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Zone Mortalis, /tg/'s thought?
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Sooo, after skimming for a while i just found out this game. Is there's any good of it? Are there any of some module/expansion/fanon rules to make games interesting?

Since it only requires small amount of army and seems have little amount of bulshit in it, im thinking to give this game a try.
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>>46360868

ZM is underrated as hell. For all the morons trying to do HoR or play older editions of 40k or switching to 30k, I bet 99% of them haven't even played ZM.

The only reason I don't main ZM is because it's so unseen. It's popular, but nobody plays it. You also need a decent amount of walls to make a proper board.
>>
I'm pissed they removed void defense crewmembers. I guess since it's 6E and 7E you're supposed to ally in guardsmen instead of having your chapter serfs fight for you.

They also need to release at least an artwork of the Fire Wasp if not a proper model.
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Haven't seen anyone mention it around here, and I wouldn't know how to pitch playing it since I doubt many would make an effort to get the terrain.
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>>46360868
Give me the elevator pitch, OP. What makes this game stand out from the crowd?
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>>46360906

The need for walls kind of makes it hard. But If I get the supplies I'm making my own.

It'll be based on the layout and colorscheme of Pac-Man, with some changes to break up LoS, and some partial terrain for cover.

And since it'll also probably be used for Infinity more often I'll include some REMs that'll function basically like Fire Wasps. There will be four and they will be painted in the colorschemes of the Ghosts. Also probably an HVT for extra points dressed in yellow.
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>>46360906
HoR is kinda different game though, is kind of 10-15 man xcom style spec ops than 20 man boarding assault squad skirmish. Can only compare them with hipster old ed's and 30k shade of marines.

And i think dense enought impassable building terrain can make a playable games for ZM, replacing walls.
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>>46361134

Zone Mortalis is Space Hulk mode.
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>>46361134

All that shit that's broken in 40k? It either can't fit in ZM, or it is a liability.

Focus is on basic troops, lots of mindfulness on terrain, perfect for HoR Kill Team. Arguably much more balanced. Tight corners and hallways give melee-centric models a way to get into melee range.

Also >>46361232
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>>46361164
>>46361214

ZM walls can be made from anything. It can be a hedge maze if you want.

The rules have an earthquake table for more than just space ships. They also have caves, tunnels, caverns, underground catacombs, underground bunkers, etc.

Any enclosed space makes a good ZM. Even open areas with lots of walls can work, like junk yards, shipping container yards, etc. You just have to keep in mind whatever you're using for a wall is an actual wall.

Open vacuum can be replaced with bottomless pits, lava pools, tar pits, quicksand, etc.
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>>46361134
Its 40k without much "HURRHURRHURR MONSTERKNIGHT DBLAST COMBOS" bullshit, less model requirement that almost closely like old edition, and actually have some fun scenario and event that makes the game challenging.

And its not really heavy like Warmahordes or Infinity, so its actually good both for fun and new players.
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>>46361134
Tau and Eldar suck in ZM
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>mfw Leviathan Dreadnoughts just barely fit in the standard ZM corridor

IT'S CLAWIN TIME
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Australia has the pro-grade product for your Zone Mortalis games
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>>46360906
>It's popular, but nobody plays it

u wot
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>>46361406

The normal Eldar builds suck but the Warp Spider spam one should still be retarded.
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>>46361406
>mfw jetbikes and riptides and wraithknights are >>>/trash/ in ZM
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>>46361266
But HoR is somekind limited in what kind of models you bring, and some people still want to play squad based unit since some come from DoW 1&2.

But for balance....., well you know how GW/FW walks, so time for some homebrews.
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>>46360868
If someone would make a cheaper alternitive to buying the preset walls I would play Zone Mortalis every week.

I'm so close to just blowing the £450 on it anyway
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>>46361437

People like Zone Mortalis and it has a popular reputation on the internet, but nobody actually plays it. Worded poorly but you'll know what I'm talking about if you do enough ZM research.

People mostly just stick to regular 40k rather than ZM.
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>>46361458
Actually, Eldar are pretty good in ZM. Their initiative lets them overwatch at full ballistic skill.

Tau and Necrons pretty much suck though.
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>>46361482

Cheapest way is building it yourself but that's a lot of work.

Affordable way is to buy lasercut MDF bulkheads from various 40k terrain kickstarters, but buying enough of those to make a good board will still cost easily $100-300. That's around 66-200 GBP.
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>>46361479

HoR is limited, but is also allows for a lot of options. You often get a broader selection than regular 40k KT as Mini-Codex lists include miniature HQs and some reasonable but limited Heavy Support models when applicable.
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>>46361541
>cost easily $100-300

That's less than half as much for Forge Worlds.
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>>46361556
Yeah but like i said, its individual xcom style games, not everyone like to play it.
Some people like dow 2 style squad combat and want to feel how war feels without bringing too much or to few models.
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>>46361592

It's still a large amount of money for a board that you won't even use for regular 40k. Think of the models or supplies you could use that money for instead.

Tables are investments. Good ones aren't going to be gotten as a cheap, money-saving afterthought. You should put as much attention and care into them as your army itself if you want a fantastic table. Even home made ones take tons of time and skill, which are quantifiable items that can have a price tag put on them.
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>>46361541
Or you could try scratchbuild it yourself with some cardboard or plasticard that will cost less.
You can see the tutorial from older WD or 3rd party modellers
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>>46361541

I would think buying a large sheet of 1" thick foam would work. Cut a board-sized floor (or some modular tile floor bits), cut some lengths for walls and stuff, paint, then add some partial terrain and features for flavor and objectives.
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>>46361436
W2C that flag?
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>>46361699
So, why don't you build ZM board with existing terrain, there's no actual restriction to what you should bring on the board. Walls can be everything from building to ruin.
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>>46361720
>Or you could try scratchbuild it yourself with some cardboard or plasticard that will cost less.

>Cheapest way is building it yourself
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>>46361806
>post talks about crafting a beautiful board
>WHY DON'T YOU JUST SLAP EVERYTHING TOGETHER AND MAKE A ZONE MORTALIS GOULASH

Way to miss the point there, Pedro. There's a reason the best ZM tables are either expensive or were custom made specifically for ZM and not just slapped together from existing terrain.

Same with regular boards.
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>>46361856
>takes the time to be condescending
>doesn't explain the reason

So you're a dick. Got it.
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>>46361806
There was a scrapped idea on Dakka Dakka that brought up the idea to use Cities of Death terrain to sandwich plasticard into the walls.

I'd really like to see someone gutsy enough to pull it off.
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>>46361950
>doesn't explain the reason

The reason is you're a retard. Ever wonder why you're always surrounded by dicks? It's you, not everyone else.
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>>46361406
Yup. My guys got tabled by ultramarines in 4 turns. Grav centurions killed 5/7 breachers in one salvo, Librarian was brought to 1 wound in shooting phase but never took a hit in 4 combats, a heavy flamer got 5/6 stealth suits on turn 2, termies wiped Kroot and crisis in one turn. At least I got his Scouts and tacticals...
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>>46361950
>Good tables shouldn't be a cheap, money-saving afterthought
>SO WHY DON'T YOU JUST BUILD ZM BOARD WITH EXISTING TERRAIN

Fuck off.
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>>46361968
this is a spacehulk table but the same idea basically. looks good to me. dunno if it's much cheaper though.
The mantic Deadzone stuff could be good, but I don't know if it's the right size. To get the best of both worlds you could probably mix the kits too.

What is HoR btw?
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>>46362106

Now you know how OP Tau and jetpacks are, when you can't actually use them to go through walls and can actually become charged.
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>>46362140
I was kinda hoping the walls would be thicker. Maybe it would be better to sandwich foam between Cities of Death.
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>>46362193
Yeah absolutely.
Hirts Arts could also be a way to go. Just buy one of their sci-fi wall molds and go to town.

There are a few other companies like Maki Games that do stuff one could use, but come to think of it, plain old girders and the like would work too.
Imagine your foam being concrete, on which you glue some cross sections of plastic I beams or something. Then stencil random letters or number on a few walls, add some craters or some wires for cable or cheapo piping from straws and the like and you'd have some industrial style ZM scenery.
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>>46362327
But is it kosher? Are the walls the same 2 inches of thickness?
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>>46362450
Yes actually.
Depending on how you build them. The average tile is either 1" or 1,5" and the thickness of most pieces is 1/4" so you can either put two small walls together or build a profile with two wall tiles at an angle to a big tile.
Either way, a really fast way to get a lot of detail. If you are in the us one of those molds is gonna cost you 34$. If you add some plaster/resin and foam to sandwich you'd still have a pretty cheap set of walls with a lot of detail.

http://www.hirstarts.com/molds/m301.pdf
http://www.hirstarts.com/molds/m302.pdf
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I love zone mortalis tiles. I just did a mini campaign with my brother last week using mine i built using hirst arts molds.

We were using HoR kill-team, and did a different format because it was just the 2 of us.

Every campaign round, we did 2 PvE games and a PvP game. The PvE games were just one player taking his team, and the other player taking the GM role of the denizens.

So in these games (and there were about 5 different ones I designed) the player set up his team, and several random blip tokens were placed allover the map. They would generally move random and as soon as one came into line of sight with a blip token, it gets immediate spawned and the player takes the rest of his turn. Then on the denizen players turn he moved more blip tokens randomly and played with the denizens that were spawned.

I will post up a few of the game aids i made for it.
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>>46362863
This is the document of the pve missions you would pick from random for a game.

So a campaign round was he got a pve mission, i got a pve mission, then we'd do a pvp mission. And those would just be the standard ones with the HoR kill-team rules modified to work on zone mortalis, somewhat.

We also found the ideal size for a kill-team board was 9 tiles in 3x3. It was big enough. 4x4 just got too big and the game would go longer than it needed to.
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>>46362920
And this was the stat cards for the denizens and the random spawn table.

I had some generic non-denomination daemon figures, some mantic zombies (mixed with their corporation guys to look scifi-ish) and about 10 genestealers.

Also before each game you rolled on the ship enviroment table to simulate the chaotic nature of a space hulk.
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>>46362960
All in all it was a pretty awesome game. I am currently in process of painting my tiles up more. I made about 18 of them so I could either do a 4x4 table for larger point games, or two 3x3 tables for an event or multiplayer campaign or something.

I'm going to shamefully link my blog which has the process and everything I am doing in making these tiles in case anyone is interested.

bitsaddiction
dot
blogspot
dot
com
/search/label/zone%20mortalis
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>>46361482
If you use dental plaster or hydrocal, plaster castings are quite durable - maybe look into that company that makes all the molds. I know they have some sci-fi sets
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>>46363041
That's one sexy table, though I imagine a very heavy one.

ZM is seriously enjoyable.
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>>46360868
This thread is quite relevant to my interests. I've been looking for some good space-ship interior scenery for my Infinity games.

Sadly, my FLGS had Zone Mortalis terrain, but sold it. :(
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>>46361541

for super cheap how 'bout modular caves instead of space ship.

just get a sheet of blue/pink insulation foam (~$30) and a sheet of 5mm MDF (~$10). Cut the MDF into 1x1, 2x2 and 1x2 rectangles/squares then cut random shapes from the foam, ensuring the openings line up. Bit of sand and paint and you're done
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>>46364088

Second. I am here for this.

Hirst Arts seems like a promising option.
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>>46361856
How many typical 40k battles have beautiful costom terrain versus a handful of banged up foam core buildings and a mangy styrofoam hill?

Not saying I wouldn't prefer the nice table, but realistically, most games of any kind aren't played on showcase quality set ups.
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>>46363992
It does have some weight to it, yes. But the base i made of 1" extruded foam, and parts of the walls are 1/2" foam.

I used a 1:1 mix of plaster of paris and durham's rock hard water putty as a hardener. It's pretty durable for plaster bits.

Here's a picture of most of them in the process of painting.
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>>46364088
>I've been looking for some good space-ship interior scenery for my Infinity games.
You could check out spartan games for mdf lasered scenery. Or a company called arc productions I think. Their range is called Bug Hunt corridors and are based on the Aliens corridors.
They second one has loads of different elements, even some really big rooms.
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>>46364332
I've played on a bug hunt table. Finniky, but nice looking.
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>>46364159
http://ludstuff.blogspot.com/2011/02/tabletop-gaming-making-mammoth-cave-pt6.html
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>>46364332
Those bug hunt corridors are SEXY. I will be getting those.

I'm sad that the special rooms are only in the $450 boxed set, but these are all very nice looking.
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>>46364332
There's also Ainsty Castings.

They have 2 or 3 lines that would be suibably for space ships
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>>46364505
Yeah they look great. Be warned though I heard that some people find them a little taxing to use, since the walls make them kinda 'closed'.
There also stuff like this here from gamescapes. I think it was conceived as a plastic space hulk board, but you should be able to build larger rooms with it too I think. As you can see the walls are only an inch or so high, which means you can still grab everything easily and see where everything is. Makes it a bit easier to use and doesn't look bad either.

>>46364581
Now that you say it, Fenryll also have a 3d Space Hulk thing styled after Aliens. Theirs is called Sulaco. They even sell fitting bases for the theme.
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>>46364678
Calling it now, token Salamander is gonna die first
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>>46364888
Are you kidding? IT'S 2016! He'll live to the end while the white cisscum marines die in ironic ways that mock their privilege.
Then the Salamander will impregnate all the SoBs nearby, forcing the Emperor to care for and pay for the children. Then the Salamander is going to fuck your mom and sister and you'll thank him for it.
You're not a SHITLORD, are you Anon?
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>>46360868
>>46361134
my grey knights purifiers can cleansing flame through the walls, so i like it.
>>
Bumpity bump....
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>>46364678
If I had the spending power I would be re kitting my whole Space Hulk set like that, these tiles are lovely.

But on the subject of Zone Mortalis, what are some niche armies that would actually do well in there?

I would love to use this as a way to play 40k without the abusive amount of giant creatures, I would think that since a Carnifex should be able to fit in there that it would be like going back to the days where seeing a Carnifex was a reason to be scared.
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>>46369380
bio-plasma fexes are quite good in ZM
warriors/raveners too, since there's not nearly as much S8 coming their way
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>>46369425
That's good to hear that 'nids become more playable in ZM.

On another note, I looked up Zone Mortalis on google images and found pic related.. I guess that's why these areas are considered dangerous. Megalithic Cats.
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>>46369554
Genestealers are unfortunately not that great with all the flamers, but they're a hell of a lot better than they are in regular 40k.

I'd like to see some new pyrovores, though. Let me try out the trifecta of foot tyrant, pyrovores and warriors in a single game.
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>>46365018
fuck off
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>>46361436
That is great. Never thought of dollarstore fake lego for walls. Realy good for infinity as well.
>also where to get this flag?
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>>46369595
>genestealers are now terrible
I remember in 3rd edition when genestealers were actually pretty okay. They've always been incredibly fragile, but I think since then they've been killed by power creep.
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>>46360868
>>46360868
HoR Kill Teams was here.

ZM is a shit.
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>>46369729
>finding player this desperate
>saying other game shit

Cry moar, cuckeylord
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>>46369554
Nuke from orbit.
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>>46371931
Lighter fluid works fine.
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>>46369729
>>46370256

You know, both games are not mutually exclusive.

You can play HoR on a ZM board with ZM game rules alongside HoR game rules. Or just use HoR mini-Codexes in ZM.
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>>46372029

Jesus, no. I've seen cats that have been hurt that way before, they have to be put down because they're so traumatized.

Just use a spray bottle with water.
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>>46372392
Edgelords gonna edge
>>
It really would be nice if ZM was the default 40k.

It fits the scale of the models much better than what GW keeps pushing.
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>>46372392
Don't think that'll put it out.
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>>46360906
The only reason I haven't tried it is because my group struggles to have a decent amount of normal terrain. I struggle to think how we'd manage with that many Walls needed.
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>>46373170
Pretty much. Anything not small enough to dit in Zone Mortalis is something you shouldn't havw more than one of in a list anywayro serve as a centerpiece, save for basic tanks and transports. Any more than that and you're playing Apocalypse in all but name
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>>46373461
Order a couple pizzas and have everyone come over for a terrain night.
Get some cardboard & foam core and have everyone make a few wall sections or rooms.

http://www.terragenesis.co.uk/search_k.php?keywords=%22space+hulk%22
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>>46373660
For a second I thought you were about to suggest using pizza boxes for terrain.

I haven't really tried working with foamcore. I made a couple cardboard buildings, but they were pretty flimsy.
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>>46374231
I think for ZM cardboard would work, they aren't going to be walking on the walls.
>>
>>
Another cheap option would be to just build walls out of Jenga blocks.
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>>46373170

It should be one half of the main game.

You can choose to play above ground or underground.

Or simultaneously.

Some games have ZM one board, and normal 40k on the other. Explosions and big guns firing on the normal board will cause shakes on the ZM board. Entering certain bunkers and buildings will transport you into the ZM tunnels below. It also adds the strategic element of hopping between boards to escape enemy fire or assault.
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>>46377840

Could do that. I'd do it, though I'd get creative with it.

Man, now I just want to build a bunch of trippy boards to play on, but I have nowhere near the funds to ever do it.

Oh well, keep the dream alive.
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>>46373599

Large units also dominate the ZM board. If you place a large hanger in the center, and then say, a Fellblade or a flyer in it, you basically own the midfield and cut off 50% of the board.
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>>46378636
You would need lots of blu tack so it can be modular.
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>>46378613
I've had this idea before. A main map that's a dense city with normal 40k stuff going on, and tunnels leading down to the underhives where close-quarters goes on.
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>>46378910
>blu tack

Just leave them loose. Then you can smash through walls with your Dreadnought going "OHHH YEAH"
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>>46378613
>>46378971
>They didn't play during the 3rd Armageddon War when GW did a bunch of this stuff including the 4 table battle report.
Sigh.
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>>46378910

I'd just standardize walls and structures in length, width, and depth and glue everything together.

Or >>46378991
>>
This looks hella cool, albeit limited.
Is this new? I've been off /tg/ a while.
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>>46379211

It's fairly old, a game style invented by Forgeworld because Forgeworld knows what "fun is.
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>>46379211
>asking if ZM is new
>thinking it has anything to do with /tg/

Lol.
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>>46378649
You can't take a Fellblade in ZM because you don't have any LoW slot, and you explicitly can't take flyers at all. Hangars with parked vehicles in them are for show and as interesting terrain, nothing else.
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>>46374231
Honestly, cork floor tiles are way better than foam core, FC is just cheaper and easier to find.

Cork is more durable and won't get melted by spray paint. It's heavier and more expensive, though still cheap in the grand scheme of things.

http://www.matakishi.com/corkbasics.htm
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>>46370256
>cuckeylord
>>>/r9k/
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>>46379274

You can play on a ZM board without using the ZM FOC.
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>>46379463
and I suppose you could bring a knight along to a killteam game
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>>46379274
I think it could be neat to use them as stationary fortifications, although probably tricky to balance. Firing off the main gun of a tank in such close quarters is probably a terrible idea, though smaller anti-infantry guns could give you a neat defense line.
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>>46372029
Not even Doom music
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>>46378971
Played an apocalypse game like that not to long ago.
It was something like 20000 points for each player (there were 6 players, it was the end battle of a narrative campaign that lasted almost every weekend of two consecutive months) and it took place in a hive city. It was a massive board I belive something like 24 feet wide, 36 feet long and 6 feet high, though their was one spire that reached up to 7 feet tall. Massive amount of terrain that all of us pitched in to get, it went from the lowest depths of the under hives to the highest point on the planetary govenors palace and every level of the city was really fucking intricate and complex.
The game took almost 2 full days to play, but God damn it was one of the funnest games I've ever played in my entire time of playing 40k.
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>>46379611

What's more likely, someone not caring that you brought your flyer to ZM and saying it can't move, or someone bringing a knight which doesn't even fit in kill team and breaks every single rule in the ruleset?

That's like someone saying "Maybe this prostitute will let both of us fuck her for the price of one guy" and you responding with "Sure, and I suppose we could just murder all prostitutes. Then we can fuck their corpses with as many people as we want."
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>>46380854
That scale is just baffling for me to think about. I don't think my entire group could pool together even 20000 points.
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>>46380897
you're terrible at similes, and also at zone mortalis
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>>46380948

Well you're terrible at kill team.
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>>46381010
good thing this isn't a kill team thread, then
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>>46381040

I challenge you to Zone Mortalis Kill Team, flyers and knights allowed!
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>>46381074
I challenge you to not be a fag for one minute of your life.
>>
>>46380916
I'm not gonna lie, most everyone of my group is rather well off. Out of the 11 people who make my group the one who makes the lowest amount, one of two girls, still makes something around $70,000. As such we are able to do things most groups aren't, and for that everyone of us will admit that we are quite blessed.

But even then, the scale of that game was far and away the exception, not the rule. It was a truly fucking massive game.
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>>46381040

And yet there's multiple posts talking about it, just like there's people talking about non-ZM units.

Insisting that people play ZM pure when FW themselves tells you you should modify it as you see fit is part of the reason people are just going to say "fuck it let's just play 40k" instead of ZM.

A flyer wouldn't do anything to ZM since the bulkheads and corridors are considered physical walls that are impassible. It would be limited to skimming in open spaces or void exposed areas. If a Wave Serpent can fit in ZM, a flyer can.
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>>46379611
>>46380948
>>46381040
>>46381089

Challenge accepted, looks like you lose by default. Sperg more.
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>>46381112
The prior statement "Large units also dominate the ZM board" becomes kind of moot when you're using homebrew rules to even be able to use the large units.

Large units might dominate that particular flavor of ZM homebrew, but it's a minority that's rather pointless to generalize from.
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>>46381108
>>46380854
Any photos? That sounds rad
>>
It's like warhammer but fun
>>
>>46380916
I think I have 20000 in my entire collection maybe and I have a room called "the warhammer room"
>>
>>46382219

Why don't you just call it "The War Room"?
>>
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>>46382270
Because that sounds pretty silly.

And it wasn't deliberately named, it was just referred to descriptively until it became a proper name.
>>
>>46382270
>not calling it The Games Workshop
>>
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>>46378636
>funds
>>46361436

http://www.amazon.com/Mega-Bloks-Value-Block-Pieces/dp/B0035L67US/

25 bucks w/ free shipping.

HTH
>>
>>46382270

Because a War Room is a closet you shut yourself inside because your feet smell.
>>
>>46373170

If GW is doing it, there is a good chance that it's because it's what a number of players want.

/tg/ loves to complain about big kits, yet the Imperial Knights selling well infers that not everyone shares the sentiment of big being bad. To say nothing of the people who lined up day one to drop around $1000 on a Warlord Titan from FW.

GW incorporating things formerly exclusive to Apocalypse into the main game is probably from people just wanting to use their big models and viewing giving up the rest of Apocalypse's rules as a fair trade.
>>
>>46383002

High point games are also cancer yet voters consistently refuse to lower the points from 1850. It was like 49-51 to lower to less points for tournaments.

Everyone also hates Tau but they're a hot seller.
>>
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Bump
>>
>>46384062
>vertical space hulk
>recreate the old BA vs Genestealers RT art

Yes.
>>
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>>46384100
Stairs are going to be a problem but it would make grabbing minis easier
>>
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>>46363906
Oh shit. Where can I get terrain like that?
>>
>>46385358
Dresden, 1945.
>>
>>46365018
I want /pol/ to leave.
>>
How are Orks and Guard? I feel like Death Korps would do well with their WS4. And tight corners mean my Nobs with 'Uge Choppas could get into combat for once.
>>
>>46387796
Guard seems like they'd suffer a lot, since they can't bring tanks and won't be able to bring massive numbers to bear.

Orks are in a similar position, as they won't have their large blobs, but they also benefit a lot from melee being easier to get into.
>>
>>46387884
Gotcha. Why no blobs? Is there a maximum squad size?

Maybe it's time I dusted off my chainsword-happy Templars.
>>
>>46388111
>Why no blobs?
Clustered up troops meet flamers, ends badly.
>>
>>46388111
What >>46388139 said

Basically, a squad of 30+ guys is going to either be bunched up tight enough that any template weapon will spell disaster, or they'll be spread out to the degree that they're forming a long chain through a corridor, meaning you won't be able to bring all of their guns to bear at once.

It might work if you had a large hangar area for them to be defending
>>
>>46388111
Well for one in a tight corridor you can only get so many models into melee, and pro tip, it's not a lot by orc standards.
>>
>>46388169
Correct me if I'm wrong, but don't you still allocate close-combat attacks through unit coherency?

The back of an ork blob could still hit the enemy through a narrow corridor, since they're in base to base chained along the rest of the boys.
>>
>>46382270

Because you can't fight in the War Room.
>>
>>46388111

Last time I played maximum squad size was 15.

If there's been new rules out since then I have no idea.
>>
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>>46388202
Models within 2" of friendly models in base to base with enemy models are in combat. Everyone else is just sitting there, not attacking, not shooting. This spells disaster because if that blob loses combat enough and fails the morale test, they be runnin or get overrun.

Trust me, in ZM, smaller units are generally better.

I'm surprised this hasnt been uploaded yet, the official forgeworld zone mortalis rules.

You can either run these rules as is, or just do HoR kill-team on the same tiles. Both will get you different, but fun, experiences in zone mortalis style games.
>>
Zone mortalis + Tactical strike is probably hella swank.
>>
>>46388249
When going by ZM rules here>>46388263, the max model size in a squad is 15 (not including ICs of course).

But if you are just doing a standard game of 40k on a ZM board then all bets are off, people can do larger squads, and the game just gets really retarded.

Stick to smaller unit sizes.
>>
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>>46388344

Yeah when I played we had a great time (Orks vs Nids). Warriors are fucking terrifying.

The board I put together from skirting boards and tiles. Went for a Sisters of Battle convent theme.
>>
>>46383002
So? Players being willing to contribute to the decline of the game does not suddenly make them a good thing or fitting for the scale. GW just cares more about money than what is good for the game, never mind the huge numbers of people quitting because the game has got too big and is no longer fun.

Forcing them to be apocalypse only would hurt nobody but the people who are the problem.
>>
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>>46361460
>Mfw Death Guard's jetbikes ignore dangerous terrain tests, because Death Guard
>>
>>46388111
Well, even squads of Ten space marines that get into assault usually have one or two guys fighting each other at a time, with pile in moves snaking them around a corner.

So you're not really fighting as a horde of 30+ Orks against ten Marines, you're getting groups of four marines vs. five or so Orks. Eventually your numbers might tell, but it'll take a long time, and eliminates the Orks' primary use; numbers.
>>
>>46363041
Cool little campaign you put together man. Well done
>>
>>46388427
yo where all da doors at?
>>
>>46388223

Correct Answer
>>
Won't this actually make terminators scary/worthwhile?
>>
>>46394936
It actually does. Your termies cant get sniped from accross the board anymore and get into combat much easier. You still have to watch out for overwatch from ap1/2 weapon with the improved overwatch rules. But yeah they are pretty good in ZM
>>
>>46388223
>>46393271

"Am I to understand the Tau ambassador is to be admitted entrance to the War room? He'll see everything, he'll see the big board!"
>>
>>46361968
This is immediately what I thought of. The idea of battling it out in the tight spaces of a Hive sounds amazing.
>>
Some friends and I are thinking about moving to mortalis (500pts)

I was thinking of going with Tau with 2 x Strike teams of 8 with carbines, Darkstrider, a pathfinder team of 8 and some stealth suits.

Is this something that would work well? or due to the close terrain of ZM is A: breacher squads better or B: Tau just unfeasable.
>>
Are DEldar even remotely competitive in ZM or HoR?

tfw no flamers and transport-reliant army ;_;
>>
>>46400919
I've never tried it, but it seems like it's possible. We still have boatloads of splinter shots, which will kill anything we come up against. Although it seems to me like a Coven list would be awesome. Especially with Liquifiers.

Wyches also become SOMEWHAT viable. Overwatch could hurt them, but they'll likely survive until they get 5+ FNP and probably Furious Charge, which is nice. Further, they won't get as shot to pieces.
>>
>>46400919
Assault is significantly better in Zone Mortalis than regular games, so all your melee shenanigans are suddenly vastly superior. Case in point, Incubi. I've had a squad of 7 run through two full squads of tactical marines, ending the game at 5 man tall, because there was literally nothing to stop them. Nothing had the chance to shoot at them, and they constantly wiped the enemy.

They were my MVP unit in all the 3 games I had back a few months ago during a mini-tournament.

Fuck, even my wyches weren't completely useless.
>>
>>46400919
Where you are going you won't need transports. Let me put it this way, in ZM, anytime your enemy CAN shoot at you, you are already in charge range with them.

This is why Tau struggle in ZM, and melee forces do very well.
>>
>>46401518
>This is why Tau struggle in ZM
You wot

Tau are strong as fuck, since their most powerful shit has 18" range or less (cyclic ion blaster, fusion blaster, burst cannons, pulse blasters)

The loss of riptides mean fuck all, since the riptide is meant to counter shit that you wont see in ZM anyway.

My win rate went UP when we started playing zone mortalis. I have no idea where you get the idea that Tau have it rough here.
>>
>>46362920

Saved, thanks m8
>>
>>46401660
As someone just starting out in ZM as Tau, which do you find more effective, strike teams with carbines or breacher teams with their variable strength weapons.
>>
>>46401110

Those are good points, but unfortunately I prefer running Kabal lists for fluff and aesthetic reasons. Hopefully the splinter shots can make up for shit sucking. Apparently Incubi might also be viable, and i have a few of those.

I actually didn't consider the fact that splinter shots will be a lot better point for point when there's zero armor on the table. Now I want to try it out.

>>46401373

That sounds more like it. I don't have any Wyches, but I've been considering buying a box simply due to how hilariously cheap they are second-hand. I also wonder how a Beastmaster and retinue would do. Any experience? I've always wanted to put one or two into my list, but I usually play 1250 pts in regular 40k and my TAC list is already fixed at that level.
>>
>>46402711
A beastmaster seems like it would work great in Zone Mortalis. With 12" movement because they're beasts, you're almost guaranteed to be getting the charge on just about everything.
>>
>>46402878

>12" movement

lel I wasn't event thinking of that, I was just considering the swarms and stuff. Good point though.

On another note, anyone have the ZM rules available for download? I thought I had them on my hard drive but apparently that's just the HoR rules.
>>
>>46404706
see
>>46388263
>>
>>46404706

>>46388263
>>
>>46404763
>>46404726

Thank you

t. idiot who can't read the thread effectively
>>
>>46404815
Eh, with the bullshit format for april fools going on, i miss half the images and uploads in all my threads, im not surprised you missed it honestly.
>>
>>46380916
Wut?

I have 20000 points in Chaos Marines alone and my collection isn't that big. 20000 isn't as much as you think it is when you start including upgrades and whatnot.
>>
>>46406201
What's a rough estimate of what you own?
This isn't adding up to me.
>>
>>46360868
>Shooting is limited
>close quarters
>no big bullshit units
>small skirmish fights

I feel like this is what Warhammer 40k is meant to be.
>>
>>46409199

It's what 40k was in 2E and 3E, except without all the walls.
>>
>>46409199
Earlier editions forced units to shoot the nearest target they could see. Meant that long range shooting was much more limited, and protecting units with others was easier
>>
It was a fun game, cave ins suck thp
>>
>>46402661
Sorry, went to bed.

I prefer a mix, generally 50/50 two smaller units of each feels solid to me, and i like the MSU style of builds in ZM.
>>
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>>46384062
Wow, Lister's been slacking.

I really like ZD boards as a general structure. They're pretty simple and easy to make quick ones, then just upgrade tile by tile. They're abstract, they represent passages and rooms but they're not dedicated to it, because they're just some random walls.

A good tile system.
>>
>>46379261
>expecting someone to know the answer to a question they're asking
>>
>>46379611
Could make a fun one off, use the last chancers and have the defender have a gimped and deactivated Knight and the pilot somewhere.
>>
>>46360906
You can make aboard pretty easily with the Deathwatch or Space Hulk tiles, which consists mostly of narrow corridors and some larger rooms. Betrayal at Calth works as well, if you consider all or most of the impassable tiles to also block line of sight.
>>
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I bet Khorne Berserkers are fun here.
>>
>>46385250
Might be trouble with decorative bases, but with a good choice of stairs they could be used like shelves to support the model
>>
>>46410720
Had a game a few months ago where we played Dark Angels with a ton of terminators vs Tyranids with mostly genestealers

Genestealers are INSANELY good in zone mortalis. I have never had such a crushing victory before. As the DA player said, 40k still fits how Space Hulk portrays genestealers vs terminators. If they get close, the terminators are FUCKED, but the genestealers die like flies to shooting.

It is also one of the fluffiest games we've had in a long time.
>>
>>46412443

I wonder how Skitarii would do with mass Ruststalkers. Maybe Infiltrators. Infiltrators get you more consistent results, but Ruststalkers have more potential for murder.
>>
>>46412443
>Genestealers are INSANELY good in zone mortalis.

Bruh. It's Space Hulk. You know, the game where Blood Angels lost all their terminators and 99% of their chapter.

Twice.
>>
>>46410894
The look of deranged joy makes this.

I wonder how easy it would be to make a modular cave/tunnel board. Have sections with just caves, just built areas and some mixed.
>>
>>46361266
Except for D-flamer wraithguards who go from disgustingly good, to winning just by being placed on the board.

Short range, tight corridors and oh yeah, D weapons that re-roll failed to wound...
>>
>>46415038
You just have to assault them with two units in the same turn. The first unit is dead, but you'll get them with the second.
>>
>>46415221
har to get them to fit and be in assault range in ZM.

Unless you do a pincer.
>>
>>46415241
You can fit two columns side by side, generally.
>>
>>46415288
That's just twice the flamerbait.
>>
>>46415308
You know you can move in such a way that you're outside of flamer range and within reasonable charge range, right?
>>
I hadn't seen this game before this week and its got me thinking. Does anyone know where to find info on how trenches and bunkers are made? cause Kreig on kreig trench warfare would be epic.
>>
>>46416915
In real life, or in the game?
>>
>>46416915

Use google.

Basically your options are:

1. Build it yourself by taking a double thick table (two layers of material) and carving the trench out of the top layer.

2. Buy/make pre-made trenches. These trenches won't look like real ones sunk into the ground, but instead look like a walkway with dirt piled up over the sides, because the bottom of the trench is the same height as the board.
>>
>>46376403

Wakkawakkawakka
>>
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>>46416915
>epic

Inigo.org

Only plebes use boards with permament features for a game won or lost by range measurement. Modular master race sees your folly and laughs at you.
>>
>>46419500
>not creating a beautiful board, unmarred by war
>not having bits and pieces get damaged after every battle
>not coming back several battles later and seeing the beautiful landscape you once knew torn apart into a debris-strewn battlefield
You do not understand true patrician gaming.
>>
>>46415038
Do D-weapons even technically roll to wound though? The D table is a separate thing
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