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Horus Heresy General
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Traitor Legion Players Better Get Ready To Rage When The Current CSM Dex Becomes The Rules For the Traitors When We Ge The Siege of Terra Book Because The Chaos Gods Want Better Tasting Raisins Edition
It's Also A Staff Sub-Edition
On the last thread we discussed what gets you shanked, how the Daemon Primarchs would fare against Greater Daemons, the jobbing of Justaerian, the real reason why the Ultramarines are the greatest of them all, got spoilers about the disappointing Path to Heaven, ADB's work, why people are scared of and hate FW stuff, how fast old Morty is, and how Konrad forgot to turn off a dog. Old thread >>46505936

>HH Book 6 - Retribution PDF:
>http://www.mediafire.com/download/8aqx9j3a8erqv8d/The_Horus_Heresy_Book_6_-_Retribution.pdf or
>https://sys.4chan.org/derefer?url=https%3A%2F%2Fkat.cr%2Fthe-horus-heresy-book-6-retribution-pdf-t12199249.html
>HHG FAQ - http://pastebin.com/iUqNrrA8
>Official HH 7th Edition Errata (Updated January 2016) - http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf
>Other official downloads: http://www.forgeworld.co.uk/Downloads#horusheresy
>HH Rules:
>Crusade Army List: http://www.mediafire.com/download/1lprm5vd99yafa3/
>Isstvan Campaign Legions: http://www.mediafire.com/download/deadtdf0y47k59k/
>Mechanicum Taghmata Army List: https://mega.nz/#!LFwTjQ7B!mF0eVOY8P1MPT0a-QSXypXo_ZfskhYynD41PrkaTbD8
>30k/40k Rules: https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!EVh0GZZS
>30k/40k Rules and more (torrents): https://kat.cr/usearch/%22Forge%20World%22%20heresy%20user:epistolary/
>30k Black Library: https://mega.nz/#F!0RlxDZQC!qAu9BaubWa3KeihJRmOcsg
>Red Book links:
>http://www2.zippyshare.com/v/s15Jqk1t/file.html
>https://mega.nz/#!Jx1UGCTI!vMJN89z7p8tiEC7YOAj477g6RxDtJ7culVLF3q3godg
>>
>>46530866
That, in fairness, was a very funny thread.
>>
>>46530942
Yes it was. One of the best threads we had.
>>
>>46530997

Things can only go downhill from here.
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>>46531015
So misery, agony, or pain?
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>>46531045
Pain looks like it will play the least amount of havoc on me bowels.
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>>46531143
Drink more water and you won't fear the stones.
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>>46531186
I think this is beyond "drink more water" territory and more "grease your arse with mayonnaise" territory.

On a related note, I used to think that the pain glove was a marine sized kitchen glove.
>>
My buddy and I are thinking about getting into 30k.

Should we get the task force for our respective legions, or should we just buy BaC and freehand the icons?
>>
>>46531278
Whatever you want man. I'm getting custom decals made
>>
>>46531251
>I think this is beyond "drink more water" territory and more "grease your arse with mayonnaise" territory
Oh dear.
>marine sized kitchen glove
Maybe if Dorn wanted a mobile version.
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>>46531325
Could somebody more skilled than I Shoop a kitchen glove onto Dorns head?
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>>46530866
5 Justaerin with regular load out +1 multi melta with a primus medicae, yea or nay?
>>
>>46531278
i just bought the decals from FW

you can get 2 BaC boxes and enough decals for all of them for significantly less than 1 task force.
>>
>>46530866

So AL just get to be Codex Space Marines after the Siege?
>>
reposting from the other bread


Gal Vorbak under alpha legion get infiltrate or counter attack, power dagger + lightning claw on the Sargent and preferred enemy (everything) from Alpharius. They're arguably better in AL than they are in WB
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>>46531789
Idk they seem like they'd go more Blackshield than c:sm
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>>46531823
That's not even really debatable. They're straight up better in AL imo
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>>46531789
A mix between CSM, Blackshields, and 15% SM dex.
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>>46531823
The Word Bearers are failures. Obviously their specialists would be better in literally any other legion.
>>
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Hey /hhg/, I'm having a painting conundrum.
I've currently painted 10 Tactical Marines in a regular EC color scheme. Purple armour, gold shoulder trim/insignia/studs and metal details.
My problem arises when it comes to painting Sergeants and Palatine Blades. I'm currently making my Sergeants from the Palatine Blade kit, and I'm considering whether I should paint them as the HH1 book suggests, with "platinum blazoning of armour sections".
I'm mostly considering it to be able to swap around models, e.g. if I'm not using a unit of tactical marines I could add that sergeant to a unit of palatine blades, kind of like with Nobz for Orks.

First issue: would the Sergeants stand out too much from their squad?
They'll already have additional gold details on their helmets, knee pads, chests etc. and red loincloths. This is on top of having Phoenix Spears among a sea of Bolters.
It might make them look like a single fancy model accidentally placed inside the wrong unit more so than the leader of the bunch.

Second issue: would it make fluff sense to have someone promoted to a member of the Palatine Blades but most of the time have him lead another unit, while wearing the same armour and symbolism?

Third issue: would it simply look worse, even on full units of Palatine Blades?
I've tried googling around a bunch and while I'm convinced I don't want to follow FW's scheme with white shoulder pads, I'm torn between purple and metal or sticking with purple.
>>
>>46531278
It really depends on if your legion's upgrades suck or not.
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>>46532671
Aren't EC a Legion of proud, gaudy exceptionalists? Makes since to me a SGT would look more fabulous than the rest.
You also don't have to go all out on the platinum. A helmet and shoulder pad, or just the chest piece, would make then stand out... but not too much.
>>
>>46532671
Pics might help
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>>46532671
>white shoulder-pads
I have all purple and gold marines, but use the platinum like they use white on my characters n' shit (including all the palatine blades).
Note that I also went with a more silver shade than your pic because the muted metal felt out of place among the sea of purple and gelt.
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>>46532671
>First issue: would the Sergeants stand out too much from their squad?
not really an issue, EC are all about being gaudy
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>>46528379

Anyone willing to provide feedback on this? Sorry for its crappie formatting
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>>46532843
these look amazing... where'd the spears come from?
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>>46532813
Whoops forgot pic, basically do all my sgts. and palatines like this but replacing the white with an off silver.
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>>46532886
phoenix terminators and some careful arm choices, I'd imagine

not my army, btw
http://www.bolterandchainsword.com/topic/236305-the-sekhmet-hh-emperors-children-ultramarine-done-7416/page-58
>>
Is AP2 large blast weapon platform a must in HH environment?
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>>46533544
Not a must depending on the intensity and nature of your meta, but it sure does help
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>>46532786
Too late at night to bring out the camera, and it wouldn't be much to show either since I haven't started on the Sergeant yet.

>>46532843
Kizzdougs is a great source of inspiration, he's the main reason I'm still considering metal on my Palatine Blades.

When I think about it, since I prime purple I could just paint my Sergeants purple to begin with and see how it looks with the red loincloth and among Tactical Marines, then reconsider metal once I start building a proper Palatine Blade squad.
I might post an update once I get to that point. Thanks for all the replies!
>>
Have a pair of lists I'd be thrilled if I could get rated. Just general play; not necessarily super competitive but any efficiency tweaking would be appreciated.

++ Age of Darkness: Imperial Fists (3000pts) ++

+ HQ (230pts) +

Sigismund (230pts)
····Master of the Legion [Pride of the Legion]

+ Troops (1485pts) +

Legion Terminator Squad (895pts) [2x Chainfist, 9x Legion Terminators, 5x Power Fist, Tartaros Terminator Armour with Combi-bolter and Power Weapon, 2x Thunderhammer, 9x Vigil Pattern Storm Shield]
····Legion Spartan Assault Tank [Armoured Ceramite, Auxiliary Drive, Flare Shield]
····Legion Terminator Sergeant [Power Fist, Vigil Pattern Storm Shield]

Legion Veteran Tactical Squad (295pts) [2x Heavy Bolter and Suspensor Web, Legion Rhino Armoured Carrier, 9x Legion Veteran Space Marines, Legion Vexilla, Nuncio-Vox, Sniper]

Legion Veteran Tactical Squad (295pts) [2x Heavy Bolter and Suspensor Web, Legion Rhino Armoured Carrier, 9x Legion Veteran Space Marines, Legion Vexilla, Nuncio-Vox, Sniper]

+ Elites (560pts) +

Contemptor Dreadnought Talon (280pts)
····Legion Contemptor Dreadnought [Chainfist with inbuilt twin-linked Bolter, Graviton Gun, Kheres Pattern Assault Cannon, Legion Dreadnought Drop Pod]

Contemptor Dreadnought Talon (280pts)
····Legion Contemptor Dreadnought [Chainfist with inbuilt twin-linked Bolter, Graviton Gun, Kheres Pattern Assault Cannon, Legion Dreadnought Drop Pod]

+ Heavy Support (725pts) +

Legion Heavy Support Squad (225pts) [Flak Missiles, 4x Legion Space Marines, Missile Launchers]
····Legion Sergeant [Artificer Armour, Augury Scanner]

Legion Vindicator Siege Tank Squadron (130pts)
····Legion Vindicator Tank [Laser Destroyer Array]

Leviathan Siege Dreadnought Talon (370pts)
····Leviathan Siege Dreadnought [Grav-flux Bombard, Legion Dreadnought Drop Pod, Phosphex Discharger]
>>
>>46534346

++ Age of Darkness: Imperial Fists (3000pts) ++

+ HQ (165pts) +

Alexis Polux (165pts)
····Master of the Legion [Pride of the Legion]

+ Troops (675pts) +

Legion Terminator Squad (225pts) [Cataphractii Terminator Armour with Combi-bolter and Power Weapon, 4x Combi-Weapon, 4x Legion Terminators, Teleportation Transponder]
····Legion Terminator Sergeant [Combi-Weapon]

Legion Terminator Squad (225pts) [Cataphractii Terminator Armour with Combi-bolter and Power Weapon, 4x Combi-Weapon, 4x Legion Terminators, Teleportation Transponder]
····Legion Terminator Sergeant [Combi-Weapon]

Legion Terminator Squad (225pts) [Cataphractii Terminator Armour with Combi-bolter and Power Weapon, 4x Combi-Weapon, 4x Legion Terminators, Teleportation Transponder]
····Legion Terminator Sergeant [Combi-Weapon]

+ Elites (630pts) +

Apothecarion Detachment (70pts)
····Legion Apothecary [Artificer Armour, Augury Scanner, Power Sword]

Contemptor Dreadnought Talon (280pts)
····Legion Contemptor Dreadnought [Chainfist with inbuilt twin-linked Bolter, Graviton Gun, Kheres Pattern Assault Cannon, Legion Dreadnought Drop Pod]

Contemptor Dreadnought Talon (280pts)
····Legion Contemptor Dreadnought [Chainfist with inbuilt twin-linked Bolter, Graviton Gun, Kheres Pattern Assault Cannon, Legion Dreadnought Drop Pod]

+ Fast Attack (475pts) +

Phalanx Warder Squad (475pts) [Legion Vexilla, Nuncio-vox, 14x Phalanx Warder, 3x Plasma gun, 5x Power Axe]
····Veteran Sergeant [Artificer Armour, Melta Bombs, Power Weapon]

+ Heavy Support (1055pts) +

Deredeo Pattern Dreadnought (220pts) [Aiolos Missile Launcher]

Legion Artillery Tank Squadron (465pts) [Legion Medusa, Legion Medusa, Legion Medusa]

Leviathan Siege Dreadnought Talon (370pts)
····Leviathan Siege Dreadnought [Grav-flux Bombard, Legion Dreadnought Drop Pod, Phosphex Discharger]
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>>46532743
I'm planning on Dark Angels, how are theirs?
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>>46532671

Most people don't paint Palatine Blades with the Platinum, even FW. Which is a shame, I like how the Platinum makes them stand out when compared to everyone else.
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>>46534493
Pretty sweet actually.
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Just starting Word Bearers, our group doesn't allow Super Heavy units. We are pretty competitive, wondering if this unit is worth the ~800pts.
10 Gal Vorbak with 2 Power Mauls, Martyr with Lightning Claws, 1 Chaplain with AA and 5++, all in a Spartan.
Flying transports seem to risky for such a unit, and Drop Pods I don't want to take the RoW for.
Is it 'Deathstar-y' enough? Will it get crunched easily or will I lose my pals with this unit?
>>
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>tfw you hear your group Forge World Order has arrived and your friends are sending you awesome shit!

Ok guys, I am making a World Eaters Contemptor as a centerpiece model for my 1500 points force I've been slowly building.

I'm considering either making it a formal Contemptor or instead modding it a bit to be the new faster yet more unstable version.

Either way what are cool ideas for the pose on the thing? I know Its going to have 2 close combat arms and pic related is the chainaxe I whipped up to be one of its hands. But what should I do.

I was thinking making it modeled with broken chains around it, like it was chained up like my Red Butchers.

Anyway, if anyone has cool ideas or pictures of kickass modeling jobs on contemptors let me know.
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>>46535400
Your group does group orders?

Damn.

I wish my "group" was more than me and my best friend.
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>>46535400
Not contemptor, but you should model it like this.
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>>46535400
I feel like that looks WAY too Orky. The proportions of saw to haft are off, giving it the stereotypical lopsided Ork feel. Could you use a smaller buzzsaw? It might even be worth it to try to fabricate something out of plasticard instead of using that bit.
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>>46535400
I'd consider with the other arm using a weapon similar to that of the Lord of Skulls or the D-strength weapon from the Bloodthirster.
I think chains are appropriate. Also look at Ogre Kingdoms stuff for bitz.
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>>46535261
>power mauls
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>>46531477
Bump
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>>46535453
Yeah I got lucky

>>46535463
A charging pose would be cool

>>46535506
The Ogre Kingdom bits idea is great, totally forgot about that.

>>46535502
You know, looking at it your little right, I'll probably shave off the studs and work on toning the excessive parts down.

Overall thanks guys.
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>>46535930
I think its because S7 and rending here, allows him to take on light tanks and Mechanicus.
Swords are not recommended on Gal Vorbak, and Axes are a waste here.
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>>46536280
This, they become great at popping light vehicles and can even aid if a Dread charges you at the wrong time.
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>>46536280
Spending 10 points to make a roll to wound of 3's to wound into a roll of 2's isn't very good. Especially when an axe can do the same thing (go from 3's to 2's) and also cut through armour. The fact that only 2 vorbak have the axes makes the unwieldy less dangerous.
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>>46536401
Relying on 6's to glance a dread in a unit that also rends is also bad. Especially when you can give your dark Martyr a power fist to strike at S10
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>>46536417
I think its more about drowning them in I5 attacks. Paying 10pts to make it a smidge easier to wound isn't worth it, but realizing it can now take out a Tank makes it more worthwhile. Ap2 is already achieved via the mass rends in the unit, so no reason to strike at I1 and risk getting hit.
The Martyr I'm always torn on, as that many Lightning Claw attacks are crazy, but S10 on a 3W champ just doesn't happen often.
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>>46536592
If the idea is to drown the enemy in attacks then just don't bother with the upgrades at all. But if you want to upgrade them, go for the sword or axe. I think the axe will help immensely against units like Terminators. A unit of Gal Vorbak needs to get some good rolls off to chew threw a unit of Terminators, and will probably be there for a couple turns before they win. But with power axes it makes it easier for them to eat through them and keeps casualties down.

I think the power fist is way too attractive. The ability to fuck vehicles and characters is too much.
>>
>Jetbikes and Outriders as scoring troops,
>Everything can bring the special glaive S+1 AP2 NOT Unwieldy and rerolls 1's if you moved,
>Bike troop that open any tank even Warlords because meltabombs are not melta,
>Hit & Run EVERYWHERE,
>97% of bringing the reserves you want when you want,
>Outflank everything,
>Base Tartaros Terminator with glaive just stomp through any other legion terminator,
Thank god those guys don't bring dreadnaught because of "fluff".

Looks easily like the most gifted Legion rules wise, and that's with only Half rules, no special units, and no Primarch.
Wat do ?
>>
>>46536672
We must alter 1dChan after this!
Other WB units like Ashen Circle should be taking out blobs, or just shooting stuff to bits, I mean, 30k has so many more templates its crazy.
2+ save units are much rarer in 30k, or at least for what I see. Even the Termis you get in the starter set I don't see people use.
I've never seen Gal Vorbak hit termies, usually they just hit a unit and chew through them. But in a Deathstar (Gal Vorbak) vs Deathstar (Terminator) situation, Axes would prove more useful. S10 Champ, has 3W and is on WS5 T5 platform, he ain't shifting.
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>>46536781
don't worry they will update their dread and skip the fluff part when they can't, like they did for tanks. You'll have hit and run dreads everywhere.
They really are FW marysues.
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>>46536805
I dont know what your meta is like but mine has a lot of 2+ saves. Artificer armour everywhere and tons of terminators and special units with 2+. I feel envious of you for not being inundated by 2+
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>>46536851
Not OP, but play WBs
I see lots of AA on Sergs, but also few Termies. I pack a few Thudd Guns and that really helps just because of weight of fire, and am going to buy a Medusa soon too.
I have never faced unique Terminators beyond Justaerin Terminators when they stunk. 1 guy keeps talking about buying EC Phoenix Terminators, but thats been for a while now. Since I also pack my Chaplain with 10 Gal Vorbak, if I get the charge that means I get Rage and Hatred during the first round, meaning the unit charged is usually mush.
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>>46531251
>>46531186
>>46531143
those come out of your dick, anon.
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>>46536781
Isn't glaive character only item?
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>>46536813
Pic reminds me, can GW's platic bike be used as an Outrider?
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>>46532852
Someone please respond
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>>46537474
If you are too poor to afford the fw ones, I won't say anything as long as you at least have the mk2 heads on them
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>>46537460
No its a replacement for power weapon like iron warriors pinning heavy bolter or blood angels plasma pistol becoming meltagun pistols
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>>46537601
It's all good you just lack flank missiles.
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>>46537742
Uh, on Book 6 it is written "Any character with the LA (WS) special rule with access to power weapons as an option may instead take a power glaive for 15 pts."

I haven't checked whether terminators count as character or there's FAQ/Errata on WS or not.
>>
>>46537704
What if you just don't like resin or want other than MkIV riders? The FW Outrider kit uses the Scout bike as the base and the rider's legs are at a different angle than on the regular bike, so they can't be interchanged without reworking them.
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>>46538049
Yeah mines says the same, but most probably the WS terminator will have them standard, like death guard, Phoenix etc..
Whiner probably got cheated by a WS player
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>>46537982
My meta doesn't have much air support, but I'll take it into consideration
>>
Has Destroyer-focused RoW and/or SC came out yet? Because I kind of like their concept.
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>>46538316
Ashen Cirvle are basically improved desttoyets and I believe they can be made troops.
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>>46530866

Despoilers: Yay or nay?
I think the kneejerk reaction is that Tacticals should all have Bolters and that the CCW should be an upgrade at most, never the primary weapon.
But having looked at the numbers a bit closer I think that Despoilers are something of a dark horse, or at least when running Rhinos.

A unit of 10 Tacticals in a Rhino is 185pts. Giving them Bolters means 2 shots a turn out the top hatch, and you get a Rapid-Fire dismount.
But Despoilers can dismount, shoot their pistols (Still 50% effective) and Turbo the Rhino back to block LoS. The next turn, they assault with 3A each.
Running them with Bolters just doesn't seem to contribute anything. You'll earn yourself an extra ~20 shots at most during the course of the fight, which translates to a whole 2 extra casualties over the Pistols. The Pistols will make that up with a single charge and only make money the longer the fight goes on.

If you've got Militia/Auxilia to hunker down and hold bases, Despoilers look like an extremely under-used resource IMO.
Of course a Furious Veteran squad goes much, much further for 5pts/head but the same can be said for Snipers IMO.

Thoughts?

> Sons of Horus, so BS5 Pistols/Rapids and piledrivers
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>>46537474
No, if you try your models will spontaneously combust.
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>>46538519
In LRs or Spartans I think it's a decent choice. If you don't think they're going to spend any time shooting that isn't followed by charging it makes plenty of sense to ditch the bolters.
>>
If a preator joins a squad with outflank, they will lose the special rule? Was thinking of running him with a unit of Reavers, either in rhino or jump packs.
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>>46538947
No, read the rulebook
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>>46538947
BRB will tell you what special rules are conferred to ICs and what ones are not.
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>>46539110
>>46539090

Yeah, I read up the rules and yeah, it seems he will be able to outflank.
>>
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Starting a Death Guard army.

£3000 available after selling ALL my WHFB stuff (20+years..)

Complete noob to 30k/40k (I know the lore well but never played the game).
Don't like models in BaC, thank god DG use MKIII Goodness.

Wat do ? The only thing I know is that I want is a Stormbird filled with 20 Deathshroud and a Dread.
>>
>>46539364

> £3000
Oh my.
I'd say that we have rumours of plastic MkII/III coming later this year, but your budget makes that irrelevant if you wanted to start today.

> Acquire copies of the Red Books.
Either legit or linked in this thread.
> Acquire copies of Book 1 and Book 6.
Book 1 is your fluff book and good reading. Book 6 is the most recent stage of the fluff and contains loads of new treats for you to enjoy.
> Make a legal army
Always, always start an army with your HQ and 2 Troops. Go for the cool bits rather than objective efficiency, at least for the army core. Breachers, Tacticals or Assault are probably where you want to begin with a suitable Consul.

Once you have the core sorted, then you can branch into Rites. I'd avoid ever designing a list that *needs* a Rite because the whole fun of this game is the insane variety in what you can do.
I'd also brush up on some tactics specific to the Death Guard.
http://www.bolterandchainsword.com/topic/306169-the-sons-of-barbarus-a-death-guard-tactica-thread/
>>
Well, that decides which legion I want to play.

I know it's kinda lorerapey, but do you think those funky helmets would work on breachers?
>>
>>46539520

I don't think you would find anyone who would complain if you used those helmets on Breachers.
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>>46539586
Cool cool. I know HH players can be a bit more exact about armour marks so I wasn't sure. Just thought they'd fit breachers nicely, being kind of bulky and olde-knighty-looking and all.
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>>46539520
I'm still pissed that they released the shitty other Kson heads earlier, and then brought these beauties out once people had brought the first lot.
>>
What exactly forms a Mechanium force? The Cogboys, Legio Cybernetica, and a a knight or two?
>>
>>46531823
Gal Vorbak don't have the WB rule so they don't get the AL rule.
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>>46538519
You're only considering one very specific situation here, though.
What if their rhino blows up before they get to drive forward? What if they drive forward, blow up, get pinned or flee from casualties and the opponent backs away? What if you jump out, shoot pistols and other stuff and your main target fails morale and flees beyond your next turn's charge range? What if you successfully charge and destroy the unit and everything else is far away? What if your opponent's units are all rape machines in melee that you have to take out from a distance?
The situations where a bolter would be useful are countless.

Using despoilers is completely dedicating yourself to close combat and hoping that nothing goes wrong, while an extra CCW is all about versatility.
>>
>>46532852

Reasonably solid list, unfortunately most of my criticism would result in drastically changing your list, but here we go

way too many points stuck in that vet squad, either keep them bare bones with sniper as an objective camper, the bare minimum amount of equipment to do their job and outflank, or buy a HS landraider and give them FC. Honestly I would get rid of it all together and pump up either the heavy squads of grave wardens

If you pump up the heavy squads replace your praetor with rask and shoot shit all game, his warlord trait is absolute murder in objective games/vs cover camping armies

if you pump up the wardens (or if you want to play that way) then keep your praetor, but give the chem master his fist back unless you are always planning to challenge with the praetor

Either way get rid of the hunterkiller missiles and maybe drop the mortis and pump all those points into whichever one of the above you dont choose
>>
>>46537460

And also, technically, generic terminator characters cannot take one anyways, since the Glaive specifically says "with access to power weapons as an option", and generic terminators don't have it as an option, they have it as base wargear with no option, unless having a PW base and access to instead buy a PF/CF/LC instead of your PW counts as having the option to take a PW instead

Power armoured characters are still in the clear though, as most have the "option" to buy a power weapon
>>
>>46538316

Raven Wing is sort of destroyer focused, its all about fast moving raiders with radiation weapons on jet bikes

So is the Reaping, but thats more of a slow moving inexorable death kind of situation

Zardu Layak also unlocks ashen circle (Specialist WB destoryers) as troops
>>
>>46531477
>>46535959
What's the point?
>>
>>46538519

If there existed a way to get them into position and capable of assaulting quickly that didn't cost more then the squad itself (LR and Spartans) I would agree with you, and why the legions that make use of despoilers all have some way to get them into combat through reserve shenanigans
>>
>>46534367
>>46534346
Change those shitty formatted lists if you expect anyone to read them.
>>
>>46536781
Glaives are only on characters. So at least there is that.
>>
>>46536781
>>Everything can bring the special glaive S+1 AP2 NOT Unwieldy and rerolls 1's if you moved,
Well every character. That really isn't that big a deal, even if you equip every sergeant with that it would just add like one wound against marines on average. Not a huge deal. EC -1 WS sonic shriekers, and +1 initiative are much better when combined with the Phoenix Spear even if the spear is worse than the glaive.

Granted when the WS get their inevitable bodyguard unit where everyone gets a glaive it will be pretty fucking brutal.
>>
>>46532671
Palatine Blades are a structure outside the standard legion organization. Put simply your rank in the Emperor's Children isn't "Palatine Blade" your rank is "sergeant" or "consul" with you being a palatine blade as part of a warrior brotherhood. Their entry even says that they only fought together under special circumstances.

In other words having your palatine blades double as sergeants is actually more fluffy than just having them be palatine blades.
>>
>>46541232
I'm kind of hoping that instead of terminators the White Scars will get a jetbike squad that's all equipped with glaives and plasma cannons or such shit.

It could be the Khans personal bodyguard (I know it's the Keshig but the Pyreguard aren't available either so eh).

Horribly expensive but hey.
>>
>>46541292
If Khan gets jetbike bodyguards they really need to be WS 4 for balance reasons. Seriously, WS 5, S 5 (two handed glaives), T 5, 2+ with AP 2 at initiative on jetbikes is really too much. At least other elite units are infantry so they can't engage as easily.
>>
>>46541362
Oh I'm down with that.

I would even be cool with costing a newborn son in points. I just like the mental image.
>>
>>46536781
Other than glaives being characters only, yeah, gifted af.
The only escenario where they may struggle could be some place with lots of difficult terrain, like ZM. But who plays that?
>>
Any chance of plastic kits for other kinds of Marines coming, or should I just keep saving parts of my paycheck for a bunch of Assault Marines?
>>
>>46541634
We have rumours saying all kinds of stuff. Most popular is mkiii assault Marines in plastic but nothing has been confirmed.
>>
>>46541846
>MKIII

Damn, those rivets would be such a pain for me to paint.

Anything about plastic MKII?
>>
>>46541634
Rumours are that a second Betrayal at Calth style game is coming out, but content, when it's coming or where it's based is up in the air at the moment.
>>
>>46541846
>mkiii assault Marines

Does such a thing even exist? MkIII being the most heavily armoured one makes it funny to imagine it blasting through the air with jet packs.
>>
>>46539520
These are way nicer than the first TS upgrade heads, I hope other legions get a second head upgrade as well.
>>
>>46539620
>>46539520
They would be fine with breachers, do what you want anon. Mixing different marks makes a lot of sense, think of them as veterans who had to upgrade parts of their armour, because the old got damaged in war.
>>
>>46541960
How else would we explain IW assault marines? Perturabo firing them out of cannons, putting them in hollowed artillery shells and watch as they murder the enemy because they didn't expect marines to pop out of shells?
>>
>>46541634
Depends, more plastic HH could be far away. You could always buy a single squad and see what happens.

Blood Angels Sanguinary Guard has heresy era jump packs.
>>
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>>46540064
Thanks for the feedback. I really like the grave wardens but haven't seen them perform yet, so I'm uncertain how they'll do. I've considered Durak Rask, and if I drop the vets (which I only took for the Chem munitions flamers, I like them a lot for some reason.), I may replace the Praetor with him and some more autocannons, since I don't have the models for the missile launcher ones. Also, what's your opinion on calas typhon for my list if I were to improve the grave wardens?

Pic somewhat related, one of 10 of my autocannon team.
>>
>>46541960
Mk3 is intended for assault (and ZM) because heavily armoured and stuff. Although yeah, it's very heavy. Maybe they actually added the jump pack to aid with the walking.
>>46542015
>Those artillery shells aren't the best they could be. Hollow them out!
>>
>>46542015
Give them MkIIs.

>>46542082
Assault as in "advancing on the enemy positions and relying on your superior protection to take the brunt of their attacks" not "blasting off across the battlefield strapped to a kilogram of fissionable materials and devices that has 1000 moving parts all made by the lowest bidder."

I mean, is there any depiction or mention of MkIII jump pack marines? Even FW sells only MkII, IV, V and VI.
>>
>>46542082
>>Those artillery shells aren't the best they could be. Hollow them out!
Thanks for the laugh, I needed it.
>>46542153
I saw a pic of a Raptor in one.
>>
>>46542153
Chance it to
>Advancing on the enemy positions and relying on your superior protection to take the brunt of attacks WHILE blasting off across the battlefield strapped to a kilogram of fissionable materials and devices that have 1000 moving parts all made by the lowest bidder
and you have the Death Guard
>>
>>46542050
please tell me you're going to wash that?
>>
>>46542277
I just thought of jetpack terminators because of the death guard, and I got aroused, thank you sir.
>>
>>46542277
There will be another layer of wash added, and plenty to the metal as well as some minor rusting. The color of the armor is actually after a 50-50 sepia/medium blend.
>>
>>46542343
Was meant for

>>46542306
>>
>>46542277
I haven't seen DG MkIII jump pack troops.
>>
>>46542015
>Of tired, outstripped Five-Nines that dropped behind.
>Gas! Gas! Quick, boys! – An ecstasy of fumbling,
>Fitting the clumsy helmets just in time;
>In vain, as within, a beast unyielding,
>Cold anger, hazard death, Iron and grime.
>>
>>46542314
Well, Grave Wardens are indeed strapped to some nasty chemicals, and you could see their gas vents as a kind of fan-system, so there's that, get hard
>>46542378
No one has seen them. They don't leave survivors.
Dubs, how do you mantain the fluffyness of your legion? Example: +1 CCW DG tacticals (even with their -1 to Sweep)
>>
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So what are the best daemon allies for the traitor scummy Word Bearers?

I've need to take a peek at the chaos daemon codex.
>>
>>46542582
Tzeentch
>>
>>46542577
>Dubs
>77
>Dubs

Magnus, I'm telling dad!
>>
>>46541634
The rumours for a second plastic HH box coming in the fall are very reliable, so you should expect one to come.
The rumours for the contents of any future plastic HH box are very unreliable, so you should not trust them.

However, going by common sense it's very likely to contain one, maybe two of the following:
>Mk II/IV/V/VI assault squad
>Mk II/III/V/VI tactical or despoiler squad
>Mk III/??? breacher squad
>Mk IV/??? recon squad
>Mk IV despoiler squad

Basically any new power armour troop choice we haven't seen already. I wouldn't personally expect Mk IV despoilers, any recon squad or any Mk V/VI squad but who knows. If it's worth saving paychecks for anything all depends on your patience and how much you love plastic and/or hate resin.
>>
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More Emperor's Children inspo please?
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>>46542050

IMO Calas is the weakest of the HQ's, expensive, not that great of a warlord trait (especially given how phenomenal Rask and Morturgs are) and less useful in a fight then a praetor of the same cost with digital lasers, paragon blade and the chance to roll world burner or child of terra
>>
>>46539620

It's fine, those helmets look like custom jobs anyway. Some legion helmets are more specific (AL are all Mk 4 and 6, IH are Mk 2/3, etc)
>>
>>46542762
I wouldn't expect anything but different mark of tacticals.
>>
>>46542825
The model is sweet tho.
>>
>>46542614
How are Bloodcrushers of Khorne? IIRC they got nerfed to shit.
>>
>>46542762

Well the real boon is on the chinaman front. After BaC, you can get a full 10 man Mk4 squad from Z for $20, all bits included. Granted you can get that from eBay sometimes but it's not always consistent.

also $16 10 man cataphractii
>>
>>46542981
>also $16 10 man cataphractii
kek
>yeah bro heres my $32 justaerin army
>>
>>46542981
>recasts of plastic

I think I'm going to vomit.
>>
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>>46542378
>>46542577

I got you senpai.
>>
>>46543036
Hard to tell what mark that's suppose to be. The armour doesn't look segmented (MkIII only had plates on the front, the back should be segmented like MkII), the exposed cabling on the legs looks like MkV, the torso looks like MkV, the vambraces, judging by the one in the distance seems to be of the MkV style.

Is this even official art? Looks like fanart. Could be from the card games.
>>
>>46542762
im betting on mk3 breachers/tacticals/heavy support. probably different pattern terminator armor.

i think theyll release a mk4 jump pack one in like 2 years whenever BA come out
>>
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Anyone know where I could find sculpted faces that arent rekt? need them for my EC
>>
Just bought a castellum stonghold because badass terrain, but apparently its got rules?
>>
>>46543374
Sorry, I meant to say I have the rules but is it worth it?
>>
>>46543009

>got my lernaen Spartan death star with all parts including alpha legion doors, axes and volkite guns for sub $70
>>
>>46543420
>>46543374

Where's that Dorn picture

>bring me my tools and 10,000 laborers
>>
Why wouldn't there be modified mk3 made for jump packs?
>>
>>46543765
Because it's the heaviest and least flexible out of all the armours, it doesn't work from a fluff perspective as it was intended entirely for cramped areas where jump packs are unreliable in the first place, so it wouldn't be a consideration.

Of course you can just ignore that and stick jump packs on MKIII armour and nobody would gouge your eyes out for it, but it isn't justifiable in-universe.
>>
>>46543765
Isn't that just MkII?
>>
>FW decides to give Power Armour special rules based on mark

What rules would the different armour marks get?

MK II/IV are just normal armour

MK III gets hardened armour

MK VI gets that acute senses
>>
>>46542582
>>46542614

I was thinking more of Bloodletters for that squad of ap3 swords, but I might be shortsighted.
>>
>>46544100
MkII is suppose to be pretty comfy and free moving, since it's made from interlocking plates instead of solid ones, so maybe re-roll run, difficult terrain and charge?

I can't think of anything for MkV that wouldn't penalize its use. Maybe give it the hardened armour thing of slowing you down, but also a reduced cost per model, like one or two points. So if you want cheap fodder, give them MkVs.
>>
>>46544175
I thought mk2 and mk3 were the least comfy.
>>
>>46544295
mk2 was lightweight and fast

mk3 was heavy as fuck reinforced mk2

mk4 was supposed to be best and the 'hot new thing'

mk5 was literally just junk that was cobbled together

mk6 was lightweight low armor sneeki beeki shit
>>
>>46544295
At least in the old WD article the MkIV was said to be more cumbersome because it adopted solid plates. And that by some the MkII was the best mark.
>>
>>46544342
So with Mk V you pick a rule from any other mark. Good, got that one sorted.
>>
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>>46542803
>>
>>46544371
What? No.
>>
>>46544100
I would say
Mk II don't know
Mk III is hardened (better protected)
Mk IV gets to reroll run distances (more agile)
Mk V don't know
Mk VI acute senses

Mk V seems like it would probably be given to new marines recruited as replacements for losses so maybe reroll charge distances to show their urge to get into combat as new recruits. The issue with this is unless FW makes you purchase them (eg. they are equipped with Mk II by default and you have to pay for the other marks) they all need different but largely equal upgrades or else certain marks would just be autotakes.

Maybe as a purely optional rule.
Mk II does nothing
Mk III is +1 point per model and gives them hardened armour
Mk IV is +1 point per and gets reroll run distances
Mk V is like that special blackshield armour
Mk VI gets acute senses for the same cost as every other armour upgrade
>>
>>46542803
Sigismund is Sportacus
> he never skips leg day
>>
>>46544439
>Mk V is like that special blackshield armour
Pariah Armour
>>
>>46544439

MK IV was suppose to be cheap but restrict movement because it was mostly solid plates instead of the the articulating plates of MK II, but was way cheaper to produce, so maybe give them a movement penalty like >>46544175 says for MK V but with being, say, a point cheaper per model, while heresy gets a more sever penalty because its literal garbage that was riveted together, but with a really steep discount of maybe 2 or 3 points per model

Now, what I really want is an "upgrade" where you get to decrease the stats of you marines (-1 bs/ws and maybe ld) for a flat but steep discount per unit, to represent the rapid induction troops both sides started to field, with the intention that pre-heresy armies will wear glorious MK II/III and field veteran troops while Heresy armies will be these hordes of super child soldiers wearing literal shit because its the best they can get to equip all the cannon-fodder
>>
>>46544547
>Now, what I really want is an "upgrade" where you get to decrease the stats of you marines (-1 bs/ws and maybe ld) for a flat but steep discount per unit, to represent the rapid induction troops both sides started to field, with the intention that pre-heresy armies will wear glorious MK II/III and field veteran troops while Heresy armies will be these hordes of super child soldiers wearing literal shit because its the best they can get to equip all the cannon-fodder
yes
>-1ws-1bs-1ld
>can take squads of 40 for like 300 points
>tfw play IF so theyd all be bs4 anyway
rapetrain kek
>>
>>46544628
>third company elite EC
>take sonic shriekers for 80 points per blob
>Drags enemy WS down by 1 and strike before enemies
>Have fun dealing with 120 str 4 attacks that hit before you
>>
>>46544628
Would the rapidly induced troops be trained enough to get legion special rules? Surely if there isn't time to teach them to shoot a bolter properly, there wouldn't be enough time to get them to understand the subtleties of legion-specific doctrines (simple ones like "hammer butcher's nails into them" excepted).
>>
with the new Ksons stuff FW is releasing, i do really hope they get librarian dreads...
>>
>>46544734
>Would the rapidly induced troops be trained enough to get legion special rules?
if they didnt theyd probably need to be even cheaper

i mean i can take 40 bs5 marines with fury of the legion right now for 500 points.
>>
Is there rules for allowing two legions to work together? Like say iron warriors and some word bearers?
>>
>>46544734

Doctrines are at least in part based on the martial culture warriors but also their home worlds, somehow I don't think the sons of Inwit or Barbarus would have any trouble adapting to their legions doctrines

Plus SA are suppose to be the best regular troops in the Army and the majority of their dudes are all ws/bs 3 (discount that one +1 ws rule), so raw legion recruits who have had little done to them but be augmented and indoctrinated would probably be no worse then good human troops skill wise, but probably not as good as regular troops
>>
>>46544342
>mk6 was lightweight low armor sneeki beeki shit
Which is funny because in DW it's superior to Maximus in armor protection.

Then again so is MkV.
>>
>>46544850

Theres allies in the army list section, and the shattered legion rules in HH6
>>
>>46544756
I really hope they get a librarian chapter master, maybe also named "Azarya"
>>
>>46544734
If Blood Claws can manage to into ATSKNF while still being BS3 I'm sure other child soldier scan as well.
>>
>>46544628
You do realize that the Heresy lasted for like 7 years, right? A child won't mature into a marine in that time, the new recruits weren't normal marines, they were more like Corax's failed super marines.
>>
>>46544948
I'll jizz in my pants if they actually get Revuel Arvida for a Loyalist SC.
>>
I have a question regarding Lord of War. Sometime in the future it will be time to expand with a LoW, and I would like a clarification regarding its use. rules say that you can only have a LoW for the cost of 25% of your total army. My question is that if I have an army of 3000pts and take a warhound titan as my LoW, will my army be 3750 points in total or 3000 points total with a LoW worth 750?
>>
>>46544960
>blood claws are BS/WS 3, LD8, 12 ppm
>grey hunters are bs/ws4, ld8, 14ppm
seems like +1bs/ws is only worth 2 points in bullshit 40k.

so that would take the 20 man tact squad from 250 points down to 210, now we need to figure out what legions and fury of the legion is worth.
>>
>>46544905
that's just FFG being FFG, though

I think battlecannons only fire to like 400m in FFG's books.
>>
>>46545180
Gotta be, what, Divination lvl3?
>>
>>46545256
Warlord Trait: Steel Rain
>>
>>46545185
If your total army points are 3000, you can only use total of 750pts of 3000pts for your LoW. So it will be like 2250pts normal army+750pts LoW.
>>
>>46544547
All SM suits since MkIV have had solid plates, so you'd have to penalize all of those suits.
>>
>>46545274
You mean, Master of Ambush, because that fits more with the Chapter tactics they used to have.
>>
>>46545191

I'm in favour for an upgrade like that just being taking a flat amount off the base cost regardless of number of dudes, i.e. get rapid induction and and its -35 to 50 points off the base cost, dudes cost the same value (+/- whatever their armour costs, assuming we're still wishlisting about the marks as well)

Buff hardened armour to allow rerolls of saves in CC, nerf tartaros so that its only 6++ for the ability to sweep (to balance out the three marks) and HH will almost literally be perfect
>>
>>46535004
When did they start wearing robes over their armor, chronologically? Most loyalist legions more or less keep their heraldry and aesthetic the same between pre-heresy, heresy, and post-heresy but Dark Angels change pretty radically. Come to think of it, other than second founding and later descendants of the legions I don't think any of the legions/first founding chapters change their colors in any significant way (not counting small variations for different companies and chapters).

inb4 DA aren't a loyalist legion so the trend doesn't apply
>>
>>46545351
They changed it after cleaning up their little "fallen" incident I believe. Something about Redemption?
>>
>>46545185
it's included. For example if you have a Sokar Stormbird +Orbital strikes in your 4K army, you have 1K dedicated to the stormbird, and 3K of army : a 4K army with 1K LoW
>>
>>46545300

So, if I understand you correctly, I say that the goal for the army is 3000 pts. Does that mean that I can have units worth of 2250 pts in order to get my warhound titan(750 pts), and in doing so, reach 3000pts?
>>
>>46545274
>Warlord trait: Steel Rain
Your enemy slaps your door. Wat do?
>>
>>46545341

to add to that, an assault transport that costs less then 250 pts base and HH will be perfect
>>
>>46545405
>>46545300

Think I got it, thanks.
>>
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There any current BL or HH characters that do a good job of both being loyal and also embody the 3rd legion ideology
> Pic somewhat related
>>
>>46542582
Tzeentch is good because 30k lacks ways to shut down psychic stuff, so easier to summon more Horrors or generate warp tokens.
Bloodletters are surprisingly good, considering how useful Power Swords are. Flesh Hounds are pretty good too.
>>
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Sniper recce squads got any use outside of specific legions/rites?
>>
>>46545499

Being proxies for sniper Veterans
>>
>>46545325
Nah, the joke is that Revuel Arvida seems to be the first of the Blood Ravens, whose most famous manoeuver is...
>>
>>46545411
Multiple simultaneous and devastating deep strikes using Drop Pods of course.
>>
>>46545499
Is that marine using a las pistol?!
>>
>>46545553
be honest, how often have you said this while deploying your drop pods

also, it's multiple simultaneous and devastating DEFENSIVE deep strikes
>>
help.. full scars jetbike and landspeeders
or
alpha legion infantry only
>>
>>46542853
I pray for MKII tac or despoilers.
>>
>>46545565
Maybe it's a blast pistol. If the squad used longlas snipers, in terms of logistics it would help for all the weapons to use laser power packs, so that you just need to provide them with them, instead of power packs and bolts (for pistols).
>>
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Updated OFFICIAL RANKINGS this time with novellas included.
>>
>>46545536
>Whose most famous maneuver is
Hiding all the knowledge. As such, >>46545325 is correcto too
>>
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>>46545274
>>
>>46545621

Tallarn: Executioner shows up twice in different categories.
>>
>>46545499

> Wolves in MkIV

I never understood that, or why the new upgrade kit is going to be MkIV.
I thought that it was a mark of favour with the Warmaster as he hoarded all the new kit for his own Legion and those he liked.
As reckless, teamkilling, absolutely loyal berzerkers, Wolves seem like the absolute last Legion that would either want or be given MkIV.
>>
>>46545611
Oh I'm aware solar las weapons have overall better logistics than solid-ammo weapons...but this is warhammer, we can butcher real-world sense with those power axes they are wielding
>>
>>46545653
>the legion that existed to police other legions wouldnt want or be given the newest gear
wut
>>
>>46545641
Tallarn: Ironclad is supposed to be mediocre oops
>>
>>46545430
Well, Saul Tarvitz is dead, isn't he?
>>
>>46545653
Looks more like Mk VI to me though.
>>
>>46545653
Every legion would have every mark in some capacity, at least. Though I do wish they started with Mk2's for plastic.

>>46545679
Horus was leading the show when maximus was put into production. He prioritized equipping the legions that were on his side.
>>
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>>46543525
I got you
>>
>>46545688
Saul was very atypical for his legion, and his rules suck anyway. I wouldn't nominate him as a loyal exemplar of the Third
>>
>>46545653
This is like when people objects to Siege of Terra BA, Fists and Scars using MkVII, because it doesn't suit their style, even though we know the armour was built and issued during the Siege.

>>46545661
Logistics is the one thing the Imperium got down to a t. Galaxy wide empire where you can make munitions one side of the galaxy to supply units on the other side with no problems.
>>
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>>46545706
nah, it's classic MK4. That image is from before FW tweaked the design. Bottom, center of the row.
>>
>>46545729
Vespasian then? Too bad he's dead AND has no rules.
>>
>>46545708
>He prioritized equipping the legions that were on his side.
thats why the smurfs had shit tons of mk4?

horus might have tried to prioritize it to the traitor legions, but everybody had their own forgeworlds making it for them.
>>
>>46545738
>Logistics is the one thing the imperium got to a t
>Departamento Munitorum posthumously sentences a regiment to death for failing to show up to a battle, because they had died a century ago.
I know this isn't 40k, but still. I always imagine marines shooting in semiauto mode and aiming for center mass because conserving ammo is a must
>>
>>46545788
>thats why the smurfs had shit tons of mk4?
That's just what happens when they mess with the timeline, like how MK5 isn't actually a mark anymore, for whatever reason.
>>
>>46545588

Full scars. Alpha legion all infantry is neat but you'll buy some vehicles eventually
>>
>>46545803
>>Departamento Munitorum posthumously sentences a regiment to death for failing to show up to a battle, because they had died a century ago.

Two years.

Now, how many times has a shipment of power packs or heavy bolters shells come from a Forge World on the other side of the galaxy to a unit and none of them can be used because they're the wrong type?
>>
>>46545806
>like how MK5 isn't actually a mark anymore, for whatever reason

Is there really reliable sources to this? So far the best I've come across is one Marine in some novel not realizing he was wearing one, which can just as well mean he's an idiot.
>>
>>46545848
Lel, like a billion times. I remember Thaddeus saying he prefers chainswords because they dont run out of ammo, but even those need fuel/energy. Not like an unpowered chainsword/power sword is useless, tho.
>>
>>46535261
I have recently come to the decision that rather than taking high strength ccw's on the grunts and ap3 on the champion, I'll go for s10 on the champion and ap3 on the grunts. More ap3 against stuff you want ap3 against and s10 is much more reliable against stuff you need high str against.

Gal Vorbak are pretty good but I'm not sure as to whether it is worth to put them in a Spartan. I dislike the Spartan model enough not to want to use it. Far as deathstars go it's alright I suppose. Something else you could possibly do is put them with Lorgar and have him fly them across the table. But then you have to be a little afraid of s10 blasts for a turn or so.
>>
>>46545929
How is that getting provided with wrong type of ammo? And batteries can be recharged. Lasguns can recharge from several electric sources and from light and heat. Imperial vehicles run on just about anything liquid that burns.
>>
>>46545990
Oh, and it was four years. The unit was wiped out, along with all Imperial forces, in 927.M41. The news never reached the Administratum and in 929.M41 they're issued new orders. In 931.M41 they're sentenced for desertion.
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>>46546049
I wonder how many regiments are sentenced for desertion without them knowing.
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>>46545565
Collected Visions art has lots of fluff inconsistencies in it. There's pics of space marines with lasguns
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>>46545990
No, that was only barely related to getting wrong ammo. I was saying that, no matter what mistake the Munitorum makes, melee weapons wont fail a marine.
This I assume is the reason why Blackshields can equip lasguns but not Drop pods - logistics.
Power armour runs on nuclear fuel, right
>>
>>46545708
>Every legion would have every mark in some capacity, at least.
Only Raven Guard and Alpha Legion got Mk.6 at least as far as BL/FW is concerned

Also Imperial Fists were the only ones with Mk.7 according to GW.
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>>46545621
I would've put Horus Rising in the top tier, and Know No Fear in the second. But it's still a good guide
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>>46545653
IIRC there's a bit in Prospero Burns how the Space Wolves got access to prototype weapons earlier than most because of their enforcer status.

The Alpha Legion did as well, but that's just because they had spies who literally stole the designs and secretly reverse-engineered it. Even before they went traitor.
>>
>>46545621
Is First Heretic worth reading even if I'm not a huge fan of the Bird Wearers? Felt I got to know them and Lorgar pretty well in Betrayer.

(And yeah, I'm reading BL novels out of order, because to hell with it.)
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>>46546149
>Only Raven Guard and Alpha Legion got Mk.6 at least as far as BL/FW is concerned

FW sells non-legion specific MkVIs. And RG was issued the prototypes before the Heresy. If they were so tight on suits that they had to make shitty MkV variants, surely any MkVIs available would have been issued as well.

>Also Imperial Fists were the only ones with Mk.7 according to GW.

Where was this said? BA and Scars were present during the Siege as well, surely they would have received those suits as well.
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>>46545803
Imperium was much more efficient in 30k than 40k, the religious bureaucracy (i.e. seeing traditional bureaucracy itself as a fanatical duty) hadn't set in and they had better technology/less corrupt leadership as a whole. But in 40k, Imperial logistics are woefully inefficient even given their circumstances.

Marines supply themselves via chapter forges on their own homeworlds or fleets or agreements with the Mechanicum, so they aren't reliant on the Departmento Munitorum which tends to fuck everything up.
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>>46546183
They are the emperors Space CIA.

The AL as a formation, before they found their Primarchs, was rad as fuck also.
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>>46545806
Mk.5 is still a mark, it just wasn't officially sanctioned by the Mechanicum and was an ad-hoc design made under the stresses of war.
>>
AHRIMAN MODEL WHEN
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>>46545679
MKIV is a big downgrade from MKII and MKIII faggot
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>>46546371
Last milennium.
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>>46546415
fluffwise you are completely wrong
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>>46546415
The only Mark that was a "downgrade" was Mk.V
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>>46546107

Yet now, with the Blackshield rules, you CAN have space marines running around with lasguns and autoguns!
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>>46546415

MkII
> Can't turn head
> Exposed cables
> PITA to repair
> Heavier

MkIV
> Can turn head
> Cables hidden
> Easily repaired
> Greater mobility owing to shed weight

There is a reason Horus wanted the MkIV.
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>>46546107
>Collected Visions art has lots of fluff inconsistencies in it.

It was closer to rogue trader so I guess they were going for some kind of nod to that edition.
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>>46546446
This was in 2E wasn't it?
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>>46530866
With all that talk about loyalist traitors and double traitors I am thinking of going for a loyalist faction of one of the traitors.

I like tac blobs/despoilers and alternate colour schemes and narrowed it down to these three Legions.

Sorry Dusk Raiders.

Sadly it really narrows down your choices, as World Eaters lose Red Butchers, WB keep the Ashen Circle.

Luna Wolves still get to use Reavers and Justaerin, apparently, as they are not marked as traitors.

Whats your opinion on good units to gain and lose by going loyalist/taitor?

Any option of Legions I overlooked?
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>>46546551
>> Can't turn head
this is blatantly not true anymore
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>>46546553
The books came out during 4th I think?
The art isn't that old.
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>>46546551
But MKII looks WAY better and has some spiffy tech, doesn't it?
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>>46546522
Why would you ever equip your astartes with flashlights? I mean from a fluff perspective I guess it's because it's all they have after years of desperate fighting, but on the tabletop I see no purpose.
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>>46546597
PS:

World Eaters have better characters with Endryd Haar and clearly beat loken there.

I am not talking about cheesing but there are some cool options.

>I hope we get rules for Half-heard.
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>>46546620
>But MKII looks WAY better
yes
>and has some spiffy tech, doesn't it?
nah its shit m8

mk2 wouldve been extremely uncommon during the heresy
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>>46546597
Mfw several Butchers are actually crazed loyalists used as attack dogs by the traitors.
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>>46546621

Because Blackshields don't have Bolters by default. They are poor as shit and start out with only a knife and a pistol to their name.
You can get them a shitty lasgun or shotgun to start, or splash out for bolters and xenotech.
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>>46546574
I think so, it wasn't new when I started during 3rd.
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>>46546703
Blackshields are poorfags
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>>46546743

Yes.
> Poorfags with free chainaxes.
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