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Horus Heresy General
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Remember when the Emperor told Alpharius that the CIA were actually mad prophets trying to usher in a new world order and needed an abandoned village in Canada to do it, and that thing about how Eldar women would do anything but you were going to need peanut butter because I don't Edition

Last time on the Horus Heresy General we tried to have a thread that wasn't an eyesore like the one before it and it got nearly as bad >>46326434
HH Book 6 - Retribution PDF:
http://www.mediafire.com/download/8aqx9j3a8erqv8d/The_Horus_Heresy_Book_6_-_Retribution.pdf or
https://sys.4chan.org/derefer?url=https%3A%2F%2Fkat.cr%2Fthe-horus-heresy-book-6-retribution-pdf-t12199249.html
HHG FAQ - http://pastebin.com/iUqNrrA8
Official HH 7th Edition Errata (Updated January 2016) - http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf
Other official downloads: http://www.forgeworld.co.uk/Downloads#horusheresy
HH Rules:
Crusade Army List: http://www.mediafire.com/download/1lprm5vd99yafa3/
Isstvan Campaign Legions: http://www.mediafire.com/download/deadtdf0y47k59k/
Mechanicum Taghmata Army List: https://mega.nz/#!LFwTjQ7B!mF0eVOY8P1MPT0a-QSXypXo_ZfskhYynD41PrkaTbD8
30k/40k Rules: https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!EVh0GZZS
30k/40k Rules and more (torrents): https://kat.cr/usearch/%22Forge%20World%22%20heresy%20user:epistolary/
30k Black Library: https://mega.nz/#F!0RlxDZQC!qAu9BaubWa3KeihJRmOcsg
>>
>>46337137
>They're going to get a moon dropped on them anyway. Makes me wonder how there are so many left in the 41st millennium. They must keep recruiting, right? But they're all insane by then.
They reproduce by fission.
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>>46337197

2nd for 50-man Inducted Levy (Tainted Flesh/Feral World) with a WB Chaplain who rolled Invisibility.
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3rd for no axe discussions
>>46336686
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>>46337272
Tell the whole story.
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>>46337272
I recon 100 s5 ap4 Chainaxe hits should work against that even when hitting on on 6s
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>>46337368
I hope you paid for those chainaxes anon
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How would you want to see a HH Anime/Animated? Where should the story start? What books should be adapted, what should be cut? What could be removed to make the story flow better in a visual format?
>>
prove RAW that special characters can't take legion specific upgrades

yes that's facetious but Dynat would actually be pretty cool with a power dagger
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>>46337435
Why wouldn't they be able to do that?
>>
reposten from last thread:
I just last weekend have been introduced to the amazing world of HH. Met an old friend of mine at a party and found out, that he has an entire HH gaming-group and they meet once every two weeks. Playing 40k myself i wanted to get into HH for ever, with the only thing holding me back is that i have nobody to play with. These guys have each over 5-10k points of HH stuff and i want to get in. Their Legions are: Sons of Horus, Iron Warriors, World Eaters+Deathguard, Iron Hands+Admech and i think Ultramarines.

I am going to start the only good Legion there ever was: Imperial Fists. And i want to play the Stone Gauntlet Rite of War and i want to play two big blobs of breacher squads with apothecaries.

I am willing to put a lot of money and effort into this project and it doesnt have to be the best list there ever was, but i fear, that i will sink immense resources (money, work and in the end points) into 30-40 breachers and 10 termies with 4-6 shields for what is in the end "only" one toughness.

Is it worth it /tg/? I know it will look sexy as fuck and it will fit IF lore like a glove (!) but something inside me says, that 1315 is a bit much for 50 guys:
20 Breachers, Vexilla, Sergant with Fist and Artificer, Legion Apothecary
20 Breachers, Vexilla, Sergant with Fist and Artificer, Legion Apothecary
10 Termies, Tartaros, 5x Fist, 6x Shield, Legion Apothecary
Note that all the special weapons are missing. What would you give breachers and what is good with termies? i have thaught about leaving the breachers without any and giving the termies two plasma blasters.

Is it worth paying the heavy tax of needing to field 2 breacher squads and beeing heavily limited in elite choices (no more elite+fast than troops) for +1 toughness and hammer of wrath on shield models
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>>46337417
All of the skub should be cut probably is that there's so much of it.
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>>46337368
wouldnt do shit to the t6 ogryn with fnp and poweraxes though
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>>46337448

Because 3rd ed and up babies aren't used to being able to buy wargear cards for named heroes
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>>46337417
Do the extended exposition episode one for the unification wars, then pickup at the BL novel storyline, but better.
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>>46337450

Breathers are suboptimal, not suicidal. Warders in their Rite are as close to useful as Warders get. If you like it, that list will be playable and you'll know when you win that it was your skill that made it happen. You also have plenty of points to get tanks and shit to even it out.

Also look into chinaman, he can get you breachers for reasonable prices
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>>46337450
If you want to start off and use breachers Zone Mortalis is pretty much ideal
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Thinking about starting a WE/WB shattered Legion but when I have to take another Compulsory HQ does this mean I need 2 WB HQ's or maybe one WE HQ and then a WB Chaplain
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>>46337197
Guys, I am new to the hobby and found out the hard way that Citadel brushes suck BALLS.

Where can I buy a good range of brushes?

Pic is "pro" painted termie.
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>>46337417
It doesn't matter because we'd get a shitty filler ending after 12 episodes.
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>>46337625
So like the book series?
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>>46337450
have your breachers and the IW bro's breachers meet each other for fisticuffs in the middle of the board, while all yours and his shooting units obey a gentleman's agreement to leave them alone while they murder each other with lascutters and shit
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>>46337245
lol

>>46337417
Anime can go on forever on pointless story arcs and no one seems to mind. So no problem. Only problem will be telling all the primarchs apart unless there's some hair retconning. But their pettiness and silly personality traits will fit right in.

>>46337450
I'd say 10 man breacher squads, 15 in larger games, with apothecaries in support. Use them to slowly march towards objectives, with the termies and more mobile stuff trying to disrupt the shooting that the breachers have to endure.
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>>46337747
>Only problem will be telling all the primarchs apart unless there's some hair retconning
Anon, don't tell me you fell for the meme where everyone is Alpharius.
>But their pettiness and silly personality traits will fit right in.
Not all of them were petty.
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>>46337601
It's sad; Citadel brushes used to be good (before the black ones were released). I usually buy Reaper or Army Painter - they're nothing special, but they don't suck. I once bought a $20 Windsor & Newton brush and it just wanted to split into two points. Probably just bad luck but I'm staying away from the high-end stuff from now on.
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>>46337197
Sup /tg/. I'm just now getting back into Horus Heresy after a long, long haiatus. What's good to have in a loyalist Sons of Horus army?
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>>46337636
I wish, the BL series has practically become Inuyasha at this point.
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>>46337851
I say it's worse. Like AgK.
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>>46337878
I take that back. All of the filler is more Bleach/One Piece/Naruto tier.
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>>46337955
But One Piece actually has good filler.
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>>46337811
Justarain are well priced now, Loken is pretty great along with Revers who should either be in drop pods or with jump-packs. I go drop pod assault with a bunch of bikes and it works pretty well
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>>46337971
>But One Piece actually has good filler.
Good one.
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>>46337974
Wait Justaerin got changed? When did this happen?
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>>46337811
>into Horus Heresy after a long, long haiatus. What's good to have in a loyalist Sons of Horus army?
Just curious here. How would that work any besides company left on the outskirts of the galaxy? Wouldn't Horus call of his boys to do an inspection of who's loyal and who's loyal to him? Or would be assume that they'd side with him anyway?
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>>46338058
In the latest book they got bufed to a 5-man 2w squad with the same wargear for 255 points which is pretty great
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>>46338089
Most of them would be survivors from Istvaan III - probably marines who were backstabbed aboard their ships, not on the planet. Or they were thought lost in the warp years ago, and popped back into realspace after the betrayal. Or they betrayed Horus shortly after being on the bad guy side during Istvaan III.
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>>46338554
>Or they betrayed Horus shortly after being on the bad guy side during Istvaan III.
That could work. Still working on writefaggotry about two marines discussing where their loyalties lie on the Vengeful Spirit.
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>>46338089
By playing fluff wise as pre-heresy since my gaming group is all xenos or heretics
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>>46338176
Neat! Any other notable changes?
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>>46338865
Emperors children got pretty buffed
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>>46337417
Any HH series should start at Ullanor, showing all the Primarch's doing their thing in a massive battle. I still maintain Horus Rising should have started at Ullanor instead of 63-19
>>
why don't you like Templar Brethren again?
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>>46338865
+1 bs when shooting at 12 or less with a pistol assault or rapid fire. Buffing both FotL and reavers obligatory pistol shot. Also a new RoW which gives bonuses based on you position on the table
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>>46339175
Buh... buh... But muh I was there the day Horus killed the Emperor.
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>Remember when the Emperor told Alpharius that the CIA were actually mad prophets trying to usher in a new world order and needed an abandoned village in Canada to do it, and that thing about how Eldar women would do anything but you were going to need peanut butter because I don't Edition
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>>46339653
I had to think of something.
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>>46337791
What's a good selection of starting brushes to get from reaper and army painter for mahreens?
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>>46339383
>ap3
>good when all of the hard melee units are 2+
they are decent enough, but they dont make a good deathstar unit
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>>46339802

Army Painter brush all you need is Character Detail. Beware it will shed hairs like a dog. The Regiment size is also useful if you want to use it for basecoating miniatures to save your Character brush.

I recommend buying a $10-15 kolinsky brush from Raphael 8404, Winsor & Newton Series 7, or Da Vinci.

If you prefer stiffer brushes that have a springy "snap" that whip back straight when you lift off a surface, get a synthetic.
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>>46337782
>Not all of them were petty.
Name one.
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>>46340141
Sang and Vulkan.
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>>46340061
What's character detail and the 10-15 brush for? Eyes? Edge?
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can i take a rite of war only for my allied detachment?

Are there more rites of war than orbital assault, armoured spearhead, angels wrath, pride of the legion + the legion specific?
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>>46340307

I use character detail to do helmet lenses and armor tubing because Army Painter brushes are not sharp enough to do small details if you use their larger brushes.

If you buy a kolinsky brush a size 0-2 all have equally sharp tips and will hold a lot more paint and water so they stay wet longer without using paint retarder.

If you've ever had a "sharp" brush that was size 3/0 or 5/0 from a cheaper, non-kolinsky brand like Army Painter or Citadel you'd know the problem I'm talking about. In order for the lower quality hairs to form a sharp point, they use less hairs in the brush. This means the brush has a smaller belly reservoir and is "thinner" at the base of the ferrule, meaning it holds very little paint and water. This means you dip your brush in the paint, poke at a detail, then the paint is dry and you have to either re-dip or clean the brush off. This can also lead to clumped up paint in the detail. Thinning the paint to prevent this makes it runny and unable to adhere to the model because the brush is too small to hold any pigment, just water.

If you're using cheaper brushes, I recommend a cake of Master's Brush Cleaner. All painters should have it and it will clean and restore brushes, but more importantly, helps forcefully form sharp tips on brushes that otherwise wouldn't have much of a tip at all.
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>>46340500
Thank you for the information.

For Kolinsky, I'm interested in what a starting painter would get overall.
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>>46340540

All you need is a single size 0 kolinsky brush. Rosemary has the cheapest ones that aren't garbage. I recommend Da Vinci or Raphael 8404. Most painters use Winsor & Newton S7 but I feel that is a bit overrated and is only used because it's the most well known and has the coolest looking handle among the top three kolinsky brush makers.
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>>46340631
Thank you- if you know any good sellers online or offline in the US before I try my luck with ebay sometime, I'd appreciate it.
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>>46340734

http://www.amazon.com/Harbin-Kolinsky-Anthracite-Hexagonal-Handle/dp/B005PVU1IK/ref=sr_1_1?ie=UTF8&qid=1459303007&sr=8-1&keywords=size+0+raphael+8404

I bought mine for $13 and free shipping in 2015. It's still as good as it was the day I bought it, minus two or three hairs.

I think $11 is a good price, especially because in 2014, the USA Fish & Wildlife organization banned the import of kolinsky brushes due to them being made from the hairs of a slightly endangered weasel and not realizing the animals aren't killed for the hairs. Bureaucracy is slow so the ban is still in place, so the stock is dwindling, but the price doesn't seem to be going up so just search around. Don't expect to find one for lower than $10 as the craftsmanship in hand-forming these brushes and the rarity of the materials means it won't be as cheap as mass produced artificial brushes.

The large brushes that people use for calligraphy/large canvases etc cost hundreds to thousands of dollars.
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There's a dude I play with, hes a total bro, always down for a game and always plays until the end and is a good sport.

However, it's not inaccurate to say that probably half the rules that aren't basic shit in the BRB he gets wrong. Mostly army rules and wargear. Do you guys know anyone like this /HHG/?

A real bro who needs to read up on his army?
>>
Could you guys take a look at my list? I would like to know what to improve.

Points: 2500
Legion: SoH
RoW: the Long March

HQ:
Maloghurst (140pts)

Troops:
Reavers (405pts)
* AA, Jump Packs, 6x PW, 14x Reavers
Reavers (405pts)
* AA, Jump Packs, 6x PW, 14x Reavers

Elites:
Contemptor-Mortis (180pts)
* Assault Cannons
Contemptor-Mortis (180pts)
* Assault Cannons
Legion Terminators (200pts)
* Chainfist, Plasma Blaster

Heavy Supports:
Heavy Support Squad (290pts)
* Augury Scanner, Missile Launchers, 9x Marines
Heavy Support Squad (290pts)
* Augury Scanner, Missile Launchers, 9x Marines

LoW:
Typhon (410pts)
* Armoured Ceramite, Lascannons
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>>46341297
>he's wrong
>know anyone like this

No, but I do know OCD victims who think micromanagement and a slavish dedication to the instructions of distant strangers are more important than casually enjoying their time with friends.
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>>46342121
I'd like to indulge her Red Thirst.
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>>46342155
>her

Do not insult the beautiful sons of Sanguinius! He didnt sacrifice himself so his sons could be called women!
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>>46342202
Wait, you're telling me Sangy was a dude?
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>>46342202
Assault-chan, however...
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>>46342234
I hope that Iron Warrior Reaper Autocannon boy is treating her right.
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>>46342121

Wee-woo wee-woo, neckbeard alert
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>>46342121
>let's just ignore the rules guise

Some people actually want to play a game. If I wanted to just kick back with my friends I could buy a six pack and play video games or a much cheaper table top you sperg.
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>>46342234

What pattern breasts are those?
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>>46342616
Iliastus.
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>>46342616

Bag of sand pattern, Brother.
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>>46340018

What if I take them as a supplement to my termie Alpharius Death Star? Counter charge + furious charge seems dickish
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>Warders whole gimmick is being able to shield wall for +1 initiative

>only melee option makes them unwieldy
>>
Reaper Autocannon-Kun should be a pompadour wearing delinquent, yay or nay?
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>>46342880
That's old rules anon. Now they gain +1WS
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Scanon....when get the new Masterclass book. :(
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>>46343001

>pay 5 less points than Templar brethren to have +1 STR AP2 and one less attack each and no 2+ save

Well ok
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>>46342937
>Pompadour delinquent
Are you implying a pompadour makes one a delinquent?
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>>46343059
>Not using Storm shield + power fist termies
Well if you insist
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>>46343001
Where can I find the full text? Doesn't seem like it's from January FAQ.
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>>46343070
No.
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>>46342880
Rumour has it that's being changed to +1 WS
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>>46343133
It's not a rumor.
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>>46343089
It's called buying the Age of Darkness Legions redbook.
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>>46343089
>>46343133
It's on the Istvaan Legions book #2. Well, I haven't got mine yet.
Got any spare scans, gentlemen?
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>>46343088

Ones for MEQ mulching, the other is for anti everything
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>>46343674
>not just mulching MEQs with vindicators
>not just mulching everything with vindicators
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>>46343818
>Not mulching MEQ with a Scorpius
Nigga what? 48" d3+1 small blasts usually works fucking wonders.
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>>46337197

CIA?
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>>46343846
yeah but can you take them in squadrons?
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>>46343042

When it's done. It's not a quick or easy process, less so when you've been out of town for two weeks and ill for three days.

Lest you think I'm slacking off, here's visual evidence that this is still ongoing. I'm hoping to get back onto it within the next day or two, depending.
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>>46343887
Do I even need to? I don't think the vindicators could reach me in one piece by the time I've shot at them.
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>>46343905
Take your time you beautiful blessing
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>>46343907
thats why you take 9 of them :^)
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>>46343818
>>46343846
>>46343907
>>46343951
Y'all motherfuckers need Medusae. On a 48" x 72" table, a 36" range barrage S10 weapon is everything you need. In pic related, the green circle is the 36" range. And that's before taking into account the 6" movement range (as well as 3 Medusae squad, unlike loner Scorpii).
48" is making up for small dick or something.
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>>46344074
>Mfw my 1850 list has a Medusa, a Scorpius, 2 Thudd Guns with Phospex, and the MoS bombardment
I sure do like templates
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>>46344074
machine spirit vindicators can reach out 36" too except they cost less and have slightly better armor

playing 9 of ether one of them is poor form though kek
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>>46344099
As any good list worth its iron should!
Ferrum Honore Veniat
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>>46344127
Iron Within brother!
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>>46344118
But isn't a Whirlwind Scorpius 115 points?
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>>46344118
>Implying my Medusae aren't Ordo Reductor's with both Phosphex, normal ammo, Machine Spirit and cheaper than your stuff
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>>46344162
Between 2+ save hordes and AV14 everything, is S8 AP3 good enough?
Don't care tho, I'm a bitch for phosphex
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>>46344171
>av12
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>>46343818

Nigga I already have a vindicator, sicaran and sicaran venator. I'm fuckin HS'd out. You best be thankful you can't squadron them
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>>46344272
Siege plating. But I usually had them firing from behind LOS blockers/Adsecularis meatshields, so I dropped it.
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>>46344294
>You best be thankful you can't squadron them
you can squadron vindicators now
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>>46344294
>You best be thankful you can't squadron them

>He doesnt have squadrons of Vindicators

I bet you dont take fortifications either, what a poof.
>>
>take 9 vindicators and 2 typhons at 3k
why would you even need anything else in your list?
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>>46344357
I edited that Dorn image a couple weeks ago for my friend and I'm really happy to see that other people are using it
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>>46344429
You kinda need the compulsory Deredeo/AA-Dread, otherwise your tanks will all get trumped by some silly Lightning of stuff like that
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>>46344446
I like it. Did you edit Autek Mor's too?
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>>46344448
its only like 1780 points if you keep the vindicators cheap, so theres a lot of room for stuff...

wouldnt be fun to play against at all
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>>46344498
At least you aren't that "9 Phosphex rapiers plus Phosphex Medusae" guy.
I think it could cover 9% of the table per turn in everlasting dangerous terrain
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>>46344462
Yeah. I have a few more of them
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>>46344539
>take armored breakthrough
>9 vindicators 2 typhons
>predators as troops and HQ
>sicaran as elites
disgusting...

i want to buy more lascannons just thinking about it
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>>46344626

>Not Taking Onslaught for extra HS and LOW
>12 Vindicators and 4 typhons
>>
>>46344626
>2 typhons
But anon, running 1 Typhon gives your opponent 1/2 a beheading, rounding down. Running two justifies homicide.

>>46344670
>and 4 typhons
It's like you're just giving quickenings away.
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>>46344670
>its only 2840 points
jesus
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>>46344750

That's not even the best part, since HH has the 25% rule you need a 5600 pt army minimum to legally run it.

And that's with naked Typhons
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>>46344856
yeah. 2 typhons 9 vindicators is easy to fit into 3k though.
>>
>>46344886
Ah, but how will you equip the Vindicators? How many Demolishers and how many Laser Destroyers?
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>>46345203
all demolishers.

who needs anti tank when you have 11 s10 large blasts
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>>46344730
>Running two Typhons justifies homicide
...hmmm, maybe it's not the best time to talk about the proposal of bringing FORU D weapons as AdMech by bringing a Warhound (two DB Turbo lasers) and two Primus Redoubts (with a DB Turbolaser each), courtesy of the Macrotek Magos.
Yep, that's KhorneEIGHT 5" D blasts on a 2800 pts game, leaving around 700 pts to make up the rest of your list (but ppl play 3k pts instead of 2800)
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>>46343846
I'm with scorpius. Always like whirlwinds and finally they got some actual use.
>>
How do you get bikers with other armour marks then IV? The regular SM legs are MkVII and would take some work to turn into MkV. Only MkVI legs out there are either covered in DA crap or Chaos heresy.
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>>46345973
Having a similar problem with land-speeder legs.
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>>46345973
cut off the chaos heresy?

Or add a few studs and cables to the VIII to get V
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>>46343861
That's a big miniature
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>>46339802
just go to the next artist supply and look for brushes fitting your desired quality and price expectations.
I bought a set of artificial brushes from DaVinci containing sizes 0-4 and bought an additional 000 with butthair from some ratlike animal. I painted 3000 points of stuff with these brushes. The artificial brushes lost their tips now but I can still use them for glue and other dirty work.
>>
Reminder that one of the Iron Hands' Rites of war is named Head of the Gorgon
>>
Is there any point to buying a drop pod if you aren't going to use ROW for orbital assault? It seems like I would be using the dreadclaw or the Charybdis 24/7 for everything.
>>
>>46346798

Cheaper, smaller model. Less points.
>>
>>46346789
Ooosh.

It's like poetry, it rhymes...
>>
>>46346798
Terror assault and decapitation strike make good use of legion DP.
>>
>>46346798
Dreadclaw conversion material?
>>
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What are your thoughts about this mofo's current rules?

I like the Fists, but I was shocked at how bad Dorn's rule appeared at first glance, especially in comparison to other primarchs that had support buffs of comparable effectiveness, but who had far better weapons for dueling (compare Alpharius' pale spear and Perturabo's Hammer, not to mention Horus himself).
I looked over the old rules in book 3 in greater detail, and I actually find his special rules quite useful for making him a powerful anti-blob beatstick. The significance of the Auric Armour's "no attack may wound RD on better than a 3+ regardless of its strength or special rules" never "clicked" with me until I figured out that that meant he's effectively immune to the attacks of blobs, and gets like a second invulnerable save against basically everything, if I'm understanding it correctly.

Am I understanding it correctly?
"Better than a 3+" refers to the to-wound roll, right? But does "better" mean a higher or lower roll than 3, and which would be a stronger ability - being immune to rolls of 1 and 2, or being immune to rolls of 4,5, and 6?
It would seem the latter, because obviously that's a 50% chance to shake off strength 10 attacks (on top of his first 50% invulnerable save), and makes him immune to strength 6 attacks and below, if I'm reading this correctly.
Math's not my strong suit, so is Dorn really this strong?

If that's how Dorn is, I can actually get hyped for his model release, especially when the Storm's Teeth chainsword is no longer unwieldy (what turned me off him originally), and in fact gives him an extra attack (at only I4, though) when in base contact with more than one model. Combined with shred, rampage, and AP2, Dorn could tear apart a whole terminator squad with a few lucky rolls, and would utterly devastate a full tac blob, and with Sundering Blow, he'd also devastate standard HQs in challenges.

(1/2)
>>
>>46347498
"Better than a 3+" means 2+ or wounding him automatically.
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>>46347551
To clarify. Those attack still need to roll 3+ to wound him.
>>
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>>46347498
The only downside to Storm's Teeth now (besides leaving him at I4) seems to be Dorn being left with a weapon with too few attacks and too low strength to deal with Primarchs and "PEQs" like Daemons and the like.
Also, it being a "fuckhueg" chainsword, you'd think it would have the Armourbane rule for fluff reasons, being larger and more specially constructed than a chainfist and wielded by a far stronger being than even a terminator space marine, and additionally, it would make Dorn actually effective against vehicles, something that he isn't really well suited for, unless one wants to waste all of his attacks on smashing a metal box.

Also, his bolter seems kind of extraneous, since he doesn't have relentless (to my knowledge), and the "Voice of Terra" doesn't have a special rule to let him charge after firing it at pistol range, which he really ought to be able to do.

I was initially thinking that Dorn would get a better weapon option for whichever book got around to dealing with the Siege of Terra, but he actually seems very strong if one looks at him outside of the "primarch dueling" context, and if I'm understanding the armour rules correctly, he's not actually that bad as a "grinding" dueler. Fists have Sigismund anyway, for backup.

Still, the entry for the Storm's Teeth explicitly notes that Dorn had access to stronger weaponry, but liked his "trusty chainsword" for sentimental reasons and ease of use, and his nemesis Perturabo has a choice between weapons, so it would be cool if FW gave him at least another weapon option.
>>
>>46347620
you missed where dorn can half his attacks to get +2 strength and instant death. also he has furious charge. so he can come in at s9 if he wants to
>>
>>46347551
>>46347563
I'm sorry, but you'll have to "explain like I'm five", as Reddit would say. My mind is seeing these rule statements like a dyslexic sees words and letters.

Are you saying that to-wound rolls of 3 to 6 wound him, but not rolls of 1 or 2? That's a good deal weaker than what I hoped, but still, I'll take what I can get.

Practically, what does the rule end up protecting him from?
High-strength attacks that roll a 2?

The rule says "no attack may wound Rogal Dorn on better than a 3+ regardless of its strength or special rules", which leads me to believe he can't be wounded on rolls of 4,5, and 6, which is what seem in my mind to be the obvious meaning of "better than 3+". What definition of "better than" is the rule working with?

Also, what kind of attack other than a destroyer weapon would wound him automatically? He's Eternal Warrior and the Auric Armour's rule's protection covers weapons with "special rules".

Sorry if I'm being retarded.

>>46347644
That's pretty good.
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>>46347702
If Dorn is attacked by something that would wound him on a 2+ or better, they only wound him at 3+. It has no effect on attacks that would wound him on a 3+ or worse.
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>>46347702
"no attack may wound Rogal Dorn on better than a 3+ regardless of its strength or special rules"
An attack wounding Rogal Dorn on better than a 3+ is an attack wounding Rogal Dorn on a 2+ or automatically, those still need to roll 3+ to wound. Better than 3+ in the context of warhammer is 2+ or automatically, it's not referring to the result of the dice, just the "to wound roll" which is always given as 3+, 4+, etc.
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>>46347747
Ah, I finally get it.
Thanks.

Basically, he can't be wounded on a to-wound roll of 2, in the same way that normally a to-wound roll of 1 always fails to wound?

>>46347730
Your answer didn't give me a "eureka" moment like the other anon's, but thanks for responding.
>>
Guys,am i the only one having problems with the imperial militia? The army itself is great and i love it, but first what the fuck was that priceless psyker? I kniw it was fixed, but still. Now the major issue i have is that troops have too little units . i just wanted to enjoy my old styled infantry blob army enjoying my provenances, but the small units force me to buy tanks ( or god forbid, ogryns) instead. How can 6 troop slots not be enough? Why is it that their troops can't get over 150 points without equipment? Why would you put imperial guard without 50 men squad so i can spam them?
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>>46348287
You have levy squads if you want to go horde. They are imperial militia, not guard.
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>>46348360

There is also the fact that the army is just poorly-written and rushed in general.

I'd wait for the re-release of the list later this year. I'm doing the same before I invest in anything serious. I'm planning on blob like >>46348287 but that doesn't mean I need to resort to human grot equivalents.
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>>46348360
I know, but Levy raises the amount of models, but not the maximum points of infantry you can get. I guess they did this to balance provenances, but it feels harsh.
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>>46348389
Could you say something more about the rerelease? Are they getting a red book too? Do we know anything more?
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>>46348409
>Yes
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>>46348389
Solar Auxilia, mang. Non more...saturnine?
>>
Is a Cerberus worth it over a sicaran ventaor or two?
The Cerberus has greater range and defence(better armour, being super heavy)
The venator meanwhile has a guaranteed 2 shots instead of D3, and no feedback. Most importantly it doesn;t stop me also taking a LoW
Am I missing anything? I really love the model of the Cerberus but I don't wanna buy one if it never gets used.
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>>46348860
It's rather silly that you can field more bodies as solar auxilia, the pseudo stormtroopers, than as IM, meant to represent the myriad of humans of the Imperium
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>>46344338

Aw sheeit
>>
>>46349181
Don't think about it.
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What's a good use for Outriders?
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>>46343193
>Got any spare scans, gentlemen?
Amazingly enough nobody has posted scans yet. I might buy it myself to have it and not post scans.
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>>46347498
It means if Rogal is shot with a Demolisher cannon it wounds him on a 3+ instead of a 2+. It helps for tanking weapons that would be used for killing primarchs and their bodyguards.
>>
Quick question:

I'm working on homebrew 40K Chaos Space Marine Legion/Warband tactics. What are the stats of the Night Lords Chain-Glaives in 30K?
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>>46349475
Being bikes that don't look like dicks.
They are mobile and survivable special weapons, that aren't as good as their alternatives, while still doing the job fine enough.
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>>46349645
Scans up top anon-amigo.
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>>46349678
You know which ones they'd be in? My connection is a bitch.
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>>46349475
Anti-Death Star Death Star
>Take 10 Outriders
>Give them twin-linked plasma guns
>Rush towards enemy death star
>Fire 20 twin-linked plasma gun shots at BS 4

In all seriousness though I would take them a highly mobile special weapon squads. Kit out a small squad with twin-linked flamers, meltas, plasmas, or meltabombs to kill a specific target.
>>
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>>46349645
From book 2 if you need it
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>>46349181
>It's rather silly that you can field more bodies as solar auxilia, the pseudo stormtroopers, than as IM, meant to represent the myriad of humans of the Imperium
Theoretically. Filling six full lasrifle sections costs 1800 points for no special or heavy weapons. Fielding six full blobs of levies costs 600 points. Even if the SA want to match the 600 points of levies in numbers it will cost them 1300 points.

This is especially true once you look at how easily IM has access to other infantry units like Ogryn (365 points for 10 vs 570 for SA).

Overall the theme seems to be that the SA can specialize like hell (up to 360 soldiers, up to 18 leman russ tanks) while the IM is simply massive, they can't field the sheer numbers of any one specific thing but since everything is so cheap they can more easily diversify. If SA are meant to be at the forefront of the great crusade while IM is the reserves and second rate units it makes sense. Even if the IM is much more massive the SA is superior at amassing specific formations, eg. massive numbers of tanks or infantry for a breakthrough allowing them to achieve local superiority over a larger force.

Put simply SA take advantage of the concept of levee en masse which means when you lack overall superiority you focus on local superiority to control the flow of battle. It is how smaller armies generally win, Germany didn't have as many tanks as the allies in 1940 but they had more tanks in the Ardennes. Seeing how the SA are an elite formation focused on offensive actions alongside the crusade fleets mastery of the concept of levee en masse makes perfect sense.
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>>46349678
>>46349900

Thanks guys. I ironically just found it in the books, then came back and saw this post. Appreciate the help.

Hopefully these tactics don't suck
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>>46349661
>>46349749
So best use is for special weapons? 5 with plasmas for 275pts. ok? You could throw 5 melta-bombs on there for tank hunting. Or just melta-bombs for 175pts.?
>>
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>>46349263
>You can squadron vindis
>You can even squadron all LDA vindis
Kill them johnny, kill them all
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>>46349964
I would say the advantage of meltabombs is you can go super cheap. 3 dudes with meltabombs 105 points and can probably any vehicle assuming I am remembering meltabombs correctly. I play SA and don't use meltabombs for anti-tank.
>>
>>46349924
Of course we're comparing BS3 WS3 4+ dudes with lasrifles and all that to BS2 WS2 6+ dudes with auxilia rifles and bad Ld. Not to forget no transport option, etc.
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>>46349964
5 with plasma and meltabombs should be fine, just be aware that they are frail for the cost and you will only make the points back.
Only melta bombs could work, but is likely to be nothing but a distraction carnifex on wheels.
>>
>>46337197
Yo what space marines are closest with the admech. Or dark admech and csm. Either or.

Can I make an army half and half either way?
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>>46350151
The dudes with iron in their name.
There is a consul option for bringing in mechanicum units.
>>
Where can I go to find online battle reports for HH games, I want to figure out generally what people are playing and see how the game functions but I cant find good solid videos or written summaries.

Anyone know of good sites/blogs/Youtube channels that cover HH games well?
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>>46350326
Thanks my man
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>>46349113
Cerberus is eclipsed by the typhon .
>>
Thousand Sons bases for "we're pillaging a long-lost civilization of their sweet books n knowledge", yes or no?
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>>46350663
Love that water effect, if you can capture that then totally man.
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>>46350682
Alternatively was thinking of these, but they're so Eldar-y instead of being more vague/generic like the other set
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>>46350663
You know what they say, knowledge is power...
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>>46350663
Meh, too roman/greek. Also a bit too plain to be paying for.

>>46350699
I kinda like those, the eldarness is mostly because of the blue glow they painted on.
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>>46350765
And also the fact threre's an eldar rune on it. But I guess it could be filled with greenstuff
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>>46350663
Sciborminiatures.com has some nice ones (pic related).

So does Tabletop-art.de (http://www.tabletop-art.de/Temple-of-Isis_1).
Though that last one has some issues on the size front, as they don't have 32mm bases with that theme.
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>>46350699
Well the thousand sons and the Harliquens DO have their rivalry...
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>>46350796
Not really an eldar rune per se. If you ever played D2, the runes on the egyptian tombs in a2 could very well be eldar too. It's really about the way you present things. Paint it up in sandstone and dust it up a bit and it'll be whatever you want it to be.
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>>46350854
Not the 1k sons guy, but I personally think he should avoid bases that look like they belong to a specific culture. Should stick to something generic so that one could see it being from a human world or an ancient xenos race.
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>>46350886
D2? A2? Wotz dat
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>>46350001
Sweet Jesus it's beautiful


Why can't space marine crewed vehicles have Legions Astartes?


You know what I can guess but still
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>>46351038
Because most LA rules concern morale or melee stuff.
For RoWs, sometimes vehicles are mentioned as being affected, so their lack of LA doesnt matter much.
And then you have WS LA giving benefits to vehicles too.
What I want is Dreads to have LA the same as regular 40k
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>>46351038
>Why can't space marine crewed vehicles have Legions Astartes?
>You know what I can guess but still
Infiltrating Vindicators. Alpha as fuck.
>>
are you a dick if you run the onslaught FOC?

I just want two sicarans, a vindicator squadron and a deredeo

Unless one of you pricks is going to say I can squadron sicarans now too

can I squadron sicarans now?
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>>46350985
Ah I'm sorry, I figured if you knew D2 you'd know the other abbreviation too, never thought you wouldn't. Diablo 2, pc game, Act 2 is in a desert setting and has you looking for a symbol to identify a tomb. Anyway, point being: it's the way you end up painting stuff that makes the most difference. With a brighter 'more futuristic' paintjob instead of sand and sandstone the bases from >>46350854 could be made to look very much suitable for Eldar too, for instance.

What I did for my TS is just some regular urban rubble with plenty GW bits, but I replaced all the concrete with sandstone.
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>>46351106

I think you mean rerollable 4+ steal the initiative infiltrating vindicators
>>
What's the general consensus on using on using a modified plastic baneblade instead of the proper fellblade chassis?
I picked one up second hand for super-can't-pass-it-up-at-that-price cheap but I already have a baneblade that can make every variant except Stormhammer.
>>
>>46351119
No, it's fine. Regular Preds are not hurting anyone. Just people who are afraid they won't be able to do shit cause they spent 1k points on bolters.

And no, you can't put Sicarians in squadrons, save that for your wet dreams.
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>>46351119

No Sicaran squads. Also no RoW with alternate FOCs, not to mention any organized play setting will probably limit you to the standard AoD org
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>>46351172
>>46351167

Okay that's fine. Do I need a deredeo worth of AA if I have a storm eagle and a sicaran?
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>>46351200

Depends on your meta and what else you are running
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>>46349749
Why not just deepstrike a Blood Angels Moriat next to his deathstar and cause infinite wounds?
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>>46351106
Anon, infiltrating Spartans
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>>46351231

>mfw BA moritats >> Titan vortex missiles
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>>46351241

You can already infiltrate DT Spartans
>>
In related Heavy Support thoughts.

What's cheesier? Scoring Spartans or scoring Fire Raptors?

>>46351231
You don't get infinite hits with hand flamers, as you don't roll to hit it doesn't trigger chainfire. But still, 2 Inferno Pistols....
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>>46351135
Aaaaaah Diablo2. Yeah man, that game was the shit, got the expansión and finished several times. But act 2 was definitely egyptian, no eldar thingies there.
Meanwhile, the acueduct section of Ninja gaiden had a mixture of greek, egyptian and mesoamerican architecture and glyphs. It was a rather cheap mashup, but I loved it
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>>46351270
Yeah, that's why I mentioned it
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>>46351285
>as you don't roll to hit it doesn't trigger chainfire.
But chain fire doesn't mention rolling to hit. It states for every hit you make an extra attack, and flamers specifically inflict hits for being under the template.
While I agree it's fucking bullshit and people who do it should be dickpunched repeatedly the fact is FW screwed the pooch with the way it was written and it will need a FAQ to fix.

>But still, 2 Inferno Pistols....
They're surprisingly shit because of that super short range. I faced a traitor BA and he only killed a couple of Templars and then Sigismund fucked his shit up
>>
>>46351285
>as you don't roll to hit it doesn't trigger chainfire

The chain fire rule doesn't say anything about rolling to hit.
>>
>>46351119

Use the Armoured Breakthrough RoW.
Your Sicarans are now Elites, leaving you a whole 3 HS slots for Vindicators and Deredeo.
You also get Predators as Troops.
>>
>>46351393
>>46351408
Some FW representative said this. It was in a fb reply, sure. The screeny is on here somewhere, 1-3 threads back.

>>46351393
Jump Pack, first turn DS. It's a suicide unit, sure, but it's more than likely to take out much more than it's worth with it.
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>>46351515
>Some FW representative said this.

I know. But it seems like he didn't even know how the rule worked, and he wasn't part of the rules team.
>>
>>46351515

It's obviously bullshit and going to get errata'd but for most Legion players, there are worse things out there.
He's going to be W2/T4/2+ and he's going to be on his own. He'll Deep Strike and kill a fair bit within 8" of his landing point.
- He'll Scatter without any mitigation
- It's an 8" Template without the capacity to Split Fire
- It's 'only' one unit

Players should know how to bubble-wrap their dudes from playing against Pod lists. Space your guys out so that 8" covers very little. AFAIK you can't splash template wounds beyond the range of the gun (?).

In all likelihood he'll scatter off and then he's a 100% MUST KILL NOW priority, but he's basically 2 Termies taped together.
And as said, he's absolutely going to get errata'd immediately and you can call your opponent a little bitch while you're at it.
>>
>>46351578
Well, I'm ok if you want to think that way. It doesn't even have to be houseruled here because the alternative is so dumb.
>>
>>46351515
>Some FW representative said this
Yes, but given that this response manages to make less sense than the infinite hits interpretation, I'm not sure what to make of it. This is the response of someone who didn't bother to look at the rule, because the restriction he's citing doesn't exist. Until an FAQ, I'm inclined to take the solution suggested before: make anyone who tries this trick role every To Wound, and then roll every armor save. See how much they really want to kill that unit.
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>>46351231
Because then the guy packs up and you are out of a game.
>>
>>46351617
Don't forget that S3 doesn't so shit against vehicles, so even a rhino will mitigate the problem completely. Of course he can use an inferno pistol to blow up the Rhino, but if he's wasting all that shooting on a single Rhino...
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>>46351515
>Some FW representative said this
and that's why people don't generally accept random customer service replies as proof. They're notorious for misinterpreting the rules, and/or giving contradictory answers

>Jump Pack, first turn DS
Which is precisely why people keep their important shit bubble wrapped and or in vehicles
>>
>>46351657
Typical behavior of a person who brings a deathstar and gets it wiped off the board.
>>
>>46349924
6 lasrifle tercios are 1800 points, and is 3 sections a tercio, so 360 lasriflemen. Theyre also way better than levies
>>
>>46351655

Or just don't play them because they're unfun dickbags
>>
>>46351684
>Which is precisely why people keep their important shit bubble wrapped and or in vehicles
>Bubble wrapping marine blobs
>Putting marine blobs in transports
>>
>>46351689
>Typical behavior of a person who brings a deathstar and gets it wiped off the board.
You know that also applies to marine blobs or literally any other unit that costs less than like 130 points.
>>
lol, I don't get all this hate for the Bangles Moriat

there's only a 1 in 3 chance he doesn't scatter or mishap, leaving him useless, he can only kill what's in range and he doesn't even arrive until turn 2 at the earliest.

if you really don't keep your dudes in a vehicle just space them out. They'll have to do this for pieplates anyway.
>>
>>46351617
>AFAIK you can't splash template wounds beyond the range of the gun (?).

Yup:
>"If none of the firing models are in range of a particular model in the target unit, then Wounds cannot be allocated to it."

So if you have a 10 man deathstar and I can only reach 4 of the dudes with the template, even a million hits can only be allocated to those 4 models. People should really learn the rules before bitching about it on the internet, but we all know people who "play for fun" have next to no grasp of the rules.
>>
>>46351764
But anon, what happens when its hand flamer and inferno pistol to get infinite shots with a meltagun. Also the flamer just needs to hit.
>>
>>46351693
>6 lasrifle tercios are 1800 points, and is 3 sections a tercio, so 360 lasriflemen. Theyre also way better than levies
That was my point even if worded in broken English for some reason. Yes, SA can outnumber IM, but their infantry cost much more than IM infantry and are just as inflexible as IM infantry. SA is really good at spamming things, which makes sense as they are an offensive force and thus should be accustomed to gathering large groups of tanks, artillery, infantry, or aircraft for offensives, however they lack the versatility of IM who can be customized to fill a specific role (T4, tons of attacks, s/i 4, power armour dudes) and are cheap enough that you can field tons of bodies and still have room for tanks, artillery, Ogryn, and aircraft.
>>
>>46351791
>infinite shot with a meltagun

aside from the points I've already mentioned, the two pistols fire separately. The infernus pistol can't gain shots from the hand flamer
>>
>>46351744
I'll remember to pack up my shit and leave the moment any of my units gets wiped out by a unit less expensive than them.
>>
>>46351791
I thought Chain Fire was fire one weapon until it misses, then the other until it misses, and therefore switching back and forth wouldn't fly. Besides, he loses the chain with the Inferno Pistol when one shot misses regardless of where the hits came from, so he's not getting any more shots that way.
>>
>>46351135
>>46350886
>>46350855
Sounds like I'll go with the second set, the dusty, non-glowing aliens ruin
>>
>>46351825
You knowthat doesn't make sense though, imperial militia should be able to gather her garbage units too
>>
>>46351908
I liked that scibor thing some anon posted, did you consider that one?
>>
>>46351764

Because it's a 200 point vortex missile that can't hurt vehicles. It also is only taken by certified WAACfags
>>
>>46351927
>Her garbage
>Her?
IM gets levy, that's as cheap as it gets
>>
>>46351764
A fundamental part of wargaming is uncertainty. There is no uncertainty to the flamer moritat, if he gets in range anything under T7 is just automatically removed from the board. Even Destroyer strength weapons can fail. No uncertainty = no fun.
>>
>>46351927
The point being the Imperial Militia isn't as organized and lacks the ability to easily assemble their units. There is a reason I used WW2 as an example. The SA is Germany, the IM is France and Britain. Even if the IM has more bodies they still have an entire war to fight. They lack the mobility or operational doctrine to amass massive numbers of tanks or infantry on the same scale as the Solar Auxilia. Think of the Frontlines of a war like this Xs are SA, Os are IM
OOOOXX
OOOOXX
OOOOXX
OOOOXX (Actual game on the tabletop takes place here)
OOOOXX
OOOOXX
OOOOXX

The Solar Auxilia is outnumbered by 2 to 1 but by amassing their forces like so
OOOOX
OOOOX
OOOOXX
OOOOXXXXXX (Actual game on the tabletop takes place here)
OOOOXX
OOOOX
OOOOX

They have an area of local superiority allowing them to achieve a breakthrough. The reason the Imperial Militia cannot to the same is because they are less organized second line units, their doctrine has traditionally involved defending or carrying out a general offensive meaning they lack the logistics to assemble such a massive force in such a small area and lack the aggressive training and doctrine to consider such a strategy. This is what Germany did in 1940, they had fewer soldiers and tanks, but they had more soldiers and tanks in the Ardennes, Britain and France weren't able to react quickly to the German breakthroughs and launch successful counterattacks because they had an extremely rigid command structure and didn't promote officer initiative like Germany.
>>
>>46352050
So, you're saying flamers aren't fun, since they don't roll to hit?

Back in the day DE had a character who could have a template weapon and all his attacks wounded automatically. No roll to hit, no roll to wound.
>>
>>46351657
So? You win so what's not to like?
>>
>>46352056
>Superheavies as Heavy support choices, thus unrestricted by the 25% rule
IM is meant to represent the Canis uprising Thunder Warrior survivors and their militia, to represent Gardinal's non-compliants, old Terra's lithogolem armies, etc.
Not saying what you said was untrue, as you're focusing on what they do and I'm just saying what they are.
SA are special forces and can do specific things, even human wave attacks, but it'll cost them
>>
>>46352160
Are you also a Tau player?
>>
>>46352175
It would be nice if Gorgons could be either taken as, say, Fast Attack options so that you could stuff more than one unit in them from the start and allow Levies to use them, or let at least infantry squads have larger unit sizes than 20.

But yeah. I got 2 infantry squads, 2 grenadier squads, a levy squad and a HW squad and I'm literally out of Troop slots.
>>
>>46352192
What's the point of playing if you don't want to win?
>>
>>46351954
Yeah, but the range is pretty limited. E.g., no 80mm bases for dodorodeos.
>>
>>46352307
>That's the point on other superheros existing if Batman and Superman defeat everything?
Gaming and enjoying a good fight, anon. Even defeat can be fun if it's a close call. A one sided curbstomp is never fun, even for the winning side.
Always go with the aim of having a good game that results in a win, rather than going for a win that results in a bad game
>>
>>46352138

That guy also didn't get infinite hits.
>>
>>46352455
Still lots of certainty, ergo no fun.

Besides, what good is infinite hits if you can't allocate wounds beyond what the template can touch?
>>
>>46352307
You are doing it with the wrong game. If you want competitive edge join us at warmachine. Leave Horus Heresy for the fluff junkies. If you want to get REALLY fucking technical then play Infinity. Get out of 30k and do everyone a favor
>>
so /tg/, I have a stupid question.

If Zardu Layak takes the Blade Slaves, can that unit of 3 models (Zardu and the 2 Slaves) join another unit, of say, terminators?

I'm assuming no, but just wanted to clarify. Are the Blade slaves Wargear(like Drones or Wolves) or a Unit?
>>
>>46352485

Auto wound and auto hit still allows saves and it only hits once. A unit can survive that. Even vortex grenades only hit once. The hand flamer moritat hits continuously until the target is dead, no exceptions. There's a reason why infinite recursion mechanics in games are bad ideas.


And if he lands in range of the whole unit (not hard, just get a nuncio vox up close) he'll wipe out literally any infantry unit in the game, no save will be sufficient. That's bad game design and obviously unintended.
>>
>>46352428
It's a game. Winning is the only thing that counts. If you don't want to win, stick to painting.
>>
>>46352485
>T6 Primarchs
>T6 MCs
>Terminators
This is so tempting, but I like having friends/ and intact, unpunched face.
>>
>>46352608

They are a unit and Zardu is the only one who can join them.
>>
>>46351989
I am sorry, italian interferred
>>46352056
What you are saying does make sense, but we are not talking about a futuristic overpopulated,overmilitarized setting, SA can amass more stuff because it's more organized,ok,but this applies to an army ,not 1750 points of barely a company. 1750 points are a joke to the warhammer setting, the army's availability of troops shouldn't even be considered, only how costly they are. You can't compare the ardennes to a warhammer game army.
>>
>>46352629

Shoo shoo /40k/ goblin
>>
>>46352606
>fluff junkies

The ones who shit on you if you didn't spend enough money on "proper" models, even though all the "wrong" ones are as fluffy? Or who get a brain hemorrhage when you make IW/Fists that aren't in MkIII suits?
>>
>>46337197
I can't believe how people argue dual handflamer BA moritas as srs bsns.
It started as a joke pointing out FW's shitty rule-checking.
It's an exploit giving you infinite hits, not something like access to chainswords or not
>>
>>46352629
You are the worst type of cancer.

There is a distinct difference between a template weapon that damages most units and a dude who costs ~160 dropping down and killing horus, 10 justaerin, Abaddon, and a Primus Medicae in one phase turn 2.
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