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Infinity General: Ignored Sniper Shot Edition
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Infinity is a 28mm scale skirmish game where they allow you to be teased over models and speculate over rules.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wiki:
http://wiki.infinitythegame.com/en/Main_Page

>Official Army Builder:
http://www.infinitythegame.com/army

>New Official Army Builder that doesn't work properly:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>N3 Reverse Index Web App (so you could compare units across factions)
http://n3index.bastian-dornauf.de/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>Latest news is the Economically Questionable RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>The Actual Faction Poll
http://strawpoll.me/5146634

>Scans (More Needed):
http://www.mediafire.com/download/a6nel34mw0la3bb/Infinity+1st+edition+Rulebook.pdf
http://www.mediafire.com/download/wd3pbtpjp5w9dig/Infinity+-+Corvus+Belli+S.L.L.+-+Human+Sphere.pdf

>Check out Operation: Flamestrike
http://flamestrike.warconsole.com

>Character Creation
http://infinity.modiphiusapps.hostinguk.org/

>Previous Thread:
>>46458934
>>
>>46489364

beat you to it
>>
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Found that image (minus the Kaplans)
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We need to start adding that lore database from a previous thread into the OPs.
>>
does the character creator from mophidious glitch on you guys?
I was going through it for shits and giggles with all random stats and background, somehow got 11 willpower as a high society middle class antipode. Pretty sure that broke it
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>>46487883
>CB haven't squatted them. They've removed them from the game with a weak fluff justification
That's what squatting is, man.

RIP spacejewbugs.
RIP most interesting TAG in the sphere.
RIP vector operator.
>>
>>46490081
the major difference is, the squats got written completely out of the fluff, they now no longer ever existed.

The exrah on the other hand had that one buisness clan murdered and replaced with another which is stated to as of yet not be involved in combat operations.

in a nutshell "we fucked up, and here's why they aren't in the next book or three"
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>>46490081
>>46490238
I can see Exrah being redesigned as Merc Options for Tohaa and CA in the future
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>>46490238
>they now no longer ever existed.
except they've been back in the fluff for years? In either case writing out a faction is bad, yo.
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>>46490238
It's exactly the same you doof.
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>>46490474
Exrah are still in the lore. Squats are not. Only the Concordance is dead.
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>>46490308
that's news to me, last time I checked they'd been wiped out by tyranids, then that event was removed from the fluff, then all references to them was removed and any books mentioning them were not reprinted.
>>46490474
the difference being that CB intends to return them to the game when they can sort out the problems they had (IIRC it was dificult sculpts and not enough sales to justify) whereas I was under the impression GW was doing everything they could to never touch Squats again.
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>>46490308
>>46490693

Exrah were kept in. They weren't written back in after years of having been supposedly destroyed by space bugs. Squats, on the other hand were removed from crunch and fluff, leaving only old lore. Later they got a bit in fluff of the 6e book, and they never really showed up again after that, not like they showed up much before anyway.

CB seems to keep removed units in by having them bow out in the narrative. Toni got brain-blasted, Ko Dali got Sepsitored, and Exrah got caught with their hands... er, claws in the interstellar arms trade across faction lines. If there's a change to the established setting like the removal of a unit of death of a character, it's written into the advancing plot as canon that it once existed, and does not exist anymore.
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>>46490894
aha, I stopped playing 40k before... 5th ed I think? it was the edition with Leman Russ squadrons at any rate, so I haven't read much of anything aside from the new AdMech stuff which made me cry.
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>>46490308
yeah, good help we have a diathermy with a plot that progresses, despite those being exactly what CB has said what they want for infinity.
>>
So any fluff spoilers to share?
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>>46492124
Last thread I learned Toni was killed by an Umbra in a fairly gruesome way.
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>>46492414
Good night, fair princess.
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>>46492562
Never forget "Let's Dance!"
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>>46490081
>RIP vector operator.
Nah, speaking as someone who regularly used the vecop, that thing was fucking ridiculous. It was a speedy mimetic super-jumping Yaogat that cost the same as a Yaogat, and it deserved to be removed. The Caskuda will be sorely missed, though.
>>
>>46489795
This has basically been Blizzard's MO since the early 90's. They watch the Tabletop Gaming industry like a hawk and whenever something gets popular there, they rip its art design the fuck off and rush it to market so they can claim that space in the PC game market first.

They did it first with Diablo by ripping off D&D. Then they ripped off Warhammer with Warcraft I mean, green orcs. That was an idea that GW invented. (completely by accident, but still) also the designs have other undeniable similarities. Now with Overwatch they are clearly ripping off Infinity.

I love Blizzard's games, but I still want to throat-punch them sometimes.
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>>46493041
w/e infinity totally ripped off Deus Ex, Dune, and Mass Effect. Stop being so salty about your special snowflake games
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>>46493292
This. And not to mention all of the inspiratiom from other mediums - literature, history, anime/movies, etc etc. Even the Active/Reactive system isnt entirely original either IIRC.
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>>46492823
They could have just tweaked the rules, considering that's kinda what N3 was doing with everything else.
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>>46493041
>>46493292
Yeah, good loan stuff, but best steal.
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>>46493407
The models sold poorly and shredded their molds regularly, so they were expensive to produce.
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>>46493442
Just noticed that.

Corus Belli does not give a damn.
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>>46493442
Overwatch has been in development long before the Samaritan was released.
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>>46493407
It wasnt the rules. The Exrah in general sold poorly. Production was a nightmare as well. Which is a shame since the Caskuda was one of the more interesting TAGs.

But honestly I've got a feeling they will make some kind of return, but after the Shasvastii revamp
>>
>>46493442
It's not liked a shadowy cloaked figure is unique to any one game.

Also I always forget there's even male characters for Overwatch.
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>>46493407
They could have, but Exrah also had inconsistent and unpopular designs and were difficult to produce. The rules were the least of their problems. CB also now has the ability to completely redesign how some units work when they bring the bugs back, since the Commissariat's vector operators may do their job in a completely different way to the Concordat's vector operators.
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>>46493578
Yeah but dat Tracer aint got a butt
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>>46493506
That is what I was implying. CB isn't stranger to make heavy references in their models. Like how Acontecimento regulars are the cast of Lost, Thrasymedes and Lupe are GoT characters, Max Scorpio is Ryan Gosling from Drive, Bruant is Jean Reno, other Metros are from some french movie and Rifle Paratrooper and Van Zant are from Reign of Fire.
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>>46493630
I for one want to train my children to be heartless killers and shun anything sexual about themselves. Morat pride, World wide.
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>>46493685
>implying you wouldnt want to get freaky with an oznat and gamble on which offspring kills the other while still in the womb via ultrasound...yknow, to make sure your regiment has the best soldiers.
It's like you dont have regimental pride, anon
>>
>>46493367

Well, even chimeras have originality in their combinations, but they do draw huge inspiration from a bunch of other shit, and fucking everyone touches upon the cultural monoliths like Dune and shit.

They also draw from real life as well. The O-12 miniature bears a startling resemblance to a Spanish politician who was indicted for corruption. And I have seen the system they stole their Active/Reactive mechanic from.

Still, even though not wholly original, as nothing truly is, they did a lot of shit better. The system they stole from is a small, dead game amongst many others and they don't even manufacture their own miniatures, and said miniatures are yet more crappy Necromunda/40k fodder that's been stale for a decade if not two.
>>
Why are remotes so poorly armored? Leather jackets give 1 armor, but huge bulky metal plate covered robots are made of butter.
>>
Anyone have clearer costs for the Kanren, Pheasant, Zhanying, and Wu Ming.

Or a link to the pastebin? Trying to build my initial IS list.
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>>46494109
Nomads got this right, theirs are at least not made of aluminum.
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>>46494109
Game balance. If you want a fluffier reason, the remotes seem to be designed primarily for speed. They're faster than the average infantryman, but they're only very lightly armoured as a result. Baggage bots sacrifice this speed advantage for better protection, since they're meant to advance at the same pace as infantry.
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>>46494212

Then there's Tsyklon and Lunokhud Sputniks, which seem to just be heavier investments or straight out of Praxis labs for lightweight armor.
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Noob question. regarding charging into melee.

Martial Arts give me Stealth. the 4th bullet poin of stealth reads.
>If the Movement of the trooper with Stealth ends in base to base contact with an enemy and declares any non-Movement Short Skill, then the enemy can only declare CC Attack, Dodge, Reset, or those Skills that can be used in Engaged state.

Does this apply only with stealth moves when I;m out of los the entire time?

If a monk is in the open and activates, first short skill run into b2b with someone, is that guy forced to act as above, or, as the monk is in los, can he be shot at by the guy on approach.

if there are other guys to shoot at the monk, they'd aro shoot before he gets into b2b right?
>>
>>46493292
Infinity was first published as a wargame in 2005. It was a home-brew RPG setting for much longer before. Mass Effect came out in 2007.
>>
>>46493579
>but Exrah also had inconsistent and unpopular designs and were difficult to produce.
it's not like they'd be the first to get a resculpt/redesign. The entire morat range comes to mind.
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>>46494365
I'm suure it was published as a fully fledged war game with ample fluff, and that CB hasn't added to it with what they liked from other games since then.
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>>46494404
Scratch that. 1st rule book was actually published Nov. 2006, so a full year before ME1. The PDF of it is floating around. It has plenty of fluff in it. Feel free to check.
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>>46494368

Everyone's ranges have gotten, and are in the process of getting, pretty extensive redesigns. Morats got it huge, as did a whole lot of Ariadna, and holy fuck did Nomads have it bad with the older sculpts that have been phased out, especially the Intruders, though PanO's power armor has had it just as bad as well.
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>>46494368
True, but Exrah were expensive to produce and their redesign wasn't going to be for a while, so I can understand CB just wanting to remove them until it was time to redesign them completely.
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So I got the USAriadna army pack, and found a lot of the origanal Ariadna starter and a Para-Commando on Ebay. This is my first attempt at a 300 point list, I know it probaly sucks so really the question is probaly more where do I go from here model wise?
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>>46494801
Why haven't you gone to 6 SWC? You might as well use it. Don't worry about not having the models to represent heavy weapons like HMGs or Missile Launchers.
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>>46494801
You don't need that many shitty line troop specialists. What you're going to want is more good specialists like infiltrators or bikers. Only using 2.5 SWC is also a waste, so I'd stock up on more reactive pieces like snipers and missiles.
Grunts survive better in combat than Kazaks but they make shit-tier specialists because they're slow, so they're candidates for the heavier weapons. A Maverick with a light rocket launcher or molotok is not to be underestimated either.
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>>46494843
>>46495043

thanks, that's about what I figured but I thought I should get some second opinions
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Hobby update anyone?

Just doing touch up work on some of my terrain. I got pissed at the way my LGS have bee treating my terrain and I took most of it back home with me. And quickly painted up some bases for my camo, holo, and impersonation tokens
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>>46495363
For the buildings I've only touch up the glowy bits.

Miniatures-wise I've only finished Avicenna. Been doing mostly Kingdom Death and Malifaux.
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>>46495396
Wow, It all looks so swanky, nice job as allways RJ.
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>>46495421
Thanks! Just wish more of my objective markers survived
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>>46495471
How they managed to wreck your markers?
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Anyone remember the Ahl Fassed? I always loved them and their more mercenary nature; always thought they fit better in QK than Janissaries. Speaking of which;

They currently have the exact same stats across the board as a Janissary, but lack Religious. They share two weapon profiles; Boarding Shotgun and HMG... and Ahl Fassed cost exactly one point more for each of these.

Their other two profiles are fine, seeming like a split of the old Azra'il profile; AP Rifle + Panzer and AP Rifle + Light Flamethrower. I'm not really going anywhere with this, I just found my old Ahl Fassed and got curious about her profile and thought this was interesting.
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>>46494801
Nice! Maybe you want to start low point games, like 150-200 points... That list is a mix of russian and american army. You need heavy weapons!
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>>46495917
Ahl Fassed haven't gotten any love from CB for a while. Hopefully this will change at some point and they'll come out into their own as a unit distinct from Janissaries.
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>>46495780
People have been just throwing shit into big plastic bins. A lot of my objective markers were acrylic antenas from warsenal. Some of my mdf buildings took a hit too. MAS Objective room is still missing some acrylic signs, missing a bunch of doors, copter from zenterrain is in pieces, etc etc
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>>46495363
Ordering paper terrain, making bottle cap barrels for small cover. It's easy to transport and we sort of learned our lesson as to why is it a generally bad idea to leave terrain at LGS. I hope I'll be able to recruit new people.

Finishing ORC, but I've did goofed and didn't thin my paints. I really want to do it again (I don't think we have simple green on our market and acetone or break fluid are big no), from distance it's sort of fine.

Also getting ready/pumped for Shock Army HS Edition. Probably not going to get the Tikbalang and wait for the new starter. Still not sure what the ideal counter to smoke/msv combo would be...

What are others planning, working on?
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>>46495917
Kind of assume they're being kept cool before re-release with new rules in a sectoral. In a link team, that 0SWC panzerfaust would be cool. That model is one of the good oldschool infinity sculpts.
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>>46496042
Nice! Yeah I've learned my lesson with leaving terrain. I thought people would be more careful with it.

>Shock Army HSN3
I'm not really a fan of Jungle themed army. But I'm really looking forward to the Stingray box especially the Uhlan for my NCA.
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>>46495917
There's one other difference and I'm pretty sure it's the decisive one. Al Fassed has Cube, that although makes im vulnerable to sepsitor, also gives those sweet rerolls while healing them at the meager cost of command token.
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>>46496042
ASA doesn't have many options against a smoke combo other than 4-5 man Bagh-Mari links and now some greek faggot. It could do with its own MSV2 dudes, or at least more flamethrowers and an SS2 unit.
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>>46486157
Lol, found a thread on kurwaspam on the local (Polish) forum, starting with [my] post related of all things. We're an inspiration :D
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So I'm something of a newbie too infinity, I've played a couple of games thus far as the combined army.
Highlight definitely has to be successfully sepsitorizing a spitfire tarik with an anethematic, sadly not the LT though.

I've decided to try out the shasvastii sectorial list, and threw this together. Are there any obvious mistakes/flaws/things I should be aware of?
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>>46496903
Why are you infiltrating your Caliban? He'll be most useful doing repair work on your murderbots, so I'd get rid of the infiltration and pop a slave drone in the list to help him out. You've already got 3 good infiltrating specialists even without him, so he's not really needed for button pushing.
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>>46497034
and if he's not infiltrating, a wormbot is better, cheaper, gives you a doctor option for classifieds and doesn't deploy as an egg.

Also, dual Ikadrons. Cheap orders and DZ defense, especially important since your LT is kinda obvious (one conspicuous camo marker in the DZ, what could it be).
>>
So, odd question but how well balanced as this game. As a 40K refugee I'm concerned I might run into a situation where the new hotness rules everything....
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>>46497114
Quite balanced. There's some stronger and weaker stuff, but 1. tactics trump list-building so it's less pronounced 2. CB actually pays some attention to balance so old shit stuff tends to get invigorated by recosting/new weapon options/profile changes with new editions (we get a "patch" every book, all units are looked at not just the stuff that came in the new book). 3. There is some "new hotness" thing but when the next book hits they realize they were written with the future book in mind and they cry bc everyone gets new toys/recosts and they don't because they'd got it already.

One entry point I'd avoid is pure Shasvastii sectorial, CB doesn't know what to do with them so they're kinda ass atm. Supposed to get a major lift in the next book. But generic Shasvastii-heavy CA works quite well.
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>>46497114
its very well balanced. i cant think of any unbeatable unit, or anythign that doesnt have a bunch of counters
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>>46497090
It's really a trade off. Doctor Worm is a slightly better engineer and gets doctor as well, but he's also a big target and pops like a balloon if the enemy attacks him (which they will). Deploying as an egg might be a blessing in this case, as it adds another camo marker to the DZ which helps protect the Lt, and you can always hatch early in the active turn if one of your drones needs fixing.
The camo shell game is always worth considering when playing Shas. Some insane people are so dedicated to it that they actually field Seed Soldiers.
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>>46496640
Well, Top3 from Warsaw Open were all Ariadna. I think there might be a problem.
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>>46497034
>>46497090
The idea for infiltrating the caliban was another camo token on the board that could be the LT, also to see how sparse a courtesy list I could actually make.
Though I do see your point about doctor worm, as for the same points I could have the worm and a pair of slave drones, given that I had a point spare. And that would arguably be more useful/versatile.
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>>46497349
So with your other point in mind, I could also drop a shrouded, have both speculo killers have boarding shotguns and then gain two ikadrons and an R-Drone
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>>46497349
>The idea for infiltrating the caliban was another camo token on the board that could be the LT, also to see how sparse a courtesy list I could actually make.
That's not required. Caliban seed-embryos start the game as camo markers and don't appear on the courtesy list, whether they infiltrate or not. Far better to have a decoy camo marker in your deployment zone than on the other side of the board, as any hidden Shasvastii lieutenant is pretty much guaranteed to be an Aswang.
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>>46496036
That's pretty shitty. You should speak to the management about it, if you paid for it and let them use it, they should take care of it. I'd expect store credit as recompense as a minimum.
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Any advice for starting out with MRRF / spicy jokes about the French surrendering?

I was looking at the rules and thinking sapper HI with HMGs get my baguette hard
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>>46493632
The highlanders are that guy from Braveheart, Christopher Lambert, Sean Connery, and Liam Neeson. Lucien Sforza looks like Clint Eastwood ...
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>>46497661
>Clint Eastwood
https://youtu.be/dudxE_RGREo?t=47
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>>46497661
Yojimbo looks like Toshiro Mifune in Yojimbo ...
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The Kanren profile was added.

Sweet.
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>>46498062
>No Voronin
:C
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>>46497589
Just like Shasvastii, Space France is gonna be getting loads of good shit when Acheron Falls hits. But unlike Shasvastii, it's a good sectorial even now.
Use Chasseurs for infiltrating and minelaying. Use Para-Commandos for flanking the enemy with mimetic HMGs. Use Metros for cheerleading or infiltrating DEPs. Use Bruant for infiltrating a Molotok or leading Metro links. Use Loup-Garous for viral ammo. Use Zouaves for mechanized sappers (the DEP loadouts are okay too I guess). Use Biscuits for long-range MSV support or links. Use Mirage 5 to air drop a fucking Dog-Warrior into the field. Use Moblots for everything, you seriously can't go wrong with these guys. Use an Anaconda if you're feeling really lucky about that whole BTS save thing.
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>>46498062
Noice. No MadTraps or KHD yet, but that's hardly surprising since they're not legal yet.
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Sup dudes,

Up against a HI heavy Pan-O force on Saturday (hospitallers I think), could you guys nitpick this list for me please? Mission is http://warconsole-3348.kxcdn.com//wp-content/uploads/2015/12/Mission-Coffin-Raiders-English.pdf .

Force de Réponse Rapide Merovingienne
──────────────────────────────────────────────────

Group 1 8 / 0 / 0
BRISCARD Lieutenant Marksman Rifle / Assault Pistol, Knife. (24)
BRISCARD Paramedic (Medikit) Marksman Rifle / Assault Pistol, Knife. (26)
BRISCARD (Forward Observer) Marksman Rifle / Assault Pistol, Knife. (25)
BRISCARD Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 23)
BRISCARD Sniper Rifle / Pistol, Knife. (1 | 25)
ZOUAVE Rifle, D.E.P., E/Mauler / Assault Pistol, Knife. (1 | 21)
DOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (14)
TRAKTOR MUL (Total Reaction) Uragan MRL / Electric Pulse. (1 | 18)

Group 2 0
CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20)
CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20)
CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (20)
112 Light Shotgun / Pistol, CCW. (12)
MOBLOT (Infiltration) Rifle, Light Shotgun E/Mauler / Pistol, Knife. (26)
MOBLOT (Infiltration) Rifle, Light Shotgun E/Mauler / Pistol, Knife. (26)

5.5 SWC | 300 Points

Thanks, and have a funny pic in return
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>>46497300
It's not that they just play kurwaspam, it's that their philosophy is infectious.
Some people become unbearable in praising cheap link w/ Spec-Op to the point of bashing units such as Intruder for "being too expensive". The fact that they usually play either Ariadna or Haqqislam where everything is dirt cheap and there's not as much variation is play is even more infuriating. Especially if you just want to play PanO.
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>>46498062
Hmm, interesting. They've updated the rules for the Kanren. The minelayer profile originally had a combi rifle. It's now a boarding shotgun. Which is appropriate, I suppose.

Time for Guilang FO + DaoFei AH + Crane Sensor + Kanren sniffer shenanigans! (or, I suppose, a waste of 166 points.)
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I'm thinking of constructing a weird list, kind of one that throws my opponent out of the loop. I know to expect Fidays and I know he's probably going to try to have a go at my Intruder.

So I'm kinda making him bait and I'm thinking about putting the Bandit in DZ so that he has to guess which of the two has Martial Arts. It feels a bit like a waste of a Bandit though.

Gecko here because I want to play a Gecko finally and because I don't expect him to bring many heavy weapons. A Gecko in Suppressive Fire should be enough of a pain in the ass to annoy him and the Tomcat repairing it should be even more so.

Thing is I ended up with 12 orders again and I have no idea how to split.
>>
What is open information about a camo marker? I was under the impression you knew its S value, and whether it was regular or irregular, and can you ask at any time?
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Is it me or is Army 6 finally printing without errors? Well, besides some wrong movement stats like the Chayi (repeater) remote having MOV 6-6
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>>46500095
>wrong movement stats like the Chayi (repeater) remote having MOV 6-6

But that is correct.
>>
>>46500134
Oh, I never fielded it so I didn't remember. It just looked wrong because all the other similar remotes are 6-4
>>
>>46499974
If you're not going to give him worthwhile weapons or smoke support, I wouldn't bring an Intruder at all. You've got loads of flamethrowers, that should be enough to deal with a reasonable number of camo dudes. You can use the points to get yourself something nice, like some remotes.

You could even do a bait and switch with the Rudy and Bandit, pretending that you've got an Intruder in your list when you don't. Neither of them show up on the courtesy list, and the combined price of the Bandit and Tomcat isn't too different from a well-equipped Intruder.
>>
>>46500073
As far as I'm aware, it's only the S value, and the type of camo (TO/Normal).
>>
>>46499974
>>46500310
Forgot to mention he's going Hassasins. He'll have either Fiday or Al-Djabeel, so I kind of wanted to throw either a flame template or glue in his face and have an MSV2 to counter smoke shenanigans.
As for remotes, I don't really want to use them without models. Though I guess I could proxy an S4 one with Bulleteer. But so much SWC has already been eaten by the Wildcats and Gecko I don't think there's any worthwhile to take.

BTW, looking forward to that Gecko update going "live".
>>
>>46500073
You place irregular orders next to irregular pieces when you start the order.

>>46499685
There is the fact spec Ops is an optional rule. Players in pickup games are fully capable of saying no spec ops, as are event organizers.
>>
>>46500175
I'd recommend it. I've had loads of fun charging a scout remote through enemy defenses at full speed, blinding a corner guard with it and then possessing a TAG through its repeater.

>>46500443
Hassassins means that he has absolutely no MSV2 available. He can't shoot through his own smoke. As long as you're prepared to template hard, you'll be fine against normal smoke play. The Rudy wouldn't be able to do that much against it anyway with only a rifle.

>But so much SWC has already been eaten by the Wildcats and Gecko I don't think there's any worthwhile to take.
It's like you've never heard of our lord and saviour the Lunokhod.
>>
>>46500496
So you don't know irregular/regular until it spends the irregular order? or do you know during the order counting phase?
>>
>>46499685
>Some people become unbearable in praising cheap link w/ Spec-Op
>praising Spec-Ops
Spec Ops use is a disease of the mind, and the only cure is death.
>>
>>46499685
>>46500693
Why is there even an option for them outside campaign tournaments? With default 12xp they're basically mary sue fanfic characters, I don't see how wip 15 doc engineer hacker mimetism isn't ever not the best setup, and that's ridiculous.
>>
>>46500737
Probably because you're a dumbass who can't even cheese correctly, let alone rebut it. A LI with some minor abilities and at best, a nice gun, doesn't change anything much that your list didn't already have. They're simply not that big a deal one way or another.
>>
>>46500858
They're a huge fucking deal, for armies like PanO that get a wip 12 doc for 14 points and a wip 12 engineer for 15 points, a 10 point wip 15 dude (with his 2 palbots you can buy him of course) not only free up quite a few points and a little swc, but fill a ridiculous number of roles and are auto-include in every list.

In a game praised for its balance, I don't regard an auto-include unit highly.
>>
>>46500737
>I don't see how wip 15 doc engineer hacker mimetism isn't ever not the best setup
When you need an ARO piece bad because you're YJ or especially one of its sectorials.

Still stupid, though.
>>
>>46500693
>>46500737
>>46500858
>>46500941
>>46500978
Do note that in ITS 2016, using a Spec-Ops is once again an optional thing and the default tournament setup assumes they are not in use.
>>
>>46500737
I've seen people use them as cheap gun platforms instead. Mimetic BS12 MULTI snipers are never not annoying as shit to face.

>Why is there even an option for them outside campaign tournaments?
They're a crutch. That's all they ever have been and that's all they ever will be. I occasionally use one if I truly can't be fucked finding 34 spare points for some ALEPH cunt to do my doc/engi work. Even then I just give him doctor or engineer and leave the other XP unspent.

>>46500941
They're only an auto-include if you're a pussy.
>>
>>46500941

Considering how easy it is to get other specialists in PanO, the doctor and engineer component is of minimal importance.
It frees up a small amount of points.
>auto-include
Not an issue, when that auto include is as small as it is. And as far as balance is concerned, it's a useful part of the game to balance out the factions, particularly with some having the very short end of the stick when it comes to the artifice of ITS missions.
>>
>>46501011
>BS12 MSR
If an ersatz Fusileer sniper replacement is all you use if for, then you're hardly making waves.
>>
>>46501018
Not that anon, but you realise that doctors and engineers actually do things beyond pushing buttons, right? They're usually shit candidates for pushing buttons anyway. Docs and engis exist to revive unconscious units, and PanO is notoriously worse at doing this than other armies.

>>46501030
Mimetism mang, it's some nasty stuff. Mind you, I've only ever seen the reaction piece done in YJ, so that might explain it.
>>
Spec Ops are fine if they have no XP
>>
>>46501114
Sometimes I just want a 6th fusilier in NCA honestly.
>>
>>46501030
They're not useful in Pan-O, but BS 12 MSR + mimetism is simply not something that Yu Jing has access to; YJ's closest ARO MSR options are:
- Bao MSR for 29 points with 1 ARM, no defensive mods
- Guilang MSR for 33 points with 1 ARM and mimetism, but BS 11
- Ninja MSR for 42 points with TO, but again, 1 ARM and BS 11.

So they're all terrible, expensive options. Good ARO pieces for YJ are the TR bot everyone else gets and basically a Yan Huo dual ML + neurocinetics. That's it.

So BS 12 MSR with some defensive mods, for a cheap 13 points and 0 SWC? Quite good.
>>
>>46501102
>Not that anon, but you realise that doctors and engineers actually do things beyond pushing buttons, right?
Sure, but those roles are somewhat mercurial in practise. And for some armies, somewhat irrelevant, one way or another. I'm not saying it's not a useful unit to have. It's good value, if nothing else. But it's not particularly remarkable one way or another.
>notoriously
It's a meme. They're slightly worse than equivalent units. Nobody bitches about Daktari, and they're only a single point better. Doctor is a very cheap upgrade, but you pay for it more in orders than in points.
>mimetism
Yeah, that's a decent value unit. Like most spec ops. On the other hand it's still fragile as fuck, lacks any sort of anti-camp work, starts out in the open, and if it's sniping, it's not specialisting.
>>
>>46501199
>but BS 12 MSR + mimetism is simply not something that Yu Jing has access to
Most armies don't have access to a few things. Doesn't mean that having that thing, specops or otherwise, means much other than being a slightly neat thing.
>>
>>46501247
>means much other than being a slightly neat thing.
Of course, and I'm not that anon, but spec ops do allow you to patch up options in lists whose armies purposefully don't have access to.

Certainly not game-changing, but it does allow, in this instance, for example, for YJ to play a little less aggressively than it might otherwise have to.
>>
>>46501102
>>46501233
>somewhat irrelevant
Sure for armies with the highest value unit being the intruder, but picking up aquila and swiss guards on 15 or less, AND being the default supportware monkey, AND being able to aro wip 15 hacking programs through repeaters is really strong in an army that doesn't get to do that. Some holes in armies aren't meant to be patched.
>>
>>46501233
>Sure, but those roles are somewhat mercurial in practise
Not really, no. When I play Corregidor, my engineers and doctors rarely go unused, and I miss them greatly when I don't have them.

>It's a meme
I agree. Nomads could also benefit lots from a mimetic WIP15 doctor-hacker, as could YJ and Ariadna. Haqq, not so much, but they get Muyib spec ops so they've got no shortage of fun shit they can do with that.
>>
>>46501417

We've got a Mimetism WIP14 Doctor in vanilla where we have tons of Hackers, and in Bakunin it can Haris or Core with Moiras and Custodiers. Though in that Sectorial you can grab a WIP15 Doctor Plus for cheaper.
>>
>>46501294
>whose armies purposefully don't have access to.
Which would be somewhat arguable if we were just playing fan made missions, or last man standing sorts of affairs, but ITS requires fairly specific units, and certain sectorial in particular tend to have issues there.

As for 'purposefully', MO purposefully didn't have AD. Right up until the point where it purposefully did. Bakunin purposefully didn't have any HI for a long time, right up until today, where they have two excellent HI. JSA purposefully didn't have any AD, right up until they did.

>>46501417
>I miss them greatly when I don't have them.
Your choice.
>benefit
Thing is, I tend to find that just a plain specialist is fine for Nomads. They've got good access to the essentials. Plus at the end of the day the Vortex is just going to be a 4-4 infantry that's always going to be quite fragile. Very much a last ditch effort piece, if you're trying to cap points. Or patch guys up or hack. Particularly when you've got such easy access to proper hackers anyway.
>>
>>46500858
>A LI with some minor abilities and at best, a nice gun, doesn't change anything much that your list didn't already have
It kinda does, because they don't consume SWC and are linkable. So say hello to a free MULTI Sniper or HMG w/ mimetism inside a full link with Engineer just to be cheeky, for the base trooper cost.
Part of the reason why people that play spec-ops don't comprehend anything other than LI links, which adds to the Kurwa.
>>
>>46501126
I pondered using a 0XP Spec-Ops for a Fusilier link with Bipandra in MO. Which would be a bit funny, because his role would be solely to support Bippy.
>>
What YJ units / tactics do you guys recommend to deal with Corregidor?
>>
>>46501724
Why are you under the impression they're linkable? they don't have the linkable rule in those armies.
>>
>>46501199
Tiger Soldier? It's MI, but you can drop it wherever.
>>
>>46501669
>linkable and SWC
Yeah, but the SWC cost was going to be minor on a LI anyway, and the linkable thing is a function of them being a generic crappy LI most of the time anyway.
>free gun
Yeah, on a base figure that's the very definition of mediocre. It's neat, but not particularly significant compared to a list. Mimetism polishes the turd further, and Engineer is a tarted up version of FO 95% of games.

>>46501731
Really depends on the Corregidor. Too many variables in play. And YJ is a frikkin huge faction in terms of what might be brought to play. Corregidor isn't really a gimmick sectorial, or one that trends in any one direction much, so just bring a solid all comers list and you should be fine.

>>46501743
They still 'count' as one of the base unit for link purposes.
>>
>>46501743
From Paradiso book, page 172
>Spec-Ops can be part of Fireteams, composed of troops from their units of origin.
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>>46501199
>Good ARO pieces for YJ are the TR bot everyone else gets and basically a Yan Huo dual ML + neurocinetics. That's it.
Raiden is BS12 HRL with X-Visor. It's at least worth a mention, given its cost.
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>>46501827
>Yeah, on a base figure that's the very definition of mediocre.
A full cheap link with a Spec-Ops shooting from it is always a pain in the ass. Played right a Vortex Alguacil with MSR, Mimetism and +1 BS will be very difficult to remove, especially when he shoots twice in ARO (with DA or AP) and has +3 to BS from link, before range bands that imposes a -3 to everyone without MSV and has Sixth Sense Lv2. For 10 pts.
Yeah, it's "just" one unit, but that is a unit punching way above it's weight category with relative ease. Sure, it's not very durable, but it can outshoot most opponents, baring something with equal modifiers.

Why take Wildcats when a linked Vortex will outperform it? Aside from HRL.
>>
Kuang Shi as cheerleaders... Good or bad? They're a cheap way of getting a load of orders into ISS/Vanilla lists, but being extremely impetuous is a huge risk.
>>
>>46502016
Good for one turn until they run into fire lanes and eat bullets the the face. Really depends on how you hide them (or link them in iss)
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I just noticed that full of REMs Onyx has only 1 engineer - Dr Worm. And they don't have any smoke options.
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>>46502156

You have no idea how long I have been searching for that picture.
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>>46502156
You can take more than 1 engineer? And what's "smoke"?

love, PanO players
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>>46502016
If you don't mind, you can take them as a Core fire team (up to 4) with a Celestial Guard +Control Device.

I know I will since it opens up some of the new Haris and Duo options.

Bao MSR+ Bao Boarding Shotgun/Cont + Pheasant with Madtraps CoC

Wu Ming SMG/Chain Rifle Duo + Wu Ming HMG

3 Quack Sheep with Chain Rifles + Celestial Guard

That leaves me room to place a Kanren in my main ten man group or add another zombie and work on another combat group.
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>>46502195
Only Dr Worm has engineer profile in Onyx sectorial, and he is AVA 1. Smoke ammunition, used in smoke grenades.
>>
>>46502016
Feasible, but you get what you pay for.

>>46501986
>A full cheap link with a Spec-Ops shooting from it is always a pain in the ass.
Far more so than the sum of their points values would indicate, at least.
>played right
That could be said for the link team anyway, though. Mimetism doesn't change things that much. And the link is still very vulnerable to the usual stuff. Plus it's very unlikely that the link is otherwise without SWC weapons.
>way above it's weight
Slightly above it's weight. It's fundamentally a crappy LI. A few small improvements can't change that significantly.
>take wildcats
Because the Vortex has a link behind it. A very cheap link. Apples and Oranges.
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>>46502303
I'd be tempted to do so if I had more ISS stuff, but right now most of my non JSA stuff is Hac Taos, Guijia, Tiger Soldiers, and such. I'm somewhat against getting actual Zhanshi/Keisotsus because fuck those ancient sculpts. So far I've only really used two Keisotsu, and I've used the Kempeitai models as stand-ins.

Get your act together CB :(
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>>46502195
Pan O doesn't need smoke
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>>46502388
It's hard to buy all of Yu Jing's shiny new toys when you know you'll need ugly little dwarves to cheer them on.
>>
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>>46502440
>Pan O doesn't need smoke
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>>46503153
Same for Ariadna, really. Trying to stick to my Kazak theme is tough when the Line Kazaks are... Less than desirable.
>>
>>46503213
Is that a sexy hexa poster in his room?
>>
>>46503346
He can keep it in his room, because none of the MO Knights can see it.
>>
>>46503377
>be Order Sergeant
>only sexy pictures allowed are of Joan
>fapping to them is BLASPHEMY
>>
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>>46502388
I'd use REMs then in your case.
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>>46503657
What, just stick in a load of 8 point ones?
>>
Were any programs added for assault and standard hacking device in HS?
>>
>>46500642
Oops, meant counting orders at the start of the turn. So you don't know which is irregular until you opponent has had a turn.
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>>46503697
Don't think so. Only new ones are the Sword 2 programs on the KHD and the Evo Supportware programs. Certain units have specific upgrades to use some of the new programs on other hacking devices though.
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>>46503657
Sensorbot is borderline cheerleader cheapness and actually a great unit. That + minesweeper + CG smoke monkey (good models) is a start.
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>>46503697
well, you can bring a flash pulser and two baggage. ISS also lets you field up to 8 Kuang Shi. That's 64 points for 11 orders (plus 13 and half a SWC for each controller you bring, which yields an extra order each) For 90 points and 1 SWC you can power two groups pretty well, at least until the Kuang Shi die. Just choose your hacker and business pieces and you can be ~20 order YJ. ;^)
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>>46503697
Not super cheap, but it's a decent amount of orders and a couple of specialists sprinkled in.

Less than 100pts so you can have dual 8 man combat groups. Can do a 10-4 if you like split if you like.
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>>46503826
So true. That's why I like REMs more and more and hope that they can be practically line troopers if needed. The idea of a piloted/artificial intelligence based force is neater to me than the ALEPH recreations.

>mfw Kuang Shi can make a link with a Celestial Guard.
>>
>>46501313
Nomads benefit most from either a big gun or CoC cause of theit LT limitations. Taskmaster and Cassandra do alleviate things a bit.
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>>46502016
Hesitant as cheer leaders in Vanilla. As early deployment guards, piece trades, and general chaff to preserve my elite core troops, hell yeah. Any orders they supply for coordinated orders is pure explosive gravy.
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>>46504224
4 Kuan Shi
4 Monks
1 Celestial
53 points.
>>
So wheres a good place to get read up on the various factions fluff?
>>
>>46505615
https://docs.google.com/spreadsheets/d/116M600ywaWJdYXm2UQAlt2ytcDo83q0Q-69PKYsG-rI/edit?usp=sharing

There's the fluff for individual units, taken off the old website.
>>
>>46503899
siema kurwa pl?
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>>46494344
Seeking answer
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>>46505849
Yes, he will get shot from anyone who has LoS to him. Stealth works only makes you enter ZoC without ARO if enemy doesn't have LoS to you.
>>
>>46504325
Might be a bit much. A Weibing is usually worth fewer extra dudes. I've found mixing shaolin in with the Kuang Shi bottle rockets is worth it.

Ah shit, Guges is at it again...
>>
>>46501885
Not bad, to be sure, but it's price has been bumped to 21 now. At least it can play camo shell games in the backline with minelayer? I don't know.
>>
1) Is there a limit to how many models you have in hidden deployment or advanced deployment (e.g. if all your models had TO camo, could you keep all of them off the board or would you have to deploy some of them as markers)?

2) So the new rules for EVO Hackers means you can take one to be able to take Rems. Does that mean you could conceivably make a force of Lt, EVO Hacker, and Rems for an All-Rem army (or at least as close as you can get). I recognize that it's almost certainly a horrible idea, but I still kind of want to.
>>
>>46506406

Yes, it's possible, but everything in your army is extremely limited, bad at melee, bad at dodging, can't perform a number of orders, and probably light on armor.
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>>46506406
You can take a Marut and Dakinis as an all REM army
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>>46506406
You need to have at least your LT on the board. IF you don't, you start in LoL, and technically you lose if you have nothing on the table at all.
>>
>>46503213
>Smagg strikes again
Man, I can't wait for the poor Teuton to show up in those.
>>
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>>46506406
Always have i wanted to run a list like this, all G something
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>>46506848
HSN3 would even let you put the Garuda in group 1 and upgrade more dakinis to button pusher
>>
>>46494344
I did not know what was a thing. Huh.

It applies to any movement that ends in b2b when you declare another short skill, regardless of LoS. I guess it's like a quick charge sort of thing? Weird that they'd put it on stealth instead of MA though.
>>
>>46503697
Why the fuck not, plonk the all-repeater reaction upgrade on them, B2 flash pulses everywhere. Yaoxies like it too.
>>
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How come Aragoto don't look like the cutie in the picture?
>>
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>>46510219

Because she has her helmet on.

How come Daktari don't look like the cutie in this picture?
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>>46510219
Fem Aragoto has her helmet on.

>>46510398
It seems to be a mashup of the two sculpts: Daktiri tail, support box dak hair and face.
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>>46510398
Greenstuff, anon. Greenstuff.
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>>46510454
There's a female Aragoto that's not Asuka? What? Which one?
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>>46511777
One on the right.
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>>46510219
>>46511795
I kinda hope CB resculpts the Aragotos. They look good, but man they're super fiddly. Also I would like a dismounted Asuka model.
>>
>>46511948
They look... all right. I'd much rather CB first resculpts the non-masked LI units, particularly kazaks, MRRF, keisotsus, and zhanshi.
>>
>>46510398
Is it just me or is her right leg kinda small?
>>
>>46512030
I think the Metros look pretty alright. They certainly don't aren't in the same league of ugly as those other 3. The Ancontecimento Starter probably could use an update before MRRF If people remembered it existed.
>>
>>46512030
Oh I agree. But I would still like an updated model sometime down the line.
>>
>>46512195
Ancontecimento is dead since CB cucked Toni and the Tik.
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>>46512065
It is.
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>>46512195
>Ancontecimento Starter
You know, I completely forgot about them. everyone else has as well
>>
>>46512232
>Tik gets better, Pan O players still complaining

Next your going to whinge about teutonic knights, and being able to link magisters with hops and santiagos, right?
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>>46512297
Cause I can take all that MO shit in an Ancontecimento army right?

Maybe read the comments before you post so you don't look the fool?
>>
>>46507873
MA gives stealth.

As written I can see the case for both maintaining no los and even doing it within los
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>>46512232
>>46512297

And ASA even gets to steal some good stuff from ALEPH as well.

Clearly pan0 needs way more nerfing.
>>
>>46512398
I was just pointing out that all Pan O players are whingy little bitches, not ASA players specifically
>>
>>46512832
Nice try Whine Jing but everyone knows who the crybabies of infinity are.
>>
>>46512878
You can try to point fingers but it's always "muh smoke" or "muh warbands"
>>
>>46512878
Were. Our pleas were heard. Crane isn't shit. Some things aren't perfect, but welcome to "having factions". You lot lose toys you weren't even losing and cry a river.
>>
>>46513023
>>46513044
>Two defensive Whine Jing posts within 10 minutes.
lel
>>
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>>46496903
Use this list. Total fuckery to the true levels of Shasvastii. U can remove one shrouded to use the doc/engi- dr worm with wo slaves. for more ITS. If going into a total kill list. Make the srhouded minelayers. Use the two killers to leap frog smoke and kill shit. TR muderbots just level any movement.
>>
>>46512878
>>46513088

Quality pan0 shitpost.
>>
>>46512195
>>46512232
>>46512250
Isn't Acontecimento getting a new starter later this year?
>>
>>46513023
"Muh smoke" kind of came up as a response to Yu-Chink tears about Hsien, how inferior it is to Aquila or how Nisse is better than any other MSV sniper in his points value. Which is true but other people get to combo their MSV with smoke, PanO has to take those AROs to the face.
Comparing units point for point without context of the entire army is stupid. Like Brigada is almost the same as ORC, but Brigada has no competition, whereas an ORC is mostly pointless with so much other HI to take.
>>
>>46514047

Aquila can lay waste to camo spam and nisse are brutal ARO pieces. Even without smokes both are still stupidly strong. Especially at those low prices.

Clearly pan0 playas are as bad as all those sphass mahrines we all hate.
>>
>>46513044

>random CC bonuses everywhere!
>random price cuts included!
>still have to pay extra for useless CC for the most common basic LIs

Yeah. They 'heard' us alright.
>>
>>46514047
>Which is true but other people get to combo their MSV with smoke
HMG Aquila's 62 points. HMG Hsien's 61 points. Add in a CG for actual semi-reliable smoke for 13 points + 0.5 SWC (otherwise relying on shaolin which is... fine sometimes) and this combo is quite pricey.

I mean, it's dicey. BS 15 vs. 14 or WIP 13 vs. 14. MSV3's obviously superior to MSV2, and MA1's really only useful for the Hsien for V:Courage, which is fine, I suppose.

I personally find that the Hsien smoke combo is just too expensive, especially when it's not as efficient at uncovering camo as a Zhanying or Crane.

Actually, I wonder how many YJ players here actually take the Hsien + smoke combo.
>>
>>46514316
Judging by your English skills I can assume you're some mexinegro, and therefore your opinion is worth about the same as a discount burrito.

Build wall.
>>
>>46514920

The usual smoke combo is with the Rui Shi, esp with supportware, but it's damn fragile to say the least even if it does shoot at effective BS 15.

Maybe the Hsien in Haris team? At least she can shoot with B5, and have sensor support? Otherwise still uncommon in vanilla.
>>
>>46513981
>Isn't Acontecimento getting a new starter later this year?
From what Carlos said it wouldn't surprise me.
>>
>>46512878
Yu Jing haven't been the biggest crybabies for a long time

>Crybaby power rankings

1: Every Pan O player ever
2: Other factions when Steel Phalanx get a release
3: Vedic players when Steel Phalanx get a release
4: Tohaa players
5: People who think Tohaa are OP
>>
>>46515396
Nah you just proved you're a cuck.

Real top 3 is as follows.
>YJ
>QK
>Vedics
>>
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So, with the Tikbalang coming out soon I've been trying to come up with a semi-decent list that brings both that and a Dragao, but I'm frankly stuck.
Is this a doomed effort like most multi-TAG lists or is there some way to make it work?
>>
>>46515464
I agree on YJ and Vedics, but QK?
>>
>>46515671
Well, you have roughly 120 pts and 1.5 SWC. Add Machinist + palbot and that is slightly over 100 points. SWC isn't enough for both sniper and regular hacking device, so you have to make choices.

n the end it depends of what kind of mission you run. It's pretty hard to squeeze enough orders and decent specialists in a 300 points list. At best you would be using pretty much one TAG per turn, and that's a bit of a waste of points. So it's Annihilation or similar kill them all or 400 points game.
>>
>>46515688
The new hotness is to whine about Hafza/Azra'il links or what have you.
>>
>>46515823
Nah, that is just some seasonal whine, but with Yu Jing and Vedic, the whine is eternal.
>>
>>46515858

Well, I complain about Vedic, not because I play it, but because I want to. I don't even own any ALEPH models.

As for YJ, I think most of them actually play. Still, at least Pheasant got better for them, and Ninjas, which got better at N3, got another profile to help them in HSN3, among other things. Really, they might not have gotten the most out of it, but they certainly didn't draw the short straw.
>>
>>46515907
I mostly play YJ and I have to say, we got some across the board buffs (really only two price increases, one to O-Yoroi for +CC and MA, and to the probably-previously-undercosted HRL Raiden), although the buffs weren't really all that game-changing, which I suppose is appropriate for balance or what have you. Ninja KHD or Wu Ming SMG may be the most interesting.

That being said, I'm interested to see if people will actually use the Pheasant. It's still quite pricey.
>>
Sup bros, so I just miffed the threading on my airbrush nozzle and am in the market for a replacement.
Anyone got any recommendations?

I was using the basic old master pro and I'll probably get another one but wouldn't mind grabbing something nicer. Was looking at the Iwata Eclipse but I'm wondering if it's hard(er) to maintain?
>>
>>46513981
We are, I think it was mentioned during BoW's Infinity week. Supposedly more Acontecimento stuff is to be released in the second half of the year.
>>
>>46516656
Let's see. Montesas, Bagh Maris and Regulars need a resculpt. If we assume the starter has largely the same content (Akali is alread in vanilla, so it could change), that is roughly starter and two-three releases.
>>
>>46512784
>Greeks
>a good thing
They're like a cancer that's already infested all of ALEPH and is now expanding to other factions. PanO is only the beginning.

>>46516082
I doubt too many will unless they're Haris linking it with some Bao or they really need that CoC. It's not a great unit even after the buff, but at least it's not total shit anymore.
>>
>>46517162
Nomads out!
>>
>>46517152
??
Montesas and Bagh Maris are fantastic sculpts. The sniper and HMG models are absolutely brilliant. I'd rather see a box with regulars and a new unit than pointless revisions.
>>
>>46517208
I don't trust anyone or anything who's willing to put a person like Achilles in a position of command.

>>46517152
They might put a Bagh-Mari in the starter instead of an Akali. That way you can get a full link of them with just the starter and a 4-man box.

If ASA gets really lucky, there might even be some new units for the sectorial. Another linkable option wouldn't go amiss, since it might give players a reason to ever use Bagh-Mari in a haris link rather than a full link.
>>
>>46517234
Montesa is a midget compared to current HI:s. And Bagh Maris sculpt already exists thanks to Stephen Rao.
>>
>>46516082
Yujing definitely came out well from this one. Their sectorials made out like bandits. Both ISS and JSA picked up models that can fundamentally shake up their game plan with Kanren and Shikami respectively. The former grants some board control with a forward deploying specialist capable model while the latter is a hyper mobile specialist that does no shrivel up to mines (only the Karakuri wasn't afraid). Existing models got revamped with the Sujian being outright amazing while the Karakuri get benefits from not competing for the core link spot, rem presence w/ dogged on a total immunity model, and dogged no longer breaking links. Other fundamental fireteam options opened up across the board and both the Ninja and CG picked up cheap specialist options.

The HRL Raiden was already primarily for ARO/base defense and picking up mines just makes him better at his job.

Pheasant is expensive, but still CoC for cheaper than 30 points. Not as awesome as the Kempei for that role, but at least more focused.
>>
>>46517247
I'm not sure, if I dare to hope for new units any time soon. Personally would be all over something like Marauders or Halqa. However the vibe I get from CB is that they plan to make Shock Army more hi tech with some forward deploying elements. I'm really sceptical, if this can work in the current ITS environment and HS update.

>>46517293
I'll likely use the Father Knight for Montesa until he gets a proper model update. I am thinking it'll get released in a new starter. Sure hope CB won't pick the easy way and BM will include few girls in there too (looking how they handled Nisse).
>>
>>46517594
Stephen Rao style Bagh Mari have a similar look going on to the Bolts so a few female sculpts wouldn't surprise me. If anything female sculpts are probably the easiest way for CB to make a link team look more diverse.

There's still hope for a girl combi-rifle Nisse when Svalarheima eventually comes out
>>
>>46517788
>Nisses
I'm surprised CB didn't just make a box out of them since they'll probably be linkable in SWF?
>>
>>46515464
>>46515396
>>46515858
As a Vedic I'm strangely pleased to see that I'm ranked only third. especially when ranked under everyone else whining about Steel Phallus.
>>
>>46515396
What do Tohaa players whine about? Lack of heavy weapons?
>>
>>46518025
Don't worry, even if you were at the very top you'd still be the group with the best reason to whine. Still, things are looking up with those new posthumans.
>>
>>46518025
As a Steel Phalanx player, you've got best reason to whine compared to YJ and PanO. But I think that patience will pay off because the new OSS stuff will undoubtedly be gorgeous.

>>46518039
They mostly whine about not enough releases I think
>>
Are posthumans useful/viable?
I've never played a game of infinity before but what exactly are they supposed to do?
>>
>>46518103
That was 1 time, and to be fair, in 2015 "the year of the Tohaa' Tohaa got the equal least releases
>>
>>46518103
>what exactly are they supposed to do?
Fluff-wise or mechanic-wise?
>>
>>46518098
>>46518049
While I would have loved an actual new unit for OSS in HSN3, I'm quite pleased with the changes they made, and I plan on pre-ordering the fuck out of the new posthumans box they're going to have to make.
Won't stop me whining when phalanx gets a new character that wasn't in hsn3 though.
>>
>>46518103
in hsn3 posthumans let you buy 2-3 troopers that take a single slot, get a discount on points, but only provide a single order and can only respond once to an enemy order.
their new profiles are kinda good, and they generally are equivilant to the best in class for OSS stuff for whichever role they take.
>>
>>46518103
She's a single unit who can jump between 2-3 proxy bodies, and each body is different. I think they were pretty solid, but had complex rules. From what I've seen so far of the HSN3 leaks, they's gotten better, there are more Proxy types (Mk4 and 5), and with the Jumper rules more simplified.

But each body cheap, but have really good stats.
>>
>>46518098
>the new OSS stuff
What is this?
Should I wait until I start buying aleph models?
>>
>>46518103
Right now they're meh, but they can be viable if you take the Mk1 as a cheap doctor/engineer and the Mk2 as an infiltrating assault hacker (or maybe sniper, dunno how good that is). Just make sure to hide the Mk1 away somewhere safe and end the turn in the Mk2 so it can do AROs.

Don't use the Mk3 until the HSN3 changes become legal, it's fucking terrible.
>>
>>46518126
I'm still very much loving the Steel Phalanx releases. I started with vanilla, but SP is just a lot of fun to play. I really look forward to Andromeda.

I dont enjoy playing vanilla as much simply because Nagas are my favorite unit/models, but they're only AVA2.
>>
>>46518148
We don't know, but they've been positioned in the fluff like they'll be a seperate sectorial. right now if you don't want to take any greeks you're limited to one unit type per role not including proxies, you have a single CH: camo unit, one TO camo ,one heavy infantry one veteran infantry unit, one remote AD unit, one remote line infantry, and the standard selection of remotes... oh and the sophotect which is both your healer and your engi

Proxies provide a LI hacker/engi/doc (pick one) a TO camo MI, a super fast HI, a more conventional HI or a medium infantry with an advanced deployment skill.

in short, very limited selection, although all those units are fairly good, the only one I haven't used is the Garuda AD troop. right now you can make a very viable list with only OSS vanilla stuff, you jsut don't get a tonne of variety
>>
>>46518181
I'm slowly caving in, I'm running out of non greek models to buy so I may have recently asked my LGS to get a Steel phalanx starter, they'll never be my main army, but they do look interesting and have a few models I really like.(and the 4x "Achilies" link shenanigans make me laugh enough to want to try it)
>>
>>46518148
The OSS, Operations Subsection, is the opposite of the Assault Subsection. Where the ASS are all about overt ops against the Combined Army, the OSS is all covert. IIRC their main objective is to hunt down and kill illegal AIs.
>>
>>46518213
Sneaky bolocks missions, but also some policing work as well, they main goal is hunting down and destroying rogue AIs but they've been active in the war on paradiso as well, doing covert ops and the like.
>>
>>46518213
>>46518243
As long as it isn't fucking greek
>>
>>46518467
pretty sure OSS are all Indian, so yea. We can expect them handling all our support desk calls.
>>
>>46517818
We're a long way from there. They said they want to focus on individual sectorial/armies, before starting with other projects.
>>
File: 300 - Tag Proxy.pdf (1 B, 486x500) Image search: [Google]
300 - Tag Proxy.pdf
1 B, 486x500
Yo a newbie here

Just played my first 300pts game last night with the attached, it was ruinously effective and the Fiday is a fun model. Managed to kill the enemy lieutenant two turns in a row!

I'm currently keeping it to 1x group because the game is complicated enough right now without adding multiple groups.

Two questions:
1) What changes or purchases would you make to the above? Any fun models or aspects its missing?

2) One I'm sure is asked regularly, anybody know a cool looking proxy for the Haqq TAG. I just don't like the original/official and don't want for the new model to come out
>>
>>46518634
The new model is coming out in a month or so. Just wait.
>>
>>46518497
So, Deva etc? I can live with that. The Deva are my favourite models in the Aleph range.

"Hillo der, dis is Rasheed, I am helping you wit you rogue AI today..."
>>
Speaking of Aleph, if Posthuman MK1s are only AVA1, why does the box contain 2?
>>
>>46518804
So you can give a mk12 to one and have a proxy mk5.

Alternate explanation: because boxes were 4 models back then so they included a hacker/doctor alternate version.
>>
>>46518804
>>46518818
>So you can give a mk12 to one and have a proxy mk5.
I intend this. Going to mess with HSN3 Posthumans using 1/4/5. Proxy the Proxy mk4 with the Asura and 5 by weapon swapping one of the proxy 1's
>>
>>46518818
Silly CB.
Also, is the chandra spec-ops missing from Vanilla Aleph in Army 6 or am I missing something
>>
>>46518904
Spec ops don't show up anymore. There's a special spec ops button just above the place where your list shows up.
Thread replies: 255
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