New thread because previous one is broken. (previous : http://boards.4chan.org/tg/thread/46521683#p46521980)
Current status :
Pop.
20 Citizen
8 Militia
Resource Rating:
Food : B
Materials : D
Weapons : C+
Explore
Recruit Milita (+Milita)
Build outpost (A-B)
Explore Forest
Cut down Forest
Upgrade Farms
Research Weaponry (Lv 2)
Research Architechture (Lv 1 Lv2 to construct houses)
Research Culture (Lv 1)
Research Agriculture (Lv 2)
Research Military (Lv 1)
>>46525270
Can we mine that mountain?
>>46525285
the mountain already has a mine built.
also pick a religion
Hiveland
Way of Nature
Machineheart
>>46525333
last 3 post with highest 1d10 wins the religion pick
Rolled 7, 1 = 8 (2d10)
>>46525333
Machine
Also research culture
Rolled 8 (1d10)
>>46525333
Hive land?
Rolled 1 (1d10)
>>46525333
>Machineheart
>>46525270
territory info
2 Farmland
1 Mine
Also you are able to pick 2 actions at the same time.
Citizen is at max cap, research architechture to increase the cap.
build outposts to expand territory
>>46525406
its a religion that worships the planet's alien blighted land and its overlords
Rolled 6 (1d10)
>>46525333
Machineheart
>>46525333
Also detailed info of each religion
(Hiveland)
Able to socialize with the aliens and research its technology
(Way of Nature)
Able to establish advanced agriculture techs and build on forests tiiles, unable to cut down forests
(Machineheart)
Able to create advanced weaponry but has a high Material Rating requirements
>>46525493
>socializing with aliums
How about no. Machine 5ever
>>46525493
Machineheart picked as a religion
also updated explorable areas.
Current status :
Pop.
20 Citizen
8 Militia
Resource Rating:
Food : B
Materials : D
Weapons : C+
ACTIONS (2 AP)
Explore 1-6
Recruit Milita (+Milita)
Build outpost (A-C)
Explore Forest
Cut down Forest
Upgrade Farms
Research Weaponry (Lv 2)
Research Architechture (Lv 1 Lv2 to construct houses)
Research Culture (Lv 1)
Research Agriculture (Lv 2)
Research Military (Lv 1)
Rolled 5, 7 = 12 (2d10)
>>46525554
Recruit and build on A
>>46525554
shit wrong image
Rolled 2, 6 = 8 (2d10)
>>46525554
Research both cultures
Rolled 4, 7 = 11 (2d10)
>>46525554
Explore 1 and forest
Rolled 8, 4 = 12 (2d10)
>>46525554
>Recruit Milita (+Milita)
>Explore Forest
Rolled 7, 10 = 17 (2d10)
>>46525554
Cut down forrests and resesrch housing
>>46525638
Exploring, revealing a new tile, its a corrupted alien tile, its dangerous for the militia to cross the area, a special tech is needed to purify the area.
Exploring forest, inside the forest you found several raw materials.
Current status :
Pop.
20 Citizen
8 Militia
Resource Rating:
Food : B
Materials : C-
Weapons : C+
ACTIONS (2 AP)
Explore 1-6
Recruit Milita (+Milita)
Build outpost (A-C)
Explore Forest
Cut down Forest
Upgrade Farms
Research Weaponry (Lv 2)
Research Architechture (Lv 1 Lv2 to construct houses)
Research Culture (Lv 1)
Research Agriculture (Lv 2)
Research Military (Lv 1)
Rolled 4, 7 = 11 (2d20)
>>46525748
Cut down forest and research military
Materials increased : D > C-
Rolled 1, 1 = 2 (2d10)
>>46525748
Up farms and build at C
>>46525270
What did you use to make that map? It looks amazing
>>46525920
Failed at both actions!
the area at C was struck by an earthquake, destroying the tile. You need special tech to rebuilt this tile.
Farm upgrade fail -2 Food rating!
Pop.
20 Citizen
8 Militia
Resource Rating:
Food : C
Materials : C-
Weapons : C+
ACTIONS (2 AP)
Explore 1-6
Recruit Milita (+Milita)
Build outpost (A-B)
Explore Forest
Cut down Forest
Research Weaponry (Lv 2)
Research Architechture (Lv 1 Lv2 to construct houses)
Research Culture (Lv 1)
Research Agriculture (Lv 2)
Research Military (Lv 1)
>>46526004
downloaded an isometric grid image from google and started to hand paint every tile using Paint tool Sai.
Rolled 8, 20 = 28 (2d20)
>>46526028
Explore 4 and cut some trees
Rolled 10, 121 = 131 (2d220)
>>46526028
Research architecture
Fell the forest
Rolled 16, 12 = 28 (2d20)
>>46526157
Ok, rolling less retardedly now
>>46526157
what the heck man, dont use d220, use 2d10
the rolls are
1-3 , 5-7 8-10
oh well
The forest was cut down. You are now able to build on that tile.
Architechture researched! you are now able to build houses on empty tiles.
Pop.
20 Citizen
8 Militia
Resource Rating:
Food : C
Materials : C-
Weapons : C+
ACTIONS (2 AP)
Explore 1-6
Recruit Milita (+Milita)
Build outpost (A-B)
Build House
Research Weaponry (Lv 2)
Research Architechture (Lv2)
Research Culture (Lv 1)
Research Agriculture (Lv 2)
Research Military (Lv 1)
Rolled 6, 10 = 16 (2d10)
>>46526091
Shit
Rolled 9, 1 = 10 (2d10)
>>46526238
Explore 2, research culture
Rolled 6, 1 = 7 (2d10)
>>46526238
Lets build houses on A and recruit Militia
Rolled 14, 14 = 28 (2d20)
>>46526238
Build house on ex-forest. Also get DAT culture
>>46526238
updated map
Rolled 9, 9 = 18 (2d10)
>>46526278
Goddamnit I mistyped again
>>46526278
d10s comrade, not d20s
>>46526297
>>46526268
Houses completed,
Militia recruiting failed, no new soldiers.
Pop.
20 Citizen
8 Militia
Resource Rating:
Food : C
Materials : C-
Weapons : C+
ACTIONS (2 AP)
Explore 1-6
Recruit Milita (+Milita)
Build outpost (A-B)
Build House
To unlock Machineheart research, reach Lv 4 Architechture and Lv 4 Weaponry
Research Weaponry (Lv 2)
Research Architechture (Lv2)
Research Culture (Lv 1)
Research Agriculture (Lv 2)
Research Military (Lv 1)
Rolled 8, 7 = 15 (2d10)
>>46526371
I wouldn't mind having more defenses on C-D sides, so research Architecture and Militiary
Rolled 9, 5 = 14 (2d10)
>>46526371
Build outpost C, research Weaponry
Rolled 3, 1 = 4 (2d10)
>>46526431
This
Rolled 8, 6 = 14 (2d10)
>>46526371
Research Culture
Research Culture again
ARMOR YOURSELF WITH ENLIGHTENMENT
>>46526466
outpost completed, bonus tiles sighted from the outpost!.
the aliens are stationing the nearby corrupted tiles, but they seemed to be at neutral stance.
Weapon research failed.
Pop.
20 Citizen
8 Militia
Resource Rating:
Food : C
Materials : C-
Weapons : C+
ACTIONS (2 AP)
Explore 2-6
Recruit Milita (+Milita)
Build outpost (A-B)
Build House
To unlock Machineheart research, reach Lv 4 Architechture and Lv 4 Weaponry
Research Weaponry (Lv 2)
Research Architechture (Lv2)
Research Culture (Lv 1)
Research Agriculture (Lv 2)
Research Military (Lv 1)
Rolled 4, 8 = 12 (2d10)
>>46526551
Research Culture
Research Culture again
FORTIFY NOT WITH THE STONE OF THE LAND, BUT WITH THE HEARTS AND MINDS OF MEN
Rolled 4, 3 = 7 (2d10)
>>46526551
If we can support more population, expand the colony. If not explore 2.
Explore 5
Rolled 1, 3 = 4 (2d10)
>>46526607
This
Rolled 5, 3 = 8 (2d10)
>>46526607
>>46526551
I support enlightment-man
>>46526551
Culture research completed!. +1 AP , unlocked the luxury resource, the luxury resource can be used to boost Food rating or boosting citizen numbers. It also determines diplomacy and social power.
Pop.
20 Citizen
8 Militia
Resource Rating:
Food : C
Materials : C-
Weapons : C+
Luxury : F
ACTIONS (3 AP) roll 3d10 for 3 actions
Explore 2-6
Recruit Milita (+Milita)
Build outpost (A-B)
Build House
To unlock Machineheart research, reach Lv 4 Architechture and Lv 4 Weaponry
Research Weaponry (Lv 2)
Research Architechture (Lv2)
Research Culture (Lv 3)
Research Agriculture (Lv 2)
Research Military (Lv 1)
Rolled 5, 1 = 6 (2d10)
>>46526750
Recruit Militia and research Weaponry. Last time we saw aliens was pretty shitty
Rolled 2, 9, 1 = 12 (3d10)
>>46526750
Recruit militia, explore 5, research weaponry
>>46526834
REcruiting militia... success!, +4 militia!
Weapon research failed!
also, game saved(?), i dunno if i'll continue this civ, but yeah maybe sometime in the future i'll keep using this format, next thread in 12-14? hours?... check updates at :https://twitter.com/yozh_man
Pop.
20 Citizen
12 Militia
Resource Rating:
Food : C
Materials : C-
Weapons : C+
Luxury : F
ACTIONS (3 AP) roll 3d10 for 3 actions
Explore 2-6
Recruit Milita (+Milita)
Build outpost (A-B)
Build House
To unlock Machineheart research, reach Lv 4 Architechture and Lv 4 Weaponry
Research Weaponry (Lv 2, reach B Material Rating to unlock explosives. )
Research Architechture (Lv2)
Research Culture (Lv 3)
Research Agriculture (Lv 2)
Research Military (Lv 1)
>>46526750
We Hive Aliens?
>>46526938
its fun making the isometric tiles. So there's a high chance i'll return making this kind of thread.
>>46526956
We humans
>>46526973
Yay.See ya yozh
>>46526973
>its fun making the isometric tiles. So there's a high chance i'll return making this kind of thread.
I wish some kind of library of tiles like yours existed for some kind of program with a nice UI to build maps
>>46527083
if there's such program, i'd be happy to create some tiles for its library
>>46527153
Hey what is the style of grid you are using called?
>>46527377
its isometric grid i think
>>46527153
I mean, I guess it wouldn't be hard for me to make a web based tool that does this.
What kind of things should it do though? Like, what functionality would people want from it?
I'd say gridlock was obvious, but then you went and had variable height placed tiles - so at that point, you may as well just place them manually, right?
>>46527391
>isometric grid
I can't believe I forgot the term for that...
Thank you!
Well, fuckit, I'll just blindly make an isometric tiler then