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Militarum Tempestus Excel Sheet Edition >Rules databases
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Militarum Tempestus Excel Sheet Edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
>>46300257
Fuck I forgot the subject
FFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK I GUESS I'LL DO IT NOW Warhammer 40k General
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Reiterated shitpost clearing compilation to clean the thread before it starts.

>Melee Race, I2, Orkurion, Blitz Brigade.
>When are they going to fix Tyranids?
>"All x-race players are y"
>D Weapons
>Super Heavies
>Baleflamer Salamander ruling
>Complaining about Woofs
>Complaining about Eldar, Tau, or Crons.
>CSM Never :^)

What was the most heroic comeback you guys have had in a game recently?
>>
>>46300675
I think you forgot Wolf Cavalry Thunder Hammers there anon
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>>46300713
Hrm? I mentioned complaining about woofs.
>>
>>46300675
I had a squad of veterans beat typhus in close combat
>>
When are they going to fix Tyranids?
>>
>>46300729
You did, but Wolf Cavalry Thunder Hammers is such a giant steaming shitheap of thread-breaking cancer it deserves its own mention.

>inb4 HURRDURR CURZEFAG HAS NO RIGHT TO CALL ANYTHING CANCER
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>>46300675
I fucked up some house rules, thought my daemon prince of tzeentch was in cover, it wasn't, and I gave up on him surving. He made 6/7 invuln saves, allowing him to survive a round of fire, and then fuck up my friend's Imperial Guard HQ next round.
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Do you have to run multi-god lists for daemons? Every single time i draw up a daemons list i grab a GUO and two soul grinders and find myself so disenfranchised with every other unit.

If only epidemius's buffs werent in a ludicrously small 6" bubble
>>
I'm currently assembling my Space Marine forces out of ebay auctions. Why the hell does every tac squad sergeant have a power fist? Its always a shitty pistol and some power fist!
>>
>>46300951
Do you want to do mono nurgle?
>>
>>46300951
You can run mono-god lists but they usually aren't that competitive. Generally speaking you want to have Fateweaver and 11-man pink horror blobs, the rest is up to you.
>>
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>>46300675
My tempestor prime survived a challenge with a GK Librarian, manage to leave combat and rally, then destroyed the squad with shooting from nearby scions
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>>46300989
Because kids aren't competitive gamers, they want the coolest things and the most pimp sergeants. Guy at my store always lets them do it because there's no point stifling the cool factor for kids who don't really understand the game yet.
>>
>>46300989
Rule of cool
Plus when you start you aren't concerned about being all official
>>
>>46300990
Id like too especially since he got excellent new rules and is my favorite god but running an army of bullet eaters with foam swords is rather hard
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>>46301252
Mono Nurgle should use the Daemonic Incursion Detachment, otherwise you'll be fucked over by warp storm tables and other bullshit.
>>
>>46301140
What do you mean you aren't concerned about being official? Not caring about WYSIWYG or what?
>>
Real predicament:

Like Eldar, played them for years in 3rd and 4th.

Still want to play them. Read everything. How do I take a list that's playable, fun, not cheesy and doesn't suck?

It seems like the codex is either 9/10 units or 2/10 units
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>>46301767
Average of 9 and 2 is 5.5.
>>
>>46301767
Step 1: Get a dart board
Step 2: Put pictures of any units except jetbikes, wraithguard, and wraithknights on it
Step 3: Put on a blindfold
Step 4: Throw darts and random because literally anything will work just fine.

Go ahead. Point out some of these 2/10 units, because they're probably better than anything some other books get.
>>
Fluff wise is it alright to have three versions of my HQ. He is a Chaplin with Greenwing, Interrogator Chaplin on bike and in terminator.

Do Terminator Marines forever wear Terminator armor or is in a per mission basis?
>>
>>46301868
Footguard and nonscat bikes are still perfectly acceptable.
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>>46301767
use rangers banshees guardians (preferably storm) and falcons/fire prisms
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>>46301970
Eh, sometimes you still get people who get their feathers ruffled by the mere idea of them, so it's sometimes better to be safe than sorry.

You're right though. It is very easy to make a good Eldar list without cheese.
>>
>>46300758
Just homebrew some shit.
Or use someone else's shit.
>>
>>46300675
Ahriman shooting a doombot at a monolith causing it to explode with a penetrating hit.
>>
>>46301767

Field only guardians, strike scorpions, banshees, and swooping hawks. No d-guns.
>>
>>46300675
I had a Keeper of Secrets get shot down to one wound before regaining full health on a drone squad and then killing a stormsurge in a single round of combat.
>>
>>46302066
>penetrating an AV14 vehicle with an S8 attack
Sounds legit.
>>
>>46301965
They can wear normal armor if they want to. They've earned the right, but will wear termie armor more if missions that look like they'll need more protection arise.
>>
>>46302246
>>46301965
Put a crux terminatus shoulder pad on the non-termie versions, it's an important honour that he'd want to display.
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>>46302348
>Put a crux terminatus shoulder pad on the non-termie versions, it's an important honour that he'd want to display.
Thanks!
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>>46300989

In 5E PF was the best sgt option as you couldn't single him out so every marine squad had a dangerous hidden power fist. Vehicles also had infinite hull points.
>>
>>46300951
The new formations/powers/relics make mono nurgle and mono slaanesh a lot more approachable. Previously, losing lord of unreality was the biggest setback, but now you're more free to run about without getting tabled by your own bad luck and the new powers and relics are genuinely useful.

Mono khorne is still as doable as it was, arguably with its own lift from two decent formations and some swanky new relics. The addition of bloodthirster variants to take gifts and relics is also a surprisingly useful buff.

Mono tzeentch was incredible, is even better now.
>>
What he'll forged artifacts are good with Great Unclean one? Or is worth taking or the classic 3 ML 2 greater rewards the best option
>>
>>46302475
Grotti and Epidemia are probably the two he can actually make best use of. Corruption likely doesn't benefit him that much and the horn is only useful if you're within a foot of plague bearers.
>>
>>46302475
ML3 2 greater 1 lesser with Grotti the nurgling deep striking into your opponents deployment zone will do some serious hurt
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>>46302475
You could probably get the exalted reward and gamble. Worst case you just trade it for grotti/epidemia as the other anon said
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>>46302931
1 lesser? Why? Hoping for corrosive breath or something?
>>
>>46301868
>Storm Guardians
>Shining Spears
>War Walkers
>Vibro Cannons
>Shadow Weavers
>Wraithblades
>Rangers
That's all of them I think
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>getting that weird feeling to dive back into the hobby again
>don't know anyone who wants to play warhammer
>only store to go to is a Games Workshop shop

should I show up on beginner sunday?
>>
So, do we have any idea what GW is going to dk for the 30th anniversary of Space Marines? Any speculation if we don't?
>>
>>46303050
>war walkers
>2/10 unit
u fokin wot
>>
>>46303063
yeah why not

there will be a lot of kids a third your age

but you might have fun

also look around on the internet. There might be meetup groups and clubs around even if there aren't stores
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>>46300279
epic lol

I have a question for those in the armed forces. I'm 24 and probably going to get sent to airforce bmt soon (within the month) and then technical school. How and when will I be able to transport my army to wherever I am stationed afterwords. I assume I shouldn't bring it to my tech school. Will I be able to just carry it with me or do I fedex it or what?

Thanks for any answers
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>>46303438

Yeah, most of those units are still above average, like Wraithblades and Rangers and even Shining Spears.

The only absolute shit unit on that list is Storm Guardians. In fact, make an army using ONLY units on that list and you will STILL smoke a bad space marine list or any non-cheese Tyranid list.
>>
>>46303486
Still dumb that shining spears can't use their spears in both shooting and assault.
>>
>>46303514
but triarch praetorians can use their rods
fookin crons
>>
>>46303050
>Storm Guardians

Better in close combat than a lot of other troops, and can take 2 meltaguns in an 8 man squad, which is also much better than a lot of other troops. They also have pseudo-rending on their pistols. All they really need is a way to get them into position and they'll wreck face.

>Shining Spears

Jetbikes, so already you're looking at MEQs with insane mobility. They have a permanant 4+ cover save as long as they move, and a bonus to Jink saves in case that isn't enough. Their lances can glance any type of armor and are AP 3, with S 6 on the charge at I 5.

>War Walkers

Rather cheap, good heavy weapon options, good ballistic skill, with Scout as well. I don't see much issue with it.

>Vibrocannons
>Shadow Weavers

I notice you left out the D-gun on the support battery. That's fine. Vibrocannons are decent in a large squad, as it's 30 points with all 3 hitting resulting in 3 lascannon shots. Shadow Weavers are probably less useful, though Blind will probably ruin people's day in some cases.

>Wraithblades
As durable as terminators standard against anything except AP 3, even moreso if you give them axes and shields. Default they have S 6 AP 3 attacks, striking at initiative 4, which is quite nice. Rage makes that 4 attacks each on the charge as well, and Fearless helps.

>Rangers
60 points for Infiltrating snipers with Shrouded at 36 inches. That's as good as troop snipers get barring Kroot for just how cheap they are. And they're probably better than Kroot in CC as well.

None of those are 2/10. There might be a 5 or 6 in there, but nothing that earns a 2/10. That's like Nob or Pyrovore level.
>>
Random thought to make Inquisition even more fun to play: Let people use a points-buy system to change each individual acolyte and make them into special characters or specific unit types, cause 3's across the board is lame and unimaginative for an army that has so much creative potential.
>>
>>46303570
Can we get that for Tyranids instead? I would very much like to be able to genetically modify my statlines.
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>>46303593
Tyranids too, why not?
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>>46303554
No they can't, they're double profile as well.
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>>46303558
>better than Kroot in CC
REEEEEEEEEEEE
FUCKING VETOCK
>>
does anybody have the daemon part of war zone fenris? I could not find it in the sticky.
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>>46303647
huh? really?
granted thats probably why nobody ever uses praetorians in the first place so it never comes up...
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>>46303658
I'm not actually sure on that. I didn't run any numbers, but Initiative counts for a lot, and they have better armor and actual assault guns, plus fleet to reroll charge distance.

Main downside is being nearly double the points.
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>>46303669
the daemons tactics on 1d4chan has all the information youll need. Couldnt find it on the sticky either
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>>46303693
Kroot are about as good as guardsmen in CC
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>>46303742

Is there a point to Kroot now?
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>>46303924
Cheap snipers
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>>46303742
They used to be the FOIL to Orks. S, WS, and I4, no armour and T3. Epitome of glass cannon. They were actually pretty solid and on the charge could break Marines.
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>>46303449
bumpin my question
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>>46303708
that will work, have a pic for your troubles
>>
For what foes/reasons should I take 5-point hotshots on Inquisitorial Acolytes over 1-point bolters?

I really like the way hotshots look on scion models but I don't know in what sort of situations an 18" S3 AP3 Rapidfire weapon would be better than 24" S4 AP5 Rapidfire.
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>>46304023
Well, for one it will fuckmurder anything without a 2+ save, and anything with a 2+ save you'd have trouble wounding anyways. They're pretty worth it in my experience.
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>>46304023
BS3 acolytes shouldn't be given hotshots. Just take stormtrooper allies.
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>>46304089
Truth. Which is why I suggested >>46303570

gw pls
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>>46304023
Well, assuming BS 3 (because I don't actually know what those are, and 5 guns in rapid fire range...

Hotshots will hit 5 shots, with 2-3 of those wounding depending on what you're shooting. That'll likely be either 3 dead guardsmen, or 2 dead MEQs

Bolters will hit the same number, though 3-4 will wound instead. That's gonna be 4 dead Guard, but against 4+ or 3+ saves, you're probably only going to get 1 or 2 kills.

Considering the slightly longer Rapid Fire range on bolters along with the lower cost, they're probably the better option. Even against Marines, the better odds to wound help offset the lack of AP. Another thing to keep in mind is that if the enemy has a Cover or Invuln save, the odds on the Hotshots drop as well, while the Bolters will remain relatively unchanged.

Best to save the 4 points per model.
>>
So gentlemen,
My local playgroup now has a titan and a tau'nar. As an AdMech player, should I get an ordinatus? They already approve me taking a "CAD" of mechanicum alongside my skitarii or cult mechanicus, but I feel that nothing in my codex can effectively bring down a warhound. Would an ordinatus Ullator be too much?
>>
>>46304114
Or you can just take cheapo bolter caddies to catch bullets for your acolyte teams, and ally in proper stormtroopers for your hotshot needs.

Imperium's kind of spoiled for choice at the moment.
>>
>>46304120
can also go middle of the road with Storm Bolters and get more shots with better range at 3 pts each.
>>
What's the best chapter tactics?

I'm thinking it's either Ultramarines or Imperial Fists
>>
>>46304337
If you're including forge world chapter tactics Red Hunters are pretty swish.
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>>46304337
Red Scorpions is great for holding points.
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>>46301767
No sir.

Eldar come in 2 flavors
10/10
8/10
Everything looks like shit compared to 10/10. Do you know how many armies would benefit from howling banshees alone?
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>>46300675
Had an ork nob, the last surviving member of his unit, survive thirty Pulse Rifle overwatch shots and then get stuck in for combat with a fire warrior squad. The Tau failed to run away on my turn, but ran away on his turn in which i sweeping advanced him (consolidating 6 inches). He then killed the enemy ethereal in my shooting phase (who had already been injured previously) basically winning me the game single handedly.
>>
>>46304534
id suck some dick for Howling Orks
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>>46304337
Speaking of, anyone have the ebook pdf copy of the spess mehreens codex (the one you can search through)? I'm considering running my Dark Vengeance tac marines as allied Exorcists instead of Acolytes for my Inquisition.
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>>46304548
too bad, you're I2 forever
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>>46304561
ya know the I2 really doesnt bother me, its the fact that there are literally no useable melee weapons other than the Klaw for the I3 and I4 Nobz and Warbosses
>>
>>46300257
Okay folks, quick question for ya. For space marines, if you want to run the Demi-Battle Company you're required to take 3 tactical squads in the army list. My question is can you combat squad 1 of the tactical squads to count as 2 5-man and 1 10-man for the 3 necessary squads or do you still require 3 actual squads? I've a feeling a guy at my game shop is abusing the combat squad rule or just misinterpreting it to get the advantage.
>>
>>46304582
I find it baffling that there are only like 3 weapons on the Ork melee weapons list. You're either taking a normal cc weapon, a Big Choppa, or a Power Claw. There's no in-between.

You think Orks could loot Power weapons just fine.
>>
>>46304602
You need 3 tactical squads. He could very well take 2 squads of 5 and 1 full squad of 10 but having 2 full squads and combat squading one is not legal.
>>
>>46304602
You need to have 3 separate squads. Combat squading them doesn't work.

Granted, you could just buy 3 5 man squads.
>>
>>46300911
That really is a just as planned moment.
>>
>>46303449
bumpin my military question again again.
>>
>>46304602
... so he'should only buying 10 tacticals?

If he's buying fewer than 15 marines in 3 5-man's then he's a fucking cheat
>>
>>46304654
He runs 20 tacticals and splits 1 into 2 5-man teams, though yes I think I should mention this later. I just had like most of March dealing with stuff non-40k related and a previous game I had with him kinda nagged me a bit to look up the rules for both the demi-company and the gladius strike force so now I think I gotta mention he's not even running that correctly now that I think about it.
>>
>>46303924
>cheap snipers making them threat to any non-vehicle unit in the game
>60p minimum for 10 man infiltrating/outflanking utility unit
You gotta be moron to not see how good units kroots are.
>>
>>46304621
yeah its pretty fucking unbelievable really how limited the melee options are and how unbelievably shit they are
>>
>>46304070
>>46304089
>>46304120
>>46304144
>>46304148

Thanks for the input.

For context, I want to run Sisters, but I also want to mod some scion models to something kinda like novices.

Would it be best to run an Allies detachment for a cheap tax-commissar and 1 or 2 scioNovice squads, then use the Inquisitor detachment to get their Priest-integrated Acolyte squads for CCmachines?

Note: avoiding fliers since I don't enjoy them and nor does the playgroup. (unless it's a balls-to-walls game where everyone knows to bring their big dumb killy toys, since those that have them tend to have enough to share in such big team games)
>>
>>46304799
Personally I'd go for the Acolyte squads with bolters to best represent neophyte sisters, though that's just me thinking in terms of thematics.

I'm not certain what the best setup would be, although generally going for carapace armor and bolt weapons would be the most likely loadout for such Sisters.
>>
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well isn't that generous
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>>46304829
Which pensant order less then £1k anyway ?
>>
>>46304829
Getting anything to a commission painter cost me much more than anything they can throw at me anyway, models are basicaly free at this point.
>>
>>46304682
Sounds like he's just made a stupid mistake, he can still have one ten-man and two five-mans on his list, and desu it's better that way as he can get more special and combi weapons and more DTs.

What's he doing wrong with the Gladius?
>>
>>46303050

Shining Spears can fucking wreck shit on the charge if you put them with a Banshee Mask Autarch (no overwatch) in a fairly large squad. They're glass cannons and expensive, but not terrible.

Shadow Weavers rape low Initiative hordes and can even hurt MEQs if you're lucky with the Monofilament/wounds roll. 3 of them in a squad with a Warlock can fuck shit up.

The other anon effectively covered basically everything you mentioned.
>>
>>46304829
>spend $240
That's about two boxes of minis, so it should be fine
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>>46303063
i would show up on a day when the store is empty and ask about the people playing there
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>>46303558
i am somewhat considering storm guardians with flamers, as the army is lacking something to burn away hordes.
Also if you say two meltaguns, remember to also take a warlock with a spear,for an additional high str hit and access to some protective spells
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>>46303742
they are also about a guarsman pts-wise
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>>46305149
They are, but you shouldn't use kroot as a melee effectiveness metric.
>>
>>46305184
They were relevant to the troop snipers discussion that was going on though...
>>
I'm working up a Scion force at the moment, and I've got 2x squads with plasma guns.

With four models on the table all doing that stupid point pose with the gun on their hip it looks kind of silly, anyone have a recommendation on alternative arms for these guys?
>>
This Eldar talk reminds me. What's the fluffy way to run Biel-Tan as the Craftworld Warhost? I want to be that asshole who gets +1 BS or WS and also fleet for my footdar. But at the same time, Biel-Tan rarely uses Guardians (they were Elites in the 3rd ed Craftworlds book iirc) so the 2 main hosts seem out of character to me. Is the Jetbike host more reasonable? I wouldn't run it as a cheese lasers, probably 3x squads of 2 base + 1 shuriken cannon.

All 3 core options require a Farseer, but I figure I could just throw the Autarch in on top of that to make up for the fluff of that part
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>>46305208
My comment had nothing to do with that line of conversation.
>>
>>46305225
... it literally follows directly on from that conversation via replies.

It's the entire reason anything was being compared to kroot.
>>
>>46305265
I didn't follow the conversation after talking about storm guardians being better than them in CC.
>>
>>46305286

>>46303558
>>Rangers
>60 points for Infiltrating snipers with Shrouded at 36 inches. That's as good as troop snipers get barring Kroot for just how cheap they are. And they're probably better than Kroot in CC as well.
>>
Thinking about getting some exalted flamers to do a warpflame host. +1 str making them have bs4 str 10 ap 2 or torrent str 6 ap 3 sounds pretty sweet. Make em one squad maybe throw a herald in give them str 7 ap 3 torrent ouch.
>>
>>46305306
Eh, guess I didn't read it all that well then.
>>
>>46305215
Wasn't guardians as Elites Iyanden? That makes more sense to me...

Fluffy Biel-Tan is lots of Aspect Warriors, so presumably there are also lots of guardians who have been those Aspect Warriors previously.

Doom of Mymaera lets you take an Autarch instead of the Farseer, if FW is on the table.

https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Eldar(7E)#Craftworld_Warhost
>>
>>46304621
Model wise they already have power axes, axes with electrical boxes attached, much like Iimperial power weapon boxes. It's right there and they're not using it.
>>
>>46305310
Exalted Flamers are bad. They cant move&fire their weapons.
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>>46305143
Don't. Just don't.
While flamers are nice, you've got to bring 6 other chucklefucks with you, and despite I5 and three attacks on the charge, they've got no AP, paper armor, and only hit at S3.
Cultists are almost as good a melee unit, for half the points.
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>>46305486

ah shit. At least with that shooting theyll kill whatever they drop on hopefully. splitting them up into two deep strike squads for the two table halves would be better I guess.
>>
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>Tournament game
>I'm a fluffy Emperor's Children+Slaanesh Deamons army
>I'm up against Iron Hands+Grey Knights
>Excited because that is a match between sworn enemies.
>We play, but he said he doesn't have much time
>Never seen so many failed shooting phases, countered psionic and missed charges in my life from both sides, what a weird game
>In the 4th turn, we are 10-9 for him, but i'm going to make a lot of points in the 5th turn and crushing half of his army, and I'm going to win for sure.
>Get excited because with an army like mine is no small feat.
>"Sorry, I got to go, I'm late. So, we are 10-9, I win"
>Fuck you, I'm clearly winning
>Call the referee, he said I won because he can't left before the ending.
>After some argue, he concede

Never a victory felt so empty.
Never a so wonderful match up felt so disappointing.
>>
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>>46303449
depends. when I went into the military (navy) I had to give it up basically for four years. My advice (and what I wish I did) is pack your army into boxes, as tight and small as you can, and leave them with someone you trust. You won't be able to take them to basic and I wouldn't recommend taking them to a technical school, especially if its fairly involved (mine was, and 40k would have distracted me too much to let me be successful). When you get to your first command, enquire around, and see if anyone else plays 40k either on base or at a store near you, and if there's a thriving 40k scene, and if you have somewhere you can put the army 'far away from the military' (personal quarters, basically) then have it shipped over. That's my advice - don't bother having your army sent to you unless you have the time and the space to mess with it.

have a giant ass guardsman picture for your time
>>
>>46305592
What the hell? If you bail out of the match before it ends, you concede and you lose. No "Sorry times out for me, I win"-bullshits, you lose and thats it.
>>
So, did anyone from here win that £2000 army competition?
>>
>After sailing through the furious tempest, the heart of the storm was a welcome respite for all of us, but those of us who were psychically aware felt an especial relief. On our journey to the muster, the storm had housed countless lost souls and the formless entities that fed upon them. Both breeds of aetheric spirit had clawed at the shield of reality projected around the Tlaloc: the souls of the dead, shrieking as they burned in the warp’s waves, and the Neverborn as they raged and feasted.

-Talon of Horus

So this is the fate of those that die in the 40K universe. Their sentient souls dissolved in oblivion or tormented and then devoured by daemons.

Too grimdark for you, /tg/?
>>
>>46304544
Nobz confirmed OP, GW plz nerf
>>
rules question:
my friend said the point of a tau shield drone is it sits at the front of a squad, and it can take all incoming hits until it fails.
so if i hit the squad with five shots, theyre ALL allocated to the nearest model, until the model fails a save and is removed, and then the remaining wounds go to the next closest.

up until this point we've played it as "this squad gets 5 hits, so the nearest 5 models are indicated as needing to wound/save against'

where did i come by this misconception? is this some kind of variation of 'fast dice'?
the tau player is correct in his interpretation, right?
>>
>>46304621
same with nids with no power weapons, although we have more melee weapons then 3...
>>
>>46304129
Do it.

Bonus points for converting one out of a vibrator.
>>
>>46304129
Nigga you kidding me? Nothing can bring down Warhound or Tau'nar?
Skitarii vanguards with haywire weapons for Warhound (10 man squad with full weapons + pistol does average 5,2 hp worth of damage).
Kataphron Destroyers with Grav for Tau'nar (squad of 3 with rerolls to hit do 3,75 wounds).
>>
>>46305592
>>Tournament game
>>I'm a fluffy Emperor's Children+Slaanesh Deamons army
not even reading the rest
>>
>>46305690
Yes.
In the end I won because he had no time, not because i crush him with a lesser army using my skills.
>>
>>46306000
You grab the wound pile, and you start applying the dices one by one on the nearest model.
One by one it means you grab a dice from the wound pool, see who the closest model is and roll his save (if any) so if he saves it he'll also get to "tank" the second wound but if he dies on the first roll, the next wound will be on the second model and so on. Got it now?
>>
>>46306099
yeah, i understand, i just wasnt sure how i got it so drastically wrong. i suppose i figured 'assigning wounds' was one step, and '
rolling against' was another. it didnt help that we are two players who have never played before, trying to teach ourselves.
>>
>>46306080
Yes, i play fluffy in tournaments.
It's not very competitive here.
I'm still in the bottom half of the chart everytime, but I survive well enough.

It's an occasion to meet new people that I would normally never play against.
>>
>>46306117
didn't mean to offend you m8, just having a cheap laugh
I'd prefer it if there were more guys like you in tournaments
>>
>>46305837
>The prize draw will take place at Games Workshop’s headquarters at Willow Road, Lenton, Nottingham, NG7 2WS at 15:00 6th April 2016 GMT.

Probs not yet, dingus.
>>
>>46306131
Well excuse me, princess.
>>
I'm doing a Gretchen mortar team as Lobbas, what base size should i stick them on to match the Mek gun and should I build them a hill to match the height of the original gun?
>>
>>46306294
If you don't model at least on gretchen in the barrel of a mortar then we are no longer friends.
>>
>>46306326
The can't really fit, being blood-axes army I'l looting a shitload of IG kit

Already got grots with laspistols, backpacks, and every hat, helmet and cap I could find.
>>
>>46305592
What an utter nob jockey. On what planet is leaving early a reason to claim a victory.

Still shit for you but take solace in the fact that you were winning.
>>
>>46306056
Rangers with Arquebus' in a Man Nipple can do anti-tank quite well
>9" move with relentless to get those side facings

Meanwhile, Dragoons can take Jezzails and troll the FUCK out of the Ta'unar with extra AP2 wounds.
>>
I always thought the admech's solution to lords of war was, you know, knight-titans and titan-titans.
>>
I there a more undercosted, bullshit piece of wargear than servo-skulls? Ten points to turn off Infiltrate and Scout on 40% of the board. Oh, you brought a Warlord noted for their tactical genius or mystical foresight? Too fucking bad, I brought a 3 point skull.
>>
>>46306797

Nah, it's largely worthless honestly. Sure, it takes a bit of pressure off, but most people using it against me take a tax inquisitor who just hides out of sight in a ruin, making it a piss easy kill point in the late game and nothing of much note in the short term.

And for what, my fast assault units get a turn two charge instead of... A turn two charge? Oh nooooooo.
>>
>>46306338
try snotlings then, or make on look into the barrel
>>
>>46306797
If you rely overly on infiltrate and/or scout, they're insanely good. Otherwise, you have a useless t3 'umie sitting around waiting to get killed. As the only people who use scout/infiltrate every game near me are a White Scars Khan Bikers list and kroot'n'suits tau, i feel no guilt over giving my armoured battlegroup a turn of safety
>>
>>46304893
Non-prison colonists?
>>
>>46306797
Drop pods. Ridiculously cheap for being able to come in turn 1, never mishap, and deliver a set of special weapons to anywhere on the battlefield.
>>
>>46306883
At the very least they should be buying the ML+Force Weapon, and almost every type of Inquisitor has some other handy options.
>>
>>46306925
>Units disembarking from a Transport that moved Flat-Out or Deep Struck may only fire Snap Shots until their next turn
Boom. Fixes drop pods and marine alpha strike lists, massively increases the survivability of medium and heavy armor.
>>
>>46306978
>Destroyed drop pods and marine alpha strike lists

FTFY
>>
>>46306978
>>46307023
Yeah this is the epitome of an overnerf, while also somehow allowing you to disembark from vehicles that you normally disembark from?

>A unit may disembark if it begins the turn in
a vehicle which moved no more than 6”
>>
>>46307050
If you can't assault nor shoot properly after drop podding in, what's the point of taking them? You're not only subjected to Interceptor fire, but also a whole turn of enemy shooting.
>>
>>46307106
If you're >>46307023 I was agreeing with you, note how I called it an overnerf? It's just that >>46306978 also thinks you can disembark from vehicles moving flat out, which you can't do by the big rulebook. This porposed rule somehow lets you disembark from those vehicles and fire snap shots now...
>>
>>46307106
>implying everyone has access to Interceptor
>implying the majority of armies have access to Interceptor
Why bother taking vehicles or elite units at all if any Space Maine player can just T1 Alpha strike them off the board wih melta and grav?

Even if you massively increase Drop Pod cost, they're sill free in the Battle Company. How do you propose fixing Drop Pods?
>>
>>46307136
>porpoised rule
>>
>>46307136
My proposed rule does nothing to allow units that can't normally disembark disembark. It does, unnecessarily, nerf Iron Wolves lists.
>>
>>46307146
We don't have to come up with a solution to the perceived problem to point out that yours doesn't 'fix' drop pods. If they were fixed they'd be in line with other transports, not a clear inferior choice that no fucker would ever play.
>>
Does this list look well balanced enough to bring to a casual 1000p tournament? It's just the local gaming club so I don't expect normal tournament level cheese.

999/1000p

HQ
>Farseer on jetbike W/ singingspear (120p)

Troops
>3x Scatterbikes (81p)
>5x Dire avengers and Exarch w/ TL Avenger shuriken catapult (93p), goes in falcon

Elites
>5x Wraithguard w/ wraithcannons (160p), with
>Wave serpent w/ TL Scattlasers, hull Shuriken cannon and Holofields (140p)

Fast Atk
>Crimson hunter, bare bones (140p)
>4x Warpspiders and Exarch w/ TL Death Spinners

Heavy Support
>Falcon w/ Brightlance, hull Shuriken cannon and Holofields (155p)
>>
>>46305210
If you have a modeling saw, I've found that it's super easy to saw scion's arms in two right behind their elbow armor, which is super convenient because most of the gun arms attach at the elbow. Also with the right legs, you can make the plasma guys in a sprint pose where he hold the gun against his thighplate instead of resting the butt on his hip
>>
>>46300675
A squad of 5 firewarriors beat the fuck out of Belekor
>>
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>>46307198
>>
>>46307236
No I'm just a baddie
>>
>>46304337
Its white scars, not even a question. Army wide hnr is bullshit tier
>>
Nowadays i can only see kurzefag; where have the other namefags, e.g. deathleapers fangirl and nice daemonette gone?
>>
>>46307269
They're still around, I see them on and off. Usually about midday for me. I see Curzefag all the fucking time
>>
>>46305663
Sounds like I should just give up wargaming for 4 years.
>>
>>46307198
A small issue I have is you're taking some arguably suboptimal choices on your exarchs (TL avenger shuricats, TL deathspinner) in order to fit into a tight points budget. You may regret this if/when you build your army up to higher points values and your models (unless magnetised) are stuck with their exarch wargear choices.

Generally you seem to have most bases covered, although you may end up a little short on bodies for objectives if you're playing maelstrom, 5 man squads are not that hide to wipe off the board. Oh, and the scatterbikes will probably win you some frowns, but hey ho, there's only 3 of them.
>>
>>46300675
>Veteran spearhead with flamers and shotguns in chimeras (3 squads total)
>Going great mopping up table edge against Vanilla tactical squads
>Terminators halt my advance and slaughter more than two and a half squads plus chimeras with 2 casualties to themselves, 3 of them left.
>Lose assault manage to get away in his turn, regroup in mine 3 Veterans left.
>Blap Termies kill 1 more, charge and win assault (fails his armour saves).
>Scream and laugh rolling on the floor now painting those three Veterans gold.

(Good friend of mine laughs along with me, just if you were wondering if i wasnt being a goodsport ROFLing after that result)
>>
>>46307326
>spider exarchs with tl death spinners bad
>only option on fail cast crap models
>>
>>46304337
Star Phantoms.

Meshes perfectly with the broke-ass podspam formation.
>>
>>46307315
I know the feel. I'm starting to realize this hobby probably isn't the best fit for me, I've barely had enough time to model my stuff and start painting. A regular sized game just takes too long for me to have time for. I want to make time for this hobby, but I don't have much to spare. Maybe this summer...
>>
>>46307136
>I was agreeing with you

And I wasn't? Like what part of that was "you're wrong and this is why"?
>>
>>46307396
Back to video games for me I guess. At least while I'm in the military. I hope dow3 comes out when I'm in..
>>
>>46307347
Twinlinking a BS5 model always seemed a little bit pointless to me, unless it's a big single shot gun like a lascannon or railgun or whatever.
>>
>>46307146
>ignores the fact that your dudes are subject to full turn of shooting and assault before thy can fire properly
>what are allies and shit

Your "fix" is just making certain armies even more powerful.
>>
>>46307326
I've considered dropping one of the vehicles or some upgrades to fit more bodies in, any suggestion?
The crimson hunter could maybe go, but then I'd be fucked if I face any air.
>>
>>46307426
You'll hit just over one extra shot for every ten fired, just for perspective on the actual numbers.

> BS 5: 0.83 to hit
>TL BS 5: 0.97 to hit
>>
when mounting a flyer on acrylic rod how thick do I want it.
I have a Hellblade too base up and I'd rather something not as huge as the GW flyer base stem.
>>
>>46307426
Thats my confusion with Ven Dreds with dual Twin Linked Autocannons
>>
>>46307557
Aren't those often used as improvised anti air? (for which the twinlink is very welcome)
>>
>>46307557
> 10 points cheaper than TL lascannon / TL Autocannon
> Extra shots for death by hull points
>>
>>46307426
You can never hit too good.
>>
>>46303924
Kroot are fucking killers in Killteam. Almost as cheap as orks but infiltrate, obsec, snipers. And the DAWGS
>>
>>46307433
Allies gives Imperial armies interceptor, sure. What about Orks and Chaos?

Why is unconditional deep strike assault verbotten but unconditional deep strike shooing okay? At least you get to fight back against most assault units.
>>
>>46307643
>what about orks and chaos

Well, mostly they should get new codices, to be quite honest.
>>
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I have a plan to fight Thunder Wolves as IG. I'm going to run a Vindicator and shoot them. 10/10 idea?
>>
>>46307662
did you mean vindicaire? BI only ask because you posted a picture of a vindicaire and vindiacaires and vindicators are completely different things.
>>
>>46306932

Everyone who's wasted their time servo-skulling me used a naked inquisitor with a bolt pistol and had him hide in a building.
>>
>>46307681
You are correct. I saw the red line under it and autocorrected without even thinking.
>>
>>46307655
What about DEldar and Crons? Hell, do Eldar even have interceptor?
>>
>>46307643
>Why is unconditional deep strike assault verbotten

Because some dev's shooty army got massacred and has a chip on his shoulder.
>>
>>46307681

What, never heard of a Vindicator Assassin?
>>
>>46307767
Isn't that just firing an eversor out of a cannon?
>>
>>46301767
>Eldar
>2/10 units

Only in the context of the Eldar codex. This is the first step toward becoming that guy. May I offer you my sincerest fuck you faggot? Have a great day anon, fuck your mother.
>>
>>46307870
Stay mad and butthurt loser
>>
>>46307870
OTOH the guy is literally asking how to make a list that's not cheesy.
>>
>>46307870
>literally asking for help in making an army that isn't cheesy WAAC shit because he obviously likes the army/fluff/models
>"wow you're such a faggot"
>>
>>46307870
>Help me make a fun non-waac list
>Lol fuck off powergaming faggot
>>
>>46307878
>>46307880
>>46307895
>>46307924

It's almost like you guys are just hanging around, waiting for bait to float by. 4 of you retards within 5 minutes of that reply. Appalling faggotry, stay /40kgen/ anon.
>>
>>46307979
It's like you have no fucking life if you care so fucking much
Kill yourself
>>
>>46307979
You know when people reply the thread goes to page 1, meaning more people see the last couple of posts, right?
>>
>>46307662
I ASSUME you mean a Vindicare Assassin, and I don't think that's a great idea. Assassins, the Vindicare especially, are REALLY good at removing single targets from the board. TWC are an entire squad of targets.

As guard you want long-ranged stuff, but you want more than one wound a turn. A 5-man squad of TWC will run your assassin down by turn 3 at the latest, and he'll only have killed 2 or 3 of them by then.

They're T5 W2 models with a 3+ save, and you WANT to beat that save. The IG weapons to deal with that effectively are as follows:

>Plasma Guns
The go-to anti-heavy infantry gun for the guard. Give a CCS 4 of these (if you're feeling crazy, give the commander a plasma pistol for another shot), then airdrop them from a vendetta and have them stand in the way of the TWC's and their target. The TWC's get shot, lose 4 wounds without armor saves, then either charge your squad and eat plasma overwatch, or run around them and get shot again. There IS the risk of your guardsmen blowing themselves up, but there's carapace armor for that.

>Lascannons
They don't ID, but they wound on 2's and they ignore armor. With a CCS babysitting them with 'fire on my target', they ignore cover too. Again, not really enough shots to be a hard counter, but they will do some damage.

>Demolisher cannon
THIS is the hard counter. With S10, it will paste them even with 2 wounds, and with AP2, it ignores their armor, too. The problem, of course, is getting it close enough to fire without the TWC also getting close enough to pound it into scrap metal. This is why you bubble-wrap it in guardsmen. Not a BIG squad, mind, just 20 or so men with a commissar. The commissar's auto-pass-morale ability is optional, so when the TWC charges you and somehow doesn't wipe the squad, you can deliberately fail the check, get swept (maybe) and leave the enemy under the guns of your demolishers with no cover and no hope at the cost of a 125-point squad. For killing a 240-point unit? Worth it.
>>
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>>46307979
>>
>>46308089
Assuming theres no shield on the squad, the Eversor is not-awful. That said, the best counter i know of is stormtroopers deepstriking with plasma, which is CCS+1
>>
>>46308089
Thing is my foe always runs stormshields. Ignoring the 3++ is critical to killing them.
>>
I'm probably the only person at my local place that uses the land speeder storm. Everyone looks surprised when they see scouts suddenly jump out of it.
>>
>>46308260
yes but then you have a 50% chance of doing 1 wound a turn, vs an entire unit of 2 wound models
>>
>>46308260
Two ways to defeat good saves: Bypassing them and volume of fire.

You play guard.
>>
>>46308260
>buttloads of plasma
>multiple demolisher cannons or other s10 to double them out
>50-man conscript blob with commissar out of challenge range to tarpit+nasty overwatch/FRFSRF
>>
>>46308201

>Deepstriking Sturmtruppen Command Squad
Yeah, that's also viable, and you don't nee a Vendetta to carry them. If you took them as an ally instead of an Elite choice, they get Stormtrooper orders, too. Give the squad preferred enemy and they'll inflict ~7 wounds on average, enough to wipe half the squad.

>>46308260
If they're running Stormshields then you're actually better off just tossing mountains of dice at them, since their armor save is now equal to their Invuln save! Options like the Manticore, with its d3 S10 pie plates, suddenly become viable. Also lasguns. LOTS of lasguns. A 50-man blob on rank fire will kill half the squad, even through armor.

Ignoring the save using Shieldbreaker rounds doesn't work because the TWC has 2 wounds a model, and if he's giving them all stormshields he's also giving them all max squad size. That's 12 wounds, and your assassin can only inflict one a turn.
>>
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What do you think is the most aesthetically pleasing Space Marine chapter?
>>
>>46308380
Where are the Imperial Fists?
>>
>>46308260

They're still MEQ. Throw a squadron of wyverns at them. With decent spacing each blast will reliably inflict 2-3 hits, which at S5 rounds out to 6 wounds a model, of which he'll only save 4. Three wyverns will wipe a min-size squad with sheer volume of fire in one shooting phase, and a max-size squad in two turns, long before they get into charging range.

Three wyverns, BTW, is 195 points, so you're still redeeming their point cost and then some.
>>
>>46306978
>Reserve rolls begin turn 1
>Reserves now happen after the Assault phase.
>>
>>46308380

The transparent one at the end.
>>
>>46308459
>you may now assault out of reserve

Its perfect
>>
>>46307767
It's a Vindicare Assassin armed with a Demolisher Cannon.

Because a sniper rifle with special ammo is for bitches.
>>
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>>46305870
Nice try, but that's an adorable 6/10.
>>
>>46305663
Out of curiosity what do you do now for a living? Was it hard getting a job out of the military?
>>
>>46308486
I thought it was just nine vindicators advancing in a line, removing anything in their way with massive, ignores cover pieplates. Its still more stealthy an assassination tool than an eversor
>>
>>46308380
Not even a single Orange one.

Orange is awesome.
>>
>>46308471
Ehhh. I personally dislike that concept. I also personally dislike being able to shoot out of reserves.

Both options do so much to limit counterplay imo.

>Herp derp let me load up Sternguards with combis to rape a target of my choice with nothing they can do to stop me.

All assaulting out of reserves does is add the same thing, but now with melee. Which is fine as long as Reserve shooting exists.
>>
I'm back, and now with my finished project.


https://docs.google.com/document/d/1vGY6rkUa7-uOcDEUC_vEG9UZYT_-gNnRa7fcZWsEQWg/edit

Let me know what you think.
>>
>>46308510
Unrelated note: that is a list I've been wanting to run. 3 HS all filled with 3 Vindicators and a Typhon LoW
>>
>>46308380
I like the Iron Snakes.
>>
>>46308529
That was in reply to the "reserves come at the end of your turm" comment
>>
>>46308548
I'm planning on running a 30k IH list with sicarians, predators and a Typhon or maybe Iron Hands himself. I have three predators in the colours and a single Sicarian already
>>
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>>46308548

Pfft. Ally IG Armored Battlegroup and run a Command Vanquisher with Beast Hunter shells, and for your troops slot use Thunderers. 10 points more, but 14/13/11 instead of 13/11/10, and the command tank can force enemies to re-roll cover saves.
>>
https://m.youtube.com/watch?v=cl1mT5jFvjY
Post a link to music and describe a moment in 40k with it. Something with an Inquisitor and a Rogue Trader from the sound of things.
>>
>>46308423
That is just a picture representing some of the chapters
>>
>>46308589
Take commissar tanks for inferno shells on MBTs, then ally in regular guardsman blobs for conscripts in massive, fearless bubblewraps
>>
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>>46308380
can't see them there, but novamarines
>>
>>46308589
True. But IG can't do the magic S10 AP1 10" Ignore Cover megablast.

>Donuts aren't candy...
>>
>>46308542
Sorry, didn't say what it was. I've compiled a full sized Tyranid homebrew codex, give comments so I can improve it.
>>
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Anything I need to know as a starting ork player? Also, burnas or lootas
>>
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>>46308657
https://www.youtube.com/watch?v=1jSdTBGhDSg
something something chaos

Swans are actually perfect for 40k the more I think of it
>>
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>>46308380
Classic 2nd Company Ultramarines. Gold and blue just works.
>>
>>46308761
That would probably be why everybody and their fucking dog paints them that way.
>>
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>>46308761
Gold?

You mean yellow right?
>>
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>>46308819
I fucking love 2nd edition style colour schemes
>>
>>46308781
>Iconic
>Easy to paint
>Good-looking scheme

Yeah, the only real draws to the other companies (1st and 10th excepted) is the hipster factor.
>>
>>46308819
I didn't, for the same reasons I don't base with goblin green and flock- that's not my jam.
>>
>>46308838
I like the blue and white actually.
>>
>>46308835
>>46308819
Why are marines fighting on Golf World XI? Who are these enemies that threaten the Emperor's green lawns?
>>
>>46308741
Things to keep track of:
>You will almost always swing last, so get ready to take some damage before you krump da enemy.
>Mob Rule will fuck you over.
>GREEN IZ DA BEST YA GIT
>WAAAAAAAGH

As for Burnas and Lootas, they serve very different purposes. Burnas in a vehicle will melt hordes and in assault are MEQ melters. Lootas are great for popping light vehicles and pinging wounds on hordes or monsters. Point at anything AV 10-12 and anything with a 4+ or worse save.
>>
>>46308848
Yeah, that's fair enough, the 2nd edition painting style is a polarising one.
>>
>>46308848
B-b-b-but you said "Classic 2nd Company Ultrasmurfs"
>>
>>46308855
So, the first or tenth then?
>>
>>46308835
>>46308819

Those colors are so vibrant.
Old style is awesome.
>>
>>46308760
Not a big fan of that song. A little to repetitive for me.
>>
>>46308857
>this guy has never heard of agri-worlds or garden worlds
>>
>>46308737
>What is a Deathstrike
>>
>>46308838

Pure 9th company Ultramarines best army.
>>
>>46308857
>>46308890
Or worlds that are nothing but Endor or crack with heroin on the side.
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