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Anonymous
2016-03-29 13:27:00 Post No. 46327478
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Anonymous
2016-03-29 13:27:00
Post No. 46327478
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Hey guys,
So I'm starting a Dark Heresy 2nd Edition campaign. I'm doing a Feral World Tech Priest. Since he's from a very primitive society we went with the whole witch doctor theme... so he's the tribe's Glitch Doctor.
So instead of a servo skull he has a servo spider, his mechadendrites end in snake heads, he has what looks like long dreadlocks that end in USB plugs, etc. Think Witch Doctor class from Diablo 3 with a 40k Adeptus Mechanicus twist.
Anyway our GM is giving use a house-rule ability. It's going to be a powerful once-per-session free action that goes with the theme of our characters.
Our first idea was an EMP blast to shut down all machinery nearby a-la Neo in the Matrix 2 when he shuts down those Sentinels.
I figured there's gotta be a cooler, more horror-witch doctor-jungle themed ability. Imagination is the limit, fun and powerful without being game-breaking.
Any ideas?