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Connecting to JackPoint VPN...
...Identity Spoofed
...Encryption Keys Generated
...Connected to Onion Routers
>>>Login: XXXXXXXXXXXXXX
>>>Enter Passcode: XXXXXXXXXXXXXX
...Biometric Scan Confirmed
Connected to < ERROR: NODE UNKNOWN >


>Pastebin:http://pastebin.com/SsWTY7qr
>Chummer 5:https://github.com/chummer5a/chummer5a/releases
>Issue tracker:https://github.com/chummer5a/chummer5a/issues/

Last Thread: >>46380113

Flatlander Woman edition
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>>46398326
I'm gathering a group, might end up with 3 people. What are the absoltely necessary roles in a run team, hacker, mage, face?
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>>46398459
In shadowrun, you can generally do ~2 things out of chargen well, since you've got a small group you should probably double up on rolls.
For example, shamans make excellent face characters because they both use charisma for drain resist and use charisma for face-based stuff.

A dead killy street samurai can also be an infiltrator, because both of them rely heavily on AGI, and being able to shoot your way out if you get detected is also good.

Deckers can easily double up as a rigger if needed, since both are LOG based and the rules overlap somewhat.
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/srg/, I have been inspired by you, now I need your help: How do I into AI in 5e, specifically a metasapient rigger?

Some guy a couple threads back was asking about anthro drones, and I want to make an AI rigger with a bunch of Ares Duelists in a GMC Bulldog to provide support for a gunslinger adept I know is going to be in an upcoming game (along with other walker drones for spy purposes). Looking at the qualities, Multiprocessing feels like a good one to manage multiple viewpoints and co-ordinating efforts, but I don't know if I should have an RCC as a home console, or Pilot Origins for the control rig-esque boost (or both?)

Any suggestions or tips? Is it worth upgrading Duelists with hands to hold guns? Is there a better anthro combat drone in Rigger 5 I'm missing? Why is there no good art of Duelists?
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>>46398459
Face/B&E/Sam.
Two of those 3 should be in a team, because a smart face can schmooze open doors that Hackers/Mages could never do without exposing themselves.
After that:
Hacker/Mage/Rigger/Sam
1+ of the above.
Yes, street sam is there twice for a reason. When shit goes BAD, you want a street sam.
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>>46398538
Sure, but what are the priorities? Ie should we get a sneakier or killier infiltrator? Of course in the end the players will pick somehing completely retarded anyway, but for the sake of argumemt we'll pretend for moment we have a perfect world scenario.
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>>46398549
No offense, but your method seems like the perfect recipe to be shoved with a HTR team up the ass.
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>>46398542
I should mention, we're doing Sum to 10, and I really want to emphasise anthro drones (and walkers in general) because I've done the whole 'Killy Quadcopter' thing before.
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>>46398542
How would you stat jinx, VI, ekko in sr5?
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>>46398633
That's entirely based on how your group likes to play. If you want to do lots of sneaking around offices and infiltrating labs, you can go sneaky, but generally I find that with tight groups like this it's better to prioritize Street Sam and be an infiltrator second, because when something goes wrong (which it inevitably will) you need something to fall back on. Infiltration adds options to how the players go about the run, but combat is always going to be a possibility and not an option.
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>>46398633
Everyone should have some killy and some sneaky to a degree (a few points in stealth and enough dice to spray fire with an Uzi), it isn't that hard to go full killy and fully sneaky.
Infiltrators are mostly made by their skills, lockpicking, sneaking, palming, gymnastics, etc, whereas Street Sams usually only have a few skills they use (one or two weapon types), and the rest of the slack is picked up by their gear and 'ware.
Basically, high AGI, lots of skills, high resources.
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>>46398774
Makes sense. But I'd prefer making sure everyone is at least halfway competent at combat so as not to feel useless when drek hits the fan instead of having one dedicated rape train.
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>>46398707
Rigging is expensive Riddler. Combining the costs for a RCC, a Control Rig, drones, autosofts, and whatnot means nothing less than Resources C.
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So what's the after market for celebrities' old cyberparts like?
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>>46398854
I'm wondering how much of that I need as an AI. I don't need to buy a control rig (and in fact can't use one), but to get the effects I need the Pilot Origins quality. I don't know how much of a workaround there is for AI, whether you can get away with some combination of Qualities to avoid needing an RCC, or whether that's a better investment of nuyen in favour of spending the karma elsewhere.

Plus, I don't know if I should prioritize Depth, Attributes, or the Meta itself.

>>46398868
I don't know, but now I want to make a run about stealing Maria Mercurial's old breast implants, breaking into the clinic where she's getting the work done for the new ones while the work is being done to prevent the docs from immediately destroying them.
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>>46398633
As others said decide between Trenchcoat(sneaky spies) and Mohawk(A-Team)
For Tenchoat : There are 2 skills every character wants 6 dice at: Etiquette and Sneaking. Beyound that you need Face>Decker(with fly spies)>B&E>Mage>Muscle. Other roles are optional, but every character should have 2 roles.

For Mohawk:
Rigger>B&E>Muscle>Mage.
Same general rules apply.

These are rough approximations useful for a spherical team in vacuum. Figure the details between each other and GM before listening. Don't take optimal roles if you don't want to play them, it isn't worth it.
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>>46399240
Odd that you'd place mage so low. What is my sneaky team to do about astral security if there is no awakened characters present?
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>>46398868

>Simsense star's old cybergenitals
>100,000 nuyen

Eeeeeewwwww.
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>>46398847
Everyone in SR should be 'halfway competent at combat'; that's the whole reason Automatics exists, so that you can have something cheap and suppressing.

That said, a whole team of people half-assing something are still going to do a half-assed job. When you meet real trouble, whether a dedicated security team who shoots back or just a troll with some Kamikaze, you're going to want someone capable of putting them down fast.

In Shadowrun, the longer the fight goes on, the danger increases exponentially. With only 3 guys and no dedicated sammy, you can't afford to try and plink away at the enemy, because they're almost certainly going to be more numerous and better armed than you, and you are going to have a hell of a time getting out of a tricky situation, especially if someone gets hurt and they need to be carried out.
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>>46399316
Most astral security is useful only against astral entities. Alarm wards are rare, because unless you want to vet every single person in the building they will give you false positives every 15 minutes. And watchers still has to beat your sneaking roll with their assessing roll to spot your sorry ass, unless they are positioned in doorways, and nobody does that. Besides Shade exists.
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Query; how do the Yakuza / gokudo feel generally about accepting Gaijin or even metahumans into their ranks and allowing them to elevate to positions of authority or rank? Are they open minded these days or does it differ somewhat from clan to clan, group to group?
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>>46399615
Outside of Japan they're more accepting of metas and locals at the lower level, but you're going to be fighting a really hard, very long uphill battle if you want any kind of real authority. A lot of the meta-yaks get metatype reduction-style surgeries.

So basically like the Japanacorps.
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>>46399361

Well there's no time to ger bogged down anyway, if contact happens it's get the hell out of dodge time.

And heavily armoured trolls are exactly why a mage would be a good idea.
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>>46399615
>>46399714
Addition to this, the Old Way tends to dominate as traditionalists in all aspects, while the New Way (which is more accepting of women, gaijin, and metas, though probably still reasonably racist from most other people's POV) is less accepting of their traditional responsibilities and aims to be more like other amoral gangs, focused on nuyen. Kawaru-Gumi were breakaway factions, yakuza-style syndicates made up of metahumans, but I don't know if they've all been suppressed by now.
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>>46399615
There are two schools of thought in the Yakuza. The "Old Way" is incredibly traditionalist, which means plenty of racism, xenophobia, meta-hate and sexism. Women, foreigners and metahumans are basically never allowed positions in "Old Way" Yakuza clans, which includes most clans in Japan. "New School" clans are a bit more open. They're still not equal-opportunity hires or anything, but they stick a little closer to the whole "we started this whole deal because we as a group were abandoned and left out of a strictly-hierarchical and rigidly-stratified society hundreds of years ago" tripe that they like to bandy about every little while. It's worth noting that Shigeda-gumi, one of the most prominent New Way clans, got massacred to the man by a few other clans, so New Way might be on the way out.
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>>46399730
>Well there's no time to ger bogged down anyway, if contact happens it's get the hell out of dodge time.

If you can pull it off, that's great, but a lot of the time you're discovered while the decker is only halfway through his work and you need to buy him some time, or your extraction attracts attention and suddenly there's a dozen guys running across the compound to get between you and the car.

In a perfect world you can sneak through anything and run away from whoever finds you, but it's far more likely that at some point you're going to be in a situation where you need to fight, because even if you wanted to scrap the run you still need to get your squishy, squishy bodies 'the hell out of dodge'.
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>>46399714
>>46399839
>>46399884

Spanks for the infodump, chummers.
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>>46399910

The thing is that security is likely to be so lethal that even if you bring your street sam rape train who can soak enough damage to pull through everyone else is fucked. Unless the GM treats his players with silk gloves. From that point of view, going loud should mean playing chicken on a scooter against a 70 ton vehicle.

And if the group is focused on doing things smoothy, then they wouldn't do noisy extractions.
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>>46400074
>And if the group is focused on doing things smoothy, then they wouldn't do noisy extractions.

Be honest, how often have you seen a run go smoothly? A party could be made of fucking Vaseline and they'll still find themselves getting shot at sooner rather than later.
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>>46400135

Well, you know what they say.

"A plan is just a list of things that don't happen."
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>>46400135

Pretty rarely, because the combat guy usually finds a way to get into combat.
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>>46400135
This. If you're running on places where corporate security is going to be an issue, don't think about not getting caught. Think about how long you can reasonably go without getting caught, where the best places to get caught are, how to best deal with getting caught, and how you might turn getting caught to your advantage. Remember, if corp sec is chasing the loud as hell troll sam and combat mage, that means they aren't chasing the infiltrator and hacker yet.
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>>46400074
You don't buy house insurance because you plan for a tornado to destroy your home. You get it in case a tornado destroys your home.
In the the case of shadowrunning, you are metaphorically placing your home in the middle of a trailer park in twister country.
Even the best laid plans fuck up, and that's when the Street Sam comes in.
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>Hey nerds.
Looking for shadowrun players for a game tonight, 8pm can make it a regular thing if we click. Standard chargen, and 5em April fools day game.

Sum to 10?
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>>46400539

I am asking the person who posted that holy shit greentext is garbage now
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>>46399884
Rule of thumb:
If they're wearing suits, they're Old Way.
If they look like punks, they're New School.
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>>46400548
No, Dwayne, you're just shit at posting. Allow me.

>>46397582
Hey Jerome, the faggot right here>>46400539 want to know if your game is Sum to 10 or not.
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Does anyone have a working Chummer wineskin for mac I could use? Or point me to a guide? The only one I've found requires a file with an expired download link
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Can shifters use cyberware in 5e? Or does it still not shift with them like in 4e?

Also does a SURGED human still count as a human?
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>>46400916

Still doesn't shift, unless it's deltaware.

As far as I know, a SURGE'd human is still human.
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>>46400942
Thanks.

But it DOES shift as deltaware now?

So its now posible for a shifter to into matrix?
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Preparing for my Eurogame, should I bother continuing to label shit, or leave it as is for now?

Also have a hopefully accurate map of Europe. The Balkans is a shit-show, so I have no idea what's accurate for over there, and have elected to ignore them. I'm not even really sure if Croatia still exists.
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>>46401010

Actually, I might have been thinking of Cyber/bioware for Infected. I can't find a reference for shapeshifter 'ware right now.
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I know it's unrelated, but how the hell do I make 4chan not bright white? Or is it just like this for APril Fools?
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>>46401319

Just for April Fools.
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>>46401010

If you want a shifter to into matrix, you can just do an AR decker with trodes.

It's pretty common for adept decker builds. Use Improved Reflexes to get solid Matrix initiative even in AR, then go to town.
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>>46401354
Thank god, this white is obnoxious
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>>46401514
if you have AdBlock just make this a filter rule
||s.4cdn.org/css/md2016$stylesheet,domain=4chan.org
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>>46401091

I like it. Don't worry about labelling everything, might be best to settle on those areas in particular that you know you'll be needing.
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>>46401514
4ChanX, omae
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>>46401091
Are your toxic areas big enough? I thought the one in Scotland was absolutely massive.
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>>46400452
There isn't going to be a infiltrator and hacker if I have a sam and a combat mage. We're only 3 people, remember?

I'm fairly sure we're not going to get 5 metres inside without tripping an alarm without a hacker, and we'll be fucked by astral security without a mage, and if we don't have a face we can't talk for shit. What room is there for a sam?

And if we do get a sam, our hacker and mage/face are probably going to suck hard at combat which leaves the sam alone to deal with hostiles and I'm betting he'll die within two sessions.
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>>46401703
It's still white on my end, and I have that
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>>46401010
You always could use trodes, you know.
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>>46401907
>I'm fairly sure we're not going to get 5 metres inside without tripping an alarm without a hacker, and we'll be fucked by astral security without a mage, and if we don't have a face we can't talk for shit. What room is there for a sam?

You're not doubling up on roles, omae. A mage/face is standard, and Samurai who know their way around a computer are not much less common.

Also, if your mage sucks at combat he's not a good mage, because he should be sending his spirits out to do his fighting for him.
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>>46401783
I honestly don't really know how big they were supposed to be. One thing read implied the Luxembourg is just gone, another that just a chunk of it to covered by the SOX.

I don't know if the one in Kent (South UK) reached the other side of the Channel, but I'm assuming it didn't from the use of the word 'Localised'/
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April Fools' makes my head hurt.
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>>46401963

Stylish then.
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>>46402075

A mage that makes spirits fight for him sounds squishy as fuck.
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your favorite cyberlimb just got bricked; tell me about how bad that was for you and your group.
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>>46402209
A mage who isn't wearing armour sounds like a dead guy


What dumbass isn't wearing armour while on a Shadowrun
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>>46402209
A mage who makes spirits fight for him sounds alive as fuck.

Seriously, that's the whole point of any decent combat mage build. Direct damage spells are mostly inferior to regular weapons outside of corner cases, and a mage will have already invested in summoning. Strap on some armour, use spirits to do the heavy lifting, and focus on actually doing your job instead of fighting poorly and dying quickly.
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>>46402237
MY EYES, NOT AGAIN.

Decker/Face here, only part of me that's cybered are my eyes (after... events) and a couple of hacking accessories.

I mean, aside from possibly bringing up traumatic memories relating to overconfident hot-simming, and another few thousand nuyen in replacements, It's fine.
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>>46402075

>You're not doubling up on roles, omae. A mage/face is standard, and Samurai who know their way around a computer are not much less common.
But when I said we'd probably be doing that people said it wasn't good enough. I'm getting conflicted messages here.
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>>46402281
dnd player
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>>46402420
Then they deserve everything they get
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>>46402281
>What dumbass isn't wearing armour while on a Shadowrun
a 3.8m tall dealthy pale mutaqua mystical adept meatshield weighing the better part of a ton with fear and regenerating powers and 18 magic/essense.
and all he's wearing is a cape
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>>46402464
>18 magic
Unless I miss something you won't gonna get more magic for draining essence.
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>>46402464
>>46402551
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>>46402397
OK. Let me try to explain, because I may have been one of those conflicted message-senders.

There's three main areas of concern for shadowrunners: Matrix, Magical, and Physical Security. Generally you want to have someone who can take care of each areas of those in dangerous situations. This means that having a hacker, mage, and street samurai or adept is important. A lot of shit can come at you, but it's going to come along one of those three paths, so you want an appropriate shield.

Supplemental to that are roles like face, infiltrator, etc. They're still very good to have, but they are supplemental to getting people in and out alive. You're going to be able to fill one of the major roles (handling Magic, Matrix or Physical) and likely one of the supplemental roles as well, or sometimes fill two of the major roles with more limited success (adepts being a prime example, often filling both Physical and Magic). With only three people, you don't want to have anyone stretch to fill two major roles while another character just farts around with secondary stuff. You don't have the space for them; they're not dead weight, just not the best choice given how limited your resources are; you can work around not being great at sneaking because you plan the run beforehand to not include sneaking, but you can't work around everyone being made of glass because at some point you're going to get hit by some kind of Physical security.
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>>46402635
That was exactly what I was looking for in the first place.

So I'd first prioritise filling the three roles, then branch out to do secondary roles or supplement another character in his primary role.

>Mage/face/minor physical stuff
>Hacker who can take hits and deal some hurt out of the matrix
>purpose built Sam who can also sneak about

Does that sound like a reasonably good team?
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>>46402840
That sounds very workable. The SR5 Core book has a section on roles, so tell your players about the three main areas and propose that they also try to fill at least one other role. They might prefer a different arrangement, like a biosam/face, decker/adept, and mysad, but so long as they hit the three main areas you should feel fairly comfortable that they aren't going to come apart as soon as you put pressure on them.
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Is "DJ Merlin" a good street name?

How gangsta does an elf have to be to be accepted by street orks?

How many hit singles do I have to release before street trogs will have heard of me?
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>>46403002
>Is "DJ Merlin" a good street name?
Hell yes.

>How gangsta does an elf have to be to be accepted by street orks?
Is he a poser, or blatantly knife-eared? Most hard orcs won't accept him as a matter of principle, but you can get reasonably popular or at least well known if you're not singing about how the Ancients are the best and living for centuries is so rad.

>How many hit singles do I have to release before street trogs will have heard of me?
...Some? It's hard to say, depends on the definitions of 'hit', 'street trog' and 'heard of'. One good song will get you some eyes on your P2.1.
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>>46403078
blatantly knife eared.

And I am trying to make this elf an extremely over the top DJ/rapper type.
You know, the kind that gets shot then releases an album about how hard they are for getting shot. And this repeats like every six months.
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I am GM. Running a session tomorrow. a new girl joined. And she made an elf and dumped everything into charisma based attributes and skills. And she has no combat skills.

The group has a human exotic weapon (whip) character, an elf and shoots a bow and a human unarmed character.

How shitty should I expect this to go? I am just worried that she will be bored during combat. Cause she is literally gonna just sit there.
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>>46403244
step one: give her a gun and some cover

step two: you have SIMON BELMONT IN YOUR GROUP HOLY SHIT MAKE YOUR RUN AGAINST DRACULA
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>>46403342
>SIMON BELMONT
and subbosses medusa, frankenstein, the wolfman and death
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If I'm a decker and wants to go VR hot sim. Is there an action that I need to use to do that? Shouldn't I have to do something to transition myself from the real world to the matrix?
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>>46403342
>>46403466
dude, are those castlevania references? I've never played the games. I should make a mission with the bad guy being a vampire though.
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>>46403466
>>46403342
I wonder how much work a vampire hunter would get in the shadowrunning community.
Any run you take him on, he's always confused that there are no werewolves, vampires, or ghouls involved.
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>>46403537
>dude, are those castlevania references?
yep, i was specifically going with castlevania 1 for the nes kinda feel; super fun series.
>vampire
dem bloodsuckers are always good for a BBEG
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>>46403508
Action's called Change Interface Mode, if I remember rightly.
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>>46403561
>Any run you take him on, he's always confused that there are no werewolves, vampires, or ghouls involved.
or he see's corruption everywhere and double taps everything in the head with wood and silver bullets.
PURGE THE UNCLEAN, BURN IT WITH FIRE
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>>46402994
Cheers, that's actually helpful.
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>>46403598
yeah, you're right. Then I guess from real life to AR doesn't need an action? Being you're kinda always on AR.
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>>46403602
>wood
>in the head
Silly, everyone knows you shoot them in the heart with the stake crossbow
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>>46403637
>stake crossbow
don't get all blade-y the vampire hunter on me here; fire and brain trauma works plenty fine.
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I'm a GM. If I'm using the Brute Force action to try to put a mark on a player's device. Should I roll his defense for him? Because if I tell him to roll WIL+Firewall then obviously he knows someone is trying to hack.
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>>46403678
I was actually thinking more van helsing and belmont. Garlic and holy water and stakes and circles of salt.
I need to get throwing-crucifixes.
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>>46403693
If you're using Brute Force in the first place they know, so no, don't roll it for him
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>>46403693
yes, at least until he knows hes under attack, then it doesnt matter who rolls.
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>>46403718
Well, no, because if I miss with Brute Force, it's not suppose to notify the player.
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>>46403693
Since the player isn't given any awareness of the hack if the attack fails, I recommend against telling them to roll. Alternatively, have the player(s) roll it every now and then, go 'Hm, okay' and move on.
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>>46403696
>I need to get throwing-crucifixes.
and holy water and throwing axe's and magic mirror's and a stopwatch and daggers
sorry, castlevania 1 again. it's a dope game.
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>>46403610
/tg/ - It'll take a hundred posts, but eventually be do something mildly useful.
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>>46400539
what does Sum to 10 mean?
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>>46403974
Alternate character generation system. Normally with priority gen you get ABCDE. Sum to ten means A through E have a number value, pick a combo that adds to ten.
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>>46403974
Priority, but you can mix and match different grades. A is 4, b is 3, c is 2, d is 1 and e is 0. You can do a, a, c, e, e if you want to.

I think.
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>>46403974
It's a chargen method: you assign the Priorities (ABCDE) a score (43210, respectively), then try to make your choices add up to 10.

So you can go BBCEC (3+3+2+0+2) instead of having only one thing at each priority level. It's better for non-human characters who can get shafted by having to pick a certain level of metatype to get decent edge.
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I have a weapon that's wireless. Would I use my commlink's firewall to defend against matrix attacks?
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>>46404075
that or your deckers. preferably.
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>>46404075
Only if it's slaved to the commlink.
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>>46404133
And if it's not slaved to anything?
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>>46404224
It has to use its own firewall (ie none)
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>>46404224
It rolls it's device rating x 2, and weapon device ratings are 2.
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>>46404260
>Military firearms don't have built-in encryption for their smartgun systems and instead rely on cellphones
The hyper-advanced future, everyone.
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>>46404260
I thought the device rating is the firewall
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Do you need a datajack or some other sort of cybernetic enhancement to take advantage of smartlink? Or are goggles with smartlink functionality acceptable?
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>>46404118
>preferably
Not always. Some prefer to max out Sleaze to stay out of sight and manually search for enemy deckers, leaving passive defense to commlinks.
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>>46404345
No. You only need smartgun system on weapon and smartlink on something.
Implanted smartlink gives +2 to dicepool/limit, smartlink in external devices (lenses, glasses, etc) gives only +1.
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>>46404474

How does that even work? I was told the weapon in wireless mode gets processing power to make some external ballistics calculations and external smartlink just displays a hud of useful information about the weapon.

So how does implanted smartlink play into that?
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>>46404598
I think that's just fluff terms. If you smartlink your weapons, you get a few extra actions you can do and maybe a couple more DP sometimes.
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>>46404305
They do, they use their Device Rating which is probably 3 or 4
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>>46404598
Smartlink does more than display useful information, it shows you how and where you should aim in accordance with weather and range. I think the idea is that an internal smartlink built into your eyes lets you "feel" those suggestions more than a display screen built into your combat goggles.

Mechanically, its to give an advantage to Mundanes over Awakened, they get a little dice pool boost for smartlink in their eyes.
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>>46404598
Think of it like the difference between wearing glasses and having laser eye surgery. You can see the edges of your glasses and they can get smudged, scratched, misaligned.
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>>46404762
In older fluff, Smartlinks had a ballistics processor, a limited simsense rig (To help guide your aim), and a display for the targeting scope. Before the advantage for using a smartlink was that it also sort of auto-aimed for you, where as smartgoggles just showed crosshairs.

Though, that's obviously not the case anymore so whatever.
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>>46404781
But those two are functionally the same, both make you see as normal.
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>>46404762
But 90% of marksmanship is trigger control. Even if you get suggestions on where to aim you'll still fuck up the shot if your pull isn't good.
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>>46404912
Welcome to every edition of shadowrun. Where the devs have no fucking idea how firearms work.
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>>46404308
Correct, my mistake
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>>46404912
>>46404943
Smartguns are neurally fired, eliminating the need for a trigger pull.
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>>46404866
Did you only read, like, half of what I said?
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>>46405023
Well. Okay, I can accept that, although I'd be very apprehensive about it, because the whole thing is just begging for something to go wrong.

>>46405090
I did read it. Guy with glasses can see equally as well as the guy with surgery as long as the glasses are okay.
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>>46405178
I can imagine that neural trigger discipline is a little difficult to master, yes. Though with the targeting scope, it could just keep your weapon on safe until you line up the sights with a target.
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Long story short, I need a bit of help with establishing some background info for a game I'm looking to run. It wont fit into standard Shadowrun stuff as I've seen (Hired by Mr. Johnson to do x and get paid for y). It'll be more apocalyptic than that. I just really need help on how certain things could have come around rather than "Gm handwaving and making shit up down the line to answer player questions."

The long and short of it is _something_ happened, not necessarily at the same time, to make meat space, the matrix, and magic all get fucky. New strain of HMHVV or something that makes metahumanity a bigger danger to itself, so on and so forth. Maybe one of the AI I vaguely remember did something to the matrix to cause it to have spotty connections or something. Maybe the Earth's mana got tainted somehow or something giving all mages a bigger background count at times, or there's roaming spirits a la chicago.

Any points of reference, or information to help would be appreciated.
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>>46405023
>>46405023
If a gun's smart linked. Do you get more dice in your DP for hitting? I can't find it in the book.
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>>46404912
>But 90% of marksmanship is trigger control
I wonder how red dot helps with trigger control. Because it helps way more than you can expect from "other 10%".
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>>46405437
Red dot simplifies sight alignment and sight picture. It is faster to pick up and more intuitive to use, but no matter how good your sight is your shot is going to fly off the mark if you have poor trigger control.

Crash course on marksmanship fundamentals:
Trigger
Sights
Breathing
Stance

And stance is a luxury.
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>>46405318
You gotta give more to work on than that, chummer. Something happened to make people dangerous? Do you know what happened or are you looking for things to happen?
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>>46406115
For meat space I was thinking some sort of mutagenic bomb exploded. Either on accident or on purpose, and shit started to suck. New strain showed up, and rapidly took out large population centers. Those attacked either died, or got infected and there that goes. Maybe combine this with CFD to make it a general shitshow.

Could that work?
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Is it acceptable to have a terrible combat ability but still try to use it for dramatic effect?
Assume you are in a non-combat-primary role. Like face, or investigator.
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>>46407307
>terrible combat ability
>dramatic effect
Comical is more likely.
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>>46407307
As long as you don't force fire onto yourself, yes. You make them take a -1 to their dodging until the next turn at the very least
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>>46407527
look, it's important I shoot at people I have determined to be the target wildly, regardless of whether I hit.
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Do GMs generally feel it's reasonable to let players substitute a firearm skill for another with a -1 or -2 penalty?
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>>46407700
And then it's important to say "We almost had him!" while the actual combat characters actually go get him.
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>>46407826
Shooting a pistol and a long arm are very different beasts, it would be more then a -1 or -2.
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>>46407826
-1 to -3 for something like pistols to exotic dart pistol.
-half for less alike firearms; pistol to longarm.
Reduce skill to rank 1 for extremely different firearms; pistol to heavy weapon/gunnery.

Just as hb.
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>>46407955
>>46408023

But marksmanship rules stay the same no matter what weapon you use. It's ridiculous how a character can be a master with an assault rifle but not hit the wide side of a barn with a precision rifle. I'm considering just grouping up the whole skill as firearms as a houserule. And do the same with melee weapons.
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>>46407826
I've not considered that, but instead have considered axing the "automatics" group and adding the weapons in it to either Pistols or Longarms. Because firing an AR with only semi-auto and burst is not really different from firing a fancy hunting rifle with semi-auto and burst. But rules-wise they're more different than using a fully automatic pistol is.
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>>46398759
Who are these people?
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>>46408067
>But marksmanship rules stay the same no matter what weapon you use.
Eh?

Don't forget there is an action to aim.
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>>46408131
Speaking from personal experience, pistol shooting is by far the hardest thing to master in firearms. Skill with it quite literally translates to long arms, but not vice versa.

Not having as many contact points and carrying the whole firearm with your hands means that all the mistakes you make with trigger control and sight alignment are emphasised. Consider: you can add a stock to your pistol and essentially make it am SMG which only makes things easier. And an SMG is not very different to an Assault rifle.
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>>46408178
I'm not forgetting that, but I'm not seeing the relevance.
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Also a quick question: do drugs and initiative boosting permanent effects (like wires) stack?
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>>46408470
Initiative boosters stack unless they say they don't, but to a limit of I think +4d6, assuming 5e.
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>>46408486
So it's an overkill for a jazz juicer to get wires 2, since jazz gives 2d6?
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>>46408520
Well at some point you may not want to be a filthy druggie. I guess though? I'm not super on top of the rules, though, so you know, don't necessarily just take my word for it.
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>>46408557
Well he could also take lower prio funds at chargen if he doesn't need so splurge on wires.
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>>46408470
>>46408520
>wires
Stop. It's Wired Reflexes and Move-by-Wires.
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>>46408520

Jazz gives +2d6, Wired 2 gives +2d6.

The maximum you can roll is 5d6, so that's fine (exactly what you need, really). Marlene meant that you can only add 4 additional dice to your base 1d6.
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>>46408617
Stop nitpicking, you understood very well what I meant.

>>46408680

Oh, so it's 5d6 total, that changes things. Maybe I'll make a character who's rolling with wireD REFLEXES (happy now, faggot?) and only popping jazz/kamikaze when things really go south.
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Real niggas get 6 REA/5 INT, MBW 3 and pop jazz.
10 REA + 5 INT + 9 from MBW +1d6 base + 1d6 MBW + 2d6 jazz
24+4d6 init
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>>46408822
>30+ on average
Holy shit that's fast. And reliable too, thanks to high flat bonuses.
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>>46408233
I'll rephrase. I have no idea what you are trying to say with the quoted text.

The existence of an action to aim (and continue aiming) means that a low skill does not signal complete ineptitude (aka couldn't hit a barn door), but slower sighting.
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>>46408822
Real nigs read dem rules.
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>>46409018

That's a good point. Agility is the skill for accurate snap-shots, but it's Willpower that sets the bar for taking aim.
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>>46398538
Riggers aren't exactly necessary, though. They're really nice to have, but I've yet to run into a situation that only a rigger could handle.
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>>46408822
REA from MBW and Jazz don't stack.
Otherwise, correct.
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I wish I wasn't autistic. I might just make a tables just like that guy with drag-n-drop charsheet did, but table doesn't allow to make COLUMNS OF DIFFERENT AMOUNT OF BLOCKS like bunch of nested auto-aligned divs can. I am not even sure if anyone would ever use this, because it's gonna be way too complicated for average retard even with simple drag-n-drop interface. But it allows for highly customizable layout with no html coding on the user side. So, whatever. Probably just need some simple way to save layouts for future use. Thanks for reading my blog btw, please like and subscribe.
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>>46398988
>Letting someone play an AI
Welcome to dumpstat world! Now your decker/rigger doesn't even have to dump physical stats, because he doesn't have them! He's almost impossible to kill to boot! He gets free lifestyle from stuff he needs to function anyway! He only needs three hours of sleep! His skills are so optimized he can do a better job with fewer skill points! A rigger without the pesky vulnerability of meatspace assassinations! He doesn't even have a stun track, and even killing him in the Matrix just means he can put his bits back together again! Truly the choice of someone who thinks bullets shouldn't be much of a concern to a Shadowrunner!
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>>46403123
Odds are a hardcore ork street gang will always laugh at him. But if he's successful enough, he'll still have an entourage of sycophants and leeches. He will always be a dandelion-eating knife ear, and he will always get shit for it, but people in the business and the masses might still respect and admire him. Hell, the fact he's an elf might help with his mass appeal, in a sort of Vanilla Ice "at least he's not a scary nigger" way.

If it helps, think of him as an Eminem when compared to NWA, Wu Tang or Snoop.
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>>46409757
>even killing him in the Matrix just means he can put his bits back together again!
... After their stats are gimped and they lose a program, permanently.

Yay!
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>>46409892
Better than just being flat out dead. And it's harder to "kill" an AI in the first place.
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>>46409914
Everyone else can burn edge effectively. AIs get an extra length of 'fuck you'.
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>>46409757
you are the first person I've ever seen argue AIs were anything other than strictly inferior in every way to every meatbag alternative, point for point.
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How do I make straits very dire without killing off PCs constantly?
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>the elf nation is included in the very short list of groups that give legal SINs to AIs
This makes me suddenly afraid of elvish shodan
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>>46410519
Make it about obvious sources of heat. Things that are going to be definitely sub-opitmal to get rid of, but if they don't are going to make the group famous.

Which is what approximately 97% of all runners don't want ever. It makes meetings hard. Getting work hard. Paying bills hard. And so on.

Especially because that lets corps fuck with 'em in more interesting way now.

Are the drones looking for them so that a sniper can try to take their heads, or just frame 'em for something else?
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>>46410540
the real problem with being a famous runner is what do you do when horizon copyrights your likeness after serializing drone recordings of your runs?
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>>46410549
Hope you can prove your youness to enough buyers to sell sim recordings, I'd guess.
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>>46410549
You organize a run to alter contracts/wipe your likeness from their databases/steal back what you feel you're owed/crash their servers out of spite.

I mean, the game is called Shadowrun. You're a shadowrunner. Running the shadows is the solution to like 98% of all your problems.
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Hey, /srg/. So it says that Aztechnology literally owns all of Aztlan but how crazy is the border? I know that CAS and Aztlan absolutely hate each other, but would there be an open border? Is this just something that I have to come up with on my own?

thank fuck 4chan is back to normal
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So crazy that the Enfield AS-7 is only 12R instead of 12F.

And you can, as a practical matter, actually set it on medium choke to hit three guys with a 10P -1AP attack fairly often. (But better than it sounds because most people won't have a full ten dice of defense to lose.)
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I, of course, exaggerate slightly. It would still be forbidden. Just a little less 'noticed'. Lots of people with bad eyesight you see.

They don't notice that it's not some other make of gun until after the firing's over. And perhaps not even then.
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>>46410950
How do you reach that 10P, AP-1, -10 def roll exactly?
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>>46410950
Isn't the restricted/forbidden distinction largely based on the nature of the weapon? I remember reading somewhere (I want to say Run & Gun, but it could be Gun H(e)aven) that fully automatic rifles are generally forbidden in a lot of places.

I know for a fact that owning guns in Japan is extremely restrictive, so it also changes based on where you are at the moment. Magic is also forbidden somewhere I can't place at the top of my head.
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>>46410988
Standard ammo, Complex action to fire on the Burst Fire setting, Wude Choke at short range.
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>>46411015
Values in books are for CAS/UCAS as far as I know.
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>>46411029
Wide choke.

Of course, if you're already using an F rated gun, you might as well upgrade to ADPS ammo or Explosive ammo for a lot more AP or a little more damage and a little more AP.
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>>46411015

And while >>46411045 is sort of right (the book goes on what's legal in Seattle in the UCAS), that example you're thinking of is on page 419 of the main book.
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>>46411029
>standard ammo
>choke
Choose one.
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>>46411054
I'm fairly certain you can't change choke settings while using any other ammo than flechettes. Then again, maybe that was your point.
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>>46410950
>Enfield AS-7 is only 12R instead of 12F.
It's 12F. Where did you find it with 12R?
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>>46410950
>So crazy that the Enfield AS-7 is only 12R instead of 12F.
a spacesuit is "only" 24; no restriction/forbidden.
i walk around in one all the time
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>>46411104
I was making a joke about how bad the border situation was. Saying that it was so bad that one (or both) sides allowed a forbidden weapon with just a trackable license.

>>46411078
The minor issue is that because of how the rules are worded in different sections, the shot used when you're messing around with choke settings (unless you're a Warrior Adept with Barrage) isn't flechette but instead is based off the weapon with flechette ammo modifications.

So by the wording difference, it's possible to use ADPS shot which makes no logical sense but would actually let you fire at 11P 0 AP.

Or use actual flechette ammo and get the hilarious result of 14P +10AP.
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>>46411182
Well, only a shit-tier GM would let anyone actually use explosive/armor piercing/stick and shock flechettes, so it technically maybe being possible because of poor wording isn't much of an issue.
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>>46411252
Pretty much. Although I should probably look at Hard Target so that I can see if there's any combination that's as silly as double flechette.
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Sup /tg/ Running a Hong-Kong game, anyone done that before? How did it go? What did you do?
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So far the two best are Hi-De (but only if you can't get to 6 RC, otherwise it's the same actual 12P +3AP) and Wooden Pulp which does 6P +8AP.

I'd say I'm fairly sure you'd never have a situation where there's enough wood weak enemies that you need to tag three at a time for that to be practical, but I could be wrong.
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If we're in an aerial chase, and the sam has magnetic implants, will the implants be powerful enough for the sam to be kicked out of the aircraft into the path of the enemy aircraft and latch on?

>Why?

Because I plan on playing as an OHM-level-of-insane mage/pilot at some point.
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>>46411351
>saeder-krupp makes a discreetly armored secretary drone line that also serves as security and has a huge pile of processing power

oh, I want it so badly.
What does a dragon made drone look like?
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>>46411444
I did not mean to link that.
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>>46411444
>>46411457
Oh good, at least somebody else is have mistakes today.

But to respond anyway....

I'd imagine that it looks like a SURGE-ed Troll that got extra Body and Str, only scalier and uglier.
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>>46411514
Is also having, not is have.
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>>46411444
Depends on the dragon and what the drone is used for. I mean, it's not like S-K weapons look much different from anyone else's.
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>>46411433
>First one to be unmodified gets to stay on my aircraft
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>>46411444
I looks like a like your sterotypical robot, with adaptations for office work and at most a bit of scale patterning painted on here and there. More likely, none of that because SK doesn't make absolutely everything they make blatantly dragon-themed.

>>46411514
The Kenchiku-Kikai is bigger and more armored (and is similar in size to an ork), and the Direktionssekretar even explicitly says "DISCREETLY armored". Plus its intended to work in offices, where making it look like a troll of any sort (heck, even an orc) would probably freak the wageslaves out. It's not a fucking dragon-troll, dumbass.
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>>46411762
I got an un-modded ex renraku red-sam in my game, could see the crazy git pulling that off.
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>>46411870
I know that >>46411444 was referring to an actual drone made by SK, but I was referring to a drone made by a dragon.

Probably using magical and biological engineering.

And I forgot the name of the giant rock guys in Earthdawn, so I couldn't use that.
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>>46411870
The Kenchiku-Kikai was also designed to be a heavy-duty construction worker, not an office drone. No real problem if it looks huge and burly.
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>>46409044
>>46409565
MBW says it doesn't stack with other augmentations, not other initiative enhancement, so drugs apply fully, chummers.
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>>46408133
league of legends characters
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>>46409018

Yes, but how is that relevant? The master pistoleer is still comparatively incompetent with a rifle.
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>>46409757
This is the first time I've ever heard people talk about AI actually being better than meatsuits, in any way.

Is Salvador right, or is he full of shit?
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>>46413474
>Is Salvador right, or is he full of shit?
Absolutely full of shit. AI have their own priority chart, which has a max of 12 attribute points at priority A, and you literally cannot use your (nonexistant) physical stats as dumpstats. This means AI will commonly have worse mental stats than the equivalent decker/rigger. If that wasn't enough, you also cannot get an AI at less than C for metavariant, and then you get one with no special attribute points. At A, you get 4. Now this might be usable, except you also are pretty much required to have a Depth rating worth a damn, which is yet another priority column you need a high rating in. Resources and Skills are almost the only places you can dump, but you still need good resources to have a good places for your mind to stay and you can never completely dump skills or that meatspace decker (who probably has higher mental stats than you) can probably outskill you. Oh, and if you dump those you have no hope of ever contributing to anything in meatspace, which is where 85% of the stuff the party has to do is done. Hope you like being pretty much fucking useless in combat, in addition to being fucked by the rules of the matrix for the same reasons technomancers are (GOD and innately being connected come to mind).
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>>46413748
IOW, go karma / point buy for AI. Priority is pain.
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>>46413748
Addendum: meatbags can augment themselves with 'ware/drugs/magic. A.I. cannot.
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>>46413474
His perspective is about as warped as Salvador Dali's. They're ludicrously expensive for what they are and their 'unkillable' advantage cripples them.
>>46413824
They cost twice as much as a troll and have a single attribute above one as a racial minimum. They ain't cheap in karmagen either.
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>>46413824
>>46413988
Original >>46398542 >>46398707 guy here. Is it at all possible to make my Sum-to-10, anthro drone AI come true? I've been throwing some stuff together, but honestly I can't even tell which Attributes an AI should prioritize, with all the cross-pollination, replacement, and the general trickiness in finding out what attribute goes with what rigger skill (gunnery why).
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>>46414047
For an AI using an anthrodrone and shooting an UZI would be (limb agi + automatics/gunnery)
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>>46414047
You can, yes. Get the "Pilot Origins" quality (rank 1 is enough) and a Depth of 6.

With Pilot Origin, your Depth count as the Pilot rating for any drone you are running on/jumped in from a RCC. And you can use drone autosofts as your skill rating for any skill (with the caveat the soft's rating must be equal to your depth. Only the best for you.)

That, and an understanding GM that allows anthro drones to use gear/armor, turns the A.I. in a decent skill monkey as long as you can buy a lot of autosofts.
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>>46414047
AIs use the Foundation stats for physical attributes meaning you need to modify an RCC to have a sleaze attribute if you want to use an agility skill. And no the only other way around getting a RCC is ordering each drone separately, and that is done at a rate of one simple action per drone.
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Give some plot ideas for street-level campaign in Seattle or LA.
>>
Real GMs don't let players roleplay AIs or Drakes or Pixies.

Awakened and infected are barely playable in most games.

Hell some GMs don't even like allowing metavariants because too many Fomori and Gnomes and Dryads make for a retarded game.
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>>46414047
Uhhh, is scrapping the concept and playing something else an option?

As far as attributes go, you need Willpower, Logic and Intuition for riggering. Willpower and Depth are your Please-I-Don't-Want-To-Die stats, Int for not sucking at initiative scores, Logic for most of your important skills. You need Pilot Origins to shore up what will be a woeful lack of skills for you, since it means you can use Autosofts for everything instead of spending karma on Active Skills. Alternatively coerce your GM into letting you use gunnery for literally everything ever. If you go the autosoft group, you can now be the skill monkey of your group with sufficient dosh.

Anthroform drones tend to inspire arguments with GMs and players about what works and what doesn't as regards skills and attributes, so you may need to run that by your GM before making major plans about the character.
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>>46414303

> Those dudes are steppin' on our turf, stop em

> Corp dudes are being shady, and some of our pals are disappearin'. This ain't good omae

> Those runners are here for something, stop em.
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>>46414311
"Real GMs" do whatever the fuck they want instead of listening to some random anonymous virgin on 4chan.
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my still in development arcanoarchaeologist; a Mutaqua mystical adept with a level 1 control rig.
based out of western canada i live in the sky and under the sea, chasing my dreams in a modified blimp that is also my home. there's a heavy laser that's mod'd to work in any environment that's also my missle defense system. i get to and from my home in a vtol valkyrie module that is also a rigger coccoon (there's an automated landing rack on the blimp for my drop pod).
i'm paranoid as fuck about dying given that i have the potential to live forever, so there's added layers of fuckery to ensure my insurance. an alleviate allergy focus allowing me to survive in sunlight (i wear a fireproof, fully sealed chem suit to protect me from the sunlight but bulletholes happen). illusion spells; up at all times. drone rigger; specifically non-lethal/non-restricted gear anthro's. spells are not always the answer, so a datajack, drone's and a RCC means no GEEK THE MAGE. also, masking metamagic helps with this. my natural toxin immunity allows me to breath pepper punch like air, unlike you poor bastards. liberal use of other non-lethal measures will insure my ensurement by making as few enemies as possible, killing only when necessary.
speaking of killing when necessary my essence drain will be a fluff'd as a blood banquet - invited to a celebratory feast (for driving away whatever illusory danger i conjured up) my target joins me and enjoys a literal feast as my thanks for saving this old man (or whatever illusory form i take) from certain death. after the meal is concluded the target pays me back with part of their soul, has their memories erased with drugs (thank you chemistry 6 autosoft and anthro drones) and i have my dream of immortality grow by two months.
i would say more but i can't believe i just typed all this.
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>>46414332
I was thinking about robbers gang, who start with small store robbery and then do more risky jobs
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>>46414343
Pixie sniper adept "player" detected.
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>>46414223
>>46414273
Thanks, that's helpful.

>>46414286
Guess I'm going to make a home inside a Liegelord. Bit of optimization and it should be fine.

>>46414322
It's always an option, but the GM is on-board with the concept I sold her so it should work out well. Thanks for the advice.
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>>46414412
Nope. Sorry m8, try again.
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>>46414322
Hey yekka, I used an override_cyberware xml file to change cyberlimb optimization to having ratings (up to four). I changed the prices and availability as well.
Problem is that it causes an error when I click the limb it's attached to. It doesn't seem to have a visible effect on the new cyberlimb attribute averages , but the error looks related to it. Wish I was at my desktop to send the error to you.
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>>46414348
That's very... advanced for a Mutaqua. I thought they were living in sewers, one step above animals.

Also, where in the fuck do you get all the nuyen for this? A blimp is a huge purchase, not to mention a laser, drones and RCCs, plus the need to prioritize magic and other things as a Msyad. Is the GM running a 4000 karma chargen?
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>>46414496
Iirc the cyberlimb code is all fubar for 5e chummer.
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>>46410519

Give them new microwave ovens.

And custom kitchens delivery.
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>>46414348
So is this supposed to be a character you intend to play, or is this just one of those Baron Munchausen tales of perfect immortality?
>>46414496
Hrm. Depends on what you set it up to do. If I had to guess I'd say it doesn't like the cost for one reason or another, but I'd need to see what you put in there.
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>>46414561
Maybe a brand new flatvid color television?
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>>46414595
I used the enhanced str/agi entry for reference for the price and availability multipliers. I'll tinker with the exact numbers at home after work and see if anything fixes. Thanks chummer
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>>46414511
>That's very... advanced for a Mutaqua. I thought they were living in sewers, one step above animals.
mutaqua have up to 5 logic, strain 1 doesn't hit the brain too hard.

>Also, where in the fuck do you get all the nuyen for this? Is the GM running a 4000 karma chargen?
nope, standard chummer chargen @ 800 karma and 12 availability. the idea is the adept powers/mage powers/technology powers each have weakness' that can be filled by one of the strengths of the others. when i feel i have a nice build i'll post it.

>>46414595
>So is this supposed to be a character you intend to play, or is this just one of those Baron Munchausen tales of perfect immortality?
right now it's just the former. one day it might be the latter.
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Would a warehouse have its own host?
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>>46414742
Your skills and attributes must be total garbage. Even then the max karma you can convert to nuyen is 200 which equates to 400k. Most rigger/decker builds have to make due with less than stellar decks or RCC.
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>>46414814
The company that owns the warehouse has a host, yes.
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>>46414814
Depends.

In 5e default the answer is probably yes. But in reality it would be unlikely because most of the equipment could be slaved to a remote host.

In general though I ignore alot of the nonsense on data trails and just have most small businesses buy rating 2 hosts from someone like Renraku.
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>>46414742
>the idea is the adept powers/mage powers/technology powers each have weakness' that can be filled by one of the strengths of the others.

Yeah, that's kinda the point of Shadowrun. Usually you don't see all of this in one character, it's covered by the entire party. Half the thread is explaining that to a new GM who is worried that three characters aren't enough to do the important jobs. The blimp itself is 85k, and riggers already prioritize nuyen to afford their stuff to begin with. I'd be interested to see how you build a character who is already a troll adept (a notoriously difficult build that usually leaves you with very little cash), add an infection, make him a competent rigger, AND buy all the toys you described.
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>>46414908
Protip it really can't be done under Karmagen unless you just take the racial minimums and very minimal investment in skills.
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>>46414605

Naw, that ain't workin'.
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Do nigger metatypes get -1 LOG?
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I wish clubs weren't so balls. I want to use a morningstar damnit.
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>>46416795
Morningstars aren't statted out so homebrew it. Higher AP with lower reach and base damage than a sword.
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(4e) Can riggers still use drones in dead zones? I was thinking no but I can't find it
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>>46416916
I would say that you can control them as long as they are in your signal range and can send data if you are in theirs

So if your commlink has signal 3 and the drones have 2 you can send commands if they are closer than 300 m and you can recieve their data if they are closer than 100 m
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>>46417104
sounds fair thanks
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>>46417104
>>46417217
and here the confirmation:
>Signal (Hardware)
>Signal represents a device’s raw broadcasting power. The
>higher the Signal, the farther the device can transmit. Though
>many factors can aff ect a device’s Signal rating, the most important
>are antenna size and raw electrical power. Consequently,
>a device’s size tends to limit how high its Signal rating can be.
>Implanted cyberware may be limited to a Signal of 1 or 2, while
>giant vehicle-mounted sensors can have a Signal as high as 8
>or 9. Sample Signal ratings and ranges are listed on the Signal
>Rating Table.
>Note that for two devices to communicate with each other
>(as opposed to one-way communication), the devices must be
>within the range of the weakest signal rating involved.
SR4e p212-213
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>>46417300
cool
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Newish player here, I've got 5 karma to spend after my first run. Playing a Social Infil/Street Sam. Should I:
Save up to increase my edge to 3 (which will require 10 more karma before I see any results)
Spend it on a low-level skill increase or two (such as getting rank 1 in swimming)
Spend it to learn a second martial art technique for Jeet Kune Do (already have counterstrike, with 10-13 dice for my unarmed dicepool)
Or sell myself to the man to get more sweet nY? (currently have ~12k after run payouts and starting funds)
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>>46414047
>>46414273
I'm confused.
Can an AI jump into a drone from an RCC without ACTUALLY being in the drone?

Like, if the drone explodes, will the AI just get dumpshocked back into the RCC, or will the AI have to lose an essence and rebuilt itself if anything it is doing hotsim in dies?
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>>46414311
Actually, real GMs buff AIs so they're actually playable.
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>>46420188
Boosting edge is never a bad thing.
Getting skills up to 1 is nice to avoid defaulting, but I don't value it that high personally. Defaulting on swimming can be a killer though (depending on where you're running and the type of campaign).
Taking a Specialization in Unarmed Combat (Bruce Lee) might be nice for increasing that counterstrike dice pool.
Don't sell yourself to the man, chummer. You're better than that (if you haven't done it already).
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>>46420377
>Taking a Specialization in Unarmed Combat (Bruce Lee) might be nice for increasing that counterstrike dice pool.
Already have a specialization in that, though no techniques except counterstrike. It's just that calculating my dicepool can get complicated, since I have a pair of modular cyberarms I use for combat.
Pools look like this:
Cyberlimb-less unarmed: 5+3+2=10
Cyberlimb weapon using: 5+6 = 11 (13 if touch attack with shock hand)
Counterstrike (cyber or not): 5+5+2=12
Cyberlimb-using unarmed: 5+6+2 = 13

For my backup combat skill, those pools aren't bad.
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>>46414332
>Those runners are here for something, stop em.
If they're not also street-level, have fun with that, because I dou bt you'll succeed.
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>>46414332

>Those runners are here for something, stop em

RIP
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>>46420272
Fuck that noise. You want to play a shit archetype then so what if you are boned.
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>>46421122
Fake GM detected
Thread replies: 255
Thread images: 38

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