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How harebrained and convoluted do the plans in your game get,
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How harebrained and convoluted do the plans in your game get, /tg/?
>Forgotten Realms
>the Zhentarim have inexplicably taken over Calimshan, not just regular Calimshan, but "population 2,000,000+ in its capital city alone" Calimshan
>the Zhentarim apparently just "bought" the nation, made the syl-pasha disappear, and instated their own laws
>first step in the PCs' plan to free Calimshan's capital of Calimport!
>wait until the midnight before a major festival
>Khelben "Blackstaff" Arunsun, the single most powerful mage from Waterdeep, is in the city awaiting the festival
>sneak into one of the Zhentarim's important command towers, blow it up
>plant false flag evidence to pin the blame on Blackstaff and the city-state of Waterdeep
>thus, the Zhentarim will have a critical blow struck against them, and they will blame the powerful wizard and Waterdeep!
>the Zhentarim will focus their attentions on Waterdeep
>this will leave Calimport less watched, allowing the PCs to more easily start up a rebellion movement
>and the populace will awaken to the festival day emboldened by this destructive act of rebellion!

Oh, wait. This was actually the GM's plan, delivered by an NPC, which the GM insists the PCs go along with. The GM thinks this false flag operation is perfectly sound and logical.
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Does your GM post on /tg/?
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There is such a thing as Zone of Truth. Framing someone, as a concept, should not exist.
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>>46539481
No.
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>>46539506
That spell isn't perfect, and there are plenty of ways to get around it. Hell, there are probably devils that actually specialise in helping mortals get around obstacles like that.

Also, OP, that plan is fucking dumb. Aren't there a million other more effective and efficient ways to attack this incredibly precarious regime?
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>>46539589
Like what?
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>>46539438
Other player here, it's worse than that; Blackstaff is actually supposed to be persuaded to blow up a Zhentarim controlled tower himself.

I'm... I'm still not sure what the PCs are here to do but watch it happen.
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Is this meant to be an incredibly unsubtle allegory for September 11?
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>>46539755
No, because Calimshan is the Arabian Nights country.
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>>46539438
That picture is cute and I appreciate the hare brained pun.

What are the actual goals of the PC's? You don't always have to go along with a DMPC's plan if doesn't fit the goals of the party. At least you need to make a profit out if it, does your DM really expect you to commit murderous terrorism for free?
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>>46541431
Also
>D&D
>going into the debt of or making an enemy of a powerful wizard

You also don't have to go along with suicidal plans.
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>>46541431

Calimport, Calimshan is the home city of half of the party. Furthermore, the entire party has jointly invested in a business in the metropolis, an art gallery and performance hall in the city's equivalent of Times Square which also houses a brazen brothel because our party's furry rat-boy insisted on having one.

The Zhentarim are managing to legally extort exorbitant amounts of "taxes" from every single business in the city. The GM's explanation of how they were ratified into power is nonsensical, let alone their awfully short-sighted strategy for running a new regime.

Thus, half of the party has their homeland at stake, and all of the party has their business at stake.

Bizarrely enough, half of the party is composed of worshipers of Sune, the goddess of beauty and passion... and it is the church of Sune who is leading the rebellion movement in Calimport for some unfathomable reason, despite bloody revolution being far from her deific purview.
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>>46541698
>spoilering the brothel like it was a bad thing
There were porn theaters on Times Square before the city cleaned up.
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>>46541758
It's a bad thing if your game is anything but a magical realm.
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>>46539599
Enjoy your DM's new novel.

choo-choo!

>>46541698
>the church of Sune who is leading the rebellion

You can look forward to half the priestesses being raped by the Zhents as retaliation and setting an example.
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>>46541698
>furry rat-boy

This is actually something that's common in Calimport. He's probably read the Drizzt books and thinks were-rats are cool.
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>>46539596
Allow yourself to be possessed, Devil gets questioned, answers truthfully that they did not blow up the tower.
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>>46539596
Tortured legalistic interpretations of language/questions, manipulation of memories/knowledge, magically handling things in a way that grants plausible deniability, finding ways out of contracts, etc etc.The incarnations of Lawful Evil have a very good understanding of Law.
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Oh, boy, where to begin. Let me write up the story of OP and the game that I’m in. Bear in mind some of the following story might be riddled with bias, exaggerated for effect, or otherwise simply misremembered, but it is all – more or less – accurate as can be. A tale of four and two players of varying horrible natures between them and a GM who puts huge amounts of effort into the game, all in the wrong sorts of places.
It started so innocently with a skype message of my beloved friend (OP) inviting me to a game set in Calimport, Faerun. A “reasonably serious game” as they had said.

“Oh?” I asked him, knowing that my friend is a player with extremely refined taste in GMs and somehow completely forgetting such other games he had invited me to such as the 4E “Time for DARKNESS” and a 13th age debacle which both had sunk rather terribly. “That sounds like fun. What system would it be using?”

“Risus,” he stated plainly.

I hadn’t heard of Risus before, and perhaps it may have been better if I never had. But I digress.

The game was set in Calimport! Desert land of Faerun, an immense megacity, where anything could happen! And it was so I had my head abuzz with ideas as I entered the skype channel, wondering what I could make. It was only after I had put together my own character idea that I actually read the brief game description made by the GM, and found it was somewhat unsuited to the premise, that one’s characters was for people needing to get out of town and overseas to Calimport. To hell with it, I thought, and submitted my character to begin with.

So the cast was rolled up; as Risus is 99% freeform, you pick out some clichés and make your character round them. But since it’s a 3.5 setting, it was still easier to give such clichés vague connections to what you would find in a 3.5 D&D game. As such, we had a diverse range of characters!
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A half-fae, half effreeti, noble catgirl. Supposed to be cheerful and charming and a pyromancer to boot. The GM loved the idea and made her father the ex-pasha of Calimport and tied her into the plot without pausing to sneeze. Played by my friend. Pictured in the previous post.

An alchemist-priest-necromancer of Jergal, god of undead. Ultimately irrelevant but his player was busy the first session at a con.

A transgender Arabian-style desert brigand, previously a prince of thieves killed hundreds of years ago and reincarnated in the body of a female wind djinni more suited to dancing than swordfighting. This concept was either a homage to olden stories of that kind of thing or possibly just that player’s fetish, it’s hard to tell. I don’t regret making such a bizzare character, either. Pictured here.

A “chaming” ratfolk bard with big plans. Brothel plans. Player seems extremely furry and that’s about all I know of them.

A half-drow rape baby drow swordsman (that’s 1 ½ drow) chaotic dual wielder thief planar shadow-mage warrior, who’ll do anything to survive, because that’s the way the world works. GM asked “Chaotic good, right? Ok, that’s fine.” And never actually learnt until halfway through the second session that the player had utterly omitted the Good part.
And finally, “Thog”, as I’ll call him, because whatever character he wanted was utterly unimportant, too.

A good start, don’t you think? Deviants, half-fae catgirls, deviants and chaotic edgy folk. And the GM loved all of it. The crazier, the better, apparently. Incidentally, this took the better part of 2 days and 2,000 messages over skype, as my friend wanted some very precise definitions for the cliché rules.
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>>46543918
Ratfolk attached.
It was worth noting, this was not advertised as an ERP campaign.

Now, that’s a fine start, don’t you think? Deviants, half-fae catgirls, deviants and chaotic edgy folk. And the GM loved all of it. The crazier, the better, apparently. Incidentally, this took the better part of 2 days and 2,000 messages over skype, as my friend wanted some very precise definitions for the cliché rules.
“Just choose what you want, but narrower clichés are better, because then it’d be easier for you to do stuff with them!”
“But that guy’s got shadow magic as a cliché which allows him to do huge amounts of stuff-“
“It’ll be fine! Just do whatever but make your clichés more focused so you can only use them for certain things, that equals character depth!” And after a thousand or so messages sorting all that out, we all finally came up with the above.

Now buy 10,000 GP’s worth of magical and non-magical goods, but leave about 6k in investments that will be left in Mezro, the city that you’re leaving and are unlikely to ever come back and see, said the GM.

And that was ANOTHER horrible can of worms. You see, my friend, while I see him as a good player and entertaining storyteller when actually in games, could be described (if talking politely) as a heavy optimiser, and unkindly as a powergaming rules lawyer. Which isn’t quite accurate, as for the most part all he ever does is request that the rules be clear and precise and most of all fair.

It was the last bit that really triggered him, of course, since why would the GM be telling the players to take investments in a city which they’d never return to and the most of what could be done is the GM holding it hostage and otherwise removing the player from play, assuming the worst. And vocally argued this in the skype conversation. Along with the utterly random pricing of magical items that didn’t correspond to 3.5 D&D prices at ALL, except for when they did.
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>>46543954
That took another thousand or so messages and by the end of that conversation of it we had the plot of 4 of the 5 players initially investing 8,000 gold pieces or so into a property in Calim along with a mortgage rate and designs upon the town itself and having a magic item each. Somehow instead of being put out by the constant bewildered queries about the rules, my own translations of what the GM was trying to say and further questioning of what on earth he was trying to do, the GM loved the queries, and in fact started to put more and more detail into the game. Changing what precisely we had, the effects of the player’s clichés and adding more and more to the plot.
It was around this point where this happened that the plans for our building was set up, and votes were for alchemy shop, dancing hall, thief’s hall and elegant and luxurious whorehouse was prepared.

I repeat, this was not advertised as an ERP. Despite all appearances.

Finally, the first session rolled around, with one player missing – the necromancer. The game itself was held over IRC, and the characters started to make their appearance. A showy, prestigious arrival of the noble, curious as a cat. An equally showy arrival for the showgirl djinni. And a rather smarmy arrival for the rat bard, squeezing behind the other two for a place at the table. And after everyone arrived at the tavern, the GM posted up a menu.

An actual menu of what was being served at the tavern. Right into the chat, and it went on for pages. My scrollbar nearly broke just reading it, from drugs to dessert to interesting facts about the anklysaurus head over the mantelpiece for new restaurant-goers. Hundreds of words worth of description of the differing drugs on display, the halflings at the bar engrossed in a game of cards, the shrieking carpet and the ugly Innkeeper’s oyster’s.

Who writes up pages worth of menus for an RPG tavern?!
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>>46543985
Aside from that, a lizardman came up to the group, and informed the party there was a ride to Calimport, but on a very strange ship. And having already ordered the inn’s special oysters, there was no real choice but to take the offer, as the jellyfish season was out and this lizard captain had the only ship sailing at the time. A new party member, too – a shabby looking drow, offering to join our crew and help invest in our building, and that he’d do anything for money. Anything at all!

-And why exactly would we let such a ruffian chap into our group? Apparently this drow had “saved up” and had a large amount of easily tradeable goods with which to buy a stake in the business. A rather shifty looking fellow, but simply in order to get the show on the road, we metagamed our characters ok with it. It never hurt to have more party members, right? And even if he was shifty as hell, was a member of an underground dark place known for its untrustworthiness and treachery, would it really be all that bad?

-Honestly that was probably the first in-character mistake. Already my friend’s patience had been wearing thin due to the GM’s insistence in describing everything in great depth despite no-one particularly being interested in the captain’s enormous ranseur or the old hag’s taste of oysters whether battered, fried or boiled. “It’s for immersion!” he called out, when asked as to the amount of stuff he’d dumped on us. “You’ll never forget this starting scene!”

I can’t for the life of me remember what the old hag was called or why exactly the welcome mat was screaming. I assume that it wasn’t plot relevant because neither was ever mentioned again.

Anyway! Suddenly outside the academical mage tower explodes, or implodes, or otherwise vanishes, for no proper explanation! It hadn’t even been described before! But it’s clearly a terrifying thing!
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>>46543998
Despite this being utterly unrelated, and frankly my own bandit not really wanting to get involved, we all grudgingly trudge up to gawk at the hole where the mage’s tower used to be. We just so happen to stumble across an alchemist who happens to know everything that was happening. And after quite a bit of quizzing from our noble catgirl, that just before the tower exploded there was a large delivery from the docks. So down we trooped again to deliver some potions to injured guards (except apparently they were sleep potions to be used as knockout gas in case dinosaurs were on the loose) and the catgirl went off, still managing to keep a smile on her face, as she investigated shipping manifests. And so we came to the first roll of the game!

Risus, you see, has a system of clichés as explained before. You get a number of ranks in a cliché, such as “Arrogant courtier (5)” or “Angry barbarian (3)” and you roll 5d6 for rolls as a courtier, or 3d6 if you’re doing angry barbarian things. Except our GM had restricted us to 2 ranks in any one skill. So ALL our rolls were 2d6 whether they were for “angsty drow (2)” or “elemental of wind (2)” or even “Elegant tomboy dancer (2)”. So of course, when wanting to hunt down information, rolling for “An eye for trouble (2)” and getting snake eyes should get you next to no information, right?

Apparently, even on a roll of 2, our catgirl was able to not only find the documents for the shipment, but able to prove they were fake even though she could not work out where they were from originally (except they had come from Calimport). This somehow netted the group 1500 gold from the port authorities, for bringing such a terrible plot to light.

“But if even rolling minimum dice on a relatively broad skill is able to achieve some measure of success, why were we told to take very specialised skills if they’ll succeed no matter what-“
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>>46544019
No time for such questions about previous rulings regarding having narrow clichés more powerful! Get on the damn boat already, you asshole! The GM had at this point turned abusive. I can understand why, as he didn’t want to have the game bogged down by countless queries, but it was a bit of a dick move to start throwing insults like candy and treasure.

And so we got on the boat. My character and the catgirl, at the tune of the ratfolk bard, did a cheerful little dance to help motivate the crew, and we were off! And that was an entire session. The characters met at a bar, there was a several page long menu that no-one really read apart from the oysters, a place blew up and the immediate leads were fruitless, and we got on a boat, in a particularly strangely described fashion.

This had taken several hours.

Shall I continue?
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>>46539755
It's very apparently V for Vendetta crossed with 9/11
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>>46539438
Give me an hour, I'll tell you the biggest, most hairbrained plan ever pulled off within the setting,
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>>46546369
Alright, /tg/ents, strap yourselves in.
>Fantasy setting, but there are only humans, draconics(dragons and dragonborn), rabbitfolk, and amphibious fish/frogmen.
>Everyone can do magic naturally, it's generally peaceful, even though wars and stuff still happen.
>Goddess of magic is basically a (souped up? underpowered?) nexus dragon, basically chilling and shit, enjoying life.
>Then the orcs come.
>Gruumsh pleads with one of the pantheon heads to send orcs to join the area
>Accepted in with rational suspicion, turns out he wants to have at least one world where orcs really didndonuffin.
>The goddess of magic scoffs this off, goes back to playing with reality.
>Then come the elves.
>Corellon Larethian decides Gruumsh must be up to no good and sends his own followers to join the area.
>Now the home pantheon is really getting suspicious, but let it slide for the moment.

>Obviously, the two new races would be at each other's throats if they weren't in danger of being kicked out.
>The resident god of war gets an awful idea.
>He asks his worshippers to send human mercenaries to each side, offering to fight by proxy, and then slowly take all of the elf/orc money by fighting among themselves non-lethally and raiding the sides they were paid to.
>After a few years of this, each side catches wind, but now they can't do anything about it because not only did their employees not break contract, they spent a ton of money on the false flag operations and would be facing down a united band that now has a ton of experience fighting a two-front conflict if they decided to declare war.
>Now, during this time, basically every other fantasy race and pantheon decides to start pouring in, but eventually the home pantheon decides enough is enough and puts down some ground rules:
>No matter how powerful any given god is, they can only wield power in the setting proportional to their number of worshippers, except for the overgods, who have all of their power
(Cont)
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>>46547360
>If you come from another realm (like FR) and come here, you must stay, no backsies.
>Magic is now restricted to spells per day Vancian-like.
>Members of a race have a headcount-limit. That means that if there are more than X humans/elves/orcs/whatever in the realm, more immigrants of the same type can't come through. Humans have a much higher headcount limit than most other races, as they are native to the realm. The other home races were either extremely rare (dragonborn) or exclusively native to the area (everyone else), so they don't have as high of a limit, or don't have a limit at all.
>The home pantheon churches dominate most of the religious culture of the area, though there are still outsider gods, so the balance of power remains with home team.

>This is all fine and dandy- until the goddess of magic realizes she doesn't have any worshipers and thus can't toy with reality like she used to.
>She confronts the other members of the pantheon, who encourage her to make churches like they have.
>As mortal concepts of morality don't really catch her interest, her church is basically Hedonism: the Cult, and her followers are promised wishes if they recruit enough allies.
>One guy sticks around long enough to test it, and it turns out she's telling the truth.
>Whole church basically becomes a Church of Happyology, complete with wish ponzi scheme.
>Goddess doesn't care, as she's finally beginning to get her grips back on the world.

>Eventually, the head of another church drops a scathing criticism of her whole cult's ideology and methods in one of the most controversial sermons ever read by a mortal.
>Obviously, the sermon becomes so popular that her church virtually vaporizes overnight.
>Most of her sway on the mortal plane, gone in an instant.
>So she obviously does the next best thing.
>She takes the former high priest aside during one of the greatest festivals of the year, and tells him her plan.
(Cont)
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>>46547739
Imagine the following, if you will.
>Mister Rogers is the pope of a church that is everything it promises to its followers, and he's throwing the biggest party on earth.
>It's a beautiful day, everything set up in a beautiful plans region.
>Huge Heroes' Feasts free of charge, games, dancing, endless tap of any drink under the sun, amusing illusions, plays, basically everyone you could think of is here.
>There's even a parade, and in the middle of it all, there's Mister Rogers, in soft, unassuming garb.
>He's waving to everyone, he's answering all of their questions, he gives one girl a stuffed dragon.
>Surrounded by the people he loves, you don't think he could look happier.
>And then someone shoots him.

>His bodyguard had been told to take the day off.
>Who would have dared to hurt him on a day like today?
>Who would have wanted to?
>But the high priest of this goddess of magic is here, and he's summoning creatures from the beyond like it's going out of style.
>The perfect day turns into a slaughterhouse, everyone is terrified out of their minds.

>The goddess of magic decided to change her domain.
>If she couldn't bribe people into following her, she would scare them into doing so.
>She became the goddess of darkness, destruction, fear, madness, and chaos.
>Whenever she struck fear into the hearts of the population, her sway on the plane grew stronger, and fed power to the followers she could bribe or coerce.
>At the height of her power, she locks off the material plane from the Good gods and fuses the remaining planes into a hellscape.
>She basically becomes the de facto ruler of the setting- but hope remains.
(Cont)
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>>46539506
>zone of truth epic level wizard
ya, nah
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>>46547992
>Her final step is to eliminate the belief of all of the other gods, so that she would be the undisputed master of the planes.
>However, a paladin, the bodyguard of the now-dead pope, raises a group of like-minded heroes to brave the storm.
>The chaos goddess laughs, as she has sent an ally, the god of war, to send his men and strike down the paladin.
>The head of the god of war's men stands before the paladin, the goddess of chaos expecting him to strike the last light of hope down.
>Except he doesn't.
>Knowing the goddess of chaos would eventually betray him, and the pope having been of the church of his Good brother, the god of war turns his efforts to thwarting the goddess of chaos.
>His men and the fiends under him provide an honor guard for the paladin's party to sweep the land of the chaos goddess's influence.

>After years of hopeless-looking battles and a war against what seems like the whole world, the goddess's high priest is struck down.
>This causes enough of her followers to desert that the other gods, very pissed, return to the main material plane and start to remake things.
>Stripped of her power once more, the goddess roars in defiance and tries to use her remaining influence to utterly annihilate the foolish mortals who stood against her.
>But they are mortal no more, as the old pantheon has granted them divinity for their courage in the face of oblivion.
>The honor guard is given permanent residence in not!Valhalla, which is basically as good as good gets for them.

>So one again, the conniver spins together a plan for once again restoring her power.
>She turns her eyes towards the mountain, and sees opportunity.

This is where it really gets rolling of hand. Be back after getting a drink.
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>>46548234
>Drow have hidden away in the mountains, giving her a chance to corrupt them.
>Similarly, the vast majority of the fishmen hid from the ensuing chaos, their isolation leaving them vulnerable to corruption.
>She begins her work corrupting them, but the pantheon isn't done.
>As she is extremely powerful even when limited, they attack her as a united front and manage to tear off four pieces of her power take such power to different planes, imprison them, and then seal off such planes from exit except by special privilege.
(This is why it's so hard to resurrect people- so much work goes into checking that it's not a trick)

>She's weak, but she can still plan and work with what little she can gather- her followers may be gone, but she only needs to wait for a surge in fear to snowball off of.
>A lucky break comes when Lolth tries to retake her position on the plane, turning drow into paranoid backstabbers.
>Suddenly, warlocks of the chaos goddess begin appearing among power-hungry drow, especially among males.
>The church of Lolth is razed and rebranded under the goddess's banner.
>Using this as a stepping stone, she also swallows up the much smaller church of Tiamat, putting chromatic dragons under her banner and retroactively claiming herself to be mother of all dragonkind, not just natives.
>From here she moves on to the fishmen, creating horrid creatures of the depths to sow fear and then promising a few weak-willed fools control of them in return for service.
>Soon, her followers have taken positions of command due to their ability to 'control' terrible beasts.

>The rest of the pantheon catches wind, and begins to send heroes to destroy the fledgling cults.
>However, this backfires slightly, as the cultists grow to hate the adventurers and rely more on their goddess's powers.
>Now, with a sizable grip on the playing field, she begins to focus on two goals:

>1: Destroy the seals (kept in amulets) and release her full power
>2: Find a new high priestess.
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>>46548697
I'm going to have to drop this for a bit, need to do something, but storytime isn't even close to over.
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>>46543860
>the 4E “Time for DARKNESS”

Tell me more.
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>>46548749
Back.
>As a goddess, she wants only the most outstanding vessel.
>This means all-around high scores, especially Charisma (for Warlock casting).
>Half-elves get a good Charisma bonus and a bunch of other nice goodies, so that would work.
>Already have drow under her thumb, just need to wait for the right human lineage while setting up the other pieces of her plan.
>Gathering more followers will be necessary to obtain the seals, as they are fiercely guarded.

>Being a goddess of chaos has its perks- such as the ability to slightly alter the timestream when chance is at play.
>Slowly build an army in secret, pass down leadership between dragonborn and drow in wait for the end times.
>Some of her followers are so mad and depraved they hardly qualify as people.
>That stupid paladin god founded an order to fight against her.
>So she waits.

>And over the course of 5000 years, she builds up the powers of chaos by doing the following:
>Summoning a Leviathan to strike against the entire east coast, permanently warping it with the underlying taint of chaos and making its inhabitants vulnerable to her power
>Having a future lich 'accidentally' bump into a book of forbidden magic
>Feeding visions to the royal line of one kingdom, to the point where they consider themselves oracles
>Convincing an entire nation across the span of millenia that humans were once the only race and that all other races are usurpers
>Turning an entire forest into a dark mockery of nature through supporting and encouraging an evil druid
>Creating 'a freak accident' that was the breaking point for a family which would have repaired itself given time, the result of which was one of her greatest servants
>Having one of her warlocks convince a set of elven parents to sell their child into slavery, turning him into a future master of assassination
>Summoning a Tarrasque to strike terror into an entire continent

>All of this was in preparation for her master plan.
(CONT)
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>>46551888
>Now, to accomplish task #1, at least three of the amulets needed to be undone at once (otherwise they would be repaired), meaning the following things were required:
>A major distraction
>A crack retrieval team
>Someone who knew how to undo them

>She had two:
>The first, a set of loyal servants in the form of an Evil adventuring team.
>The second, a powerful warlock who had given into despair, seeking nothing but revenge and serving her blindly as a result. He had one of the seals.

>The third would be a war, brought about by the following steps:
>1: Bait an adventuring team with at least one particular person out into a trap
>2: Capture said particular person, use them as a catalyst for unsealing the seal the warlock held.
>3: Kickstart a war using the god of war's personal vendetta against a neighboring country.
>He would use this adventurer as his tool for the job, for reasons I'm not explaining here.

>When the war was engaged, she expected a few battles to occur on way or the other, but both sides to be weakened drastically throughout such constant conflict.
>One side would inevitably face a breaking point, as the god of war would not accept compromise.
>When that happened, she would call down her hidden army of dragonborn and drow down upon the 'winning' side, sweep through both states, and give her servants the kingdom they had longed for for so long.
>This could not go on unchallenged.
>Either she would slowly conquer every state she needed to with the resources she got from the flash war, or the guardians of the amulets would drop their guard just long enough for her to seize enough of them to win.
>If either of those two plans didn't work, she still already had one piece of her power back regardless, and her avatar plan.
>Plus, she would get to stick it to the god of war- always a bonus.

(CONT)
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>>46552272
I just realized the items were numbered incorrectly. No matter.
>Speaking of the avatar, she found an appropriate set of parents and manipulated circumstances so that they met up and produced the 'vessel' she was looking for.
>She had the child kidnapped and raised as a princess by her servants, teaching her sorcery and hatred of the outside world.
>The girl was told her parents abandoned her and that the kind goddess would help her 'deliver justice' as the new princess and future queen of the world.
>Raised from birth to be the goddess's vessel, the half-drow girl was magically powerful but emotionally reliant on feeling the goddess comfort (read: possess) her.

>Meanwhile, negotiations were happening that should not have been happening.
>If the war was resolved peacefully, she'd be up against two moderate-strength armies instead of one weak one.
>This could not happen.
>She had one of her servants send a Simulacrum to the place where the negotiations would be held, kill a major attendee, copy his appearance, and use his ability to move about freely to set up an assassination attempt that was never actually ordered.
>Since a Simulacrum would be destroyed rather than die, it would make attempts to prove that someone really did kill the attendee and replace him less plausible, as well as saving time and money on body retrieval or revival.
>So assassination went through but failed (just as planned, target death would have meant the end of the war), both sides rev up their engines and get ready for the inevitable siege.

>There were some other meddling kids snooping around, working for the 'good guys'.
>She also had a plan for dealing with them.
>One of them was interested in immortality because of an event that the lich mentioned earlier had made occur.
>So she had some of her servants stir up trouble in an area where the resident ruler was known for being unusually long-lived.
>When given the choice, the group went there to help aid their friend.
(CONT)
>>
>>46552687
Now, this hasn't actually happened, but is what's planned to occur, as we in the campaign haven't actually gotten to the part where the Rube Goldberg trap goes off.

>Siege happens
>Tons of people die, invaders win
>Come into the throne room, kill the enemy leaders, high-fives all around.
>Secret army comes from the mountains, roflstomps the tired invaders, who weren't expecting anything
>Walks over the entire nation, hoists WE IS EVIL banner.
>World goes apeshit
>Distraction reveals that one of the seals is vulnerable
>Vessel becomes new princess, slowly becomes the perfect channel for chaos goddess's power
>Remaining seals make their way to her
>Becomes ultimate power in the area
>Apocalypse Take 2
>Instead of a high priest, she has a perfect conduit of her power, can easily wipe all of her enemies
>Basically wins forever.

And that's the most complicated plan I've ever put into an actual campaign plot.
Kill me, I should be writing awful fantasy novels.
>>
>>46548209
But Anon, we already have an example.
Thread replies: 40
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