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[spoiler] Unknown Armies 3.0
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>What is UA?
Nothing you need to worry about. Seriously, don't. You're better off not knowing. Trust me. Some things are just better left... not messed with? This is purely for your own good. You don't want to start pulling on strings. Things might unravel. And in the end what good would it do? No - stay away from this. Hide this thread. Filter Unknown Armies. This is the one game you needn't bother with. And isn't that kind of a relief in itself? Look, there's a nice 40k General >>46610353


Old thread
>>46495395

$30 all PDFs - ends Fri Apr 29 - funded 5 times over already
https://www.kickstarter.com/projects/atlasgames/unknown-armies-third-edition-roleplaying-game

UA 3 gamma (bookmarked by /tg/)
>>46527194
>>46524510
>>46524548


No, bumping does NOT grant minor charges. But convincing people it does might. Please disregard. May the Eternal Light shine benevolently on our humble- ah, forget it
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Hey kids, got some OC for ya! It's the full list of Adepts and Avatars from before 3rd edition! And the Gambler, which is password protected for some reason.

Check 'em out:
http://pastebin.com/CVN34fmp
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>>46612313
That is a funky character sheet.

Now I want to play True Detective with this game.

>>46612389
Danke.
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>>46612389

This is incredibly handy, thanks bookmarker.
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>>46612500
Oh, here's the full character sheets! One for regular characters who might have a supernatural ability, one for adepts and one for avatars!

>>46612543
No problem at all!
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>>46612500

>Now I want to play True Detective with this game.

I did get a laugh when I saw that some members of the Thin Blue Lines were nicknamed "Cohles" rather than "Mulders" or "Van Helsings"
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Anyone else think that Agrimancers feel kind of out of place with the other new Adept schools? Most of them feel pretty topical to modern America. I mean, you've got the internet surveillance wizards, the 2nd Amendment rights wizards, the Reddit
wizards, the car wizards, the douchebag photographer wizards, the TV Tropes wizards, the dumb subculture wizards, and the fashion wizards. But then you have the farm wizards. They don't quite fit with the others. I like them, but it just comes off as kind of weird.
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>>46612811
I guess! Kinda like Urbanomancers or Cliomancers, kinda keeping you in one place for the duration of the game...
Still, they do have neat write up!
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>>46612811
Rural America is a pretty important aspect of the mythology, just look at shows like Supernatural or books like American Gods. Not everything happens in cities.
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>>46612811
>>46613218
You could also do stuff involving Marijuana grow houses/operations that happen in cities as well if you want something less conventional.
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>>46612811
Speaking from personal experience, many people where I live have a hobby of light farming, gardening, raising livestock, etc. I know plenty of people who raise a few chickens or goats, and have a crop or two in their garden. And it definitely has a modern feel to it... it feels more like a lifestyle, hobby (as I said) or statement than a need for survival.

It also ties strongly into the new editions themes of magic as civilization, as conquest and overcoming of humanity's animalistic nature. Societies, guns, clothes, transport, communication, art... those all represent civilization. And the oldest symbol of civilization is of course agriculture. It'd be odd if it wasnt included, in my opinion.
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>>46612811
Read the bit about why gun mages don't shoot. It applies here too.
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I really like the creepypasta flavour of some of the new rituals
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>>46612811
Basically everything between the east and west coasts in the US is farmland though.
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Favorite homebrew/johntyns adept classes?

My absolute favorite of all time is the Detritomancer. Basically somebody who picks up trash and hoards it for charges, with people abandoning expensive, spiritually or emotionally items as trash to be picked up to create greater and greater charges.

It's pretty fantastic, and the blast is gold. Basically their blast makes your body bend and break as if you neglected it. Such as a sprained ankle, burst blood vessel, muscle tear or organ failure, etc. Somebody who takes great care of their body may be immune, and somebody who takes no care of their body may take significant damage from a minor blast.

It's really a fantastic school all around, I'm thinking about tightening it up a bit and adding a few spells to really pull it all together, but I'd feel somewhat like stealing from the original author. It was posted in 2009, so its pretty old by internet standards.
>>
I'm working on Mirror mages still but I have to ask;

Is the blast style of being able to symmetrically 'mirror' a wound or injury you inflict on someone as good as being able to mirror damage back to them instead? I kind of like that defensive style, but maybe that could instead be a significant level magical power instead?
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>>46612811
It works very well when you remember that Adept schools are built on paradoxes and symbolic tension. In particular, Agrimancers fit in well with the setting along with Fulminaturges and Vestimancers, in that they're taking something with a very practical value (armaments and clothing) and twisting the focus of it into something completely impractical. I think these three form a fairly strong triad in UA3 that lends credence to the theme that the current world is coming apart at the seams (see also the Compte and the Freak). Those three schools are literally taking the oldest cultural touchstones in human civilization (weapons, clothing and farming) and turning them into targets for their warped obsessions. It's different from Videomancy or Cinemancy or Viaturgy, which are rooted in modern culture; these guys have literally hacked pretty much the oldest achievements of human society and twisted them into sources of chaos magick.
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>>46615418
That blast is brutal.

I've always liked Pontomancy, the minor school based around bridges. Certain schools in UA seem designed almost exclusively for NPCs and antagonists and this is a perfect example of one.

And speaking of Tynes UA WEBSITE TRANSITION FINISHED WHEN?
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>>46615418
I've had a word document with a home brew adept school kicking around which in thinking of updating to 3rd edition.
I called it Reformed Cryptomancy and based it around gaining charges by deceiving others about your identity, since anonymity, identity fraud and cat fishing seem so prominent nowadays.
But the taboo and charge method never seemed right.
A minor is gained if you convinced someone that some fabrication you've told them about yourself is true. A sig is gained by getting a lie about yourself recorded in a official capacity. A major is fabricating a complete, separate identity that is recognised by one government body as a citizen. The taboo was that if anyone discovers any lie you've told is untrue, even if you didn't get a charge for it, you lose all charges. This gives you the paradox of your lies empowering you, but also making you vulnerable.

The minor and the taboo always seemed to nebulous to me. What counts as convincing someone, mechanical or fluff wise? The taboo always seemed like a harsh way for the GM to nix your charges.

I was thinking of changing the minor to be "just tell a lie about yourself, doesn't matter if someone believes you" and making the taboo "never tell the truth about yourself", but I'm not super sure about it. What do you guys think?

Also: who the hell is Sex Ghost? Their entries in Book 3 just reference each other!
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>>46615971
I think I have that word document. That was a cool idea, anon.
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>>46616013
Gosh! I can't believe anyone other than me could still have it! I'm glad you liked it!
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>https://www.youtube.com/watch?v=cJ_E6l1P86U&ab_channel=mrviralnews3

The anon dumping youtube videos in the last thread reminded me of this. This whole story is one of the most UA things I've ever come across in real life. Those weird hand motions she does give me chills.

Whodunit, /tg/?
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>>46615418
>>46615971

I'd love the word document.

I enjoy both of these schools a lot.

For Reformed Cryptomancy, it's indeed tough. I think I agree about your current ideas, but for the Minor, make sure that you have to succeed your Lie check.

Sex Ghost is Sex Ghost.

>>46616109
Yeah, this is a great one.
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Hey everyone, just finished three homebrew Adept schools.

First is the Suprememancer, a heartless bully and dominating person who forces others to do what he wants through threats and belittling. Gains magic over control and humiliation.

Second is the Caninomancer, the magick of dogs. Has to raise dogs to adulthood and adopt them to get charges, almost all of their spells must be cast on their doggy friends.

Finally is the much discussed mirror mage, with all their narcissism and mirror-magic implied therein.

I'm quite a fan of these schools and am proud of them, though the dog-wizard might be a little to on the nose for some people. Hope these are useful in your own games, Anons.
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>>46616204
Here's a pdf, I don't think 4chan actually supports docs. Please excuse any spelling mistakes, I am hella dyslexic.
Also, not all of the spells fit the theme either. When I give it a UA3 overhaul, I'll certainly fiddle around with those.
>>
I was thinking today about how to do a proper video game based school, and why none of the ones I've seen so far have really scratched the itch. Ultimately it fell on the absense of a strong paradox-- so many people play video games, and it's a common thing for people to fall down the rabbit hole and basically abandon their lives. Moreover, games are a multi-billion dollar entertainment industry, so a school based around just playing them wouldn't seem counter-culturey enough for me.

What I think I've come upon is sort of a mix of four schools: classic Videomancy, GNOMON, Motumancy and...Pornomancy.

The Pornomancy one was the key; in a sense video games and pornography are closely related, in that they are solitary activities that a lot of people become intensely engaged with. The only way to make it work is to have a school based on engaging with it in a totally warped way (i.e. Pornomancers aren't obsessed with pornography, they are obsessed with a specific pornographic video, and for more than just prurient reasons).

Here's the idea for the school, which I'm tentatively calling Virtuamancy. Virtuamancers aren't obsessed with video games, they are obsessed with certain video games, games that blur the line between our perception of the digital world and reality.

The school has its roots in the mid-2000s with a company called Advent Virtual Interactive. They were a small group, mostly putting out small, 8- and 16-bit indie games that started to garner attention for their disturbing and strangely intimate content. You know those creepypasta stories about games like Killswitch and Godzilla? Those are based on AVI games. Most people who played them came away shaken but largely forgot them after a while, swayed by the siren’s call of the next Call of Duty or Assassin’s Creed. But a small minority became obsessed. They felt like they’d been altered somehow by the games, like there was a deeper, hidden meaning they were just beyond grasping.

(continued)
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>>46617971
AVI was and still is elusive. They don’t have an official website on the normal internet-- you need to warm up your TOR browser to find anything concrete. A lot of the early AVI devotees basically vanished from mainstream video game world and formed a collective of apostles to AVI’s ethos. That’s when stuff started getting real weird. The AVI apostles started making their own games, and they started popping up on more legit marketplaces like Steam. In 2011, a Kickstarter was opened for the creation of the Aleph, a revolutionary platform that could play any game disc or downloaded content. It was shut down within 48 hours at the compaints of one of the Big 3 companies, and legal action was taken against AVI, but the men behind it couldn’t be found, only a seemingly endless layers of shell companies. To this date, no one knows where AVI is located or with any certainty who is employed by it.

This action by the mainstream to suppress the underground had limited success. Detailed schematics for the Aleph were disseminated through the darkweb and on websites like 4chan and Reddit, and people started hacking their own boxes together. Games made by AVI and their associated groups, known collectively as the Factory, started appearing in physical forms, smuggled into GameStops and Best Buys, and had the seemingly impossible ability to be played on any console. Factory games were each unique and strikingly original; most had the recognizable indie style of low graphics, high concept, but as time went on even the presentations of these games became more sophisticated, especially those linked directly to AVI. Stories of player’s seemingly supernatural experiences with the game became new geek mythology, and groups of players began looking to expand those experiences and blur the line between the real and the virtual.

(continued)
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>>46618050
Virtuamancers generate minor charges by playing any video game that they haven’t beaten yet for 4 continuous hours, or a brand new Factory Game for 2 hours. Factory Games are distinct because they target one or more of the player’s madness meters. They come in two levels: lesser Games, which grant Minor Charges as stated above, and greater Games. Greater Games target more than one form of madness, and must also affect the player’s fear, rage or noble impulse, and in return grant Significant Charges. Significant Charges can also be collected by either contributing to a Factory Game or by spreading the AVI philosophy, such as by hacking normal games to introduce unnatural elements. A Major Charge can be acquired by either making a Factory Game by yourself, from scratch (similar to the Fulminaturge) or by actually joining AVI.

The Virtuamancer’s taboo is like the old Videomancer: they can’t go 24 hours without playing a videogame for at least one hour. The trickey part here is that for each Failed Notch that a Virtuamancer has, that deadline is reduced by 2 hours.
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>>46618066
Interesting.

>>46616426
>>46616344
It's nice to see so much stuff. I'll have better feedback later.
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>>46621305
Is that the new art?
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>>46621337
No, that's old.
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>>46621337
>>46621412
Specifically it's from one of the european conversions for UA, German I think.
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Is there prepper magick?
https://www.youtube.com/watch?v=ZneN3Qx6Z40
>for his sake, I hope the world ends soon
>nice limited edition 144$ knife, bud
>>
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>>46624149
It took me a while to realize that wasn't a goatse icon.
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>>46616344
Suprememancer: You could clarify the second by saying it can't be an order they were already doing. "Keep attacking me or I'll shoot!" if you're in the middle of attacking them is obviously nonsense, you know? But "STOP attacking me or I'll shoot", well then you definitely can't stop.

"Sit Down" should probably be "Stay Down".

Do you mean "Expect a 911 call"? That's very different.

Not a huge fan of Humiliating Dreams. It fits the school fine, it just doesn't seem fun in play.

Magickal Supremacy is fantastic.

Domination seems kinda cheap, charge-wise.

>Caninomancer
This is hilariously specific. Feels like a minor school. Let's see if you can convince me otherwise...

I love the human-biting in Sic!

The minor spells are lovely. This would indeed make a great minor school, just based on those alone. I especially love Wag (which might want a better name), Track, and Sic.

Can you release a dog's Death Grip at will? Can you Death Grip, like how you could Sic?

Primordial Howl really seems useless for a significant charge.

Pointer is a nice significant spell. Best example among these.

Speak is fucked up.

Isn't Man's Best Friend a taboo-breaker?

I was really expecting an upgrade of Phantom Pooch called "Let Slip the Dogs of War".

Overall, these are really cool spells, but it just feels weird as a full-fledged school. Great for an ally or antagonist though.

Witch's Mirror is badass. I love it. Absolutely genius.

Oculus is also particularly fantastic. I am enjoying all the spells in this school though.

Witch's Symmetry is NASTY. I love the idea of recreating past wounds, that's incredible. The restrictions are very severe, though... I'd say you have to be able to identify the wound happened, and pay the extra 3 charges. Having evidence seems very tough.

The reflection-changing spells both seem very narrow. Good in a funhouse, I guess...

In Me, You is disgustingly interesting. Forcing a relationship is cool.

Overall, my favorite of the three.
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>>46616426
So, the 'How do we tell if someone is convinced?' thing... well, we use a Lie roll. If it's a Crit, it works. If it's a Success, and they are neutral or agreeable, it works. If it's a Failure and they failed higher or matched, AND they're agreeable, it works. It doesn't work on a Fumble or Matched Failure, ever.

Now, onto the school...

Of Course I Can Do That! would be a good translation of Dress For The Job You Want. Just make the condition be "convince someone you are that" rather than "wear an item of clothing of that".

Injection of Bullshit is fair when you realize they think you told it, not that it's true.

I've Got the Goods is still one of my favorites, because of what it's made out of.

God, I love Armour of Falsehood. Every school needs an absolutely badass and insane significant like this, I think.
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>>46624719
Thanks for the feedback! I'll be tweaking it with that in mind!
Glad you liked Armour of Falsehood, I'm thinking of changing it to "replace an identity with a identity of your target", possibly with the limitation that you can't replace your Adept Identity with it.
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http://ua.johntynes.com/content_comments.php?id=P392_0_3_0

This would make a pretty neat gutter magick style. Actually it'd probably work better as a supernatural identity grown out of gutter magick dabbling.

>>46624134
How would most groups of people react to finding out that once a large enough number of people go to archetype heaven that the world gets torn down and done over? The idea of a zealous militia group hoarding resources and fighting the end times isn't out of the question.

There's a write-up somewhere (it might have been on the old UA site) of a cult that lures and tests groups of youths to see which ones best embody avatars and then kills the ones that perform best, trying to stave off the apocalypse by starving the stratosphere of fresh ascensions (not that it'd probably work). I can't remember the full details now and I'll be damned if I can find it (I'm pretty sure it was in a write-up on how street, global and cosmic games would look differently from one another if anyone knows what I'm talking about).
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>>46624564

Thank you so much for the feedback!

No opinion on the Supremancer's blast? I kind of expected that to be honest, it was a class born a bit out of that Dominate subculture of the BDSM fetish but taken to obviously extreme and self-destructive levels.

As for Dominaion, I think it should be higher now in cost as well. Originally I was going to limit the spell to a day or something, but since I didn't add that in and its longer term it needs bigger juice.

>Caninomancy
Yes, this was originally actually going to be a minor school. I liked the idea of making it something where the charging method was merely 'adopting or getting a new dog' and your taboo would be abuse and neglect. However you also couldn't give away any of your dogs once you got charges for them, so a Caninomancer would be a dog owner of the highest degree.

However the idea of both Speak, Death Grip, Pointer and also the now-very possible Let Slip the Dogs of War spell seem a bit strong for a minor school.

Also; I am planning on changing Man's Best Friend to be more like the Sociomancer's spell that lets them distribute their damage on mass to all the people in their social circle, which just like that deals a negligent amount of damage to all of them equally. The double edged sword here would be that all of your dogs get a fraction of the damage, but if you take enough damage that even one dog gets a single real wound point then it could count as a taboo, meaning it is only useful for absorbing a little damage.

>Speculomancy
This one is also my favorite of the three and most thought out, I appreciate your comments here. Though Witch Symmetry needs a tune up, I'd say as long as your KNOW how an injury occurred, you can symmetrically cause it on the other side of the body without explanation. If you simply see a scar without knowing how it got there you can't blast it.

Anyway, thanks again for feedback. I might be adding a few more and touching these ones up for a later thread.
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>>46625232
>Suprememancy
I like the Suprememancers blast a lot. It's got the strong symbolism that a good blast wants, and it's freaky too.

>Caninomancy

I agree that many of Caninomancy's best spells can't be done in a minor school, so it's worth being a larger school. I'd give it less significant spells to reflect that it's a smaller school, though, and maybe explain that in the flavor.

I like the change to Man's Best Friend.

>Speculomancy
That sounds like a great change to Speculomancy.
>>
Filomancy was a great fan school idea since it fit with the general mood of Unknown Armies so well: you're either doing good things for all the wrong reasons, or you're doing bad things for what you think is right.

Gain charges off of having your friend in danger, but never let your friend come to harm. It can either be played like Mr.Rogers or downright diabolical.

http://ua.johntynes.com/content_comments.php?id=P2107_0_3_0

Combine it with avatar of The Twins and you have some kind of insanely powerful tag team duo going on.

http://ua.johntynes.com/content_comments.php?id=P2734_0_3_0


Myomancy was a fun minor school that could totally just become a supernatural ability with the 3e rules.

http://ua.johntynes.com/content_comments.php?id=P2241_0_3_0
>>
Also I mentioned this in the earlier thread, but I REALLY love this alternative take on taboos:

>Oh, and another note or two on creating your own adept magic stuff: as you can see above, I used a Price instead of a Taboo. I think this is cooler, saving the Taboos for the Avatars. The difference is that a Price is something that you simply cannot do, instead of something that you shouldn't. Also, you can play around a lot with charging. It doesn't have to be parallel to the way you work your mojo. It's your madness, and if you want to have a character that charges by getting adrenaline rushes and works her mojo by controlling the shadows, I say go for it (unless the group thinks it's lame). Or you could put them diametrically opposed. That's golden, right there. An Angel of Death, a nurse who has the power of healing, but has to feed it though harming and killing. She charges up by pulling the plug on the old ones in pain and uses the mojo to heal the sick. Her price is that she'll ever be able to give life for real. She'll never be able to have a baby. Or how about this? A politician uses his magick to give him an aura of dignity and authority. He can convince people of almost anything, for example voting for him. To charge this, however, he has to humiliate and degrade himself. He visits S/M clubs, he pays hookers to dress him up and spank him, and so on. And now he's throwing one hell of an orgy, and plans to be caught and have his image plastered all over the media, dressed up in leather and tutu, being defiled by a hundred japanese schoolgirls. That'll get him a major charge. God knows what he'll do with that.

http://ua.johntynes.com/content_comments.php?id=P3494_0_3_0

With some reworking to fit the new rules Prices could have lead to some seriously fun* situations

*in the losing is fun sort of way
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>>46625544
I like the basic idea of this, but it's alwayas fun to figure out how to 'charge-assassinate' a powerful Adept. And "can but there's consequences" is more fun and interesting than "can't, at all".
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>>46625544

My issue with this is that Adepts already give up something to charge, not just taboo. It takes time, money, effort, luck, burning social bridges, taking stress checks, etc. Charging already has a price.

I personally don't mind adept taboos because, at least in my mind, they are less about restricting behavior and more about creating a weakness that could be exploited by their enemies. For example the Urbanomancer from UA e2 had powers over the city they lived, but would taboo if they touch the dirt beneath it. In a real concrete jungle type of city the chance of that happening is low, but if someone finds out you could rob him of his power with just one handful of garden soil.

It essentially gives people, even nonmagical people, a way to fight back against these vastly powerful Sorcerers. If anything I would replace 'taboo' with 'weakness' and have it become the core concept instead.
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>>46625598
>>46625632
I agree, the price system inspired me to think my own version and apply my version to some of the new schools. With this system charge assassination could lead to literal assassination.

From the older thread:

>Viaturgy:
As long as you have a charge any vehicles you're a passenger in will suffer some form of malfunction or accident. The chance that the accident/malfunction will harm you and anyone else in the vehicle increases with the power of your charges. Some plane crashes are really just the result of really unlucky viaturges.

>Fulminaturgy:

Non-violent taboo: As long as you have a charge any weapons you fire will either be horribly inaccurate at low power, or just completely jam on you at high power.

Obsessive taboo: If your totem is ever lost and you do not find it with in the period of (24 minus your charge power) hours your totem will eventually disappear from you entirely, and will wind up in the hands of your worst enemy. If your totem gun is ever fired at you it becomes powerfully accurate.

>GNOMON:
As long as you have a charge you have a deeply ingrained connection to GNOMON. Disrupting your connection to GNOMON with strong, human, emotions can have harmful side effects and should be avoided to ensure your own integrity. Any rolls you make involving a strong emotion become more difficult to succeed in based on your charge power, as the disrupted link between you and GNOMON flood your already emotional mind with painful static.

>Cinemancy:
As long as you have a charge if you do not fulfill a potential movie cliche your situation will suffer from some form of cliche based backlash depending on your charge power. At its worst simple things like failing to slip on a banana peel and fall to the ground harmlessly could mean somebody you care about slipping on a peel in heavy traffic.
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>>46625013
>f a cult that lures and tests groups of youths to see which ones best embody avatars and then kills the ones that perform best

It's the perfect setup for a teen slasher flick. Isolated cabins, a lake, etc. But there are 15 jocks, 12 stoners, 13 whores, 4 nerds, 9 fake nerds, etc...
>>
In the spirit of posting ideas and beginnings of ideas for schools and avatars: for a while now I've been mulling the idea of The Disappointment as an Avatar.

The name kinda sums it up, but the principle behind it would be that the taboo is succeeding when people expected you to succeed. Either that or succeeding when people put trust in you to succeed.

I don't think there's enough going on for an Adept school, but I figure it'd be possible to come up with a few abilities for channels, specifically: the ability to persuade people to trust in you, insulating yourself from the consequences of your own failures (even though you still fail) and those sort of things. That's where I'm kinda falling down on going any further.
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>>46626651
Man that's a fucking rough archetype.
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>>46626665

Well, I figure the fun would be in walking the fine line. You can succeed when people don't expect you to, you can succeed when no-one has any opinions about you. It's just you have to avoid people putting any hope or trust in you. It's all about managing expectations, for better or worse. And then letting people down just when they need you to pull through.

I am guessing not many people would willingly follow it. But plenty would walk that path accidentally.
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>>46626709
It's pretty interesting, I like it as an avatar. I can just imagine it being deliberately channeled by some sadsack who's been kicked around and denied the fruits of success all their life but has just learned about the Invisible Clergy and what they are. The difference is now they're marching headlong into failure with gritted teeth muttering, "I'll show them, I'll show them all!"
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Bump. Has to be done.
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>>46625013
I love both of these ideas. Those are both great entry points into Avatars.

>>46617971
>>46618050
>>46618066

I'd love to see some spells. I just said 'Interesting' before, sorry for forgetting to get feedback for you!

I really like how this references the classic urban legends of Parabolis and other insane videogames hiding in arcades and on store shelves. You've definitely added an interesting spin to videogames. It also kinda captures the paradox of -collecting- games but not truly -appreciating- games.

I love the deadline taboo and how you mess with it. Very nice.
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>>46624149
>>46631211
Are these fan made or what?
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>>46632715
Actually the paradox I'm going for is that Virtuamancers basically play games not with the intent of winning them but being psychologically warped by them. Playing Dark Souls or Call of Duty won't do anything for them magickally, but having a nightmare after playing Yume-Nikki will.

Their spells are a combination of using games as a medium to screw with people and bringing video game rules to the real world. A minor spell would be to embed a normal video game with a madness inducing effect or allow a game to be played on a device that it normally couldn't (so being able to play Uncharted on your WiiU, for instance). Another minor spell would let the Virtuamancer view another person's abilities like stats in an RPG.

More significant spells wreck havoc with the laws of physics, letting you or others do things that are only possible in video games like double jump or act unhindered by severe damage.
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>>46634994
So it's less competitive gamer and more heroin addict?
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>>46635077
Exactly. To a Virtuamancer, competitive gaming is banal and limits the potential of the medium. It makes it into any other sporting event, no different from soccer or boxing. In their eyes, the occult power of a game is that, unlike books or films, a game requires its user's input. In a sense, to experience a game, you must donate part of yourself to the game. This is a universal enough axiom in gaming that a Virtuamancer can built minor charges from regular games and use them to avoid breaking a taboo, the same way that a hardcore drug addict could temporarily medicate with booze or weed, but he needs the Deep Stuff to really scratch the itch inside his brain.
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>>46634902
Fan made.

>>46634994
I love the idea of inflicting game rules on the real world. Make games weird, make the real weird world game-y. Seems nice to 'blur the lines'.

>>46635198
I love this take on it. Absolutely wonderful.
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>>46636374
>inflicting game rules on the real world.
That's what UA does best.
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I'm the bumpamancer
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Here are the Rumors again from previous threads.
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