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Here's a weird question - what monsters make good enemies
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Here's a weird question - what monsters make good enemies for a sandbox game?

They have to be able to be recurring enemies, with enough variety to keep them somewhat fresh.

They have to have enough stories to tell with them or about them to make them useable in a variety of situations depending on the player's interests.

They have to be mechanically and narratively interesting.

Thoughts?

Pic not necessarily related.
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What system?
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Humans
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>>46439326
All sorts of malignant creatures, but all twisted by a common evil influence that's threatening the land
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>>46439352
seems to be mostly fluff based question, so the system specifics probaly don't matter too much. Though he did use a picture of goblins so probaly either D&D, a OSR style game, or some other fantasy genre game
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>>46439326
Muslim or other religious nutjobs.
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undead. There can be hordes to mow through, mages, heavy unit types, powerful bosses. Nothing beats undeads in enemies.
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>>46439433
>seems to be mostly fluff based question

>They have to be able to be recurring enemies, with enough variety to keep them somewhat fresh.
Mechanics are REALLY important for this part.
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>>46439326
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Religious nut jobs does work as an answer.
Look at halos covenant. Galaxy spanning whack jobs who pop up everywhere and are interesting to fight. Bam.
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>>46439326
>system specifics probaly don't matter too much
>They have to be mechanically and narratively interesting.

Ok
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>>46439326
Weren't orcs made for this? If you want them to be more interesting give them tiefling style mutations and different types of toys (equipment, weaponry, hideouts, and siege weaponry are all variable because these are nomads).
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>>46439878
*marauding nomads

To be specific. Meaning orcs who have raided and fought with elves would actually have and use fancy elf stuff.
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>>46439352
>>46439433
>>46439509
>>46439614

I should have known better than to rely on the intelligence of strangers on the internet.

Fantasy for sure. Probably OSR D&D.

But, at the same time, system isn't important. After all, in most systems, a Giant Spider is "climbs walls, poison". That can be interesting if you build a cool set piece around it, but mostly they're not too exciting. I'm happy keeping things general for now.
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A cult. They can be random encounters outside towns, hidden in dungeons doing things at the same time as the party, their strength adjusted as time passes and they achieve goals, their plots hinted at with clues in dungeons. They can be manipulating or even in conflict with different barbarian monsters, undead, etc. They're made of all types, mages, warriors, humans, mutants, etc. giving variety.
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