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Alright. So, Plasma guns are shit in the imperium because of
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Alright.

So, Plasma guns are shit in the imperium because of their flask locks and other design flaws.

Why not just transfer the working stuff on something that is proven like a bolter?
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>>46240104
Because the gun is still made poorly, Maybe a master crafted plasma gun would work in this fashion but beyond that.
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>>46240104
>Why not just transfer the working stuff on something that is proven like a bolter?

Because that's tech-heresy, nigger. Keep up.
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>>46240122
The Admech does this all the time. Are you Suggesting that they are heretics?~!
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>>46240104
They do. Plasma rounds exist, as do melta-bolts. They're terribly expensive, complex bolter rounds that can only be manufactured in small amounts.
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>>46240104
Transfer how? By making plasma guns fire bolts? By making bolters fire plasma?
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>So, Plasma guns are shit in the imperium because of their flask locks and other design flaws.

This is where you go wrong.

Imperial plasma weapons aren't a solid core with a few easily identified pieces of stupid slapped on. Instead the core problem is that it's the miniaturised plasma containment technology that's complex, temperamental, and poorly understood. So it fucks up from time to time. And with the huge energies it contains, those fuckups end up being spectacular.
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>>46240219
The problem depends totally on what source you use. In older fluff plasma was perfectly usable with heat buildup being the only major concern when properly maintained. They only exploded when something went horribly wrong. In old 40k plasma guns could fire perfectly fine without any problems and when used on the more powerful overcharge mode, you had to skip a turn of shooting to let it cool off.

In the more recent Munitorum article, however, plasma guns are prone to just blowing up and they can only be reloaded by a techpriest, a process which takes hours of work. Then again, the same articles say that volcano cannon work on crystallized heretics, so go figure that one out.
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>>46240104
Bows are shit in real life because of their poor wound vectors and limited accuracy and range. Why don't we transfer the working stuff and make a bow that flings rifle cartridges at the target?
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>>46240245
>Then again, the same articles say that volcano cannon work on crystallized heretics
Prove it.
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>>46240265
>"The volcano cannon produces a highly volatile but condensed terawatt beam. Once the weapon’s capacitors are fully charged, this beam passes through a flawless crystal, each of which is taken from a mineral vein that lies beneath lava rivers on Cinderus XI. It is said by the Magos Geologis that several thousand heretic psykers were slaughtered and buried here for taking part in a traitorous plot to kill Cinderus’ planetary governor. Their remains had been compressed unusually quickly by the shifting geological structures and combine with the natural elements present beneath the lava to form a unique crystalline mineral. It remains highly unstable, but its light-affecting properties were discovered to be useful to the servants of the Emperor."
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>>46240287
So, They put heretics into a giant book press then get crystals out?
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>>46240143
What are the Dark admech m8?
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>>46240303
PRAISE THE OMNISSIAH!
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>>46240303
No, they buried a bunch of heretics psykers by throwing them into lava and their corpses turned into psychic diamonds or something.
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>>46240330
Geothermal energy and plate tectonics are practically the same thing as giant book presses mate. Trust me, I'm a Magos.
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>>46240104
The Imperium is shit, play Tau instead, plasma doesn't even kill you, join us and become a Gue'vesa today!

Picture related, the Imperium finests getting rekt.
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>>46240245
They were also garbage against armour in 2nd ed and earlier. Plasma pistols on high power had the same -1 armour save modifier as lasguns despite having double the strength.
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>>46240350
>caring about plebs dying in the service of the Emperor
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>>46240383
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>>46240245
I believe the common explanation why after the dual firing mode thing was removed for Imperial plasma guns beint s7 with gets hot and Eldar and Tau ones s6 but without a chanse to overheat was that Imperial ones are permanently stuck on the overcharge mode, making them more powerful but also prone to overheating and venting hot gas in your face.
Before 5th ot 6th edition weapons with gets hot also had an incresed chanse to overheat the more shots you fired, representing the heat building up through repeated firing. If you fired one shot you overheated on a 1 (which in 40k generally represents a very low chanse of something going wrong), but if you fired two shots you overheated on 2. One Ork character had a gun that fired three shots, giving it a 50% chanse to overheat and makign it near suicidal (which was fitting since fluffwise said gun was supposed to be giving off so much radiation that the Ork wielding it had to wear a lead-lined greatcoat to not get fried by just holding the thing).
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>>46240517
The actual explanation is "because of reasons" and "game mechanics balance".

Gets Hot! is a stupid rule and should just be "no shooting till next shooting phase."
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>>46240104
I'm not entirely sure why but i like this more than your standard run of the mill plasma gun.
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>>46240350
Tau are shit, play AdMech War Convocation instead, plasma doesn't even kill you and is free, join us and become a cybergenetic soldier today.

Picture related, the Mechanicus's finest about to rek some fools.
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>>46241556
Run of the mill pwasma wiffaws don't have a visible magazine and are oddly clunky. So this design feels better to your usual sensibility of what a gun should look like.
Trust me, I'm a /k/ommando
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>>46241871
Plasma guns really don't use anything that would use a magazine though. What would be a magazine I think would be more a reservoir or a reactor deal.
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>>46242217
>>46241871
Well, A giant mag and then a flasked encased within it would be better.
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>>46240104
>>46240117
>>46240122
>>46240143
>>46240219
>>46240245
>>46240517
>>46242370

The major problem is connected to the core principle that the 40k plasma weapons run on, so you can't solve it in the way you described.

The plasma weapon uses a magnetic containment field to keep the plasma together in a bolt, instead of just dissipating as soon as the plasma leaves the gun.

A plasma weapon without the magnetic containment tech is basically a meltagun, they both use gas superheated to a volatile plasma state, but the plasma gun spits it out in a bolt, the melta gun just pisses it straight out in a jet, which is why a melta is very reliable and comparatively simple, but has a much shorter range.

When the magnetic containment fails in a plasma gun, it means that you have a highly compressed plasma bolt suddenly losing it's shape inside the gun and expanding into cloud of superheated gas, which the gun needs to vent in order to not simply explode. This is what cooks the operator when the plasma gun Gets Hot!, and it seems to happen more often when the gun has been overheated by prolonged use, which makes sense, if you don't stay below safe levels things start to go wrong.

So, you can't fix it without a solid knowledge of the core mechanism of the plasma weapon, but that's what the imperium is lacking, that's why plasma technology is one of the most common technologies that are "lost" in certain regions and on certain forge worlds. They can't recreate it, all the plasma weaponry we are getting are produced by people who are just reproducing something (some times imperfectly) from something they don't have the science to build from the ground up any more.
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>>46242705

This, this is a good post.
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>>46242705
Meltaguns use microwaves.

Plasma guns use magnetic coils to project the bolt created in the plasma reactor inside the gun, fed by the hydrogen flasks. Plasma guns explode when the heat buildup fails to vent.
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