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Late-night Civ Thread anyone?
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First race/location to receive a second will be used.
>>
>>46470843
Undead Necropolis
>>
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1435121122610.jpg
368 KB, 1351x1004
>>46470843
Undead Mountains
>>
>>46470905
>>46471493
Undead locked
Need tiebreaker
>>
>>46471604
Undead Necropolis it is!
>>
We shall be Skeletons of Peace! Wishing Good Bones and Calcium to all!
>>
Necropolis in mountains.
>>
Long ago, in an age before men conquered the primordial spirits that controlled the world, the city of Maraug Kia was constructed by a proud prince of mankind. Some say he was too proud, for he insulted the spirit of the neighboring sea and for that, his city was flooded with such an intense torrent that none left alive.

One year ago, in his studies, a humble student of the arcane happened upon the ruins of the city in an exploratory mission. Keeping his findings secret, he began to unravel the mysteries of the lost city.

In a lust for power, he seeks to revitalize the spirits of the Maraug Kia and restore the city to its ancient majesty under his rule.

His goals not yet reached, he sits among a throne of stone in empty halls, plotting carefully, and studying the dark arts necessary to revitalize the drowned souls of the necropolis.

Currently...

Population:
1 Necromancer
1 Spectre (Soul of the dead prince, can provide aid in diplomacy or construction, but must recharge after use)
12 Ghouls (General footsoldiers, revitalized corpses)
4 Skeletons (Mindless drones, weak but easily constructed)

Building materials:
None

Buildings:
Dilapidated Palace

You may:

>Explore (Seeking ruins, building materials, arcane knowledge)

>Study (Making the necromancer more potent in ability)

>Summon (Create undead, chances of success vary depending on level of undead)

>Construct (Repair discovered buildings or construct new ones [requires materials])
>>
>>46471915
Study so we can have an easier time controlling the undead that are going to pop up in the necropolis
>>
>>46471915
>Study
>>
>>46471915
>Dilapidated Palace grants +8 Diplomacy, forgot to write. Everything is a d100 roll +modifiers.

For construction, every ghoul or skeleton used grants a +1 chance of success. The spectre gives a flat +7.

Summoning is a d100 roll with different difficulties for different creatures. Studying makes more creatures available and makes summoning easier. Studying is a d100 roll.
>>
>>46471915
>Study

Do nothing but study ever, one day, we will know everything that needs to be
>>
roll d100 (DC 50) to study.

Using first reply to this post.
>>
Rolled 75 (1d100)

>>46471987

Refer to >>46471971
>>
Rolled 90 (1d100)

>>46471987
Alright lets get that roll for studying
>>
>>46471987
I'd suggest using a mean of the first 3 rolls, as it's more stable towards the average (50) making any bonuses more significative. But you're the CM, you decide.
>>
>>46472073
We don't have enough people right now to do that, sadly
>>
You spend your time studying and experimenting in the Dilapidated Palace. You find its eerie halls well suited, and believe you have come across a discovery.

In an old tome on divination, you find a ritual for communicating with spirits of the dead that can travel long distances very quickly. Their incorporeal form lends itself well to tracking and searching. You believe the supernatural potency of the necropolis would lend itself well to the creation of these Wisps.

Unlocked Wisp (Grants +2 bonus to exploration roll when sent on mission)

Population:
1 Necromancer
1 Spectre (Soul of the dead prince, can provide aid in diplomacy or construction, but must recharge after use)
12 Ghouls (General footsoldiers, revitalized corpses)
4 Skeletons (Mindless drones, weak but easily constructed)

Building materials:
None

Buildings:
Dilapidated Palace (+8 Diplomacy)

Arcane knowledge:
Summon: Ghouls, Skeletons, Wisps

You may:

>Explore (Seeking ruins, building materials, arcane knowledge)

>Study (Making the necromancer more potent in ability)

>Summon (Create undead, chances of success vary depending on level of undead)

>Construct (Repair discovered buildings or construct new ones [requires materials])
>>
>>46472073
I would, if
>>46472085
weren't the case

Please feel free to suggest anything you'd like to see, or mechanic changes. Will incorporate as I see fit.
>>
Rolled 19 (1d100)

Lets get that study bonus again
>>
>>46472099
>Summon
Gotta have, like, a dozen of these little fellas roaming around being spooky until we need them.
>>
>>46472099
Summon Wisps!
>>
>>46472099

>Summon Wisp

Let's get these fucks floating around, we need to know what is around us and like >>46472123 said, we gotta be creepy af
>>
Rolled 62 (1d100)

>>46472138
>>46472123
>>
Rolled 35 (1d100)

>>46472150
>>
Rolled 58 (1d100)

>>46472099
Get dem wisps in here, gotta job fer youse.
>>
Rolled 9 (1d100)

>>46472142
>>
>>46472099
>Explore
Send the skeles in the underwatercity to see what horrors we can enslave.
>>
>>46472123
>>46472138
The necromancer gathers his ritual components and creates the necessary atmosphere, chanting an impressive sequence of magical phrases, he attempts to summon a Wisp.

1d100 (DC 50)

Please wait to roll until prompted by a post like this, just so we don't have premature rolling if their are unknown modifiers or if voting blows up and goes in a different direction.

Averaging first three rolls:
62, 35, 58
51!

A single wisp arises from the ritual circle. For your first time, you didn't expect much, but a single wisp is quite lackluster.

Regardless, he bows to your whims and speaks in musical whispers as he passes through the walls of the Dilapidated Palace.

>Cont.
>>
>>46472241
Population:
1 Necromancer
1 Spectre (+8 to Construction or Diplomacy, 2 Turn Recharge)
12 Ghouls (+1 to Construction and Combat)
4 Skeletons (+1 to Construction)
1 Wisp (Grants +1 to Exploration)

Building materials:
None

Buildings:
Dilapidated Palace (+8 Diplomacy)

You may:

>Explore (Seeking ruins, building materials, arcane knowledge)

>Study (Making the necromancer more potent in ability)

>Summon (Create undead, chances of success vary depending on level of undead)

>Construct (Repair discovered buildings or construct new ones [requires materials])
>>
>>46472285
Lets do some exploring Spookily
>>
>>46472285
Summoning is slow right now, let's explore and see if we can find some catalysts or sustenance.
>>
Rolled 98 + 1 (1d100 + 1)

>>46472285
>Explore

We get our little Columbuses, let's go discover some shit.
>>
For clarification, when the amount of votes are reached to decide an action, there will be a post prompting a roll for said action. The average of the first three rolls, or any critical success or failure, that reply to said prompt will be used. All other rolls will be disregarded.
>>
>>46472285
Alright you wispy greenhorn, get out there and find stuff!
> Explore
>>
>>46472285
>Explore
Gotta find a thing.
>>
>>46472324
Oh, so I've been rolling for no reason. Thanks for the clarification
>>
You decide to send your newly formed wisp on an exploratory excursion into the ruins of the city.

Roll 1d100+1 (DC 30)

>>46472313
Since you rolled before I clarified, and it aligns with the voted on decision, I will use this as first roll.
>>
Rolled 29 + 1 (1d100 + 1)

>>46472378
>>
>>46472378
Should be 1d100+2, sorry. This makes your above roll a critical success. Unless anyone objects, I will use:
>>46472313
as the deciding roll.
>>
>>46472390
You dodged that bullet so hard
>>
Your wisp returns quickly glowing with a tangible heat. It excitedly details its findings. While combing the ruins of the city, it found a structure that seemed mostly intact!

Exploring further, it discovered that the building seemed to be a sort of mausoleum. Immediately recognizing its significance, the wisp returned as quickly as possible.

A mausoleum would be immensely potent with the energies of the dead. Successful summonings now grant an additional creature.

>A note on summoning: For every 10 points above the DC the number rolled is, that many additional creatures are created upon a successful summoning.

Population:
1 Necromancer
1 Spectre (+8 to Construction or Diplomacy, 2 Turn Recharge)
12 Ghouls (+1 to Construction and Combat)
4 Skeletons (+1 to Construction)
1 Wisp (Grants +1 to Exploration)

Building materials:
None

Buildings:
Dilapidated Palace (+8 Diplomacy), Mausoleum (+1 Creature upon successful summoning)

Arcane knowledge:
Summon: Ghouls, Skeletons, Wisps

You may:

>Explore (Seeking ruins, building materials, arcane knowledge)

>Study (Making the necromancer more potent in ability)

>Summon (Create undead, chances of success vary depending on level of undead)

>Construct (Repair discovered buildings or construct new ones [requires materials])
>>
>>46472466
Edit: Wisps grant +2 to Exploration
>>
>>46472466
More exploring
>>
>>46472439
The Dilapidated Palace Agency disavows all knowledge of bullets or dodging them.
>>
>>46472466

Don't forget to change the wisp bonus to +2

>Study

With the new knowledge of a nearby Mausoleum, we need to learn how to summon bigger and better things.

While we're studying, can we also send wisps out to explore?
>>
>>46472466
>Study
>>
>>46472501
There will be multiple actions per turn as you move forward.
>>
>>46472528
sounds like a plan
>>
>>46472466
Good work, now go find us some supplies, we needs to get building the Redacted by the DPA
> Explore, locate building material.
>>
>>46472466
Study
How we gonna to sustain the summoned and raised?
>>
>>46472501
>>46472512
>>46472566

You decide to devote more time to studies of the dark arts. Perusing old tomes and investigating ancient manuscripts, you see what you can uncover.

Roll 1d100 (DC 55)
>>
Rolled 44 (1d100)

>>46472577
Alright lets get that critical success
>>
Rolled 98 (1d100)

>>46472577
>>
Rolled 6 (1d100)

>>46472577
>>
>>46472591
My fucking rolls tonight
>>
>>46472591
N1
>>46472596
Fck
>>
>>46472587
>>46472591
>>46472596

Your experimenting only yields misshapen lumps of pulsing flesh. None the less, your trials and many errors will aid you in future attempts.

For a moment in the early morning, you hear a sound like thunder in the distance. You see no signs of s torm, though.

Population:
1 Necromancer
1 Spectre (+8 to Construction or Diplomacy, 2 Turn Recharge)
12 Ghouls (+1 to Construction and Combat)
4 Skeletons (+1 to Construction)
1 Wisp (Grants +2 to Exploration)

Building materials:
None

Buildings:
Dilapidated Palace (+8 Diplomacy), Mausoleum (+1 Creature upon successful summoning)

Arcane knowledge:
Summon: Ghouls, Skeletons, Wisps

You may:

>Explore (Seeking ruins, building materials, arcane knowledge)

>Study (Making the necromancer more potent in ability)

>Summon (Create undead, chances of success vary depending on level of undead)

>Construct (Repair discovered buildings or construct new ones [requires materials])
>>
>>46472640
Oh shit, send a wisp to see what it is.
>>
>>46472655
backing
>>
>>46472640
Can i find a religion, to get more magik and devotion from the summoned and raised?
>>
>>46472655
Yeah, lets get Columbus out there

>>46472671
Fuck religion, we are religion
>>
>>46472655
Backing.
>>
>>46472679
Fine, study
>>
>>46472671
To start a religion, you need supernatural abilities and a large crowd to persuade little by little. At the moment, we only have one, and not even a strong one yet.
>>
>>46472716
Corpses count as a crowd right? Atleast they count for friends.
>>
>>46472655
>>46472662
>>46472679

You dispatch your wisp to identify the source of the noise. Because the wisp can simply follow the sound, no roll is necessary.

Upon returning, Columbus gives you a detailed vision of a mining camp. It seems a band of dwarven miners have set up camp on the outskirts of the city, and are hauling useful building materials via wagon down a trade route towards their keep.

>This is a special event, with special options.

You may:

>Ignore the miners, if you tip them off to your presence, it may spell your doom.

>Destroy the camp, dispatch your ghouls to murder the dwarves and return with any recovered building materials.

>Go to meet the dwarves. If your presence does not scare them away, you may be able to forge a valuable relationship and secure future building materials.
>>
>>46472790
Destroy that camp and turn there corpses into more undead
>>
>>46472790
>Go meet the dwarves

Dwarves are tough in close quarters combat and they most surely can overwhelm us. And are resistant to mind controlling. Our best chances here are to appeal to their greed and forge a friendship so we can get a steady supply of corpses.
>>
>>46472790
So we know how to count undeads. But the living is too hard to keep track? How many dwarves are we looking at? More fingers than our hands? 4 Skeletons fingers worth?
>>
>>46472790
Can Columbus count more than ten?
>>
>>46472790
you're my new favorite civ master
>>
>>46472841
But i/we necromancer, any decent human beings would avoid
>>
>>46472790
>Columbus
I started a thing

>Go meet the dwarves
Send the Spectre, make promises of being able to reconnect them with their dead loved ones and promise safety for the ones who die during the mining process in exchange for their materials
>>
>There are 40 dwarven miners, it would be a DC 60 combat roll.

>Diplomacy would be a DC 65 Diplomacy roll.

>Will remember to put DC next time, and will put them next to options on regular update text.
>>
>>46472864
That's the deal, dwarves don't give a fuck about who you are or what you pursue as long as you two are a good trade. After the first shock, they'll know us as "those creepy guys we trade zircons with".
>>
>>46472888
Backing.

Maybe have a contingent of ghouls standing back in case things turn sour.
>>
>>46472905
>>46472790
Meet the drawf
We can kill them later
>>
>>46472888
As the lore confirmed, they love to labour and would not let out the chance to work forever even dead
>>
>>46472841
>>46472888
>>46472918

You and the Spectre of the Prince make the trek to the mining camp. The two of you wear your finest robes.

Roll 1d100+8 (Spectre) DC 65

>note on bonuses: The Dilapidated Palace only applies its bonus if you hold a diplomatic meeting there. It's dark majesty is a useful tool for intimidation when dealing with allies or enemies.
>>
Rolled 99 + 8 (1d100 + 8)

>>46472984
>>
Rolled 19 + 8 (1d100 + 8)

>>46472984
I invoke the power of our only true priest, Columbus, and explore the depths of every RNG tome every created, to find a high roll
>>
>>46473007
COLUMBUS YOU FAILED ME

>>46473002
This guy w/ the crits though
>>
Rolled 58 + 8 (1d100 + 8)

>>46473007
For Costa Rica
>>
>>46473002
>The dwarves willingly kill themselves for the honor of being raised by you
>>
>>46472984
dice+1d100+8
Spoopy route please. Have the Spectre however around you while blinking in and out of visibility and when you talk make it look like it;s coming from him.
>>
>>46473017
I vote later roll for sacrificing Columbus, the false priest
>>
>>46473002
>>46473007
>>46473023
We just so barely did it with a 66 total... wow
>>
>>46473044
I agree, he lead us to the fabled land, only to try and let us be slaughtered. He's a Heretic
>>
>>46473044
Agent "Columbus" is unavailable for sacrifice, please contact HR for alternates.
>>
>>46473083
I will hunt Columbus down until I lose my upper jaw as well as my bottom jaw, I will become The Headless Ghoul if it means Columbus dies.
>>
>>46473083
I will sacrifice it for better wisp, true loyal devout priestly wisp
>>
>>46473124
It used to be better in the old days, now these new whisps are stealing all of the old wisps jobs and fucking everything up
>>
>>46473124
Screw Columbus when we can have de Leon and maybe we'll find the fountain of youth
>>
>>46473002
>Critical Success! I will always use a critical success or failure on its own, rather than average it with the other two rolls.

At the image of the Spectre, the dwarves immediately drop to their knees. It seems the dwarves knew something of the history of this place, and many were not surprised their desecration of a long dead city was met with the presence of an angered Spectre!

Barely able to speak, they expressed their sincere gratitude to the Spectre for his mercy, and agreed to deliver their collected materials to the Dilapidated Palace.

Using a commanding tone and an nobles bravado, the Spectre of the Prince asks of them one more thing...

>Three willing sacrifices. (+30 to summoning, one time use only)

>The reconstruction of the Palace, (Dwarven Engineers repair Palace to original glory, +12 instead of +8 to Diplomacy)
>>
>>46473138
Those younglings called themselves xisp, dont work hard, always complained of the economics
>>
>>46473163
repair that shit
>>
>>46473163
Do you want us to roll a summoning check right now?
>>
>>46473163
>Reconstruction. And leave the tools when you finish.
>>
>>46473163
Repair
Necroempire
>>
>>46473163
Vote for which additional bonus you will receive.
>>
>>46473163
>Reconstruction
>>
>>46473163
>repair palace
>>
>>46473163
>Repair

as a future god, we must have a palace worth calling our own
>>
>>46473226
> name
>>
>>46473196
>>46473188
>>46473181

The Spectre instructs the dwarves to repair the Palace to its former glory as penance for their desecration. In a matter of days, an army of stoneworkers, decorators, and other craftsmen update and restore the Palace.

Feeling satisfied, the Spectre dismisses them and retires to the realm of the dead to recharge.

You settle into your new throne room, and...

Population:
1 Necromancer
1 Spectre (+8 to Construction or Diplomacy, 2 Turn Recharge)
12 Ghouls (+1 to Construction and Combat)
4 Skeletons (+1 to Construction)
1 Wisp (Grants +2 to Exploration)

Building materials:
Enough for ONE construction

Buildings:
Immaculate Palace (+12 Diplomacy), Mausoleum (+1 Creature upon successful summoning)

Arcane knowledge:
Summon: Ghouls (DC 40), Skeletons(DC 30), Wisps (DC 30)

You may:

>Explore (Seeking ruins, building materials, arcane knowledge) DC 50

>Study (Making the necromancer more potent in ability) DC 55

>Summon (Create undead, chances of success vary depending on level of undead)

>Construct (Repair discovered buildings or construct new ones [requires materials], DC varies based on building)
>>
>>46473276
Lets get some construction going
>>
>>46473276
Summon skeletons for construction!
>>
>>46473276
>Summon Wisp(s)
>>
>>46473276
>study

Let's see what else we can do, we're on the rise to godliness, we need more power. Let's see if we can figure out how to make like an undead behemoth or something like that
>>
>>46473276
Summon wisps
>>
>>46473276
Right, we gots the prts, now let's get the man- hrm, the bonepower.
> Summon skeletons
>>
Rolled 2 (1d2)

Summoning is decided.

Rolling for Skeleton/Wisp Tiebreaker.

Skeleton 1
Wisp 2
>>
>>46473297
>>46473319
I'll change my vote to this on the condition that it be named de Leon and it be shinier then Columbus
>>
>>46473297
Sacrifices the Columbus to summon wisp
>>
>>46473336
You gather the necessary materials for the production of more Wisps. Hoping that you will be more successful than the last time, you focus and attempt a summoning.

Roll 1d100 DC 30
>>
Rolled 52 (1d100)

>>46473360
>>
Rolled 26 (1d100)

>>46473360
>>
Rolled 58 (1d100)

>>46473360
>>
>>46473375
>>46473376
>>46473389

46 Avg. = 2 Wisps
+Mausoleum bonus = 3 Wisps created!

Your efforts are not in vain this time, as three wisps coalesce from a magical mist.

They pledge their allegiance to your cause, and begin to explore the city necropolis they now call home.

Population:
1 Necromancer
1 Spectre (+8 to Construction or Diplomacy, 2 Turn Recharge)
12 Ghouls (+1 to Construction and Combat)
4 Skeletons (+1 to Construction)
1 Wisp (Grants +2 to Exploration)

Building materials: 2

Buildings:
Dilapidated Palace (+8 Diplomacy), Mausoleum (+1 Creature upon successful summoning)

Construction projects available:
Summoning Circle (Requires 2 materials, DC 50, +8 to summoning)
Barracks (Requires 4 materials, DC 70, can train elite ghouls or other elite units when available)

Arcane knowledge:
Summon: Ghouls, Skeletons, Wisps

You may:

>Explore (Seeking ruins, building materials, arcane knowledge)

>Study (Making the necromancer more potent in ability)

>Summon (Create undead, chances of success vary depending on level of undead)

>Construct (Repair discovered buildings or construct new ones [requires materials])
>>
>>46473474
>Construct Summoning Circle
>>
>>46473474
>Construction
Lets get that fucking summoning circle
>>
>>46473474
The circle seems a good step in our plans, let's get it up and humming.
>>
>>46473485
Seconding our hero
Suggest to sacrifice Columbus , we, necromancer must keep our word and loyalty in line
>>
Using all available hands, your Ghouls and Skeletons set to work attempting to fashion a summoning circle to your designs.

Do you use the aid of the Spectre? This will force him to recharge again for two turns.

>Yes
>No
>>
>>46473525
No, i will sacrifice columbus to gain the better stability of structure
>>
>>46473525
Naw, we got this

>>46473522
We shall sacrifice him to make a wisp mother
>>
>>46473539
Urban legend
Sacrifice somebody and their heads on the base of bridge, the bridge constructed will be stabilised
>>
>>46473539
>>46473542
Please cease using Agent "Columbus" as your scapegoat. The DPA has collected evidence suggesting the Elven terrorist were involved in the crimes that the agent is accused of.
>>
>>46473525
>No
Hopefully we got this.
>>
>>46473566
Spot the heretic, what are you, agent of light? Begone!
>>
Deciding against asking the aid of the Spectre, you put your construction skills to the test. Your minions begin the construction of a Summoning Circle.

Roll 1d100+16 DC 50
>>
Rolled 30 (1d100)

>>46473595
>>
Rolled 69 + 16 (1d100 + 16)

>>46473595
>>
Rolled 50 + 16 (1d100 + 16)

>>46473595
Sacrifices the columbus!
>>
Shouldnt we study more? We have little combat potential, I'm not sure ghouls will cut it.
>>
You watch from your balcony as the Summoning Circle is completed. It glows a vibrant green awaiting its first use.

Before you get the chance, though, you are assaulted by the high pitched wails of wisps descending upon you. After the screams subside, you learn the cause of the uproar.

It seems that some distance away, a host of men march towards the city. Armored and numbering about 100, they fly a banner with a yellow sun and are lead by a grey haired warrior.

>You have one turn until they arrive.

Population:
1 Necromancer
1 Spectre (+8 to Construction or Diplomacy, 2 Turn Recharge)
12 Ghouls (+1 to Construction and Combat)
4 Skeletons (+1 to Construction)
4 Wisps (Grants +2 to Exploration)

Building materials: 0

Buildings:
Dilapidated Palace (+8 Diplomacy), Mausoleum (+1 Creature upon successful summoning), Summoning Circle (+8 Summoning)

Construction projects available:
Barracks (Requires 4 materials, DC 70, can train elite ghouls or other elite units when available)

Arcane knowledge:
Summon: Ghouls, Skeletons, Wisps

You may:

>Explore (Seeking ruins, building materials, arcane knowledge)

>Study (Making the necromancer more potent in ability)

>Summon (Create undead, chances of success vary depending on level of undead)

>Construct (Repair discovered buildings or construct new ones [requires materials])
>>
>>46473709
>Summon Ghouls
PRAISE THE SUN.

Should totally greet them with that, though.
>>
>>46473709
Ask for diplomacy in our field
>>
>>46473709
Normally I'd suggest talking with these riders, but that sun is ominous.
>Summon ghouls
>>
>>46473709
>construct hiding place

I don't think summoning 10~ more will allow us to defeat 100 armored men in combat.
>>
>>46473752
We'll just accuse them of discrimination.

What? We can't praise the sun just because some of us are falling a bit apart and smell? That's insensitive.
>>
>>46473779
Since when we praise the sun, i though we are the only god
>>
>>46473747
This will be an option during the event, please stick to currently available options.

>>46473772
Not a currently available building option, hiding may be possible during the event.
>>
>>46473798
Vitamin D is essential for healthy bones.
>>
>>46473808
guess we're summoning ghouls then.
>>
>>46473709
Explore, hoping can find some useful shit
Btw, kill the columbus before he turned to the enemy
>>
Dead thread?
>>
>>46475544
Just a little.
>>
Maybe he fell asleep.
>>
let's keep the thread alive before hitting last page?
>>
>>46475834
Sure. Maybe CM will become not kill.
>>
RIP in peace, sun-praising undead.
>>
>>46473808
CM will surely be back soon. I hope.
>>
>>46480941
Surely.
>>
>>46482360
hold on hope
>>
Bumping out of curiosity. Planning to run my own civ tomorrow night if I'm awake enough, and this CM seems to have a good way of doing things.

May copy the style slightly, or I might not. Either way, hope this continues soon!
>>
>>46485447
Please do, I need my civ fix (huge undead fan though)
>>
>>46485486
I'm actually not an undead fan at all, but this thread has really drawn me in somehow. How do giant psionic amoral spiders sound to you? I was planning it as an experiment to see how tg would do if the civ starts with a few set 'values' at the beginning, to see how the civ would shape itself around those values. Not really sure about how I'm going to pull that off though.
>>
>>46485788
What wicked webs we unweave.
>>
>>46485788
This sounds pretty cool, actually.
>>
>>46485788
Have u start new civ?
>>
>>46488213
I'm hoping this will start again. de Leon will lead us to victory and Columbus will be sacrificed
>>
哈罗
>>
>>46491335
Speak Common you moonman.
>>
I think CM is fully kill, guys.
>>
>>46485788
Is this happening or what?
>>
Been ages since I've read through one of these but it looks like they've come a long way!
>>
>>46488213
Ill be home at 11ish tonight, hopefully ill run spider civ then or therabouts. Any advice to an out of practice QM?
>>
>>46499116
Be prepared for players to make outrageous demands.

Decide on how you'll take rolls. First roll only, mean of x number of rolls, best of x number of rolls.

Best of x seems the most productive.
>>
>>46499204
Ah thank you. I will probably do best of 3 with any crits taking priority.

I ran an ogre civ a while ago, along with deep sea not-crabs. People seemed to like both to some extent so hopefully i can do something halfway decent.

Now to wait 6 hours for my shift to finish.
>>
>>46499116
SPIDER CIV???? FUCKING WHEN
>>
>>46501830
Jej spoder civ
I'm also curious as to what the values of said Civ will be. A weird bug-god figure would be pretty cool, too.
>>
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>>46503086
You rang?
>>
>>46503292
Why, yes I did. I like this. Hail our new bug lord; for he keeps our fangs sharp and our webs strong
>>
>>46503086
Based around their psychic network they praise above all else, which is nicked the Web of Articulation (is one word in their language), pun intended. The needs of the many outweigh the needs of the one, and self-sacrifice is held in the highest regard, with self-worth often measured in age, so children are encouraged to sacrifice for their Mother. When referencing the Collective, as they often do, it is called The Web, or The Chorus, and is every member of the race combined. They have their own personalities but they're also able to quickly communicate and debate as if in a mass rally where each member is given time to speak. While they receive one's arguments in the blink of an eye, it's offset by the fact that every member will have his say, so it balances out, with again the adults given the greatest value for their opinion. Standing above the others is usually a very old Matriarch. They live either underground in tunnel cities or in giant forests on treetops, aided with strong cobweb to build high up. They have a great talent for aesthetics and incredible autism for symmetry. Shit could start wars. :^)
>>
Bumping, just got home, working on the civ now.
>>
Okay, spider civ is up >>46506490
>>
Holy shit I fell asleep and had a D&D session to DM last night. I can't believe this is still alive.
>>
Rolled 30 + 2 (1d100 + 2)

>>46509851
Civ/Evo/Builder Nations General
>>46509409
IT'S ALIVEEEEE
>Explore
>>
rip
>>
>>46509409
Does that mean you'll keep on playing? :^)
>>
>>46509409
We kept it alive for you, CM-senpai~
>>
>>46503292
Read that with a crypt fiend voice
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>>46509409
You better fucking carry this shit on, im invested
>>
Rolled 29 (1d100)

>>46509409

WITNESS
>>
RISE FROM YOUR GRAVE
>>
Im going to be a little to busy this evening guys, Monday nights are really my only good nights. Check back next Monday around 8PM est for another thread.

This is CM, posting from mobile.
>>
Bye
>>
>>46521412
Look forward too it!
>>
>>46521412
I'll look out for it. Wouldn't it be funny if this thread was still up then.
Thread replies: 191
Thread images: 4

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