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Vasenica Sector
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You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 104
Thread images: 16
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helping in this thread. Fuck it. I hope bel'aslyn gets fluffed here too.
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>>46475642
What's fluffed for Bel'aslyn at the moment?
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>>46475622
Is this shit even archived?
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>>46475740
Their basic lore. And the story where their chapter hero summons an ice demon instead of khaine
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Here is the planet generator for those who want to roll up some more planets.

And which planets haven't been properly fluffed out yet?
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>>46475743
Don't know. If not can someone do it?
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>>46475743
>>46312006
>>46326422
>>46348741
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>>46476174
We have almost nothing on Krusevac, Agantyre, Brachyura, Badna and a few others.
Emperor's Garden is still missing from the map.
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>>46476544
There, Emperor's Garden is back on the map
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>>46476275
I could, but I can only archive one thread per hour
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>>46476544
Wasn't Krusevac currently in a state of war?
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Does Vasenica have any Deldar yet? If so, we're creating a kabal over here: >>46476693
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>>46480625
I think a few kabals were created by non of them stuck around (I think). So read up on the previous threads and try to find a way to put your kabal into the sector somehow. And if you then please update the wiki
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>>46480665
Will do.
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I notice a distinct lack of Chaos Space marines... perhaps we may make some here >>46480935 ?
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>>46481449
So far the only chaos space marines are the Daemonkin warband on Bloodward. But that's it
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>>46481449
I believe that we said chaos is immensely fractured in this sector and there aren't many organized groups outside of a few petty cults.
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>>46481592
Well we are rolling the Warband anyway, and they could be one of said cults... so far they are a very fractured warband, made up of 2 renegade chapter remnants AND a Legion breakaway warband so they are pretty fractured...maybe very recently somewhat united under a single Champion?

We are only just starting so we will see how it goes
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We can use this to make some various cults on the diffrent planets in the contested zone
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Rolled 2 (1d10)

>>46481661
Rollan: Force type
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Rolled 7 (1d100)

>>46481678
A cult, ok let's see what god they follow
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Rolled 7 (1d10)

>>46481693
Undivided

Ok. Devotion time!
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Rolled 33 (1d100)

>>46481712
Another seven and we have to switch to nurgle.

Rollan for blessing frequency.
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>>46481572
False, the Bolts of Hammerwatch on Throne and the Angels Apostate in Dalal.

Also: UPDATE THE FUCKING FACTION SLOTS
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Rolled 60 (1d100)

>>46481774
Aestethic. Ok, rolling for base of operations
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>>46481823
Penal world. Then maybe this cult is located on Schwartz Convictus?
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Rolled 1 (1d100)

>>46481845
Sounds reasonable. Skipping the HQ terrain table then.

Up next, Demeanour
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Rolled 57 (1d100)

>>46481888
Exploatiaton and conquest. Neat

Cure untis
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>>46480665
Has anyone updated the wiki with the last few threads? I've been bogged down in work, but was going to get some added next week.

We need some more on the Orks and Xenos as well, if the thread lives
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>>46483245
I've been meaning to do tau and their xenos pals, but I haven't been able to make time for it
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>>46485100
How's about that faction update
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I took a shot making the map with gimp.
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>>46487316
The Necron should be actively cutting off the Tau space. But otherwise it's kickass dude.

Can you through these planets up there?
>>46481820

Due to rampant hat if chaos just through them in the Contested Zone, which no doubt represents the space in which the warp storms were heaviest
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It would be super helpful if OPs would link the previous thread and if someone would archive the threads on suptg.
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>>46487573
There we go.
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>>46489337
You need to add the Homeworld of the Golden Spectres, the Feral Ice world of Rungan
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>>46488068
Someone should archive them on suptg if they haven't 404'd already. The same thing happened with the Shields, which meant so much knowledge was lost.
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>>46489400
No idea where it is. I went off >>46476756

Since his probably takes much less time to edit I'll wait for another update to that before I update this one.
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>>46489485
No problem man, I just wanted to make sure in whichever map updated first Rungan would be included
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>>46489454
The last two main threads are in the archive and I'm submitting them to sup /tg/ right now. If some industrious anon could do the ancillary threads that would be helpful.
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Shouldn't we try to do something with all this sector-building, like write a campaign or a bunch of writefaggotry or some such?
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>>46490140
Other than generic shootemup campaigns for deathwatch or OW I don't even know what game you could come up with a decent campaign for.

Most of the planets are shitholes with essentially zero value and no reason anyone would ever go there.
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>>46490867
Anyone wanna fluff up the orks? They are supposed to be the main threat in this sector. The Tyranids are the subtle threat in this sector. Chaos rebellions are considered moderate threats, along with the Tau. DEldar, Eldar and Necrons are known to be present in the sector but the Imperials do not know their exact numbers.
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>>46490867
Shouldn't there be atleast one worthwhile planet?
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>>46490867
>>46491118
>>46491040
Didn't Arbites say at the center of the sector is mad loot? And thats what has the sector stirred up?

Like an Omega Vault or a cache of Dark Age Tech.
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>>46491492
Could make for a fun Rouge trader adventure a la interstellar borderlands
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>>46491520
That's clearly the intent.

We should push the Treasure Planet/Borderlands themes as well as push the Asiatic stuff more obviously.

I've seen Arbites push threads to victory with stuff like that
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>>46491576
Well, it's probably prudent to come up with what the treasure is that a lot of these factions are racing for it/guarding it. DAoH tech? Straight up wealth? Some warpy shit? Something to do with the more primordial races like the Old Ones?
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Rolled up a newly conquered Imperial world in the last thread:

The Civilized World of Cotis has recently been retaken from Heraclian forces near the Krusevac Salient.

A world of mountain ranges, lush forests, deserts, and savannah's the world's multiple habitats are very welcoming to human life.

After a short campaign Imperial forces quickly retook the planet and left only minor damage, comparatively, to the cities and infrastructure of the planet. Imperial rule has been quickly restored and Imperial Guard Regiments have begun to be tithed in support of the Vasenican Crusade.

There is still strong resistance to Imperial Rule and many of the customs of the Heraclian Confederacy are still present on the planet. Including a few Resistance Cells.

The planets proximity to the warfare of the Crusade has left Cotis with a competent PDF force that has been able to repulse a number of Tau and Pirate raids on the planet, seeking to take advantage of the chaos near the contested zone.

Cotis hosts five habitable moons that are used as luxury resorts for the rich and wealthy of Cotis's cities.
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HEy I'm the anon who noted this earlier>>46481449

and the thread is coming along quite well, now dubbed 'Hell's Orphans' please thread, take a look. I think they could be an interesting warband for the sector, especially considering their connectio to the Nightlords, and therefore the Death consuls
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>>46481449
Even if there's no chaos space marines there absolutely should be a chaos presence.

Even though you wouldn't expect the entire sector to fall to chaos in a short amount of time, there's definitely a likelyhood that some more fringe areas would develop significant chaos followings when separated from the imperium.
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>>46492488
Thats what I mean. Our warband is reduced in strength anyways. More of a fringe threat, I am just suggesting them for interesting fuckery with the Consuls and to give it more of a chaos presence

Also, made up of more than chaos marines
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>>46492530
>>46492488
Considering that most of the sector was shrouded in super spooky Warpstorms there should most certainly be a strong chaos presence.
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Friendly bump before I go to sleep.
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>>46489337
Jesus christ lad.

The Necron should should be separating Tau space and what you have labeled as Gue’Vesa space.

But again. This shit is baller.
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Here are the results from the dark Eldar kabal we rolled up, the Withering Blades.
>Old (2,500 - 5,000 years old)
>our current archon is a former dracon
>he is ambitious and delusional
>the kabal was formed by a group sharing a lust for revenge on the same target
>the kabal has a particular hatred for craftworld Eldar
>we maintain distant relations with all factions
>our headquarters is in Commoragh's docking spires
>our territory is infested with warpbeasts
>we specialize in taking our victims alive
>we own a gladiatorial arena
>we prefer to use jetbikes and blaster weapons
>we have relations with a wych cult formed in our arena
>our main goal is massive territorial expansion

We've decided to play up the gladiator aspect, with an archon who is amazing in the arena and who thinks that he's a master strategist.
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Bamp!!
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>>46491879
Archeotech from the underhive of Cordesancti would be of interest to humans and scavenging aliens like the Hrud and could contain things like STC patterns.

However because you'd have to go rooting through a collapsed hive to get at it, anyone searching for archeotech there would need to set up an industrial scale operation to get anything out of it and would also need military support to contend with the massive quantity of Hrud present on the planet.

I imagine the reclamation of Cordesancti as a combined effort of the imperial navy and the mechanicus.
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>>46494302
It's a little difficult to put things in the right place when the actual details of the sector go straight into the trash because nobody bothers to archive the threads or update 1d4chan.
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>>46499567
Doesn't 4plebs archive everything automatically?
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can someone update the faction list?
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>>46500650
Yes but it's 4plebs and is a pain in the ass to navigate compared to sup/tg/ due to not having tags or anything.
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The withering blades need a bit more fluffing. They're raiding the sector for gladiators in their arena and they probably have a beef with Bel'aslyn and the death consuls.
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>>46500866
Perhaps they scour planets like Cordescanti and Schwartz Convictus for thier slaves? And maybe some Ork world as well. And it wouldn't suprice me if they went down to deathworld like Pascal's Haven or Bloodward in order to capture the local fauna for thier arenas
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>>46500892
It's also worth mentioning that their home territory in Comorragh itself is infested with warpbeasts. I'm not entirely sure what constitutes a warpbeast, but they probably have a bunch of khymeras and beastmasters along with their wych mercenaries.

I just had a thought. Maybe they recruit from the wyches that fight in their arena and the last trial before becoming a full kabalite is to take a certain number of slaves in a realspace raid.
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>>46500951
sure, why not
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>>46500951
>warp beast
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>>46501213
>warp-beast
Apparently they steal them from daemon worlds.
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>>46501213
>>46501255
I bet any mutated beast can be a warp beast, as long as it tries to kill the handler it's a'ok
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>>46501280
>warp ducks, ducks but with no skin and spikes
>warp moose, moose but with tentacles instead of antlers
>warp sheep, sheep but with human fingers instead of wool

I'm sure there's all manner of non-violent warp animals.
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>>46489337

There's a typo in there for Cordesancti just to let you know
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>>46500866

Well the inhabitants of Vordyria IX worship them as gods and offer them captives.

Perhaps they hold ritual combats themselves to see who will earn the 'honour' of going to fight in the deldar arenas?
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>>46501940
I actually really like that idea, gives some depth.
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>>46501344
>warp ducks
Slaanesh's most perverse creation.
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bumperino
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Bump. What needs fluffing?
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>>46508148
Faction update, STAT
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>>46508421
I'll see what I can do about writing something up about the Withering Blades.
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>>46508530
No I mean update the faction slots.
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bumping for yall
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>>46508951
I'm sorry I don't think I know what you mean.
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>>46511114
There was a post that had the available slots for factions. Like all the slots for space marines were taken, but there are plenty of chaos/Traitor slots open for the sector.
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>>46511250
nudge- Hells Orphans

>>46480935
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>>46511423
Let's add them guck yeah
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>>46513664
Alright, I imagine since their home world is a Daemon world they sally forth from the warp storms and such to cause problems, murder indiscriminately, and fuck with the Death Consuls as a part of their Warband is made up of former Nightlords, including their leader
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I feel like this stuff is just begging for some badass writefaggotry about cool dudes doing cool things with eachother. Probably some battles would be a cool place to start
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>>46475743
All of its on 4plebs
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Bumpin

Would contribute but super tied up. Good work though.
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>>46490867

There are numerous developed worlds with plenty of fluff. Wheshan. Phorcys. Carelia. Accha.
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I feel like expanding the fluff on one of the planets in the sector. And I feel like Belion needs to be fluffed out more, So what should I write some fluff about first?
>Founding/Colonization
>Culture and/or langauge
>Various cities on the agri world
>etc...
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>>46501940
Any other fluff about Vordyria IX?
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RIP thread.
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>>46517592

This is what we've got so far for Belion.
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What are the Space Marines doing in this sector? What is their motivation?
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>>46522074
Crusade.
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>>46522074
Well, at least 2, the Death Consuls and Golden Spectres, have their homeworlds in the sector
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I have a ork world idea...its a largely aquatic world, the only land being numerous islands around the equator and a few at the poles of ice and rock. The various ork tribes of this world fight each other in large ocean battles and amphibious assaults ala d-day. The Bad moon clan has the best water craft on this planet because of their excess teef. The outer system has a large asteroid belt that the orks have set up a large mining colony on, when they tire of mining they race at insane speeds through the fields...Now what would this system be called?
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also what about a tau world that is high gravity? so only air cast members live there in floating platforms some miles off the surface. it would be like a big tau navy depo basically.
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>>46525347
>>46525664
Sure, add them as long as you fluff em out real good and add them to the map and wiki
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>>46525841
im two new fag for that lol.
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>>46526624
It's really easy. Just write some fluff to begin with
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Bamp
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>>46528554
Thread replies: 104
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