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Pathfinder General - /pfg/

Daemon Musketeers edition?

"Aroden, you can’t do that! You’ve changed history. You’ve created a Time Paradox!”

Unified /pfg/ link repository:
>http://pastebin.com/YhdxTQS6

Ultimate Intrigue leaks:
>classes: http://imgur.com/a/tlwEX
>feats: http://imgur.com/a/PA4eT
>items: http://imgur.com/a/RzJiF

Previous thread: >>46512070
>>
Please tell me about lesser used Outsider types, especially Asura and Divs, in your games.
>>
One-handing makes you cool no matter what else happens.
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>>46528197
You double-cheeky cunt, look what you've done now
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>>46528226

And with 3pp, one-handing is actually a powerful strategy!
>>
Any suggestions for which class I could go for a Lupin III style character?
Not interested in playing a rogue. Want to be roleplay/utility heavy, don't really care for raw combat strength though.

I've been told that Bard's Archeologist archetype might be up the right alley but I wonder what alternatives there are.
>>
>>46528323
No, with 3pp one-handing is just less gimped.
>>
>>46528323
...for the first four levels.
>>
>>46528197
>not mithril fishnet stockings edition
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>>46528323
>powerful
KEK no, keep believing that

>>46528345
Wizard and other Int-fullcasters also work well, lots of skills and utility spells. On the other hand, fullcasters.
>>
>>46528409
>>46528440

No? Anon from a few generals ago posted a Zweihander 6 / Landsknecht 4 that's just as damaging as a two-hander, with significantly more range and defensibility.
>>
>>46528490
>Landsknecht
KEEEEEEEEEEEK
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>>46528490
I want to play it so bad. One-armed warder who fucking ricocheting his sword of motherfuckers sounds hilarious.

>>46528506
Apply yourself.
>>
>>46528534
>>46528506
>>46528490
>>46528455
1-handing is not as powerful as 2-handing, no matter what you do.

But it CAN be made almost as powerful.
>>
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>>46528455
>>46528440
>>46528409

>Zweihander Sentinel 6 / Landsknecht 4
>Power Attack, Furious Focus, Combat Expertise, Quick Draw, Seize the Opportunity, Scarlet Throne Style, Scarlet Throne Dignity

You're hitting for 1.5x strength, full power attack, with 10' reach, a 15' AoO that can be triggered before the sword's even out, and a free Iron Shell every time someone manages to hit you (and later, you get the ability to AoO every time you block an attack.)
>>
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>>46528224
Divs are trapped in trash-tier forever, but Asuras are pretty cool considering their origins as manifestations of divine mistakes.

There's a sort of freedom to using them that the devils can never have. Devils are overcommitted in Golarion; you can't bring in devils without someone immediately looking in Cheliax's direction.

Asuras don't own shit, which means there's no telling where they could appear. Any holy site is potentially fair game, and unlike the daemons or devils or any other non-LE outsiders, asuras are highly organized and can come in force at the whim of the ranas (after all, they'll just reincarnate if they're wiped out). A proper planar invasion, not something you can do so casually with any other race.
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Don't hide it from me /pfg/, tell me about your current homebrew
>>
>>46528574
You can get all that and more reach with a 2handed polearm. Git gud, scrub.
>>
>>46528571
There's literally no difference between the damage a standard ZS Warder will do when 2hing a Falcata, as opposed to a ZS Warder/Landsknecht 1hing a Falcata. Except if there are two dudes adjacent to the Landsknecht, then he gets a damage bonus and is doing slightly more.

If you're going to make claims, at least know what they shit you're talking about.

>>46528618
I ended up giving up on the Metaforge Living Legend/Host of Heroes base class, but it was looking p. fun.

>>46528625
5' of reach doesn't invalidate the entire Landsknecht build. Especially since Landsknecht has neat toys of its own.
>>
>>46528653
Damage isn't everything; reach and other abilities are just as important.
>>
I've heard a lot about what PoW martials can do while they're in combat, but I'm curious; what are some things PoW characters can do when not in a fight? I assume they have to be pretty useful guys to have around even when you're not in battle if they're tier 3.
>>
>>46528653
>Landsknecht has neat toys of its own
Fair enough, like what? Also I should note that while you're spending all those feats/class features playing catchup the 2hander can spend the same on more damage or other toys. Granted I'm too lazy to quantify them, so feel free to discount that.
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>>46528625

More reach? Really? Superior Reach from the Landsknecht does not work when you're two-handing a weapon.
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>>46528618
I'm currently writing a homebrew setting with the intention of actually fitting Path of War and psionics into it rather than tacking it onto Golarion. The hardest part of it is maps because I can't draw for shit.
>>
>>46528746
>being so stupid you thought I meant with the Landsknecht
L M A O
>>
>>46528618
I'm working on two:
>homebrew Medium archetype that steals mechanics from the Vigilante - ie. each spirit is a different identity
>homebrew Vigilante archetype that gains evolutions/eidolon typing like a Unchained Eidolon
>>
>>46528779
Oh shush and quit being a jerk.
>>
>>46528712
All PoW guys have good mental stats and decent skill arrays, which helps them out.
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The other day, I said that I was going to sit at a table in my LGS in eastern PA with a sign that said "Looking for Players," and wait for a group to form.

Here I am.

While I'm waiting for people to come up and ask me what I'm doing, does anyone have any requests for low level mooks using Path of War?

Be specific about what you want, and the flavor of your campaign.
>>
>>46528825
Which area of Eastern PA?
>>
>>46528712
Better skill points and emphasis on having solid skills and mental scores, and utility stances/maneuvers are the big ones.

>>46528708
>>46528730
Again, that 5' doesn't invalidate the build. It's /slightly/ less good at that, but has other things to make up for it.

Such as a maneuver that is straight up pre-nerf Pummeling Style, Uncanny and Improved Uncanny Dodge, built-in Come and Get Me, the ability to make free action attacks when moving or using maneuvers that have movement as part of them, and a stance that boosts attack rolls for him and his friends, that also lets people take more AoOs.

It's an awesome PrC, even if it's got a dumb name.
>>
>>46528712
Mental stats+skills as the other anon said, plus there's a variety of stances that grant things like water walking/wall walking, scent, increased movement speed, detect evil, darkvision, and other similar effects, up to flight, wall crossing and teleportation.
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>>46528846
Bethlehem, in the Lehigh Valley.

>>46528712
Being able to successfully perform social skill checks.
>>
>>46528779

You weren't talking about Landsknecht? Because you were responding to a build that specifically requires Landsknecht and I was pointing out the build already does that.

We also have to consider the difference between a polearm-using Zweihander Sentinel and a longsword-wielding Zwei/Land is so insignificant that it comes entirely down to player preference by that point.

Quit being an ass and recognize the one-armed swordsman is a staple of fantasy, plenty of people want to play it and I'm trying to show there are builds that not only make it possible, but make it powerful.
>>
>>46528911
The polearm example shows how 2h > 1h.

>possible
Sure.
>powerful
LOL no

To be fair, I should have said from the beginning that I don't consider either 2h or 1h to be powerful at all, since it only gives you one option to deal with problems.
>>
>>46528825
>The other day, I said that I was going to sit at a table in my LGS in eastern PA with a sign that said "Looking for Players," and wait for a group to form.
Is that something that works? It seems like most people at an LGS will be there to do something specific.
>>
>>46528951
Define "powerful."
>>
>>46528618
Just the typical /pfg/ approved. WeapFocus, Expertise and IUS come for free with feats that say they require them, some minor niche-giving buffs to certain pointless fighting styles, and you only provoke in combat maneuvers when you miss.
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>>46528951
>To be fair, I should have said from the beginning that I don't consider either 2h or 1h to be powerful at all, since it only gives you one option to deal with problems.

Soooo I'm arguing with the type of guy that just scoffs at martials in general.
>>
>>46528224
Haven't used either, but I'm watching with interest because I'd like to.
>>
>>46528618
It's a system that ranks all the features of various classes and then allows them to be traded out for powers that are likewise ranked, generally ranging from the equivalent of a trait to a little better than a feat. They're all fetish themed though because it's homebrew for an ERP game. Think kind of like DSP's class templates, except piecemeal. They were the inspiration, actually.
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>>46528956
It has a few times. I've actually joined a couple of games that way.
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>>46528987
The way they currently are in PF, sure. They can be fun and I've enjoyed playing them in oneshots, but their options are so limited I'd never want to play one for a considerable amount of time.

>>46528977
"Having lots of options available".
No, 'hitting it with my swordblade' and 'hitting it with my sword pommel' do not count as lots of options or even different options, even if they're cool.

Path of War does help, since it gives martials some debuffs, buffs, and heals, but I feel it's a bit limited in scope, particularly out of combat.
>>
>>46528618
Unarmed discipline based on grappling.
>>
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>>46528618
I'm tempted to do homebrew Mesmerist archetypes that target smell and taste as opposed to sight or hearing, are less "the one in control" and more "we will add your biological and technological distinctiveness to our own," and focus on invading dreams respectively.

Of course, A) I don't know anything about writing homebrew archetypes and B) I don't know what's safe to trade away on a Mesmerist, even though I really like the class.
>>
>>46528618
The Captain of Industry, an INT-based Gunslinger archetype that gets maneuvers and useful skills. It's being designed with a specific NPC in mind, a potential BBEG.
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>>46528618
A discipline that makes you play Street Fighter instead of normal PF combat.
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>>46528825
>does anyone have any requests for low level mooks using Path of War?

Personally? I'm creating a homebrew setting that heavily incorporates Path of War and the first thing I told myself is that initiators should be something special.

Not special in the sense of "oh there's only like twenty in the world" or something cheesy like that, but special in the sense that not everyone has access to it. Bandits won't be initiators, soldiers will be initiators. Town guard won't be initiators, but the city guard will. Running into deserters should be a dangerous experience since they're initiators, unlike their bandit kin.

So low-level mooks that use Path of War would be foot soldiers, or perhaps deserters. In fact, you could make it a plot point that bandits have started using disciplines, taught to them by a full-initiator captain of the kingdom's military!
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>>46529065
>forgot to spoil the last mention

I have the dumb today, apparently.
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>>46529078
Also: for maneuvers I'm thinking Tempest Gale, Golden Lion, Solar Wind...what else would be good for this content?
>>
>>46529100
Why spoil it? Mesmerist is a well-designed class by Paizo's standards, maybe the best since APG.
>>
>>46528618
Discipline based on the four humors that specializes in battlefield control.

Discipline based on old world alchemy that specializes in static buffs.

Discipline based on british occultism that specializes in OOC utility.

They're all for an adventure path centered in a culture not dissimilar to post revolutionary France in the Delmoore. The party are agents of the Royal Parliament (or stop being so depending on their choices).

It has actually four PoW prestige classes and entire PoW base class called Agent (which is an intrigue-y class).

It's back alley shanking, organized crime, cults, petty guild struggles, and overarching conspiracies with the back drop of political intrigue and cute waifus.

The actual game is relatively restricted. No 9 level casters period, which actually works because the 6 and below fit the flavor better anyway. Some Psionic classes are also banned for being a tad too strong. All PoW & PoWE are permitted. Also it has lots of campaign traits and a neato investigations and clues system.

How much do you guys hate it?
>>
>>46529167
...Mesmerist, really? It's not awful design like Kineticist or Medium, but it's still a mishmash of features that don't fit together at all. Mental Potency (AKA Awesome Display 2: The Backdown), Touch Treatment ("I dunno, give it mercies or something at that level, fuck it"), the way that knowing more than one trick is useless within the span of a combat...
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>>46529204
>waifus
Are they cute?
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>>46529251
All waifus are cute, that's why they're waifus.
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>>46529251
>cute waifus
Learn to read, you fucking retard, it says so right there.
>>
>>46529204
>British occultism discipline
>old world alchemy discipline

I'm pawing at the screen right now, just so you know. I fucking love me some batshit insane occultism and secret cults.
>>
>>46528345

Investigator, if the alchemy annoys you you can pick up the psychic casting version. Mesmerist could sort of work too, if you take a rather weird interpretation.
>>
>>46528197
>fgo
Set yourself on fire and jump down a dried well
>>
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>>46529095
Do you take the same attitude towards mages in your campaign?

Are there bandits that can use enchantment or illusion spells? Is there an Adept or Alchemist who works with the town guard?

The game is set in the not!Delian League, so there are soldiers and deserters. Every city-state has at least one war college. Even the Sahaugin who lurk under the coast have their own war college.

Every random encounter will have an element of danger. If you rush in to fast with a charge, you may be half dead from the resulting counterattack.

That wizard who thought it was safe to cast Wind Wall and Levitate out of reach is in danger because that Hidden Blade Rogue knows Galebreaker's Stance.

Although, not every mook will have maneuvers available.
>>
>>46529399
( - 3 - )p
>>
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>>46528618
The Hellknight Trabant - a Hellknight PrC that advances initiation (made it for Hell's Vengeance).
>>
>>46529322
I am in the middle of designing a three and trying to create a concept behind a fourth for the Agent class (so it gets those four disciplines and nothing else). I am thinking one based around hidden blades and things not dissimilar to sneak attack. An assassination discipline.

The core concept would be Ego Death:
>https://en.wikipedia.org/wiki/Ego_death
It would be a destruction of the mind and leaving of an empty shell. The other would be Age of Enlightenment anatomical study theme'd.

Death of the body & Death of the mind as twin themes.
>>
>>46529204
>OOC utility

So like being the one to host the game, or putting in the order for the pizza?
>>
>>46529204
That sounds awesome. Fuck I'd play that.
>>
Hey guys, I'm thinking of running a core book only no metamagic feats campaign for a low magic setting. Thoughts?
>>
>>46529453
He means out of combat, fuckbech.
>>
>>46529479
Try a different system.
>>
>>46528455
I'm wary of taking a level 9 caster for it, but it is really tempting. I kind of want a fairly mundane, adventurous thief with a knack for solving mysteries and collecting treasure using mainly his wits.
I'd also feel bad for the Cavalier in the group of full casters.

>>46529348
Psychic detective looks fun, I hadn't ever looked at that.
>>
>>46529453
OOC = Out of Combat not Out of Character

It has a lot of boosts. A few examples are the following:

>Diving Pendulum
For rounds equal to initiation modifier the diving pendulum points towards the closest creature of a particular creature type of your choosing.

>False Mourner
Strike that completely disintegrates an unattended corpse.

>Eavesdropper's Ear
Boost that allows you to hear conversations perfectly at a distance, but causes you to be stunned for the duration of using it.
>>
>>46529479
Try a different system.
>>
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>>46529479
Don't.

If you want a low magic setting, play something else. The Bestiary and challenge system was based on PCs having magic items and high level spells.

Take a Gargoyle, for example. It is CR 4. Without anyone having magic weapons, that CR goes a lot higher.
>>
>>46529592
>OOC = Out of Combat not Out of Character
Never heard OOC used to refer to combat instead of character.
>>
>>46529405
>Do you take the same attitude towards mages in your campaign?

Absolutely.

Magic is just very advanced math, and as we all know only nerds learn math (therefore, the average bumfuck villager won't know magic.)

>But anon, how do your sorcerers work?

Their bodies do the math for them.
>>
>>46529479
The others are right, run 5e instead.
>>
>trying to build character for upcoming campaign
>one other player keeps switching characters so i have to switch too so i can keep the party balanced
>don't want to spam /pfg/ every thread asking for what to play looking almost like copypasta but with a class changed
>>
>>46529607
Stop that.

Yes, the game is designed for certain levels of power, but seriously. DMs dont have to stick to CR. They CAN use lesser challenges to appropriately challenge less equipped PCs.
>>
>>46529523

To be honest, the system sort of presumes magic powers. That is why almost all "good" classes, 1pp and 3pp, have magic (I count PoW abilities as magic as well).

I have actually heard decent things about the unchained rogue, but if you don't want it, well, that's that. BTW, some bard archetypes are also interesting, and slayers can be decent even at things that do not involve killing people. I am also a bit of a fan of rangers as "street people", but they seem to be less popular nowadays.
>>
Am I missing something or is Reaching Blade Stance strictly better than Outer Sphere Stance?
>>
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How do I make pic related?
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>>46529727

That doesn't look like Eileen.
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>>46529727
Any class that uses a blade 20?
>>
>>46529676
Hopefully they'll adjust EXP gain too, so that you're not just a group of level 9 adventurers who need two dozen encounters of 2d4 goblins in order to level up.
>>
>>46529405
Damn, i want to play a Disgaea campaign
>>
>>46529727
Raven Lord Harbinger maybe?
>>
>>46529727
Raven Lord Harbinger
>>
Has anyone tried playing with the low magic and the skill group rules from Unchained? I am looking for something to make casters a bit less dominat later on, without hurting them too hard early.
>>
>>46529788
Speaking of Disgaea is the pc port doing any better now?
>>
>>46529668
Bruh, just play what you want. You don't really need perfect party composition, so long as you have most of the general needs of the party covered.

>>46529698
I'm with you, anon. Rangers are really cool, and don't really get the love they deserve.

Sadly, I almost never play non-Initiator martials anymore, and I don't really enjoy pet classes, so Ambush Hunter isn't a good fit for me.

>>46529676
The thing is that PF is a very boring system if you make it into fighters vs. fighters; the boardgaming. Even if everybody is an initiator, PF just doesn't really do low-magic games well.
>>
I JUST WANTED TO PLAY A FUCKING DUNGEONS AND DRAGONS FANTASY GAME DONE DECENTLY FOR ONCE
*FUCKING ONCE*
WHY I HAVE TO PLAY CYBERPOOP INSTEAD
DAMN
IT
>>
>>46529854
Continue searching, I'm sure you'll find your promised game someday!
>>
>>46529788
>Disgaea
>not Phantom Brave
You'll go no further. For her sake, I will not fall!
>>
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>>46529788
Instead of the usual Item Crafting rules, you have to add stats and customization in the Item World. May the Dice Gods help you if it's intelligent.

Instead of rolling up a new character, you have to Reincarnate them, and they carry some class abilities from the last PC.

Archers always have flat chests. Magic Knights are always busty.

Playable Monster races.

If the PCs get to a high enough level to cast Plane Shift in my Forgotten Realms game, it will turn into a Planescape game based on Disgaea.
>>
>>46529854
I just want to play anything but D&D/Pathfinder. I want to rp a normal person.
>>
>>46529826
No idea sorry.
...by the way, there is a class that isn't covered already by PF?
>>
>>46529871
>Exotic Weapon Proficiency: Starfish
>>
>>46529727
1. sord
2. spoop clothes
complete
>>
>>46529876
I think the item world should be omissed or reduced in scale, or you risk SAN loss irl here
>>
>>46529908
>using starfish
>not vases or cacti
>>
>>46529876
Come to think of it, does Pathfinder have a literal god of dice? I think I remember Nivi Rhombodazzle has a die as her holy symbol and has the luck domain, but is there anyone else especially focused on dice?
>>
>>46529885
Play WoD and play as a human, or play the Dresden Files or something
>>
>>46529956
Cayden Caelin as the god of "all fun allowed"
>>
>>46529479
If it's core only then you're setting up a Caster Edition game no two ways about it. Like they even fucking need metamagic feats! Martials are the ones you *destroy* by forcing core-only.
>>
>>46529958
>normal person
>in the dresden files, which is even more caster edition than pathfinder
>>
>>46529840
But that's the problem, my party doesn't cover the general needs.
>>
>>46529727
Tengu anything.
>>
>>46530009
What's the rest of the party?
>>
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>>46529993
>Caster Edition
YES
>>
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>>46528224
Nobody cares about Divs, or their terrible ruler Ahriman. Their concept is simple enough, that they're corrupted genies that want to ruin shit. But after Legacy of Fire Paizo doesn't give a shit about Genies. Like, at all. A couple appeared in Mummy's Mask but you probably didn't even notice because nobody cares about them. So why would they care about Divs either? Maybe they'll get a revival if Paizo does an anniversary edition of Legacy of Fire in 2020 or something.

Despite being theoretically anywhere by their very nature, Asura don't show up much at all, either. Like Oni in Tian Xia, most of the Asura in Golarion probably appear mostly in Vudra. Even though they're extraplanar and that double shouldn't matter.
>>
>>46530075
I like divs. I wish they were better, like a lot better, but I do enjoy them conceptually.
>>
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>>46529935
I would make it have a number of floors equal to the rise in caster level you want. There would be no pirate hunting for parts gathering. The background music I play would change. This way, the whole party can take part in magical item creation. You would also have to have minions with PC classes to help.

>>46529956
Not sure. The Forgotten Realms has the Red Knight, the Goddess of tabletop games.
>>
>>46529727
A Vilderavn?
>>
>>46529405

What do Elf boobs feel like?
>>
>>46530062
A ranger with a longbow and an archetype that trades out spells, a fractured mind spiritualist played by a player who has no clue how to build or play a spiritualist, and a cleric of a homebrew tiny fairy race.
>>
>>46530105
Bags of sand
>>
>>46530105
Disappointment that you'll never feel real ones.
>>
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>>46530105
She's actually a demon.
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>>46530095
Cool.
I want to play
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>>46530117
What do YOU want to play? Because being down an arcane spellcaster isn't really the end of the world.
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>>46530149
Which random encounter tables get used in the Item World?
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>Kitsune and Kobold PC's walk into town like It's nothing
>Complain that the villagers immediately assume the Kitsune is the Kobold's slave

What the fuck did they expect? they're lucky they weren't attacked on site.
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>>46530202
Sounds like the players want to play a different style of game than the DM wants to run. Y'all should talk it out.
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>>46530202
And why would they assume that? Is there anything in the lore that says that kitsunes are slaves or that non-humans get attacked on sight, or is it just something you threw in because you didn't like the characters?
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>>46530167
Was going to go uberbarbarian but I wasn't sure if it would fit this party. I could also go cavalier and be effective and pray the party has some points into useful knowledges.
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>>46530187
Planescape
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>>46530280
Go Sanctified Slayer Inquisitor. It's a really good skillmonkey (especially knowledges), excellent warrior and can cover some spellcasting roles a bit.
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>>46530289
I only have the player's guide.

I don't remember the encounter tables being in it.

Do you think I could use the ones from Manual of the Planes?
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>>46530272
Because Kobold's are obsessed about owning slaves? It's their mission in life.
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>>46530280
Skald is actually a super solid option if you want to cover both Raging and knowledge skills.

>>46530327's suggestion is also great.
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All this talk of Disgaea has got me to thinking.
How would you stat a Prinny? Playable race, or Improved Familiar?
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>>46530351
Uh, that's duergar if anything, mate. Kobolds enslave each other when tribes clash, but not the Big Guys.
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>>46530351
Also it isn't like they were being threatened or anything, the inn keeper seemly asked him (the kobold) where the Kitsune was being stored.
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>>46530399

Kitsune aren't a slave race, they never have been known to be one and likely never will.

Also how the fuck did the Kobold walk in without getting killed on-site? They're vermin, barely better than goblins, they have WAY more infamy than Kitsune.
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>>46530387
Playable race. It has to have the Death Throes ability from the Dark Slayer, or something similar.

>http://paizo.com/pathfinderRPG/prd/bestiary2/darkSlayer.html#dark-slayer
>Death Throes (Su) When a dark slayer is slain, its body implodes violently into nothingness, leaving its gear in a heap on the ground. All creatures within a 10-foot burst take 1d8 points of sonic damage and must make a DC 13 Fortitude save or be deafened for 2d4 rounds. The save DC is Constitution-based.
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http://www.d20pfsrd.com/races/other-races/more-races/race-points-unknown/astomoi
So what is the fluff or point of this race? Looks kind of okay mechanically, but is there any sort of lore about them on Golarion?
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>>46530476
I see, maybe make it do it occurs when you reach 0hp once per day and deals 1d4. You can later get racial feats to improve it.
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>>46530569
Not really. They're just kind of... there. I think Paizo made them just so they could have them as an occult race, but I'll be surprised if we ever see them as an NPC in an adventure path.
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>>46530611
Maybe Strange Aeons will have a section about them? Doubtful, but maybe we can see at least SOMETHING.
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>>46530341
No, you need themed charts
the only way is making them, or searching online
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>>46530351
Let me rephrase that. Why are your expectations in regards to kobold culture different from the player's?

Did you really not discuss this sort of thing before the game started?
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>>46530476
Death Throws
>If a Prinny is slain and his body is thrown, or if his body is thrown and he's slain, or if he's just thrown and jostled violently enough, its body explodes violently in a fireball. All creatures in a 10-foot burst take 1d8 points of Fire damage for each hit die the prinny had.
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> 2016
> People still think Gunslinger and Swashbuckler are "OP"

Why is this allow?
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>>46530714
Nigga I don't know, I'm just filling in for the usual DM and they just turned up with all theses special snowflake sheets. Send help.
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>>46530351
The actual fuck are you even talking about.

>>46530795
Who is this? Also, how do they even manage to stay alive when they are that dumb?
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>>46530795
Nobody thinks that, fuck you.
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>>46530825
>>46530833
Reddit and Paizo forum.
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>>46530797
>Kitsune
>Kobold
>"special snowflake sheets"

Anon, do you have something to tell the class?
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>>46530797
I'm curious, what the fuck did you actually think was going to happen when you posted originally? That we were going to clap you on the back for being a dick to your players for no real reason?
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>>46530759
I think 1d8 for every HD is a little steep. Maybe 1d8 for every 2 HD.
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>>46530897
The only times ANYONE thinks Swashbucklers even seem strong at all is when they completely fail to understand that its features use up specific types of actions.
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>>46530387
baka senpai desu
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>>46530902
>tfw haven't even mentioned the Dhampir and Drow Ranger yet

>>46530983
Absolutely nothing senpai, calm down, I'm sure your special snowflake party has a better DM than me.
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>>46531052
Every adventuring party is special snowflakes. PCs and other special snowflake NPCs that might as well be set pieces are the only ones that don't just get the Standard or, if they're lucky, Elite Array on scores. The average ability score for a human is 10.

10, anon. That's the norm, for every score, and you'll get an adventuring party that rolls up with members who have maybe, MAYBE one score below 10 prior to racial modifiers. Two if they're a Wizard and shamelessly dumped STR and CHA.
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How would you make a lesser (Guardians, Messengers) angel playable?
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>>46531222
aasimar
finito
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>>46529049
Have the associated skill be perform act
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>>46531122
How many beaks and tails does your party have?
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>>46528618
Trying to change some of the enemies in the NPC Codex and Bestiaries to have maneuvers.

This will so a lot more use than I intended if I can get a Pathfinder-Disgaea game running.
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>>46530387
>Prinny
>Prinnies are Monstrous Humanoids
>Ability Score Bonuses: As the souls of Reincarnated Humanoids, given flesh they retain most of the mental faculties of the being that spawned them. They can +2 to one mental stat, and +2 to Dex on the account of their surprisingly nimble bodies.

>Explosive:Whenever a Prinny takes fall damage, a critical hit, or has it's HP reduced to 0, it must make a fortitude save equal to 10+the amount of damage taken or explode. This kills the prinny and does 10dCharacterLevel Fire Damage to the surrounding area. This "ruins" the Prinny skin and renders it uninhabitable. The Prinny's "soul" lingers around the site of the explosion for 1d4 hours before moving on.

>Death is Cheap: A prinny is technically a soul inhabiting a special rubber suit. The availability of these suits is dependent upon the Netherworld, but a ruined Prinny suit can be repaired with a Profession:Knitting, Craft:Clothing/Taxidermy or any other appropriate skill check. The Prinny soul can inhabit this new suit at the cost of one permanent negative level.

This is really rough. But being a Prinny should fucking suck.
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>>46530995
No they've always been quite useful on that front.
And it's anytime they're thrown, not just if the throw kills them (well okay, it's if the throw kills them but they explode and die on impact).

Unless they're wearing a scarf.

That's the secret, ya know.
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>>46531457
>10dCharacterLevel
I think you ment CLd10
The other way will have weird rolls
But that would also fit a prinny, being a pain even in death.
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>>46531457
Being disposable and a common throwing weapon already sucks.
The "you only have 1d4 hours" and "permanent negative level" are not just kinda shitty, but also really unfluffy.

You don't get out of being a prinny that easy.
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>>46530797
So you came in on someone else's game and decided you were gonna give the players a hard time because you didn't like their character choices?

Perhaps you shouldn't dm, fampai.
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>>46531526
10d(half HP)
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>>46531561
Prinny takes toughness, a toad familiar, and maxes con. Also feats into familiar being a pure barb.
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>>46531588
I like it.
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Tabletop virgin here (not by choice, lived in the boonies), on first campaign
We have two fighters, a rogue, a homebrew blaster mage, and me as a healing spec'd cleric
How does this party look to people who actually know what they're talking about?
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>>46529876
>Plane Shift
X-Dimension, Dark Sun World, and Land of Carnage? Because the various Netherworld's and Celestias in Disgaea's cosmology are all planets. You could argue that things like Ivoire ,Prodesto and Drazil(Was that the name of Soul Nomads world?) are also "planes".
>>46531543
Well a Prinny soul without a body becomes a Ghost, I don't think the games ever REALLY explained what the fuck happens to you die as a Prinny. I would assume they just fly off to another Prinny factory, I just included that for the sake of playability.
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>>46531122
>10, anon. That's the norm, for every score, and you'll get an adventuring party that rolls up with members who have maybe, MAYBE one score below 10 prior to racial modifiers.

There are plenty of village beauties and town eggheads though.
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>>46531597
Shit. Especially since you guys are apparently new.
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>>46531391

>Party is in notably human kingdom
>Party only has one human
>Party gets pissed when locals and officials prefer interacting with the human, and refer to the others as "her pets."
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>>46531052
Dude. EVERY party is special snowflakes. Normal people don't make a career out of risking their lives for either gold, justice, or saving the world.
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>>46531597
1) Damage prevention (through crowd control or party buffs) is generally better than healing.
2) Crowd control is better than straight blasting, for pretty much the same reasons.
3) Hopefully the fighters are building their characters differently.
4) If your group is having fun, though, that's the most important thing.
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>>46531636
>Normal people don't make a career out of risking their lives for either gold, justice, or saving the world.

>What are Conquistadors
>What are Explorers
>What were real-life adventurers
>What were Vikings
>What were the Crusaders
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>>46531222
Aasimar Paragon base class. A few things to wedge in there:

>Minute/level flight from 1st-4th, permanent flight at 5th
>Menu-based class features. Start off with Medium BAB and two Good saves of your choice.
>Can choose either Good BAB and Primal Disciple-speed initiating (Golden Lion, Silver Crane, Elemental Flux (Fire and Electricity only), and Mithral Current), or
>A choice between Inquisitor and Warpriest casting, including spells known/prepared method as normal
>Petrification immunity at 1st
>Cold and Acid resistance = level, Immunity to one at 5th and the other at 10th
>Fire and Electricity resistance = 1/2 level
>Bonus on saves vs. Poison = 1/4 level
>Truespeech at 3rd
>Protective Aura as the Angel ability, except that the bonuses are equal to 1/4 level instead of a flat +4, only grants Protection from Evil to self at 1st level, becomes Magic Circle at 6th and Lesser Globe at 12th
>SR = level + 5 vs [Evil] spells at 4th or so

>>46531609
Elite Array.

>>46531597
It's adorably awful. You have fallen facefirst into every single newbie trap there is for the most part. Let me guess, one of the Fighters dual wields, too? Let me break this down.

Fighter and Rogue are objectively two of the worst classes, mechanically, in the game. They just can't DO much of anything, frankly, and classes that can do other things tend to also do their job better or, at least, in a more fun way.

In-combat healing isn't a priority at all, especially as a Cleric. Channel Energy will never keep up, so don't try to use it for that, and I'm sorry to say this, but you can be replaced by a Wand of Cure Light Wounds at 2nd level for out of combat healing (or Infernal Healing if you don't mind using [Evil] spells, which is better). The best 'healing' is making enemies dead to prevent damage from happening - an ounce of prevention is worth a pound of cure.

Blasting is the worst thing to do as any spellcaster. It demotes you from 'bender of the laws of the universe' to 'Fighter'.
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>>46531695
Uh, not normal people.
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>>46531695
Not commoners
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>>46531596
Level 5 prinny
19 con +20 level 1 +12 toad familiar + 3 toughness +5 avg hp/lvl +26 favored class bonus +5
76 hp 10d38
I want this
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>>46531457
It looks like a lot of the work is already done.

>http://disgaead20.wikia.com/wiki/Prinny
>*Evilty* Explosive Nature (Ex):
>Prinnies explode when they are thrown. Whenever the Prinny takes falling damage, the Prinny explodes in a 5-foot radius, dealing 1d6 points of fire damage for each hit die it possesses to everyone in the immediate area (Reflex DC 10 + 1/2 hit die + dexterity modifier for half). This explosion destroys the prinny’s body utterly, but the prinny will reappear, good as new, in 1 day. The Prinny is not considered dead when this ability is used, it simply takes the defeated status.
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>>46531695
...Are you implying those are examples of normal people, dude? Because uh. You're gonna have a hell of a time pushing that point.
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>>46531711
There's a [Good] version of Infernal Healing now, didn't you hear?
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>>46531695

>What are Conquistadors
Have you seen what the successful (and surviving unsuccessful) conquistadors were like?

>What are Explorers
>What were real-life adventurers
>What were Vikings
>What were the Crusaders

Not normal people.
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>>46531748
It's objectively worse, isn't it?
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>>46531748
Celestial Healing is only one round/2 levels, anon. It's not as good as Infernal Healing until LEVEL FUCKING TWENTY.
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>>46531695
Literally none of those groups you mentioned have historically ever been the occupation of an average person, and explorers, conquistadors, and real-life adventurers were all pretty damn wealthy before they started off. Contrary to popular belief, viking society wasn't 90% warriors, it was a small number of more elite warriors that lead rapid raids among a semi-nomadic civilization that avoided destruction by being non-sedentary as much as it did by battle.

>>46531748
It is NOT a [Good] version of Infernal Healing. Infernal Healing gives you Fast Healing 1 for a minute. Celestial Healing gives you Fast Healing 1 for 1 round per 2 caster levels.

Read the actual spell description of shit before you suggest it, please.
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>>46531748
It sucks
Range touch
Target creature touched
Duration 1 round/2 levels
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
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>>46530902
What do Zelda and Jojo have to do with Metroid?

Are we due for a really weird triple-crossover I hadn't been told about?
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>>46531765
>>46531773
w-well, I'm gonna go eat humble pie now, thanks.

fuckin' paizo.
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>>46531626
2 of the party members have a good amount of experience, and so does the dm
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>>46531011
1v1 mid only!
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>>46531783
>>46531778
Yep, I'm a fucking idiot, and I do apologize.
>>
For y'all who are curious about Ultimate Intrigue, I put up the additions to Leadership on here, including a giant-ass monster cohorts table:

http://pathminder.github.io/feats/leadership

See also the Groom, Light Bearer, Page, Recruits, Vile Leadership, and Weapon Bearer feats, which aren't in the leaks in the OP because they were buried in the leadership section.

>>46531778
When it comes to vikings, I highly recommend the series named, well, Vikings.
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>>46531748
>1 round/2 Caster levels
>1st level spell

I can't seem to follow the design process
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>>46531831
"All the clerics are taking an Evil spell because it's better than the good spells! Let's make them a Good version!"

"Wow, this spell is way too strong! Nerf!"

"Book's late! Publish it!"
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>>46531738
Man, how many fucking Disgaea bro's are on /pfg/?

Also I was looking through the classes section and found this
>http://disgaead20.wikia.com/wiki/Psion
He turned the Psion into a filtthy vancian caster. No idea why anyone would even use a vancian casting system for a fucking DIsgaea game.
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>>46531714
>>46531715
>>46531747
>>46531759
>>46531778

The point I was trying to make, you silly billy goats, is that you don't need to be the giggling spawn of some celestial womb or the sole surviving wunderchild of the local burned protagonist village to become an exceptional person.

All it takes is opportunity and force of will. Becoming exceptional is a matter of circumstance, not birth.
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>>46531868
Birth can give you a strong lead on the path to becoming exceptional
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>>46531849
Personally, I think they knowingly, intentionally made it worse. After all, isn't it a big deal that the shortcut to power is taking the evil route? That's why necromancy is so much better than build constructs, and all the fast-track methods to immortality involve selling your soul, becoming undead, buying an anchor from a devil, etc.

Good still wins though, because, uh... we have friends we trust? Not that I pin responsibility for that idea on Paizo, everyone under the sun seems to buy into it.
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>>46531960
My lich had plenty of friends he trusts he made them all himself.
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>>46531799
>2 of the party members have a good amount of experience, and so does the dm
No.
They don't.
Nobody with meaningful amounts of experience that is worth playing with rolls any of the things they did.

>>46531824
>When it comes to vikings, I highly recommend the series named, well, Vikings.
I am loathe to trust any series from the network that produces such atrocities as Swamp People.

>>46531831
>>46531849
It's funny because round/2 level spells are worthless without CL 2 or higher (1 / 2 = 0.5 = 0), which means getting even 1hp out of a wand of it costs you twice as much as 10 from Infernal Healing.

Sometimes bad guys really do get all the good shit.

>>46531868
That's a nice straw man you set up there, you sure gave him a good wallop. The condescending tone was the icing on the cake, too.

The actual argument we were contesting was that adventurers are normal people, which is flatly wrong. Nobody said anything about birthrights.

Secondly, the circumstances of birth are... circumstances. People born into an environment with greater opportunities to go beyond the limits of the normal person can become exceptional more easily.

Lastly, for the average person, the opportunity to become exceptional doesn't happen, or the average person doesn't have the force of will, as you say, to go and do what's necessary - that, and we NEED lots of ordinary people because they're what make up the infrastructure of society. A genius won't mop floors for 40 years, but the floors do need cleaning.

Oh, and if everybody becomes exceptional, then nobody is exceptional anymore, since that's how fucking averages work.
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>>46531865
I haven't played any since Disgaea 4.

The requirements to enter the Land of Carnage was too much for me.

I've moved on to the Neptunia series.
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>>46531868
>Kobolds are exceptional
>Kitsune are exceptional
>there are no "normal" kobolds or kitsune
>playing a fantastical race in a fantasy game is being a special snowflake

Nobody can be this retarded.
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>>46531457
Being a prinny is shitty more because your body makes you weak, whereas demons are rather strong and run you into the ground as slave labor and the frontlines of netherworld armies.

Exploding is shit, mostly because it hurts like hell, it happens whenever you're tossed or handled roughly *AND* you have to spend saved up Hel to get your suit repaired (which makes reincarnation take longer).

Other than that prinnies from the netherworld are usually some form of evil (but disgaea evil is more often selfishness than outright malice).

I'd say Outsider (native), medium size, I'd want to give them a strength penalty but it would fuck up BAB, +4 dex bonus, int or wis penalty (lets face it, they ended up in the netherworld because they're none too bright and they make poor decisions).

When thrown (or landing from a jump or fall) they must succeed an acrobatics check or explode, reducing them to -1 hp and dealing their HD x d10 fire/force damage (reflex halves, dc = 10 + 1/2 hd + dex) in a 20ft burst centered on them. Their prinny suit becomes 'broken' and must be repaired before they can be magically healed, or raised above 0 HP, they may stabilize without their suit needing repairs.

Fiendish or Celestial templates may apply.

Prinnies may be summoned via summon monster abilities.
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>>46531919

I'm sure there were plenty of nobleman's sons who did fucking nothing with their lives and never answered the call to Crusade.

There were also probably plenty of sons who never learned how to sail, or navigate using the stars, or take up the claim of a beggar king or ambitious duke.

Birth gives you the building blocks to success, but it takes the individual and their interests to use those blocks to their fullest. Shit, this is pretty much one of the big themes of Metal Gear Solid, that birth does not and should never define who you are.
>>
>>46532041
it also might work better to say a prinny is *always* subject to fall damage and at *best* can reflex for half (even if they possess evasion / improved evasion), if fall damage would reduce them to 0 or -1 HP, they then explode.

Oh and of course, HD always determined by class levels. Prinnies favor rogue / fighter archetypes.
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>>46532052
Yes but in the real world it does, it takes a lot more for a commoner to hold lands then a noble, it takes far more work for a woman to be accepted as a warrior then a man. These are just simple truths, the same amount of effort will not always give the same boon.
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>>46532041
>(lets face it, they ended up in the netherworld because they're none too bright and they make poor decisions).
Prinnies end up Prinnies(a Prinny can end up just about anywhere) because they committed "sins" some of these sins seem to be independent of traditional morality.

There have been 2 instances of people getting Prinnied because of "suicide" in order to save a loved one.(Laharl and his Mother).

Kurtis didn't strike me as all that stupid or unwise.

Fuuka, yeah Wis penalty is appropriate.
> Outsider (native)
Outisders really aren't a thing in Disgaea/Nippon Verse. You have shit like Sulphur, but the Demons and Angels of the Disgaea universe are basically just different species of things in the mortal world. The Netherworld isn't some mystical other dimension, they're planets inhabited by things that aren't Humans or Angels.
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>>46529092
How the heck does that work?
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>>46531868
>that you don't need to be the giggling spawn of some celestial womb or the sole surviving wunderchild of the local burned protagonist village to become an exceptional person.

Sure. But some people find that fun, so what's YOUR problem with it? Sounds like someone impotently whining about people caring about different character traits and DARING to think differently from you.

The "not my fantasy" argument only goes as far as common decency lets it. Complaining about people playing relatively unique characters would be like them trying to tell you you can't play characters with more "normal" backstories.

And really, you're looking at it all wrong. D&D/PF settings are so hilariously magical it's not even funny. "Has celestial blood mixed with fiendish blood" is like... Low-level baseline for the bloodline mixing that would be going on in a lot of places.
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>>46529204
So, I'm the guy who posted it. I may post the homebrews relatively soon. How many people would be interested in them? Likely I will also be posting the "Character Guide" for the Adventure Path this is supposed to take place in.

The entire adventure path, levels 1-17 is meant to take place inside a single massive metropolis of 1.7 million individuals.

Also another thing I forgot to mention. As a player you can join a secret society. Secret societies give benefits for payments/favors. They're kinda like mini-prestige classes. You have duties to them.

The king of standard stuff they do is the following:
>Make two skills into class skills
>Competency bonuses to certain skills
>SLAs
>Discounts on items
>Bonus feats
>Random abilities (like less powerful class features, an example was one that gives you poison)

Any interest?
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>>46532159
That's kinda like what I got out of watching Full Metal Alchemist!
>>
>>46531865
I played the shit out of digaea 1, and I was working on 2 recently... but I have massive issues with depression and it's just too much work to take my psp out of my backpack and plug it in and try to grind.

I hate felonies, 'lovers' and not being able to find the specialists I need.
>>
>>46531868
>not a matter of birth
>what are Sorcerers
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>>46532199
Sounds worth looking into at the very least.
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Have you ever played a character that actually got *less* edgy as time went on?
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>>46532199
>secret societies

That's almost exactly the same as the organization influence rules from Ultimate Intrigue or the faction rules from Faction Guide.
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>>46532260
No I have never had a campaign last long enough for actual development.
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How would you stat King Dodongo? What CR would you peg him at? I'm thinking... probably like CR 7 or so?
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>>46532052
The circumstances of your birth and factors far away and beyond your control determine more of who you are than you do. Genetics and womb conditions are the clay; the environment you are raised in, and the people, things, events that go on within it, those are the sculptors. The human brain isn't even fully developed until 25 by conservative estimates. Things you learn before you even understand that objects don't stop existing when you can't see them can carry on into how you think as an adult.

Birth is absolutely important, and the worse off you are when you're born, the more effort it takes to get better - and discipline is a learned skill that you have to practice, not something you're born with or develop automatically, so if you never learn it or nobody teaches you, you'll never go anywhere or do anything great and amazing.
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>>46532287
I have not seen these, are they in the ultimate intrigue images?
>>
Downtime question : when making the "make money" check, its (1d20+building modifiers) /10.

But say i wanted to make some gp and some labor. Do i do the checks seperately? Do i get an extra d20 that way?
>>
>>46532162
Outsiders are absolutely a thing in disgaea verse.

Yes, they live in a cosmic multiverse, but the netherworld and 'heaven' are both different planes of existence (even though there are multiples), many examples exist of people breaking in from other planes. Were it not for flonnes amulet she *COULD NOT HAVE SURVIVED* in the netherworld, when she became a fallen angel she also became native to the netherworld.

Prinnies are human souls stuck into suits so that they gain the [native] trait and the netherworld stops trying to kill them.

>There have been 2 instances of people getting Prinnied because of "suicide" in order to save a loved one.(Laharl and his Mother).

Exceptions are not the rule. The rule is that prinnies are dumb, lazy, selfish sinners (at least in the netherworld, making them fiendish) that routinely make poor choices. Celestial prinnies are the polar opposite; hard working, kind, honest and they get to take awesome breaks because of it.
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>>46532252
Sorcerers still have to hone their abilities, that's why it's a class with levels.
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>>46532360
>Yes, they live in a cosmic multiverse, but the netherworld and 'heaven' are both different planes of existence
The games explicitly refer to them as planets in both Disgaea 1 and Makai Kingdom.
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>>46532360
Well also don't the smartest of prinnys get themselves promoted from being a prinny? I recall that being a thing but it has been awhile.
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>>46532354
One or the other, UNLESS you have multiple Buildings with Rooms, in which case the manager of each Building can make his own check, and since you can just kind of buy Teams (which can be single entities, like an Acolyte or Apprentice), it's still basically "you" doing it.
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>>46532366
They are still born with the ability as far as fluff goes. Also bloodlines require some weird shit in your family tree at some point.
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>>46532330
It's weird that he's not resistant to fire, isn't it?
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>>46532441
Well, he could be resistant to fire. Probably is. Just not immune to fire.
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>>46532433

Literally everyone with a halfway decent Charisma score can become a sorcerer.

EVERYONE.

>inb4 "but the DM might say you just don't have magical blood."

You and I both know fluff restrictions for anything do not and should never exist.
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>>46531457
>monstrous humanoid
>not native outsider
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>>46532410
Do i need q manager? They are way expensive.
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Alright, I think I've decided on a Psychic Detective for a new campaign!
How should I build him?
No experience with anything of the sort so I'd appreciate any ideas. Particularly in regards to what weapon/spells I might use, and whether I should invest two feats to pick up Snake Style for Sense Motive AC cheese.
>>
>>46532433
Not true, undead bloodline could just have your heart stop in the womb for a second, talk to a ghost while in the womb, or just be affected by a necromancy spell while in the womb.
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>>46532433
Sorcery is all about using different origins of power to perform the same tasks - they all use the same spell list, after all, modified mildly by bloodline spells - and you're only born with the potential for it, which can crop up at any time in your life. From a meta-perspective, anybody ever can be a sorcerer, because Sorcerer has no multiclassing restrictions, so if someone never becomes a Sorcerer, it is, canonically, because they didn't live long enough and/or didn't try.

>>46532471
You don't need good Charisma to take levels in the Sorcerer class, you just need it to cast Sorcerer spells.

>>46532497
You only get one Downtime check per day. If you do it at a Building, you add that Building's bonuses to your check, so long as they apply to what you're doing.

Downtime should NOT be used for GP, it's horribly inefficient. Use it to make Magic Capital, then use that Capital to make Magic Items, then sell those Magic Items; you make twice your input costs at the very minimum.
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>>46532398
>The games explicitly refer to them as planets in both Disgaea 1 and Makai Kingdom.
Well not explicitly, but there's strong evidence given
>In Disgaea 1 the humans arrive and invade the netherworld via a SPACE SHIP, in fact there a shit ton of references to using SPACE SHIPS to get around from world to world when teleport gates are unavailable
>In Disgaea 2 , the demons acknowledge Veldime as being a Planet and not another plane of existence
>Makai Kingdom shows Zetta's and Salome's worlds PHYSICALLY colliding with each other, they're
>Overlord Babylon mentions accidentally crashing into some planets on his way to the group meetings.
>Disgae 5's hub is also a fucking Space Ship.
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>>46532471
Anyone can become a sorcerer, at which point it is retroactively assumed that they had a magical bloodline all along. That doesn't mean that in-universe, having magical blood isn't a requirement.
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>>46532519
Bloodlines don't have to be about who your great^18th grandma got knocked up by, it can be about influences you had during your formative years, or even influences during your adventuring career, so long as they happen before your first level.

Why do you think the typical bloodline is Arcane? It's the most generic out of all of them, short of Mongrel Sorcerer, and since arcane magic is one of the most common sorts of magic among mortals, it's pretty obvious how it could influence people.
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>>46532471
So you are not born with specific stats then? And your argument is based on anyone can do anything from a fluff perspective that is not true. Also how do you explain your bloodline if you are 100% human going all the way back to the beginning of time?
There is a place for characters that have interesting backgrounds it is upto the dm as arbiter to determine what is and is no acceptable in the game.
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>>46532565
Isn't that what I was arguing? That it's not necessarily in the blood?
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>>46532197
Fairly well, surprisingly. Still trying to tune it so it's not overpowered.
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>>46532567

>Interesting backgrounds
>Implying backgrounds are ever useful

Bro, why bother wasting an hour typing up some lame story you aren't ever going to use? Tabletop's about builds and dungeon crawl, not roleplay.
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>>46532586
I just linked your post because I didn't want to link the whole conversation.
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>>46532529
Overall it isn't 100% clear, you believe space, I believe planes of existence

>In Disgaea 1 the humans arrive and invade the netherworld via a SPACE SHIP, in fact there a shit ton of references to using SPACE SHIPS to get around from world to world when teleport gates are unavailable

An angel opened a portal to the netherworld for them

>the demons acknowledge Veldime as being a Planet and not another plane of existence

A powerful demon can turn a planet into a netherworld and change its inhabitants into demons.

Netherworlds being their own plane of existence *can* have multiple planets.

Cant speak to the games I haven't played, but in #1 souls seem to travel from the human world to the nether world or celestia (and then back when they've 'bought' or earned their reincarnation).
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>>46532611
that's some pretty good bait you got there
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>>46532632
>good
Don't be an idiot. It's garbage.
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>>46532647
dunno man, it's pretty smelly
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>>46532041
>>46532105
Would probably be better to define prinnies as either chaotic or lawful, rather than good or evil.

Lawful being 'celestial' prinnies : http://www.d20pfsrd.com/bestiary/monster-listings/templates/celestial-creature-cr-special (except smite chaotic)

Netherworld being 'fiendish' prinnies: http://www.d20pfsrd.com/bestiary/monster-listings/templates/fiendish (except smite lawful)

Disgaea seems to place less burden on 'good versus evil', demons usually aren't evil (even though they may pretend or try to be) they're extremely selfish. Angels are *usually* good, but often tend far more towards lawful behavior, and failing to obey rules can get them turned into fallen angels and sent to the netherworld.
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>>46532745
Do you not know about entropic/axiomatic templates?

C U C K I S H
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>>46532800
Smh
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>>46532632
It's too obvious, the key to being a master baiter is subtlety.
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>>46532846

You have misremembered the vital qualities of bait.

It does not matter if the bait is subtle, what only matters is the bait produces (you).
>>
So our DM recently told us our next game will be based on Norse Mythology. Now, I don't want to just be BIG MEATY VIKING WARRIOR WITH AN AXE. What other characters could I make for a Norse setting? I have no frame of reference for Norse myth besides ODIN, Fenrir and the end of things, Ragnarok.
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What is the most /shin megami tensei/ class?
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>>46532892
Go Illusion/Transmutation Wiz/Sorc/Arcanist, be the Loki.
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>>46532898
Summoner
Thread replies: 255
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