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Warhammer 40k Generalissimo
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Shitposting about Tau edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
First for the Omnissiah
>>
>>46219015
wannabe necron
>>
>>46219015
>holding a jerry can
on your way to a hot date I see.
>>
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>>46219015
mein negger
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Alright, I'm pretty new to the tabletop, and, after realizing how weak marines are compared to their fluff, I was wondering how opposed people are to Unbound armies.

For example, in a 750 pt game, if I put down 5 tactical marines with pic related as their profiles (using a heavy bolter model for The Primarch's Wrath) and explained I was trying to run them closer to their fluff, what would the typical reaction be? Disdain?

For reference, the models themselves would be Blood Ravens, whom were recently "gifted" some master-crafted weapons courtesy of the Salamanders (their Chapter Tactics). Also, the list itself isn't final, just the gist of what would be happening. I've been playing around with jump packs since I like the idea of marines running as fast as beasts and cavalry (and because getting these guys into assault ASAP seems the best way for them to not die immediately).
>>
Will the new ghazghkull supplement and the demon rules from the wulfen book ever get uploaded to the mega? Been waiting for ages...
Same with the genestealer cult 40k rules from the white dwarf.
Anyone got links to any of these?
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>>46219128
>genestealer cult 40k rules from the white dwarf
I don't know about white dwarf, but they have new rules for them posted on the GW website as of the release of the new Deathwatch.

https://www.games-workshop.com/resources/PDF/Deathwatch/40k-rules-deathwatch-en.pdf
>>
>>46219140
cheers
>>
>>46219127
You play that against my 750 points of tacticals with no special weapons and I'll clean you up in a hurry. 30 marines rapid firing bolters into single models will create a lot of dice rolls for you, and it doesn't matter how good your 2+ armour save is - throw enough dice at anything and you're gonna roll some 1s
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>>46219127
>unbound

Well, if you can find a game. And you probably will, against some weirdo neckbeard that no one else at the store likes to play.
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>>46219127
I think most people would laugh (and shoot) you off the table. Remember 7ed is Shooting: The Game. Maybe Kill Team or something is more your style, if you want fights to be more cinematic, with a narrative thread and individual units that grow in power. But that list...eggs...baskets.
>>
Any recent leaks for new stuff?
>>
>>46219127

Best way to play that would be to find a fluffy player who plays an NPC army to throw chump mooks at the Marines who are deployed on a hill or something.

I mean I'd totally be down to throwing a smattering of equivalent cost Ork Boyz and Gretchin at them to kill like an hour or so.
Just seems fun yo.
>>
>>46219170
Yeah, I realize it's not that viable. That's part of why I was considering jump packs to sit in melee. And since Captains can't even take special weapons, the best I could do shooting wise is something like double pistols gunslinger, plasma and grav with the plasmas being master-crafted. But as you say, they'd still be shot right off the table if it doesn't finish that shooting phase with a successful assault.

>>46219202
I do like Kill Team. I ended up reading the rules for it out of the 4E rulebook without realizing they had a new, dedicated sup for it. I still have to read up on the new stuff, but I was mostly wondering how people react to a fluff-attempted Unbound army. Or if the mere notion of "Unbound" ruins any attempt of finding a game with someone, as >>46219172 mentioned.
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>>46219015
For the Omnissiah indeed brother.
>>
Got to try my Renegades against the new Daemons the other day. My opponent ran aTallyband of Nurgle with Be'Lakor and a Daemon CAD. He narrowly won with 14 points to 13, and I really like the new tricks the Daemons have gotten. Hold objectives without having to stand on them, no Overwatch on the Tallyband and the DP making new Plaguebearers when he kills stuff. Also leadership debuff shit. Any experiences with the new Daemons? Thoughts on viable ways to run them?
>>
>>46219211

It's pretty much just Age of Sigmar. Sad Panda has already confirmed that AoS is GW's big focus for 2016. Most recent bit of info we got related to 40K is that Fenris is ongoing.
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>>46219334
The Abaddon vs Kharn series hints at some CSM thing coming.

These short story series lead to a big release
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>>46219342

Sad Panda has said that Tzeentch will get something this year, but no CSM codex. So it could well be that, especially if the Thousand Sons show up on Fenris.
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>>46219455
He said no Codex, he didn't say anything about a supplement.

My guess is that CSM will receive a Detachment and some minor upgrades in October (that's when the short stories are suppose to end).

Which is terrible, CSM need a codex, but that's another topic.
>>
http://www.sharetrading.news/2016/03/23/games-workshop-grp-longaw-morning-trade-volumes-2/

SOMETHING MAY OR MAY NOT BE HAPPENING. PROBABLY NOTHING. NO-ONE PANIC.

>>46219466
>Which is terrible, CSM need a codex, but that's another topic.

Yes well my Orks needed a codex too, but instead we got a lazier copy-paste job than the new Tau Codex, which was literally the same codex as the previous one but with some Formations and a handful of new units tacked on.

Although to be frank, seeing the outcome of that "update", I'm not at all sure I'd want a codex update. At this stage they'd probably remove Furious Charge from all units and replace it with Hammer of Wrath.
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How do we fix the Vespids?
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>>46219488
Give them Grav.
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>>46219488
Give them a role which isn't already covered by crisis suits.
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>>46219488
In 40k a unit can be either cool or strong, not both.

Vespids are too awesome to be strong.
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>>46219488
Make them more close combat focused and cheaper, like flying Ork allies for tau.
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>>46219506

I like the way you think.
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>>46219506

Suddenly, Vespid Swarm lists.
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>>46219488
Give them the guns breachers have
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>>46219488

Poison attacks.
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>>46219483
>Yes well my Orks needed a codex too, but instead we got a lazier copy-paste job than the new Tau Codex, which was literally the same codex as the previous one but with some Formations and a handful of new units tacked on.

Exactly. They seems to be very good with detachment with already strong faction, and terrible with faction that do need something extra.

I've seen the Orks, i've seen the completely uninspired Daemons, I have no hope for CSM if they ever get something similar.
>>
>>46219543
>>46219563

It could actually fit with their background. They live on floating rocks in the upper atmosphere of a gas giant so something to do with gravity manipulation would fit with them. Furthermore it's stated that these rocks have numerous types of crystals in them which fuel Vespid technology, and only one thus far, the ones that fuel the Neutron Blasters, have been really developed. Would be dead easy to have another type that produces an effect similar to Imperial Grav weaponry.

>>46219604
>>Exactly. They seems to be very good with detachment with already strong faction, and terrible with faction that do need something extra.

I'm a firm believer in the hypothesis that it simply comes down to which armies have developers who are interested in them.
>>
>>46219615
>I'm a firm believer in the hypothesis that it simply comes down to which armies have developers who are interested in them.
I agree.
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>>46219333
Tried the Murderhorde with mostly Flesh Hounds against Grey Knights over the weekend. I had some really bad rolls but the Hounds can put out a frightening number of attacks with the Locus of Rage bubble and formation bonus of being within 6" of each other. No one with a choice will accept a challenge from the bearer of the King of Blades but I paired it with an Axe of Khorne for the attack bonus with two spec weapons and the choice between Ap2/ S+1 Ap3.
>>
>>46219604
I'd argue that daemons are in a good spot despite the age of the book, the formations are points heavy but the benefits are worth it. Orks got a bad hand and Tau seemed to be in alright place. Chaos and nids will probably get the ork treatment due to how quick and easy it is to make.
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>>46218966
I basically meant stomp/smash interchangeably since either way the Stormscurge has a way to ruin your day in CC unless it's clamped to the ground for 2x shots.

The clamping down thing stops them from making Smash attacks too, right?
>>
>>46219711
Yes, formations are "not that bad" and the detachment bonuses are actually solid.

But that's doesn't mean those are not uninspired.

They are all spamlists, copy&paste between each others, with the sacred number of the gods because "that's a thing!".

They do nothing to improve the gameplay, they don't make deamons more fun to play or more interesting to fight, they don't give you the ability to field units you wouldn't normally do.

They just make them stronger and give you the power to spam units.
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>>46219760
Stormsurge can smash just fine while anchored.
>>
>>46219291
>I was mostly wondering how people react to a fluff-attempted Unbound army

General consensus is, do it with friends, expect strangers to walk away.
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>>46219771
40k has changed.
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>>46219488
Let ANY other army but Tau buy them.

Their flaws are being in the Tau codex and:
Not being battle suits
Not having markerlights
Not being free meat-shields.
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>>46219127
Is your chapter master called John, and will he use his combi-palsma to blew up the wall?
>>
So I'm a new player that started as Necrons, picked it because i thought they looked and sounded cool, didn't know they were OP. what are some fun units i can field so people will be more likely to play me? I don't want to just rock up to the shop every week with a decurion looking for games, so are there any units you guys have fun playing against from the Necron range that i should consider picking up?
>>
Looking for some advice for a Tau/Ork army

Since I love Hammerheads and Ork Bikes I wanted to try and cram as many of those in as possible, and thinking of having it supported by foot slogging fire warrior gunlines. Might take the hunter cadre as primary and an ork CAD, or might just pick and choose Tau formations and have Ork CAD as primary.

Any fun ideas for running these armies together? Not looking for tournament level strats, but more fun combos.

(Tau haters fuck off)
>>
>>46219982

FOR THE GREATER DAKKA!
>>
>>46219979
Make a nasty decurion to play against other competitive player and then just make a list with the models you like and fits your style of play. That way you can play fun games with people who aren't taking optimized shit and then still be able to play against people who are WAAC faggots. If your a new player I don't think anyone will refuse to ply with you just because you chose necrons.
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>>46219979
>considerate necron
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>>46219333
You just have to deploy most the objectives in cover because when you get stealth anyways so the 2 up saves make it really hard for you to die , and slowly walk up from cover to cover and abuseing the when you hold a objective yo7 hold it forever
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>>46219979
Use units you like.

Not taking formations cuts the cheese significantly, to the point of tanking it down to a tier 2 or 3 army.
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>>46220026
Yeah I think as my collection increases I'll probably qualify for a decurion eventually regardless. I know there's like 3 eldar regulars at my local store but i'm not sure how WAAC they are.

>>46220030
:)

>>46220087
Oh that's good to know. atm I only qualify for the start collecting formation and a small CAD anyway.
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>>46219488
Stealth (or shrouded), +1 A, rending on cc attacks and possibly +1 WS
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>>46219488
Their weapons are some kind of radioactive shit so just give their weapons that "6's to wound cause 2 wounds"-rule that Skitarii Radcarbines have.
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>>46219791
Goddammit
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>>46219979
>>46220026
>>46220227
I'm still trying to get my head around Decurions. Do you have to take ALL the formations listed? Because it's like 4000pts worth of stuff, and I'm only interested in dat +1 to RP
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>>46220362
Nope, only the Core formation (reclamation legion) is compulsory if you're taking the decurion. You can then stick Command and Auxiliary selections on the side.
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>>46220362
So most formation-based detachments are made of at least one mandatory core formation and one auxiliary formation. The rest are optional. But you would know that if you read it.

The auxiliary and core formations generally include shitty units no one played as a "tax" to the great formation benefits, like tomb blades, CSM possessed, all the demon core formations, buckets of space marines, etc.
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>>46220362
>>46220393
>>46220415
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>>46220393
Oh my god fuck YES I can play my Oldcrons again with just fuckoff giant blobs of infantry and no fucking croissants!

>>46220393
>>46220415
Is the Necron PDF on the Mega outdated? I went looking for the formations rules and all I could find for the Decurion was a section with the Command benefits then a giant list of formations. 1 Royal Court, 1 Reclamation Legion, 1 Destroyer Cult; no 0-1 or specifications on what was mandatory, and no chart like what was posted, which is incredibly clear and helpful.
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>>46220529
after the unit list there is a more detailed section about the formations.
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>>46220548
So now I've got good reasons to drag out my Chaos AND Necron armies again, 8E is definitely going to show up and ruin my shit before I'm finished...
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>>46219514

crisis suits prove you wrong
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>>46220604
crisis suits look dorky as fuck.
>>
So is there a definitive ork list, or is it just "take what you like, you'll lose either way"?
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>>46220647
New ones look a lot better.
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>>46220604
Crisis look terrible
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>>46220745
>>46220647
>opinions
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>>46220671
Many tankbustas.

Anons have reported getting good results out of multiple kilkannons and dakkajets too (and it sounded like they were actually playing games, not just theoryhammering).
>>
Fact, 40k would be significantly improved by limiting the amount of special rules a unit/weapon can have.
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>>46220760
No shit?

People have opinions on what looks cool?

Man, and here i was trying to find out with a sliderule.
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>>46220849
There shouldn't be a little but a design philosophy of minimizing special rules and using USRs instead of unique rules at every possibility would be good.

I'd rather have a gun with three USRs than a gun with a unique rule that's sort of like those three USRs.
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>>46220849
>Fact, 40k would be significantly improved by
making a thematic Skirmishammer and a powerwanking Armyhammer.
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>>46220879
>limit
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>>46220885
Fuck off with your skirmish hammer. There are loads of skirmish games, we don't need another one.
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>>46220903
40k is a Skirmish game.
The scaling up, dumbing down and poorly adapted Epic and Apoc shit stapled onto it doesn't change that.

It just mean now it's a unwieldy Frankenstein'ish monster poorly stitched together from parts of dead games.
>>
>>46220864
Underrated post.
>>
What faction would you say has the most annoying fan base?
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>>46221085
Yours.
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>>46221085
In real life, Space Wolves
on /tg/, Orks.
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>>46221109
Suck my 14" fungal spore you grot
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>>46220973
It hasn't been a skirmish game since 2nd.
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>>46221128
Shutup I'm not a grot!
I'M NOT!
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>>46221085
>>46221109
Fucking yiff players with their patchy beards and pot bellies and rune necklaces and shitty wolf head tattoos.
You're not a viking dude.
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>>46221144
Rules haven't been good since 2nd.
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>>46221085
40k
>>
>>46221161
Rules havent been good ever.
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What's the closest GW has ever gotten to making a decent stealth-based game?
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>>46219488
3+ save, Strainleader grants +1 WS/BS.
>>46219506
>>46220243
>Tau players in charge of balance
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>>46219172
Speaking of unbound: how do you guys run your Inquisition lists? Do you constrain yourself to the unique FOC or just do whatever?
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>>46221213
You're one of those retards who think vespids are just mediocre instead of full horseshit
>>
>>46221073
>>46220864
}:•<
>>
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>>46221193
Killzone

>>46221213
Pic related
>>
>>46221193
The "cheat and don't get caught by your opponent" game
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>>46221239
You're one of those retards who think Crisis suits and Jetbikes units are baselines of power in 40k.
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>>46221265
Nah, that ones too easy considering nobody has read the rules since 4th edition.
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>>46221332
>nobody who plays has read the rules since 4th edition.

Fixed that for you.
Really, the onyl time the rulebooks open seem to be when trying to prove someone wrong here.
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>>46221322
Why shouldn't crisis suits be a baseline for power? They're really solid units.
>>
>>46221239
>muh T4 4+ Jump Infantry with a S5 AP3 gun should hit as hard as genestealers in CC and have Shrouded
>muh any unit that isn't OP is horseshit
Man, at least Ork players have an excuse for their ridiculously OP wishlisting. Tau players are just spoiled, whiny retards.
>>
>>46221085
>on /tg/

Chaos


>in real life

Guard
>>
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Took some advice in the last thread for the Ork List I am taking against Dark Angel's Ravenwing today. >>46216012

I fell asleep before seeing the RW response last thread but it was he;pful, so if you are still up, thanks. >>46216515

The idea of more weapons on the looted wagn sounds good so the weapon doesn't get wrecked but am unsure what else to drop.


Warboss (135pts)
>Gift: Da Lucky Stikk, Power Klaw, Slugga, Warbike

Painboy (75pts)
>Warbike

5 Meganobz (210pts)
>1 Meganob w/ Killsaws, 4 Meganob w/ Twin-linked Shoota

5 Tankbustas (123pts)
>Boss Nob, Trukk w/ Reinforced Ram

11x Shoota Boyz (128pts)
>Trukk w/ Reinforced Ram
>Boss Nob w/ Bosspole, Power Klaw, Shoota

11x Shoota Boyz (128pts)
>Trukk w/ Reinforced Ram
>Boss Nob w/ Bosspole, Power Klaw, Shoota

7 Warbikers (154pts)
>Warbiker Nob

7 Warbikers (154pts)
>Warbiker Nob

Battlewagon (145pts)
>w/ Reinforced Ram, Killkannon

Lootas (89pts)
>5x Loota, Mek w/ Grot Oiler

Looted Wagon (67pts)
>Killkannon

1498/1500
>>
>>46221322
>crisis suits
>op
You're an idiot fullstop
>>46221366
Genestealers suck you stupid piece of shit
>>
>>46221177
This. Played in RT and the rules were always an unwieldy clusterfuck. TRR anyone?
>>
>>46221381
Aay, I am the RW player! Just woke up.
>mfw Ork bro wants to get a game in today or tomorrow
I swear if you are him this will be hilarious.
Midwest US?
Perhaps downgrading your second boyz unit to a squad of gretchin would let you sprinkle some power klaws and other upgrades.

Do Orks have any Ignore Cover?
You could smashfuck one of your trukks into two or three Mek Guns.
Bikes v Bikes is an aggressive match so having a good backline may be good.
>>
>>46221161
2nd edition was terrible.

The only good units were the handful of CC units and characters that had a means of closing with the enemy and everything else was utterly useless by comparison.
>>
>>46219488
Give them a new kit with a bunch of new options. Then make the metal/finecast version be the worst combination of wargear they can have.
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>>46221427
Whoa, this aggression... You must be a fun guy to play with!
>>
>>46221427
See, at least an Ork player has years of neglect and being the shittiest army in the game to justify their bitterness. You're just human refuse.
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Who /guard/ here?
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>>46221427
>crisis suits
>op
Citation needed.
>>
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Anybody has read this? Does this actually cover the part where Kharn fucks up his own Legion and the EC on Skalathrax or is it another book that simply hints at events to come?
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>>46221381
5 loots and a mek will do jack shit, mek is trash, the unit will break and flee after taking a single turn of shooting.

89 points to work with there.
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>>46221602
......
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>>46221624
Not that guy, but they are probably a few points undercosted, since without upgrades they're points efficient in CC.

Outside of that, they're super customizable elites that can be easily tooled for specialized roles, meaning they'll be very effective at those roles.
>>
>>46221486
>Do Orks have any Ignore Cover?
They have flamers... and a gun with random s and ap s1-ap1 to s6-ap6.
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>>46221678
Is that the actual cover? Or a mockup (fuckup) from Deviant Art?
>>
>>46221678
The funny thing about the whole "kharn broke the world eaters as a legion" thing is he was pretty much the only thing holding the lgeion together. He may as well just sat on the beach with a cocktail and lotara and saved the effort of running about with a flamethrower, the end result would be the same.
>>
>>46221695
I was looking for where anyone said the suits were OP.
>>
>>46221486
Thanks for the advice last thread. I am East Coast though.

Are Power Klaws a must for Nobs? Should I get one on the Tankbusta's nob as well?

I don't have any Burna Boys but I am unsure how reliable they would be unless I piled them into the Battlewagon.

>>46221686
Well they ride in my Looted Wagon and either stick with it to repair or get dropped off in cover but I get your point.
>>
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>>46221322
The baseline infantry unit in 40k actual would have this statline.
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>>46221782
Well according to that Orks are beyond shit
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>>46221760
Tankbustas have meltabombs, and since the main use of the Klaw is anti-tank, it's an unnecessary 25 points.
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>>46221797
Yeah, doesn't work because amount of models in the unit is also important for infantry.
>>
>>46221760
>Are Power Klaws a must for Nobs?
Nobs have three purposes, bosspoles, powerklaws and looking cool.

If they don't do that, might as well leave them out and save the points.
>>
>>46221738
This guy >>46221322 implied it heavily, although I suppose he didn't outright state it.
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>>46221814
Personally gotta disagree with the BP. If you're rolling on that table the Mob he's in is already fucked, no reason to spend 5 points to get a Reroll
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When are they going to fix Tyranids?
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>>46221819
Never implied they were OP, but that they are better than... every competitor really.
Though for fairness I should have included SM bikers.
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>>46221726
>lotara

For some reason, out of all the less important characters in the HH novel she sticks out the most.
>>
>>46221805
Points and unit size are being added as I type.
>>
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>go to FLGS for warhammer wednesday
>bring space marines
>the only guy ready for a game is a 11 year old kid
>"my mom's gotta pick me up in a couple hours, so we have to do a small game"
>I agree to a little over 1,000 points
>"is it okay if I go unbound?"
>sure, whatever

>build basic space marine mech list
>two tic-tac squads in boxes
>land speeders, predator
>librarian with divination + plasma cannon devastators combo
>show kid my list

>he pulls out a couple barebones marine squads, not even fully painted, for holding objectives or whatever
>ok
>puts a Nephilim Jetfighter on the table
>and another Nephilim Jetfighter
>and a Ravenwing Dark Talon
>goes back to grab his final model
>it's a Knight titan

>mfw
>>
>>46221847
They're better because you pay for exactly what you want. Its not like say, Terminators where you're forced to buy 5 members, all with Storm Bolters and Powerfists. Furthermore, only 1 in 5 can get a different weapon.

Imagine if Crisis suits had to be taken as 4 man squads minimum and had to take a burst cannon standard. They'd lose a lot of their versatility.
>>
>>46221486
>Having someone ask for a game during the Weekdays

God Bless, I haven't gotten a game in over 5 weeks because of my shitty work schedule this bid.
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>>46221259
What the FUCK is a KILLZONE?
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>>46221913
You mean, if they had to take 4, upgrade one to shas-ui, came with burst cannons by default and only one in 3 could upgrade weapons?
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>>46221695
>elites
The fact that they're clearly an elite unit that got moved into Troops for no good reason is the worst part. Every other army is stuck with shitty dudes with maybe a heavy or special or two. Tau get multi-wound highly mobile special weapon platforms for their Troops.
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>>46221874
I love that she's got the balls to cheek kharn.
>Give me your orbitals, flag-captain.
>As you wish, not that there's much to see. What are you doing down there anyway? The city is drowning in dust. Even by your sloppy standards this is a mess.
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>>46221909
>Agreeing to go unbound before you saw their list
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>>46221947
Bikes are FA moved into Troops, and wind riders... are Troops that should be FA.
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>>46221381
I'm the guy from yesterday who said about the looted wagon weapons.

Lootas are nice, but a pack of 5 Lootas is going to be hard pressed to actually accomplish a lot. I run a squad of 12 lootas in a looted wagon and on occasion they'll still fail me at a critical moment.

The warbiker squads are nasty and the dakka they crap will seriously hurt the opponent before you krump 'em in melee, but the nobz for the warbiker squads should most definitely have power klaws for a 4 shot melee lascannon moving at ridiculous speeds.

This list is a little bit like mine, except in my list I conjoined the warbikers into one mega unit of 15 warbikers with my stikkboss and a painboy, making for 17 T5 bodies with 4+ 5++FNP and jesus christ they never died in a game once. That many boyz, with two power klaws, one being a warboss, and rerolls, it's a unit that will always krump the enemy. Especially since marines have tendencies to run MSU bikers, even if charged, your unit will still come out on top.

I'd say for this list:

Either cut the Lootas and buy more Power Klaws,
OR
Cut one trukkboyz unit for gretchin and buy more lootas.
3 Big Shootas or Rokkit Launchas are nice to have on that Looted Wagon just to snapfire and to protect the kannon.

You also CAN conjoin the biker units (Which will save some points because only one nob) but that changes the playstyle and dynamic of the biker units.

The unit of 5 tankbustas is a nice cheap start and if you're not going against a heavy mech list it should be servicable, but I'd generally keep my tankbustas at a higher body count for a higher missile count, grenade count in melee, and more wounds to take before I run or pop. Also if that trukk explodes that unit inside is as good as gone, so be very careful with the bustas.
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>>46221944
Exactly. Crisis suits have a lot of freedom, which is where most of their strength comes from. Pair that with efficient points, and they'll do any job well.
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>>46219127
Basically what this anon >>46219270 said, but there are a lot of fun ways to play that in and of itself. You could even give teh enemy player the endless swarm rule for his mooks and see if you survive long enough for a shuttle to arrive, or add in a boss-monster type thing you need to destroy like in Deathwatch.

Tyranids, Orks, Chaos Cultists swarms with limited marine support, and maybe chaos daemons would be fun opponents here.
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>>46221947
I'd personally be fine with Crisis suits as farsight enclaves troops if they had kept the 3 man minimum and made it so that you couldn't take anything other than burst cannons on non-shasvre suits.

Burst cannon crisis teams are much more reasonable as troops than a single fusion blaster suit or whatever.
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>>46222035
The issue is' that makes them stealth suits without stealth really.
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>>46221909
Stupid kid. He could have used the formation of three DA fliers and had a battleforged army. I don't know really what are they teaching in schools these days.
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>>46221909
I feel like my fear of kids is a little more justified by this.
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>>46221984
>I run a squad of 12 lootas in a looted wagon
Oh I was told you can only fit 6 in their because they are bigger models or something. I have 14 Lootas total.

>Cut one trukkboyz unit for gretchin and buy more lootas.

I may do this then.

Should I keep the Nob in the 5 tank bustas or run him as a 6th?

Thanks again for the advice.
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>>46222043
No HQ, no second troop choice.
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>>46222041
Yeah, but as Troops its fair. If you want special weapons, get them as elites.
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>>46222043

He did use the formation, but it wasn't battleforged because his marines didn't have an HQ.
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>>46222058
That's just Meganobz
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>>46221549
Tau were garbage for a long time.
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>>46222058
Run the Nob as a 6th
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>>46221381
>>46221984

Just for reference, here is my list I've been running recently. I know the burna trukk is not exactly the 'best' choice, but fuck it I loved Mad Max Fury Road and flamethrower guitars on my orks are awesome.

+++ 1500 Mad Morkz (1500pts) +++

++ Orks: Codex (2014) (Combined Arms Detachment) (1500pts) ++

+ HQ (210pts) +

Painboy (75pts) [Warbike]

Warboss (135pts) [Gift: Da Lucky Stikk, Power Klaw, Slugga, Warbike]

+ Elites (528pts) +

Burna Boyz (195pts) [10x Burna Boy]
Trukk [Big Shoota, Reinforced Ram]

Meganobz (155pts) [Boss Meganob w/ Twin-linked Shoota, Meganob w/ Twin-linked Shoota, Meganob w/ Twin-linked Shoota]
Trukk [Big Shoota, Reinforced Ram]

Tankbustas (178pts) [11x Tankbusta]
Trukk [Big Shoota, Reinforced Ram]

+ Troops (202pts) +

Boyz (162pts) [Boy w/ Big Shoota]
Boss Nob [Bosspole, Power Klaw, Slugga]
10x Boy [10x Shoota]
Trukk [Reinforced Ram, Rokkit Launcha]

Gretchin (40pts) [10x Gretchin]
Runtherd [Grabba stik, Squig hound]

+ Fast Attack (305pts) +

Warbikers (305pts) [14x Warbiker]
Warbiker Nob [Power Klaw]

+ Heavy Support (255pts) +

Lootas (168pts) [12x Loota]

Looted Wagon (WD) (87pts) [Killkannon, Reinforced Ram, 3x Rockit Launcha]
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>>46222043
Nah he could have taken any bike HQ and those three fliers in a RW Strike Force to garuntee they came in turn two.
Fuck the marine squads that could be a 3-4 man RW command squad.
Then the Knight Titan either survives a full turn for all your reserves to come in or you lose.
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>>46222082
How delusional are you?

On a scale from voting Trump to having a system for winning the Lottery.
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>>46222064
>>46222079
People don't just go "See that tactical marine? He's a captain" in that situation? It's what I did when starting out (didn't want to ruin a captain model until I'd go a bit better at keeping the paint inside the lines).
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>>46222158
He still costs several times that of a marine.
And if the unit is barebone marines doing that'd take one down to being 4 strong making the unit illegal.
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>>46222082
Being middle tier is not garbage anon
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>>46222117
Oh I see you are newer to the game. Tau didn't get good until their 6th edition. They were tied at the bottom of the barrel in 5th with necrons, being almost completely unplayable. In 4th they were average - good.
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>>46222158
You cheated and paid tacmarine points for s captain?
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>>46222213
>Tau didn't get good until their 6th edition
holy shit nigger how dumb are you

Tau were great in third and fourth edition. They were also good in fifth, though they definitely had more competition.
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>>46222218
He ran a tac marine as a captain
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>>46222213

Aah i see, a Category 5 loonie, Evangelical doomsday cult class.
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>>46222218
No, I paid points for him, just used a tactical model. Didn't mean I was short a dude in the squad as I had a snapfit marine the redshirt gave me free when starting out. (Do they still do that I wonder?)

Basically, anon's story wasn't setting out the lists exactly so I thought there might not have been exactly 5 tactical marines in the squads. Suppose that was a bad assumption. Oh well.
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>>46221602
I've got a 500 pointer theoretically ready to go next sunday when the FLGS has their 40k gathering, but I dunno if it'll be painted and based to the quality I'll want it to be.
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>>46221354
Tau players are out of touch with reality. Imagine the meltdowns if their codex ever gets nerfed to Ork/CSM levels.
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Today I was told by someone at my LGS that Sisters are overpowered, and I shouldn't be bringing them to a casual game.

He was playing Eldar.

I didn't even use Dominions
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>>46222368
>Tau players are out of touch with reality
How about fuck you. I'm going to keep running my hammerheads and you can fuck off.
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>>46221819
Crisis suits are amazing to most other codexes. Only Tau players see them as ok, and thats because they have some of the best units in the game to compare them to.

Cheap, useful upgrades, JSJ. Crisis suits in the CSM codex would be the best unit in the army.
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>>46222312

Each squad had a couple extra guys and a flamer or something, but nothing fancy
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>>46221805
>>46221797
>>46221782
Not entirely accurate due to guardsmen/renegades fucked up sub unit system.
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>>46222368
Yes, there would be meltdowns, because to get to that level you pretty much have to remove all meaningful options and double the price of half the stuff in the book.

That's a fate I wouldn't wish on anyone. Why should Tau be hated for having a good codex? Every army should have the level of options Tau get.
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>>46222213
>no Riptide
>no Stormsurge
>no retarded formations
>no Crisis suit troops
>no Taudar

>Tau sucked!

Tau players are obtuse, self-absorbed retards.
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>>46221971
Bikes are Fast Attack conditionally moved into troops. They should also bring back the minimum 5-man squad for Troop Bikes.

Windriders are bullshit on too many levels. They need to lose the 3+, lose the every man gets a Heavy Weapon, and move back to FA unless you take a Jetbike Autarch.
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>>46222491
Why don't you just leave the hobby?
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>>46222488
Give every army a Tau level codex, and you remove Tau's advantage. This too would cause widespread meltdowns.

If these faggots had to play Tau on a level field, theyd all switch to Eldar.
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>>46222500
As someone who uses windriders, I can get behind those changes.
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Lorefag that is trying to get into the game here. One question can I play with a combined army of spess mereens and imperial guard?
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>>46222532
Seriously. Just find a different local if the players at yours are so bad.
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>>46222520
Because I have 3 Knights, Blood Angels, IG, CSM, and Daemons. And 4k points of HH NL.

Dont get butthurt that someone is calling a spade a spade. You chose Tau, live with it faggot.
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>>46222551
Yes.

Get the rulebook and look at allies.

You can do a main CAD of one with an Allied CAD of the other.
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>>46222532
Tau on a level field is basically no Crisis suits or anything larger than a Broadside.

Which is why I play Tau as infantry and Stealth suits.
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>>46222573
So you run three knights but you think all Tau players are faggots?

Of course it's impossible that I could get into an army just because I liked the look, no I must be a WAAC fag. But you with your three knights is perfectly fine. If I was playing a game with someone and they plonked three knights down I'd still play them because I'm not a little bitch like you.
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>>46222586
The hammerhead's quite a good giveaway. The WAACunts that just buy into whatever army is powerful right now don't tend to have them.
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>>46222633
No, haven't you been reading? ALL Tau players are cunts. It's literally impossible to play Tau just for fun.
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>>46222082
Tau have never been garbage. They've been mediocre, but never garbage.
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>>46221909
>Forced to play some kid i vaguely knew because a friend bailed on the game
>Remember him being nice enough and his father is cool
>This is also one of the last times I'll bother bringing out my Orks. This was supposed to be the last ride of the Sunz versus BA

>His force is a badly painted mess of marines and DV models
>His one fully painted unit, centurions, are clearly in Ultramarine colors
>"Oh cool, Ultramarine versus Speed freaks it is"
>He grunts and nods
>Suddenly on turn 2 he's taking FNP saves and shit
>'oh no i'm actually Iron Hands'
>Spend about 10 minutes trying to explain Chapter tactics and wysiwyg to this little shit
>He gets stroppy but everyone rallies to me.
>Every model is so badly constructed it's impossible to tell what's what
>Match is basically a beginners game with me teaching a mumbling little bastard how to play
>Wreck his shit with my fluffy speed freak list in the most hollow victory ever.

It was the most draining and miserable game i have ever played. My patience is legendary and i normally enjoy helping kids and such, but fuck it, never again.
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>>46222579
Nice! I have a lot of space Marines models I made for collection and I wanted to finally use them along with the mechanized infantry army I'm trying to build
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>>46222633
Yeah. That's what gets me most about these complaints. Its extremely possible to build a fun Tau army without leaning heavily on suits or bringing anything that sees common complaints, yet its always Tau as a whole.

People aren't focused on WAACfags, or people who same good units. Its always just Tau players for some reason.
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>>46222667
"So I could have rerolled my shooting with this tactical doctrine thing? I want to go back and do my last shooting phase again. It's fair because I would have done it had I known."
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>>46222586
That's honestly where I think the baseline of most codices should fall: basic builds are a safe bet, and then you should have options enough to have fun in different ways.

The best example that I personally have experience with are the Space Marine codexes and the old Ork dex. Even though the old Ork dex was a low tier army, and the Marine dex is usually mid-tier with one or two powerbuilds, they both had okay basic builds that new players could learn with, but they also offered fun alternatives like all-bike lists and elite unit builds.

I honestly think that if the Ork dex had the option for Biker lists or Nobz being troops there would be a lot more fun to be had.
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>>46222047
There is a reason if, of all horror movies with ghosts, aliens and monsters, the ones with kids are the scariest.

Kids are creepy.
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>>46221814
Disagree with the PK. If you want anti-tank you take Tankbustas.

If you want anti-infantry you take Mek guns or Manz.

PK Nobs have no place anymore, huge point sink. It's fucking 41 points at the end of the day.
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>>46222667
You realise wysywg isn't in the rules anymore?
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>>46222655
>First time I faced Tau it was a returning player that mixed up a ton of rules and I got wrecked becasue of it
>Second time I face Tau it was a different player using a CAD and had a great and close game

/tg/ had me so spooked by Eldar too until I realized my playgroup is full of bros and not fags so now I can't take anything said here seriously. Not that I should have before but I was terribly new.
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>>46222667

The scary part is that if this kid had cut a couple knight upgrades and trimmed the spess squads down to 5 marines each, the list would have been legit. He would have been able to add a Company Master and count his infantry as a Combined Arms Detachment.
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>>46222775
I think that's key. Even picking completely at random from the Tau codex, you can get something functional. Most armies should be at that level, where a smattering of different units can still work.

Then, you get the customization on top of that to personalize your force or crank up the power.
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>>46222756
I hardly use suits and never use stormsurges or riptides but still get called a fag by people running multiple super heavies.
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>>46222780
How do you disagree?

That Nobs have a use without PK's?
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>>46222794
Most advice on /tg/ is concerned with mathhammer at a tournament level. Unless your playgroup is optimizing heavily, it mostly boils down to unit A is pretty good while unit B is overpriced.
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>>46222783
If somebody has their marines painted as smurfs it's reasonable to assume they're using smurf rules unless they say otherwise

No this thing that looks like a Leman Russ Battle Tank was really an Executioner all along.
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>>46222826
You don't use nob squads, boyz squads should have a slugga choppa nob or a big choppa.
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>>46222101
Here is my 1500 point list for comparison.

Warboss - 140
>Bike, Lukky Stikk, PK, BP

Painboy - 75
>Bike

2x Grots - 70

2x 11 Tankbustas - 360
>3 Bomb Squigs, Trukk w/ Ram

15 Warbikers - 290
>Nob, Big Choppa, BP

2x 1 Dakka Jets - 290
>Supa Shoota / Flyboss

Deff Dread - 90
>2 Skorcha

2 Kustom Mega Kannon - 78
>Grots, ammo runt

2 Kustom Mega Kannon - 78
>Grots, ammo runt

1497

Who do you think would win if we went head to head?
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>>46222818
I know what you mean. The Tau player in my group still gets mean looks for seep-striking his Riptide, even though if you pay attention its often his Crisis suits doing the most work since people ignore them.
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>>46222826
Nobs barely have any use, they're there to give 2-3 a decent chance of going off with a reroll, and that is about it.

If you want anything more out of them you give them a 5 point upgrade for a Big Choppa and then trade their slugga for a shoota.

That is pretty much all you can and should expect out of them, and even that is a 31 point model for +1 S.
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>>46222872
I think it would come down to whether his Lootahs took down your Dakka Jets before they did too much damage
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>>46222902
>31 points

Sorry, I meant 21 points
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>>46222854
>No this thing that looks like a Leman Russ Battle Tank was really an Executioner all along

I do this more often than I care to admit. I only own 3 russes at the moment. I'm trying desperately to get more, but budgets are tight. I take great care to explain to my opponent beforehand what my tanks are proxie'd as for the game, since they're all fluffy as hell models with names and everything, but sometimes I forget and feel like a dick when my opponent realizes that triple tank squadron with all different guns is actually Knight Commander Paskisher with a pair of Executioner cronies.

The actual models, by the way:

>Battle tank with bolter sponsons and lascannon: Good Burger
>Eradicator with 3 heavy flamers: What is Cover
>Vanquisher with 3 heavy bolters: Anal Circumference
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>>46222778
I think it's just that kids do scary shit in this hobby.

My only experiences have been with new kids picking up necron decurions and walking over half the current players around here.

The ork and eldar players have given them the most trouble but they tend to sweep leagues.
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>>46222617
No I dont run 3 Knights you fucking retard. I listed all the shit in my collection, and you cherrypick the 3 Knights I own and somehow make the leap that I run 3 Knights? Eat a dick retard.
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>>46222979
>new kids picking up necron decurions

I'm honestly not sure how to feel about that. I mean, new people getting into the hobby is good. But getting into the hobby by taking one of the most broken, overpowered, un-fun armies currently in the game? Not so much.
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>>46223013
Yeah sure pal. I believe you.
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>>46222979
I honestly never seen a kid in 40k.
Youngest I've seen is 20 years old.

But if they are in 40k like they are in vidyas nowadays, they deserve a punch in the face.
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>>46222902
+1S and A with a better weapon.
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>>46223033
By that logic he also runs 4k points of Night Lords as well as the Blood Angels, Imperial Guard, CSM and Daemons in every game.
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>>46223013
Wow. Its almost like judging people and calling them WAACfags based on your assumptions about their choice in plastic armymen is dumb or something.
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>>46223022
My friend is starting the hobby and is definitely going for Necrons.
I have a fair sized lot as a second army that I can probably discount to him fairly but he goes from Start Collecting! Necrons to a 50 warrior Reclamation Legion with Orikanstar, Annihilation Nexus and two Monoliths.

On the brightside one of my best friends is getting to the hobby, on the other hand he is going to demolish any other friends that start to play and will get a skewed perspective on the cost of the game. Not to mention all his models will come assembled so that is out the window and painting assembled Necrons has been... annoying.
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>>46223064
You think someone would buy 3 absurdly expensive models and only ever use one of them?
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>>46223108
Maybe he can't into magnets.
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>>46222979
More like kids do lame / lazy as fuck shit in this hobby

For example, i have yet to meet an Iron Hands 'player' who is over the age of 18 and isn't playing them for the following reasons.

>Chapta mwaster Smash-fucker is da best because the internet told me so! (OH GOD PLEASE DON'T TELL MOMMY I SWORE)
>A shitty FNP is the coolest crutch ever when you're 12
>WND encouraging even more over reliance on dreads / raiders (The bigger the model the better, right?)
>Also black edgy robot men and cyborgs are 2kewl

And of course the classic

>Spray your marines black = instant Iron Hands army, boom. No need to highlight anything and i might slather some boltgun metal on the guns if i get home from school early.

I'm sure dedicated Iron Hand armies with beautiful conversions and excellent paint jobs played by non-juveniles exist, but i have yet to see one.
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>>46223069
I understand what you're saying, and you'd be right if we werent talking about Tau here. But lets be honest, the vast majority of Tau players are running suit lists, optimized to the gills. (no pun). You have to specifically set out to build a gimped list in order for Tau not to be cheesy as fuck, and in my 5 years of playing 40k I have not one time seen a Tau player playing 'for fun'. And most of the time they are going hard in a casual environment.

I wasnt born hating Tau players, it happened through years of real life experience.
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>>46223124
It'd be much cheaper to pay someone to into magnets for him than buy 2 additional knights.
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>>46223124
Eh, I guess that's true.
But I'm going to keep fucking with him because he's a little bitch.
>>
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So I finally did a tally of the Orks I've gather from second hand sites and painting them seems a daunting task.

Anyone willing to help me do a solid core list, so I have a place to start on my painting quest?
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>>46223033
Look at the armies I own. Do I look like a 3 Knight waac fag to you? But if thats what you have to tell yourself to feel ok about being a triple Stormsurge dicksucker, by all means..
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>>46223160
Are you willing to give us more information on the kind of list you are hoping to play and the meta (or at least common enemies) you will go against? Probably should include a point limit too.
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>>46223142
> the vast majority of Tau players are running suit lists, optimized to the gills

And I'm not one of them, I run mostly hammerheads, piranhas, infantry and stealth suits. The hammerhead is the reason I got into Tau and I squeeze as many of them in as I can. My favorite change with the new codex was being able to take three of them in one slot.

But that still makes me a faggot according to you so don't get upset when I tell you to take your knights and shove them up your ass.
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>>46223142
>vast majority

[citation needed]

I also contest the idea that you have to actively nerf as Tau to not be cheesy. A standard CAD without spamming any particular unit is perfectly fine.

Also, all of your complaints are more relevant to WAACfags rather than Tau players. Why act like Tau is the real problem here? Spamming Knights or Eldar goostuff or Grav and free transports or War Convocation are on the same level.
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>>46223175
>Look at the three knights I own
>Do I look like a 3 knight waac fag?
>You must obviously use stormsurges because Tau

you're an idiot
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>>46223142
>You have to specifically set out to build a gimped list in order for Tau not to be cheesy as fuck

Dunno about intentional gimping, but I really dig stealth suits and all things railgun, hell if there were plastic vespid's will be al over them, cba to deal with resin/metal shit.
>>
>>46223074
>I can probably discount to him fairly but he goes from Start Collecting! Necrons to a 50 warrior Reclamation Legion with Orikanstar, Annihilation Nexus and two Monoliths.

Idk Necrons but that has to be like 2500 pts. He would be crazy overwhelmed with all that.
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>>46223175
Yes, because there's no reason to have 3 knights unless you plan on using all 3 in one game.
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>>46223246
What if one is painted up as a freeblade, one is a mechanicus knight and the last a chaos knight?
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>>46223200
You are the rare exception, anon. Obviously I'm not including you in my damning of Tau players.
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>>46223218
That was my point anon. Why the fuck do you think I included the THREE STORMSURGES remark while refuting the 3 Knights idiocy. Congratulations, you're a retard.
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>>46223216
I agree wholeheartedly.
>>
I know reddit is gay and everything but I want some more advice and typing out both possible army lists here with my horrible formatting will trigger someone's autism, so just gonna list this thread:

https://www.reddit.com/r/Warhammer/comments/4bmtmj/army_list_1850_pts_which_csm_list_to_go_with/
>>
>>46223325
You included them because you think all Tau run multiple stormsurges and won't accept that some players don't do that because you're a little shit that bought into the memes.
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>>46223292
So you hate all Tau players, except for those who aren't WAACfags?

Why not just complain about WAACfags?
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>>46223246
I'll take Collectors for $500 Alex.
>>
I've lost track of who is who here.
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>>46223357
(You)
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>>46223371
Why would a collector care so much about rules balancing then?
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>>46223216
>I also contest the idea that you have to actively nerf as Tau to not be cheesy.
you have to consciously cut down on your markerlight usage, I find

wouldn't be as much of a problem if opponents could take cover saves against them
>>
>>46223379

Everyone is Alpharius
>>
God damn do Tau players hate being called out on their bullshit codex or what?
>>
>do my three knights make me look like the type of player who uses three knights?

A bit, yeah.
Wat.
>>
>>46223199
>>46223160
Sure.

Well I really dig Blood Axes brutally kunnin' thing, already converting up boys with backpacks and equipment pouches as well as LSV style buggys.

The meta is quite varies: Biker Marines, Grey Knights, Aspect heavy Eldar, Tyranids, Necrons, Space wolves, Chaos and Iyanden Eldar, there's also a guy with a Salamanders drop pod/knight army.

Here's what I have to work with model wise:
3 Warbosses
1 Bikerboss
1 SAG mek
1 KFF mek
1 Painboy
1 Grukk
1 Ghazzy

5 Kombi Nobz
5 Big Choppa Nobz
15 Choppa Nobz
15 Klaw Nobz
9 Tankbustas
8 Kommandos
12 burnas

100 Slugga Boys
70 Shoota Boys
100 Grots
7 Herders

2 Dakka/Burna/Blitz Jets
3 Buggies
5 Stormboys + Zagstruk

21 Lootas/Flash Gits
3 Looted Waggons
5 Mek Gunz
2 ’Orkanaughts/Me(g/k)aDredds
3 Deff Dredds
8-12 Killa Kans

2 Battlewaggon
2 Trukks

1 Stompa
>>
>>46223355
Why keep posting it if you never actually listen to advice?
>>
>>46223379
It's just an average general these days ever since October when the Tau update came out. Threads going up to nearly 600+ replies and full of rage.
>>
File: Inspector Fagget.jpg (91 KB, 862x892) Image search: [Google]
Inspector Fagget.jpg
91 KB, 862x892
>Defending Knights or stormsurges at all
>Owning either of these garbage models
>Being this much of a pleb
>Playing with super-heavies outside of Apoc

Super heavy? more like super-lame lel
>>
>>46223406
>you have to consciously cut down on your markerlight usage, I find

I find it enough to just buy interesting units and upgrades instead, there are not really any units which are forced to buy markelights.
>>
>>46223438
Who said I'm not listening to advice? I'm trying to get as much advice as possible.
>>
>>46223379
Everyone is lorgar
>>
>>46223428
Do you always field every model you own? It looks a lot like the Tau fags here cant wrap their heads around someone owning 3 Knights, but not fielding them all at once. Which falls right in line with Tau players and their waac mentality.
>>
>>46223427
Naw, /40kg/ just has a lot of whiny retards. They see people bitching about the bullshit bits of Tau and decide to take it personally instead of realizing that it's just people venting about one of the most OP codexes in the game with one of the shittiest playerbases (due to them being an OP codex with lots of support for quite a while now).
Thread replies: 255
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