What are /tg/'s thoughts on Zombicide?
An OK once-in-a-while party games, not awful but I'd never jump to play it. But pity the group that contains someone who spent so much money on a board game he feels he has to bring it every time in hopes people want to play it to justify the expense.
It's pretty shit
>>46283863
The group I regularly play with likes it. It might get repetitive if you play it, like, every week or so, but have some breaks in between and it's fine.
Also, it gets better with the expansions. More character, more skills, more enemies, more items, and more interesting missions.
>>46285706
Stacking the different zombie types does make handling them more complex yes
>Toxic zombies you need to shoot
>Berzerker zombies that can only be killed in melee, but have target priority over other types
>If they're on the same tile, the berzerkers prevent you from shooting the toxics
>Oh and maybe you're using the dogs who move 3 tiles a turn, also on that same tile
Had a game with all these last week, and it came down to 'holy shit we need a Molotov damn soon' like 3 times
Just a friendly reminder: /tg/ hates fun.
It's cool. Base game is decent, with expansion it becomes really great.
Shame that some expansion characters are OP as fuck. I'm looking at you, Machete.
I don't much care for co-op games prefer to win vs. a real opponent.
"YAY we beat the designers scenario and randomized deck!" Said no one ever.
>>46285977
said a sizable population numerous times, but you live in some fantasy world where everyone shares your own opinions
It is only fun if you make it fun. Too many people treat it like a board game when it should be more rpg.
Last Night on Earth is the superior zombie game.n
>>46285977
Please kill yourself.
>>46285977
Come here just to tell you to fuck off. Coop games are great and spikefags like you ruin the fun of every game they touch.