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Infinity General: PanO Stronk Edition
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Infinity is a 28mm scale skirmish game where hoods and helmets are the latest fashion.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wiki:
http://wiki.infinitythegame.com/en/Main_Page

>Official Army Builder:
http://www.infinitythegame.com/army

>New Official Army Builder that doesn't work properly:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>N3 Reverse Index Web App (so you could compare units across factions)
http://n3index.bastian-dornauf.de/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>Latest news is the Economically Questionable RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>The Actual Faction Poll
http://strawpoll.me/5146634

>Scans (More Needed):
http://www.mediafire.com/download/a6nel34mw0la3bb/Infinity+1st+edition+Rulebook.pdf
http://www.mediafire.com/download/wd3pbtpjp5w9dig/Infinity+-+Corvus+Belli+S.L.L.+-+Human+Sphere.pdf

>Check out Operation: Flamestrike
http://flamestrike.warconsole.com

>Previous Thread: >>46321515
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>>46341530
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>>46341530
>legitimately supporting blue team
It's like you've never heard of red team.
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>Infinity General: let's all play nice edition
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>>46341648

Indeed! Death to the Oppressors!
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>>46341530
>PanO Stronk Edition
God wills it!
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>Wardrivers
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How do I paint Desert Storm style camo.
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>>46342857
I'm sure scale modellers elsewhere on the internet have tried successfully.
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>>46342857

For Beginning Painters: (skip these steps if you are a painter of advanced level)
>(i) Look up instructions on how to prime and paint metal figures correctly
>(ii) Look up totorial on how to paint camo on figures

For Advanced Painters: (refer to previous steps if you are not yet of advanced painting level)
>(1) Look up Desert Storm camo
>(2) Paint it on your figure
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>>46341889
I sort of miss thread where there was just YJ tears rather than whatever all that bullshit was over the past two/three threads
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>>46343202

Trolling about Ariadna spam lists, mostly.

And people being bad at the game.

Mostly people being bad at the game and trolling about Ariadna spam lists.
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>>46343202
You're right. Let's all work together and think up ways to fix the Pheasant. That's a YJ unit that everyone can agree is rubbish.
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>>46342990
>>46343131
Ah, I see we're being smartasses in this thread too. That's always fun.
>Kurwa.
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>>46343397

>inb4 they magically gets worse in the update

Might as well use the Kan Ren instead.
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>>46343397

Remove Monofilament CCW, replace with AP/DA/Shock/generic CCW. Point reduction from Mono-CCW removal makes Pheasant an option.

>>46343428

Okay, a serious answer, then.

Looks simple enough. Paint the lightest tan over the sections you want painted, and paint sections darker tans over some portions of that, followed by darker tans and browns over that until you've got the basic pattern. For the spots, dab some tiny black spots, wait for them to dry, then dab smaller white spots over them, or vice-versa.

Having tried variations of urban camo, I can say camo is actually a pretty easy pattern to paint, just paint each color in steps from either the lightest color to the darkest, or from whichever layers seem to dominate the largest space to the patterns that take up the smallest.
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>>46343476
Honestly the only update I want is for bolts. I converted to fusis very quickly but come on I'd rather use them as something other than a locust proxy.
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>>46343397
>fix pheasant
Replace it with the Kan Ren. But seriously Bao too. and Ninja AHB also need a fix or just replaced by the rumored KHD option. We'll have to see the HSN3 update first.

>>46343504
Or if they keep the Mono CCW, at least give it relevant skills to utilize it.
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>>46343641

>Or if they keep the Mono CCW, at least give it relevant skills to utilize it

Wouldn't that just upgrade them to another Agent Rank's existence niche? They'd also get more expensive as a result. As it is, if the Mono CCW is simply removed then you have a cheap Agent for ISS.
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>>46343527
Bolts are an N3 unit. They wont be getting an update. They may get other options, but no major change
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PanO players, how do you achieve the blue/grey of PanO armor? Do you blend it yourself, layer it, or do you have an individual paint for the job?
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>>46343641
Bao aren't so different from, say, a Grenzer or the like. It's just that low burst weapons + ARM 1 is way too squishy for a MSV2 option to be competitive with the Hsien or Rui Shi. I suppose it's appropriate for YJ to not have access to the same depth of ARO tools that Pan-O or Nomads brings (much less Tohaa), but I can see things like the new Su Jian profile and the Shikami as being thematically appropriate options instead.

>>46343682
Yeah, then the Pheasant would be stepping into the Crane's territory (unless the Pheasant is made much more melee focused, maybe give it 6-4 or forward deployment or something like a HI version of a Kanren)
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>>46343682
No I get it and it doesnt need it. I'm just saying that if it sticks then make it work. For example the Kanren has a relevent MA level, forward deployment, Holo2, etc etc, and still remains pretty cheap.

But I agree with you. Trash the Mono Sword for DA or AP. I think Biometric Visor would be pretty cool...or Free Agent
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>>46343641
>Or if they keep the Mono CCW, at least give it relevant skills to utilize it.
Nah, it's unlikely they'd be able to outdo the Kanren. The Pheasant is squishy, has CoC and comes with an X-Visor on short range weapons, so it's not something you'd want to send out into the thick of the fight anyway.

Bao need a spitfire or HMG more than anything else, though some defensive abilities would be very welcome too. As it stands, they're an okay unit. Not great, but not complete piss like the Pheasant.
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Any bets on what's next to be revealed in BoW in about 4 hours?
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>>46343782
I like my armor quite a bit darker, so I use Citadel dark reaper and I'm very happy with the results.
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>>46343786

BioM visor seems a bit situational unless impersonation/holos become a lot more common. Free Agent as well, since I can't him being actively used that often.

>>46343862

>any B4 weapon

This. Perhaps a HMG if they don't want it get too similar to what the Rui Shi has, and X-Visor would hopefully be there as well.

Still, would rather have the CG get FO or some cheap specialist thing first.
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>>46343868

Dick-pics. Gotta be. Has to be dick-pics.
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>>46343862
Bao are okay. The Xvisoe on the LSG is pretty decent. Theyre only just too squishy. What if the Pheasant gets a Spitfire becomes the Fireteam cornerstone? Maybe Haris?
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>>46343940
I think Free Agent would be a perfect fit. I wouldn't make it the main point of the unit, but it fits the fluff and he could be transferred to a different combat group to replace dead Kuang Shi.

>>46343868
Bostria's willy
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>>46343981
Still wouldn't take it unless they get Haris, simply because Wu Ming are so much more reliable.
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So what about Securitate? Pheasant can lose the Mono-CCW and get Free Agent to be an appealing model, but how would you make Securitate an actual choice?
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>>46343868
Teaser on some of new rules and equipment like KHD, EVO, etc etc, then a Batrep with Killian, and then a cock fight.
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>>46344051
Hard to say. It won't get its update till Acheron Falls, so there might be completely new rules for it.
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>>46343868
Some snippets on the new Tohaa fluff?
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>>46343981
The x-visor is great on shotguns. People never expect to have their infiltrators cut apart by a DAM14 template from 24 inches away.

Bao fireteams will never be a good idea, though. Even if they got HMGs and could link without a Pheasant I wouldn't take them. Having a bunch of squishy expensive faggots bunched up is basically begging the enemy to throw templates at them.

>>46344051
Give them a defined role. Their repeater says to send them up the board to extend the reach of Interventors, but their weapons options and SS2 says to keep them back as defensive units. I'd split them into 2 units, with one being a long-range ARO turret with SS2 and some other defensive skill, and the other being glorified walking repeater with forward or maybe mechanized deployment.
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>>46344201

Wonder how much of that is copypasta?

Also, something something cockfighting.
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>>46344051
Forgot it even exists. Probably wont see much of an update until Tunguska Sectorial.
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>>46343940
Impersonation will be more common with the KHD...but so far we dont know if Biometric Visors will help against L1 Impersonation. And Holoprojector is getting 3 levels so maybe the new changes will be enough to even consider BMVs
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>>46344190

Well, he're my wishlist for it:

>Loses Repeater as standard equipment, Sixth Sense L2
>Becomes AVA Total Cheerleader, Sectorial Link fodder
>11-13 points, Alguacil+ stats
>Gains genero-mook profile options (some SWC guns, cheap specialists, etc...)
>Repeater or FastPanda as profile option

Then there's that "Hollow Man" whispered only in name last round of rumors. Something like a TO model with an Autocannon, or potentially a Holoprojector. Those are old rumors, nothing ever confirmed about them, but compelling.
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>>46344380

Wonder if KHD users can start out as impersonators from the start?
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>>46344585

KHD gives the Hacker the program that gives the Impersonation?

Probably can't start as Impersonators, though. HD+ doesn't let you deploy as one.
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>>46344585
If HD+ can't, then I highly doubt KHD can. That would be like deploying in with AssFire or E.Reaction
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>>46344655
At some seminar last year Bostria said KHD will get Cybermask
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>>46344684

Well, Cybermask doesn't let you deploy as an Impersonation token. Hacking Devices aren't deployment toys, those pay their costs upfront like Infiltration, AD, TO, MD, and, well, Impersonation. Deployment options are one-use options that give you the full cost (and risk) up front either at the start of the game or when you call them in.

Hacking Devices don't pop their bang all at once for a flat price, you have to put an Order into the HD to get an effect out. As such, you don't start on the field with a freebie, as you didn't give it a raw Order to convert into a program.
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>>46344655
>>46344659

Still, who knows what the new rules will be like, although to be fair, units like the Kan Ren probably won't be needing the Impersonation that badly from the start.
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Always wanted to make a little force for this game ever since I saw this guy in a forum.

I'd love to make some sort of outpost garrison focusing on the average joe's militia and maybe a couple of more elite scout types, like a small town out in the middle of nowhere fighting with whatever they've got, with maybe a couple scouts or something who were in the area keeping an eye on things.

Can't really find a lot of background on how Ariadna works though, do the various nationalities tend to mix a lot? For example, could you expect to see the spetznaz guys helping out the Americans or do they tend to stay separate? Some of the Ruskie scouts look amazing but if it's weird to run the Ruskies and the Americans together then I'll figure something else out.

Really don't want to use any of the really weird furry guys or the crazy power armored types, lord knows I've got enough heavily armored power armor guys from other games. Wanted to stick with a more ragtag force here.

So TL;DR
>Do the Ariadna 'nationalities" mix, or keep to themselves?
>is there a good place to read background on these guys?
>Would a mainly militia and scout type of force even have a chance in game? Maybe a couple guys with rocket launchers or something max. No power armor guys or anything super crazy, basically nothing you wouldn't expect a small outpost or something to have.
>What are some cool models/units I should look at for this aside from the search and rescue guy? Really like the Russian and American models I've seen, don't care for the scots and french as much, but if it's a cool model I'd be interested.
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>>46345951

Sounds like pretty much like how the USAriadna works (maybe Cossacks as well?), so you could just start out with them I guess?
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So, noob question, but am I missing something or is the Anaconda really shit?
I mean, I love the mini, but poor movement and mobility, low durability, meh accuracy, huge guts, a lack of special rules and a very mediocre armament in the form of a spitfire and a *light* flamethrower all seem to make the thing a pretty poor choice.
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>>46346183
The pilot pops out with her Spitfire when the Anaconda goes down (assuming it doesn't suffer another wound), and I believe she still generates orders while running around with that big gun.

Also, the thing is only 61 points. YJ and PanO have heavy infantry more expensive than that.
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>>46346183
Yes it's shit. New profile in HSN3 maybe?
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>>46346183
It's a MERC TAG. Unlike the TAGs of PanO and Yu Jing, it is outdated equipment that still works well enough to field. I would argue that it functions more like a really big HI rather than a TAG, sorta like the Gecko (fitting, given they're from the same design series). Considering that the forces that can field Anacondas tend to be strapped for 'heavy' options (i.e. Merovingians), it works within the given circumstances.
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>>46341530
So, I've been meaning to ask a fluff question for some time now, cause it's a little fuzzy to me: how do PanO TAGs function exactly (other than the obvious answer - Yu Chink tears)? They are remotes, but how do their operators differ from those of the Sierra Dronbots (who, in my twisted head canon are most likely loud,12 year old Call of Duty players in a trigger frenzy from copious amounts of energy drinks) for example?

Do TAGs have advanced AI that helps the operator? Is it something like Evangelion or the Princeps from 40k kind of deal?

Not gonna lie, I kinda want to slam a cute android waifu on the base of my newly painted Cutter as the avatar of the AI that helps the operator out.
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>>46346348
This and the individual unit entries on the different TAGS are about everything there is to know. I might be entirely mistaken.
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>>46346348
Unlike Dronbots, which are controlled by an AI system, PanO TAGs are operated in a similar fashion to drones IRL. Because the chest cavity isn't occupied by a curvy waifu in a skintight suit, PanO engineers can fill it with communications systems and other hardware to maintain solid contact with the TAG during combat. This means that while the TAG is operated remotely, it is controlled by a human pilot at all times while deployed.
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>>46346426
Still slamming a waifu on the base. The question is which is the most suitable model? The Aleph girls are not very cute.
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I was thinking of getting Operation Icestorm but with the new book coming out should I wait for something else or is still worth picking up?
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>>46346664
HS:N3 is an expansion and doesn't invalidate the O:I. You want it mostly for the models anyway, even if the booklet is a decent way to learn the rules and it has some papercraft terrain to get you started.
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New vid is up
https://m.youtube.com/watch?v=Gb606zd0gvU
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New EVO programs
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>>46346935
And of course I forget pic
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>>46346945

Wow so does the drop bonuses stack? Otherwise what would be the point of assisted jump there?
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>>46346945
>Kaleidescope
For 2 Turn your Hackers imposes a -3WIP to enemy Hackers. Basically Mimetism for Hacking.
>Overclock
For 2 turns, all of your Rems with Repeaters get B2 in ARO
>Reboot
For 2 turns, all of the enemy HI, Rem, Hackers and Tags get a -3MOD to their Reset rolls
>Team Pro
For 2 turns, if your Linkleader dies, you may select a new leader which saves the team from breaking.

If you read the side notes, you may spend a the second player may spend Command Token (I guessing during Strategic use) to start with a single EVO Supportware in play.
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>>46347113
Also forgot to mention the Team Pro will unlock Fireteam: Duo for Vanilla armies. Carlos mentioned Achilles and Patroclus in an example
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Assume I am a total fucking idiot, and humour me.

I have a heavy infantry behind a wall, who cannot be seen. My opponent has a hacker 9" away on the other side of the wall.

He activates the hacker and moves 1", then uses his hacking device to immobilise me.

What ARO does my HI get? Is it only Turn to Face (because he has to react to the first short skill of Move) or is it Reset to oppose the hack?

I was told the hack was unopposed, because I had to react to the first short skill and couldn't "hold" my ARO until the second.
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>>46347200
Reset
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>>46347200
you can reset. one of the conditions for reset is if an order is executed in your ZoC
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>>46347244
>>46347232
Thanks, I wasn't sure, the guy I was playing with wasn't sure so we ruled it and ended up wrong. I know we made other errors in the game so next time we will know how to do it right.
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Killer Hacking Device
>Redrum, Skullbuster, Trinity
Pretty self explanatory. Only targets hackers. Each has different mods and ammo type
>Cybermask
Already known
>Maestro
CA only program. Sends the target directly to Unconscious regardless of how many wounds he has.

Killer Hacking Devices ignores Firewall mods. KDH are also specialists and the device costs zero SWC. The biggest downside is that they can only target hackers.
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>>46347277
Also Hexas, Hac Tao, Ninjas, Kanren, Zeroes, Bandits, Interventor, Dasyus, Nagas, Scylla, and Druze will get a KHD option
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And finally White Hacking Device. The only notable thing is the Cyberalert Systems allowing the user to ignore Surprise Shots and Delay AROs from attacks from inside the hacking area
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Good guy Umbra stats are up
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So no noctifer resulpts?
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Vorpal CCW? Prothien L4? It's an interesting statblock at least.
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>>46347800
Protheon L4 is interesting
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>>46347869
Seems the Vorpal CCW is a throwable mono CCW; makes sense given the shape of his weapon.
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>>46347807
Do they need it? Noctifers look sexy af.
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>>46347928
Scale is small
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>>46347876
Heres to hoping lower half is a seperate piece. I really dont lime removing parts off my minis
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>>46347928
They do but yhose fucking rocks though
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>>46341530
Hot damn, what a well painted miniature!
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So sad no shrouded in onyx force. No minelayers. Guess which camo token is the mine!
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>>46347869
Goodnight?
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>>46348043
Can't give ALL the toys to the new kid :^)
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>>46348051
Hacking program which allows you to instantly kill any unconscious remote within ZoC
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>>46348051
Have a nice sleep, anon.

I'm pretty sure it hasn't been explained what Goodnight does.
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I'm still trying to wrap my head around the Xeodron. It seems kinda pointless overall. Haris is cool and all, but beyond that and the K1 it has precious little tricks up its sleeve, considering the price.
The Unidron link, on the other hand, is awesome. Plasma sniper and tinbot makes them fairly nasty for a cheap fireteam.
>no Ko Dali, no Anathematics and its ilk
Not sure how to feel about that...
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>>46348110
Super jump super HI TAG. Its a better Gecko. Smaller than most tags
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>>46348072
I'm pretty sure you need to pull your head out of your arse

jks youre ok i just like being rude
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>>46348110

What's not to get? It's cheaper than a TAG, but better than a lot of HI. It's about the cost of a premium HI. Decent stats, better STR, quite a nice gun selection, low SWC cost. Super jump is an incredible advantage, and remote presence is handy as well.
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>>46346586
Bipandra from Dire Foes, maybe ? Cute, fusilier uniform, no big weapon.
Otherwise, a civilian like the executives should do the trick.

And, yeah, I don't think TAGS have IAs. There is some programs to manage comms and filter data, though, so you may have a very advanced version of Clippy.
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>>46348110
Remember that super jump means they can just walk straight over any terrain smaller than them, and that's pretty significant for an S6 unit. They just seem like more mobile Geckos. Good enough to beat the enemy over the head with, but not as expensive as a real TAG. MULTI rifle option seems a bit shit even by Gecko standards, though.
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>>46348264

If you're comparing it to Gecko's combi option, then you're effectively getting better ammo and ARO fire at the cost of a single burst. And superjump. And a lower SWC.

Those SWC costs though. Goddamn. A Mk12 isn't worth 1.5 SWC.
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>>46348264
Any unit can walk over terrain smaller then their silhouette without using climb or jump. super jump lets you jump as a short skill
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>>46346586
>The Aleph girls are not very cute.
You take that back.
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>>46346945
So ... is Fireteam Duo not for Generic armies? I had the impression it would be.
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>>46348335
It can be if you take an evo hacker
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>>46348289
That 1 burst is pretty significant. And I was more comparing it to the other stuff the Xeodron has to offer. Suryats do BS13 MULTI rifling well enough for cheaper, it's not a weapon I'd take on a Gecko EQ.
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>>46347277
So this can't target repeaters, or hackers through repeaters? That'd be a shame.
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>>46348254
Surely Marut or EI are a tad more advanced.
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>>46348363
Marut and EI tags like the Avatar are a wierd case. They are remotely piloted by an AI, because I think the AI exists outside of the TAG, and the TAG is just networked in
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>>46348378
Isn't it something about split aspects of theirs? A copy of their aspects is there, so it can assume more direct control.
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>>46348416
OH, that might be correct. I was pretty sure it wasn't a seperate AI, but i wasnt quite sure how it was implemented
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>>46348302
The art is pretty cute, but the models don't do it justice. Looks pretty good with Cordelia on the base of the Cutter, but I'd appreciate it if the Peruvians cease their siesta and make a model like pic related.
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>>46348339

Yeah, but it's not a bad trade all the same.
>suryats
Don't have Blitzen and super jump, or 3 wounds, or as good armour. I'd be more inclined to compare them to Sogorats, where they stand as a somewhat brawlier alternative.

>>46348431
Aspects are independant programs, but I guess Aleph/EI can download itself into them to a greater degree, so to speak. Technically speaking even the myrmidon types are aspects, it's just they're very intentionally mostly independent and live in pseudo-meat in a more permanent fashion. I'm pretty certain even stuff like Asura and Deva are/could be quote unquote remote piloted, it's just that the server hardware exists inside the chassis for convenience sake.
>>
I was gonna say it's getting pretty weeb, but the the games marketed with a Manga aesthetic, so I guess I'll just stfu.

Unrelated, are these EVO hacking devices related to the baggage bots, or are those just EVO repeaters
>>
>>46346935
>EVO Remotes count as a hacker to take other remotes
Remote game gonn' be stronk.
>>
>>46348110
When you start thinking about it as a super jumping Sogarat with two levels of Unconscious and immunity to biotech, it makes a lot more sense - but they can also form a link with the good Samaritan. They're incredibly fat bodyguards for their Pillarmen overlord, safely bringing him to the feeding grounds while packing decent firepower.
>>
>>46348511
I'd compare the red fury and K1 Xeodron to Sogarats, but a MULTI rifle is just a waste of something that price. If you're planning to murder mooks with it, take a red fury. If you want to fuck up heavier stuff, K1 rifles are good. The MULTI rifle just seems like a compromise of both that doesn't do either particularly well.
>>
>>46348524
>armies consisting of nothing but remotes
>fighting armies that also consist of nothing but remotes
>the pilots all sit safely in a bunker and shitpost on their downtime
Truly a new age of warfare.
>>
>>46348583
Remotes don't even have pilots. The combat AIs themselves need to be programmed to shitpost.
>>
>>46348564
>form a link with the good Samaritan
How? Haris only let's the lot link up with other units of their type, not different Haris users, right?
>>
>>46348607
Bostria said in one of the preview videos that Xeodrones could form haris links with Samaritans.
>>
>>46348607
In the BoW video, Carlos mentioned that Samaritan can link with Xeodrones.

We are also operating under the assumption of the old Haris and old rules in general. Currently, the ALEPH sectorial version of the rule already allows a mix of units, and Carlos mentioned that the regular link teams will be mixed as well. Just look at the new Protheion as an indication how already known rules shift into something entirely new.
>>
>>46348513
Most baggage bots have EVO repeaters as one of the possible weapon options. Tohaa and Ariadna don't have EVO repeater at all due to their unsusal baggage "bots". CA has a bot with EVO repater without baggage and separate, smaller bot with baggages.
>>
>>46348575

I'm inclined to agree, on the whole. Something at that cost needs something impressive. Although either way, it compares decently to Geckos. The SWC discount particularly is the issue with the Nomad TAG. I'd really like them if they weren't costed as if they had a HMG or Spitfire.

>>46348600
A state of the art australian-based mnemomic engram shitposting expert system has been rushed into production by Praxis to maintain the Nomad edge.
>>
>>46347046
Drop Bonuses always stacked, didn't they? Or was it just U-Turn?
>>
>>46348851
>australian based
>Nomad
>not superior PanO tech

THIS IS PANO STRONK EDITION FFS!
>>
>>46349150
It's obviously made using technology stolen from PanO. I'd expect nothing more from that pack of space gypsies.
>>
>>46349150
There's a reason Arachne is so incomprehensible and inpenetratable by Aleph.

>>46349182
Nomad attempts at a new type of cube. All that was recorded in the end was dank memes and copypasta. Terrible failure, but as usual Praxis found a use for it. Combined with YJ 50 cent algorithms, the end result was inevitable.
>>
>>46348600
01100110 01110101 01100011 01101011 00100000 01111001 01101111 01110101 00100000 01101101 01100101 01100001 01110100 01110011 01100001 01100011 01101011
>>
>>46349455
01001110 01001111 00100000 01010101
>>
>>46349455
01110111 01100001 01110100 01100011 01101000 00100000 01110101 01110010 00100000 01101101 01101111 01110101 01110100 01101000 00100000 01110101 00100000 01110101 01100111 01101100 01111001 00100000 01110100 01101001 01101110 00100000 01100011 01100001 01101110
>>
>>46349059
The most recent FAQ said no stacking of EVO and assisted jump.

The reason why the EVO hacker has it is that it got the program because it has Gadget level 3 and got it by default. It's a useless freebie.
>>
What's the least amount of orders you can legally field in your army? For Example, I play JSA so I can do at least 7 orders by having two O-Yoroi, a Keisotsu, 2 Oniwaban, and Kitsune.

For Generic Yu Jing I can do at least four with 2 Guijia, O-Yoroi, and a Daofei Lt.
>>
>>46349757
Rules don't say you have to be even close to points limit, so one + lt order.
>>
>>46349757
3 TAGs in pano. Pick your poison.
>>
>>46349757
>>46349886
Ok, I meant, 300 legal points.
>>
>>46349757
Combined Army. A minimum of 3 units is required to reach 300 points. Various unit compositions achieve this.

2 Guijia, an O-Yoroi and a MULTI rifle Daofei appear to reach 310 points. Is this human mathematical ability at work?
>>
>>46350004
No. It's the Yu Jing Close Combat Tax!
>>
https://youtu.be/7uzVGpzAlfQ

Fireteams video.
>>
>>46350062
>21 minutes

I'm not viewing that, nigga.
>>
>>46350062
Man these video release times are just insane.
>>
>>46349757
Looks like 8 in Ariana
2 SoNG vets, van zant, devil dog with shotgun, a couple of HMG spetznas, and the specialist unknown ranger still leaves enough room to squeeze in a warcor
>>
>>46350150
>SoNG
ApHMG
WTF phone?
>>
>>46350062
>Bostria: "I'm going to be like Oprah and say YOU HAVE HARIS AND YOU HAVE HARIS!"
>>
>>46349531
0101001001000101010011010100111101010110010001010010000001001110010011110100110101000001010001000010000001110010011001010110110101101111011101100110010100100000011011100110111101101101011000010110010000001101000010100111100101101111011101010010000001100001011100100110010100100000011101110110111101110010011100110111010000100000011000100110000101101011011101010110111001101001011011100010111000100000011110010110111101110101001000000110000101110010011001010010000001110100011010000110010100100000011000100110000101101011011101010110111001101001011011100010000001101001011001000110100101101111011101000010000001111001011011110111010100100000011000010111001001100101001000000111010001101000011001010010000001100010011000010110101101110101011011100110100101101110001000000111001101101101011001010110110001101100001011100010000001110010011001010111010001110101011100100110111000100000011101000110111100100000011100110111000001100001011001010110001100101110001000000111010001101111001000000110111101110101011100100010000001110011011100000110000101100011011001010010000001100011011011110111010101110011011010010110111001110011001000000111100101101111011101010010000001101101011000010111100100100000011000110110111101101101011001010010000001101111011101010111001000100000011010000111010101101101011000010110111000100000011100110111000001101000011001010111001000101110001000000111100101101111011101010010000001101101011000010111100100100000011011000110100101110110011001010010000001101001011011100010000001110100011010000110010100100000011110100110111101101111100001010010111001100001011010000110000101101000011000010110100001100001011010000110000100100000001011000111000001100001011100100110000101100100011010010111001101101111001000000111011101100101001000000111011101101001011011000110110000100000011011100110010101110110011001010111001000100000011001100110111101110010011001110110010101110110011001010010000001111001011011110111010100101110
>>
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Excuse my shitty paint image, but... showing boobage on the Zerat. Possible? Possible but tough to pull off? You sick fuck?

What are your thoughts?
>>
>>46350288

Technically possible, although with the helmet on and the arms the way they are it'll look a bit weird.
>>
>>46350129
>HSN3 Week
>Videos this frequent
I like this
>>
>>46350288
All of the above
>>
>>46350062
The new fireteam rules are fucking crazy.
>>
>>46350062
The most significant change seems to be that all fireteams can keep going with only 2 troops, but they lose any bonuses other than order efficiency. Tohaa still need 3 guys to actually form their special links.

Bagh-Mari, Orcs, Karakuri, Zhanying, Pheasants, Mormaers, Wulvers, Govads, Sekban, Asawira, Custodiers (lol), Wildcats, Riot Grrls, Kurgats, Yaogats, Samaritans and Suryats get Haris.

Achilles+Patroclus, Geckos, Taskmasters, Sekban again, Druze, Asawira, Scot Guards, Su Jian, Domaru, Pheasants (these fucks better become worthwhile), Wu Ming, Santiago Knights and Father-Knights get duo, but there's going to be more.

Acheron Falls armies seem to be getting no fancy link goodness.
>>
>>46350440
Acheron falls will get new reserve rules and probably a fuckton of other stuff. It's good to get all the linking rules in one book.
>>
>>46346183

It's fine for what it is. The operator still generates orders and counts as alive for VP and retreat, plus it works great for the sectorial it's in.
>>
>>46350288
>Implying this is a bad paint job
>>
>>46350062
>Hackers as link team leaders no longer break the link
About fucking time this happened.
>>
>>46350570
I think they meant microsoft paint
>>
>>46350440
I just realized giving bolts harris would make them cool and useful. But hey, they have a decent reason to exist as bagh-mari proxies.
>>
>>46350440
>tfw qk
>tfw everyone can do link shenanigans now

Azra'il better get Fireteam Duo

I wonder how Orc Troopers are going to use Haris, apparently it's still sectorial only
>>
>>46350840
Bolts have been pano Wildcat wannabes too. If Wildcats are getting Haris, then Bolts should as well really.
>>
So does the EVO repeater need to spend an order every round to keep a fireteam duo connected in vanilla armies?
>>
>>46350937

Read the text. Pretty certain that's what it's referring to when it says 2 turns, effect effect etc. So every other turn.
>>
>>46350963
>>46350937
I imagine Team Pro will just be needed to create the team. Enomotarchos teams don't automatically break if the Enomotarchos is killed, they just can't reform. This is a similar kind of thing.
>>
>>46350937
>>46351050
I just imagine the EVO repeater program downloading "Fireteams for Dummies" into the Duos cube.
>>
>>46350890
I'd say Neoterra because of the logo, but they could fit into Acontecimento very well. An Acontecimento list with a core fireteam of Acontecimento Regulars, a haris fireteam of orcs and filling the rest with nagas and remotes could be really interesting.

The new fireteam shenanigans seems fun as fuck
>>
>>46351101
Doubtful, since they already got bagh-mari. I'm looking at something similar but with not-toni macayana. I'll honestly be rather ticked if NCA gets an orc harris link before bolts, since orcs are relatively awful, it's not their thing.
>>
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All Fireteams have Duo. So Core, Haris, Triad, and Enomotarchos do not break under 3 miniatures.

>Haris
Bagh Mari, ORC Troops, Karakuri, Zhanying, Pheasant, Mormaers, Wulvers, Marauders, Odaliques, Sekban, Govads, Asawira, Custodiers, Wildcats, Riot Grrls, Kurgats, Yaogats, Suryats, Samaritans are getting Haris

>Duo
Achilles/Patroclus, Acmon, Suyrats, Geckos, Taskmaster, Sekban, Asawira, Druze, Scots Guard, Su Jian, Domarus, Pheasant, Wu Ming, Father Knight, Santiago Knights
>>
>>46350963
2 turns would mean needing to use it every active turn. But yes, sounds like it.

That said, due to the limited bonuses, it's not something you need every turn. I don't think it even has a benefit in ARO?
>>
>>46351217

Pretty certain it's a way of moving figures about more than combat bonuses. I don't think they've got any plans on changing those.
>>
>>46351204
Did Carlos say whether or not a duo link of 2 core fireteam models counts towards the normal core link team limit?

>>46351286
I was hoping CC would get some kind of link bonus along the lines of the Antipode rule. Currently you get more benefits in CC when not linked.
>>
Is it the consensus that N2 is superior to N3 due to N3's rule bloat?
>>
>>46351366
Well, you could always break the link and coordinate an order, and that'd be easier because both were right near one another, but with just a pair of figures, I can't see it happening that often, particularly when there's already specialists there. The cost:effectiveness wouldn't be that great.

>>46351373
No.
>>
>>46351366
I think they do, that's why fireteam duo is a rule in units that can already be linked, like domarus, for example
>>
>>46351373
Oh, like how 40k's first edition/rogue trader is better than everything after it? Because it is
>>
>>46351424
I didn't mean with duo specifically.

It just annoys me a coordinated team can't all assist the leader when he's stabbing someone, but any uncoordinated people nearby can.

Other grouped units all get some sort of CC bonus. G Synced models can each make their own attack, and antipodes get a special rule to make up for the fact only one model makes a roll but they're all considered active.
>>
>>46351373
In my experience the consensus is the new edition getting immediately and permanently shelved because the new one is so much improved, even if CB fucks something up (I'm looking at you, dispersion and teleporting grenades). One step backwards, twenty forward.
>>
>>46351681
I meant the old one getting shelved, welp.
>>
>>46351681

Yeah, if anything N3 cut down on rules bloat because it clarified and reworded a lot of tricky sections. The only thing that's blown out is special rules, and not by much, and not in a way that N2 wasn't heading for one way or another. That's due to new units, not a new edition.

>>46351580
I assume that's to represent the difference between a battle buddy and a team of literally synchronised creatures/entities trained specifically to operate simultaneously. Just part of the abstraction I suppose. Pointedly, it may be because small link teams that grant bonuses were considered too powerful.

Beyond that, coordinate orders paper over the cracks in the odd times when coordinated CC becomes needed.
>>
New Riot Grrrls block. Didn't get a boost to MOV strangely, but they other changes are quite nice. Brought in line with other HI options, but at a deeply discounted price.
>>
>>46352130
>missile launcher
>specialist
>haris
>tinbot
>statboost

Hnng!
>>
Once copies of HSN3 get to people at adepticon, how long do you guys think until Army6 loads up with the new profiles?
>>
>>46352228
a year
>>
>>46352130
Holy shit, if this happens to a majority of units with low options, the game is like completely changed, like holy shit.
>>
>>46352130

Oh, that is an appreciated change.

>>46352256
I suspect it's more of a question of bringing units that previously saw little use to the table.
>>
>>46352256
They specified that most units wouldn't be getting this treatment, but it does sound like they are looking to revalance some units that got "left behind" by N3
>>
>>46352130
man, I wonder how much of a discount frenzy is. That all looks fantastic. Poor Moiras.
>>
>>46352256
C'mon Domaru.
>>
>>46352130
Nice! Now all they need are new models
>>
>>46352381
Neoterra Bolts?
>>
>>46346945

Now, what relationship does this have to EVO Repeater? Probably same as always, as some of these EVO HD bonuses look copped right off the EVO Repeater.

Custodier option when? Or will this be a Tunguska thing and Intervenors will get even better?
>>
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>>46341530
Finally we get N3 stats for the Dire Foes characters.

Ariadna players can now officially shut up about not having any hackers.
>>
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>>46352130
>>
>>46352653

They already had stats...
>>
>>46351204


>>Haris
>Custodiers
>Wildcats
>Riot Grrls

I like what's happening here.
>>
>>46352130
What's the source of this?
>>
>>46352653
it's exactly the same stats/costs/everything as in Army 5, anon.
>>
>>46352130

>Haris
>1 point specialist option
>BTS 9 against hacking for the whole link, plus fairy dust. Oh fug
>>
>>46352653
?????

They're been on Army pretty much since day 1. Furthermore, Ariadna got Wardrivers in N3.
>>
>>46352626
EVO repeaters are no more. They are now EVO Hacking Devices

>>46352718
IJW's article on BoW
>>
>>46351204

Haris Mormaers and Wulvers

>duo Scots Guards

Where's my doom guy picture when I need it
>>
>>46352743
Deflector doesn't affect the users BTS, but gives a negative modifier to enemy hackers WIP.
>>
>>46352743

>BTS 9 against hacking for the whole link, plus fairy dust. Oh fug

To be sort of fair, Riot Grrls are a lot squishier than other HI, so now they have what other HI have in ARM, but in Hacking resistance.
>>
>>46352760
I didn't see them in Army 5.
>>
>>46352943
Might want to get your eyes checked then!
>>
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>>46352943
>he still uses Army 5
>>
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>>46351204
>Father Knight
Neat. Had hopes for that, but didn't actually expect that to happen. Though I am not actually sure what to do with those then, other than handing them spitfires and tear up a flank.
>>
>>46352943
>>
>>46352982
Some of us like to have PDF files with lists.... For fuck sake... I need that option in Army 6, not in Army 7.
>>
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One more auxilia/auxbot combo to paint and my first force is done.
I mean, i have no idea if that's actually viable, but Neoterran stuff looks cool.
As a sidenote, is that auxilia's pose the most awkward shit ever or what?
>>
>>46351204
Man, no Haris or even Duo for Guarda de Assalto. That'd have been baller.
>>
>>46353088
>As a sidenote, is that auxilia's pose the most awkward shit ever or what?

Yes.

Can't help but feel these would benefit with more brighter green on the eyes. You should paint the LoF markers on the bases.
>>
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>>46353009
Print list. Change options. Save as pdf. This was made in Army 6.
>>
>>46353121
He already has an auxbot

>>46352999
I don't understand, why does CB make such a big deal about father knights, they're just generic knight HI #12345 with an FO option.
>>
>>46353009
This. I really want PDFs, so until that shit's in Army6. It'll be Army5 for me
>>
>>46352764

>EVO repeaters are no more. They are now EVO Hacking Devices

REMs with Hacking Devices? Or does the EVO Repeater unlock EVO HD options on all HDs? Still, I'd like to run one of those. Also a good Baggage train for refilling deployable weapons.
>>
>>46353172
The eyes are actually a good bit more noticiably green than in the pic, I just fucked with the brighness settings afterwards to make up for my shitty cam.
LoF on the base, got it, that makes sense. Any particular things I need to look out for there?
>>
>>46353237
The Rem is an EVO Hacker. Again EVO repeaters are scrapped. This also means EVO rems are REMs that unlock REMs fulfilling the Hacker or TAG requirement
>>
>>46351204
>Sekban duo
Huh?
>Asawira duo
A-OK!

I love me a Sekban Haris, but duo is weird. Stats as they are now though I guess.

Asawira Spitfire & Doc duo would be perfect though!
>>
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>>46353217
Oh come on, with Duo/Haris you'd have two or three guys with auxbots, which would be hillarious, if of dubious actual value.
As for the Father-Knight, they look gorgeous, have a fairly beefy profile (but a disturbing lack of Martial Arts) and sport some nice kit. Father-Knights Haris link with Jeanne would make my dick explode.
>>
>>46353312
>Sekban Duo
But in QK. Assuming certain things dont change, I like the possibility of running a KTS core, Sekban/Odalisque Haris, AND a Sekban Duo. Just depends on Haris and Duo limitations
>>
>>46346945
So the Overclock program. Its target is a REM with repeater, which allows programs within its ZoC, and it provides "all targets" with B2 in ARO. Is that all targets within the ZoC? Because that could be pretty scary on units that can't normally do suppressive fire.
>>
>>46353194
>one Keisotsu have MOV 4-10, another 0.4-1.6, another 0-0.4, and yet another 0-0
>shitty fonts
>no visual range bands

Rrrright. Sure looks better than Army5.
>>
Has anyone ever gotten anything from Cho Konnit on the forums in his split box thread? If so, what's the process? I've got my name down for a mini he had listed, but it's been some time now.
>>
>>46353385
Man, all those new link options make my head spin, how did tohaa and ASS ever handle that? Just the idea of a Unidron Core with a Xeodron Haris is amazing, but if I understood things right Core comes with Duo built-in, so I might also take a Legate Duo as well?
>>
>>46353392
You cast the supportware once, it applies to all REMs in your force that have a repeater equipped.
>>
>>46353392
I believe Carlos said just ALL Rems with a Repeater gain the supportware. And I believe this is true for all of the other EVO Supportware. That it is a tablewide buff
>>
>>46353371
But whats so OMG SPESHUL about them? there are like 5 or 6 versions of knights in MO and the father knights "thing" is just "I have slightly better stats with a specialist option".
>>
>>46353194
It's not working for me.
>>
>>46353406
This and courtesy list show SWC and point costs.
>gee how'd you figure out the ApHMG Vet. Kazak was my lieutenant
>>
>>46353580
Solid stats. No frenzy. Armor 5 BTS 9. The guy is a good all rounder and built like a truck.

Also 2 wound hacker with BTS 9 and Daofei charges. He covers like 6 classifieds by himself with the survivability to do it.
>>
>>46353789
Daofei= demolition....same difference to my phone apparently.
>>
I apologize for my shitty images.
>>
>>46353841
Isn't that already here?
>>46347277
>>
>>46350440
>>46351204
If Domaru are getting Duo, I wonder if Takeshi Oyama is getting it to link with one of the Domaru too?
>>
>>46350440
Gecko Duos confirmed.

I can now die a happy man.
>>
>>46354800
...to a Xeodron haris.
>>
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How trash is my list?

If fluff matters, I want them to come off as a way-too-violent crowd control group.
>>
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>>46341530
I for one can't wait for the RPG. I already have an adventure in mind.

I'll drop my players deep in the Niemandzone of Paradiso. What first seems like a simple rescue mission turns out to be anything but. Intel says that, after fierce fighting with Yu Jing the Combined Army have withdrawn from that sector. Of course, the EI left something behind. A lone Anathematic that starts picking off sympathetic NPCs and incautious player characters one by one. The fact that one of the people they were sent to rescue has actually been septsorized and is actively trying to undermine the mission as well as give away their position.
>>
>>46355091
I wonder which Xeodrone Haris to go with. Three k1s? One k1, one red fury pseudo-Duo? K1, red fury and Samaritan?
I'd assume the kit will probably be sold as a pair with two weapons, same as the Geckos.
>>
>>46355527
Your second group is going to be pretty order-starved. Also, consider putting your specialist in the first group. Specialists are hyper-important in all objective-based games.
>>
>>46355549
I meant to type
The fact that one of the people they were sent to rescue has actually been septsorized and is actively trying to undermine the mission as well as give away their position doesn't help matters.
>>
>>46355549
So, Alien?
>>
>>46355527
Looks solid enough, although I'd probably drop a pair of Naffatun and bulk out the first group with the second group. Beyond that, give the second group more orders. Giving your list some slightly tricker options would help a lot. A Friday or Ragik would still fit with the fluff as well, and give you a sneaky option to match your plethora of brute force options.

>>46355549

That sounds pretty awesome. Although I'd personally put it after a few more slightly more mundane missions, to establish a bit of a baseline.

The other thing that comes to mind is hidden Shasvastii, embryo form or otherwise.

>>46355850
More like Predator. Cloaking jungle assassin with a plasma weapon and terrible claws.
>>
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The time has come.
>>
>>46355983
>More like Predator.
I suppose, it was the traitor aspect that made me say Alien.
>>
>>46342763
>underrated post.
>>
I tried Infinity ages ago, during very early 2nd edition. I was interested but put off by the formatting and a few other things, but I heard that a 3rd edition dropped some time ago. Anbody up for giving me a rough rundown of what changed?
>>
>>46356088
lots
>>
>>46343476
He would be an auto include if he had a better model.
>Tfw his rules are fine, but that model has been hitting the space MickeyD's too hard.

I'm kidding, I wish he had a breaker pistol over the Chain Colt and a better PH for survivability. I'll still take the bastard regardless.
>>
>>46343862
>Raktoraks or Pheasants...
Who is the shittier option?
>>
>>46356088

It's improved significantly in terms of clarity and phrasing, and the wiki's an absolute godsend.

The basic game will seem very familiar in essence, although everything's been polished a bit. Suppressive fire is now 360 with it's own range bands, hacking is far more relevant and in depth, most of the instances where one side would get to roll against a defenceless target, followed by an ARO shot against a passive attacker have been removed in favour of more reactive and concurrent options, and in general a lot of the junkier, gamey parts of the game have been removed.

The most obvious changes was that Martial Arts got a total revamp, with each level now giving assorted, different, selectable buffs. Stats past 20 now increase the dice roll by the same amount, so close combat on the whole tends to be a bit less of a crapshoot, and more reliable, template weapons are easier to dodge, and hacking is now more like a selection of LOS-less gun profiles you can use, but against WIP and BTS rather than BS and ARM. Coordinated orders are a bit different, and there's now a thing called Command Tokens, that can do various useful things like reroll healing/repair rolls, or transfer units between groups, or reduce the orders of the first player.
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>>46355999
Considering the absurd discount inherent in chain rifles, this guy probably costs around minus 20 pts.
>>
>>46356088
Dispersion's different too.
>>
> I was tired of dying to chainrifles, so I became chainrifles.
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>>46356276
>so I was watching some old John Woo movies last night, guys, and I had this idea...
>>
File: Fucked.jpg (95 KB, 1081x485) Image search: [Google]
Fucked.jpg
95 KB, 1081x485
So how bad is my list?
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>>46356381
If you don't go first, you're going to have a bad time
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>>46356381

More specialists, and try to pick up another 2 Riot Grrls. Large link teams are way better than small ones. That LT choice is a bit of an issue as well, as it means that she'll be doing a fair bit of hiding, and she's expensive. Plus that 1 SWC cost is unfortunate.

The list is a bit of a blunt instrument, but that can still work. You could stay with the smaller link team, and pick up an Uberfall from somewhere. That'd round out your capabilities and most importantly, distribute them a bit. Link team, uberfall, and TAG, all working in different sections to create pressure.

But yeah. Big issue I see ATM is you're effectively staking everything on the TAG and the link team. There's worse ways of doing it, but it does leave you a bit vulnerable to chinchanery.
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>>46355999
As someone who thinks Chain Rifles are about the coolest thing in infinity I welcome our new BRRRRRRT overlords.
>>
So do I need to use army 6 for new lists? I have an ITS event in like 2 days and would rather not give away my swc and points.
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>>46356527
Nah, keep using Army V for now. It's more than understandable for having the same intended results subtracting all the errors in ranges and such.
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>>46356527

No. But just select the hidden list option. That's the one you give your opponent, with the points removed.

I mean, that goes without saying. Otherwise anyone with a Alguicile LT would be broadcasting the fact.
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>>46356462
I would be mad at your wrong opinion if it weren't also weren't so confusing.

What's so cool about chain rifles?
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>>46356581
*if it wasn't also so confusing

Fuck
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