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Warhammer 40k General
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You are currently reading a thread in /tg/ - Traditional Games

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Morning slackers can't make a general edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
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First for blood ravens

Also how do I play Thousand Sons effectively
>>
>>46454368
You don't. At least not in 7e.
>>
>>46454368

>Space Gypsies hijacking the thread.

In character.
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>>46454351
Is that a tyranid or a chicken
>>
>>46454399
yes
>>
>>46454368
Tell my fellow loyalist I am converting three different models for my White Scars Conclave
>"Oh cool what models were you going to use?"
"I think I am going to get Space Wolf Njal Stormcaller, Blood Raven Jensus Natorian and White Scars' Jetek Suberei"

And that is how I triggered my Space Wolves friend
>>
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>Thew new space marine anniversary model has unique weapons.
>40 points for two strength D weapons
>All space marine factions except chaos can use it

Good for it's price?
>>
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I tried to make a color scheme for my vehicles.

I am not as good at this part.

(At least my Minor Order has a name now!)
>>
>>46454484
Sauce or it didn't happen.
>>
How's this look for 1500 points of admech. Decent? Utterly generic and boring?

>10 Skitarii Vanguard (omnispex, 3 arc rifles) = 155

>10 Skitarii Vanguard (omnispex) = 110

>10 Skitarii Rangers (omnispex) = 130


>2 Onager Dunecrawlers (neutron lasers) = 230

>Onager Dunecrawler (compulsory icarus array) = 125


>Tech-priest dominus (phospher serpenta) = 110


>3 Kataphron destroyers (3 heavy grav cannons) = 165

>3 Kataphron breachers (3 torsion cannons) = 150


>2 Onager dunecrawlers (heavy phospher blasters) = 210
>10 Skitarii Vanguard (omnispex) = 110
OR
>Kastellan robot maniple (heavy phosphor blasters) = 320
Leaning toward the kastellans because it's much cheaper money wise, and wouldn't involve painting models I've already painted.

Either way, both come to 1495.
>>
someone posted this in the last thread

"3-15-2015 (last update)


Sororitas Rundown:

- R&D on the entire line is complete, and the range is all new in plastic.
- 5-model combo-unit Sisters infantry kit
- 3 model Sisters unit on 50mm bases kit
- 5 model Sisters unit on 32mm bases kit (different from the infantry unit listed above)
- Sororitas combo unit vehicle kit "A" kit
- Sororitas combo unit vehicle kit "B" kit
- Sororitas Walker/Monstrous Creature vehicle kit
- 3 clampack Sororitas characters

These are on ice and only await release scheduling by GW."

Is this for real? If so I'm hyped. Source?
>>
>>46454525
inb4 this whole army turns into a shitty Slaneesh fueled SoB orgy
that rhino looks terrible. The red looks far too pink against the gay lavender you homo.
>>
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I'll leave it here too.
>>
Alright, we need to continue discussion of Hive Fleet Gargamel, the Ultranids who follow the Codex Astartes.

We need someone to paint some Tyranids in Ultramarine colors, first, then use the Space Marines codex with them, and forge some sweet narratives.
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>>46454571
You're dumb, the red looks like wine/blood, which makes sense for a religious group
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>>46454558
>he thinks an SoB update is coming
tbqh I would love to see SoB updated before CSM just so I can see the man tears fow
>>
>>46454593
Nah I am the only one being hoenst here. It looks alright on the ladies but the Rhino's flat paneling with that lavender looks actually terrible. Please by all means paint them like this so I can have a good laugh in a /wip/ thread.
>>
>>46454543
why not take 3 dunecrawlers with neutron lasers? 3 s10 ap1 blasts with a 4++ is a bitch for most lists to deal with. If you really want the blasters then go with the robots, as the other weapon options on the dunecrawler are much better.
>>
>>46454571
The Rhino template was one I found online. I will play with the color values on the red and purple some more.

>>46454593
I wasn't quite intending that but hey I guess that is kinda there.
>>
>>46454482
What are you playing them with? If you are allying them with the Inquisition I can see them getting pissy but if it is just another chapter that isn't terrible.
The real question is are you going to paint them like White Scars (how you are supposed to) or are you going to paint them like your army and call them White Scars.
>>
>>46454622
Don't know why, but hadn't thought of that. It somehow didn't occur to me that the blasts mean they can do anti-infantry work in a pinch, had been thinking of them as pure anti-tank units.

That also give me the points for an extra unit of kataphrons. Back to the drawing board then.

Cheers.
>>
>>46454662
I am no pro-painter and /wip/ hates my "color scheme" but I will throw my $.02:
If you want that red just darken the Lavender. That is my biggest gripe. It looks like "wine" on lilac. If the lightest panel was darker I think it would look better.

>>46454664
I play Ravenwing and I am going to paint them Purple and Yellow
>>
>>46454558
HNNNNNNNNNNG

I know you're just trying to bait me but it's working.
>>
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We are about to run the Grand Xenos-Heretic Coalition anti-Adeptus Astartes as a way to celebrate the 30th anniversary of Space Marines. Do you have any suggestions?
>>
>>46454581
Joined in 5th. Is that a piece of wargear from Rogue trader?
>>
>>46454743
Play as Ultranids.
Tyranids who have devoured so much Ultramarines that they have started following the Codex Astartes.

Basically:
>Ultramarine colored Tyranids
>Play using the Space Marine Codex
>Laugh as your enemies are confused by your superior tactics.
>Have fun.
>>
>>46454706
The lasers are great vs TEQ. The doctra imperatives also mean that you will have very little scatter. Give them the extra stubber for 5 points, then you will only lose your laser 1/3 of the time. Give your Icarus crawler the claw and stubber, that way when all flyers are dead it can go smack shit about.
>>
>>46454728
I wouldn't use Njal, one is in terminator armor and the other is metal that would be shitty to put on a bike.
>>
>>46454595
>tbqh I would love to see SoB updated before CSM just so I can see the man tears fow

At this point i would fucking welcome it, more reason to detach myself from CSM is a good thing. Sisters probably deserve the update more anyway.

>>46454484
>>All space marine factions except chaos can use it

Wake up faggot this is 2016, anyone can ally with it. Also sauce or get out
>>
>>46454558
>nine different plastic kits
>somehow no one credible has even hinted at it
Sounds legit.
>>
>>46454847
>Sisters probably deserve the update more anyway.
considering the fact that they haven't been printed in 15 years, yeah
>>
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>>46454728
Here it is with a darker shade, as well as a purple door.

I'm likey to use the large round emblems that come with the immolator on the side doors.
>>
>>46454368
You'll absolutely murder MEQ's outside of cover, and your guys will be surprisingly durable.

That's about it, though.
>>
>>46454897
The Rhinos look horrible.
>>
>>46454897
I think the one with the red door looks way better now.
>>
>>46454897
where do you intend on getting the immolator kits?

Also Rhino on the left looks better
>>
>>46454897
3rd for left Rhino. Much more fitting.
>>
>>46454368
You don't. Wait for the new Rubric kit later this year. The current (out of print) kit is a nightmare anyways.
>>
>>46454897
>regal mantle
dumb name, good colors
>>
>>46454897
Why do they look like they have a metal panties stretched over their helmets?
>>
>>46454969
because they're girls, duh
>>
>>46454969
>39,999
>not going to war with blessed adamantine undergarments affixed to your helm
Shiggiddy diggidy.
>>
>>46454954
I agree on the name. Even Royal Mantle sounds better.
>>
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>>46454910
I didn't draw them. If you have a better template to provide then I welcome it.

>>46454912
>>46454934
Cheers.

>>46454926
Through the mail, along with the rest of the exorcist's kit. Obtaining kits is nonissue.

>>46454954
There isn't really a cool-name version of purple to work with. Otherwise, it follows the dumb naming scheme of color-object. All-ears for suggestions.

>>46454969
Pic related.
>>
>>46455036
No I mean where are you buying them from. I want to do sisters but I was having a hard time finding the immo/exo kits
>>
Anyone know a good way to make your lists online?

Epicroster is crapping out when I try to build my sisters.
>>
>>46455036
I play a purple army as well but since it is Dark Angels all you have to say is Angels of X which is an easy cop out.

That said Purple doesn't have to be only royal.

From le Catholics:

Purple can symbolize pain, suffering, and therefore mourning and penitence. It is the liturgical color for the Season of Lent. It is also the color of royalty, so traditionally has also been used for Advent and is still used in Catholic churches, although Blue Violet is also used. However, Blue is replacing purple for Advent in many Protestant churches.

So I went with the Angels of Vindication .

The purple color is reminiscent of their times before compliance when they were a nomadic tribe. Obtaining the flower for the dye was a right of passage into becoming a rider.
>>
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>>46454581
>disintegration pistol
>>
>>46455036
not all of these are color object
>>
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>>46454581
Disintegration

Space Marines confirmed for Strength D weapons
>>
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Kill your Marine.
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>>46455063
download battle scribe ?
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>>46455162
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>>46455046
Ebay/local personal sellers, but if you want an even cheaper option in the form of recasts you can google yoyhammer and work from there.

>>46455102
The other reason I went with "Regal Mantle" is because the emperor had a huge red cape. A double reference to that and purple being a typical color of royalty. Doesn't make it any less stupid.
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>>46455231
I get the feeling that your order name should say more than "we wear purple"
>>
What is this?
>>
>>46454558
Of course not.

>>46454595
They've just re-released Daemonifuge so who knows.
>>
>>46455283
Looks like break downs of how the Chapters in Vanilla are made up. Like how the separate codexes like BA/GK/SW are.
>>
>>46455301
>They've just re-released Daemonifuge so who knows.

Manager at my GW cautions not to get too hyped as they regularly release stuff just to keep the IP up to date and still in their filthy mitts.
>>
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>>46455282
>>
Not sure where else is more appropriate to ask, so I'll drop the question here.

My local group is starting up an old school Necromunda Campaign, using the old rules from way back when. I am not really familiar with the rules as a whole, but my primary issue is that I do not have any fitting models. I only have Tau and, I suppose, Skavens from Warhammer fantasy.

Is there any "gang" that would fit either of those two? I was kind of considering Fire Warriors as a kind of Arbites gang, or maybe a Ratskin gang using Skavens, but I might be completely off here.

Does anyone know which gangs would be the most fitting to use for either of those armies? I'd at least prefer them being somewhat close to the original playstyle (So melee Ratskins or almost exclusively ranged Tau guys), but I also don't want homebrew stuff, since I am not even sure they'd allow that in the first place. I only know they are using all of the originally released material, including the additional gangs.
>>
>>46455283
Oh look, more generic Space Marine shit.

Weew lads, I was almost afraid we'd see some interesting demon releases or something. Thanks based GW, for making sure we weren't excited about a release
>>
>>46455283
Blood Ravens Chapter Tactics inbound. Get hype, motherfuckers.

My Kromlech Khopehes can't get here soon enough; my XVth Legion needs to be table ready ASAP.
>>
I had a really scummy idea for an Inquisition list.

The way their FOC works you only need 1 inquisitor to make a detachment. And there's nothing to prevent you from hypothetically taking a shitload of detachments with 2 Ordo xenos each with conversion beamers.

By the way, conversion beamers are rifles that go up in strength and ap with range. At 18" and below it's s6 ap -, up to 42" it's s8 ap4, and up to 72" it's s10 ap1.

So get a few of these dudes and fill the rest of your list with blobs of acolytes with storm bolters.

On deployment, set them up where your snipers have clear view of the enemy deployment. Assuming a 6' table, your enemy has 30" of space where everything is going to be hit with s10 ap1 blasts. Prepare to table people on turn 1 and have everyone hate you.

Oh, and take Valkyries for anti air and set up your tarpit acolytes such that nothing can deep strike on your snipers.
>>
>>46454558
>- 3 model Sisters unit on 50mm bases kit

Centuriettes.

>- Sororitas Walker/Monstrous Creature vehicle kit

I'd love to hear how they spin a penitent engine into being an MC. Also, I bet you the two CCW with flamers equipment will the the shittiest loadout you can give it.
>>
>>46455371
Do you have any kroot? They could be used as either ratskins (being expert trackers and that) or scavvies (with the krootox as a scaly).
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>>46455577
...You think you can table people with ~10 conversio beamers and bunch of stormbolters? Real lists pretty much walk over that.
>>
>>46455046
exorcist is available on the GW page.
Mind you, that transparent window thingie is not in the exorcist kit, but loads of religious icons are.
If you are somewhat careful you can at least get some SoB decoration, including sob-stormbolter for a Rhino out of it, too.
>>
Preorders for this week.

>Codex Supplement: Black Legion, revised edition

>Codex Supplement: Crimson Slaughter, revised edition

This should be fun.
>>
>>46455643
>Oh ho ho check out my wicked sick conversion beamers.
>Why is there a drop pod inside my anal cavity?
>>
>>46455689
I'll probably just get rhinos and http://puppetswar.eu/product.php?id_product=246 with missile pods so I can switch between exorcist and immolator/save money
>>
What's a gopd model for a Mystic?
>>
>>46455701
Welp, time to not come on 40kgen for awhile. Que faction based whining

I'm optimistic for these revisions but I expect its going to be Ork-tier revisions
>>
>>46455701
Cultist Assault, says REPACK so I assume its another serving of the DV cultists + some champion. (I bet Tattersoul), right
>>
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>>46451201
>>46451252
Sorry I feel asleep last night, I wrote them in short stories mostly, my buds and I were making a campaign for awhile so it was easy to make fluff
>>
>>46455544
>Blood Ravens Chapter Tactics inbound. Get hype, motherfuckers
I know that this isn't the casem but how would blood raven chapter tactics work?
The things that stand out about them, in terms of tactics and organization, is their large amount of libraians and extensive collection of "gifted" weapons and relics. Not much to work off of there.
>>
Just finished my second Hive Tyant and Carnifex for my 1500 list. My games are usually a coin flip but I mostly knew what I was getting with nids.
Not trying to muli-CAD or spam any more Flyrants, really don't need to be that try-hard around here.

1495pts (I can't decide where to throw those last 5 points)

Two Hive Tyrants - 240ea
>Both have Electroshock Grubs, Twin-linked Devourer with Brainleech Worms, Wings
Venomthrope - 45
2 Zoanthrope - 50ea
30x Hormagaunt - 240
>Toxin Sacks
2 units of 30x Fleshborer Termagant - 120ea
30x Devourer Termagant - 120
Carnifex - 150
>2 Twin-linked Devourer with Brainleech Worms

My main opponents are Dark Eldar, CSM and three different SM Chapters (Salamanders, Ultras and Raven Guard)
>>
>>46455731
Do you need one, or could you find a use for several? I've always thought admech elcetro priests, with the mechanical bling (i.e. all that stuff around their hands and heads - it's separate on the sprues) removed, would make great pskyers.
>>
>>46455701
>terminator command squad

Don't get my hopes you, you motherfucker.

>Supplement: Angels of Death

BA and DA rolled into one book?

>Black Legion, revised edition
>Crimson Slaughter, revised edition

Let me guess, some tweaks and new tables and relics to warrant the sale of the same book anew.
>>
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>>46455726
I would consider at least 1 kit. It is not that much more thann a rhino and see pic related for all the religious icons and stuff
(Putting an exorcist metal thingies together is a real pita, btw)
>>
>>46455763
Salamanders have chapter tactics that grant extra shinies, so there's precedence there.

There are lots of possibilities for librarians- possibly mandatory librarians and a minor, minor buff to them?
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>>46455790
other side, and yes. there are 2 plastic SoB heads in there
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>>46455790
You mean the GW store exorcist? It's like $60. I'd rather just get $20 rhinos with a $10 conversion kit that I can change between immo and exo, especially considering I need at least 4 of them.
>>
>>46455701
Let me guess.

Crimson Slaughter detachment.
Core: Kranon's Helguard
Auxiliaries: Some Helbrute's ones in the old dataslates plus some shitty formation of the "Bring 3 of these and you get a shitty bonus" kind.
>>
Homebrew time!

So I am making some HQ options for my army, Tau, to be used as alternatives to the existing ones. It is a "homebrew initiative" my local group has made, and we are all making 1-3 of them, and then a vote will determine which ones we get. I am the only Tau player, so I don't have anyone else to bounce ideas with, so I come to you for help, since I am almost certain you can be more helpful making a balanced HQ choice.

I have 2 ideas right now, a Stealth Suit HQ, and a Pathfinder IC assassin kind of character.

The pathfinder is as follows:

Pathfinder Shas'vre - 60 points
WS2 BS5 S3 T3 W2 I3 A3 Ld8
Unit type: Infantry (character)
Rules:
Independant Character
Supporting Fire
Precision Shots (5+)

Wargear:
Recon Armour (5+)
Pulse Carbine
Photon Grenades
Blacksun Filter
Drone Controller

Options:
May replace his Pulse Carbine with the following:
--Pulse Blaster (FREE)
--Pulse Sniper (FREE)
--Ion Rifle (10 points)
--Rail Rifle (15 points)

Maybe include up to two Networked markerlight drones for 15 points each

The idea is to sit him somewhere and snipe out people from far away with 2 BS5 markerlight shots to hopefully ignore cover, and hopefully get those precision shots. A bit circumstantial, but it just sounded too fun.
>>
>>46455873

The second one is the Stealth Suit. Taking the Commander as the baseline:

Stealth Shas'O - 110 points
WS3 BS5 S4 T3 W3 I3 A3 Ld10
Unit Type type: Jet Pack Infantry (Character)

Special Rules:
-Independant Character
-Infiltrate
-Supporting Fire

Wargear:
Stealth Battlesuit (3+)
Markerlight

Options:
- May take up to four items from the ranged weapons and/or Support Systems list
- May take items from the Signature Systems list*
- May take up to two drones from the Drones List

This is pretty straightforward, as it is mostly a somewhat nerfed Commander. The price is based mostly on the fact that stealth suits are already slightly more expensive than base crisis suits (25 points to 22 points) and then increasing it by a magnitude, and adding a bit more.

The main problem I had with the pricing is that, giving a stealth suit the same options as a Crisis suit seems fine, in theory, but despite the -1T, having the same save, but also Shrouded AND stealth along with infiltrate, gives it a lot of tools that a crisis suit doesn't, on top of a fuckton of protection that a Crisis suit lacks.

*The Iridium armour is not an option, since it takes away the stealth suit, and all the rules that comes with it. You would only get a nerfed commander at a more expensive pricetag.
>>
>>46455763
Let tactical sergeants be ML1 psykers for x amount of points? That would be neat but I'm just daydreaming here
>>
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Decided I wanted to add a hoard of Renegade Troops from Imperial Armour 13 for funsies.

Should I just get Cadian Shock Troops and paint them red or is there a better go-to option without importing a ton of expensive resin from FW?

I've also never used green stuff nor have I ever sculpted anything, so I don't know how difficult it may be to remove imperial logos from the Cadians and/or sculpt angry Chaos shit on them.
>>
Say guys what army would you recommend a guy starting out with 40k?

I'm torn between the orks and just plain space marines but they seem kinda like everybody plays em
>>
>>46455786

I need 2 for now, maybe third later on. Those are actually brilliant! Thanks for the tip.
>>
>>46455338
I'm sure. I'm sure the only reason they're mentioning SoB is to keep them on the shelf, but never having to go out and update them.

Every fucking year we have the same shit of "SoB PLASTICS GET HYPE" and every year it's a fucking lie. The last 15 fucking years. Same shit.

>>46455371
Necromunda will be updated at some point.

>>46455763
>>46455807
>>46455918
>newfags

Blood Ravens had tactic rules in like 3rd. It was crap like "Can take a closecombat blade for free" and shit like that. Oh and you couldn't run specific types of vehicles.
>>
>>46455945
When I started advice given was fluff and aesthetic. No point playing an army if you don't like your army!
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>>46455701
>mfw they're going to pull the same piece of shit they did with Orks but for Chaos
You're next Nids
>>
>>46455704
Hide cheap plasma/melta in the blob. Maybe a Jokaero or two.
>>
>>46455889
>>46455873
Do this shit instead, motherfucker.

Shav'Vre Fuck You
WS5, BS4, S4, T3, W3, I3, A3, Ld9
Special Rules: Independant Character, Supporting Fire, Grav Field

Grav Field: Allows him and a unit he is attached to to make a deepstrike when coming in from reserves, similar to drop pods.

Wargear:
Combat Armour (4+)
Pulse Blaster
Photon Grenades
Power Gauntlet
Failsafe Detonator

Power Gauntlet: S+2 AP3

Whatever points. 150 if you need something to go for.
>>
>>46455945
>they seem kinda like everybody plays em
Doesn't matter. Play the army you want, otherwise the game won't be as fun for you.

In terms of orks vs. SM, both armies are fun, but muhreens are a top tier army who get the most support from GW by far.
Orks are not that good right now, and the one formation that can make them actually competive is skubtastic.
If you aren't a extremley poorfag however, there's nothing stopping you from collecting both, in which case I would recommend space marines to start. They're well supported, allow alot of wiggle room to make your army and your dude truly yours, are the second easiest army to paint, and are quite forgiving to beginners.
>>
>>46455976
>Blood Ravens had tactic rules in like 3rd
Yes because 3rd edition is so relevant to 7th. After all, CSM are still a top teir army, right? Certianly nothing about the design of the game and the lore has changed that would also prompt a change in chapter tactics.
>>
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Waiting for crackle to dry is a mighty pain
>>
>>46455945
Marines a really good right now. Top tier, even. Easily the best army in the game, baring Eldar (But they are outclassing EVERYTHING else in the game right now, even when taking "shitty" stuff), so you can't really go wrong there.

Marines are really the go-to choice, since even if they are boring in the sense that everyone has them, you can make a ton of variety with them.

Orks are mostly for people who want to focus more on modelling, since they are, unfortunately, pretty shit right now.
>>
>>46456080
Didn't say that, did I? Just saying they had chapter relevant tactics and it isn't some insanely hard thing to make fucking work.
>>
>>46456088
Nice paint scheme.
>>
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>>46454527
Not him, but maybe here. Doesn't say it's strength D, just that it's a "disintegration combi-gun".
>>
>>46455927
Buy heads from other companies. Also shaving off aquilas is ridiculously easy if you have a hobby knife (which you should).
>>
>>46455976
Nigga you just old as fuck, 3rd Ed was forever ago
>>
>>46455927
WHFB/AoS empire / warriors of chaos kits. Aquire cheap weapons from ebay. IG players have tons of that stuff as every kit has more than needed
Mix for flavor.

Ding Better looking AND cheaper because the kits are usually 20 models.
>>
>>46456080
What tactics did they get?
>>
>>46456202
I STILL REMEMBER.
>>
>>46456137
Thanks. I'm Suprised how good it turns out considering a lack of colours
>>
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>>46456271
>I STILL REMEMBER

But in all seriousness I would totally eat it up if they re-released Blood Raven tactics. I needs me some space marine allies
>>
>>46456311
Yeah. I can't even remember what they are exactly. It basically said "Here is three things they have" and you had to look at the table and applied those three things.

It was something like "can take a combat blade for free" and "can't use specific types of Predators and Land Raiders" I think it was ones with autocannons.
>>
Convince me on why I should play Tyranids.
>>
>>46456256
Excellent advice, I look forward to smashing a bunch of that stuff together.

Paired with advice from >>46456187, I'm sure my little heretical fucks will look swell.

Thanks guys.
>>
First ever army, I want to use this for casual play with the idea of moving onto a 1500 pt competitive.

Astra Militarum

Point Limit: 1000 pt

Total: 978 pt

HQ [ 1 ]

Command Squad (188 pt)

> Lord Castellan Creed
> Regimental Standard
> Vox-caster
> Medi-pack

Troops [ 3 ]

10x Veteran Squad (100 pt)
> 1x - Veteran Sergeant
> 2x - Veteran; Flamer
> 1x - Veteran; Vox-caster
> 6x - Veteran
> Doctrine: Grenadiers
> Krak Grenades

10x Veteran Squad (100 pt) (2x)
> 1x - Veteran Sergeant
> 2x - Veteran; Grenade Launcher
> 1x - Veteran; Vox-caster
> Doctrine: Grenadiers
> Krak Grenades

Heavy Support [3]

Leman Russ Squadron (290 pt)
> 2x - Leman Russ; Vanquisher Battle Cannon, Lascannon, Heavy Flamer

Wyvern Battery (130 pt)
> 2x - Wyvern; Heavy Flamer

Hydra Flak Tank Battery (70 pt)
> 1x - Hydra; Heavy Flamer

There's probably an obvious error here, so please feel free to point it out, I don't 100% understand rules for army composition yet.
>>
>>46456440
Maybe you should play chaos :3
Nids are boring to paint
>>
>>46455701
>Codex supplement: Angels of Death, a Codex: Space Marine supplement

I'm guessing this will make the Blood Angels codex officially dead.
>>
>>46456440
Pro: really easy to paint if you're lazy. (Paint skin one colour, armour/bone another, put wash over skin. Maybe do the eyes as well if you're feeling fruity. Done.)

Con: you may be painting quite a lot of them.
>>
>>46456354
I think it was something crazy like their tactical marines had infiltrate, their command squads could take an extra CCW for 1 point but they were only allowed one heavy support vehicle.
>>
>>46456440
>UP FROM THE DEPTHS
>THIRTY STORIES HIGH
>BREATHING BIOPLASMA
>HIS HEAD IN THE SKY

>NIDZILLA

>NIDZILLA

>and Gauntzookie
>>
new sisters when
>>
>>46456256
>Aquire cheap weapons from ebay.

Or do what we do in my local shop: On weekends, when you come in to paint/play/whatever, you bring your bitz with you. Then, you swap bitz with other guys to get things you want.

I'm the only Slaanesh CSM/Daemons player out of three CSM players, the other two both playing Nurgle/Khorne mix, so I get a ton of Slaanesh bitz for basically free (in exchange for Khorne/Nurgle bitz, of course). Since I also run Flamers and Meltas rather than Plasma, and my opponents run almost exclusively Plasma and Melta, I also get tons of access to Flamer weapons as well.

I've also gotten a bunch of Chaos bitz for my WIP Renegades list from AoS players and old Fantasy players.

TL;DR sharing is caring.
>>
How come no one bothers with ally rules?
>>
>>46456496
>Pro: really easy to paint if you're lazy.

But if you're going to do a washjob on them, at the very least colour within the lines.
Guy at my shop paints tyranids at a truly prolific rate, but every one has white primer showing, carapace colour where it shouldn't be, and generally look awful.
Even the MCs / synapse creatures.
>>
>>46456581
Same reason nobody bothers with terrain rules or paying for fortifications

[spoilers]because they're dicks[/spoilers]
>>
>>46456612
>Not paying for fortifications

What the actual fuck?
>>
>>46456577
Thats cool. Wish we would do that here as well. (Ohh so much monies gone to bitzshops)
>>
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>>46456535
I legitimately laughed at this.
What if I painted them in Necron colors?
>>
>>46456115
And I'm simply pointing out that it's not really relevant to the conversation. The chapter tactics they had in 3rd edition means fuck all to any theoretical chapter tactics in 7th
>>
>>46455283
fuck off

I bet this is the only release for the next six months too
>>
>>46456674
Nah bro next week you can get your $30 Tac-Marine.

Didn't they say they wanted to release Start Collecting boxes for each faction by this years end?
>>
>>46456527
That's it. Or sounds more like it. I honestly couldn't remember.

>>46456495
No. Blood Angels are the best money makers in GW history. 5th Ed release made GW the most money they ever had and is the reason why Spess Muhreens started appearing so much. BA won't ever die. The 7th was shit tier, but GW don't care. People like BA for other reasons other than crunch. 5th just happened to be a Ward dex which he only ever surpassed with his Elf dexes in WHFB.
>>
>>46454613
Please, don't be so retarded.
>>
>>46456658
But it is relevant. They've done it before, nothing is hard about doing it again.

>how would blood raven chapter tactics work?
>There are lots of possibilities for librarians- possibly mandatory librarians and a minor, minor buff to them?
>Let tactical sergeants be ML1 psykers for x amount of points? That would be neat but I'm just daydreaming here

Therefore, you should look at the actual rules that they had an apply GW Logic to them. So, you're likely going to get similar shit to what they originally had.

Nothing changes much. Didn't say you couldn't have a guess, but I'm saying GW isn't going to do fun stuff especially when they've covered it before.
>>
>>46456633
>Wish we would do that here as well.

Try and start it. Most people thought it was a pretty cool idea, because new bitz are always a great thing to have more of, and sometimes you see a sword or weapon or face that you just HAVE to have, but don't want to buy a whole model for just that one piece.

>>46456629
They wouldn't use the rules for them. They'd basically just take the fortification purely for a cover save, and that's it. One guy was excited that I said "I play with terrain rules," but then got pissy when I told him he'd have to pay for his Vengeance Weapon Batteries if he wanted to use the guns (because I myself had paid for my Vengeance Weapon Batteries to do the exact same thing).

Literally no idea why they do this, otherwise they're great guys.
>>
>>46456674
Seeing as how Wulfen didn't leak till the week it happened, I wouldn't be surprised.
>>
What would the Prospero Spireguard call their tanks, if naming them "Leman Russ" would be out of the question?
>>
>>46455701
>CSM cultist repack
>repack

Inb4 just the shitty DV cultists again.

I mean they are great, but at the same time they are monopose and we've seen them a thousand times.

Where is my cultist kit, Gw?
>>
>>46456784
Clearly Magnus Red
>>
>>46456708
>don't be so retarded
The namefag says two hours later.
>>
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How do we fix the Sunshark and the Razorshark?
>>
>>46456891
Scrap them. They're ugly ass models. Scrap the Devilfish too. The Skyray as well. Rework the entire ground vehicles of Tau and everything bar Manta and Tiger Shark in the air.
>>
>>46456891
By removing battlesuits larger than a broadside, and ghosts larger than a wraithlord.
>>
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>>46456921
>Scrap the Devilfish too. The Skyray as well
>>
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>>46455701
wait, could this mean 2 decurions for chaos marines?

>>46454558
bait/10 you got the whole thread hope's up just to crash them when it doesn't happen this year. and mine
>>
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>>46456891

With this.
>>
Anyone read Enforcer? Any good?
>>
>>46456956
>>46456891

"The stasis bombs used by Paradox Squadrons are deadly weapons whose unique destructive force can be combined to tear a rent in the space-time continuum, creating a dangerous temporal anomaly. Several bombs must be delivered at the same time and in a specific pattern in order to achieve the desired effect, requiring split-second timing and perfect formation flying by the Sun Shark crews taking part in the attack. A target caught in the resulting anomaly is propelled through the universal time-stream, reappearing in the same location but millions of years in the future or in the past. Occasionally, however, the attack backfires, and an earlier version of the target blinks into existence, with any damage it has suffered so far in the battle miraculously repaired. A Paradox Squadron typically consists of three to five Sun Shark bombers, which must be flying in an arrow-head formation to perform their specialised bombing attack."
>>
>>46456944
Hammerhead is the only acceptable ground vehicle they have and even I don't particularly like it. They seem too boxy and rigid. I get Eldar are "le sleeky" and Imperium are "le box" but Tau don't seem like retards over designs, more like retards in trusting in their technology (see Stormsurges open top).

Just my opinion bro, no hate. If I had to choose, I'd rework the air vehicles first.
>>
>>46455283
>Blood Angels players wonder if this might be to do with them
>Cover art is ONLY models they don't get, just to make it absolutely clear
>>
>>46456698
>Militarum Tempestus start collecting

yes please

Cheap NIB scions for everyone
>>
>>46456921
>>46457003
Just because you don't like it, doesn't mean they need to be scrapped. There is such a thing as "subjective".
>>
>>46456991
I hate how the term "Paradox Formation" basically negates any "but why don't the Tau face an army of all the descendants or X or Y". It's annoying. It's basically going "PARADOX BRO I AIN'T GOTTA EXPLAIN SHIT"
>>
>>46456784
barbarian
>>
>>46457003
the boxiness worked with their old third and fourth edition kits
I really dislike the direction the Tau have been taken by Games Workshop
>>
Is the GW 30th anniversary tactical Marine for 30 dollars the last straw?

I mean it's a fucking tactical Marine.
>>
>>46457007
BA don't get Centurions or Grav Devs. Or Storm Talons. Or Ironclad Dreads. Or any unique flyers.

So, not too bad. Unless there is a Grav Dev team, an Ironclad and a Storm Talon on there, I rate it 3/10 in "This kills the BAfags" Of which I am one ;_;

>>46457037
The guy asked how to fix it, I never claimed my opinion wasn't subjective. Are you reading every comment on 4chan as if it's objective truth?
>>
>>46457081
Outside of the Stormsurge (and even I don't hate it) I don't mind it. The new Broadsides are great in my eyes. I like the Riptides.

I just view the groundstuff as a mix between Eldar and Imperium in shape and it's jarring. For me, anyway. I'd prefer them to be more sleek, but not curve/wavey like Eldar, just sleeker.
>>
>>46456633
>>46456644
DOUBLE DOUBLE DUBS!
>>
Are you ready for disappointment
>>
>>46454543
omnispex are 10 points. you spent too many points on those squads
>>
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>>46457136
They laughed but we won't be alone for long.
>>
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>>46456051
>>46456094
well thats sad to hear that the faction with the best fluff IMO is not that strong to play with

Is there any chance this will change in the near future? I´m really not familiar with GW, hell with tabletop in a whole. I´m currently in the process of painting my first minis ever, and damn this is more fun than i´ve even imagines, pic related. I know its scrubby my well its my first time.

Also what do you mean with skubtastic

and when you say SM are second easiest to paint who are the easiest then?
>>
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Aight, so i caught some dudes discussing arena fights in a previous general
ive quickly thrown together this draft as i want to pitch it to my buddies.
Ignore the document setup, its temporary.
And before you ask, EW and 2x Wounds are there to make sure nobody just dies to a round of shooting or a single powerfist hit.

Hit and Run and Fearless are there to make your champion(s) act like you want them to, these arent run off the mill troopers, theyre hardened gladiators who do not break, nor do they stick around for a lost fight.

Im thinking the table should be a circle, 24" in diameter, with shitloads of LoS blocking terrain to make it hard to get a clear shot.


Thoughts on the rules?
>>
>>46457136
after ghazghkull my expectations couldn't be any lower
>>
5 Detachments:
- White Scars (we already have it)
- Raven Guard (we already have it)
- Salamanders
- Iron Hands
- Imperial Fists

4 new Psychic disciplines

Warlord traits and relics for those 5 chapters

3 new units

But still, Ultramarines on the cover
>>
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>>46457176
>Tau winning in melee combat against anything other than Grotz
>>
>>46457136
I have given up hope along time ago. That what nurgle asks for anyway. Rot and decay Savor the pain, wait for it to crumble. May dust hide your bodies on the shelf and spiders find a home for their young among them. Then they will know their true dedication. Let it end
>>
>>46457204
>implying

Crimson Slaughter was one of the best supplements. Good lore, good crunch. Black Legion? I dunno, don't remember.

CSM aren't as irrelevant as Orks.
>>
>>46457227
>4 new Psychic disciplines

Fucking what?

Could this be the return of Salamander psykers? I'm sure the mantle of the Salamander will be one of the relics.

Mildly hyped for this but fuck buying a whole book for like 3 pages
>>
>>46456891
They're not terrible as is. Unlike a lot of Imperial flyers, the main gun has a 360 fire arc, so it doesn't have to "come about" to hit rear vehicle armor. You can just hit it on a flyby in any direction.

The main problem with them isn't that they are weak, it's that they are weak in comparison to other units in the Tau codex.
>>
>>46457172
what the fuck?
>>
>>46457173
The problem with the Orks is not actually that they have a bad codex, but that it came out really recently in a period in which GW was trying to lower the power level of codices (as shown by all the other codices that came out in that period with the possible exception of SW) just to later say "Fuck it" and pump up the power level to 11 Sometime, in those moments when I feel particularly compassionate, I tell myself that they did it because the fanbase wasn't able to wait for the release of all the codices and where bitching too much about the new codices being weak, but it's most likely bullshit and it's just GW being GW
So now thy have a weak recent codex, which means that they will not receive a new one, most likely, for the next 3-4 years at least
>>
>>46457227
>- Salamanders
>- Iron Hands
>- Imperial Fists

could be worse

I was hoping for some more interesting, obscure chapters though
>>
>>46457279
>it came out really recently in a period in which GW was trying to lower the power level of codices

Nice meme. It's Orks, they're shit. Ghazghkull supplement could have fixed it, but they're Orks, and they're shit. Doesn't matter when it was released, it wasn't during a time of powering down codexs, they just suck at writing Orks.
>>
>>46457243
>Good lore, good crunch.
You fuckin what? Lore, okay
But crunch? You realize that means rules, don't you.
What rules? Some half assed artefacts, taking possessed as troops. Possessed!
Are you seriously implying that made CSM stronger?
The book that keeps them from drowning is IA13 with acess to all the FW-goodies, not your 2+power-armor and fear for all book
>>
>>46457264
Fulmination
Geokinesis
Librarius
Technomancy
>>
>>46457227
oboy, sm sure needs more buffs
>>
>>46457176
Could be cool. Your idea is essentially the premise of the terrible 40k MOBA. It's a Dark Eldar gladiator arena and every faction in there is a captured person or a DE thrill seeker.

I'd play it.
>>
>>46457307
Yeah. The crunch wasn't bad considering, it really wasn't. Compared to what CSM players expect, it honestly wasn't bad.

As for making them stronger? Nope. Not at all.

But at the end of the day, it wasn't a bad supplement for a thematic thing. Remember, IA13 wasn't around when it was released.
>>
>>46457243
Crimson Slaughter had great fluff and vaguely decent crunch. But the possesed should have been beasts, fuck randomly becoming beasts on a d3 table.

No Krannon or Helbrute
The traits were okay.
The relics had some use / synergy
Possessed were still mediocre / shit
The preferred enemy plasma gun chosen gang were great i have to admit.

Black legion was dogshit-tier, garbage relics and literally nothing: the book. regarding crunch or changing your army comp unless you really love Abbadon

Honestly KDK blew them both the fuck out, glad i never actually bought them and probably won't bother with this new shit is
>>
>>46457311
GK get access to them, that is interesting.
>>
>>46457311
> Dark Angels
> Emperor's most loyal sons
I AGREE HONOURABLE BATTLE BROTHER, WE ARE INDEED THE MOST LOYAL OF ALL SPACE MARINE CHAPTERS.
>>
>>46457313
Well, it's nice for Salamanders, Imperial Fists and Iron Hands to have their own things.
>>
Alright, are Tyranids good for new players?

I'm thinking of getting their starter box.

How many points is the box worth?
>>
>>46457340
I got CS and enjoyed the fluff a lot. The crunch was good for the time. However it is now at best decent since IA13 does what it does, but better. Outside of relics.

I never got Black Legion, as I said, that does sound shit. I hope they fix it. But this is GW so nah.

KDK was pretty decent and the Bloodthirster SUmmoning Axe can be exploited a lot. But unless we get TDK, NDK and SDK I just see it as a "fuck market research, we'll base what we do on sales of this".

IA13 basically covers anything you could want these days.
>>
>>46457418
Lurk more faggot or do any sort of research to immediately see that Tyranids are in the shitter as far as armies go and 2/3 of new players I have seen start with them in 7th edition quit because they didn't want to build a new army after investing in what is common knowledge crap.
>>
>>46457418
The only good army for new players are Space Marines.

The box is shit.

t. Tyranid player.
>>
>>46457136
Readable version
>>
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>>46456921
>tfw GW reworks all tau vehicles and they all become monstrous creatures
>>
>>46457472
This isn't new is it?
>>
>>46457311
Fulmination = White Scars, Geokinesis = Salamanders, Librarius = ???, Technomancy = Iron Hands.

Librarius could be IF, UM or RG....
>>
>>46457428

IA13 basically covers anything you could want these days.

mmh. the legacies could be better. There are lots of useless stuff in it. Unless you ally in R&H I miss anything useable for standard and HQ. Furthermore it irks me that the dreadnaughts still cannot take twin autocannons or the skyfire contemptor is in there.
But unlike the supplements it makes CSM stronger: Sicaran, Fire Raptor, Conversion Beamer Rapier, Typhon, Hellblade. Thats how you fight a war.
>>
>>46457494
Well the rerelease is new but they are old supplements.
>>
>>46457484
>MC
>not GC

Knowing GW they'd make some special snowflake classification.
>>
>>46457494
They are upgrades of the old supplements.

Now with a detachment/formations and probably some revisited rules.
>>
>>46457494

Considering those are the covers of the old (2014 or w/e) Crimson Slaughter book and the older (2012 or w/e) Black Legion book, I'm going to go with "no"

Which is too bad since a new Crimson Slaughter book could be cool as fuck
>>
>>46457509
Don't forget Achilles and Spartans. It does make them stronger. The fluff was also interesting.

I keep hoping for a Dark Mechanicum supplement and I'm no longer a Chaosfag.
>>
>>46457509
Don't forget Sonic Dreadnoughts, probably the best thing in the CSM arsenal.
>>
>>46457494

Probably a rerelease with their own new Decurions. Just like the Orks. Don't hold your breath.
>>
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>>46457472
>Black Legion
>The most vile of the Traitor Legion
>Not the Emperor's Children

Damn Abaddon, stealing another of our achievement.
>>
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>>46456991
>>46456956
So tau now have time travel tech? The implications of that could be huge, you know they wouldn't hesitate to use such tech heresy.
>>
>>46456798
>tfw recently taken enjoyment from Cultists
>own 40
>25 more on the way
>no signs of stopping

I mean if the kits are new I'll be excited, but we all know better than to expect new kits for CSM shit.
>>
>>46457428
Black legion supplement is garbage except for the relics, which are all pretty interesting.
>>
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Who's ready for the two D-weapons tactical Marine :^).
>>
>>46457677
I'm ready for the chinacast versions of it. I have no doubt in my mind that Z will have it ready to go within a week of it coming out.
>>
>>46454351
So I finally got my hands on Deathwatch: Overkill.
How are the Genestealer cult models in action? Is the formation any good?
Also, has anyone ever found a good use for the tail weapons in the Tyranid book? I never thought they were useful, but also thought that about the Thorax weapons until recently.
>>
How many weapons can a non-infantry model (walker, vehicle with a special rule etc) fire in overwatch. All of them or only one ?
>>
>>46457508
They most likely aren't divided depending on the chapter, seeing as all the chapters that have a Codex can take them too
>>
>>46457620
You do realise the Imperium has time travel tech, right? So do the Necrons. Chaos have it by proxy. Only Eldar seem to not have time travel tech.

>>46457654
Let us hope they fix everything else then? Who am I kidding thou.

>>46457677
>>46457707
Hasn't this been said in basically every thread since release? Have we even got rules for it, or is it typical /40kg/ memeing?
>>
>>46457173
If whaagh ghazkull is any indication, orks won't get much netter in the future.

>Also what do you mean with skubtastic
It's like skub the best thing in the universe, anyone who says otherwise is wrong and should die or if thunderwolf calvary is S9 or S10 if they take that one weapon, that formation causes a lot of disagreemnet in terms of interpretation.

>and when you say SM are second easiest to paint who are the easiest then?
Necrons, which, like SM, are a top tier army
>>
>>46457769
Oh so Blood Angels/GK/SW can take them? Interesting if so.
>>
>>46457781
The bit about it being a D weapon is probably just a meme. I am however totally serious when I say that Z will probably start selling this guy within a week of it coming out.
>>
>>46454897
Go with the left Rhino.
>>
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>>46457791
>pro-skub

Brother!
>>
>>46457811
Oh, right. Yeah. I keep meaning to order some stuff, but I never do. I have to finish what I have....

The D meme has to stop. It's like people who go "not fair that Eldar have D weapons!" despite them never being able to roll 6 on the table, which is the reason why D is so powerful.
>>
>>46456535
Go go Nidzilla!
>>
>>46457760
1
>>
>>46457508
Librarius is probably a repackaging of SM powers from older editions

>reshapes the very battlefield itself...
Geokinesis is clearly inspired for Imperial Fists, focused about Conjuring Fortifications. With the primaris being summon an ageis defense line.

>the best offense is a good defense.
>>
>>46457933
>summoning and Ageis as the Primaris

Lel.
>>
>>46457933
I love defensive based armies, but I just do not like IF. I don't like their colour scheme and I don't like their autism.

Thankfully, IG is often defensive, so that serves me well.

I assumed Geokinesis was like the lava/magma/earth shit that Nocturne had. But if it's like that, then that's pretty fucking cool either way.

If all factions can use it, even better. Blood Angels powers are a mix of Pyromancy and Biomancy, so it would be nice to have some other stuff.
>>
>>46458035

Theres always the Crimson Fists
>>
>>46456891
both:
- cheaper
- at least AV11 side
- squad-able

RS:
- more weapon options as upgrades
- some reason to have those big jets (vector dancer, maybe)


SS:
- stronger bomb option as an upgrade
- interceptor drones can fire normally against both ground and air enemies

The RS formation in Mont'ka isn't that bad.
>>
>>46458088
Mainly just cheaper.

Some here will remember my autism that found Coldstar was better for the points than both variants.
>>
>>46458035
I mean I have no proof that's the case, just based off the blurb of flavor text, tge name (roughly earth moving) and that conjuring terrain (whether just area terrain, fortification, etc.) Would make the discipline unique.
>>
>>46457922
Thanks, can you point me to the page? I found nothing on the page about walkers or overwatch.
>>
>>46457900
Stop spreading this misinformation. Some guy did that in the other thread too.

Only D-scythes have the -1 on the table. Everything else works just as fine. 5 Wraithguard with Wraithcannons can hypothetically deal 60 wounds to something if they all roll 6s on the table and 6s for the number of wounds.
>>
So, reading from the Damocles mont'ka book, it says this about formations:

>You can include any of these in your army as described in WH40k rules

Does this mean that I can set up a normal tau Hunter contingent, but use (for example) the Riptide Wing formation? It is not present in the normal Tau codex but does appears as part of the Farsight Dawnblade contingent.
>>
They just wouldn't count as part of the Hunter Contingent.
>>
>>46458201
they are independant formations, yes, but you cannot include them *in* a hunter contingent. you must include it *alongide* it
IE: you must satisfy the conditions for a hunter contingent, as well as a riptide wing seperately.

Each formation / detachment is its own seperate thing, and an army can have any number of them.

Most people don't do that because formation detachments usually are so large that there isn't room to have other formations as well in the same army
>>
>>46458270
>>46458262

I see, so the Auxiliary formations of a hunter contingent would benefit from Coordinated Firepower, whereas the riptide wing wouldn't?
>>
>>46458136
whoops i read that wrong; walkers fire as many weapons as they have in all phases
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>>46458364
correct
>>
>>46458138
That's what I meant. D-Scythes. The other stuff is normal. But the argument usually is "They have D-Scythes and that's unfair!" It's still good, just not as good. I wasn't intending to spread misinformation. The claim is, as I said, that they have D weapons on 'basic' units when they don't work the same.

>>46458066
Eh... I think I'd just stick to Blood Angels. If not, I'd go with Red Scorpions. If I could, I'd do SoB, but we all know the problem there. Imperial Guard are the best choice I have for 'defensive emplacements' for the Imperium. Tau for some reason have taken up this doctrine as well...

>>46458131
So can all Space Marines use these powers...?
>>
>Loyalist Space Marines will now have a more varied and powerful set of psychic powers than Chaos Space Marines
Man, these supplement revisions will have to be really good in order to make counts-as Space Marines not the best option.
>>
>>46458690
That's because D-scythes are templates, and therefore don't have to roll to hit. It doesn't matter if they can't get the 6 result and only wound 1/3 of the time, because in a squad of 5 you're still looking at 6 wounds.

Eldar are spoiled for choice in terms of what D-weapons they use.
>>
>>46458690
The blurb in the picture says ALL space marines (Dank Angles, Blood Angels, Grey Knights, and Space Wolves)

So sounds like it.
>>
Muhreens get Fortune

http://www.belloflostsouls.net/2016/04/40k-new-space-marine-psychic-powers-preview.html
>>
>>46457085
Special character with D gun
>>
>>46455701

>Codex Supplement: Angels of Death
Is this going to be Blood Angels? It better not include Dark Angels because Dark Angels already have an up to date codex full of cheese
>>
>>46458908
Reading the thread is hard work Anon. Already been stated that all space marine factions can use them. Try reading some of the pictures or previous comments.
>>
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>>46458886
I'm so envious of how easy other factions get invulns saves and rerolls.

Meanwhile I get a S3 HoW and +2 to my mob rule.
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>>46458908

Blurb says it contains stuff for 5 chapters: Imperial Fists, Iron Hands, Raven Guard, Salamanders, and White Scars.

Most is likely just repackaging rules from various rules (sentinels of terra, clam rak, tau warzones, etc.)
>>
As someone who is new to the hobby, how often does GW release new units/books/supplements? And how often are they worth getting excited over?
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>>46458979
It says it contains uniques detachments like "Sons of Dorn's Sternhammer Strike Force", so there will be most likely decurion for all of them, not only WS and RG
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>>46458966

Da Lucky Stik is a great source of 2+ rerolls. (Just hope your opponent isn't packing AP2)
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>>46458886
As cool as all those psychic powers sound, could they not have spread them around at all?

I mean, Orks and Nids still only have 1 table. Why do Marines suddenly have more than Chaos Marines?
>>
>>46459015
There isn't a schedule. Basically when there will be a new one it will come out. Usually there is one every season or so, but for example in the beginning of 7th edition we had a ton of codices in a really small period
>>
>>46457230
Enjoy 27 S5 attacks at WS2 with preferred enemy at the same initiative that you strike at.

I'm sure a few will stick.
>>
>>46459015

All the time.

Sometimes they are good(Adeptus Mechanicus stuff), sometimes they make a good army ludicrously overpowered(Eldar), and sometimes they are meh(Orks).
>>
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>1 warp charge for potentially 4 wounds recovered
Fuck me.
>>
>>46459017
Oh ya.

But expect Talonstrike Force and Scarblade detachments.

They mentioned the Gorgon's Chain so that's a Clan Rak. Wouldn't be surprised if Clan Rak and Sentinel of Terra's Warlord traits become generic IH / IF traits

They mentioned Skyhammer, so that was web only.

Also one Detachment for each Chapter so we know 2/5
Know the name of Imperial Fists, but still new formations for Salamanders, Iron Hands, and Imperial Fists
>>
Rate my homebrew Chapter Tactic:

- all template, blast and large blast weapons gain shred; a piece of cover hit by such weapons becomes dangerous terrain while enemy units are under effect of night fighting rules (both effects last until end of the battle)
- models have move through cover and can reroll dangerous terrain tests but can't take transports
- Whirlwinds gain the CT

Fluff is incendiary and chemical weapons - bombing everything, making the battlefield inhospitable and then marching through the fire and toxic smoke. I'm ignoring formations at the moment.
>>
>>46458791
Thanks.
>>
>>46457085
No it isn't. It's a special character with two unique weapons. It's also in some shitty special box.

Don't like it? Don't fucking buy it. Recasters exist for a reason.
>>
>>46458886
Holy shit SM master race
>>
>>46459161
Seems fair enough, especially with the "cannot take transports" part, though I'd say the Dangerous Terrain should not be dependent on Night Fighting and should only be until the start of the next Player Turn (so your opponent has to deal with it for one turn, no matter what).

What are the primary troops you'd be running, though? Because if you're running Bikers, then it's not much of a drawback here.
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