[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
OE Beta
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 86
Thread images: 15
File: Line_up_final.gif (2 MB, 3000x1657) Image search: [Google]
Line_up_final.gif
2 MB, 3000x1657
Outer Edge, a game made by Infinite Odyssey, a company of /tg/ users, for /tg/ users is a pen and paper rpg that takes place in an alternate universe with a heavily populated and diverse milkyway. Players take on the role of mercenaries trying to make a quick buck, and fight criminal organizations, militants, corporate armies, and police in an effort to complete their job.

The game has its very own d20 system passed off a mixture of rules borrowed from Pathfinder and Fallout, featuring classless character creation with thousands of possible character builds. OE also features extensive weapons, items, and armor lists, with innovative rules that limit the items you can buy in game only by your imagination. The IO system strives for realism, no character is a hero, just a man, and can die if shot, even if they are only shot once.

>Site
http://www.infiniteodyssey.us/

>Wiki
http://infiniteodyssey.us/games/index.php?title=Main_Page
>>
File: Khulan.jpg (658 KB, 3000x3000) Image search: [Google]
Khulan.jpg
658 KB, 3000x3000
>>
File: Gath.jpg (2 MB, 3808x3000) Image search: [Google]
Gath.jpg
2 MB, 3808x3000
>>
File: humans finals.jpg (169 KB, 1920x1471) Image search: [Google]
humans finals.jpg
169 KB, 1920x1471
>>
FURRIES IN SPACE
>>
File: toad aliens final.jpg (234 KB, 1919x1308) Image search: [Google]
toad aliens final.jpg
234 KB, 1919x1308
>>
File: lizards final (2).jpg (396 KB, 1920x1920) Image search: [Google]
lizards final (2).jpg
396 KB, 1920x1920
>>
Your aliens are looking kinda uninspired there.
>>
File: galgo (2).jpg (227 KB, 1918x1242) Image search: [Google]
galgo (2).jpg
227 KB, 1918x1242
>>
File: monkeyfinal[1].jpg (226 KB, 1518x1918) Image search: [Google]
monkeyfinal[1].jpg
226 KB, 1518x1918
>>
Pretty cool system I like the fluff too, but why no color art?
>>
>>46479844
There it is, awesome
>>
File: lizzard final[1].jpg (187 KB, 1388x1918) Image search: [Google]
lizzard final[1].jpg
187 KB, 1388x1918
>>
>lizard man
>frog man
>hyena man
>ape man
>metal man
>man man
>>
>>46480100
lol man man, nice!
>>
>>46480100
no part of the animal kingdom shall be forgotten
>>
>>46480203
Would you prefer ELVES IN SPACE?
>>
>>46480226
i like it. someone actually used new ideas, not just the pointy eared smart guys, the dark skinned ass holes, and the tiny bearded people. main reason I cant get into shadowrun.
>>
>>46480393
>Shadowrun master race
Shut your mouth!
>>
File: hyena final 2copia[1].jpg (258 KB, 1539x1917) Image search: [Google]
hyena final 2copia[1].jpg
258 KB, 1539x1917
>>
>>46480520
Okay this one I like.
>>
>>46478897
What in the hell is 5'60"
Also, do you have ties to the company?
>>
>>46480615
I do yes I am one of the writers and creators of the game. Did you have a question? I would be happy to answer.
>>
File: Robits.png (681 KB, 1280x590) Image search: [Google]
Robits.png
681 KB, 1280x590
>>46479571
That would probably be Hc Svnt Dracones, actually.

Though HSD had some pretty neat playable robot designs.
>>
>>46480678
Those look kind of creepy...
>>
>>46480647
Haven't read the PDF yet, just mid day shitposting.

In terms of combat how streamlined would you say it is? Super simple with a couple rolls? Or anima beyond fantasy 10 minutes a turn?
>>
>>46480647
Just a few basic ones
D20 + mods vs a DC, roll over?
Classes, or classless?
Most mechanical character advancement in chargen, or in play?
If it's in play, do you earn experience? If so, how - is it default just killing monsters (EG DnD, etc), or completing roleplay goals (EG Stars Without Number), or what?
Does it have hacking mechanics? Like hacking computers, not rules for hacking the game system.
Any magic/psionics/supernaturalness?

Where do I actually get a PDF?
>>
>>46480647
For the love of Satan are the grapple rules any good?
>>
File: ThisIsYourBrainOnDrugs.png (1 MB, 1164x1588) Image search: [Google]
ThisIsYourBrainOnDrugs.png
1 MB, 1164x1588
>>46480766
They are, a bit. That's partically because they're concept sketches and I can't find any caps of the completed stuff from the book. Generally the COGs (robot people) have more expressive faces than that.

So have a drug addict from the same universe.
>>
>>46479571

This.
OP your aliens are less interesting than Mass Effect and that's a low bar to beat.
>>
>>46480772

>Basic combat rules

http://infiniteodyssey.us/games/index.php?title=Rules

>>46480847

>Character Creation

http://infiniteodyssey.us/games/index.php?title=Character_Creation_For_Beginners

Yes there is hacking check under skills and abilities on our wiki.

You level up each time you complete a mission in a campaign, or whenever your GM decides you deserve it.

>Tao Magic

Less magic, more commanding nanobots to do your bidding, but still.

http://infiniteodyssey.us/games/index.php?title=Tao_magic

Thrre is no PDF we will be using this wiki for our beta purposes. The PDF of the final copy of the game will be released to all kickstarter supporters in July.

>>46480864
Grappling is under combat rules on the wiki. We tried to make it more intricate than we have seen in the past, but are unsure what else we can do.

That is however the point of a beta, tell us if you have any ideas.
>>
>>46480962
Our game has no robot people as of yet. Here is a link to our species page.

http://infiniteodyssey.us/games/index.php?title=Species
>>
Oh, look, more terrible furshit.

you know the drill, people...
>>
>>46481172
What is this, 2008 /b/?
>>
>>46481172
>>46481211
But in this case it really is terrible furshit.
>>
You're going to get a lot of flak for this game being "furry," and honestly the alien designs do seem really uninspired. "Person but with some animal traits" is pretty lazy design. I'll still check out the design, but this game is going to get the stigma of a furry game pretty quick.
>>
>>46481394
Well we are accepting suggestions for what you would like to see as playable species in the future. Our goal is to make the whole game open source and work with the public to ad to the game. These are of course only the first 6 species, we have 7 or 8 more lined up. But the main issue with stuff like this is you are limited by biology.
Don't forget playability being an issue, having a character that does not breath oxygen is a huge issue, and the tech required for an aquatic species to exist on land is extensive. The need to make gear ubiquitous for gaming purposes is another limiting factor. So everyone needs to be able to use the same stuff. It is pretty hard given those realities to make anything else.
But hey no green people, blue people, and pointy eared people. We could have just done the star trek thing and just used space elves and orcs.
We decided we needed to be a little more original than that
>>
>>46481394
The problem is that pandering to furries is really really easy since they have no quality control or minimum standards. Let's say you have a restaurant that offers various fandom-themed dishes. Even if you literally squat down and take a steaming watery shit on a dirty plate and put that on the menu as Furry Waifu Meal, they'll happily pay money for it and eat it all up with big wide grins on their faces. The same goes for fans of Sonic, Undertale, and MSPA Homestuck.
>>
>>46481432
>We decided we needed to be a little more original than that
But it's not original. It's not original at all. The only thing that you've done is put zoo-animal masks onto people and called them new species. Can you at least keep them from resembling existing animals?
>>
>>46481432
>But hey no green people, blue people, and pointy eared people. We could have just done the star trek thing and just used space elves and orcs.
>We decided we needed to be a little more original than that

No you didn't.
Star Trek aliens shit all over these in variety. Hell man, one of your aliens is literally described as 'violent warrior race' that has wooden structure building and overpopulation problems.

Compare this to the Jem'hadar, a race of lizardlike aliens that develop to adulthood in a matter of days, are addicted from birth to a drug only the Founders can manufacture, are extremely intelligent and have an understanding of honor, but will not sacrifice it to obtain victory in combat.

Or the Founders themselves, who are shapeshifting alien goo people that can turn into damn near anything, from fire to a giant spacefaring dragon-slug thing.

You guys literally just used generic fantasy race descriptions, advanced them to a sci-fi setting, and made them furries.

That's less original than some porn games.
>>
>>46481432

Honestly I would have preferred the blue and green people. You can play around with neato progenitor races and ancient aliens / transhuman genetic splices with blue and green people.

I don't see how the aquatic species thing even applies. "All neo-dolphin characters start with spider harness for terrestrial movement". All you need to do.
>>
>>46481554
>That's less original than some porn games.
Fenoxo's Trials in Tainted Space actually is more detailed and creative. It's still bad, but not as bad.
>>
>>46481554
I can not be responcible for my artists naming of these pictures, lol That species is called the Khulan, most of them are non violent, and not warriors. We suffered from a language barrier when speaking to him and found ourselves limited in our ability to explain things. As such he had a tendency to latch onto concepts that were minor for those species.
>>
>>46481613
We infact have a neo progenitor race and ancient aliens... I advise reading the wiki. There is a reason much of the species look similar.
>>
>>46481662
>I can not be responcible for my artists naming of these pictures, lol That species is called the Khulan, most of them are non violent, and not warriors.

That is the exact opposite of what the wiki says. I'm not talking about the designs exclusive (though those are terrible, yes.) but your wiki description of species is literally generic fantasy staples, from violent warrior race to advanced merchants to hardy but dumb explorers, with a 'fresh' coat of furry paint. You guys even fell into the 'humanity is the versatile race' fantasy pothole.

The haaykon are the only interesting thing on here and that's only because they're copy + pasted yeerks.
>>
File: DAMAGE CONTROLMAN.jpg (44 KB, 300x224) Image search: [Google]
DAMAGE CONTROLMAN.jpg
44 KB, 300x224
On a positive note OP, your actual game system is probably fine, and with a different setting and race selection it might come out to something. Don't give up, just adapt and improve.
>>
>>46481755
Hm good criticism on their descriptions, we will have to work on that. How extensive do you think we should make the descriptions to properly convey the reality of our lore? As a writer for the game I am incline to believe one must read the entire lore section to fully understand any given species, but then that is obviously not something any of you have accomplished just yet considering it has all been up for about 2 hours,
>>
>>46481778
The whole point of a beta right, which is what this is. I am already seeing if I don't explicitly state the something over and over in the fluff descriptions of things people will not look for it elsewhere.
>>
>>46481778
I wish that were the case but the rules themselves also appear kind of clusterfucky. That armor entry needs some editing.

"Armor comes into effect after your character is hit and damage is dealt. Armor subtracts damage received from damage dealt, and only the difference is removed from your HP. As an example let’s assume a mercenary with 12 HP, and wearing lavkia, or gath mail, has been hit by a character with a knife and the character rolled a 7 on their D10 and has a Brawn bonus of +2. The total damage that would be dealt in this situation is 9 piercing damage. Lavkia provide damage resistance 8 piercing, so the first 4 damage death by the knife is ignored and only 5 piercing damage goes through to the mercenaries HP leaving her with 7 HP."

Unless armor only subtracts half its rating from damage, or something? It has all the annoying minutae that turned me away from pathfinder, but that doesn't mean the game itself is flawed, only that its not to my liking.
>>
>>46481677

A thoroughly boring progenitor race that adds exactly nothing to the setting, and looks to be there to fill stereotype quotas.
>>
>>46481870
Haha thank you for pointing that out, that is a hold over from the original entry which used cloth armor. we decided not to use cloth armor in that description as it has special rules all its own and it looks like we forgot to change that 8 to a 4. I will fix that now,
>>
>>46481815
>How extensive do you think we should make the descriptions to properly convey the reality of our lore?

A species entry should tell me everything about the species, full stop.

>one must read the entire lore section to fully understand any given species

This is exactly the opposite of what you should want if you want a competently designed wiki, let alone a game. If I want to know about X thing, then the information should be under the section for that thing, not a different section. None of the lore I've been perusing has really swayed me from my initial opinion, though you're correct that I'm not finished.

I'm currently reading through the Anyang Empire and I finished the section on the Haakon. Who seriously, are just yeerks. Like straight up yeerks. And they're still more interesting than every playable race.

Think about that for a second. Actually think about it for a couple seconds, because so far I think playing a haakon would be more interesting than any of the furbait races.
>>
>>46481886
They existed a million years ago, little is known about them to the in game world. So yes they are boring, in the same way the Sumerians and Babylonians are boring. All we have are stories and remnants to go on.
>>
>>46481938
What are yeerks from, because honestly I have never heard of them.
>>
>>46481978
>They existed a million years ago, little is known about them to the in game world.

...So a boring progenitor race that adds nothing to the setting and exists to fill a stereotype quota?

Also known as 'ancient elves in space'.
>>
>>46481978

> Sumerians and Babylonians are boring

Are you fucking with me right now? Ancient Mesopotamia was the shit, and hardly this massive information gap.
>>
>>46482011
Animorphs.

They're small invertebrate parasites that escaped their homeworld by infesting the other indigenous species and built a spacefaring empire by conquering and infesting other civilizations they encountered.

They can utilize the memories and personalities of their hosts and occasionally portions of the host personality bleeds over to the yeerk.

The haaykon are pretty much the yeerks without the need for that radiation that kept them alive. And also no morphing technology. But the other races are animal-people already, so there's that.
>>
>>46482024
Honestly the goal of OE was never to be original. It was something that just pieced together as my friends and I played through various homebrews in this setting over the last 10 years many of the games named characters are old characters of ours that we left behind as we advanced the setting. The main point of OE is not that any one part of the setting is unique, or never before done, the point is that all together it makes something unique. This universe is a giant complex cluster of depth. And I get it you all want to see that now, I understand. But we are all regular people with regular jobs, most of us are working 2 jobs, some are doing that and going to school at the same time. We wrote this game by not sleeping, by staying up late, by not hanging out and gaming, but instead sitting glued to our laptops typing away.

This thing sucked to write, it took long hours of writing and rewriting, hell the editing alone took weeks to get done.

This is not the final game, it is a beta. We encourage you to dip your toes into our setting, play a mission or two. and enjoy. The actual book will have all of this and more, and I promise you we will address every single one of your concerns best we can and try to give you exactly the game you want, but you are going to have to work with us. We need reasons for doing things, we need to know why something doesn't work, or why something should be added. But if you keep telling us, keep working through this with us I promise you an amazing game.

Everyone in this company comes strait out of this board, we are all contributors, hell my phone has had /tg/ open in my browser since I got it. We have no intention of doing what Games Workshop and Wizards of the Coast do when they ignore you guys. We are here for you. I am really glad you guys have suggestions, keep them coming, and lets make this the best damn game we can.
>>
>>46481432
>>46481523
Limiting yourself to biology is a very broad, I don't want to say excuse, but excuse to not explore your alien designs in more depth. Right now they really don't show much creativity at all, they all look like humans with different heads and maybe animal legs here and there, but they're still just animal people. That isn't innovative at all.

Think about the worlds they evolved in and what made them evolve the way they did if you want to "limit yourself by biology." Animals evolved the way they did on earth for very specific environmental reasons.

Also if you just want to make a furry game then be honest about it. Try to be hard believable sci fi all your want, but it won't stop these alien designs from being stale.
>>
Alright, so like most people I don't give a shit if races are furry or not, as long as they're diverse in some way and not just a skin palette.

As for additional races, I wouldn't say "think space dwarves" but having a look at what already exists like hanar is easier than coming up with a rad new race that is awesome, though I do encourage firing up all the brains in the room to bring in some races that are extremely exotic.

Mechanics wise, haven't had a look yet but I'm looking forward to it.

Lorde wise, why are humans even on the same level? Humans we think of as plain and bland, yet they somehow exist on the same level as these other space faring races with advanced biology? Maybe advance the humans tech level by thousands of years, they were the first space traveler's, their ambition is matched by no other, they are where all this advanced tech comes from? Or maybe they evolve much faster than other races over time? Ooh, all humans now are genetically superior through science instead of lady gaga born this way. Find a way to make humans cool.
>>
>>46482263
Humans in our setting are the most advanced species, except for the Ikkreett maybe. Well at least Ledin is the most advanced. They have tech other species can only dream of and they know it. The Aunko and Palmon have no tech of their own, the gath are way behind humans technologically, and the laurier leqrned everything they know from humans. The only playable species that rivals humanity in tech level are the Khulan, but they don't make anything on their own, they make other species make it for them.
>>
>>46482257
>Honestly the goal of OE was never to be original.

If that's the case then say that up front instead of trying to shill your game instead of saying 'We could have just done the star trek thing and used space elves and orcs. We decided we needed to be a little more original than that.'

Because right now what you did was literally make space elves and orcs, turn them into furries, and claim originality.

Star Trek has more species variety than your game by a longshot, because the aliens in that series have alien (alien in the sense that they're exaggerated forms of human ideals like the Ferengi, or lack any human ideals at all, like the Borg and to a lesser extent the Founders) mindsets.

Your game, fluffwise, is very, very generic and not in a good way. Its typical fantasy tropes (down to an ancient ~mystery~ progenitor race) with typical fantasy races, using a fantasy fallen evil empire.

I am limiting myself to fluff criticism because rules-wise this game is far from my cup of tea and I don't want to give you unfair criticsm. But even if your rules are Elder God-tier (which I highly doubt from what I've read) your fluff is less than one-note, at the moment.
>>
I hope you don't fall into most Indies problems where you ignore all the criticism because it hurts your feelings and they don't know what they're talking about.

I also hope you don't give up because a couple of people bashed it harshly.

I hope to see a beta of this up and running sometime soon! I'll keep an eye out.

Suggestions: DONT try to be trophy, if I wanted un-original I would load up any of the rpgs i already have, they're bland and boring, you want to make something that stands out, even if it's something about the world like mass relays. We're not here for shadowrun. in space
>>
>>46482464
That is a fair criticism, but as the wiki sayswe will be changing and adding things a lot over the next few weeks. As far as general fantasy tropes though I am curious how you came to that conclusion. Any chance I could get you to more thoroughly explain that point?

We went to great lengths to make every species far from one note, with special religious practices distinct to each planet, customs that vary wildly even from city to city, different competing criminal organizations and even competing corporations fighting whole wars over systems not claimed by empires.

Granted much of this is not on the wiki, as much of this more in depth information will be released with the campaign books for each empire. That being said though even arguably our least fleshed out world, which is probably river world, is home to three entirely different cultures. Some worlds like Oksum have dozens of cultures and groups all constantly vying for power. And that is in the fluff.

As for exaggerated forms of humans, the palmon are exaggerated native americans, the aunko are exaggerated Amazonian natives, the khulan are exaggerated mongols, The ladhi are exaggerated china, and the gath are exaggerated eastern Europe. That is how I have found it easiest to explain them anyway. When you really get down to it each species is incredibly unique, but we will have our team work on getting up at least some of that fluff you guys want over the next week. I will repost here when we are done for you guys to review our work.
>>
>>46482724
>As far as general fantasy tropes though I am curious how you came to that conclusion. Any chance I could get you to more thoroughly explain that point?

Every single one of your species is something I have seen in fantasy rpg books at the core of its concept, but written for a sci-fi setting. Your humans are more generic than 4th edition DnD humans. I mean those at least are remarkable because they have a unique fire and drive that no other race can match, making them both the greatest heroes and the greatest villains.

Your humans are typical jack of all trades guys with some 'they're also good at AI' tacked on.

>We went to great lengths to make every species far from one note, with special religious practices distinct to each planet, customs that vary wildly even from city to city, different competing criminal organizations and even competing corporations fighting whole wars over systems not claimed by empires.

>Granted much of this is not on the wiki, as much of this more in depth information will be released with the campaign books for each empire

Put it in the wiki. If you want this game to catch on, it needs -something- to make it stand out. As is it lacks anything and has many things that make me turn away (the furries, seriously, who thought the best way to make aliens was to put animal features on people? Not even a mix of different animal features, just straight up 'humanoid X earth animal')

>That is how I have found it easiest to explain them anyway.

This wouldn't be good even if it was true, which currently, it isn't. Even the most human of the Star Trek aliens (the Vulcans, the Klingons, the Ferengi) are almost impossible to pin to a particular culture in their entirety. The Ferengi seem a lot like stereotypical jews, but also have arabic influences and a lot of stuff that was completely unique. The Klingons are weird japanese mongol african hybrids.

Your aliens fit only one culture in your best case description.
>>
>>46482088
Yeerks sound like jerks.
>>
Only partially related to this thread, but how would you make a space opera setting with magic and standard robed wizards in it without making it Star Wars?
>>
>>46482886
>Your humans are typical jack of all trades guys with some 'they're also good at AI' tacked on.

Are they though? I mean they are just humans, they can do everything humans can do after all. Humans in this setting have the most power, their drive and ambition is unparalleled, again I guess as we wrote the lore you would have to read into that to get it as 99% of all corporate entities in this setting are human, and humans basically run a massive area of space unchallenged.

As you said We will have to explicitly state this for people to get it, and we will.

>Put it in the wiki. If you want this game to catch on, it needs -something- to make it stand out. As is it lacks anything and has many things that make me turn away (the furries, seriously, who thought the best way to make aliens was to put animal features on people? Not even a mix of different animal features, just straight up 'humanoid X earth animal')

That is the thing though, we tried really hard to make them as non human as possible but still be humanoid. I understand they have varied different features of animals, but mammals never thrived on the aunko homeworld to reptiles thrived, palmon is a planet covered in marshes, rivers, and swamps, so palmon evolved out of amphibians. they have the large heads because they use air in their mouths to control buoyancy underwater. But again we never explicitly stated any of this on the wiki. the main intent of the wiki was to get enough down to make the game playable so it could be beta tested.

The fluff is coming don't worry, but it will take time like I said for many of us here at IO this is a third job.
>>
>>46483204
Easily, just don't include light sabers or the mysticism. Make it a common thing, think Hogwarts in space. Different schools all vying for control.
>>
>>46482718
We promise you that wont happen to us. We plan on making this whole setting open source, and once the beta is over anyone can suggest new planets, new species, even new empires. We want to use part of our kickstarter money to revamp the website. We plan to make a system where people can sign up and post ideas and vote and discuss each other's ideas. The top voted species and empire every 6 months wins, that person wins a mountain of OE swag, and we work directly with that person for the next 3 months to make their species and empire an integral part of the game.

This already happened actually. One of our alpha testers invented New Volgograd, part of the anyang empire because he wanted a specific backstory for his character.

A few weeks later it was a planet in the game that felt like it had always been there, an integral part of our lore.
>>
File: Human_Merc.jpg (5 MB, 4000x6518) Image search: [Google]
Human_Merc.jpg
5 MB, 4000x6518
>>
>>46483692
That sounds like a terrible idea. I'd only introduce fluff by supporters/alpha testers/other unrelated people only after a huge rework done by me, but after that it's most likely going to be completely different. So what's the point?
>>
>>46484063
I see what you are saying, and that makes sense, but we only wrote 1/5th of the galaxy. We wanted to write the other 4/5ths with the players. So though I see why you were concerned. I don't think that will be an issue, Human space will be for the most part relatively unaffected by another small emprise 100 years warp ride away. Khulan space for instance is so massive it would take 3 or 4 moths to traverse it. We wanted to try to fit several player made species into their corner of the galaxy before we finish the human campaign books so that we could write all of them into the fluff directly without and retcons. That is actually a central ternate of our company, no retcons.
>>
>>46484183
Well, all the power to you. And regarding space furries other anon(s) ragged about, I really don't see how that's worse than animal races in space 4X vidiya, but they ARE boring.
>>
>>46478897
OP, I'll give your setting and wiki a spin, it looks cool. I'm also developing a homebrew game/setting much like yours. No matter what don't give up OP, make this game cuz you love it!
>>
>>46478897
So a crappy version of Edge of the Empire with furries and serial numbers filed off?
Considering you even took time to bootleg the Force, I think I'll pass. You even named your game similar to FFG's, in the hope of people googling your game by mistake.
>>
>>46484491
>So a crappy version of Edge of the Empire with furries and serial numbers filed off?

I wish, it's d20.
>>
>>46481554
>Founders
Those sound cool. Are they from Star Trek? Gotta admit I've never really watched much ST.
>>
>>46484554

They're from Star Trek, yes, and I just realized I spoiler'd something big. Go watch Deep Space Nine anyway.
>>
>>46480962
Wow, Corruption of Champions do gore-porn now?

Just kidding.
>>
>>46484436
Yea this is a life long dream for all of us. Don't worry about us quitting. I have been growing this board for 12 years, I k ow a pointless shit post when I see one. We are here to stay.

We made a quick, easy to learn system that affords plenty of depth without needless complication. We are proud of that.

That being said if you are interested in joining the team we are always looking for new people. Email a cover letter and resume to [email protected]. We would be glad to have you.

IO is a /tg/ company, we are all /tg/ users and we welcome anyone from this board that wants to help out.
>>
>tfw I was working on a sci-fi RPG that had a nanobot manipulation focus
into the trash it goes I guess, how else can I match Mass Effect's biotic powers?
>>
>>46481432
at least you could have made the design more interesting.

Why not the frog people its quadrupedal and uses adapted tongues/tentacles as prehensible limbs.

The hyena people could have the dymorphism that real hyenas have, with burly strong females and limpy scrawny males.

why not have one of them have a 3 sexed reproduction thats heavilly involved in rituals and custom that leave human courtship to shame?

you only made humans with weird heads and vainilla culture

You even went with the "Humans are the versatile species!" of any RPG ever.

Try to break the mold, TT RPGs are dirt common already and people will not explore into new territories unless you bring something new to the table.
>>
>>46481815
if you have more material about fucking gestating periods than reasons why one would be a adventurer, or some reason to make the planet plot revelant, you are barking the wrong tree.
>>
>>46482257
I want to try you setting, I want to try any setting, I want to read your stuff and have my head filled with ideas to make a campaign, or at least nuggets of fun stuff to spice my other settings, but nothing in this sticks.

What was fun about your campaigns? what do you think that it brings that other settings didnt? why did your group choose your homebrew setting instead of others?

Focus on that stuff and raise the volume to the eleven, other way you just are bringing a furrier and jediless star wars, a setting I already dont play because its really vainilla at this point.
>>
>>46484863
Same guy you replied to:

Thanks for the opportunity! I'll save this email.

If you are still here OP, I have a question:

What is the thing you found all of your found fellow gamemakers wanted to put in the game? What makes you all excited, truly excited, to play?

Also, if you want, I can exchange some art from my own team's game if you want, people say our species are good and diverse so maybe that can help you diversify your own species?
Thread replies: 86
Thread images: 15

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.