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Evo/Civ/Builder Games General: Meme Edition
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Evo/Civ/Builder Games General: Meme Edition

To discuss Evo, Civ and Builder/Nation Games, and to shill said games.

Question: What Evo, Civ and Nations Game do you miss the most?
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>>46548876
I miss Friends of the Faun. I know QM is busy with college and such but I want to play again!
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>>46548876
>Those two together on the left.
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>>46548876
Probably Hive Queen Quest, but that's just off the top of my head.
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>>46548876
Meel will reign supreme
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>>46549178
>this is what meelfags actually believe
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>>46549203
>said the snokfag
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>>46549220
>implying
Nuke Scorpion Master Race
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>>46549230
>not liking based landbuds
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>>46549270
Principal producer master race. Enjoy your ecosystem collapse if they get wiped fags
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>>46549270
>>46549290
>it's okay to get e-eaten guys, i-i'm important
Literal cuck race
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>>46549310
Bitches don't know 'bout berries. I think you're just jelly of our root networks.
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>>46548876
When you make a thread like this the OP usually links all ongoing games/
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>>46549577
CURRENT CIV GAMES:
None Currently

CURRENT NATIONS GAMES:
None Currently

CURRENT EVO GAMES:
>>46544303
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Damn, only got another couple of hundred posts to catch up on. Evo threads are literally the best thing ever.

I am the guy who developed foreskin sneks, the flying klaws and idea for Jet Klaws, and a couple of other stuff.


FeelsGoodMan
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>>46548876

I'm happy to see that EvoGames are back in favor on /tg/. The last EvoGame I started, dubbed Planet Evo is what spawned most of the images seen in OPs pic, and I'm actually thinking about starting a new world very shortly.
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>>46552380
I`m actually planning on reviving your Evo, and combining it with another old evo, and the currently running evo if it dies before I start mine.
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>>46552452
the currently running evo is probably going to last ages. There was a 3 hour period where it had almost died but then interest flared back up and hasn't stopped for 15 hours in a row.
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>>46552574
That one will probably be easier to sort out thankfully.
I was the one who actually bumped it.
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The snoks are fucking amazing I must say. And the Klaws.

Such changes. could someone please help out the SkyKlaws?
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>>46551005
heh
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>>46552380
Hey The Librarian, could you add extinct races into the Imgur Charts for each animal of Planet Evo in order?
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>>46553478
I will, when I can get around to it. I must admit, I'm a little busy with life shit, then I would like to acknowledge.
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>>46553610
Aight, here were all the threads
http://archive.4plebs.org/tg/thread/43024144
http://archive.4plebs.org/tg/thread/43050136
http://archive.4plebs.org/tg/thread/43080345
http://archive.4plebs.org/tg/thread/43105322
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>>46553724
I already have everything saved from that man, but thanks.
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Way back, there was an idea for the numerous evogames that popped up. New games with a more realistic setting (No overtly magical things)create a new planet in a broader setting. The big two and one I ran several months back are all in the same galaxy.

As for those with a more mystical spin, such as Aether's original games, Convergence, and this new one with crystals, I can't think of any good reason the same couldn't apply to them. Second EVOverse. Or first, having the original. I don't know.
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>>46555355
Neat
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Bampity Bompity Bimpity Bempity Bympity Bump
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>>46557128
wew
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Started a civ game, c'mere
>>46558665
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New Evo Game up, anyone interested?
>>46558848
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>>46559012
>>46558680
Joined! Liked! Subscribed!


HIT THAT MOTHER FUCKING LIK BUTTON
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>>46553816
I'm almost done making the albums, just have to do Algae, Cerar, Mulu and Bzol. If you could add the extinct Bzol races in the Bzol Album and maybe extinct Algae races in the Algae Album, that would be excellent.
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Oh wow, a thread to post this without taking up image space from an existing eve gam.

So i always wanted to start one of these but i haven't got the chance because i don't want to start one the same week another just died. Don't want to oversaturate the board or anything. Then when some time has passed, someone ends up beating me to the punch.

So here's what i got for starters. Think they're too much and people won't know what to do with them? I just want to avoid another riveting round of "Multicolored sea slugs for a week before it gets interesting".
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Contributing with something i made for a game a while ago.

Still my favorite game in a long time. Even when OP killed everything in this picture and a species of gigantic manta/whale/slug/islands popped up.
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>>46559592
Ahh yes, the era of Late Sundarium.

>>46559529
Is that you, Fortune?
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>>46559529
save this for when the two ones running die down. dunno when that will be. Maybe play in the other evo games and try to make your envisioned creatures exist there?
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>>46559529
Damn, those are some great starters, they look amazing.
>>46559592
Good job, anon.
>>46559620
It seems Evogames are getting more popular.
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>>46559592
>>46559606
Yes this quest was rad as fuck.
I liked the idea to name the after the dayname and latin endings. It felt like a time map and gave it a meaning like our prehistoric.
That was a really good time.

Was this quest saved?
On 1d4 is a evoquest page but as far as i remember only very old stuff
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Question, what do you think about the exstinced events in the evoquest?

I think its great. Sad i lost some species of mine. But i like the cut of loose ends.
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>>46560217
nigger babies bump in the night.


Also, I am pretty sure my testical sneks died out or something. they haven't evolved for an entire thread.
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>>46560747
Or they're so well-adapted they don't need to.
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>>46560772
yeah, that was how I designed them, but there is always the chance that everyone else forgets what my brilliance did! :(

Literally worms that live of waste and radiation and drop foreskins that taste really nice and are eaten and then release babies into the stomach that grow and deal with toxins (the mind control ones of the now extinct Hive) and then when they get too big they get shat out and go back to the sea and continue the cycle.


Then I have sedentary worms that are like ant-lions that have a similar way of eating, and reproduce by growing super hardened testicles that grow a leg (and I am pretty sure they had the makings of a brain and eyes) that go to the shore and use the salt to help them do their cycle.
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>>46559606
nope don't know who that is. Sorry

>>46559620
Maybe, but like i said having one EVERY SINGLE WEEKEND leaves it burning out quick. I'd rather see a game actually go somewhere first. Cant remember the last time an evo thread left the fucking water before the threads died.

>>46559640
Hey thanks. But seriously do they need to be less complicated so more people are inclined to work with them?

I noticed that as the art in threads becomes better/more refines, interest dies down. I saw mention that it might have to do with the fact that new players without artistic talent don't really know what to do with all the detail.
>>
Someone needs to make a fourth thread for the crystal evo game.

i accidentally forgot the bump limit was 322 instead of 730 that /pol has.

fuckign 12 am. cykablyat to you guys nice going.
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>>46560869
He ran the second longest running evogame. https://1d4chan.org/wiki/Fortune:_Evolution_Game
IG may have thought you were him from the resemblance two of the starters have to one of that game's most iconic lineages: the gelatinous Porkies. Picture is a descendant, the Shogun Walrus.

>I noticed that as the art in threads becomes better/more refines, interest dies down. I saw mention that it might have to do with the fact that new players without artistic talent don't really know what to do with all the detail.

Always remind people that drawing skill does not matter for edits, even on more detailed drawings. Easy editing is the reason for using anti-aliased tools and .png files. Scribble and fill tool.
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>>46560820
I think they went extinct.
Or they evolved into another form.
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>>46561610
>>46560869
Art isnt the problem. I think it when a species gets too complex.
Myself i dont think i can evolve them better because i dont know what the species really is about. Dont want to trace the origin back, even without older threads linked. I feel like i would do more damage than evolve.

And this is for me the point. The complexer the species or biosphere becomes, you wont touch other species than the one you are involved in. Or as a new comer dont like to read all up, since many dont link coherent.
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Does anyone here plan on running a civ today?
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>>46562053
With any luck. Not me, though.
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>>46560869
I think it's got more to do with not really being able to tell at a glance what the creature's niche is anymore.

As far as the current one goes, I think that the sudden explosion of "me too!" piggybackers killed any momentum that it had.
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Heya faggots, I was wondering if anyone's got a good Nation Builder game somewhere in the archives. I'm planning to run one tonight or tomorrow, and I'd like to see how some more experienced OP's run theirs

The game will be set in the early antiquity, think Mesapotamia, Early Egypt, Early Rome etc. Basically civ vs tribes, which will eventually result in civs vs civs or even tribes vs tribes. Pic related is a WIP map, you can probably see which part is done already and which part isnt.
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>>46564002
Anyone?
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>>46564002
Daww no technology? What about magic? Can we atleast learn magic?

One part i think is essential to civ games is the nat 20. It makes the player feel special and encourages cooperation to put nat 20s together. It also sets an upper limit on tech. Which is usefull... probably.

Nice map, i'll probably play my stock race, place named as the Frankish. They have some biological advantages which i hope will be translated well into game mechanics... its just a shame i cant use tech, i havent used them in a contemporary time yet.
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>>46565296
Definitely not saying no technology, but the start will be low tech and research will allow you to upgrade, among other things. Max tech will probably be late middle ages/rennaisance level, but we'll see that ingame.

There will be magic, but it won't be incredibly high magic. Not spoiling my plans here yet.

Will be looking through some archive stuff now my map's finished, expect a thread up later tonight
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>>46567298
New Nation Builder Thread is up
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Hey, Planet Evo Resurrection Anon here, currently done Brafs and Hawas, but I feel that if I were to do them all, it would be too large, what would you guys recommend I do?
http://evolutionresurrection.imgur.com/
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>>46567317
Noice
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>>46548876
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How do I run an evolution game?
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>>46573006
Draw four to six colorful blobs then post it with the title "evo game"

It's a community game, it just sort of goes from there.
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>>46573311
Or classic style: three things that look like they could be animals, plus an optional plant.
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>>46577174
>>46577174
>>46577174
New Evo Thread
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>>46572203
Your fucking late mate.

Step up your game or fuck off.
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>>46572203
I wonder whether the maker of that civ chart is the same dude who ran that 'pataphysics quest a long time ago. Shit was great and I never got to play more.
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>>46578050
>implying
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>>46578159
You ever gonna do more, senpai?
Alternatively, are you interested in collaborating on something?
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>>46578050
>>46578159
Quite bizarre, what is this and how did the quest work?
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>>46579198
It just did, by the methods of exceptions and imaginary solutions.
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Been going over how to do some kind of Evo thread with fantasy monsters in a dungeon, but I can't decide between if it should work like a normal Evo thread, where the monsters are constantly branching off from each other, or if it should follow a set of base monsters who slowly level up and transform as they kill things... like pokemon I guess?
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>>46582435
The answer is both.
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Late night bump
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who wants to see TIE fighters in the new EVO game?
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the wheels on the bus go
BUMP
BUMP
BUMP
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Episode 5 of Unseen Underground is starting here, in case anyone's interested: >>46586240
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what happen to the Golem civ?
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>>46587166
It returned to its slumber.
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>>46582435
Seems like it you do go for it being 4 evolving individual creatures, rather than 4 evolving species, you don't really have an opportunity to start going down different paths. You'll always have 4 creatures, so at that point it kinda stops being an evo thread and starts being a draw quest.
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I think I see a couple issues that new evogames have. The threads seem to marathon. Way back when, they wouldn't go for more than two or three threads at a time. After which the OP would take the most recent organisms and present those as new starters for a next round sometime later.

Look at the starters in each of these.
>Thread 1 and 2 starters
http://suptg.thisisnotatrueending.com/archive/18909443/
>Thread 3 starters
http://suptg.thisisnotatrueending.com/archive/18971217/
>Thread 5 starters, moved to a 1d4chan page.
https://1d4chan.org/wiki/Triumph_of_Spring_%28Fortune:_Evolution_Game%29

Past this point, games are divided between regions. Continent A game, continent B game, oceanic game, Pickle Island game, and so on.

This may have been part of what lead to the longevity of Fortune (20 evo threads, 31 thread when including planning and discussion) and Primordial (33 evo threads, ~95 threads when including discussion + planning, tribal games, and Bord Quest). The third largest would probably be Grombworld, with a total of 7 evo threads. There could be something to learn from looking back at those two.
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>>46579114
>>46579425
If you like.
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>>46582435
>>46583390
>>
ok, rounding up the ideas in the thread, it seems that some kind of creature sheet is needed. What do you think about this? It had the essentials, and even mentions of [AREA] which could help the posters to get the idea about the creature habitation and also the creature's dimensions,which I believe would help them to evolve the beast accordingly. What else should be added? But I guess we shouldnt have too many criteria, else it would get cramped

If you want to adapt the sheet then go ahead, I just think that this is for the best. Comparison is also something that I think could help the visualization
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>>46592301
I forget the evosheet, darnit
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>>46591159
Throwaway's there.
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>>46593832
Guess 4chan doesn't do e-mails in the e-mail field anymore.
[email protected]
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>>46592336
He looks nice.
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>>46582435
>>46587290
I tried to start an elemental quest.
Anons are like chaos gods reaching through a rift.

But it didnt take off. Just like the "The Pit Evo" earlier today.
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>>46589330
Where the regional evo quest at the same time or for each one thread, than switch?
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>>46596267
Can't find it in the archive.
Perhaps, a few more starter elements would help, here are all the classical elements.
Fire, Water, Wind, Earth, Wood, Metal, Aether/Void, Ice, Electricity
It could also be a sort of Rock, Paper, Scissors scenario, with Water > Fire > Air > Earth > Water in terms of food chain.
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>>46596545
Dont know, only 3 kind posters participated, and just a handfull evolutions came to be.

Saving dates say 09.26.2015.
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>>46596686
Oh, I thought you started it today and it died.
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>>46596545
An i think 4 starters are good, since you can evolve metal out of earth.

Like the evolved earthling. he had gold and jewles incorporated.
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>>46596716
Oh, sorry.
I thought it was clear that it was far back.
Just to give the other anon some inspirations.
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>>46596267
And i forgot, adventurers sometimes come into this region, but as events there would be a quest army or a good aligneted wizard that banishes some species.
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>>46596320
Just one thread at a time. How both did this was slightly different.

>Fortune:
Do one region in a thread, then a new region for the next.
>Primordial:
Three or so threads to develop a continent, then run a tribal game on that continent. After one full pass of this, run evogames in filler locations between tribal games.
>>
>>46593855
The e-mail has been sent.
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>>46597918
Shit man, that throwaway doesn't allow you to actually reply. I'm kind of a dunce already.
Want to send another one to
[email protected]
so I can give you my proper contact info?
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>>46598118
It is sent. I await your response.
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>>46598174
Sent
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>>46596267
I wanted to run one like this, but my art was far shittier.
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>>46596969
one issue.

A volcanic island like that is usually created by a plume. There should be a chain of islands like Hawaii, moving away from the active volcano based on the direction the plate is moving.

Given the location, I'd say there should probably be a chain of islands (or at least on island) between the volcanic island and the coastline, or penensula of one of the former plume islands being smashed into the continent.

Alternatively, go chain, and then reduce the size of that volcanic island, that's almost the size of madagascar, far too large to be created by a volcanic plume. It's more likely a continental fragment (like Madagascar).
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>>46598976
>Note, if you didn't have normal tectonic activity or normal plate motions, then you could theoretically have a plume building up a HUGE island mass over eons with a massive volcanic mountain on center, and the plume remaining stationary under the island itself, but no idea what effect that would actually have.

>Geology is a fun science but it's surprising how little we actually know about how it all works.
>>
>>46596969
another geology note.

You would not get an abyss in the middle of a tectonic plate.

Abysses of that size are generally produced by expanding fault lines.

There are basically 3 kinds of fault lines.
>Subducting: Where two continental plates meet, one subducting under the other, and the other piling ontop of that one. This is how you get shit like the Rocky Mountains and the Himilayas. Giant fucking mountain ranges.

>Transversal: Where two plates are grinding along side one another without either subducting.

>Expanding: This is where new crust is produced, and are almost always near the centers of oceans because the plates aren't piling onto one another, so relatively speaking, this is the lowest point of plates.

Hopefully this'll help you design a more realistic plate structure for your planet. You can have abysses in the middle of plates, but they're rather SHALLOW compared to the expansion zones for plates.
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>>46596969
oh and for fuck's sake.I see you've not put down major rivers yet. Good. You can avoid a rookie mistake.

Rivers flow from high ground to low ground. Always. And they always merge, they only very INCREDIBLY RARELY split.

All Rivers eventually want to become something like the Mississippi or the Amazon, a river so old that it's carved a massive furrow through the land, carved away everything in it's path, and almost completely destroyed anything that prevents it from feeding into the ocean as quickly as possible. It's only because of the locks and levies in Louisiana that the Mississippi hasn't been gradually merging back into the Atchafalaya basin (Also when you get into swamps and weird shit like bayous, all bets are off).

Human engineering has prevented that process, but the point remains. Your rivers want to get from point A to Point B in the laziest way possible. They want to be a straight line, and will carve away over centuries the passage necessary to do so, with plants and living things fucking that up by preventing erossion or causing soil build up (the entire reason behind China's extensive irrigation system in the north, for their Yellow River, is literally because of plants causing the river bed to rise every year by trapping silt amongst them rather than letting the river wash it down stream into the ocean).

Deltas happen from silt depositing action. And are almost always home to estuaries. Estuaries are fucking awesome for the development of life, because you get a massive mix of crazy shit. Salt Water, Fresh Water, and Brackish Water plants and animals all in one place. Humans, or the thing that became Homo Sapiens, is suspected to have evolved in an Estuary or something very like it, given how diverse a diet we can eat compared to most primates, and our smooth skin, and the webbing we still get in fingers and toes.

Sorry for the rant, but thought I'd share since you're obviously going for a realistic map.
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>>46599284
>All Rivers eventually want to become something like the Mississippi or the Amazon, a river so old that it's carved a massive furrow through the land, carved away everything in it's path, and almost completely destroyed anything that prevents it from feeding into the ocean as quickly as possible. It's only because of the locks and levies in Louisiana that the Mississippi hasn't been gradually merging back into the Atchafalaya basin (Also when you get into swamps and weird shit like bayous, all bets are off).
I should mention that lakes are not 'weird shit' for the purposes of this conversation. Lakes are just a stopping point for one or more rivers, or just a place that tons of water collects.

Lakes will only feed out in one direction. I suppose you could get REALLY WEIRD SHIT like a lake that was on a cliff edge or something and fed into two separate rivers from there, but it'd not last very long geologically speaking, you'd eventually get something like Niagra falls.
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>>46598976
That was just an old image from Fortune Evo part 5 since it displayed the regions around the old supercontinent. The part about volcanic islands being a chain was actually addressed later on. The others had long since been eroded away. http://suptg.thisisnotatrueending.com/archive/20323630/#p20329849

As for this, it's just one that I really like.
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>>46598976
>>46599112
>>46599284
>>46599341
Again, that wasn't my map, and it's about three years old anyway. However, I did enjoy that rant. Good stuff.
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>>46599845
Oh, sorry. I see semi-accurate maps in a general discussion thread even remotely related to world building and I go off on a geological rant.
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>>46599845
lel
>>
>>46594571
Ok fine, he looks nice, but do you guys thinks the evosheet really necessary? Most of the submission I see in evothreads were sometimes very bare in information, which leads to overlapping and shit (every creatures has poison, theres 5 carnivores with no herbivores)

What do you guys thinks?
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Someone should mix evolution quests with skirmishes.
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>>46603836
Now that's a good idea with kinda hard to implement concept. Evo games are mostly rule-carefree and widespread focus, while skirmish quests are crunch-heavy and more individual-oriented.

Start with basic units, then have each one evolve a bit after each battle? Problem is, there would inevitably be evolutions that edge ever closer to power creep, and people would get too attached to a line of evolutions. The last point (+shitposting) crashed Crystal Evo Game.
>>
>tfw we'll never have
Evo > Tribal Civ > Industrial Civ > Modern Civ > Space Civ
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>>46604104
Nothing between tribal and industrial?
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>>46604125
A long passage of time before both
Medieval, and other such civs
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>>46604071
You should try resurrecting the Crystal Evo or the Planet Evo II /Planet Evo.
or both
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>>46604104
That would take weeks and a lot of free time for QM.
>>
>>46604932
We've had QMs running for years
>>
>>46604071
>>46604165
which one tho
>>
>>46604071
>>46604971
why not both
but if i had to choose one, the original by the librarian
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>>46604932
Not weeks. Months. Maybe even a couple years.
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>>46598900
Art isnt important.
My setting or art didnt took off.
The time was after several big evo quest, anons were kinda burnt out or wanted to make something else.

Art is only a small part i think.
Setting, rules, art and time are the full factors.
>>
>>46602580
Charactersheets can be very usefull. But also means a big entry wall. Since some dont like or forget to write thinks down.
And it can become a big mess if the features grows.
But its nice to know what it eats and if its water, land or air based.
>>
>>46604071
Sorry about that last thread of yours man, I were away when I realized it was already dead.

Is it just me or Nostalgia is one of the greatest churning factor for these threads? Cant we just start anew? Some new people might felt left out or confused with all the inside jokes or memes
>>
>>46606933
Well, as far as I can see, the Crystal Evo Game was mostly without past evogame memes (except Yu'Mel popping by that one time, but that went largely unnoticed anyways).

As a 'genre', Evo Games are still same-y in taste, because the inherent mechanics. I once tried a text-only 'evo game' in which each 'creature' is actually a person, and instead of 'evolving' into a new creature, we either continue their life or pass on their legacy to their kids (if they have any) or their closest relative. Didn't get enough traction, though.
>>
>>46607054
First Planet Evo, now Crystal Evo, how many more must be cut down in their prime?
>>
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>>46606884
Yeah, I realized that, which may hinders new players or people that just want to spam creatures of their creation
Im thinking about adding lifestyle like pic related, which may helps visualizations and the like, and also restrictment for the pros, so it wont be much of a nuissance

what do you guys think?
>>
>>46559606
fortune has sworn off 4chan and no longer posts here. I still talk to him from time to time.
>>
>>46574400
>Or classic style: three things that look like they could be animals, plus an optional plant.
what could go wrong?
>Yumel
everything goes wrong.
>>
>want to start a nation game
>unsure if people are willing/want to participate

help
>>
>>46608056
Why?
>>
>>46604104
Primordial: Civ had a sort of proto-industrial era happen, it lead to the beginnings of a world war, and we closed the game on that note.
>>
>>46608106
too much drama with shitposters actively trying to burn down quests, too many dick monsters, he wanted to be more productive with his time and life. Basically, people got upset about evo threads and actively worke to burn them down, and it was a shitty time.
>>
Well done goyim.
>>
Whatever happened to the plant-hive slave lords? I left that thread shortly after the Klaws joined them.
>>
Wow these evoposters are even worse than myrm

It's like I'm in a YouTube comment chain or something

At least it makes me appreciate the level of discourse we used to have in /civg/
>>
>>46607297
I think the weight and lenght are too much.
Wouldnt generic terms be enough? Like "big", "medium sized" or "gigantic".

And the"gen" is without use.

And it needs some info in the starting text: font and size.
>>
>>46608546
Hm, Thanks! Im more concerned about the features the evosheet should have rather than the lettering and such for the moment, but that surely is something I'll uniformed later on.

For now, how about..
>NAME
>GEN

>Insert the creature's here

>PROS
max.4

>SIZE
scaled in 1-20. [1] is the size of a thumbtack, [5] is a squirrel, [10] is a human, [15] a T-Rex, [20] a Blue Whale
>DIET
Herbivore, Carnivore, Omnivore, followed with some example if necessary
>LIFESTYLE
Flavor text might be cool, like Burrower in the Dark, Night Glider, Shore Whore, Moonlight Gazer, etc. Something that gives you the idea about what the creature spent most of its life doing.
>HABITAT
Insert a feature of a land (Jungle, Plains, Bathyal) and the region of the map (Area 1, Island 4, Sea 2)
>NEW FEATURES
What you just add to the creature, do not mention the old changes.
>>
>>46608303
Welp, don't get me wrong, but myrm did plague some evo games. If I remember he did a purple dragon with a wizard hat in one of the later Primordial games, or was that the post-Primordial evo games?

But still, there seems to be a habit of at least one shitter in any running evogame, and how the other players (and the GM/OP) deal with them will influence how well the evo game goes.
I will still remember the guy who tried to shitpost and accidentally made Koburrogs. That's a very rare result that happens.
>>
>>46608897
>rather than the lettering
No i mean, it should be listed in the rules/infos when you start the thread.
Just reducing that someone calls "wrong font" or "i dont change the text because i have to edit a rastered font".

The stats seems better, so you have not so many lines. And i like your scaling. Nice reference to animal size.
Better than my "big", it makes the size imaginable since you have a picture in mind.

>>46609401
>>46608303
Yes, there are some making fun or trolling. I see this more like fun, like they made these story references.
But there seems to be more than a handfull seeing the evo quest too serious.
And than the shitposting and flaming starts to increase themselves.
>>
I always wondered why people don't request that posters namefag, so that we can make sure people aren't just working on only one creature in evo threads.
>>
>>46610673
Because they always will.
And even sometimes its 3 anons liking a certain species and starts to race together.
>>
>>46610641
Oh, okok, I'll keep that in mind. Im a bit lost at the language back then, since Imnot the native speaker. I probably need a font that stays the same when saved, I dont know why does my texts keep getting shadowy like that.

Also, with the dimensions settled, Im thinking about switching the Pros and LIFESTYLE placement. I think it would look more compact that way.
>>
>>46610761
Different anon here,but one of my principles when playing is only edits someone else's pictures. But, if the situation demands it, then I would edit mine. Most of the time its because the creature get left out by afromentioned racing players, or people didnt get the hook ive been setting in the descriptions, and keep moving the critter into something which already exist in the game (Abyssal Fish now lives on the land, everything is now poisonous, etc)
>>
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Evo-Games still active
>>46609384 Planet Evo II
>>46574864 Planet Crysalis

In regards to our current and future Evo-Gamers I wanted to point out something. I noticed that in both Evo-Games there is a disparity of evolutions for some creatures, while other creatures get like 5-6 morphs in a span of 30 minutes. I have always seen this as bit of problem, not because I don't want people to show off their creations, but because evolution functionally doesn't work like that.

To help alleviate this, and I have seen that some folks already do this, but I'm gonna repeat this here; identify your morphs by a Genus name. So for example, does your species of Algae for spiny protrusions? Call it a Spiny Algae. You can get more creative then that, but identifying an evolution with a genus allows us who like/choose to catalog the Evo-Game creations, an easy way to identify groups, and the generation of an evolution. It also means you guys can more freely create what you want to make.

As for our animals getting fewer evolutions, I'd like to just say/encourage folks to give these animals some love too.

That is all.
>>
>>46611108
>into something which already exist in the game
But thats convergence.
Thats just normal. You mean, you dont like the direction
>>
>>46611941
>animals getting fewer evolution
you mean certain species getting less.
the plants and mushrooms are also overlooked.
>>
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>>46611941
>>46612831

As a general rule, one should use "less". It's always correct.
>>
Is Crystal Evo OP here?
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>>46616257
bump
>>
>>46609401
That's false. I haven't participated in those because I lack art skills. (As evidenced by my civilization charts...)
>>
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>>46609401
That was an anon in response to Yaldafaggot. And yes, Primordial. Northern central continent.

>>46610673
A core group of us used to, but later on we decided it was best to go anon again, feeling that namefagging discouraged newcomers.
I was about to use my old name for a bit, but it just felt wrong.
>>
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>>46603836
>>46604071
>>
Wew
>>
>>46626103
Lad
>>
It seems to me that quests only last 4-5 threads in a row. Than they are kinda out burnt.

Best times seems to be thursday/friday with sat and sun being good follow ups but with bigger laps of posting. Sure most want to do other things on weekend.

Monday and tuesday are mostly kill.
Only a handfull of fans can carry it till wendsday to see if it will prosper again.

And only if it doesnt look like bumped dead thread it can regain the activity.
>>
>>46627153
Run it in clusters, works well for Primordial. Once you reach enough players to be self-sustaining you still need some time for breaks, so the players can refresh their creativity and the potential trolls/shitposters to abandon/forget, as well as cooling down tempers if a shitstorm happened.

So yeah, Crystal Evo/Planet Evo GM, don't give up on the games, and the players will return.
>>
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Has anyone tried nomad civilization?
How does game change if you have no permanent settlement?
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Mechanicsfag doing slightly more codified/ tabletop and/or /tg/-playable version here with a question.

Is there any merit in dividing stats on "race stats" and "civilization stats" with the idea that racials are much harder to change or improve without extensive snekfucking like in that ne civ quest. It could lead to race choice being as important as locale choice, influencing overall strategy of the race and increasing diversity.
>>
>>46604104
>Space Civ
That got me thinking, IG, which of the races at the end of the Industrial Civ for Primordial Evo would have found ways to get to space?
>>
>>46628293
There is merit, yes, but it comes with it several issues:

Should race stats and civ stats be different attributes entirely? Should the race attributes still be the same now that they've been separated from civ stats?
We already get problems taking less than an hour just deciding what civ/place to use, is this going to make it take longer?
Can you word it to be intuitive for CMs to grasp the meaning, while leaving enough open for personal interpretation?
>>
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>>46628346
Koburrogs.
https://en.wikipedia.org/wiki/Wan_Hu

It was all medieval still more or less when Primordial ended.
>>
>>46628625
I would have pegged the Geists a spacefarers myself.
>>
>>46628625
>Image
Oh, shit! *boom*
>>
>>46627209
Yes, its only a commercial/season break.
>>
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>>46628642
While chatting with IG a couple years back, it pretty much became canon that there's a charred wooden chair in orbit around Borgas IV.
>>
>>46628801
Well at least SOMETHING the Koburrogs did actually worked, sort of.
>>
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>>46628483
>Race and civ stats
Different, but connected. Race whose members are individually strong may not be strong in military sense because there's no military to speak of, just roving warbands. Race that's naturally perceptive and curious could outpace them by implementing fortifications, advanced weaponry and magic. Basically:
Individual stats = stats of that race's average person.
Civilization stats = "endstats" - how the civ developed, environment it's in, its policies, etc.

>Should the race attributes still be the same now that they've been separated from civ stats?
No. I'm only using existing template for ideas.

>We already get problems taking less than an hour just deciding what civ/place to use, is this going to make it take longer?
I wish more CivOPs just went and chose civilization from the start. It's much quicker and easier this way.

That said, it doesn't make it that much harder - in a concept i'm working on you choose your race and then roll racials for initial civilization stats (or straight-up pointbuy initial stats), depending on civ's starting point. Since i absolutely love KoDP, the starting point is "vaguely iron age" right now, but it's adjustable.

>Can you word it to be intuitive for CMs to grasp the meaning, while leaving enough open for personal interpretation?
The basic actions like growing population, gathering resources, research and other ways to improving civ's stats are pretty heavily codified, but there's also elements that are highly narrative, like wilderness exploration, random events (based on card deck that art-anon posted a while ago, but expanded) and ways to reward player creativity (for example, after a bountiful harvest player could pitch an idea of celebrating it with harvest festival. The festival then could become a regular event, giving happiness and population growth bonus in that season.). In general i strive to make translation between fluff and crunch as easy as possible.
>>
>>46548876
Has anyone written a more comprehensive ruleset for Civ games?
I'm working on a project, sort of Civ-related, and I'd like to see if there's anything I could use for inspiration.
>>
>>46628979
Most civs run on very simple ruleset, like many quests.

You could look for competitive civ games or godgames in archives.
>>
>>46628993
I know they're mostly very simple, I just wondered if anyone had tried more rules.

I'm toying with the idea to run a competitive Civ-esque game game for a few mates. It will still be light and simple, but more mechanical than quests tend to be.

But I'll look for something in the archive.
>>
>>46628346
Based on some hush-hush discussions of the Primordial Cabal, most of them did, in their own way. There were some brainstorming for two potential future Primordial settings: one follows the spacefarers, and the other follows the ones left behind.

Abstracting a bit because I don't know how much info I should leak: Primordial will have a kind of scientific golden age, but with it also great political friction between two intercontinental superpowers. Then cold war went hot, proxy wars all over, superweapons based on local resources were fired all over Borgas IV. But afterwards (once it was clear the wars fucked the ecosystem real bad) the majority of the races put aside their weapons and built colony ships, so they can survive. But not all of them were able to get a ship of their own, or maybe there were some isolated populations that got left behind, but in the end, there are those that were left on the dying planet.
But life, as always, finds a way. The ecosystem that was thought to be FUBAR switched into a new stability, and the survivors re-emerged. Some were the products of war, some were leftovers of the old, and some evolved into sapience.

But yeah, Primordial guys, should we come into the open about those two brainstorms? Is it time?
>>
>>46628871
I mean:
Civ: Expansion - low
Indv: Breeding - High
or if both should just be Growth.

It may seem simple enough to just use growth, but there are some stats that may not have strict parallels between civ and individual.

>I wish more CivOPs just went and chose civilization from the start. It's much quicker and easier this way.
Well it would be easier if they pitched on this general and players actually replied if they liked the idea.

>pretty heavily codified
you'd be surprised by how many people flake out on the first choice because the choices they listed looks good, but after getting the first few votes they have zero clue what to do.
>>
>>46629168
>Is it time?
Okay, while I am not a member of this Cabal, as you call it, you have piqued my interest.

It's certainly more interesting than the other Evo thing I'm doing which is trying to figure out the logistics of rock monsters fueled by butanol, namely: How the fuck can they see anything?
>>
>>46628979
Not particularly. I'm currently working up some guidelines and such for myself, but nothing concrete.

Research requires a preexisting notion, "homeground" dictates base tech availability (i.e. subterranean don't start with agriculture), and number of actions per turn based on population. Stuff like that.
>>
>>46629281
>How the fuck can they sense anything?
fixed that a bit. Vibrations, man. If you're really dead set on trying to give them visual acuity, try finding out minerals which are sensitive to light. You know what to do next.
>>
>>46629200
Separate stats, but culling those that just hang out there like loose ends. in a system i'm doing expansion is tied to exploration and is basically how much territory you are aware of and how much of it you can hold with villages, outposts and the like.

>you'd be surprised by how many people flake out on the first choice because the choices they listed looks good, but after getting the first few votes they have zero clue what to do.
I can understand that. No plan survives contact with players, and all that. It's more a problem with CMs thinking that doing what is essentially GMing a very rules-light campaign would be easy.
>>
>>46629509
Thanks for the advice, It'll certainly make the Aortiga less likely to blunder about and fall down holes.
>>
>>46627515
Most players never pick nomadic races which sucks.
>>
>>46552380
I loved the christmas /tg/ special evo games
>>
>>46629509
Still not as funny as the fact that boneless plants are the fastest thing in our iteration of The Librarians template.
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Someone should attempt an evolution quest using the DreamScope App.
>>
>>46631045
...I don't think that this is going to work.
>>
>>46631683
Why not?

Just use some geometric or cartoony shapes then add a filter for color and texture.
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So to anyone interested, I should be getting into the final readiness stages to run my next Evo-Game campaign. Gonna be a completely new planet, new setting, and most of the extinction/non-extinction events have already been planned out.

Most importantly I'm gonna be doing one major shake up to the start of this evo-game too make diversity at the start more viable.

Should be up in a day or so. Hope you guys will enjoy it.

Hint: Tide Pools
>>
Will anyone host a world builder thread in the future?
>>
Bumpu
>>
>>46548876
Anyone know what happened to snow and the kobold civ?
>>
>>46637092
They could be busy with life.
>>
>>46637092
Beats me.
Thread replies: 193
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