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/5eg/ D&D Fifth Edition General
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>Official /5eg/ Mega Trove, contains all official 5e stuff:
https://mega.nz#F!UVkTnT5b!FJ34UZ98BMY2mEtexenS7g

>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck

>/tg/ Character Sheet
https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ

>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b

Paladin edition
How do you deal with a paladin's oaths? Are you strict or lenient about breaking them?
>>
Rolled 6, 4, 15, 12, 20, 2 = 59 (6d20)

remember the only option for stat rolling that's approved for men is 1d20 down the line after naming your class.

Revenant Undying Warlock
>>
>>46575379
>Are you strict or lenient about breaking them?
Strict with intent, lenient with action.

>>46575470
Let's not turn the whole thread into that.
>>
Rolled 9, 11, 5, 14, 9, 20 = 68 (6d20)

Arcane Trickster Rogue.
>>
Why roll 6d20 for stats? Book says 4d6 for each, drop the lowest.
>>
>>46575584
Shit's and giggles. Not seriously.
>>
Rolled 12, 2, 15, 10, 5, 19 = 63 (6d20)

Thief Rogue
>>
Name my snowy foothill Starting Village that my players will reach when they complete the Starting Dungeon.
>>
>>46575683
Tell us about the village. Its name probably will have something to do with its history.
>>
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DISREGARD PALADINS
POST FIGHTERS
>>
>>46575683
Snowhere
>>
I'm working on a warlock homebrew. What's the best way to design new pacts? Ideally I'd like to include 3 new options for pacts in addition to the new archetype that I'm developing. But the baseline pacts vary so wildly in power level and utility that it's hard.

>>46575683
Riften? Whatever the starting town in skyrim is.
>>
>>46575683
Sherbrooke.
>>
>>46575683
Fgnüd. The g is silent.
>>
Rolled 15, 14, 1, 15, 15, 14 = 74 (6d20)

>>46575470
HUMAN
CHAMPION
FIGHTER
Vanilla is the best flavor, faggots.
>>
>>46575811
>1 Con
>1
>FUCKING
>CON

Dear God. We AD&D now.
>>
Rolled 8, 17, 3, 16, 4, 18 = 66 (6d20)

>>46575470
paladin
>>
>>46575699

Minor Crossroads/Farming Village. Mostly livestock since it's too cold to grow many crops. It's more or less a human backwater on the northwestern edge of human territory. Untamed forests lie to the West, the countryside to the East, Mountains to the North, and human City far to the South.

Apply standard fantasy races where appropriate.
>>
>>46575868
>>46575833
We Elric of Melbourne now.
>>
>>46575868
>>46575811
>>46575642
>>46575556
>>46575470
Save this shit for when we're past the bump limit and no one wants to talk about stuff for fear that their post will disappear. This was already half of the last thread, isn't it out of your system yet?
>>
>>46575642
>Thief Rogue
>Dex 2

Mountain Dwarf Fighter 1/Valor Bard X. Rely on Str, Con, and Cha for spells.
>>
Rolled 1, 5 = 6 (2d6)

>>46575889
Wolfe Creek

>>46575912
Sun Soul Monk.
>>
>>46575912
Don't be a bitch.
>>
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>>46575956
>2d6
>>
Rolled 5, 12, 11, 12, 1, 7 = 48 (6d20)

half elf bard just trying to make the perfect song.

>>46575912
"okay"
>>
>>46575683
>>46575889

Frostmarch, Icedale, Wintersbreach, Whitefarm, Northton, Wolfvale

I don't know, one of those is bound to be good, for my campaign settings I usually just machinegun ideas for village names until one sticks.
>>
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SO the next part of my campaign is taking place on the high seas. I'm excited as a few of my players have the Sailor background so it should be exciting.

I'm looking for some good ship tokens to use for combats, especially when multiple ships get involved. Would like something relatively small, so taking up either 1x1, 2x1, but no bigger than say 4x4 (standard square maps). This way I can really scale out the distance of these combats and have multiple ships involved. i want them to feel like part of something huge, but still be the determining factors.

Anyone got any ideas for good tokens, either ones I can buy, print out, or make easily? I know at one time Walmart sold some kind of ship game where you popped out the pieces and snapped them together from think cardboard. That still a thing?

Thanks dewds
>>
dice+6d20

Diviner Wizard
>>
>>46576329
You didn't see that one coming.
>>
>>46575889
What I meant was that the town's name probably named after a notable historical event or nearby geological feature.

Perhaps it was founded by a herd of settlers who took the fact that their cattle could graze upon the grass which grew there despite the blackish color of the soil to be a sign? Then you maybe you could call it Blackbarrow.

Was it originally expanded from a small military fortification, when a foolish king centuries ago set upon the idea of expanding towards? Perhaps the original slang the soldiers used to refer to it became corrupted over the years into Barksfort?

Maybe the mountain to the north is called Ander's Mount, and the town appropriated the name of the location it was in, which then slowly changed over the years into Anderly?

Or, you could just not give a fuck and call it Nat.
>>
Rolled 18, 15, 7, 2, 5, 16 = 63 (6d20)

Necromancer Wizard
>>
Rolled 20, 15, 16, 7, 2, 2 = 62 (6d20)

Tiefling Wild Sorcerer
>>
>>46576416
>2 int
it's Un_____dead, jim
>>46576431
>>46575470
>2 Cha
>>46575868
>>46575811
>1/3 con
>>46575642
>2 dex

Only 1 person this thread has rolled even half decent in their main stat.
>>
>>46576431
Welp. Guess I'll be casting Fist a lot.
>>
>>46576485
You don't need charisma to be a good warlock.
>>
>>46576524
I never said to be good, I just said it's their main stat.
>>
Rolled 1, 8, 3, 16, 17, 14 = 59 (6d20)

>>46575470
Alu Feynd (half elf, half succubus) Bard
>>
>>46576592
Technically, Con isn't the main stat of Fighters or Paladins. It's necessary for any frontliner, but it's a secondary at best.
>>
Rolled 2, 16, 16, 4, 6, 15 = 59 (6d20)

>>46575470
Moon druid fixes all problems.
>>
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>>46575470
Well let's do it
>>
Rolled 19, 1, 7, 8, 10, 20 = 65 (6d20)

>>46575470
>>
GWF Style Polearm Master, just got an ASI.
Should I pump my str for all round goodness or take Great Weapon Master for the option to execute someone I have advantage on?

The fact I get the bonus handle swing is luring me to GWM
>>
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Rolled 13, 12, 14, 20, 3, 8 = 70 (6d20)

>>46575470
Dwarven Bear Barb
>>
Rolled 15, 3, 11, 5, 4, 3 = 41 (6d20)

>>46575470
Ancient oath paladin
>>
Rolled 10, 2, 19, 6, 4, 20, 12, 5, 14, 7, 6, 4, 14, 13, 20, 18, 19, 4, 3, 16, 6, 7, 18, 3, 9 = 259 (25d20)

How about 36d20. You can then rearrange them into combination of 6 groups of 6 each, take the average. Round down on half of them, and round up on the other half. Then assign the resulting 6 numbers to your stats.
>>
>>46576800
Pump Strength. If you're low level, you'll want to get that bonus to hit first off. GWM comes later, when you have sufficient abilities to mitigate the penalty to hit. The extra attack on crit doesn't come in often enough to justify the effective penalty to damage from hitting less just yet.
>>
Rolled 16, 2, 3, 4, 8, 2, 5, 11, 18, 8, 12 = 89 (11d20)

>>46576886
apparently 25 is the cap.
>>
>>46576908
>>46576800
What he said.
>>
>>46576908
I've also got Precision Strike as a Manuever if it helps.
So I guess it would come down to trying to get some risky-ish nova but at the cost of all around improved abilities and consistency (Since it helps my checks and athletics too)
>>
>>46577037
Even so, I would say to max out your Str first.

Let's say, for simplicity, you're hitting about half the time. That means you can afford to use GWM's bonus damage one quarter of the time, meaning a theoretical maximum of 2.5 + (average attack damage/20 [from the crit effect]) additional damage per hit.

Realistically, you won't use more than half the times that you can, and will end up missing because of it quite a few times, because you have to declare it prior to attacking. You simply cannot rely on it. If I had to make a guess, I'd say that you'd get an actual average of less than 1 additional damage per attack.

Funnily enough, you already get upwards of 1 additional damage from adding +2 to your Strength - and your Maneuvers are freed up to do more useful things.

This is a matter of opinion, of course, not to mention quite a bit of guesswork. It's difficult to actually quantify the effect of GWM without the exact statistics of the character and more time than I'm personally willing to spend. Do whatever you feel fits your character.
>>
>>46577366
>>46577037
What he said.
>>
I have 15 con and 16 int on my Wizard. Should I get resilient con first for a big boost to my saving throws, or just get the 2 int?
>>
>>46577434

Honestly, either choice is good.

Getting the extra health and proficiency with Con saves will be good for concentration checks. And getting more Int is always good because you need to max that shit out.

If you're using buff spells and finding yourself getting hit a lot, get the feat. Otherwise, Int is (ironically) a no-brainer.
>>
>>46577434
Warcaster might be better instead of resilient con
>>
Can you use the cantrip Guidance on yourself for your own checks?
>>
>>46577785
Yes. It says one willing creature, not one willing creature other than yourself.
>>
>>46577785
Of course.
>>
>>46577819
>>46577827
Thanks guys.
>>
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Where can I get rules for transformations? I wanna be Zodd
>>
>>46577854
True Polymorph or Shapechange.
>>
>>46577854
the druid class.
>>
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>>best familiar coming thru
>>
>>46577366
IIRC, its actually always more beneficial to go GWM instead of +2 str. It only starts to get close at really high ACs, and even then it doesn't count that you get an extra attack on crits.

That being said, missing all the time feels shitty and I usually find it more fun to be able to hit most of my attacks in an encounter. It makes you feel like garbage if you literally do nothing (which could easily happen at low levels when you only have 1 attack with no bonus to the roll because of the -5 from GWM)
>>
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>>46577881
You wot m8?
>>
>>46577917
Where'd you get the math for that from?

Not disputing it - I don't trust my ability to interpret numbers much - I'd just like to see the math.
>>
>>46578055
Saw a spreadsheet somebody made with the data ages ago. Its only ever better to not power attack against targets with monstrously high ACs (typically 20+, depending on your attack bonus) and as long as you don't have anything messing with your weapon damage. If your DM gives you a magic sword that does an extra 10d6 damage or something silly, its not going to be a good idea to use GWM unless they have a ridiculously low AC.

Maximum AC = attack bonus - damage/2 + 16
>>
>>46576416
If you try to revive something, it'll stay as dead as this thread
>>
>>46578022
>I like casting touch spells
I mean if that's your thing, I guess
>>
Do shields count as Armor?

Wondering if Mage Armor works with shields.

What about Bracers of defense?
>>
>>46579079
No.

It does.

No.
>>
>>46578415
There's more caveats. You don't need to GWM if you've been counting HP and know that a normal hit can finish this enemy, or if you have condition-granting attacks (Battlemasters) where it'd be worth it to take a damage penalty to ensure a hit so that you apply Knockdown and your entire party doesn't miss the fucker from that point on.

i take GWM as a sword and boarder
>>
>>46579295
Why?
For the cleave and swapping weapons or something?
>>
>>46579029
>I don't want a fly speed of 60 feet
>I dislike having advantage on perception checks using sight.
>I'm fine with only seeing in the dark out to 60 feet.
Do you even familiar, bro?

Is there a way to gain proficiency with shields?
>>
>>46579453
Training. Money. Time.
>>
>>46579453
>>46579474
>Training. Money. Time.
Applies to languages and tools only, of which shields are neither.

Shields require feats or multiclassing.
>>
>>46579540
Is there a feat for it? I didn't see one.
>>
>>46579547
Moderately Armored.
>>
>>46579547
Moderately Armored gives shield proficiency.
>>
>>46579591
>>46579610
Oh, right. I discounted that one because I was thinking about my sorcerer who doesn't have the prerequisite proficiency in light armor.
>>
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PHB2 WHEN
>>
>>46579626
2 cleric levels is nice if you have the wis and focus on lightning. Otherwise, you'll have to do some questionable multiclassing. Or just ask the GM if you can train to use one.
>>
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>>46579357
Just for the cleave. You can proc it a lot if you tweak your damage with superiority die manvuers.

>>46579547
Some people have told you to take Moderately Armored.
That's for chumps. Take Tavern Brawler instead.
>>
>>46579743
>Tavern Brawler
I can dig it.
>>
>>46579743
Most people would say that a shield ceases to mechanically be a shield (instead becoming purely an improvised weapon) and therefore provides no shield bonus, for the same reason that they would argue a Monk throwing a quarterstaff would not get to apply his Martial Arts class feature.
>>
>>46579743
>Shields are weapons
1/10, mate.

>>46579686
I'll just have to ask. Multiclassing doesn't really fit the character. Thanks for the input.
>>
>>46579743
>some people go to training halls and spar with the masters to learn defensive shield techniques and how to deflect blows
>you went to a bar and learned how to offensively smack incoming blows away
>>
>>46579827
Favored Soul bloodline from UA not open to you?
>>
>>46579743
I would allow it but it definitely isn't RAW
>>
>>46579887
Nope. PHB only. I went for Wild Magic.
>>
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>>46579827
thatsthepoint.tiff

Shields are wieldable, so they can be IMPROVISED weapons.
You have proficiency with improvised weapons.
That means you can wield a shield without penalty.
Wielding a shield is all that's necessary to gain +2 AC.
Your shield is also a 1d4 weapon that lets you grapple people when you bonk them with it now.
>>
>>46579944
I don't buy it.
>>
>>46579944
This is insanely autistic rules-lawyering over the fact that the phrase used is, "Wielding a shield," not, "Wielding a shield to shield yourself," or, "Wielding a shield defensively," but I think you might be technically correct (the best kind of correct) on that level, so long as your DM is enough of a robot to acknowledge that.
>>
shield is an armor though. At best, this just lets you hit people with it using a 1d4. Yeah, you get the +2AC because anybody would, but you're still not proficient with "Shields", so you now have disad on any ability check, saving throw, or attack roll that involves str or dex, and you can't cast spell.

might as well make the same argument for putting on a suit of plate and then bodysmashing people while wearing it.
>>
>>46579944
If you want to be that rules-lawyery about it, I'll raise you one further, and note that shields are discrete from armor, and only armor has any sort of penalty for wearing it non-proficiently.
>>
And besides... after how many battles does an improvised shield just become your regular shield? You're not going to be able to find something to improvise with every time.
>>
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>>46579999
No? Follow me down this rabbit hole of madness even further.

Dual Wielder grants you +1 AC while you have a separate melee weapon in each hand. Your shield, being an improvised weapon, is also a melee a weapon now, which you qualify for two-weapon fighting (when you previously did not) because you no longer require your weapons to be Light (which shields aren't).

That means, by having NO FUCKING CLUE how to use a shield in the proper way that Fighters and Paladins and all those other guys are taught, you paradoxically gain AN EVEN GREATER DEFENSIVE BENEFIT from them through your absurdly unorthodox fighting style.

The only pity is that there's a hard limit on only getting one AC benefit from shields at a time, so while you can certainly dual-wield shields now, it doesn't double your shield AC and is strictly worse in damage. But you could probably cajole your DM into letting you give yourself half/full cover by hiding behind two tower shields whenever you want.
>>
>>46580064
That's very true. What an oversight.
>>
Is there a baked condition status? My party is about to enter combat with a shitload of wood elves.
>>
>>46580132
Unfortunately, improvised weapons are just improvised weapons. They are neither inherently melee or ranged, though they are used to make melee and ranged attacks.
>>
>>46579453
b l i n d s i g h t
>>
>>46580155
Still only goes 60 ft.
>>
>>46580136
Just make them charmed by one another
>>
>>46580136
>baked condition
>combat with a shitload of wood elves
I'm confused. Are they also about to fight in the middle of a gingerbread house?
>>
>>46580136
mechanically, poisoned would be the closest to how I imagine it'd work

or stunned, depending on how far gone you are.

>>46580193
this is also great.
>>
>>46580191
Yeah, and half the races in the players handbook have dark vision
>>
>>46580228
Not out to 120 feet. If I recall correctly it's just Deep Gnomes... maybe Drow.
>>
>>46580191
>>permanent see invisibility without a spell slot vs seeing in the dark & flying a little faster

Hmm
>>
>>46580228
fucking darkvision, dungeons aren't shit when half the party can see literally everything. may as well be in nicely lit castles with flowers on the fucking walls.
>>
>>46580211
Wis save or stunned makes sense, there are periods where you're utterly gone but then a little bit later you could regain your senses. Group saves makes sense too (don't want to do 5 rolls for NPCs) since if one loses it that could easily trigger the rest. Charm is a great idea too though.
>>
>>46580288
On the contrary, darkvision only lets you see in darkness as though it was dim light, and dim light as though bright light - and generally only to 60 feet. You still take a penalty to Perception if you don't have some kind of light source.
>>
>>46580288
Bear in mind that they see with DIM light in darkness. Dim light means -5 passive perception, making traps and ambushes a lot harder to notice.
>>
>>46579944
I dunno, this seems rather roundabout.

For example, what if you have the Duelling fighting style? It's already been ruled that it works with shields, but it specifically disallows the use of another weapon in that hand. So what is it? An Improvised Weapon or a Shield?

I can buy that you can occasionally use your shield as an improvised weapon, but not the other way around.
>>
Why all the hate on gnomes? I love the idea of a tiny race of scientists, researchers, and explorers.
>>
>>46580346
Who hates gnomes?
>>
>>46580346
They attract more lolrandom idiots than any other race in the core book, in my experience.
>>
>>46580322
>>46580326
still bullshit my dudes
>>
Who makes the best D&D content ?

>watched all of koibu's stuff
>>
>>46580408
gnomes are filled with that INNOCENT JOY OF LIFE, anon.
which is obviously 12 year old girl tier lolrandomness.
>>
>>46580488

Good god that's true. Never seen a gnome played seriously in all of my years of D&D. Seen a couple halflings that were alright but a few were just as bad as the fucking gnomes.

>years ago
>friend's stupid cunt girlfriend joins our game
>rolls a pink haired gnome barbarian with a greataxe
>does stupid shit every single session, like jumping into a cooked pig and eating it from the inside out
>every time she talks she uses this high pitched squeaky voice that made me want to stick nails into my fucking ears
>serious campaign suddenly turns into a fucking cartoon every time this dumb cunt does anything

If the guy wasn't my best friend I would have walked out right there.
>>
>>46580375
Whenever 6e is brought up, someone always says "remove gnomes".
>>46580408
Really? That was the halfling in my games.
>>46580646
Gnomes tend up being nerdy wizards in my games.
>>
>>46580136
Do you mean high elves?
>>
>>46580646
>>46580488
>>46580667
Weird. 3 gnomes in my party, (deep gnome myself), and we don't have any of that shit.
>>
>>46580646

>>rolls a pink haired gnome barbarian with a greataxe

i can't agree with people who say video games ruined tabletop games as a whole, but wow definitely ruined gnomes for any other game.
>>
Reminder that nothing in the PHB is immune to the effects of Confusion.
>>
Deep gnomes are a bit of an exception I imagine (look at that dour face!), but in the PHB gnomes are described as basically constantly happy & enthusiastic jokesters that sometimes hyper-focus onto some STEM task. A player could easily turn this love-of-life some lolrandom shittery.

That being said, I haven't seen anybody play a gnome myself, and a poor player will probably be a poor player no matter what they choose.
>>
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>>46580819
>a poor player will probably be a poor player no matter what they choose
Ain't that the truth.
>>
>>46580740

Yeah. Can you guess the only video game she liked?

It was WoW. Of course it was fucking WoW.
>>
>>46580479
pls respond
>>
My my True Neutral character does something good I make sure to announce loudly it was for his own benefit.
>>
Any tips for how an Open Hand monk should be handling combat encounters? A member of my party is playing one and feels kind of inadequate, but he's just rolling to hit four times every turn, trying to think of advice to give him in terms of how he SHOULD be playing it.
>>
>>46581086
Two of those attacks with flurry are going to have extra effects. He should be moving enemies around, knocking them down for his allies to hit at, and generally being a great single-target controller.
>>
I've only had one gnome player and he was pretty alright. A little on the goofy side, but more so because he didn't know the rules very well and would just ask if he was able to do something. I remember him taking a running dive into a hot spring and using it to slip up on enemies and sneak attack them whilst we distracted them.

Think he died to a dragon because when we were in full retreat from it he tried to slip away in a different direction.
>>
>>46581086
Has he hit 5th level yet? He should be using his Open Hand Technique and Stunning Strike to assist the rest of the party.
>>
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My gnome is a dour, obsessive necromancer who looks a lot like this. He basically hasn't smiled since his wife died, and probably won't unless he can bring her back.
>>
>>46581326
yeesh
>>
>>46581326
My warlock is trying to please a giant mass of non-euclidean horror that is completely unaware of my character as well as possibly itself.
>>
Rolled 15, 16, 1, 8, 15, 1 = 56 (6d20)

Paula Deen, the paladin
>>
>>46581432
why's he trying to please it, then
what is he even possibly trying to do
>>
>>46581488

fuck
>>
>>46581505
Well he noticed that after doing some quests to help out the town a black book of unspeakable madness appeared in his hands so I think he's just gonna stick with what he thinks works. I'm thinking about getting the contact plane ritual and casting it every night before sleep after I get psychic resistance.
>>
>>46580679
I acknowledge your comedy
well done
i recently lost all my documents, so no reaction pic.
I never realized how important those pics were to this site
Regardless, well meme'd, my boi
>>
>>46581574
I was planning on making a cthulu warlock for my next character. any advice?
>>
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>>46581737
For you
>>
I've wanted to make a drow for a while now, mainly because i love the whole underground society thing from drizzt. That being said, however, i know that drizzt has been made probably thousands of times by this point. What would be a good setup/build/backstory for a drow, im thinking warlock?
It seems like every drow is either drizzt or edgelord, how should i handle things that dont make me cringey nor a eye-roll generator?
(ive thrown around the idea of raised by flumphs, because flumphs are cool, but i haven't worked out the kinks)
>>
>>46581779
was being appreciated online part of your plan?
>>
>>46581907
If you want non-Drizzt exiles as examples; BG2 has Viconia (who is kind of edgy) and Solaufein (whose attitude is a lot different).

>raised by flumphs
CG Great Old Ones Warlock?
>>
>>46580646
Eh, what's up doc?
>>
Sorry guys I need to vent

>get invited to Game by friend
>roll Paladin that is a drunken buffoon
>party is on the way to a new city
>see some bugbears attacking a caravan
>I disregard to go drink some beer
>DM makes me fall

Fucking stupid bitch.
>>
>>46582060
>I was That Guy and people didn't like it
No shit. You get no sympathy for purposely detracting from a cooperation-focused game.
>>
>>46582060
>Not using your free action to drink in the middle of the fight.
You're bad and you should feel bad.
>>
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>>46582060
I can tell that your story is made up from how you imply your DM is a female :^)
>>
Rolled 8, 7, 8, 4, 11, 2 = 40 (6d12)

Introducing the superior rolling system.

Base 6 across the board and roll 6d12 then add every rolled d12 down the line.
>>
>>46582134
14 Str
13 Dex
14 Con
10 Int
17 Wis
7 Cha

Meet the Mute wood elf monk.
>>
>>46582060
>Didn't Smite a bugbear with an improvised bottle shank

Why live
>>
>>46582134
Use 2d6+6*6 down the line instead, that way your odds aren't flat.
>>
>>46582060
that's pretty non-paladinny

that's the sort of shit that sets up a redemption arc

I'd be grateful desu
>>
>>46582134
what a dumb way to say "1d12+6 down the line"
>>
>>46581907
In Out of the Abyss module, my drow is hunting for his sister's killer, was ambushed by some slavers paid off by said killer, then sold to other drow and thrown in a prison camp (cue begin of module). Character is searching for clues of murderer's whereabouts while dodging drow patrols.

I treat the rest of the party like the filthy above-worlders that they are (especially that filthy god damned surface elf). Most of early campaign has been the party not killing me for my knowledge of the Underdark and me not killing them for their ability to soak of drow crossbow bolts.

Now, I have had my character's attitude be a bit edge lord, but he IS native drow, and the most practical choices (in his eyes) have typically been "kill them, take whatever is useful, and throw the bodies down the nearest chasm."

For the most part, it has been fun for everyone, even the filthy, filthy, wood elf player. Hell, most of the time it's the other players (mostly out of character) suggesting my character murdering characters (especially the wood elf) when no one is looking.
>>
>>46580646
Had this happen. Player made a female pink haired gnome sorceress, and did the squeaky voice, except he was a neckbeard.
>>
How do you rule one player throwing a weapon to another player? Let's assume the weapon doesn't have the Thrown property.
>>
>>46582459
In battle? Maybe having one player ready an action to either catch or throw, then when the other player's turn is up, the throw happens. I dunno really...
>>
>>46581744
I'm pretty nub so I can't give much, what type of advice are you looking for? I made my pact of the tome the necronomicon. I like to use telepathy and then make spooky mad gibbering noises in people's heads, maybe use an at will self-image to project something horrifying.
>>
>>46582459

I would say: can auto throw to player within 20ft (improvised throwing weapons have a normal range of 20ft and long range of 60), catcher must use their "use object action to catch said object"

past 20 ft? maybe make an attack roll against AC 5-10

possibly require the catcher to make a simple DC dex or str check to catch particularly dangerous/fragile or heavy objects.
>>
>>46582060
Is your Paladin Oath "Be a little faggy bitch"?
>>
>>46582459
Probably something like:
Throwing player takes an action to make the throw, which requires a Dex-based attack roll but succeeds automatically (barring fumbles) as long as the receiving player is within range.

Receiving player has to use a reaction to make a Dex check under the thrower's attack roll to catch it. On a failure, or if no reaction is spent, the weapon falls to the floor, rolling a 1d10 to determine which square around the character the weapon falls into.
>>
>>46580488
>INNOCENT JOY OF LIFE
That's halflings, isn't it? I always thought they were kind of similar but gnomes are in my mind more out there doing crazy tinkering and inventions, or in the forests fucking around with animals. Halflings are more rural, farmers and the like?
>>
>>46582459
They both use their object interactions for the turn and toss it to each other if they're within a reasonable distance.

I'm not a fan of overcomplicating simple shit like that.
>>
>>46582459
Just action and reaction spent, maybe a low dc dex check.
>>
>>46582609
This makes more sense.
>>
Should players be gaining about a level a session?
>>
>Players keep dropping in and out
>Most of the party seems to settle around level 3
>Cleric stops showing up
>Realize our party is now entirely martial

How bad is this?
>>
>>46582652
At first level... MAYBE second. Otherwise no.
>>
>>46582652
For the early levels, sure. Until about level 3 or so.

I think there's rules in either the PHB or DMG for not using experience that recommends the first few sessions end in a level up.
>>
>>46582652
The DMG recommends one session each for levels 1 and 2 and then gaining a new level every 2-3 sessions after that.

I would recommend not doing session-based advancement. Sessions can be far too variable in length and productivity. Instead, do milestone advancement based on story advancement or let XP fall as it may, depending on the tone and style of your campaign
>>
>>46582241
2d6+6 Times six? wat?
>>
>>46582663
>our party is now entirely martial
So only fighters and barbarians?
>>
>>46582459
Player 1 uses Interaction to throw, player 2 uses Reaction to catch. Fuck dex checks and using a whole action tossing it, I'd disregard realism unless you think this is a mechanical problem and need it to be hard so that the players don't abuse it in some way (you didn't specify that's the case, and I can't imagine how it would be).
>>
>>46582697
Roll it 6 times for the 6 different stats, I assume.
>>
>>46582702
Rogue and a Monk (Open Palm) too.
>>
>>46582725
Ah, yeah.
I'm just pretty retarded with math.
>>
>>46582716
Sharing one +1 sword between two characters.
>>
>>46582751
Solved by having not-shit players.

>>46582736
I mean, following math rules it would mean 2d6+36 so I understand the confusion.
>>
>>46582751
as DM, just have a backbone and say "No" when they keep trying to swap multiple times a turn.
>>
>>46582751
If they're doing it repeatedly, have one of the enemies try to intercept it after a round or two. Have the enemy roll a sneak/sleight of hand check opposed by the two players passive perception to see if they notice the enemy eyeballing the sword. Then have the enemy dash away at maximum speed.
>>
>>46582652
Unless they really do literally nothing, yes for early levels.

I tend to rush level 3 a bit mostly so they get their first feat early, and then I slow it down a it, then past level 6 (when the first tier of specialization abilities comes for most people) I more or less slow it down even more than is expected by the rules.
>>
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>>46582783
>Then have the enemy dash away at maximum speed.
I LOLed
>>
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>>46582673
>>46582681
>>46582686
Hmmm, so maybe get them to level 3 and a new level (based on milestones since XP tracking just seems a bit silly) every 2-3 sessions or so? I ask because I'm beginning to plan out what I expect to be a long term campaign in a desert setting based on (pic related). The campaign we're currently on has been getting fast-tracked (1, or even 2 levels per session) due to a player leaving for college soon.

As an extension of this, any tips for a desert setting? I'm wondering if it can fulfill an entire campaign or if I should extend them into other regions such as an arctic. My current thoughts are a city ruled over by five wizard kings of different traditions (Evocation, Divination, Abjuration, Necromancy, and Transmutation/Possibly Illusion), with the city guard run by the Necromancer King's undead thralls and citizens voluntarily offering themselves after death, with Reapings occurring during times of high crime and war (it's considered a great honor to be chosen for a reaping)

Thoughts for cool things to happen in a desert setting/points of contention/BBEG's?
>>
>>46582819
Hey, they then have to try chase the guy, while likely in combat (bad idea) or let the sword go. Then you can give them a fun quest to try retrieve the sword, where they trace it through the black market, shaking down some shady goods dealers along the way, until they eventually track it down to the current owner. Plot twist, it's a nobleman who was the original owner who had it stolen from him some years ago who has spent thousands of gold trying to tracking it down because it's a valuable family heirloom and him losing it was a great shame. What do the party do?
>>
On one hand, I'm happy that my party found their own villan for me.

On the other hand, I'm upset that they bypassed my moral dilema by deciding that they guy was evil long before the dilema was presented.
>>
>>46582783
Something kinda like this happened to me.

First magic weapon I got on a character, fumbled an attack roll on a purple worm and got it jammed in the thing. Turns out it doesn't stay to fight (Way above CR, more of a hazard)

First attack roll with the weapon I made.
>>
>>46582926
Someday, you'll come across an ancient looking worm with a sword stuck in its side. When you defeat it you find the sword has been absorbing the worm's poison for years and is now even stronger.
Unless DM is just a jerk.
>>
>there are signs current campaign is about to end
>everyone secretly (or not so secretly) excited because current DM is eh
>5+ sessions remaining, at minimum

tuck me in let me die
>>
>>46582926

>using fumbling rules
>taking away a player's magic weapon on the first attack it ever makes

Your DM sounds like a fucking cunt.
>>
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What do you guys think the best bard subclass would be for a stage magician type?
Homebrews welcomed with open arms.
>>
So my players finally got to the moving stones part of PotA and didn't manage to kill the priest (his expeditous retreat could have been matched by the moon druid with elk form but he decided not to pursue)

What kind of reprisal could I have him inflict on the party and/or the town? Should I just have him ambush them when they leave?

Also, I reminded the players about the dead bodies in the dungeon but then I felt like they should have just dealt with the consequences. I often don't know if I should remind them of shit or just shower them in failure for not paying attention. What should I do?
>>
How do i make some low level magic items that don't overpower the PCs
I was thinking gauntlets that do + D4 damage for my monk player, despite him doing up to 4d4 damage in a round.

Or should any magic items just be vanity/non combat
>>
>>46583099
You could, but it might be superfluous.

Honestly I just go for the latter and just have the equivalent of +0 magical weapons and armors be either silvered or mithril as extremely expensive trinkets. That way they can still deal with mundane resistant threat in a non-magical way (all you need is a master smith who knows the right runes and methods) and still have room for magical items that aren't this if they want something else.
>>
Any good 3rd party content yet? A friend of mine is running a game and I was wondering if any interesting classes have been made yet.
>>
>>46583099
http://lordbyng.net/inspiration/ has a weak magic item generator

Just skim through the gm guide and see if there's anything that sounds interesting. Power some of the good stuff down if you want, mesh the ideas, give stronger items potential downsides or a low number of charges. Don't worry about breaking it too much - just use your head. Maybe give the monk gloves with 3 daily charges that let him add d4 fire/radiant/X damage instead of a straight d4.

But it's your game, so whatever you give them just keep it in mind as you progress.
>>
>>46583051
Are you playing in my campaign?
Here's a hint: There's a Tarrasque.
>>
>>46583202
Forgot to add one thing - and this is dependent on your players - but try to make at least some of the magic items interesting. Don't shoehorn in the epic story of the hundred year old monk who wore the gauntlets from his 10th birthday until his deathbed, infusing them with his essence and skill, but maybe have a small inscription on the gauntlets with that hundred year old monk's name on them. Give the items a bit of mystery or character, so they're not just "those +1 gloves" or "that fire damage ring".

Like I said this is pretty player-dependent. Some guys just want the +3 Sworf of Orc Fucking and don't care where it came from, but if you think your players would dig it or aren't sure, give it a shot.
>>
>>46583003
>>46583056
I think he had plans for it later, he was overall a cool DM. I got fucked with some fumble rules though.

That character died before getting the sword back though.
>>
>>46583099
Majority should be non-combat. Encourage them to find unconventional solutions to problems.

Give them some items which give them alternative options in combat, that are roughly as potent as what they can already do, but in different ways.

You could also use some items to boost severely sub-optimal builds so they perform almost (but not quite) as well as the optimized ones.
>>
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>>46583284
>That character died before getting the sword back though.
Bummer.
>>
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5th level party wants to go into a section of the dungeon where there is probably a beholder.

How well is this going to go?
>>
>>46583267
I have giant demons which are immune to all damage EXCEPT fire which does half

They each have a few hundred HP. You can imagine my happiness
>>
>>46583308
Well, it's a mistake they won't make twice at least.
>>
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>>46583308
They will all die.
In fact they will all die in the first round of combat, probably.
>>
>>46583202
>>46583174
>>46583285
Cool, thanks peeps
>>
>>46583327
Is your DM trying to unsubtly tell you to solve things without resorting to combat, or does he just hate all of you?
>>
>>46583351
Linear giant hallways with giant doors which only open when you kill the giant immune to everything except resistant to fire demons with 200 HP

There is only ever one way to do things
>>
>>46582870
I don't see how you need to speed up leveling to make the game go over more quickly. Do you have a high-level BBEG you want them to be able to fight at the end and they wouldn't reach the point where they can if you didn't speed it up? In that case just make them start at a higher level/do training camp for a month or so and level them up to 5-7 or so, levelling up quickly to me seems like it would just make it seem more like a game, gaining a ton of power compared to how long they adventure and how old they are (30-year-old soldier gets 10x stronger from travelling 5 days).
>>
>>46583371
Gain control of the giant and have him smash the doors down for you. Also use him to fight the demons.
>>
>>46583414
Immune to charm and mind control effects
>>
>>46583448
Your DM is just an ass then. Sorry.
>>
So some of my PCs are looking for bodyguard work in Not!Egypt while their ship is being repaired.

What are some fun things they could end up doing? Keeping in mind that local law prevents foreigners from leaving the city by land.
>>
>>46583792
Local Not pharaoh has died and is being entombed in Not pyramid with his (insert magic item here). There's been talk around town of religious zealots possibly attempting to regain the item at the funeral. Players are contracted to watch over the proceedings. The zealots succeed in stealing the item, but they flee into the tunnels under the Not pyramid. A dungeon chase ensues.
>>
>>46583792
Recapturing an escaped genie?

Hunting down a serial murderer sphinx?

Literally the entire latter half of Stardust Crusaders, inclusive of killing Not!DIO?
>>
>>46583792
Guard detail on a trade deal over exotic pets goes poorly when mum and dad pets escape.

Maybe by poor luck, or by assassins or by NotPETA
>>
Without spoilers, what kind of general advice would you give a player about to send a character into Out of the Abyss? What if they wanted to send a mystic?
>>
>>46583990
OotA in my experience can leave players wondering where the plot hooks are while they dick about and miss 90% of them (run it twice with different groups, second time as DM for my regular group, firs time with FLGS as a player). Don't be afraid to ask question and if playing a non-native-to-Underdark race, be paranoid.
>>
Say I wanted to make a war paint that gave an extra Attack action to its target for the duration of a minute or so, as well as immunity to mental effects (frightened, charmed), temporary nightvision, and a flat damage bonus.
Basically, a berserker's hallucinogenic treatment as a war paint.
What sorts of drawbacks would justify such a powerful war paint's existence but not absurd widespread use?
I'm thinking levels of exhaustion, temporary blindness, and poison damage.
Maybe Madness?
>>
>>46583990
A mystic should be able to do reasonably well.

There's a very large number of random encounters; sometimes, bullshit hard encounters will be rolled.

Assume everything is evil, treat it like it's not.

Yes, you CAN take those. It's more a question of if you should.
>>
>>46584177
Actually, I'm thinking of switching out the flat damage bonus to Brutal (extra weapon die for damage).
Obviously, it would benefit barbs and Champions a ton.
>>
>>46584177
Exhaustion and poison damage would be good, imo.

Something I thought of when thinking about it briefly is that the war paint is actually tattoo'd on the person, but a single point on the tattoo is left unfinished. The user activates the tattoo's magic by pricking themselves on the unfinished location, and the blood from the wound completes the tattoo, causing it to glow fiercely and activate its effects.

Just an idea. Might use this for some WoD stuff, actually.
>>
>>46583990
There is no plot armor in the module. The NPCs can die in any encounter, and very well might.

You really want good Wis and Con saves.
>>
>>46584177
Rather than blind, poisoned condition as well. I'm assuming these take time to happen, aka after the rage ends, as a benefit in combat, fucked after thing.
>>
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>>46584240
>>46584188
>>46584118

Thanks, guys! Appreciated very much.
>>
>>46584226
On my end, the tattoo is activated by a war chant due to its inherent mystical properties.
The paint burns its way into the skin at the end of the chant, leaving a permanent set of marks where it was and scars if used more than once.
It makes itself into a tattoo as it enters the skin to the bloodstream, basically.

What I've got so far:
>Extra Attack action
>Cannot be Frightened
>Cannot be Charmed
>Nightvision 60 ft if not already present
>Brutal (extra weapon die)
>Immunity to Psychic damage?)
>Lasts for CON score rounds
>Each turn afterwards, make DC 15 CON save or lose the effects, DC increases by 5 each extra turn
>When you fail, suffer two levels of Exhaustion, take 4d6 -> 3d6 -> 2d6 -> 1d6 poison damage on subsequent turns, DC 15 halves.
I won't be giving it resistance to weapon damage because it's technically different from rage (and I assume it has different effects on the body).
Difference being that in Rage your body actually gets hurt less and under the effects of the paint you just lack concern to being harmed.
>>>46584259
I considered doing poisoned, but Exhaustion Level 3 makes it redundant.
Maybe Blinded if Exhaustion becomes Level 3 or higher.
>>
>>46584355
That's pretty metal.
>>
I am a new DM, tell me how I should handle the following:

one player hates attacks of opportunity and thinks we should entirely remove them from the game. He constantly forgets about them and gets hit by shit when there was no real reason to move. he's a rogue

other player has that fucking Lucky perk and for some reason believes it means that he gets to re-roll whatever he wants/gets to make enemies reroll when they attack him. By that I mean it'll be something like an enemy attacks him, rolls high enough to hit him, and after I announce that the enemy hits he tries to spend a luck point to re-roll (despite the phb straight up saying "before the outcome is determined") and then we spend five minutes arguing about this shit

also they all constantly do the "Why should my character do this" whenever I try to make an adventure happen or fucking anything really (the kicker: they're all lawful or good)

How would you guys suggest I handle these guys, besides dumping their ungrateful asses on the curb
>>
>>46585019
Violence.
>>
>>46585019
>He constantly forgets about them
He needs to learn how to play, and not try to change the world around him. He's a fuckwit. Kill him, learn the hard way. Disengage and book it, or die.

>some reason believes it means that he gets to re-roll whatever
you, go back and re-read what Lucky does.

>(the kicker: they're all lawful or good)
Have them learn what those two things are, and that they are mutually exclusive. Have them read up on alignments and decide if they want to be that alignment, allow them to change their alignment if you're early enough on in your campaign.

>dumping their ungrateful asses on the curb
tell them that it's their responsibility to learn the rules of the game, you've got enough on your plate running it and creating a world for them to enjoy. This isn't a fucking MOBA, apply yourselves.
>>
>>46579128
>>46579079
Shields are Armor. Mage Armor does not work with Shields. It does work with Bracers of Defense
>>
>>46585069
>you, go back and re-read what Lucky does.

you, go back and re-read my fucking post.

I know he gets to use it to re-roll shit BEFORE the outcome is determined. He constantly tries to use it AFTER I tell him he doesn't hit or he gets hit or he fails the save etc.

these guys wanted to get into DnD and I dunno, I think they must have thought it was Skyrim: The Board Game or some shit. I am really having any semblence of fun sapped out of the game

I'd enjoy dm'ing for a group who actually played but I'm sick of having to prompt them to do ANYTHING. We're like six sessions in and they still don't bother perception checking "empty" dungeon rooms. I've explained to them how all this shit works and they just fucking forget ten minutes later.
>>
Say I wanted to go ahead and make use a map with multiple doors and openings to alternate paths. What's the best way to handle this without the players gaining too much information to metagame. I know my players will say they are not going to metagame and they may honestly try, but when you can see all the rooms and what not, it alters what you think. I want to be able to make it so that they only see what is in front of them, no more until they go into the next room. I'm open to both digital and physical ideas.

An example is this cave. I want to make it so they can't actually see the whole cave, just where they are and possibly where they have been.
>>
>>46585108
I tell them if my attack roll hits them, and then let them use luck if they want. I do not tell them what their attack does, though they usually understand to attack a few times to figure out AC and the like before using their luck. I don't know how you retards are fucking up Lucky so bad.

You sound a bit whiny too though, if you're not having fun with the derelicts, stop DMing for them. Give them a chance if they're your buddies, tell them to read the PHB and be involved in their character's background and persona for RPing, if they don't shape up then fucking bounce. Simple.
>>
>>46585137
Is this an IRL session?

just make a big ol' print and then cover up what they can't see with paper or something
>>
>>46585137
We sometimes used to cover up parts of the map until they explored them. Kind of annoying though. The other way is to just explain it to them (When I play, sometimes I draw maps)

If its important, you can cover part of the map, show them the relevant part, then take it back and rely on their memory.
>>
>>46585146
>I don't know how you retards are fucking up Lucky so bad
Wait, so he's a retard for wanting his player to use the rules as they're written?
>>
>>46585147

This is indeed an IRL session. So just cut out paper specifically in the shapes of the map, tape them over and remove them when they enter said room? I guess that could work. Still has the underlying issue of showing the rooms dimension.

>>46585161
That's sort of what we do currently. We got one of those MASSIVE dry erase play mats and I just have one player draw it out, but it can ruin the pacing for it at times. Especially when they start drawing it and it doesn't add up and the dimensions are retarded.
>>
>>46585146
>I tell them if my attack roll hits them, and then let them use luck if they want

the PHB straight up says "before the outcome is determined". That means before they know if they hit or not or if they get hit or not or fail the save

i've explained this to the guy multiple times. If he rolls an 8 to hit a bugbear he should be able to assume "well, that won't hit" and then spend a point and re-roll.

letting them do the luck shit after they know it's going to hit them or not or if they fail or not or etc is metagamey as fuck and not what I want anywhere near my campaign. Him taking the feat is already super meta because he doesn't play his character as if extreme luck was a part of his personality or something, he just saw the perk and said "that's really good" and took it.
>>
>>46585146
Is that not how you're supposed to use lucky? Because that's how i've used it in both 5E games i've played and nobody stopped me, including my current game.
>>
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>>46585177
THE WHY THE FUCK ARE YOU PLAYING WITH THESE SPERGS
>>
The ghoul conversation of the other day made me think...if I have a poison that triggers on hit and I attack a lycanthrope with a nonmagical weapon, will he get poisoned (if he fails the Con save)? I mean by rules, because my GM doesn't allow it for players, but does it if the monster is the one poisoning players.
>>
>>46585194
they're good irl friends of mine and wanted to play

they enjoy our sessions and always tell me they had a good time and want to play again, it's just these couple things.

Bigger problem really is that I just don't like DM'ing, coupled with my players being grating at times and the work it takes to do a decent session and I just don't enjoy it
>>
>>46585202
It depends. Is it a Contact or an Injury poison?

A Contact poison would work against the lycanthrope, as it only needs to come into contact with the poison. An Injury poison would not work as the lycanthrope doesn't take damage from non-magical physical weapon attacks
>>
>>46585223
>>46585202
Unless you are talking about something like a Giant Poisonous Snake for example, in which case the lycanthrope will take the poison damage even if it doesn't take the piercing damage from the Bite
>>
>>46585202
>I mean by rules, because my GM doesn't allow it for players, but does it if the monster is the one poisoning players.
Leave that goddamn awful table
>>
What's a good place to look for character/monster art?

Namely I need a fuckhuge "shadowy" thing for a Great Old One's body brought into the materiel plane.
>>
So my player wants to become the greatest swashbuckler in the world and wants a harem, but wants to take short cuts.

I was thinking of basically adding in a devil who will give him a major boost, but will dick him over.

I was thinking of having him take his first born child, but I don't think it might work on him.

You guys got any ideas?
>>
>>46585494
I don't see why the devil would care if he didn't care about his kid, that's a soul for him either way.

It could come back to bite him in the ass in the far future though once said kid grows up if he/she somehow survives.
>>
>>46585494
he's probably pretty vain, right?

have the devil trade skill for his youth.

you did say he wanted to take a "shortcut" no? Well, this is a shortcut to skill that would normally take a lifetime
>>
>>46585421
>Great Old One
WoW Old God art

>>46585494
Something like Reaver from fable. Take his beauty/youth/skill in some other arena/something he loves and give him exactly what he wants.
>>
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>>46585494
>Pick something else he really likes/is good at
>Take it away
>>
>>46585509
I suppose I could stick with the kid, and if it gets out, have his reputation tarnished and everyone hates him.

>>46585512
>>46585517
>>46585539

He's very vain. I guess I could also add that. The other thing he focuses on is conning people to take their shit and get ladies in bed.

Of course this could tie into my other idea in my campaign, namely adding in kaiju like boss monsters.
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