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Pathfinder General - /pfg/
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Pathfinder General - /pfg/

Waifuing the villain edition: when standard waifus aren't enough to get you going anymore, will your characters pursue The Most Dangerous Game?

Unified /pfg/ link repository: http://pastebin.com/XehJXVjp

Old Thread: >>46223468
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I'm a fan of Meyanda, though I haven't met too many villains yet.
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>>46228756
>people complaining about "early" new threads
When will it end?
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>>46228752
I played in an ERP-themed Way of the Wicked game as a female cleric of Asmodeus who got off on all the misogyny in her religion.
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Anon drew me a thing
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>>46228799
D'aww!
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>>46228794

Because the vast majority of encounters apparently take place in basic dungeons.
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>>46228755
I think so. You still must take penalties for having a non-light weapon in the off-hand.
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How do I play a good catfolk?
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>>46228799

That's so cute! What's the story behind it?
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>>46228849
Dont be a stereotype, dont go for catnip dont nuzzle people dont meow/etc. Act like a predator, when someone acts weak start flashing your fangs at them and showing them you're the leader. etc.
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>>46228849

Male or female? This is actually important for a Pathfinder Catfolk.
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>>46228725
I'm going to give my Angelkin Aasimar Chosen One of Iomedae a backstory enemy, who just so happens to be a Pitborn Tiefling Antipaladin about his age.

He constantly rebuffs her uncouth advances because one, she's Evil, two, he's too innocent for that, and three, her hairdo creeps him out.

If I get my way, they will eventually fight and one of them will die.

Deus Vult.
>>
>>46228850
Halfling Cavalier resting with her wolf, not much story behind it but i think it will make a good image to share while the party camps
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>>46228891
I want a picture of that hairdo.
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So in the previous thread I saw a lot of kitsune art and the like.

Is there a kitsune race somewhere that id for Pathfinder?
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>>46228925
Yes, its in both Dragon Empires book and the Advanced Race Guide
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>>46228925
Kitsune are a race for Pathfinder, yes.
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>>46228944
>>46228952
Well damn. Looks like I will go through them. Thanks lads
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>>46228925

Kitsune are a race you can play in Pathfinder, they're actually really solid by race standards and often played due to their fluffy tails and racial abilities.

Pathfinder Kitsune are Anthro-Fox-Human, but most people accept Kenomomimi-Fox-Human.
>>
>>46228891
>being a paladin of a vain torturer god
Asmodean paladins probably know more about morality than that character.
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>>46228925
Yes, they even have a racial feat that can be taken multiple times to gain more fluffy tail to touch
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>>46228912
This, but on someone who already has horns.

It's just too "oooh, look at me, I'm EEEEVIL" for 'im, ya know?
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>>46228978
>Chosen Ones
>not being innocent cinnamon rolls who don't question their gods
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>>46228261
Actually on the same boat, I joined a late RotRL game and I talked my party into capturing Athroxis so we can interrogate her.

(My character) Didnt have the balls to actually torture her so I ended up geasing her and a few other captured Wrath fighters and now they live in our farm.

Very recently we also managed to snag Delvahine alive and I did the same trick but left her in her halls.

>Try to be nice to Athroxis
>She gives me the cold shoulder every time
>Her wrath fighters try to talk to me
>She gives them a look and they shut up
Meanwhile
>Day 1 running with Delvahine profane gift
>She gives me tips and talks to me in an affectionate manner through the telepathy
>Realize I have better odds of ending up with Delvahine being legitimately friendly to me
>Still determined to make friends to Athroxis
Someday everyone will be my friend.
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>>46228875

Reminder that Catfolk in Pathinder live in societies of 90% women, and when a male Catfolk wanders by a village he bangs any of the ones that want kittens and leaves a week later.
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>>46226629
Oh god, it just keeps going
>My mech rules aren't overpowered, the GM just needs to have some common sense and use more powerful enemies if one of the PCs has a mech
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>>46229021

Chosen One is the greatest archetype in Pathfinder.
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>>46229033

...Don't remember seeing that on the SRD.
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>>46228849
End all of your sentences with "nya"
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>>46228997
That paladin has too many preconceived notions about what good and evil looks like. They need to be more open minded!
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Can I two hand two greatswords if I have a four armed eidolon? Does it just suffer ordinary twf penalties?
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>>46228849
>>46228875
>>46229033
>>46229084
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>>46229084

It was from Inner Sea Races, they're an almost pure-nomadic race that only settles down when the women are pregnant, want to get pregnant, are too old to keep going, or are taking care of children. The men never really settle down and aren't part of the rearing process.
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>>46229090

Well, the "ordinary" penalties in that case would be -4/-4. Pretty hefty.
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Hey /pfg/. Been working on the Light Handbook today, trying to iron out some of the bugs and pieces I haven't tackled. "Playtest soon" seems to be using the standard industry definition of soon, unfortunately.

One thing I've been dealing with is the very basic nature of how the Light sphere works. Namely, how you need an action to both create a glow, and an action to make it shed bright light. Given that bright light is generally required to do anything really useful, there's this extra setup cost to do much of anything with Light.

To me, the mechanic feels clunky and difficult to work with, possibly annoying for players, and maybe unnecessary for balance. But, I wanted to ask you guys about the subject. What does /pfg/ think?
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>>46229090
Yup, pretty much. Keep in mind a greatsword is not a light weapon in any way, so you will be taking the full penalties.
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>>46229156
>>46229181
What happens if I get six arms and two hand three greatswords?
Is it still a -4 on the third hit?
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>>46229165
Talent to lower the action needed to make a thing shed bright light if it's already glowing? Or would that shanghai things already in there?

I'm not too familiar with Light, if I'm honest.
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>>46229198
http://www.d20pfsrd.com/feats/combat-feats/multiweapon-fighting-combat
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>>46229198
Number of hands only matter for the ability to wield the weapon at all; the penalties will only decrease if you're using a light weapon in the off-hand.
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>>46229147
>>46229154

Huh. Did not know that.
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>>46229198
At that point you are using a multiattack, so you are taking a -5 on all non-primary attacks (which all weapon attacks are, if I remember correctly). Taking the multiattack feat can help reduce that somewhat, but its only available to PCs via dm fiat unless the rules for eidelons have some way of getting it.
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>>46229232
>8 arms.
>three greatswords.
>One longsword.
>One dagger. In your 'off' hand.
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>>46229156
That's why you get Stupendous Strength.
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>>46229273
and a glorious nippon steel katana in your mouth
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>>46229263
Scratch that, >>46229218 has the best answer.
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>>46229154

>tfw you will never play a cool tomcat whose motivation for adventure is being the hottest stud on the breeding market
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>>46229263
>At that point you are using a multiattack, so you are taking a -5 on all non-primary attacks (which all weapon attacks are, if I remember correctly).
Primary and secondary attacks are only a thing if natural weapons are involved.
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>>46229273
http://www.d20pfsrd.com/feats/combat-feats/multiweapon-fighting-combat
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>>46229273
EVERY hand except the first one is an off-hand.
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>>46229305

Isn't this the motivation for basically every male adventurer?
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So I am looking for ways to buff up my unarmed damage as a monk.
What are the best ways to do this?
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>>46229388
Hey man, SOME of us still abide by the Code.
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>>46229400
Play a larger size class
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>>46229400
Dragon Style
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>>46229273

https://www.youtube.com/watch?v=PKgv6xyY5MM

>Synthesist/Magus VMC
>Take accurate strike arcana
>Inevitable Eidolon subtype
>Literally become Grievous
Sounds like fun
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>>46229388
>not being a pure, chaste, innocent youth with an overprotective familiar

It's like you don't even serve the Gods.
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>>46229400
Brawler Fighter, Dragon Style, Bleeding Attack.
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>>46229305
>tfw you'll never have a qt catfolk girlfriend with daddy issues.
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>>46228794
>implying there's not failure points for the fighter too
>implying by "optimal turn" they meant anything but "magical christmas land"
>implying someone realizing that you're bait and not responding is "blown the fuck out"

Wait shit I took the bait within the bait! It was metabait! This guy is a master baiter!
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>>46229413

>Talking about waifus when I'm just talking about NSA relationships.
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>>46228849
Play through the old romantic classic "Let's Meow Meow" to properly understand.
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>>46229447

W-what does national security have to do with it?
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>>46229305


Captcha thinks pork ribs are steak
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>>46228849
>I'm lookin nice
>My shadow's lookin nice
>What a team!
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>>46229480
>>46229505
Holy CHRIST what a flashback this is.
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>>46229211
I could potentially do that, but Meyers is offering me the chance to put out some errata if I think its the best choice. So the question is how best to handle it - whether its really a problem, or just something someone might want to upgrade away from.
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>>46229571
Light's base sucks.

Fix it.
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Question: I'm super unused to necromancer concepts, but if I wanted to raise my dead party members as intelligent undead, allowing them to largely be the same character, how would I go about this? Is it even possible? Would the other PCs be irritated by this development or find it hilarious as I am?
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>>46229480
>>46229505
Talk about great minds thinking alike
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does the monks unarmed damage go any higher than 2d10 purely from its class? aka not factoring in the size or anything other than that?

Because I am thinking of stacking loads of "you are treated as a monk of +4/5 levels" and punching stuff
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>>46229611
You can do it in Spheres.

Summon Spirit lets you call up dead spirits and slap them into animated objects, constructs, undead abominations, etc.
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>>46229611

It's called Create Greater Undead. Unfortunately, it's a level 8 spell, so you won't get access to it until late in the game. But when you get right down to it, do you really *need* intelligent companions?
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>>46229571
It's a problem. Absolutely a problem. If you can errata it to let us do glow+brighten as a single action, do it in a heartbeat.
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>>46229679
That doesn't use their soul though. Or involve it in any way.
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>>46229611
Unless you help them all become liches or vampires or something, it's not gonna go well. People who become undead after they died aren't actually the same people, so you'd just get a bunch of evil Juju Zombies or whatever that have the memories and abilities of your party, but not their personalities.

And, y'know, evil. There's generally at least one person in any party who's not down with that.
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>>46229611
That VERY much depends on the individual players.

To some of us, who think the only thing undead are good for is comparative exposure tests between sunlight and various settings on plasma cannons, having one's mind usurped in exchange for a fuckton of vulnerabilities is quite cleanly in the "WELL FUCK YOU TOO ASSHOLE, MY NEW CHARACTER OPENS FIRE" category of events.
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So, continuing off last thread, how do I play a Zweihander Sentinel Warder as a rogue-ish individual while still using a fuckhuge sword? Wearing, at MOST, a breastplate for armor. I want to be as speedy and acrobatic as I possibly can while still swinging around a claymore.

I'm not good with PoW, so if there's a better way to do this feel free to educate me.
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>>46229704

It's not like they'll need it...
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>>46229716
>Plasma cannons

I'm honestly surprised they made beam cannons, but didn't make a plasma version of them.
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>>46228455
Hey, Gareth.

Given that the OGL statements in DSP books prohibit "proper names (characters, deities, etc.)", could we get an official statement on whether that is meant to cover the names/descriptions of the martial traditions or not?

I want to put them on Pathminder, but the name thing could be kind of an issue, especially since some of the traditions directly reference character names (e.g. "Stained Glass Knight").
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>>46229441
>Bleeding Attack
wait.. does this mean that the enemy will take 1d4 damage forever/until they succeed on a Heal check?
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>>46228925
Kitsune are pretty great mechanically because you can get 3.5 Changeling-style shapechanging with a feat, there's a favored class option that's excellent if you like enchantments, they can get pounce with some feat investment at level 10, and there are a couple of nice skill bonuses.

Plus some build options (in particular, Oracle) can pretty easily get a bunch of 2/day spell like abilities at minimal cost.
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>>46229716
>>46229711
>>46229679

Bummer. I was hoping for a fun "evil" alternative to raise dead or something ya know? Just in this case, more like, raise to undeath while still allowing the undead PC to retain their class levels and free will.
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>>46229679
Can't you get a scroll of it? Or alternatively, some item that does it even cheaper like Candle of Invocation does?
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>>46229796
Or otherwise receive healing, yes.
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>>46229796

Pretty sure they take 1d4, then the result of the 1d4 is what they take for each round until healed, yes. You don't roll 1d4 multiple times. If you roll a 2 then they take 2 each round.

Also I think Bleeding Attack is actually called Belier's Bite.
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>>46228533
Not ALL the benefits. You still only get 1x Str to damage unless you've got the bit from Landsknecht or however the fuck you spell that shit.
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>>46229832
That's incorrect actually, they have to roll the 1d4 every round until the bleeding stops.
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>>46229090
Don't do this. Greatswords after the first probably only get 1/2 Strength to damage because they count as "off-hand weapons". (I say "probably" because the rules don't actually cover multiple two-handed weapons.)

4x 1-handed weapons will get you more damage from Strength (x1 + x.5 + x.5 + x.5 = x2.5) than 2x 2-handed weapons (x1.5 + x.5 = x2), will have higher attack bonuses (assuming the ones after the first are light), and will get you more individual chances for critical hits (important for effects that trigger on a critical).
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>>46229717

Scarlet Throne works. Plenty of kickass lightning-fast moves, and two-handed heavy blades are explicitly part of the style. Plus, the related skill is Sense Motive, which is always helpful for streetwise types. You'll have 4+INT skillpoints, and traits can get you any kind of sneaky skill you might want as a class skill, so you can do all kinds of rogue-ish things. As for armor, well, you're already getting a shield bonus for ZS and a shitload of counters, a breastplate works just fine.
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>>46229832
It got defluffed to Bleeding Attack for the SRD.
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>>46229839
Either way it's stupid. The answer to how to make a totally different style viable isn't to make it exactly the same.
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>>46229571
I agree that Light needs an action economy fix, to at least allow it to keep up with Dark

Also, I've always thought having the ability to create magical lenses to alter light that shines through them would be cool.

When you have the playtest available, would you mind sharing so we can look over it?

Also, some feat support to mix its effects with Dark would be cool
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>>46229819
that is amazing at low levels.. nice. Thanks for the info
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>>46229809
Use control undead to control a vampire, have it bite the PCs and turn them into vampires, then stake and kill it so they're not under its control.
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>>46229717
Scarlet Throne primary, maybe go into Veiled Moon as a secondary for teleport/sneaky ghost effects?
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>>46229739
Well they're a Heavy Repeating Crossbow level of trap-option for anyone other than Warsouls, so it's quite obvious paizo put them in there not out of love or interest for the things...

I mean just look at that never-scaling DC on the blast. one of the lowest reflex DCs in the entire game. Worst in the tech guide, worst of all weapon blast saves in general. And no way of ever bringing it up.
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>>46229865
Well then pick any of the homebrew classless benefits to doing it, because the basic benefit of a weapon style should never be attached to a class feature to begin with unless it's really nonstandard, and einhanding really, really is not.
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>>46229880

Much too convoluted.

Also I'd rather raise them than just turn them ya know? The idea is that undeath is just the continuation of life. So if they die I'll just bring them back as undead and continue our journey.

Seems like I'll have to give up on this or request homebrew from the DM if I decide to dabble in this.
>>
Is there an alchemist archetype that swaps bombs for a breath weapon?

It seems like it could be a good chassis for a Dragonfire Adept-type class, with Internal Alchemist type "I am turning myself into a dragon/manticore/whatever" theme.
>>
What is the most money you've ever dumped on a "fluff" item?

Coming off of that, what's the most you've ever dumped on a building as per Downtime?
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>>46229937
True, true.

But they're 3d6 damage, non slow-firing, and only take one charge per shot if you're using the nonblast mode. It's one of the less-bad weapons for Vital Strike, if you don't wanna blow 5 charges a shot for an X Laser.

More efficient than pistols or rifles, to be sure.

And... as for the blast, well... Sometimes you need to vaporize a bunch of level 1 commoners I guess.
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>>46229608
>>46229685
>>46229876

Thanks for the input guys. This is honestly what I was thinking as well, but... as a designer, being too confident in your view and competence is what seems to lead to many of the worst mistakes, so before suggesting errata I wanted to get some extra opinions.


>>46229876
The Light Handbook is definitely going to come to /pfg/ when its ready. Since we've finished editing Divination (oh yeah, the Diviner's Handbook is now out if you guys are interested) I've got more time to put into it at the moment. Maybe I can get it ready for public playtest in a few days?

Also, as it happens, there is indeed a new category of talents called (lens) talents.
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>>46229865
I'm honestly trying to understand what the fuck your post has to do with mine, and I'm fucking lost.

Are you trying to say that the way to make einhanders viable is to NOT make them work like zweihanders? Because Paizo tried that, and it's shit.
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>>46229911
>highlighted those
Dude, that WAS an ideal fighter turn. He has Cleave AND Power Attack at level 1, he kills both of the enemies he can POSSIBLY hit in one shot.

But wait, maybe he's an archer, using Rapid Shot! Alright, well, that will bring us up to.. no, wait, still two.

Well, let's see.. We could discard Cleave and introduce TWF, since we're assuming every attack is a hit and every hit is a kill, bringing the ideal kill count up to... shit, it's still two.

Alright, maybe he's a Kasatha! Maybe he has multi-weapon fighting! Alright, now we're talking! That DOUBLES the number we can get, all the way to four!

Which is, you may note, assuming you passed gradeschool math, still smaller than seven.

Please, stop avoiding the point and ignoring me just because you're wrong. Using math, show me an ideal Fighter turn that matches this ideal Wizard turn, or admit you've been blown the fuck out.
>>
What's your favorite tier 3 class, or class+archetype, that's not on this list yet?

http://pathgminder.github.io/classes/
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>>46230087
Obviously senpai you're discounting the exploding collars the fighter is wearing that will deal 2d8 to anyone surrounding him! A masterpiece of encounter design!
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>>46230129
>actually, the fighter's armor is covered in bear traps
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>>46230108
you added an extra g to the url
http://pathminder.github.io/classes/
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>>46230108
>pathgminder
(╯°□°)╯︵ ƃ
http://pathminder.github.io/classes/
>>
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>>46230108
Aegis ;_;
Definitely Inquisitor. Fucking LOVE me some Inquisitors. Sanctified Slayers especially.
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>>46230143

Actually, his armor is made up of portable holes leading to a pocket dimension filled with 1,250 bear traps.
>>
>>46229839
>>46229865
>>46230031

What's wrong with 1x STR? The most you're going to squeeze out of 1.5x by the endgame is maybe 3-4 damage per hit, which is very negligible, and the payoff is a fighting style that makes parrying and AoO far easier to perform.

And besides, all that "lost damage" is more than made up for with Scarlet Einhander, the Discipline weapon feat, and the numerous strikes and boosts of Scarlet Throne.

A Zweihander Sentinel wielding a one-handed longsword using Scarlet Throne Style is going to be doing equal or more damage than a barbarian of equal level, with far more utility and options.
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>>46230158
>>46230166
Wow, how the heck did I do that?

Thank you.
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>>46230192
>the fighter charges
>every square he passes through is left filled with primed bear traps

...Actually, now I want to see this kind of thing as a class feature.

Move through squares and they're turned into traps/difficult terrain, attack enemies and later you can make them blow up for extra damage, whatever.

PoW discipline when?
>>
>playing online on skype and roll20 with people i know in RL, it's the second day we play
>DM finds out one player, who is slightly less interactive and somewhat distracted, is playing heroes of the motherfucking storm while playing with us. Last session he was the already the least interactive player, (only slightly distracted in my opinion).
>DM goes " you can't play something so distracted while playing my campaign; it's either my game or that"
>he just leaves the very next second; we lost a player, campaign is somewhat ruined
>later in the night he asks me if he did it right or he has been too quick, intolerant, undiplomatic.

what is your opinion? have you ever been in similar situations?
>>
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What would make a better nature-based trickster character? A Feyspeaker Druid or a Elusive Wildling Beguiler?
>>
>>46230108
Literally any SoP class, but the nature of spheres means you'd have to somehow mark Conjuration and Weather as banned.
>>
>>46229717
Did they get rid of the Brutal Stalker? I can't seem to find it anywhere. Because it, possibly combined with Bushi, would be really good to fit this. Big 2-handed weapon but still sort of ninja...ish.
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>>46230228
Bomberman. The thing you want to play is Bomberman.
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>>46230268
Brutal Slayer is in Path of War Expanded.
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>>46230233

That elf is very skinny.
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>>46230323
I like waifish elves.
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>>46230201
Psychic Warrior is T3; also has PoW access
I think Tactician is considered same tier as Vitalist, so T3
>>
>>46230229

I'd side with the GM on this one. The player may have only seemed "slightly" distracted, but the fact is, he's still not paying attention, which slows down the game and makes things difficult for other people. Not fair to the other players, not fair to the GM.
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>>46230349

I like it too, anon.

Sometimes it's nice to see a character that isn't meaty or particularly well-endowed.
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>>46230281
Yes. Yeeeees.
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>>46230199
A Zweihander Sentinel using a 2H does everything the Zweihander Sentinel using a 1H w/ Scarlet Throne does, but has an extra 1-3 feats. Scarlet Einhander is an good low level stance, but you certainly wouldn't want to use it 1-20.

>>46230268
It's totally in there. When I was rebuilding mine when PoW:E dropped, I legit forgot I was a Bushi and I was sitting there wondering "HOW THE FUCK DID I GET MITHRAL CURRENT, AGAIN?!" Man I felt like a baka.
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>>46230303
I had the document open and was ctrl-F'ing for brutal stalker, not slayer. Thank you.

>>46229717
Check out the Brutal SLAYER archetype for the stalker. Makes it almost completely dependent on strength. So you can still be rogue-ish but with said fuckhuge sword. Trait out Solar WInd for Scarlet Throne for even more shenanigans.
>>
>>46230583
trait out solar wind? why not take the stalker art Lord of War instead and spend the trait on another disc?
>>
>>46230555

The point is Scarlet Throne Style lets you one-hand a sword and still be useful.

It's a feat for a fighting style that rarely gets love.
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>>46230583
>Bushi Brutal Stalker
>quickdrawing a fuckhuge sword
>being a speedy motherfucker and having all these cool stalker things

I really hope these stack, because hot DAMN
>>
>>46230708
I mean, yeah. But he specifically stated he's trying to run around with a Claymore. So not only is that suggestion counter to what he wants to do, but it's also straight-up inferior to not using that option at all.

It's fine that you like it, and you're not ruining your character by taking it, but it's literally "Wow, it's fucking nothing" as far as feat investments go. From a flavor standpoint, I totally understand where you're coming from.
>>
>>46230176
Added.

No domains, inquisitions, or slayer talents are up yet, but I welcome pull requests to add any.
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>>46230108
Magus
Sacred Fist archetype Warpriest
>>
>>46230708
One thing I noticed that I liked, was that one Vigilante talent was specifically 'the sword and board' talent. Gave you improved shield bash, TWF for shields only, and let you bypass the dex requirements for improved and greater, at the expense of only being able to use them with shields.
>>
Would you play a class that was just 1-6 casting that you pick from EVERY class's list?
>>
>>46230822
Yes, because between Summoner and Occultist you've got a bevy of 9th-level spells as 6th-level spells.
>>
Have you ever had to deal with min-maxers, /pfg/?

Like, the types who build these monstrous specialized characters and promptly never give them a personality?

because I just had to deal with a controller sorcerer like that in my last session, his only time talking was to say that yes, he was in the party.
>>
>>46230822
Prepared or Spontaneous?

Spontaneous, sure why not.
Prepared, fuck you.
>>
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>>46230757
GOOD NEWS CHAIKAFAG. They do.

>>46230769
Neat.

>>46230784
Sacred Fist is now pretty much straight inferior, considering you trade a bunch of shit to be unarmed, unarmored, but you're still a 3/4th BAB d8 HD guy with spells and no decent Flurry-equivalent.

>>46230822
Would be potentially total bullshit, so no.
>>
>>46230822
consider that the shaman got the ability to get spells from the wizard list already, and you generally can't get more happy than wizard+cleric list, aside from cheating high level spells into lower slot as >>46230840 said
>>
>>46230822
No, and it would be irritating to ask a new player (or just someone who hasn't played at least two of the main casting classes) to even build one because the lists aren't compiled in one mixed list together anywhere. They also very likely end up with mostly spells from one or two lists and there's again a very real possibility that someone who doesn't know what their doing could build themselves a STRICT downgrade of another class with no gain, which is a big no-no.
>>
>>46230852
I'm a min-maxer. I build strong characters, but this does not prevent them from having character and depth.

What you are describing is a shitty roleplayer. It is likely that he just doesn't like playing TTRPGs the same way you do. He's not "wrong," he's just not in the right group for his style.
>>
So, what do you think it'd feel like to be on the receiving end of an Atonement spell from a follower of each of the Core 20?

I'd imagine it kinda like this.

>Gorum: You can feel the clash of arms ringing across the great battlefield, calling to you. You hear the flash of axes on shields, and witness the swings of greatswords against armor. An ancient instinct stirs in your blood, calling you forward. A sword lays stuck into the ground before you. Will you claim it?

>Shelyn: Music swirls about you as an iridescent display tickles your eyes. A warm, soft sensation grips your entire body, as if you were being tenderly embraced. You have never felt so loved, so cherished, so /acknowledged/ in your entire life. A little bird flits by and offers you a rose. Will you take it?

>Rovagug: Hunger. You feel hunger like you have never felt before. Rage. Hatred. The desire to kill. Your higher thoughts begin to melt away as the brute beast within screams for release. You want to kill. You want to destroy. A town in miniature appears before you, beneath your foot. Will you crush it?

And I'm too lazy to do the other 17.
>>
>>46230679
Because it's a waste of a stalker art, especially if you exactly what he wants to do here >>46230757 and pair them, in which case you swap Broken Blade for Mithral Current. Because they can stack. They replace/modify different things.
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>>46228975
It' KEMONOMIMI, anon.
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>>46229967
One avenue often overlooked is the custom spell creation aspect of a game. While fairly home brew the rules state magic can be created as long as it is placed in a spell slot of an appropriate level. A character that knows how to create undead as well as revive allies could in theory research a custom spell using their knowledge of both. Creating this spell may require the assistance of a god or demon lord, or may involve researching the spells, getting an idea of how they work and synergizing their effects. The gm can rule the two spells operate under similar principles and is equal to the revival spell needing little research or it could be a 9th level spell with a rare divine focus and costly components.
>>
>>46230977
kenomomininomomoino
>>
>>46230852
in my opinion it is ok if someone wants to play a class at the best of its ability, as long as he avoids broken stuff and clear abuses, which eventually the DM should ban.

you should just force him to also create a background for him and to roleplay it a bit. it doesn't matter if he put every single skill point into the best possibly optimized skill and then builds a background to explain that. if he can roleplay it's allright.
Ask, Encourage, Force him to roleplay. Start by forcing him to describe his spellcasting in battle and by providing solid reasons for " why i want to be in this group of adventurers".
>>
>>46230918
Nethys: You see a path branching before you, disappearing into the mists. Ahead of you, you're already walking down them. Two paths, two of you. One in black, one in white. Which will you follow?
>>
>>46231000
>>
>>46231005
Motherfucking Nethys, quit this false dichotomy shit.
>>
>>46231015
Kimonomimi
>>
>>46231015
Kehmamohno
DOOT DOO DO DOO DOO
>>
>>46231038
>>46231084

Stop saying it you Baka!
>>
What are some good houserules for starting a new campaign? What character creation rules?
>>
>>46231134

Power attack and point blank shot are free for those with +1 BAB.

32 PB with PoW material allowed.
>>
Does anyone have a link to Ultimate Intrigue pdf, or at least scans of the Vigilante class and archetypes?
>>
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>>46231134
and 25 point buy
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>>46230982

I'll keep this in mind if I go forth with the idea, thanks.
>>
>>46231112
CHILDWORLD
HILDWORLDC
ILDWORLDCH
LDWORLDCHI
DWORLDCHIL
WORLDCHILD
ORLDCHILDW
RLDCHILDWO
LDCHILDWOR
DCHILDWORL
>>
>>46231209
Ugh, stop shitposting, buildposer.
>>
>>46231209
Holy shit guys, it's KIDDY LAND!
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>>46231219
>wheredoyouthinkweare.jpg
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>Anyone got that Unchained Swashbuckler homebrew handy? Want to try making a character in that vein, and I've heard it's decent.
>>
>>46231176
http://imgur.com/a/kudp9
>>
>>46231247
I'd say hell, but that was last thread with all the shit bait being taken.
>>
>>46231265

thanks
>>
>>46230918
>Calistria: You feel wounded, attacked, whether by slights real or imagined. Your heart cries out for justice, for retribution, for vengeance in the name of yourself or others who were wronged. A passing bee hums into your ear the means by which you might make things right. Shall you?
>Desna: The vast ocean of black stretches out above you, small lights gleaming and beckoning. The sense of scale inspires awe as much as it staggers with a feeling of smallness. All of your worldly cares seem so insignificant in comparison. A shooting star stands out among the rest, pointing the way to your next journey. Will you follow it?
>>
>>46230233
If you want to be a less good druid with delayed wildshaping and a small handful of tricky spells (for the most part that's all you'll need) go druid. If you want to be a stealthy spellcaster with a magical pet and not a lot of nature magic, go beguiler (and make sure you pick up the playtest version with the magical beast companion).
>>
>>46230108
Beguiler.
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>>46231176

I wanna fuck that wolf.
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>>46231226

That video was 10 years ago, anon.
>>
>Vigilante social talent

WOW it's like they're forcing me to want to archetype out
>>
>>46231176
>>46231265
>>46231310
Having gone through and ordered the current screenies, it seems that we're currently missing class/archetype pages 20-25, 28-31, 40-53, and anything after 70.

IN CASE ANY SUBSCRIBER/TROVE PEOPLE ARE ABOUT, HINT HINT but no rush tho
>>
>>46231426
Wanna like, specify which talent you're referring to?
>>
>>46230918
>Asmodeus: You see the world corrupted, vile, degenerate. Nothing is quite like you know it should be like, and you notice a quiet, yet wrathful fire burning inside. You feel the power to remold the world as you see fit near your hands. Will you grasp it?
>>
>>46231134
require background and solid reason for everyone to be in a group; require some minumum of roleplaying.

if you fear your player trying to break the game banning master summoner and overpowered feats such as divine geometry. honestly you can just ask yourplayers beforehand if they are going to take some feats/item/option of questionable power level and decide case by case.

as for houserules it really depends on the campaign and what your palyers want.
this is a variant rule i would allow so your warrior won't get stuck with being boring out of combat http://www.d20pfsrd.com/skills/background-skills
i would suggest you to not bother counting experience points unless you want to use them as a reward for good roleplaying.
many mundane character builds are inhibited by long feat chains; there are no good solutions as far as i know but i heard some people using this; i would suggest it only if player were frustrated by feats http://theworldissquare.com/feat-taxes-in-pathfinder/.
i would allow player to create odd enhancement bonuses magical items such as a +1 belt of giant strenght.
if you have many players and you fear them dying you should allow the retraining rules: players can spend few golds to maximize the hit dice they get every level.

>character creation
20 point buy.2 traits(you might want to disallow the initiative and utilize magical devices traits).standard races, you should allow any class and archetype in the main paizo bookline.
please do not roll dices for character creation. at best it leads to overpowered characters that are a bit harder to balance, at worst someone might not be able to make his class work but you won't be able to ease down encounter difficulty because he is in the party with people who got lucky and are really strong.

pathfinder is a bit extreme at level 1 and at very high level, which are domainated by strong spellcasters. probably level 2-10 are a solid choice for a diverse party.
>>
>>46230918
>>46231005
>>46231312
>>46231538

>Irori: A still, silent pool appears before you. Gazing into it, you see a reflection of yourself, as you might have been were you to make the proper choices. As you still could be. Yourself, perfected. A simple garment rises up from the pool, the water undisturbed, and floats over to you. Will you accept it?

>Abadar: The gates of a great city appear before you. As they open, the gilded streets and perfect rows of houses promise peace, safety, and wealth. They beckon to your spirit, which recoils from the frightful wilds behind you. As the spears of the two guards turn away to open the path to you... will you enter?

>Gozreh: You find yourself sitting on the shoreline. The sea-breeze wafts against your face, and the waves lap at your feet. Behind you, the calls and cries of joyous beasts beckon you to join them in their frolicking. A stone rises beneath your feet, and the water calls. Will you dive in and join them?

>Sarenrae: The sun shines above you, caressing your flesh in its light and heat. There is the sense of warm sand beneath your bare feet. You kneel as your guilt and regret begins to fade, for you know that you are forgiven. Your eyes are drawn to the sun in the sky. Will you lift your hands in praise?
>>
>>46231165
I'd go a little further. Saw a campaign a guy posted where basically feats that are part of a tax-feat chain automatically award the later feat when you meet the prereqs (so, like, TWF grants ITWF/GTWF once you meet the ability and BAB prereqs, Weapon Focus offers Weapon Specialization and then GWF and GWS, Improved [Maneuver] becomes Greater [Maneuver], etc)

As someone who hates tax feats, this appeals to me greatly.
>>
>>46231532

Pretty much any of them; the ones that are useful are almost all "you must be level 15" to take this or w/e
>>
>>46231426

The vigilante is one of the greatest classes Paizo has released in the past decade.

Not only is it a competent class in and of itself, it's also a class that excels at the most important of class functions; narrative power. Unlike most other classes, the vigilante is able to go about situations a variety of ways; want to be a talker? The vigilante is good at that. Want to be an adorable magical user? It can do that. Want to be a brutal fighter and monster of the night? You guessed it, the vigilante can do that too!

Paizo have their problems, but the vigilante isn't one of them.
>>
>>46230918
>Sivanah: You hear a voice echoing in the void. It speaks to you... Well, well well. It seems as though you have once again, despite your best efforts, become a pawn in one of my rather elaborate ruses, and it seems as though the end result of said ruse has left your state being of a lesser quality than before you had dealt the card hidden up my sleeve while being none the wiser. And yes, while it is true that you will eventually recover from this recent turn of events, it remains unclear whether your social status on this website will remain at its current level, or if it will take a turn for the worse. After all is said is done, at the end of the day, you will have to accept the fact that you just got the short end of the deal. I hold no remorse or regret for I am and always shall be a master ruseman.
>>
>>46231601

Just like Swashbuckler
>>
>>46231601
>low T3 at the absolute best
>implying it has lots of narrative power
top kek
is this the new

C H A R M E D L I F E
H
A
R
M
E
D

L
I
F
E
>>
>>46231426
Also, I don't think any of the archetypes swap out social talents. They all trade out the vigilante talents.
>>
>>46231580
>http://theworldissquare.com/feat-taxes-in-pathfinder/
>>
>>46231675

That sucks

Also, why does Vigilante make such a nice monk? +15 unarmed damage if you play your cards right
>>
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>>46231509
Missing pages 66, 68, and 69 as well. Which have the occultist archetype and oracle mystery. Which I want bad.
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>>46231709
And full BAB.

It's cuz Vigilante is actually pretty nice.
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>>46229743
This...this is an interesting question. I'm not in a position to answer it right now, as I am at work; however, I'm going to talk to the bosses about it ASAP and get with you on the results.
>>
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Don't hide it from me, /pfg/.
Tell me about your homebrew deific obediences and boons for minor gods.
>>
>>46231313
Thanks anon. Have you got a link to that playtest, I'd like to check it out?
>>
>>46231744

Shit, Vigilante gets Greater Vital Strike AOO
>>
>>46231769

I like the "gotta fuck someone" obedience that one Empyreal Lord has.

Not the "orgasm from wind" one, the straight up "have sex with someone" one.
>>
>>46231748
Hey Gareth, you didn't answer me last thread so I'd like to ask again
How did you feal about those Discipline ideas in the last thread?
Would you like me to post them again, if you didn't see them the first time?
>>
>>46231829
Isn't that part of Calistria's obedience, too? Fuck somebody for money, information, or favors.
>>
>>46231769
Why would anyone bother homebrewing those, tbqh? You don't get any unique stuff out of them until 16 HD, and nobody plays that far in without knowing exactly what their build is.

Also, we got Sivanah's obedience in ISF leaks.
>Carry an ordinary scarf or veil and walk through a settlement, making sure you are seen and exchange pleasantries with at least one person. After you reach the settlement’s edge, place the scarf or veil over your face so you aren’t easily recognizable, and again speak with anyone you encountered before. If your true identity is recognized, you must deny it, providing a false name if necessary.
>>
>>46231687
Also good.

I'm working on a premise for a campaign right now that basically casts the players as secret agents in a collapsing fantasy!Roman empire, working against the 'legitimate' government to try and save the Empire: the Praetorian Guards have seized Imperial authority because the succession is in crisis, and the various noble houses are too busy spending the Legions in internecine warfare to get their shit together and deal with barbarians to the north and Not!Persia to the south.
>>
>>46231855
I've been at work. Patience, friend.

Though I'll warn you, I'm a hard sell when it comes to disciplines.
>>
>>46231859

Calistria is "fuck someone for money, favors or information," yeah.

I remember more about the other one, it's "have sex with someone and give them compliments about their performance or body." It's the sweetest thing.
>>
>>46231687
Can we go further? Can we go better? Can we finally kill how awful feats are in Pathfinder and make them something worth taking and being excited to get more of?
>>
>>46231829
>What diefic obediences do you like
>lol sex
Never change pfg
>>
>Cabalist and Warlock Vigilantes can hide invisible wands in their hands and shoot out stuff from them

That's kinda neet
>>
>>46232027
>>46231859
>>46231959

Found it!

>Achieve sexual release by yourself or with one or more partners. Praise the most beautiful aspects of yourself and any partners aloud, and offer a prayer to Arshea while still naked. Gain a +4 sacred bonus on Charisma checks and Charisma-based skill checks when interacting with an intelligent creature who could be sexually attracted to you.
>>
>>46231886
The campaign I'm launching is set a couple hundred years after the collapse of the fantasy!Roman empire, where they're exploring the New World as part of one of six Expeditions to celebrate the one hundred year anniversary of this stable Kingdom.

Far to the West, there's that fantasy!Byzantine Empire, but all throughout fantasy!Europe it's savages, barbarism, chaos, and bloody crusades of new Gods.
>>
>>46232029
I think Staves are spell-trigger too.
>>
>>46232044
>with an intelligent creature who could be sexually attracted to you
>so...mr. old fat DM...does the princess think I'm hot? Do I get the bonus?
Why is this game so creepy
>>
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>>46232029
I imagine neither is compatible with Magical Child, right? Fuck me for wanting to be a blaster mahou shoujo.
>>
>>46231936
So do you need me to repost them, or can you find them again on your own?
>>
>>46232069

Anon, odds are this means any intelligent creature of the opposite sex.

Also, I like how it says you can gain the boon through masturbation while praising an aspect of your body, it makes me imagine a Cleric of Arshea just jerking it behind some bushes late at night while crying about how "hot his abs are."
>>
What are you supposed to do with Warlock Vigilante?

3x 1d6+5 damage attacks are pretty pathetic at level 20, even if you spend feats on TWF 6x 1d6+5 isn't much better

Why does this ability exist if it's so useless?
>>
>>46231801
>http://paizo.com/threads/rzs2qmqe&page=11?Beguiler-conversion-for-Pathfinder#523
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>>46232105
Repost them, or links to them, once I'm home if you'd be so kind.
>>
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>>46230932
>Bushi and Brutal Slayer stack
>finally my dreams of being speedy muscle man can be achieved
>nobody will ever know that I'm muscular because I'll be wearing loose, baggy clothing so I can hide all my tools and shit
>mfw the inevitable scene of "holy fucking shit man, THIS is what you look like under all that?"
>mfw that will never happen because I'll never ever get to play a Brutal Bushi
>>
>>46232148
Don't forget you're also getting your elemental effect. Flaming, etc.

Also, you can Deadly Aim them if you don't make them hit touch.
>>
>>46232210

>elemental effect

Only at high levels if you spend one of your talents for that

>if you don't make them hit touch

But then you're hitting with shitty BAB and you don't get any +hit bonuses
>>
>>46232201
One more question:

Take a look at the Pathwalker archetype description for Psychic Warrior.

It seems confused about whether you get the associated class skills for your known disciplines automatically, or if you only get them by selecting a path for it.

The former seems to be how most everything else works, but if it's that, then the listed paths give you class skills that you already have as class skills just by knowing the discipline.
>>
Is it possible to kill an Empyreal Lord?

Can I realistically kill Atatatatakek, the God of Manta-Rays?
>>
>>46232259
You're also forgetting the damage boost from Arcane Strike itself.
>>
>>46232148
All weapon feats can potentially apply to them, as well as Arcane Strike. Take archery feats, and you're basically a sling-user who doesn't need Str for damage and can ignore all DR (and you have multiple energy types available from 7th on, so resistance and immunity should be a minimal issue).

Remember, using touch excludes you from Power Attack and Deadly Aim, but not from Precise/Rapid Shot. You may as well take DA for extra damage when hitting won't be an issue, but you can use it or not as you please and Arcane Striker should keep up the balance.
>>
>>46232201
Alright, I'll repost them. Just take your time and don't feel pressured to look till your home and ready.

The idea was making Discipline ideas for all the non-claimes skills.

>Swim
Walking Tide. A Discipline that focuses on mobility, charges, and repositioning enemies. Also aids in underwater combat, and is based vaguely off of Jeet Kun Doh. Weapon groups are Monk, Spears, and Flails

>Climb
Grinding Glacier. Defensive style, that focuses on keeping close to enemies, grapples, and deflecting attacks. Weapon Groups are Close, Axes, and Hammers

>Knowledge (Engineering)
Golden Architect. Supernatural. A math focused discipline that puts emphasis on sundering and bypassing defenses. Weapon Groups are Thrown, Hammers, and Improvised Weaponry

>Disable Device
Finger of Havoc. Focuses on Sunder, steal, trips, disarming, and sabatoging enemy actions. High in counters. Weapon Groups are Close, Light Blades, Crossbows, and Firearms

>Escape Artist
Formless Wisp. Supernatural. Emphasis on combat mobility, attacks of opportunity, and anti-flanking maneuvers. High level stuff includes turning into phantom or misty forms. Weapon Groups are Close, Light Blades, and Heavy Blades.

>Disguise
Pale Masquerade. Honestly not too sure. Not even sure if it should be supernatural or not. I guess it'd be like Shattered Mirror, but the opposite somehow. Could probably work well with feints. Weapon Groups could be Close, Double, and Improvised Weaponry.

>Handle Animal
Velvet Lash. Supernatural, it focuses on restricting enemies while also giving bonuses to Ally actions and movements. Weapon Groups are Flails, Spears, and Polearms

>Appraise
Gilded Eye. Supernatural. Focuses on creating and manipulating "supply and demand" of the battlefield. Includes granting temporary HP and points to people's different pools, balancing out the strengths of allies and enemies, and redirection. Can also use coins as weapons. Weapon Groups include Bows, Thrown, and Polearms

>page 1/2
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>>46232291
They have stats, so yes. Not terribly easily, and it won't have reality-changing side effects since they aren't real gods, but it's certainly doable.
>>
>>46232377

Didn't Sarenrae used to be an Empyreal Lord?

You could say I'm doing the universe a favor by aborting gods in the celestial womb.
>>
So I was thinking, somebody should make a PsyArm blade skill or blade skills that let you replicate the function of low-cost magic items, or maybe let you create temporary versions of nonmagical items up to a given gp value.

Basically, Green Lantern Junior type power.
>>
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>>46232331
>>46232201
>Part 2

>Use Magic Device
Diamond Butterfly. Supernatural, this discipline is a bit different. It specializes in granting equipment Enhancement bonuses, transferring Qualities between weapons and armor in your possession, and even chaining, linking, and using magic items with your Weapon. Weapon Groups are Double Weapons, Monk Weapons, and you can use Staffs, Wands, and Rods as Discipline Weapons.

>Linguistics
Iron Tongue. Not sure what to do here. Feels like it would have too much overlap with Golden Lion and Scarlet Throne. Could possibly be paired with Craft (calligraphy) to make a fruity writing-themed discipline. Weapon Groups would be Light Blades, Polearms, and Spears.

Anyway, these were the Homebrew Discipline ideas I bad for filling out the other skills. I was also planning on maybe doing more based off the Knowledge skills that haven't been grabbed, but I'm still working on those ideas
>>
Sneak Attack Vigilante or Full BAB Vigilante, /pfg/?

I wish Avenger could take the talent that lets you tag enemies for AOOs
>>
>>46232541
Honestly, the fact that both have really neat things is a sign of good design.
>>
>>46231612
>>46231572
>Cayden Cailean: The air is heavy with the scent of grain and liquor. You feel a pleasant buzzing in your head and the slight weight of a mug in your hand. All around you is a wide-open space, full of bonfires and revelry. You breathe in the air again. You have never felt so free in your entire life. A jovial young lass comes to you bearing a fresh mug. What do you say - will you have another drink?

>Iomedae: A mighty castle stands before you, banners flying high above the road. Those that wave now bear the sigil of a shining blade set against the light of the sun. Another banner covers the casket carried by a slow procession of proud knights. Though they are clearly in mourning, there is a sense among them that they will follow the path the man in the casket set out for them. You follow the casket, and its banner bearing a great eye, towards the castle gates. One of the knights looks to you and points to a rider-less horse. Another offers you a blade and shield. The man's work is far from done. Will you take up arms?

>Torag: You feel the invigorating heat of a mighty forge about you. Everywhere, on every wall, hand weapons and armor and shields crafted so ornately that they capture the starlight and make it their own. The sun and moon you find meshed in crowns of twisted wire. Directly before you, at the back wall, a great carving depicts an ancient history, stretching back millennia to when the world was young. At the base of the carving, representing the beginning, is a hammer. It is exquisite, and it seems like it would fit your hand perfectly. You feel stronger, more disciplined, and more creative just looking at it. Will you take up the hammer?

>Pharasma: A chill falls over you - but it is a pleasant chill, one that soothes and relaxes you. Above you flows a great river, twirling about in a perfect circle. You see the planes, in perfect balance, in precise and fair judgement. A soft bed of flowers lies beneath you. Will you rest?
>>
>>46232581
At least a step in the right direction.
>>
>>46232581

If Pathfinder 2.0 had all of the base classes built from Vigilante up I'd be impressed
>>
Anybody ever played the higher RP races like Wyvaran or Trox?
>>
>>46232643
Who are we still missing? Is it:

>Erastil
>Urgathoa
>Lamashtu
>Norgorber
>Zon-Kuthon
>>
Anybody have a PDF of Inner Sea Faiths, or a link to the leaked images?
>>
>>46232541
Personally I like the Sneak Attack one. But mostly cause I like the feel of Inspiration/Rogue Talents etc.
>>
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>>46232331
>Swim
>Walking Tide. A Discipline that focuses on mobility, charges, and repositioning enemies. Also aids in underwater combat, and is based vaguely off of Jeet Kun Doh. Weapon groups are Monk, Spears, and Flails

Throw in something about powerful lungs
>>
>>46230386
>Psychic Warrior

Added.
http://pathminder.github.io/classes/psychic-warrior/
http://pathminder.github.io/classes/psychic-warrior-pathwalker/
>>
>>46233107

>Foe Collision
>Leave an Opening
>Mighty Ambush
>Twisting Fear

Fuck
>>
>>46233096
Not even images from it yet. There's a fair chunk of text from it on the Paizo forums, though.
>http://paizo.com/products/btpy9j74/discuss&page=6?Pathfinder-Campaign-Setting-Inner-Sea-Faiths#tabs
>>
Take two levels in Vigilante. Get Deadly Grace. Take a few in Weapon Master Fighter. Get Fighter's Finesse. Get Dueling Gloves. Take rest of levels in Vigilante.

So you've got x1.5 your strength, +3 to hit and damage from weapon training, and then +8 damage from lethal grace.
>>
>>46233136
Actually, I intended for Walking Tide to be a mundane Discipline. Though utilizing proper breathing technique and skill for a boost would be a good idea.

I don't really plan on making these myself though, I don't trust myself or my design skill. I was just brainstorming ideas and inspiration.

I will say though, a good gimmick for the Discipline though would be "Undertow", where certain Maneuvers would have different effects or boost while performing them while swimming in water.

Sane with Grinding Glacier and Climbing, though I guess the ability for it would be called "Avalanche"
>>
>>46233373
Mundane doesn't mean it shouldn't be extraordinary.
>>
Vigilante gets all the Blind Fight feats for the cost of only a single talent, giving them super easy access to Blinded Blade Style

That said, is Blinded Blade Style worth even bothering with?
>>
>>46233023
Guess it's up to me.

>Erastil: You find yourself swaddled in a thick cloth, sitting beside a warm hearth. A bowl of thick stew lies in front of you. You're not quite sure who the children sitting at your feet are, or whom it is that just handed you a trencher and is pouring a serving of stew into it just for you, but you have the nagging sense that these people are very close to your heart. The more you watch them, the more everything outside this little home ceases to matter. They're your whole world, and you wouldn't have it any other way. The stew is still warm, and these people. Your family. They're huddled up against you now, sharing their warmth. Will you take a bite?

>Urgathoa: You awaken in a den of sin and debauchery. Pleasures of the flesh, for every taste and part of the body, lay all around. The air is thick with the pallor of illness. Everything here feels so /wrong/ - but so /good./ The fetid air itself seems to lick rapturously at your skin, and a ravenous desire builds up within you. The finest foods, the most satisfying partners, the silkiest fabrics - you want it all, in this life and forever after. Your throat begins to feel dry, and a fountain makes itself apparent at the end of the room. The smell is metallic - bloody, even - but the feel on your hand is like a fine wine. Will you take a sip?
>>
>>46233475
Seems like it takes a long time to come online
>>
>>46233023
Not him, but

>Erastil
>You are standing near a well kept hearth. You smell the welcoming aroma of a home cooked stew, in a crock pot over the fire, and a sense of welcome and acceptance fills you. A fatherly old man sits in a chair by the fire, carving out what appears to be a child's toy from a piece of bone. He looks sternly into your eyes and cracks a small smile, pleased by your presence, and motions for you to take a seat in the chair across from his and try some of the stew. Will you rest from your troubles?
>>
>>46231829
Now imagine a PC Evangelist with that.>>46231829
>>
>>46233463
I said that because I didn't want it to become Sonic water breath like in your pic.

Being able to hold your breath for a long time? Sure. Being able to expell Miasma and clouds from around you for a while? Also acceptable. Full on Breath weapons though, are a bit much.
>>
>>46233630
That's not water breath. The character in the pic has super-powerful lungs due to being an expert swimmer, meaning they can hold their breath for hours and shout so forcefully that they can blow things away.
>>
>>46233500
>Lamashtu: You feel your flesh begin to twist and warp. At first, it is painful beyond belief. You've never felt so horrible before. And yet, after a while you feel nothing but an intense pleasure. Your arms take on a reach and a strength the "pure" could never dream of. Your clawed feet are fleeter and hug the ground more securely. Your fangs can rend flesh from bone. Your form is the true perfection of flesh, of desire, and of blissful madness. Small, misshapen creatures gather around you - your fledgling brood. A wicked smile creeps across your distended snout. Will you feed them?

>Norgorber: Shadow falls upon you. You feel invisible, invincible. Nobody can see you. They can't touch you. You could do whatever you want! Poison them. Rob them. /Kill/ them. No one will know, and no one will care until you put on the mask. The mask is in your hand. Will you wear it?
>>
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>>46232331
I'm gonna note that I don't find the idea of making a discipline for every skill appealing in itself. If we were heading that route, we woulda gone there with some of the discs we wrote already.

I should also note that I'm speaking from the perspective of publishing here, not their worth as potential homebrew, and that I am currently A. biased and B. exhausted. Please bear with me; I do not intend to insult.

> Walking Tide.
Could be interesting, sounds at risk of overlapping with Primal Fury. Not enthused by Undertow.

> Grinding Glacier.
> Grapples
Reeeeeeeeee.

> Golden Architect.
Ehhh. This feels like it'd struggle to find its own voice.

> Finger of Havoc.
> Sunder
You know better and I know you know better. The rest could actually be pretty cool.

> Formless Wisp.
Feels overlappy with Veiled Moon but could be cool, if tricky to balance.

> Pale Masquerade.
Get back to me when there's a more solid idea here.

> Velvet Lash.
So Golden Lion with a bondage fetish? I could dig.

> Gilded Eye.
This sound a lot more plausible than the dosh disc in terms of concept but also tricky to execute elegantly.

> Diamond Butterfly
I'm gonna let you tell me why this idea isn't workable. Not bad, per se, but wholly unrealistic in terms of publishing or gameplay outside of, perhaps, idiosyncratic games.

> Iron Tongue.
See comment on Disguise disc.
>>
>>46232331
>>46233136
http://onepiece.wikia.com/wiki/Fishman_Karate

One Piece went really in-depth with how a martial art designed by aquatic creatures would translate to land.
>>
>>46233710
what about zun-kuthon?
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