>A traditional game where players take their turns simultaneously
rock paper scissors
pokemon
>>46364351
Hmm, it could work. I'm seeing it as a "cup and dice" system that works a bit like One Roll Engine. Everyone slams down their cups at the same time, declares actions. Everyone reveals, rolls determine which order the actions "go off first" (or perhaps which actions "win" might be a better way to put it).
>take their turns simultaneously
Every single turn of the game all at once?
The game would be over in the blink of an eye!
Is mankind ready for such a game?
>>46364351
X-Wing.
>>46364351
>He's never played an ORE game
>>46364445
>pokemon
>simultaneously
>>>/dictionary/
>>46364351
Roborally
>>46365948
>Never played ORE
Good.
Game of Thrones.
>>46366317
Don't you have a pathfinder thread to shit up or something fuck face?
I've once playtested a Homebrew Variant of 40k up on Vassal. My friend called it Synapse 40k, with some inspiration taken from the game Frozen Synapse. It's pretty much just an alternate way of handling game turns.
Here's how it goes. Start deployment as normal with a roll-off, and generate missions normally. After both players are done deploying, do not roll for mission types. Instead each player takes their Planning Phase, in which no measuring of the board is allowed. During the Planning Phase, you write down the actions for all of your units on a secret paper. Once both players agree they are finished, Order Sheets are revealed.
Each unit has two actions, which can be split in any way between Movement, Psychic, Shooting, "Heavy Shooting", and Assaults. You can also double up on any action, so for example move twice and not shoot, or sit still and do "Heavy Shooting(Shoot normal weapons twice, or heavy weapons once)". For the purposes of order, each player goes through the phases (Psychic powers happen at the same time as shooting), simultaneously. Each player moves according to the descriptions written down, then 'attempts' to shoot at previously determined targets, and then finally charges.
A bunch of Icehouse games (board games using special pieces) literally don't have turns.
Diplomacy.
Game of Thrones the Board Game.
Really any number of strategy games where you write down/determine your orders and then they all resolve simultaneously.
If you're willing to be a little loose with the definition, AGOT and LOTR's respective LCGs have everyone progress through the phases of a round together, and while they proceed in turn order within each phase, they could broadly be seen as simultaneous. Arkham Horror, Eldritch Horror, and any number of other games work similarly.
Oh, also Roll for the Galaxy.
Do you just have an irrational hatred of these games, OP, or are you such a casual you've never encountered any of them?
It's doable.
Placing your cards face down and revealing, etc.
>>46364535
Still the best game ever made.
Playing in a homebrew with a kind of rolling action sequence thing where you have a pool of ap to spend on actions, you announce how much ap you want to use on your next action and reduce your pool by that much, then the gm counts down from the highest possible ap (like 20) and each character has their turn when their number is called. After your turn you announce how much ap you want to spend next turn, reduce your total ap again, and the countdown resumes. There are plenty of mechanics for changing your place in the sequence even when its not your turn, pr butting in before/during another characters turn, plus of course everyone gets multiple turns in a round (unless you want to spend all ap in one turn which is normally unwise)
Ultimately it is one characters turn at at time, but it definitely creates an illusion like it is always everyones turn.
>>46364980
This. An elegant system for a more civilised player.
>>46370401
Every time somebody moves, they bump at least one ship with their hand (usually only by a tiny amount, but angels matter). Argue constantly over whether ships collide or just miss. Have to pick up ships in order to calculate move over their positions.
It's fun, but it's hardly elegant.
>>46366244
In pokemon, both combatents choose what ability their pokemon uses simultaneously. Then, ability speed and pokemon stats determine which ability fires first.
>>46365948
I'm still learning Wild Talents, but it is a really well made system.
>>46372651
In the video game, yes.
In any Pokemon /tg/ materials, hell no.
>>46364351
Pic related OP.
>>46364351
Dungeons and Dragons (original initiative system)
>>46364351
>He's never played Wars of the Roses
>>46373088
What a well designed fucking game that is. Brilliant how it takes the same amount of time regardless of the number of players you had.
>>46364351
Remember that old bullshit card game War?
Hungry Hungry Hippos
Rock Em Sock Em Robots