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Post-apocalyptic faction creation thread
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Thread replies: 100
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The old world is gone, but a new one has arrived. And in order to survive you need to band together and form a group or a faction. So let us see what we can create!

http://pastebin.com/nQczsrCU

Genetic Make Up
>1d100
>>
Rolled 66 (1d100)

>>46608608
Rollan!
>>
>>46608939
Half-Lives. Doomed to short lives, Half-Lives are always in need of breeding stock. Almost half don’t make it past youth, and any that do live absolutely no longer than 40. Riddled with obvious tumours and other disfigurements, they could pass for healthy if they covered up but the coughing is always going to give them away.’

Cultural Meta-Group
>1d100
>>
Rolled 39 (1d100)

>>46609036
>>
>>46609306
Raiders. An unfortunate truth of the wastes is the prevalence of raider gangs. Savage and violent, they typically take more than they make but there are exceptions. Most don’t settle down in any place for too long, and tend to use up what they have quickly. Many treat the apocalypse as a sort of hedonistic paradise, murdering for fun, using homemade narcotics, and generally raping to their hearts content.

Leadership
>1d100
>>
Rolled 56 (1d100)

>>46609316
C'mon Anarchy!
>>
>>46609485
Oligarchy. A small sect of the group lords over the rest. Similar to single leadership in their absolute power, but spread over a small group rather than one man. Almost as common.

Cultural Quirks (2 Rolls)
>1d100 each or 2d100 at once
>>
Rolled 36, 33 = 69 (2d100)

>>46609498
>>
>>46609512
Does this mean they're super xenophobic or are we rolling again?
>>
>>46609548
I think super xenophobics sound fun.
>>
>>46609498
Yo OP did you die or something?
>>
>>46609697
im, back just had to do a thing
>>
So, we going with super xenophobic?

Anyway, moving on.
Distinctive Appearance (2 or 3 Rolls, if you like)
>d100
>>
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Rolled 18 (1d100)

>>46609727
ROLLIN ONE
GAS MASK GO!
>>
Rolled 58, 43 = 101 (2d100)

>>46609727
Rolling!
>>
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>>46609739
>>46609740
Matching leathers, riding goggles and warpaint.
I dig it.
>>
>>46609739
Let's go with Swaddled and uniforms. swaddled because they look like corpses, uniforms cause it's cooler than leather.
>>
>>46609782
Oops thought 18 was lower than 15 for a sec.
>>
>>46609798
I'm not convinced that's correct, but I'm not good enough at math to dispute it.
>>
Ok, OP is back again (sorry) what have you guys agreed to?
>>
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Also here is the next table to roll on

Unique/Exclusive Resource
>1d100
>>
Rolled 93 (1d100)

>>46609929
Rollin for the breeding Oligarchy.
>>
Rolled 67 (1d100)

>>46609929
Hoping for green!
>>
>>46609975
Well, you got what you asked for Anon

Breeders. It’s a grim truth. Humanity is sick, and very few are truly healthy. Those that can insure a stable next generation wield an immense amount of power. Be it men whose seed is exceptionally potent or women whose wombs are perfectly fertile. Depending on how they leverage it, either could become a commodity or royalty.

Equipment Quality
>1d100
>>
>>46609975
We are masters of the sexy times!
>>
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>>46609975
WITNESS!
>>
Rolled 82 (1d100)

>>46610003
>>
Rolled 51 (1d100)

>>46610003
>>
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>>46610033
Well-Kept. Armor is high quality and made after the apocalypse, guns are well kept and cleaned from the old world, and homes are actually decent to live in. Clothes are actually usually old world articles or made with old world machines.

Motor-Pool General Make Up
>1d100

Ok I think this is one of the most important rolls here. Do not dissapoint me Anons!
>>
>>46610033
Interesting. I suppose considering most of our tribe are biological time bombs, our gear is likely going to outlast our people so it makes sense to take care of it to pass it on to other people in the tribe.
>>
Rolled 67 (1d100)

>>46610052
The wheels on the deathcar go round round round!
>>
>>46610077
Classics. Muscle Cars, roadsters, and trucks. The standard rides for most in the wasteland. Tough, reliable, and intimidating

Good roll Anon.

Ok, now it's time for our special shit

Special Vehicle Shit (Roll twice)
>1d100

I'de say you guys roll one at a time so more Anons can get a chance to roll
>>
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Rolled 52 (1d100)

>>46610052
BIKES TO MATCH THE LEATHERS GO!
>>
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>>46610099
too slow.
>>46610077
good roll anon.
>>
>>46610097
I just got a cool idea for how these guys work.
They come from a suburban area where there were a family of doomsday preppers, when the war started they got a lot of people in their bunker to protect them. Sadly the radiation still got through but not to their pant area.
>>
Rolled 79 (1d100)

>>46610097
Dark and edgy here we go
>>
>>46610183
Harpoons/Grapplers. The ability to keep your vehicular prey where you can kill it is an important ability, and what’s more is that if you’re actually faster you can then drag the slower vehicle behind you.

Neat, ok one more roll one the chart soecial shit chart to go
>>
Rolled 22 (1d100)

>>46610213
>>
>>46610254
Turbo-Charged. Engines are supercharged and often fitted with nitrous. The group's cars will be capable of incredible bursts of speed, at the cost of some special maintenance and materials.

So we got grappling speedfreaks. That's cool!

Ok, the last and THE most important roll, por flagship Vehicle
>1d100
>>
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SOMEONE ROLL CHOPPAHS!
>>
Rolled 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 = 25 (25d1)

>>46610281
I think I'm rolling it right!
>>
Rolled 37 (1d100)

>>46610281
>>
>>46610312
War Rig. Huge, heavily armoured, able to carry a ton of cargo, and manned/gunned like a fortress. War Rigs command the roads, and anyone who’s anyone has one. Generally made of a truck or two stapled together, but other bodies are possible. A combine for example.

Ok, that is all. Now let us work out a little backstory for these guys. First off, what are they called?
>>
Did everyone leave?
>>
>>46610498
Apparently
>>
How about we roll upp some rivals to them? Becuase I feel like I want to create a little setting/map with this, if any of you feel the same?
>>
Do you guys think we should add this table to a 1d4chan page instead of a pastebin page?
>>
>>46610349
An Anon above came up with this:
>They come from a suburban area where there were a family of doomsday preppers, when the war started they got a lot of people in their bunker to protect them. Sadly the radiation still got through but not to their pant area.
>>
>>46611385
I like this.
So, where in the world are we?
>>
Rolled 73 (1d100)

>>46608608
>>
>>46608608
>Tank
>Slow
Instantly discarded
>>
>>46612648
We rollin up another group?
>>
>>46612734
Yeah, because this one is done - all the rolls happend
>>
>>46612806
Ok then.

>>46612648
More half-lifes

Cultural Meta-Group
>1d100
>>
Rolled 41 (1d100)

>>46612846
>>
>>46612915
Raiders again. Do you want a re-roll?
>>
Rolled 74 (1d100)

>>46612930
Sure... Raiders are boring
>>
>>46613054
Oh yeah! Settlers!

Can we "Postman" now?
Funny how the older I get, the better this god-awful film gets... and the book was always awesome
>>
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>>46613054
Settlers. The only “normal” people left. Generally just trying to make it through their daily lives without too many violent intrusions. Have built the most since the apocalypse, and generally behave the most like people from the old world. Don’t mistake civilization for civility or peacefulness though. Many are just as cold and merciless as raiders, as they have to be to survive these days.

Leadership
>1d100
>>
Rolled 4 (1d100)

>>46613103
Will probably be something really shitty
>>
>>46613256
Dictatorship, if done properly it could be fun

Cultural Quirks (2 Rolls)
>>
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>>46613256
Told ya
>>
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Rolled 99 (1d100)

>>46613256
We governin'!
>>
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Rolled 8 (1d100)

>>46613274
Let's roll icon, please

>>46613305
Intellectuals and dictatorship...
>>
>>46613346
Death Cult. Unsurprisingly among the blighted folk of the wastes, some have taken to worshipping death, or the idea of a “Good death”. Perhaps it’s a mythical afterlife, a desire to see the world well and truly die, or simply a nihilistic belief that death is an inevitable constant in life, for whatever reason this group worships death itself.

Ok, one more quirks
>>
>>46613305
>>46613346
Sounds so far like commune of hippies under "old-ass" 30-something matriarch
>>
>>46613367
We already got it: >>46613305
>>
>>46613388
Ok, so we have death cult and Intellectuals

Distinctive Appearance (2 or 3 Rolls, if you like)
>>
Rolled 19, 21 = 40 (2d100)

>>46613415
Let's roll two
>>
>>46613429
Both are War Paint. So we need anotherone, unless you guys will only have one
>>
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Rolled 24 (1d100)

>>46613429
... or make that a re-roll for the 2nd one <_<
>>
>>46613457
FUCKING HELL!

Let's just stick with War Paint. A LOT of it.
>>
>>46613473

Unique/Exclusive Resource
>1d100
>>
Rolled 45 (1d100)

>>46613501
>>
>>46613511
Scrap. Everyone wants it, everyone needs it, most people have it. This group has a specific type, or an extreme profusion of it, and they use it to barter for whatever else they need.

Equipment Quality
>1d100
>>
>>46613511
Ok, I have no clue how to add junkyard to so-far pretty coherent image
>>
Rolled 56 (1d100)

>>46613531
>>
>>46613583
Well-crafted. Just because it was made in the post apocalypse, doesn’t mean it isn’t good. Well made armor, guns are machined with actual technique and thought, and houses/clothes are a little more respectably made.

Motor-Pool General Make Up
>1d100
>>
Rolled 57 (1d100)

>>46613606
Please be armour, please be armour...
>>
>>46613625
Well, it could always been worse
>>
>>46613625
Classics. Muscle Cars, roadsters, and trucks. The standard rides for most in the wasteland. Tough, reliable, and intimidating.

Special Vehicle Shit (Roll twice)
>2d100
>>
Rolled 39, 59 = 98 (2d100)

>>46613657
>>
>>46613678
Spikey. Cars are covered in spikes. Pretty simple really. Good for keeping people off your hood and exploding ordnance before it hits the main body of the car. Actual functional version of the same thing in the appearance section.

and

De-Construction Equipment. Cars are mounted with buzzsaws, mini-excavators, and plows for wrecking enemy vehicles.

Did we just make Buzzards?
>>
>>46608608
>http://pastebin.com/nQczsrCU

People are using the tables I made months ago. That's a fucking trip. I always intended to do a revamp/sequel that was split into three different sets of tables, but I never got around to it.
>>
Rolled 74 (1d100)

>>46613701
I guess so
>>
Ok last one;
Flagship Vehicle
>1d100
>>
>>46613736
>>46613743
Legendary Car. It’s not a giant warmachine, or even all that impressive compared to some other things, but it’s the perfect blend of fast, tough, and reliable. This car is everything anyone could ever want and it’s certainly made a name for itself. When a group rolls up with this thing, people know who they are. Takes the form of whatever your generic type of vehicle is.

Ok, what are these guys called?
>>
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>>46613736
>>
Can someone do a recap on the two factions we have at the moment?
>>
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>>46613771
Half-lived dictatorial settlers that have excess amount of decent cars, but mostly wrecked...

So I guess we Junktown now
>>
>>46613790
>Junktown
Half Lives
Settlers
Dictatorship
Intellectuals with Death Cult
War Paint... 3 times, I mean fuck, those people are well pass the sanity mark when it comes to this shit
Scrap
Well-crafted
Classic vehicles
That are Spikey and with De-Construction Equipment
And there is Pursuit Special
>>
>>46613881
Shall we call them Junktown or maybe Paintscrappers or something?
>>
>>46613734
Well, I just found it by chance and saved the link. Thank you Anon for making this table, it's quite fun to see a new creation table that isn't 40k related
>>
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>>46613881
So a dictatorship lead by cult leader that likes to think about himself as well-read and intelligent?
Sounds familiar...

We Postman, only as Holnists!
>>
>>46613881
What about the other group we rolled up? The first one.
>>
>>46614035
How about you get on your feet maggot and make it on your own!
https://www.youtube.com/watch?v=cVC38HGW9t4
>>
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>>46613881
A cult covered in paint? You don't say
>>
post apocalyptic bump
>>
Rolled 87, 34, 96, 75, 16, 48, 20, 2, 16, 75, 32, 61, 98 = 660 (13d100)

hmm lets see whom I get and where i belong in this new world
>>
>>46619858
Wretched
Raiders
Anarchy
Cannibals
War Paint
Punks
Lots of Scrap
Ramshakle Gear

Custom Motor Pool
Polecats
turbocharged
Concert on Wheels

>and I wasted a 98

I think this would be the starting level mobs roaming around, a treat only till your armed and dangerous but until you have a force of yourown this lot will most likly be your end
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