneously. Faster games less often would be a nice change of pace.
>>
>>46690050
Ah yes Mr. Kerry, that sound like a reasonable approach. Luckily, all of my drones were wrecked in the battle.

>Flee
>Flee and live you adorable tiny ECCM thing
>tears in the raaaain
---
Anyway; makes sense.

And I imagine the License cannot be cheap but luckily we have a good financial situation at the moment we can exploit.
>>
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>>46690050

Irving: "Well if it isn't my one time pursuers. Got some fresh gear for you that you won't find anywhere else, including a huge pile of dirt cheap missiles. What's the catch? Oh they didn't pass quality assurance at the factory so international regulations dictate that they be disposed of. The safety standards are way too strict in my opinion, these should work fine." Only a one in ten chance of exploding in the launcher.

>>46690081
((I'm not a big fan of arbitrarily imposing an equipment limit for one specific thing, but if the drone users among us would prefer a hard limit instead of the drone control action being nerfed then I'll make it so.))
>>
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>>46690221

The Chief: "I don't even I have seen a war like this. Back in my day it looked like the IF would keep a lid on large scale conflicts. The analysts thought that all future conflicts would be low intensity proxy wars. Something's changed; the desert alliance is not capable of winning in the long term so why did they deliberately antagonize the IF?"
>>
>>46690436

They had the Cognis for a while didn't they?

Maybe that's not the only thing they got from it. Maybe this is a faint to expose something the IF are doing, Sergei did sn to imply that sort of thing.
>>
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>>46690436
Cable Guy: "LHI and Apex can also open up some new support options for us. I've updated the selection."

>>46690653

The Chief: "Zanvra had the Cognis for a while and they are not currently involved in this conflict. We also know that Zanvra did not develop the Cognis originally. Sergei sold it to them. Whoever created that weapon is still out there."
>>
>>46690779
Can we see what the skills of the reaper class are?
>>
>>46690221

>Those new armour upgrades
Hot damn I gotta get me one of those.
>That Knife
Daaaaaaaaaaaayum

It's all tempting but also bloody expensive, I'll hang on to my bits for the moment.
>>
Now that I'm officially an elite pilot I'd of course like the company to invest in advanced warfare training. But the new licenses would make some of my favourite things in the world available. Namely: railguns and heavy artillery.


>>46689626
>salutes, shedding a single tear.

>>46689902
How about: you can detect cloaked units within (your
sensor) - (their stealth rating) hexes?

mfw a elite gunner with the advanced FCS and warfare training can get +10 to hit
>>
>>46690221
Oh gosh that reactive armor lpoks so tempting.
Is it reloadable?

>>46690221
>((I'm not a big fan of arbitrarily imposing an equipment limit for one specific thing, but if the drone users among us would prefer a hard limit instead of the drone control action being nerfed then I'll make it so.))
I personally support this notion. It's not like you can reasonably afford and maintain more than 2 or 3 anyway.
>>
>>46691171
You really rather cannot.

--

Well, we have 81 from this mission and as you can see LHI or Apex both cost 80.

Opinions, team - I want them.
>>
>>46687086
"I'm a little confused, why are my rearm and repair costs so high? I didn't take any damage as I recall and I was firing normal munitions for the most part."
>>
>>46691544
Well, 81 creds could afford us the Advanced Warfare Training. But I can understand why people would want the cool licenses. I'm okay with both, if that's what we're going for."
>>
>>46690050
The lower half of the punchy mech maker is off the grid.
>>
>>46691602
I think advanced warfare training, or finally upgrading the pioneer team with the rest of it's upgrades would be the way to go.
>>
>>46691544

Personally, I would want the LHI license because that Linebreaker looks like a fucking party bus if I have ever seen one and it tickles me all over

But I think a lot more people on the team then just me would benefit more from what the Apex line has to offer so let's go with that one?

>+1 vote for Apex
>>
[CCoAm/ERT-CN-XB]
Pilot: Hetros Jistin
Pilot Skills: [C]ommando (Mov+1), [Co]onceal (Stealth without Stealth armor (6), or +2 Concealment), [Am]bush (+2 Dmg,-2 Pen,+2 to hit when attacking from stealth mode)
Credits: 40
===
'Bushin Wacker'
Chassis: Errant
>HP 14/14
>Def 12
>ECM 8
>Sensor 10
>Move 6
---
Armor: Stealth Armor [18 Concealment, High Tech]
Right Arm (2/2): Canister Gun [Rng5,Rof1,Dmg1,Crit2,Pen13 / Ballistic, EMP, Silent] (Stealth Stats:Dmg3,Crit4,Pen11)
Left Arm (2/2): XBow [Rng5,Rof1,Dmg5,Crit4,Pen16 / Silent] (Stealth Stats: Dmg7,Crit6,Pen14)
Legs (0/0): -
Torso (3/3): Stiletto Targeting Suite [+1 Crit, -2 Pen / High Tech], Scrambler Field [+2 Def to Allies within 4Hex / High Tech]
===
Hangar
-Cough Gun [Rng10,Rof1,Dmg6,Crit3,Pen18 / Silent, Magnetic, Illegal] (Stealth Stats:Dmg8,Crit5,Pen16)

My updated stats. Remounting the Xbow before any IF inspectors roll around.
>>
>>46691544
Either goes for me, The Apex license opens up cool equipment, while LHI opens up reactive armor, so either one is good for me.
>>
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>>46691620
Oops. the GGA stat card makes putting things in a neat little box awkward.

>>46691583
I keep forgetting to change the phrasing on this. This isn't so much a repair and re-arm cost as it is an upkeep and maintenance cost. Right now it's 20% of your mech's total cost and you pay it regardless of how much damage you take or ammo you expend.

>>46691171
I know what you're thinking, and I'm gonna tentatively say yes. Buuut to counter balance the inevitable cheese I am now decreeing that when running to the pioneers you must choose between repairing hitpoints or resupplying consumables.

>>46690965
Give me a moment
>>
>>46691894
[CCoAm/ERT-CN-XB]
Pilot: Hetros Jistin
Pilot Skills: [C]ommando (Mov+1), [Co]onceal (Stealth without Stealth armor (6), or +2 Concealment), [Am]bush (+2 Dmg,-2 Pen,+2 to hit when attacking from stealth mode)
Credits: 5
===
'Bushin Wacker'
Chassis: Errant (29c, 37c w/cough gun)
>HP 14/14
>Def 12
>ECM 8
>Sensor 10
>Move 6
---
Armor: Stealth Armor [18 Concealment, High Tech]
Right Arm (2/2): Canister Gun [Rng5,Rof1,Dmg1,Crit2,Pen13 / Ballistic, EMP, Silent] (Stealth Stats:Dmg3,Crit4,Pen11)
Left Arm (2/2): XBow [Rng5,Rof1,Dmg5,Crit4,Pen16 / Silent] (Stealth Stats: Dmg7,Crit6,Pen14)
Legs (0/0): -
Torso (3/3): Stiletto Targeting Suite [+1 Crit, -2 Pen / High Tech], Scrambler Field [+2 Def to Allies within 4Hex / High Tech]
===
Hangar
>Equipment Storage
-Cough Gun [Rng10,Rof1,Dmg6,Crit3,Pen18 / Silent, Magnetic, Illegal] (Stealth Stats:Dmg8,Crit5,Pen16)
>Mech Bay 1
'Desperado'
Chassis: Cirrus (35c)
>HP 14/14
>Def 14
>ECM 14
>Sensor 8
>Mov 7
---
Armor: Ablative Armor (+4 HP)
Right Arm (1/1): Smart Gun [Rng5,Rof2,Dmg2,Crit1,Pen19 / Link, Ballistic, High Tech, Lockon, No Lockon-Lack Penalty]
Left Arm (1/1): Smart Gun [Rng5,Rof2,Dmg2,Crit1,Pen19 / Link, Ballistic, High Tech, Lockon, No Lockon-Lack Penalty]
Legs (1/1): Cirrus Mobility System [+2Mov, +2Def on Run, +1Dmg/Hex on Charge, Boost, High Tech]
Torso (2/2): CMS Slot 2, ECCM Suit [+4 ECM, Automatically Counter-Hack Enemies, HackingTool, High Tech]

Spending 35 credits on buying a backup mech.
>>
>>46690221
(Not a drone user, but limiting it to 2-3 per pilot seems reasonable. If you need an in-game reason, blame networking speeds. The drones are complex, and the cloud-threads can only route so much data through each individual mech, etc.)
>>46691158
+12 with a lock.
>>46691544
LHI, Apex, Advanced Warfare, or the Pioneer upgrades, hmm?
Well, in light of our next mission, I think we can wait on the pioneer. Don't really want to take it with us to assault a GuyeCo facility, do we?
As far as the other three options go, the safe bet would be Advanced Warfare, it benefits pretty much everyone. LHI would improve our defensive capabilities, and Apex would give us more offensive options.
>>
I vote for advanced warfare training.
>>
Given our spread of elity-ness and fighty-ness, I am also personally in favor of Advanced Warfare training.

I would very much want an Apex Mech - but as far as it goes, I think a general "benefits everyone" approach will give us the little edge we need against any target; which will turn further equipment into a strict bonus.

So get to it.
>>
>>46690221
>Purchase Repair Arm -8cred
>Current Cred:32-8=24
>>
>>46687054
Horst(the stalwart savage
Creds:3+29=32
>Buy artful dodger
I never was good at dancing, but dodging a charging muckmawed lick lizard was always something I was good at, so I thing I'll need to get that movement tracker installed on my mech cockpits now...
>you are now picturing a young and slightly less man-tiger-bear Horst wrestling a 20 foot komodo dragon while pirouetting like a ballerina as he tries to bridle it
>>
>>46691544
> +1 vote for advanced warfare training
>>
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>>46690965
Fear the reaper... or be underwhelmed by it?

This class was made from left over ideas that didn't really gel.
>>
>>46692622
okay, so what's that put our company cred at?
>>
I back advance warfare training if it hasn't been vote talleyed yet
>>
>>46693388
Trip
>>
>>46693103
Interesting. Honeypot has demonstrated how powerful Cleave can be. The usefulness of the first two levels of the class really depends on what kind of enemies you're facing though.
>>46692622
I also support the Advanced Warfare training idea. The Apex and LHI stuff is really expensive, so a flat boost to everyone and a chance to save cred for later to get it sounds good.
At any rate, I know what I'm doing:
>Sell Bloodhound drone for 6 cred. New total 30 cred.
>Buy Automated Aggression
>Equip two HK missiles from personal stash.
Current build:
---
Pilot: Malek
Skills: EW Specialist (+2 lock on), Target Aquisition (free lock-on action once per turn), Automated Aggression (Fire two weapons with [lock] once per turn for free)
Cred: 0
Stash: Smoke Launcher.
---
==Overlord==
[Lord] - HP 12/12
DEF 10 - ECM 8
SEN 12+4 - Move 4
---
Armour - Stealth {16}
Right Arm - Combat Drone, Hunterkiller Missile {1/1}, Mine Launcher {4/4}
Left Arm - Combat Drone, Hunterkiller Missile {1/1},
Torso - Tac-Net Hub, Sensor Pod
Legs - Four
---
=War and Conquest=
[Combat Drones] - HP 4/4, 4/4
DEF 12 - ECM 8
SEN 10 - Move 6
Smartgun, Longbow {3/3}, {3/3}
---
Mech Cost: 36cred and 20cred in drones
>>
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>>46692622
>>46693234
((Guess that settles it. Buying Advanced Warfare for 80 Cred.))

Cable Guy: "You're buying advanced warfare training? Okay, we're gonna bring in a brand new trainer for this one."

The Chief: "Advanced Warfare? Isn't my elite level training enough?"

The door flies open.

????:"So you're the Caramel Camel Corps huh? You guys are starting to get a reputation for yourselves. The name's Calvin, Calvin Spehesy and I'm gonna help you guys take it to the next level. Oh you have THE Chief as your pilot trainer? I'm impressed she was a legend in her time, but those old school techniques of her's need a little update."

The Chief seems mildly annoyed.

Calvin Spehesy: "What I'll be teaching you is Advanced Warfare; complete integration of your skills with your machine's capabilities to squeeze every last bit of performance out of your mecha. The program is called Advanced Warfare not Basic Warfare so if you haven't learned any veteran level skills yet go back to the Chief and... do a 10k run or something."
>>
>>46691894
"Finally, some creds for a better mech. Time to get cracking."

>(31 cred income)
>unequip the recon drone, adaptive camo and tac shield from cobra
>sell cobra chassis&AM rifle (+9cred)
>buy crocodile(-12 cred)
>buy laser rifle(-4 cred)
>equip tac shield
>equip recon drone
>buy combat drone (-10 cred)
>buy ECCM pod (-4 cred)
>buy thruster array (-4 cred)

[Crocodile]
>HP:14/14
-No mod.
>DEF: 10
-Adaptive Camo (+2 if in cover)
>E-Def: 14(8+2+4)
-Hardened Subsystems (+2)
-ECCM pod (+4)
>Sensor range: 10
-no mod.
>Mobility: 5 (4+1)
-Thruster array (+1)
>Stealth Rating: 8
-Adaptive camo (+8)

>Torso: (3/3)
- Recon Drone (1)
- Combat drone (1)
- ECCM pod (1)
>RA: (2/2)
- Laser Rifle (2)
>LA: (2/2)
- Tactical shield (2)
>Legs: (1/1)
- Thruster array (1)
>Armor: Adaptive Camo

-Miscellaneous
-Redundant Subsystems (1/1)
-Counter-hack (-/-)

Training:
Combat tech
>For[T]ified Systems
>Enhanced [DR]one Control
>Superior Drone [AI]

Credits: 6
>>
>>46694207
I loled
>>
>>46694207
What's this put our Company Credits at?
>>
>>46694207
Anything shiny and new on the black n gray market?
>>
>>46695345
Nevermind. I missed it browsing on a tiny screen
>>
>Hetros is in his semi-tipsy post-battle drinking stage
"You know what would be fun? Going into the Midas Range and seeing about helping fix things up there. I bet we could organize things really nicely there with our take on shit... focus on low level and build a network, build up..."
He starts drawing out a little map of the Midas Range on the table with his spilled beer. "There's a few stable places right? We start there... work to link them... build a safe zone just for them... new combat doctrine, new way of running shit... forget this other crap... REALLY help the world... I mean who cares about NORD and this alliance shit? They'll get pounded to fuck by orbital stuff when the IF decides to unveil that system?"
>>
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>>46697102

Cable Guy: "Not the first time someone has proposed a plan like that. Problem is the region is cursed with wealth, there's no shortage of vested interest groups who would sabotage any attempts to stabilize the region if it looked like they'd lose out. NORD and Provana wouldn't tolerate a new nation in the Midas range and they sure as hell wouldn't tolerate the region being absorbed into one or the other. The locals are also more ornery and bloody minded than the Merikans and Neromians combined. Not even the IF could enforce it's will there for long... that does give me an idea though..."
>>
>>46697633
"Why not? We just have to make it work... the Nords and others are about to get their shit shoved in. This is the perfect chance to move in and start nation building... we should sell this plan to the big bosses in Nobellesse... I bet they'd love to have this kinda thing under their belts. NORD and the surrounding nations are about to be in absolutely no position to do shit against it. Then we just build momentum.

We use the mechs as a basis for it... construction mechs and shit aren't all that uncommon in places like that... with the right work, we could make them work as militia as well... not great as combat mechs but better than tanks... then we focus everything into building infrastructure to self sustain..."
>>
>>46697682

Cable Guy: "Sir we're just one merc company. You think our company support assets are expensive? That's nothing compared to the kind of bank we'd need to put your plan into motion. Did I even mention that the region is a patch work of tribes and warlords? On top of that you've got bad weather, rough terrain and the extremely dangerous mega fauna."

((Last post for the night. I'll put up the mission options tomorrow. A few more things:

Instead of nerfing the drone control action it looks like people prefer to put a hard limit on drones. In which case I will limit the drone count to tow people per mech.

Oh BTW, typo correction: The Advanced War Rifle and the regressive knife should have the high tech attribute.))
>>
>>46697968
"No, no, see that's the beauty of this plan... it only works if we just provide the direction, we don't have the funding to do it directly, but I bet the IF would back some efforts if we could prove that we could stabilize even just one corner... making deals with warlords and such... we use the Neromian government as a model since they've got a working decentralized government and such... hell, we can talk with the Neromians, who'll have SOME of their folks interested in the good press even if they gotta work with the IF."
>>
>>46698003
"heck, using the bifrost system, we don't even need to lay down heavy communications infrastructure to make it work..."
>>
>>46690221

Were those siege mortars adaptable to mechs or were they only good to sell?

Irving has some nice things but you have to wonder what he might be selling to the other guys.
"Irving, I have to ask. Is there anything you haven't showed us that's for sale? Like stuff you sell to people you've built a positive history with?"


Payout(23)+CredsOnHand(2)=25

>Purchases
2x Advanced FCS (-16)
2x High Velocity Rounds (-4)
Sub: -20
Total Creds Left: 5

>Returning to Company Depot:
2x EMP Missiles (unused)
1x Mortar
>>
>>46689626
"He was good people." Tragedy only had one comment before eventually retreating to the solitude of the mech hangar to weld in another name and share another silent meal with the dead.

>>46698698

Pilot: "Tragedy"

Assault Skills:
=> Tactical Advance (Can combine a Move and Shoot action)
=> Point [Bl]ank {+1 Damage, +2 to Hit within 4 Hexes} **

Cred: 5
Loan: 0

---

[Cobra] : "Revenant"
HP - 14/14
Def 12
ECM 8
Sensor 10
Move 4
---
*Stealth Armour

=>Center Torso:
- Enhanced Auto Loader

=> Right Arm:
- Empty

=> Left Arm:
- Empty

---

[WM] : "Haros"
HP - 18/14+4* - - - Current: 18/18
Def 10
ECM 6
Sensor 8
Move 6/5(+1***) - Jump
---
* Ablative Armor: +4HP

=> Lower Torso:
- Thruster Array***
(Mov:+1, Jump)

=> Center Torso:
- Stiletto Targetting Suite *
1x {Crit Dmg:+1, Pen +2}

=> Right Arm:
- Twin Linked Mech Pistols
2x {Rng: 4, RoF: 3, Dmg: 2/1(+1**), Crit: 2/1(+1*), Pen: 18/20(-2*)}
- Demo Charge
1x {Rng: 4, RoF: 1, Dmg: 11/10(+1**), Crit: 4/3(+1*), Pen: 17/19(-2*), Mag: 1}
- Surge Protector
1x {Ignore EMP overload, Mag: 2}

=> Left Arm:
- Demo Charge
1x {Rng: 4, RoF: 1, Dmg: 11/10(+1**), Crit: 4/3(+1*), Pen: 17/19(-2*), Mag: 1}
- Smoke Launcher
1x {Creates an area of dense smoke that blocks LoS, Mag: 2}
- Twin Linked Boom Sticks
2x {Rng: 4, RoF: 1, Dmg: 6/5(+1**), Crit: 3/2(+1*), Pen: 18/20(-2*)}


---

Inventory:

- Twin Linked Heavy Mech Pistols
2x {Rng: 4, RoF: 1, Dmg: 6/5(+1**), Crit: 3/2(+1*), Pen: 20(18*)}

- Twin Linked Heavy Mech Pistols
2x {Rng: 4, RoF: 2, Dmg: 3/2(+1**), Crit: 2/1(+1*), Pen: 20(18*)}

- Heavy Duty Servos

- Cough Gun

- Chaff Launcher
1x {Lose enemy target lock, Mag: 2}

- 2x High Velocity Rounds (+2 range on slug weapons)

- 2x Advanced FCS (+2 to all To Hit Rolls)
>>
>>46689626
>upends the rest of his bottle of neromian vintage red
I didn't like that Wang guy, but I didn't want nobody to kill 'em...

*wanders off to go stare at pictures of his long dead rotmaw*
>>46698003
I dunno bout the war council backing anything an outsider proposes the bud, hell, the one time I stood before them the argued about whether I was handsome enough to receive that medal....
And then the turf itself....
*absentmindedly picks at teeth marks along forearm*
I don't think you would like it much..
please don't land us in a fight in the most dangerous turf in the world YET, PLZZZZ
>>
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>>46698003
Tragedy regarded Hetros with a glum expression. "I don't think we're really cut out for politics. The sheer amount of cut throat brutality in it would make us look like four year olds having a food fight and that's not even having to deal with the locals who would have their own social and cultural complexities."

She took a drink from her pint before settling it down with a clunk. "I'll give you this though, if (and that's a pretty fucking huge if), we actually managed to pull it off without getting ourselves killed on and off the battlefield before getting there, we could probably be assured of a lot of work for a few good years. Enough work, we'd be sick of it before the first year was done."
>>
>>46700009
"That's why we retire to the land full of grateful people! IT'S GENIUS!"
>>
>>46700009
Gunman takes a sip of his orange juice and shrugs: "I for one am perfectly fine with doing black ops for big brother, once they establish the new world order it'll be better to be on their payroll than under their heel."
>>
>>46692622

Well since we are going with the advanced warfare training I should at least make it to veteran. Also boss I think you still have as having armor checked out from the company, it's mounted on "Production Cobra"

>Market/Banking
>Total Credits: 27 + 1 = 28
>Swap to [G]unner 5c-5c=0c
>Train as [Ma]rksman -20c
>Buy Advanced FCS -8c
>Remaining Credits 0

-Hanger-
==Fiddler Crab==
Lord
HP 12 DEF 10 ED 14 SR 12 MV 4 SR 16
--
Armor: Stealth Armour
Right Arm: Lancer Cannon
Left Arm: Cross Bow
Torso: Enhanced Auto-Loader, Advanced FCS , Stileto Targeting Suite

-Storage-
ECCM Pod
>>
>>46687054

>Claim 26cr
>16 cr previous
42 cr total

>Buy Ambush training 30 Cr
>Buy ECCM Pod 4 cr
>8 cr remaining

-Errant-[ERT]
HP 14 / 14
Def 10
ECM 12
Sensor 10
Move 6
--
Right Arm: HK missile x2
Left Arm: Cough Gun
Legs: --
Torso: Chaff Launcher, Smoke Launcher, ECCM Pod
Armour: Stealth (18)
Skill: Commando, Concealment, Ambush

Storage: Marksman Rifle, Crossbow, Advanced War Rifle, 1x DU rounds
Bank: 8 cr
>>
>>46694207
If possible can i revise this post? >>46701539

>Market/Banking
>Total Credits: 27 + 1 = 28
>̶S̶w̶a̶p̶ ̶t̶o̶ ̶[̶G̶]̶u̶n̶n̶e̶r̶ ̶5̶c̶-̶5̶c̶=̶0̶c̶ ̶
>̶T̶r̶a̶i̶n̶ ̶a̶s̶ ̶[̶M̶a̶]̶r̶k̶s̶m̶a̶n̶ ̶-̶2̶0̶c̶ ̶ Train as [Sy]tem Restore 20c
>̶B̶u̶y̶ ̶A̶d̶v̶a̶n̶c̶e̶d̶ ̶F̶C̶S̶ ̶-̶8̶c̶ Buy Repair Arm 8c
>Remaining Credits 0
>Move Left Arm Crossbow to storage.
>Mount Repair Arm on Left Arm

"Since I'm in the rear line already I may as well offer some extra support any idea if this thing breaks stealth when you bring it online?"


-Hanger
==Fiddler Crab==
Lord
HP 12 DEF 10 ED 14 SR 12 MV 4 SR 16
--
Armor: Stealth Armour
Right Arm: Lancer Cannon
Left Arm: Repair Arm
Torso: Enhanced Auto-Loader, ECCM Pod, Stileto Targeting Suite
Other: Redundant Sub-sytem

-Storage-
Crossbow
>>
>>46702288
>̶T̶r̶a̶i̶n̶ ̶a̶s̶ ̶[̶M̶a̶]̶r̶k̶s̶m̶a̶n̶ ̶-̶2̶0̶c̶ ̶ Train as [Sy]tem Restore 20c
>You need to pick one. You cannot have both Gunner+Marksman and a Combat Tech+System Restore
Goose, I know the Chief is a great instructor, but the system setups for those two combat doctrines are quite incompatible.
>>
>>46698698
They weren't compatible.

Irving: " I only show what I think my customers will be interested in. Are you telling me you'd be interested in something like deadly neuro toxin? Or maybe a Win button? You're right about certain things needing a build up of trust, but we could skip all that if you go out on date with me."
>>
(Kestrel bursts in, with widened eyes)
"Guys, guys, hold on, what's this? We're just a single merc company. Sure, we turned the tide of multiple fights, but doing political BS would bring about a lot of messy business. You guys aren't serious, right? Can't we... keep it simple?"
>>
>>46700252
>>46707397

"Have to agree with the kid here hoss. We're mercenaries, and damn good mercenaries, but do any of us know a thing about running a country?"

"Best that we leave the politicking to the big boys with big armies and big guns on their side."
>>
>>46704522
>the strike through was meant to show the revision to the purchase order. Sorry if that was not clear.
>>
>>46707506
"What this chuck guy said. I think I hust heard that dipping into the local region will bring about a lot of messy business, so why don't we let the big guys take care of it first? If some kind of order is restored to this place, then we could do talking and bonding, but this place is like an active warzone right now. Oh wait, pardon me, it IS an active warzone. I mean, we even got too much on our plate right now. We can bately process one requests at a time while we get thrown two, abd then there's also that irving guy thingy that leads down to country-size black ops.
Long story short, currently things are too messy, and when things are messy something tends to go wrong. So let's sort out things first. Not like I'm opposed to peace.
>>
>>46700252
>>46700547

"Let's not get ahead of ourselves. There's going to be a lot of shit we'll have to slog through to even get to the points you two are talking about. I can't agree with stoking that kind of fire and walking away either. Especially on our own initiative. This isn't some kind of fucking game here," Tragedy paused and gave a curious look to one side before catching herself and continuing.

"I spent two fucking years as a civilian caught in one of Zanvara's flashpoints before going back to try and sort that shitshow out on a more professional level. You would fucking not believe the kind of goddamned mire that place turned into." Realizing that she had stood up at some point, Tragedy dropped her hands, pointing finger and all and sat down. She sat there quietly listening to the others while sipping her beer.


>>46705990
Rewinds to another time and place:
Tragedy looked around the suddenly silent room after giving Irving a look of surprised. The others were no help.
"To be honest, I'd be interested in a deadly neuro toxin mostly for reasons other than purchasing it. I would also be lying if I said I wouldn't keep something like that for really special occasions.

"As for the date thing.. I'm flattered but I don't mix business with pleasure. I'm sure you understand," she smirked. "We can work on the trust thing, though."
>>
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Cable Guy: “I’m preparing the next round of job offers for your consideration, but first I think you need to see this:”

News Report

Earlier today the People’s Republic of Zanvra formally withdrew from the assembly of nations after condemning the IF lead war in the desert. The PRZ government expressed solidarity with the Desert Alliance and pledged both economic and military support. The Security Council responded by declaring war on Zanvra.

>Video Feed
IF Spokesman: “What Zanvra is doing is nothing less than an act of war. They have turned their backs on the IF and pledged MILITARY support to our enemies. You know what that makes them? That makes them our enemies too. They’re going to try and paint us as the aggressors because we officially declared war first but the fact is they have declared war through their actions and there will be consequences for those actions.”

In other news reports are coming in of Neromian troops bolstering the forces of the Desert Alliance. The Neromian Council has been extremely evasive on the topic.

>Video Feed
Council Spokesperson: “Look Neromius is a very loose federation of tribes and city states. The Council doesn’t micro manage all these entities. If a handful of them have decided to go to war you need to go take it up with them.”

Cable Guy: “You know what? Maybe smacking heads in the Midas Range might not be so bad after all.”
>>
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>Hey Guys, remember me? I was in the 2nd beta
>I want to get back in on this game

>This is what I had last time
[Chassis Type] – WIMP [15]
Armor Upgrade
HP 14/14
Torso: Canisterate [2]
LA: ([Boom Stick] [3] [Boom Stick]){Linked} ([Boom Stick] [3] [Boom Stick] [3]){Linked}
RA: ([Boom Stick] [3] [Boom Stick]){Linked} ([Boom Stick] [3] [Boom Stick] [3]){Linked}
Legs: Juggernaut Mods [3]

Class: Gunner
>Vigilance
>Suppression
>Alpha Strike

Points spent: 38
>>
>>46708403
"...wow... That's just... wow."
Malek puts down his beer, an almost unprecedented action.

"I admit, I've never thought much of the IF. But I always figured that they were solid on one thing: NO world-scale conflict. It's not fun, it's not good for business, and nukes make it all a crap shoot. If they've turned away from that idea... then they're just another version of the problem they set out to solve."
Malek throws up his hands in disgust.
>>
>>46708697
"Now, look, the IF isn't all roses and shit, but they're right. What'cha supposed to call Zanvra? They're backing the fucks who tried to invade our clients, they're not just giving economic support, they're pulling free from the IF entirely. That means they can start making their own ICBMs and Nukes, that means they can begin invading all of the other nations around them, and probably will. The IF isn't the one starting this conflict, they're planning to end it as quickly as possible. If the IF disappears you think the other major powers are gonna keep the peace? You think NORD would have just, not invaded this place if the IF hadn't existed?"
>>
>>46708778
Hear! Hear!
>>
>>46708778
"Oh don't get me wrong, I think they're probably still the least-bad empire out there. But they sure are getting themselves right down into the muck at the moment."
>>
>>46708505
((Well Number Wang didn't respawn, and Eisensturm is officially AWOL now, plus Bludhawk is taking a break so...If you wanna, join go ahead and put together a quick-start mech from here >>46689902
and choose a starting pilot class here >>46690436 ))
>>
>>46708962
"What else are they supposed to do? Should they just wring their hands, go 'oh how horrible!' and declare economic sanctions on one of the few powers in the world that could effectively shut it's boarders and keep functioning? Zanvra has the resource and industrial base to be entirely isolationist if they want and STILL function as a world power, STILL power a large war machine capable of taking on all of their neighbors combined without the IF."

He is getting angry now, "I hate fucks like them. They think that they're some how entitled to this shit, when the creation of the IF is probably what let them survive. You think Zanvra would have lasted a decade if the IF hadn't put the lock down on nukes? Neromius and Wesen Nevik and Surden Nevik would have been on them like flies on crap, as bad as the Midas Range."

He shrugs, "Let's contact our bosses, advise that we stick away from that, offer our services to the IF if they need us to deal with any... problems... like the Cognis presented so they can keep their operation moving smoothly, and use that leverage to begin peace making in the Midas Region when everyone else is too tired from the fighting, see if the IF will give us a cushy paid contract to do it even."

He grins, "Now I know some of you guys don't like the IF, but they don't tell nations how to run themselves. They don't care about the laws they pass as long as they aren't crimes against humanity, they don't pass judgement on nations with shit living standards, look at Merika and Norden Nevik for the lowest classes. The only rule is they have to be a representative republic or democracy. They organize international conflict and trade and NOTHING else pretty much. They're the referee. We might not like all the calls they make on the big political game of the plane, but it's better than not having one at all."

He takes a long drink from his beer, "And what just happened is the Zanvran's got red carded."
>>
>>46708993
((I overestimated the time I have. Do you guys run on a schedule I can prepare for next game?))
>>
>>46709460
The game moves pretty slowly, we won't be starting a mission any time soon and even if we did you can deploy mid mission with around 24 hours between turns, so you got plenty of time.

Speaking of time. I need more of it to prepare the mission options but I need to head to work now. Will post when I get back. Sorry.
Thread replies: 211
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