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Fantastic Sci Fi WAR Quest 27 MARATHON Edition 1
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You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 77
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A new rule if I miss a game day I will offer either a free fate point OR an extra day of game running. Anyway I just got back out of some surgery and sorry about missing last week and this tuesday. So to compensate there will be a marathon session.

Brood Actions are based upon civ mutants so if you want an idea of that is like look it up. Thanks to you owning a Brood World you gain 1 upgraded brood action per a turn. Should brood not be in use expect them to be very unpredictable as their default orders.

As for the Corp actions...just look at the civ actions for them too. As I am still trying to figure them out. Sadly for military forces I have yet to find something steady that could work for them.

Anyway last time Petyr was getting his SCIENCE! on while Abigail proceeded to kick ass. Things were going great until the dead world was shattered and shown to be hiding some very nasty surprises.

What do?
>>
>>46227678
Forgot the Civ part of name and I lost my old pic. Looks like i might be waiting awhile...
>>
Rolled 87 (1d100)

>>46227678
Anyway forgive the Genie for any mistakes. Been busy prepping for surgery and I just got out so i am still rather...out of it.

Plus side expect some weird shit to happen as my mind is temporarily in a funny place.
>>
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Rolled 59 (1d100)

>>46227678
Well Abi should keep on kicking ass in commanding skills or otherwise.

Petyr is to take a break, find some crazy friends. Lead them and the other troops into turning this dead world into something worthy of a 'mad' person's lab.

Brood is to work on upgrading for robot warfare. Then help keep working at ending this conflict.

Corp CEO should keep on making the Mega Corp real.

Military forces are to join the brood in finishing the planet take over.
>>
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>>46228208
>Here's your image.
http://img.4plebs.org/boards/tg/image/1442/35/1442352242404.jpg
>>
BAMP

GENIES BACK.

And you used a different image. . .
>>
Rolled 88 (1d100)

>>46228992
Vote. Since we cracked it open, I also vote that we send the assassin to have some fun killing stuff in the dead world and see what he see's
>>
Rolled 41 (1d100)

Genie welcome back. I hope you are feeling better.
>>46228992
Vote
>>
Rolled 43 (1d100)

>>46228992
Rolling
>>
Bumpity bump
>>
Rolled 79 (1d100)

>>46227678
Good to see you again Genie!

>>46228992
This
>>
>>46228208
Genie?
>>
bump..
>>
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https://www.youtube.com/watch?v=_9Kw8oKh94M

Music Bump...
>>
Rolled 66 (1d100)

>>46231929
I sorta passed out...

>>46228992
"So what happened to my husband?"

"I uh....charged into death world."

"He at least brought some protection though right....right?"

"Well do friends count?"

"Oh fuck me I thought i told you guys to go with!"

"most the troops are meant for you not exactly him per a say."

"FUCK...ah he should be fine."

"You seem to have an awful lot of confidence."

"One may argue he is crazy but not stupid."

----
Brood undergoes a series of mutations. The end result is swiftly pushing back the robotic menace.

corp CEO stays busy.

Military forces sent to reinforce brood also find Petyr.
>>
Rolled 100 (1d100)

>>46234607
and I forgot-

What do?
>>
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Rolled 51 (1d100)

>>46234622
Well keep on doing it.

Have Abi join in and send the assassin to find our man.

I assume the broker is still helping the CEO as well.
>>
Rolled 89 (1d100)

>>46234622
hm...well fuck you too dice. Guess you wanna see what Genie will do while still loopy huh?

I don't even know what your connected too...luckily action plan will buy me time.
>>
Rolled 85 (1d100)

>>46235074
...guess i'll be back tomorrow then? Or awaiting crit affects? Well its a good thing strictly speaking due to what it was attached to.
>>
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>>46236517
Up to you.
>>
Rolled 50 (1d100)

>>46234607
lol, I think some of your players passed out too.

Yeah, it's been a while I'm sure we'll get back in the hang of it.
>>46234775
Vote
>>
Rolled 24 (1d100)

>>46234775
Rolling
>>
Rolled 35 (1d100)

>>46234775
Thirding this, I hope we still see what happens with the crit though
>>
Rolled 50 (1d100)

>>46234775
Bump vote
>>
night bump
>>
bamp
>>
morning bump
>>
bumping

>>46235074
Genie, there's something I always wanted to know.

What's your usual times of day you're awake? Everyone keeps track of the thread, but I don't think we ever know when you show up until you post.
>>
Bample
>>
Boop
>>
>>46242415
>>
Bumpan
>>
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Rolled 23 (1d100)

I know our CEO Hero's Corp is into bio stuff. Yet what does the one we got from the card game do? I like the idea of having a clothing line or entertainment for covering news and what not.
>>
>>46245912
That sounds cool. Perhaps we should see about what the local competition is like
>>
Rolled 31 (1d100)

>>46234622
Super Mutation Acquired: Robotic Rejection

CEO has successfully upgraded corporation into a Megacorp! Seat on the corporate council has been acquired.

Robotic guardian forces have been annihilated.

Petyr meanwhile was finally located. Apparently he somehow managed to acquire some samples and hacked into the robotic data banks.

What do?
>>
Rolled 40 (1d100)

>>46247804
My vote is have Petyr give the new info and samples to the Corp. Also to learn from the CEO as a understudy, do to no more undead class. That way he will get better with dealing and master mind skills. Even stealth skills will be work on as well, I bet. Mega Corps are a great place to learn from I'm sure.

Side project is to make a mad lab on the dead planet for testing and safety reasons. If we can lead them, may as well give them a place to work.

If the CEO hasn't, star working on diversifying. We need back up planes and corps if things go bad. We only have the one we won otherwise.

Broker is to work with IXEL in getting Outsider samples and work on mutations for them. It will be good to have some units that can work with or take outsiders on.

(Anyone else feeling off in this long game? I'm learning a lot from this story and it's fun, but I'm kinda missing the quick and dirty civ games.)
>>
Rolled 32 (1d100)

>>46248727
But were playing a civ! With awesome heroes to boot.

Also vote
>>
>>46249094
Yeah, we are. Yet that doesn't make it same as the quick 5 thread civs.

I hope I'm not coming of as negative. Just making conversation and wonder if others felt the same.
>>
Rolled 85 (1d100)

>>46248727
Vote

>>46250220
I still think finishing up here would be best. It's by far and wide one of Genie's longest running civs and with well known characters.
>>
Rolled 28 (1d100)

>>46248727
I'll back this
>>
Rolled 23 (1d100)

>>46248727
Petyr takes an 'internship' at the newly formed megacorp. Abigail meanwhile is still trying to figure out how to throw super punches...that don't rely upon her divinely blessed abilities.

...meanwhile at the newly conquered dead planet a mad lab is constructed. We don't exactly have the personnel for it yet and we sorta had to execute the builders due to insanity but it was made.

CEO meanwhile starts to aim for the takeovers and purchasing of other corps.

Meanwhile outsider samples are collected sadly most of what we could fine the brood either couldn't use or would take forever to digest.

What do?

----
I too miss the old quick and dirty civ games...its a very different style of gameplay I find myself missing.
>>
Rolled 14 (1d100)

>>46248727
Rolls
>>
Rolled 57 (1d100)

>>46250449
I vote we have Petyr investigate these Guardians. They put up a helluva fight and weren't easy. Maybe see if there's something special about them.

We might possibly rebuild and reprogram them.
>>
Rolled 45 (1d100)

>>46250523
I'll back it.

We should also pick up some personnel for the new lab.

Keep on trying to find outsider mutations and piece we can use to help the brood make new units types. Even have the broker use some Black Cred as needed.

>>46250449
Like someone else said "It's by far and wide one of [Your] longest running civs and with well known characters."
>>
Rolled 18 (1d100)

>>46250638
>>46250523
I vote for a combination
>investigate these Guardians. They put up a helluva fight and weren't easy. Maybe see if there's something special about them.
>see about possibly rebuild and reprogram them.
>We should also pick up some personnel for the new lab.
>Keep on trying to find outsider mutations and piece we can use to help the brood make new units types. Even have the broker use some Black Cred as needed.
>>
Rolled 89 (1d100)

>>46250638
... Why do I post when I haven't finished the thought.

>Like someone else said "It's by far and wide one of [Your] longest running civs and with well known characters."
I'm sure there is some burn out happening.

It's also allows more ideas to be tried out. Like the Black wood people, farmers & sad people of 101.

>>46250705
Yep, I forget we have to combined them.
>>
Rolled 12 (1d100)

>>46250705
Rollan
>>
Rolled 2 (1d100)

>>46250705
Yup
>>
Rolled 40 (1d100)

>>46250769
I think what we need is that anon to come around and make that map like was made for Hax civ. It makes the space game much more streamlined
>>46250705
I'll back that
>>
>>46250990
It does help with info tracking and placement for combat. (I bet they are also a pain to think up and fill in details. ) Even then we need to get the young people to become all the hero they can be for changing to flow of things.
>>
Rolled 72 (1d100)

>>46250705
The guardians are simple robot units of alien origin. Reverse engineering indicates there is nothing particularly special about them. Their artificial intelligence do indicate however that they have been around for a very very long time...

rebuilding of their exact specs is impossible as the facilities used to construct them were destroyed and the info lost. We can make copies but they wont be able to perfectly mimic them especially given the age of their artificial intelligences. To reprogram them in such a way as to copy it is most improbable.

MAD personnel have been acquired.

Some usuable outsider mutations were acquired. Mostly by relying upon universes most similar to this one here.

What do?
>>
Rolled 83 (1d100)

>>46251893
Unusual? or Unusable?

In any case, we have our dead planet! One planet down, and since I'm not entirely sure if there's anythnig else we can do with the rift. . .

that just leaves one place left to conquer: The Independent Human World.
>>
Rolled 38 (1d100)

>>46251932
Hmm. That does leave the question of how.

Perhaps a scouting mission is in order.

>>46251893
Get as much information of the Independant human world as we can.
>>
Rolled 1 (1d100)

>>46251893
... not sure what I want to vote for.

Have Abi become a space Overlord...?

Petyr can build the dungeon for which we base our operations around.

Work on some giant brood for planet drops. Spore pods to fall with to infest the area and support the troops. Per-build building to droop with as well. Get our brood troops better in the attacks of planets.

CEO and broker work on target info for attacks with the spies. Hire/get anything needed to boost counter spying and info gathering.
>>
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>>46252527
HEHEh... shit.
>>
Rolled 50 (1d100)

>>46252527
So...no fatepoint?
>>
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Rolled 90 (1d100)

>>46252917
I leave that vote to the others. ( I want to see where this goes. )
>>
>>46252917
Fate point it.

On a side note im also missing the other Post-Apoc Civs, loved how our Bandits were doin, though im happy to start again, MARTY will forever be in my heart too.
>>
>>46252527
FATEPOINT
>>
Rolled 77 (1d100)

>>46252527
fatepoint that bitch
>>
Rolled 6 (1d100)

>>46253603
Marty was a rare moment of genius for the Genie. Admittedly though I had a character like Marty in mind for quite some time.

Bandits are ALWAYS great fun in the post apoc. Somehow their fucked up nature living in a fucked up world makes it so you don't need to come up with a goal in mind for them for them to shine. Their fucked up nature in a fucked world already takes care of that unlike the other factions.

>>46253232
I did too anon. It was gonna be hilarious given the action plan.
>>
>>46253754
Some days I want to give it to you.

Then I remember that while it may be hilarious, it often also is a pain the ass.
>>
>>46253754
FINE. I RECANT THE FATEPOINT.
We need some fun for genie too.
>>
Rolled 72 (1d100)

>>46253852
Struggle brings out some of the best from us. It also builds character and opens chance to test our works we built up.
>>
>>46253754
Alright. Fine.

Bring it on Genie. We could use a challenge now and then.
>>
Rolled 62 (1d100)

>>46252527
"So let me get this straight Abigail ran away to become a 'space overlord', Petyr lost somewhere building a dungeon base, AND somehow the brood thought 'planet drop' meant dropping a planet onto another planet ?"

"Yup. Well at least according to Mister Wetters anyway..."

"You have GOT to be fucking kidding me...so what about the spy network and info gathering?"

"Well uh it sorta turned out those new servers we purchased for info storage had republic backdoors...

"FUck-"

"And the counterspying was actually purchased from another megacorp..."

"GODDAMN IT...So anyway to know where Petyr and Abi went?"

"Nope."

"Guess its an emergency then huh?"

"Yup."

"I can't fucking believe this all happened during goddamn tea time," muttered the CEO has he picked up a card with brightly written and in all caps DO NOT CALL UNLESS EMEGENCY! On the otherside of the card was a number...of a certain sister.

----
Meanwhile in a distant place in space Abigail realized she forgot something rather important.

"FUCK I FORGOT MY HUSBAND...ah he'll be fine. oh wait I forgot to let someone know..ah it'll be fine sister in law will take care of him."

----
Meanwhile at a nearby dungeon. A mad giggle could be heard followed by a sudden scream of pure terror.

As for the Brood?

Turned out a contingency plan was never put down for them. They were last seen 'planet dropping' a planet onto another planet in human space.

What do?
>Becoming a Space Overlord
>Dungeon Defense
>Brood War
>Corporate Conflict
>Other?
>>
Rolled 30 (1d100)

>>46254417
I'm not sure what can of worms I want to vote for.

Action, explosions and ass kicking, maybe.

Dungeon siege keeper.

We got a bone to pick with you.

Politics of the big leagues.

... 1 or 2.

>Dungeon Defense
If we can do Abi's later on that would be fun.
>>
>>46254417
>Dungeon Defence
>>
Rolled 34 (1d100)

>>46254417
>Dungeon Defense
DEFENSE
>>
Rolled 28 (1d100)

>>46254417
I vote dungeon defense
>>
Rolled 58 (1d100)

>>46254417
You are PETYR and you have a problem. For some reason your big sis showed up rather pissed off and highly intent to get you. Naturally you screamed like a little girl while activating all the defenses. You were smart htough you pressed the MAGIC button as because 'supposedly' you can't use magic naturally it obviously can't be you behind it...

A continegency plan for such a scenario such as this.

Apparently she is pissed off that you lost your wife. But what could you do really? Your wife could easily take care of herself and kick your ass besides so you don't understand why its such a big deal...

What do?
>Talk this out
>Come out
>Hide in corner let dungeon do rest
>To battle station
>Other?
>>
Rolled 96 (1d100)

>>46255323
>To battle station
We can't directly do anything, but that's not going stop the dungeon.

We do this like any new thing by studying, learn what we can & act on it.
>>
>>46255323
>>46255442
I concur
>>
Rolled 87 (1d100)

>>46255442
Rolling
>>
Rolled 96 (1d100)

>>46255442
Vote
>>
Rolled 27 (1d100)

>>46255442
>>46256391
>>46256445
hm...well shit. Been awhile dice combo.
>>
>>46258229
I think the dice are saying time to fire up the game. Give our MC a chance to do something life changing.
Thread replies: 77
Thread images: 9

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