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You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 255
Thread images: 136
File: Making Magic.png (2 MB, 1400x1800) Image search: [Google]
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Artifact token edition!

>To make cards, download MSE for free from here
http://magicseteditor.sourceforge.net/

>Formatting Guide
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources.
http://digital-art-gallery.com/
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/
http://photojoiner.net/
http://www.fotor.com/features/photo-stitch.html

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

OT: >>46351495
>>
SHIT! I just realized I could've made this "Fixed RoboRosewater cards edition!" Oh well...
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>>46376042
RoboRosewater did nothing wrong!
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>>46375826
Holy shit, that's almost a real card.

>>46375806
>But again, this is all stuff a 2 drop legendary could be doing.
Eh. You've got a point. Let's try ditching having her become a creature.
>>
>>46376146
I may be parsing this wrong, but doesn't that to infinite really easily?

You +1, attack with something unblockable. It's unblocked, so you return it to your hand for a 3 drop, with an ETB effect that causes your opponent to lose a life or something. Now this new creature it un blocked, so you can return it back, and as long as you have enough cheap creatures, you can keep it going.
>>
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>>46376213
I tried a "use this ability only once per turn" clause, but that did hell on the size of the text. What do you think of this instead? Based on Falkenrath Gorger.
>>
>>46376326
Guess what card I'm totally sick of seeing.
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>>46376804

Fucking weebshit
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Here's something I whipped up a while ago.
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This one needs a lot of work, I think.
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>>46376804
I'm sorry, you're right. People should just post cards without context and never post any updated versions. These threads are so busy, after all.
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>>46377085
Sorry, I had to.

>>46377181
There's a difference between updating a card, and just spamming the thread over and over again. You're being pretty unreasonable. You should actually take some time to think about the card, more than a few minutes, and make changes before you post it again. And if you still have a bunch of different ideas, please just post them all in one image.
>>
>>46377122
This is one of the better silver borders I've seen on these threads.
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Saw this card on F-list of all places. I like the concept.
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>>46377313
I remember someone on /d/ doing a set, if that's the direction you were looking.
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Thinking of changing the second ability. Any suggestions?
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>>46377122

It was "ebrbrbrbrbrbr" not "uuuuuuu"
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>>46377494
Wow, it's like Gitaxian Probe on steroids. The art, not the card.
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>>46377506
I was thinking of changing the flavor text to "That's one small step for man, one giant leap for John Madden".
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>>46377396
Nah, it's just a decent way of showing masochism mechanically.
Also, what does 45 have to do with watching someone piss (or god forbid shit)?
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>>46377494
First ability combos and goes infinite with so many things I can't even list them all. Second ability takes WAY too fucking long to get going.
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This seem alright?
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>>46377676

I think it'd make more sense if the second ability were, "2(U): Reveal the top three cards of your library. If an instant or sorcery card is revealed this way, return Sparkmage's Trick from your graveyard to your hand, then put the revealed cards on the bottom of your library in any order."
>>
>>46377686
Now this is a card. Bravo, Anon! Best card I've seen in several threads.
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>>46377686
Judging by Brindle Shoat, the second part probably doesn't have to cost mana.
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>>46377270
skulk and double strike together is pretty cute and disgusting at the same time
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>>46377760
I can get behind that, yeah.
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>>46377763
Thank you! Unless you're being ironic, that is.
>>46377776
Hm. Brindle Shoat has a different balance, though, and is an uncommon in the set it was originally in. I guess if I make it an uncommon, it could go without the activation cost.
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>>46376143
Tisch is actually a pretty good card.
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>>46377849
Nice art.
>>
how is the powerlevel of this card?

im trying to make something of a doomsday variant in spite of there being no instant win piles you could make with doomsday in my custom cube
>>
>>46377860
Not being sarcastic; it's legitimately great. Bang-on flavour, respectable power level (I like it with the cost), very elegant. People greatly undervalue elegance in card design.
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>>46377905

forgot pic
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Has it ever happened to anyone here that Wizards came out with a card that was very similar to one you made after you made it? Back in 2013, I made an artifact that wins you the game if you have one on the battlefield, one in your graveyard, one in exile and one in your hand... and then they come out with Hedron Alignment!
>>
>>46377776
2/2 are very different from 1/1s though. All a 1/1 does is chump, while a 2/2 will trade a fair amount of the time.
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>>46377936
Reflector Mage with this card. Also, I made a Hedron Alignment card too! Though I made mine, like, only a month or two before Hedron Alignment came out, so the card had probably been designed at wizards before I came up with it.
>>
>>46377957
But it doesn't turn into an above-curve 3/3, which is what made Brindle Shoat worth drafting.
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>>46377957
Not so much in this world of 2/3s. Toughness creep is real.

>>46377975
Also, I made this and then they came out with the R and G embodiments in Oath.
>>
>>46377936
I believe I read that Hedron Alignment was based on a submitted card design that had been floating around in the office for years. Could be wrong though. And it does happen that occasionally, different people will come up with similar designs when given the same constraints. I was helping an anon with a Boros walker, and when we posted each of our designs, they were remarkably similar.
>>
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>>46377923
This isn't planeshifted from anything.
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>>46378045

true

how'd you get that golgari watermark? is that an extra download?
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>>46378045
>planeshifted
Here's a favorite of mine.
>>
Which of these "*walk" abilities, if any, seem to have potential? ("*walk" meaning, of course, "this creature can't be blocked as long as defending player controls *)
>Two different basic land typeswalk
>More tapped lands than untapped landswalk
>Planeswalkerwalk
>Three nonland permanents of the same typewalk
>Creatures with counterswalk
>Lands with static abilitieswalk
>Permanents with CMC4walk
>Tokenwalk
>Exactly 7 permanentswalk
>>
>>46377990
>Only until end of turn
>3 mana

Its shit.
>>
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>>46378119
Yeah, it's on the big ol' list of templates.

>>46378169
Magic needs more lewd demons.

>>46378278
Untapped landwalk might be cool, it encourages your opponent to tap out every turn.
>>
>>46378278

not a huge fan of any of those really

but im open to the idea of more landwalk abilities
>>
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would you draft this lol?
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>>46377151
>3 for a fog effect
>Can only be used one time
>Requires sacing a specific kind of creature to recharge

It doesn't even need to come in tapped.
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>>46378334
this strikes me as much more blue/white
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>>46378045
I hate you for posting that. You have slandered glorious Helix.
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I tried this a couple of weeks back but I think I'll give it another shot.

Design a top-down card based upon the Reply of the Zaporozhian Cossacks.
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>>46378566
Then you'll love this too.
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>>46378278
Exactly seven permanents would be a fun one-off ability on a Djinn or similar, especially if it could give the opponent small tokens.

My suggestion: "more creatures than I do-walk".
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>>46378045
>>46378601
Of the non-broken cards I've made, I wish this one was real the most.
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>>46378703
Probably should have mentioned: colorshifted Paralyze. Forgot I put it in the highres frame instead.
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>>46378670
That should say "As an additional cost to cast To the Gallows, sacrifice a land."

>>46378601

Destroying creatures isn't a R/W thing.
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>>46378703
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>>46378670
>As an additional cost to cast ~, sacrifice a land.

>>46378752
>What is planeshifting
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I tried making a leyline, but...
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>>46378465
Nah. 13 man's is a fuckton, even for an extra turn and 2 free creatures. I might snag it if I'm already in those colors for all alt wincon, but not even draft games are that slow.
>>
>>46378828

i dont like the random lifeloss or the extra green pips as balancing measures

but if you made a cycle all with those drawbacks, that would flare my autism less

other than that, the effect im ambivalent about. obviously anybody whose played edh would love to be able to laugh in the face of cyclonic rift, but its super specific and maybe bounce is an effect that didnt need such a specific hoser. im honestly not sure

i do think a leyline would be a good choice for that kind of effect though
>>
>>46378465
I'd draft it if it brought up one creature for 4GGUU.
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>>46378888

my thoughts exactly, even in color it probably wouldnt make the deck

i do think it might be too strong for edh though, maybe just one creature is plenty and make it 10 or 11 mana
>>
>>46378949

well yeah me too, but that seems a little undercosted

3UU is the standard aggressive cost these days for an extra turn

so only 1GG more for a creature out of the library into play seems not enough, you could only Green Suns Zenith for a 2 drop with that mana and its costing 1 less card to do both at once

but then is it draftable at 10 mana for 1 creature and an extra turn?

maybe if you drafted the nutty ramp deck
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>>46379151

10/10 would modern merfolk
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>>46378924

This is the full cycle. It has MAJOR balance issues.
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>>46379123

Is the non colorshifted version called Pichael Dragonfire?
>>
Bit of a rules question here:

One card design rule ive heard mentioned is "no instant speed discard"

is that because you can cast it during their draw step after they've drawn? effectively locking a hellbent opponent out of sorcery speed spells?

or is that not a thing, can you not cast spells in the draw step?
>>
>>46379363
You get priority during draw steps, so yes, you can make them discard after they draw, although they do get a chance to cast the card at instant speed.
>>
>>46379363
You can do instant speed discard, but it can't be cheap (and definitely not repeatable). And it's because you can cast spells during the draw step.
>>
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>>46378305
lol okay
>>
>>46379273

the red one is busted in mono red aggro decks

mulligan for that and a couple goblin guides and youre wrecking face

the white one could put the lands in your hand rather than on the battlefield tapped and it would be more smoothly executed.

because if it ramps you, it will just not work the next time the opponent plays a land, unless they ramp too, in which case you get to match them

that seems a little powerful of a hoser against ramp but maybe not

and finally the blue one is among the most busted cards ever

holy shit storm decks would go crazy with this
>>
>>46379475

Should I increase the amount of life you lose?
>>
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I can dig planar chaos stuff
>>
What color would an effect like

"Creatures with haste can not attack or activate ability's the turn they enter the battlefield"

be?
>>
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>>46379538

Probably blue.
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>>46379538

While, white makes creatures enter the battlefield tapped, which is a much more elegant way of doing it.
>>
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An oldie but goodie
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>>46379538
white. It's basically white's "Creatures enter the battlefield tapped"
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>>46379636

This should probably be white.
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>>46379510

actually i would do away with the lifeloss as well as the extra pips in the mana cost (all those cards are quite balanced for their mana cost)

instead to balance them you must figure out a way to make it so getting the leyline effect on turn 0 isnt a complete and utter game sealing thing like the red and blue ones are.

some simple changes would be to change the black and white ones to put basics in your hand, rather than in play. card advantage turn 0 is slightly safer than card advantage PLUS ramp turn 0

the red one is tricky because its actually very weak right now for its mana cost, but its fairly broken as a leyline due to the presence of 1 and 2 mana hasty creatures

i could see you leaving it as it is for the purposes of a custom cube that was light on hasty 1 drops. but its definitely gotta change if its gonna be consistent with magic at large, i recommend moving away from power/toughness increases on turn 0

the green one would be more balanced at the typical leyline cost of 2GG, and as a leyline, its not that much stronger considering that the main strength of the card is against higher cmc mass bounce spells

the green one doesnt need to change much

the blue one is just flat out too powerful by a mile

a free goblin electromancer that cant be removed by 2/5 colors
>>
>>46379692

What if the blue one did something like, "whenever you cast an instant or sorcery spell, you may return a permanent you control to it's owner's hand. if you do, draw a card.
>>
What's the latest version of MSE that I want, and where can I get the templates I need for it in order to make the most up to date styled cards without the updater/installer screaming at me with a bunch of error messages saying that it can't install the template?
>>
>>46379915
You will get errors if you install in the Program Files folder. Just install MSE literally anywhere else on your computer and they should go away.
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>>46379956
That seems to have fixed it. Thanks Anon.
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>>46379862

That's quite an engine

I mean returning a permanent to your hand is often a good thing rather than a downside, but it definitely does make drawing a ton of cards with the effect fairly difficult

If you've ever seen a vintage fastbond gush deck, you'll know why this seems broken
>>
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>>46380164
I believe it's either "twice X" or "X times two" rather than "two times X", too lazy to double check on gatherer though.
>>
>>46380186

Not that guy but I think he actually has it correct
>>
>>46380186
No, he's correct.
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>>46380268

This is DOPE
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>>46380185
If only they had some sweet goggles
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Is this overcosted, undercosted, or just plain retarded?
>>
>>46380302
This would be really annoying to play with. It's not exactly the same, but it'd be better if it just made opponents play with the top card of their library revealed.
Could stand to be on a card that has another effect.
>>
>>46380322
>play with the top card of their library revealed
But then you're not actually one step ahead of them. I wonder if there's a way to get across the same "you have more information about the opponent than he himself does" idea without having to constantly touch their cards.
>>
>>46380421

Instead of every time they draw a card, it could be at the beginning of your upkeep, that way it's not quite so often you have to teach across the table
>>
>>46380421
Scry X on their deck where you can reorder or put cards on the bottom, then make it a sorcery rather than an enchantment
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>>46380537
So Fateseal?
>>
>>46380302
>>46380421
>>46380507
If an opponent would draw a card, that player instead ceases revealing all cards in his hand, then draws a card without looking at it, and holds it in their hand revealed to all other players without looking at it.
>>
>>46379442

What if it's cheap but not repeatable, not targeted, nor random
>>
>>46378752
It shouldn't say it if it doesn't mean it.
If you have no lands, but can still cast this and dodge the drawback by having a lead myr, it should be worded like this. If you want players to not be able to play it unless they have a land to pop, word it your way.
Personally, I think B and potential land loss is quite plenty for instant speed single creature destruction.
>>
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I need a pic for this...
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>>46379350
No, the nonshifted version is Gabriel Angelfire.
>>
>>46379584
Or "All creatures lose haste."
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>>46380831
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>>46381672
It's perfect.
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>>46381691

Reiko of the Shadows is the Coldsteel the Hedgeheg of Magic Set Editor.
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>>46381775
I design for the metagame.
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Needs a card image.
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>>46382113
>Mono-green flying
>>
>>46382138

What colors should I add?
>>
>>46382203
White seems the obvious choice since he already has vigilance.
>>
>>46382203
Just change the cost to activate it so you need White or Blue. Possibly Black or Red if those others won't fit
>>
>>46382203
>>46382215

just make the ability cost white instead
>>
>>46382215

I could take away the flying and vigilance and make it have "T: Hercules Beetle fights target creature" instead. It fits the flavor better for a hercules beetle.
>>
>>46382269
That's probably better. Beetles aren't typically known for their flying ability anyway.

Might need to fiddle with the cmc and PT a bit
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I dunno, some kind of artifact creature that functions like an equipment?
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>>46382684

Might wanna change that to combat damage to fit the flavor better.
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Not sure about the mana cost...
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>>46382811
I guess it's about right.
>>
>>46377686
You're still posting this old thing, anon? Good. It makes me happy to see old posters still around.
>>
>>46382732
>It's a neat enough idea. Though I'd do something like the pre-Mirrodin equipment instead (Ashnod's Battle Gear, Endoskeleton, etc).

>>46382765
Just copy the wording from Ventmaw Savage for the mana pool bit. You also want it to be a triggered ability, rather than a weird static one.
>>
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Which one of these cards seem more balanced? The one on the left, or the one on the right? Which one has better flavor and fits the color better?
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>>46382895

I think the Tumor works better, honestly, but I'd change it to a maggot or a leech of some sort. Tumors and other such illnesses typically fall under enchantments, not creatures.
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>>46382900

Object isn't a card type.
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>>46382760
Forgot about that. Consider it done.
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>>46383000

That P/T combination doesn't really fit white very well. That's more of Red's thing. I'd probably change it to a 2/2.
>>
>>46383052
http://magiccards.info/query?q=t%3A%22creature%22+c%21w+pow%3D3+tou%3D1+cmc%3D2&v=card&s=cname
>>
>>46383023

This card baffles me. What use is it, other than sacrifice fuel?
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>>46382684
Correct wording is "CARDNAME cannot be equipped."
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>>46382963
And? (I really want it to hit Spellweaver Volute for some perverse reason).
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>>46382732
>>46382869
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>>46383135
See oracle text for Dream Leash:
"You can't choose an untapped creature as ~'s target as you cast ~."
>>
>>46383096

You could probably change it to "Choose target aura on the battlefield." Spellweaver's volute doesn't go into the graveyard when it enchants an instant or sorcery.
>>
>>46383000
Change the reminder text. Correct wording is "by any non-Human creature."
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>>46383052
3/1 isn't that uncommon for a white weenie as >>46383079 showed.

>>46383081
Cherrios, can be buffed to become a good wall, sacrifice fuel...

And it's a pretty cute common IMO.

>>46383095
Didn't knew that. Fix'd.
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>>46383081
Chump block fuel.
It's basically a Kobold, but trading defender for +1 T.
>>
>>46383193

That's the point. You retain control of the permanent even if it becomes untapped, but you can't cast it on an untapped creature. There's a difference between being cast and being enchanted.
>>
You know what feature MSE could really use imo? Folders of cards within set files.
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>>46383222

The creature can't block.
>>
>>46383212
Oh god, I'm a derp. "can't be equipped." instead of cannot.
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>>46383229
He's saying your wording for the second ability is outdated.
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Thoughts on this card as an even stronger but even more expensive of emrakual? Would this card see any play?
>>
>>46383244
You are correct. I am a retard. Ignore my post.
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Should I change this to only affect red elementals to fit the flavor better?
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>>46383294
It would be better to have an artifact that does something, with an additional bonus effect for elemental creatures.
>>
>>46383294
How useless do you want it to be?
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>>46383294
"~ can be attached only to a [restriction]."
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If only I had a fitting picture...
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>>46383388
Here's your picture.
>>
>>46383081
Drop 4 of it and that one card that gives everything with defender T: Produce 1 green mana in one turn. 5 mana ramp.
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>>46383244
If forgot about the can't block clause myself. But the Wandering Soul is mostly a sacrifice folder. Also, B/W will have a lot of graveyard recursion and sacrifice costs.
>>
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>>46383500
The first ability wants to be a "when", rather than "as".
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Is this mechanic too degenerate?
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>>46383023
Huh, I also used that art for a creature that can cost 0
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>>46377676
It seems broken, it needs to cost 2 at least.
>>
>>46383835
Seems almost as balanced of a mechanic as perfection is :^)
>>
>>46383052
And this is why I don't trust any of the color pie sticklers in these threads. They're usually wrong and are talking more about their head canon for the colors.
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>>46383835

The first ability should be something like just scrying.
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>>46383870

Shut up, Reiko.
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>>46383896
literally who
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>>46377923
That card is busted in half (a version of mind spring that searches for cards is just good as a value card, ignoring combo applications).
You could increase the cost by 1 or 2, make it XX or have the card say something along the lines of 'demonic consultation X times' Which is what I think you were kinda going for.
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Should this be "gains vigilance" or "has vigilance"?
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>>46383864
Really? But 2cmc cantrips aren't really good...
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Hey /tg/ newbie here. I've made a card and would like opinions. The wording may be a little (or maybe a lot) wrong, thats because I'm new to magic and I've played yugioh my entire life so my vocabulary isnt the best.
>>
>>46383974
Has

>>46384012
It'd be more interesting if it halved their life total.

>>46384117
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card from exile without paying its mana cost. Otherwise, put an X/X green and blue Shapeshifter creature token onto the battlefield, where X is the exiled card's converted mana cost.
>>
>>46384065
>>46383835
"If ~ is the second instant or sorcery you cast this turn..."
What you have is a cast trigger (it not for the "instead") that would give you the bonus effect AND the regular effect.

>>46384117
http://magiccards.info/search.html
Use this to look up similar abilities by inputting short phrases into the rules text field. And just look at a lot of real cards in general.
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>>46384117

Try using these two cards to help with your wording. Gatherer is a really useful resource when you wanna find out how to word a card idea. Usually there's some precedent that already exists with official wording.

As for the tap ability, my attempt is
>Cast target nonland card that entered exile this turn from anywhere without paying its mana cost.

If the "the turn this card was summoned" thing means you only want it to work the turn you cast Solidify Spell, you should just make it an option card like Abzan Charm, where you can choose to make the token or cast the spell. Also, that doesn't work as written cuz the creature would need haste to be able to tap and activate the ability the turn it enters the battlefield.
>>
>>46384117

Proper syntax would be:

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Put an X/X green and blue Shapshifter creature token with, "T, Sacrifice this creature: You may cast a card that was exiled this turn without paying it's mana cost" onto the battlefield, where X is the countered spell's converted mana cost.

That being said, it's too wordy to be effective, and needlessly convoluted. I believe you when you say you used to play Yu-Gi-Oh.
>>
>>46384277

You're right about the life total halving. It totally justifies the casting cost.
>>
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>>46384298
>If ~ is the second instant or sorcery you cast this turn..
Thanks! It also looks way less wordy this way.
>>
>>46384353
Needs to be an Enchantment
>>
>>46384353

That should be "Whenever a creature controlled by an opponent attacks you"
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>>46384378
Oh. You're right. I forgot that. This STARTED as a sorcery that started a bidding war and did everything at once. It worked better as an enchantment so I rewrote... everything except the part where it wasn't an enchantment. DUUUUUURP.

>>46384386
Creatures not controlled by opponents can't attack me, so I don't have to specify.
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>>46384378
>>46384386
>>46384427
>>
>>46384419
>thoughts of no for a counterspell
>awkward flavor text
Design wise, you'll almost always counter a spell, so it is pretty boring and swingy imo.
>>46384371
That card is trash, it could cost 2 and be fine, bit silly having it be so useless unless it gets tensor.
>>
>>46384548
>That card is trash, it could cost 2 and be fine, bit silly having it be so useless unless it gets tensor.

>You may play it for as long as it is exiled.

You don't need to play it on the same turn that it gets exiled, so it's not that bad. But it wouldn't hurt to make it 2 cmc as you said.
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>>46384371
>You may play it for as long as it remains exiled.
How is that any different than drawing a card, other than protecting you from discard? Red also doesn't get tutors.
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Should I even bother with this one?
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>>46384684
This card should not be.
Exile should not become just a graveyard by another name.
Exile is good for temporary storage, but it's mainly for seriously permanent removal. And that should not be cheapened.
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>>46384742
How do you feel about Runic Repetition and this card?
Getting back specific cards that exile themselves more often than not.
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I'm thinking of making this cheaper. Yay or nay?
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Behold my Autism
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>>46385017
four is probably a more reasonable spot for it.
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>>46384588
>You don't need to play it on the same turn that it gets exiled
Wait, what is the point of it not putting it in your hand then?
Then it just seems out of color.
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>>46384820
You should respect how it got into exile in the first place. For that card, I'm okay, but it needs a rider. Don't put it into their hand. If they tried to return an unearthed creature to their hand, it would exile itself instead. And you need to respect that.
>>
>>46383282
Assuming you aren't being cheeky, this card is absurd. It would be somewhat more balanced if you added a Phage the Untouchable style 'if this card enters the battlefield and wasn't cast from your hand, you lose the game' clause. As is you're just asking for this thing to be reanimated or sneak attacked or show and tell'd into play.

A sorcery that reads
22
~ Can't be countered
~ Costs 1 less for each creature on the battlefield
Target player loses the game.
is probably balanced. You'd need roughly 15 creatures in play before it becomes decent.

It's obviously busted in EDH or any multiplayer format. Flavorfully it seems pretty well suited to Archenemy though.
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>>46385235
>Don't put it into their hand. If they tried to return an unearthed creature to their hand, it would exile itself instead.

That's not how the rules work though. It'd only do that if you were trying to return it to your hand from the battlefield, after it's been unearthed. It can go to your hand from exile just fine.
>>
>>46385433
Was the discovery yuri fanfic that got incorporated into the show?

But for the card itself, I think I'd prefer it to only work with combat damage.
>>
>>46385182
This is pretty cool. The first ability in particular is a rather neat use of poison counters.
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The idea here is to give Red a way to get rid of auras without giving it enchantment removal. Ideally supposed to be used on your creatures, but also able to use on your opponents' creatures.
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Does this card seem balanced?
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>>46385810
I don't like it. Red can already deal with Auras on opposing creatures (just burn them out), it doesn't help with the more game changing non-Auras enchantments, and it's not doing it in a reddish way. Rather, I'd want to see more cards like Aura Barbs, that punishes your opponents for having enchantments and tries to close the game faster.
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Here's my take on a red "enchantment hate" card, as just a shock variant.
Might be fun in a janky Curse of the Pierced Heart burn deck too.
>>
>>46385863
Memory issues. Exiling seems like a needless middle-step that just screws over discard.

Also, consider how this will play out. Turn 2, exile it with displacer. Turn 3, cast it. You now have a 3/3 with hexproof and unblockable, meaning your opponent can't touch it outside of board-wipes. That would already be really strong on its own, except now you have two of them. It doesn't matter if the copy gets those effects or not (your phrasing is off there as well) since it's still a 3/3

So, yeah, lot's of issues here. What were you trying to accomplish with this?
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>>46385810
I'd personally prefer a more focused Aura Barbs effect. Even more damage, but limited to a single creature.

>>46386109 is a good example
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>>46386125
That idea was to sacrifice tempo in order to get a much stronger creature a turn later. The intention was for both to have hexproof and unblockable as I believe this would justify paying five mana, three of which was colored mana.

That said, thoughts on this card, does it seem any good?
>>
>>46386220

i dont like replicate cost being different from the mana cost, autism strikes again

i guess its fine because the card would be a little strong perhaps if the replicate was just R

but i guess theyd need a lot of enchantments for that to be too broken cuz if you target the same enchantment multiple times they dont have to take any damage they can just let it be destroyed
>>
>>46386109
Considering that most times a player will be enchanted only by an opponent's curse, I think that's a bit odd.
>>
>>46386275
>put curse on opponent
>burn opponent for 4

I don't understand what's odd here.
>>
>>46386268

>That idea was to sacrifice tempo in order to get a much stronger creature a turn later.

if thats what you were going for i can tell you that the problem with the card is that there is no reason to cast it normally when it is so much more powerful from exile

not really sacrificing much tempo if thats just the only way you were actually going to value off the card at all, it just happens to be a pair of hard to answer clocks that you have to forecast the turn before.
>>
>>46386220

It's still kinda hamfisted and giving red a thing it shouldn't have. It's in the browbeat school of design, which is pretty inelegant.
>>
>>46386322

idk browbeat seems elegant enough to me
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Since we're doing colour shifted cards
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>>46385606
Yuri was the least of the problems show. Nickelodeon was the biggest if I had to pick one.

I could go on about muhlore, but it's basically how magic is just made out of life-force/energy, and being able to manipulate it.

Why combat damage? I rather have the player be able to cast spells to buff enchanted creature during combat phase.
>>
>>46386669
This is awesome
>>
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>>46386837
>Nickelodeon
How so? And honestly, I've never been much of a fan of Avatar anyway. Though it definitely seems like the second series had a lot of problems that the first didn't.
>>
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I'm back with more stuff from the set, this time I'm using ally colors to help me slog through making commons. Mostly concerned about power levels at the moment, but all feedback is nice.
>>
>>46386928
Art in use.
Knight Exemplar -> Knight of the Emerald Order
Blood Scrivener -> Blood Tome Scribe
>>
>>46386928
I like Coursing Dunebeast, though I think it should say 'up to one target other creature' or otherwise let you just use it when it's alone.

Other than that though, I think some of your costs are a bit steep.

Desperate Combatant, for example, could easily just be B, as seen with Mardu hateblade. Claw pass veteran also feels rather pricey.

I'd suggest double-checking on some other cards and commons to adjust it further.

Also, Blood Tome Scribe's art is already in use. I forget the card name, but I'd never forget 'bleed the fine print'
>>
>>46386928
Coursing Dunebeast could easily have "2W: creatures you control named ~ gains vigilance until end of turn."

Knight of the Emerald Order should have a keyword at that mana cost. Especially since it's activated ability is both off color and conditional.

Otherwise they all look fine design-wise. Development work would require play testing or going through the database.
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>>46386914
Well, I think the Nickelodeon issue started even in Book 1 of The Last Air Bender; it's a show with a great story, characters, and world, that's dumbed down because it falls into a PC overtone to such an extent that even in the most extreme of situations, injuries through violence are inexistent altogether.

In the utmost climax of the series, (basically) four guys siege the biggest fortress in the world, which is occupied by a massive army, and all they do is disarm, or knock them down.

Since the conflict has spanned a century, and the character development is good to a point where you actually care about the characters, and then you see them get burned alive and walk out unscathed, it ends up feeling like a bland soap opera where people just break ashtrays when they get angry.

Then I can say, hey, maybe the plot wasn't so good in Korra1-1, maybe it was a bit too Deus-Ex-Machina-ey, mixed with Power Rangers in Korra2-2, but I'm just sticking to what I think damaged the series the most.

All that being said, if people actually died, you'd be looking at one of the best series ever made.
>>
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>>46386994
Raaagh I've been told that before about the fricken Knight Exemplar, that art is just so good I keep forgetting. Didn't know the other one though, thanks!

>>46387020
I wanted Combatant to be a bit of a discard outlet but to also keep a mana cost attached. How would you feel about either dropping the mana cost or giving it first strike as well?

>>46387248
Changed Dunebest, I had been hung up on the flavor before and put it before functionality.

here are some red instants, interested in thoughts/ wording on Failed Redirection
>>
>>46386905

thanks!

ive had fun trying to brew what sort of decks would want this kind of counterspell that doesnt gain you tempo but is a 1 mana 1 for 1 with any spell
>>
>>46387317
It's a kid show dude
>>
>>46387349
"If target spell would be countered by another spell or ability this turn, instead it deals 2 damage to that other spell or ability's controller."
Unless for some reason you want fizzled spells to also burn players. Either way it's really niche and could probably cost just R.

And I would sooner drop the mana cost than give Combatant first strike.
>>
>>46387349
Dropping the mana cost would be off, as Red doesn't get deathtouch natively. You'd have to specify discarding a black card or only activating it if you control a swamp in order to keep it even.

First strike might push it a bit too far in the other direction. A small creature paying B for deathtouch is a limited use removal spell. First strike means you'll be able to use it very frequently, and though the discard cost is steep with that, even the threat of it is very powerful. It's not the sort of thing you want on a common.

Perhaps add a draw to the effect of it, so it becomes a sort of looting effect? It would still only be once per turn, but it means that you can use the deathtouch effect without losing card advantage, even if you lack a real way to take advantage of the discard.
>>
>>46387484
doesn't this still let the original spell be countered? Or does the instead both prevent the countering and allow it to deal damage?
>>
>>46378601
Make it exile, but make your opponent benefit somehow like making them get a land out of their deck, making them gain life, make them draw a card or something like that.

How about drop the cost to RW and make it "Sorcery: Exile target artifact or creature. Its controller exiles the top card of his or her library. He or she may play that card for as long as it remains exiled."
>>
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>>46387486
I think I like this the best. Looting makes it too much card text for a common imo, and this solves the problem of deathtouch being overcosted
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>>46378774
noice
>>
>>46387400
It's how Nickelodeon decided to approach the show, and how in USA there's this obsession about PCness and getting offended about everything.

The same logic that denies violence on a kid's show, would prohibit a lot of the content that is present in ATLA, such as genocide, sexuality, slavery, and some other things.

The storyline posed by the first show is not meant for kids, but "it's a kid's show". (Not trying to mock you, it's just how it was marketed.) And that's where the root of the issue is.
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