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Any info on how to run these kinds of games? I've always
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Thread replies: 48
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Any info on how to run these kinds of games? I've always wanted to learn, but i've run across surprisingly little info on how to actually play.
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Bump?
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>>46278107
Try asking on civ general thread. From what I've, the first three votes for the race and environment are the ones you run. As QM, you build the story, give us choices, call for a roll (1d100,2d20 and so on) to decide if the action is successful or not and it will snowball from there.
>>>46274522
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On saturdays there is a Civ General, where the Civ runners gather to talk about running Civs. Sometimes the threads bump up during the week as well.

Lurking more is always advisable, but the games come down to the CM controlling the gameworld while players guide the development of a civilization using collective decision making, with the CM converting their inputs into outcomes based on whatever system they are doing. Games usually follow a course of discovery and development interlaced with problems and conflict common to the history of civilizations.

Games typically start with votes as to race and starting location, though choosing both yourself is a valid option.

In short, your players are playing a game in the Civilization series while you are the computer, free to input what civilizations, encounters and conflicts you like.

Go here :
>>46274522
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>>46278471
Would it be ok to start one here? using this sheet?
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>>46278107
>>46274522

>>46271757
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>>46278572
I think that would be fine, Anon.
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Ok then, first to three wins race and location. Also, what time should the race start in? Dawn of their civilization? or Should it be further than that?
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>>46278893
Use this chart instead.
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>>46278931
Nah senpai, we good.
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>>46278893
>Machines
>Hell

I want to start off in Robot Hell.
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>>46278893
I say further than that since you're new. Beginning at dawn might be too much unless you're imaginative enough how the race(s) were born and came to be and build up from there. But it's up to you really. The most important thing to do is to have fun with it.
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>>46278893
Try to start around Bronze Age or so.

Or an era you're familiar with, baby steps and all that.
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>>46278572
Voting for Draconians and Mountains
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Thats two
1. Hellbots
2. Draconians and Mountains
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OP, might wanna namefag yourself
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Hows this?
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>>46279312
Autism says to capitalize it properly, and that it's pretentious as all fuck, but otherwise good
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Also, going to wait for 4 votes before we kick things off, plus we'll do a dark-ages tribal game.
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>>46279361
If it doesn't start up, try making a new thread with all the rules posted??
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>>46279361
I vote Draconians and Mountains.
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>>46279361
If it takes too long, I suggest you pick the civ.
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>>46280445
Might have to... One moment
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>>46279361
I've ran machines civs in the past so let's go with draconians
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If you decide to run one with a pre-selected race (which is okay), make it yetis.
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>>46280831

Or molerat-folk.
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>>46280822
How about instead of draconians, we do straight
up dragons?
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>>46280865
Uhh guys, you do realize they're straight up actually starting a game right now and voting? Still, I actually like those two options, and will vote that.
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>>46278107
What you are talking about is a quest thread and they are cancer.
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>>46280865
I'll vote for this if the game is being played soon
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>>46280945

Ignore him. Yetis also have my vote.
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>>46280888
My vote for yetis
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>>46281015

For the sake of speeding things up, I'll swap my vote from yetis to this.
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I don't care what race we do, but the guy running this shit should probably start a new thread and link to it here, so we can get more players.
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>>46280888
Nah, too OP op.

Trolls in mountains? Tis a classic.
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>>46281080
In agreement then. Molerat-folk it is QM...
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>>46281093
I do believe this would be the best course of action at the moment.
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>>46281080
Guess I'm changing it from >>46281075 to molerats
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>>46281139

OP, make a new thread titled Molerat-folk Civ. I'm down for leading some creepy living scrotums into battle.
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New thread here: 46281295
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Looks like he went with dragons instead of molerats. I'm down for playing two games at the same time- anyone want to take the molerat mod torch?
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>>46281323

>>46281295
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>>46281323
Need to do like this, OP
>>46281295
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>>46281403
>>46281389
Thanks. Newfag here.
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Would like to see a hybrid race that has opened pathways towards magical and industrial but also bio, kind of like accelerated evolution or something.

Doesn't need to excel in anything in particular, just have the option to do a mixture of everything.

I have yet to see a civ thread that has this.
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>>46278107
>>46278572
We need to add Catfolk to this

>Breeding: Average
>Melee: Exceptional
>Ranged: Average
>Magic: Average
>Technology: Struggle
>Diplomacy: Exceptional
+Sneaks
+Versatile
+Feline Affinity: Start with trained great cats appropriate to environment
+Mercenaries, merchants, whores
-Nomadic
-Everyone wants to fuck you
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>>46281730

Start a thread and host it.
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>>46278572
Some of the terrains need some tweaking, e.g. deserts having excellent expansion and swamps having excellent defense, but that's probably for the general thread.
Thread replies: 48
Thread images: 6

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