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Previous Thread: >>46168782

http://pastebin.com/gsYUFPGD

Tell us of your dead. Who have you killed, or who among your allies have fallen? How did it happen?
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Chronicle of Fagness
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>>46192880
Bless
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>>46192683
I've only really run Geist, so there weren't exactly a lot of deaths in that campaign—at least, not very permanent ones.

One of the enemy Sin-Eaters did get to low enough Synergy to suffer perma-death, though. It was actually rather tragic. Even made one of my players cry...

Man, I wish I could get a game like that together again.
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>>46192683
One of my Demon players, the one I least expected to do so, killed his handler immediately after his Fall, by running over him with his car and driving the fuck off.
The one I DID expect to kill his handler put up a good fight, but got wrecked by her using electrokinesis and spending wp on a firearms roll to give him leg wrack. He ended up doing a Full Transformation and teleporting across town to get away from her, which means I've got a good antag nicely set up, on top of the player taking Hunted when he Dramatically Failed his Compromise roll.
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>>46192489
I'm not talking about using a weaving effect. Im talking about using a direct pattern attack at three dots and fluffing the damage as coming from fire. I remember Dave answering this question before but can't remember where. Something about the curse not caring if the fire was just symbolic and only supposed to do bashing.
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>>46193014
How do you like Demon? I feel like I ought to at least give it a look one of these days, but the concept as I heard it captured my interest so little that I've just kept putting it off.
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>>46193126
What's not cool about being agent Smith?
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What's the best way to handle a PC as a Manchurian Candidate-style sleeper agent?

My all-TFV Hunter game has drawn from a lot of spy tropes, and the PCs are about to go rogue. I want to reveal that every VALKYRIE agent above status 3 or so (including one of the PCs) was at some point brainwashed such that whenever their boss says "DULCE ET DECORUM EST" they respond "PRO PATRIA MORI" and go into robo-murder-mode. I've modeled it with two Conditions.

Is there some existing way of doing this? Is what I have too hard? Too easy?

>cont. next post
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>>46193400
>CONDITION: Programmed

Your character, at some point in the past, was brainwashed into a sleeper agent. When they hear the right phrase in the right circumstance, they gain the Compromised Condition, and attempt to follow whatever instructions they were given. At the end of the scene in which they complete their instructions, they regain their senses with no memory of what has occurred. Learning of their actions may be grounds for a Breaking Point, though they gain a +1 die bonus on the roll due to the degree of separation.

BEAT: When their programming is activated, or they suffer a Breaking Point as a result of it.
RESOLVE: When they successfully throw off the Compromised Condition as described there.


>CONDITION: Compromised

Your character has become an emotionless automaton, bent on following their instructions to the letter. No moral qualms will stop them, and the most efficient method of completing their task is their only concern. Instead of Breaking Points, any situation that would otherwise call for one prompts a Resolve + Composure roll, with a required number of successes equal to the character's maximum Willpower. Each successive roll made reduces the target by one, but the number resets if the character loses this Condition and gains it again later. If the character succeeds in this roll, they resolve both this Condition and the Programmed Condition.

BEAT: When they take an action that would otherwise cause a Breaking Point as a result of this Condition.
RESOLVE: When they complete their assigned instructions, or successfully throw off their programming.
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>>46193400
Pretty sure demon has rules for this as its a problem that tends to come up in that game.
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>>46193126
I love it, honestly.
Basically, the basic description of the game as one of "Techgnostic Espionage" is a good way to think about it.
Watch a show set in the cold war/focused on spies; Burn Notice, Person of Interest, Deutschland 83, and the Americans are good examples of what I mean.

The God-Machine is not a discrete entity; it's an agency comprised of Stigmatics, Angels, and Command and Control Infrastructure, in terms of how big of an impact they have on what any other part of the overall God-Machine is doing. Think of it like CIA agents living in Russia during the Cold War, with the Angels being the Agents and their Handlers, the Stigmatics being the normal people they've pulled into their schemes, and the Infrastructure being a representative of their bosses back on American soil.

Demons, on the other hand, lack a formal/official commander of any sort, most of the time. They're the agents who have, for one reason or another, turned against the CIA, and are now working against them, whether they're with the KGB(Demon Agencies, I guess), or not.

The biggest difference, of course, being that Angels and Demons are supernatural creatures, and can fuck with reality in ways that no amount of Tradecraft could explain.

At its core, though, Demon is a spy thriller with a supernatural element.
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>>46193767
Okay, I have to admit, that DOES sound cooler than I originally gave it credit for.

I feel like my hangup with Demon is the fact that, unlike most of the other WoD gamelines, your character isn't (and never was) human, right? The WoD games I've run have always leaned heavily on interpersonal drama and the question of how the characters' supernatural lives complicate their "normal" lives. It seems like those themes wouldn't be as much at the forefront of a Demon story, where the characters are all basically reality-warping alien robots... but maybe I'm selling it short. Admittedly, I didn't have much interest in Mage either until recently (which seems very silly in retrospect) because the potentially range of themes for the game hadn't totally clicked yet.
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>>46194017
Eh, Beasts kinda weren't exactly human in the first place, neither were Werewolves. And Prometheans are beings made from the corpses of living beings, and possibly with some disjointed memories.

But you've got to remember that Demons need to keep up their "normal life", their Cover. Not just "would like to" like most other splats, but genuinely NEED to, it's one of the only things protecting them from the attention of the God-Machine.
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>>46193400
>>46193419
Hurt Locker's previews have a template written like that. Yours probably work for your chronicle, though.

>>46194017
To be fair, Prometheans were never human.

>>46194091
Beasts and Werewolves were still born and raised as humans. Also,
>Not just "would like to" like most other splats, but genuinely NEED to
That hadn't ever really occurred to me before, but it's neat to realize.
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>>46194091
Oh, that's actually really interesting. So even though you don't have a pre-existing human life, you do have to create one, and maintain it—and there could be all kinds of messy, interpersonal complications in that, especially when you have to start weighing the value of the people in your life against their usefulness in protecting you from the God Machine, or something like that. I can see a lot more potential there already.

Is this idea reinforced by the mechanics? I was vaguely aware that Demon's had "Covers" they had to maintain and whatnot, but does interacting with other people and doing normal human stuff actually provide a mechanical benefit to those things, or is it mostly just the fluff of how a Demon story's supposed to work?

>>46194348
>To be fair, Prometheans were never human.
Right, I guess I phrased that poorly. What I meant was: "humanity" is a pretty evident theme of most other WoD game lines. In Hunter / Geist / Mage the question of how your character's supernatural experiences affect his human life is inevitable. Changeling and Vampire take it a step further by asking if your character even IS human anymore. Promethean is very much about the struggle to BECOME human.

I wasn't sure where "humanity" fit in to Demon, though. That's what I meant.
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>>46194017
A Demon still has a "normal" life.

A big regret of mine with my game is that I cut straight from their Summoning to their Fall being, at most, 4 days later, when I did their Preludes. That's really not how it would work, at all, for an Angel.

Again, like a spy. You're summoned(acquire your Cover and arrive in whatever city you're going to be living in) and get orders for your first mission. You slide into your new life, and adjust to it as necessary(a bit simpler for Angels, giving that their Cover gets retconned into having always existed the moment they're summoned, but you still have to get used to the routine of your Cover's life), and work on completing your mission. Once it's done, you call/talk to your handler or leave word that it's done at a dead drop, then check back a couple days later for your new orders.(Again, slightly different for Angels; you can receive new orders instantly, if the God-Machine wants them to be accomplished quickly/they're closely related to your old orders). Etc, etc, until you either die or return home(Reclamation or Stasis, depending on whether or not you'll be going back out).

Switching sides with the metaphor, for a second, when the KGB agent decides they like the way things work in America, and either disobeys/stops following orders or decides to make a deal with the CIA/FBI/whatever, they Fall. Like in a normal spy situation, this probably won't be immediately evident to anybody they work with.

You still have a life, though. Your neighbor still says hi every morning, and your buddy at work still gets you Starbucks every day. But now you've got new orders coming in, and if you don't follow them, your handler or another agent might come looking for you. It's a good thing they don't know where you live, but you'll still wanna keep an eye out, maybe sabotage some of the work your former allies are doing to keep your new home safe.(Inquisitor/Saboteur) Or, hell get someone else to do the work for you.(Tempter)
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>>46194486
Or, maybe, if you've changed your mind, Mother Russia/the good ole' U-S-of-A will welcome you back, with loving arms?(Integrator)

>>46194481
>Is this idea reinforced by the mechanics?
>does interacting with other people and doing normal human stuff actually provide a mechanical benefit to those things, or is it mostly just the fluff of how a Demon story's supposed to work?
Demon's version of Integrity is Cover. It represents how well-hidden you are from the ranks of the God-Machine, whether or not they might be aware you exist. If you ignore your 'normal' life, to keep an eye on the G-M's operations, or work on ruining them, your friends are going to start asking questions, and that's going to provoke a Compromise risk. You build that Cover back up by spending time doing things you would 'normally' be doing, fitting into the Cover you have.

The biggest mechanical benefit of it, really, is the fact that Angels won't come kicking down your door in the middle of the night because they know who and where you are. Angels are TOUGH, and they can wreck your shit pretty easily if you aren't min-maxed.
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>>46194481
>Oh, that's actually really interesting. So even though you don't have a pre-existing human life, you do have to create one, and maintain it—and there could be all kinds of messy, interpersonal complications in that, especially when you have to start weighing the value of the people in your life against their usefulness in protecting you from the God Machine, or something like that. I can see a lot more potential there already.
>Is this idea reinforced by the mechanics? I was vaguely aware that Demon's had "Covers" they had to maintain and whatnot, but does interacting with other people and doing normal human stuff actually provide a mechanical benefit to those things, or is it mostly just the fluff of how a Demon story's supposed to work?
Yup.

It's worth noting that, in a vacuum, the shit that Demons can pull off with their powers is pretty absurd.

BUT

This is counterbalanced by the fact that doing so may very well break their cover. Their normal whitebread soccer-mom cover suddenly being an expert markswoman taking down an entire roomful of thugs? That's gonna draw down God-Machine attention...
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>>46194481
Much like Promethean, Demon is about being an outsider moving towards Humanity, as opposed to someone moving away from it. Tempters may see people as pawns and Destroyers may see them as tools of evil, but there's a reason the back of the book says that Demons "defected to humanity".

Even though you're more human than an angel, you're not human. But you damn sure better pretend to be if you want to stay safe.
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>>46194653
>Or, maybe, if you've changed your mind, Mother Russia/the good ole' U-S-of-A will welcome you back, with loving arms?(Integrator)
I prefer the Integrator who wants to fix the God-Machine.
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>>46194715
Same, desu.
I can't really think of a way to compare that to spies, though
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>>46194715
>"I'M not broken, YOU'RE broken! But don't worry, I'll fix you..."
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>>46194780
A defector who wants to topple the current regime.

>>46194782
I now want a yandere Demon. Kidnap angels and force them to get "better" with your love.
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>>46194653
>>46194681
>>46194705
I think you've sold me on Demon, guys. Is the book in one of the pastebin links?
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Whats the most prominent Atlantean Rune feature in MtAw
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Be Obrimos Arrow who is the highschool cheerleading team. Have sweet and kind sleeper boyfriend who doesnt get a clue that I want his D badly. My Mastigos Guardian picks me up before I can seduce my boyfriend. What a bummer.
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How do you Malkavian?
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>>46195076
Unfortunately, no
If you're willing to brave 4Shared, though, I'm pretty sure it's got the books.
There's 3 you need as a player; the core book, Flowers of Hell(Player's Guide), and Heirs to Hell(information for Demon-Blooded characters)
There's also the Storyteller's Guide, which is linked in the pastebin. It's not vital, mostly ST info, but it's got information for playing Analysts in the front(which was originally included in a fiction anthology I can't remember the name of, for some reason, instead)
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I wonder what Werewolves and Sin-Eater think about mages enslaving ephemeral entities?
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If someone wanted to make a non-rpg game set in the World of Darkness, would talking to OPP be pointless? And I don't mean for the name, I just mean if they try to licence the CoD brand, is the new WW going to stop being nice?
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>>46195766

It's okay when a mage does it
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I hope mage 2e ditches the old binder look. It doesnt look nice
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>>46195766
Werewolf perspective? "Good riddance. Most spirits are Grade A nuisances anyway."
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>>46196426
You mean like a re-make of the Hunter: the Reckoning game?
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Anything particularly wrong with WtF 2e?
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>>46196561
It has a really odd initialism.
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Demon: the Descent vs Demon: The Fallen. Who wins?
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>>46196561
the fact that werewolves get essentially two power traits, renown & primal urge, & renown is way, way more useful all around & has no drawbacks, unlike primal urge. Uratha in control of a locus are very rarely hurting for essence, so resource management's a pretty easy endeavor, and werewolves are INSANELY physically robust now, which requires STs to know how to challenge player characters in ways that aren't directly combat-related, but balance that with some satisfying, non-curb-stompy action pieces because werewolves gotta kill fast.

These are just what I've noticed in my current werewolf campaign. Besides those it's a stellar game.
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>>46196642
At what?
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>>46196667
Murdering each others faces off.
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>>46196677
Well. Murdering isn't the forte of the Unchained. They are specialists at hiding.

But if they HAVE to, they can become murder machines on par with Uratha, provided they feel like dealing with the consequences (read: Angels).
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>>46196734
>>46196642

Okay. So anyone who has played both and is familiar with the lore want to give it a whirl?
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>>46195766
I've always like the idea of a powerful Krew that goes around and busts the heads of anyone who they learn is abusing ghosts like that. Obviously such a Krew probably wouldn't last long unless there were something else going on as well, but it still seems like a cool idea.
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Who is mostly to use sex as a yantra?
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So, does anyone feel like sleeping CofD on this? I'm on mobile, and I think it fits well.
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A spirit/supernal being requires a virgin to summon it. What if I ave masturbated before? And have had fantasies of the D?
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>>46197285
Thyrsus. They're all about sex. But it's better as an oblation, isn't it?
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>>46197285
Thyrsus and Mastigos.
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Is compelling spell enough to maje sure you concieve after sex once?
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>>46197359
only if the sperm is healthy and it's the right time of the month.
Compelling can't really make the changes necessary to fix defective sperm, nor the changes to make an infertile woman fertile.
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>>46197359
Man, at least be subtle about it instead of dumping three at once.
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>>46196511
No, like a board game or card game that takes place in the universe.
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>>46195252
I love Buffy so much.
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>>46195766
Depending on how savvy the werewolves in question are, they're quite likely to think 'oh fuck, what is this lunatic doing, he's gonna completely screw up the balance of the spiritscape'.

It is, of course, entirely different when *werewolves* enslave spirits, because that's just The Needs Of The Situation or The Correct Way To Deal With The Problem.
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>>46196663
>Uratha in control of a locus are very rarely hurting for essence,

I have notions in mind for increasing the appeal of acquiring more Loci based on stuff other than a greater bounty of Essence. A bit's there in stuff like the Wellspring rite but I'd like to add a greater breadth of Loci exploitations to give Uratha greater reason to conflict over them.
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what Mage 1e books should I read up on?

I'm currently reading
Imperial Mysteries
Tome of the Mysteries
Intruders
Summoners
Astral realms
Seers of the Throne
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>>46199269
That's really pretty much what you need. Mage Noir is pretty good about giving the recent history of Mage, the rest of the Order books will give you a decent idea about their history (as long as you take their "we hail literally from the days of Atlantis"-bullshit out. That's being changed in 2e)
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>>46199306
how about Grimoire of Grimoires
Tome of Watch Towers?
Keys to the Supernal tarot?
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>>46199350
Keys and Grimoire are good for campaign ideas.
Watchtowers is... okay. It's really dated by now, is rather unfocused, and the Thyrsus chapter is one of the worst written parts of Awakening.
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>>46199413
are the legacy books still relevant?
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>>46199442
Yes, and no. The mechanics will have to be updated for 2e, but the groups are still valid.
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>>46199306
I always saw that as them grasping at legitimacy through tradition, is that still how it is for 2e?
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>>46199517
Yeah. Perhaps. But the Order Books give them a write-up that makes it seem as if they started organizing as soon as they got ashore after the destruction of Atlantis.

Nowadays they know they hail from antiquity, not pre-history.
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Are there any good reference art for Changeling characters? Everything in the book is hungry skeleton slenderman ayylmaos.
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>>46199517
>>46199541

It's more that the Order Books spend a lot of time on the Orders' "legendary history", but never explicitly state "this is mythology" despite heavily implying it. I think the intent was "let the ST decide if its true or not" but in practice it just lead most people to believe that it was supposed to be true.

2e is thankfully going to spend more time on their actual historical origins rather than their mythic ones.

>>46199442
Oh yes. You'll have to convert all the mechanics to 2e, but the fluff they provide on each of them is totally still worth it, and the conversion shouldn't be too difficult.
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>>46199572
>Oh yes. You'll have to convert all the mechanics to 2e, but the fluff they provide on each of them is totally still worth it, and the conversion shouldn't be too difficult.

Considering that Dave said that the systems will be more logical in 2e, this should be rather easy.
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I find myself wondering about the celestial masters legacy. Their bread and butter was transmuting matter into energy and vice versa. But with transmutation being explicitly a 4 dot thing now what the hell will they do for the early levels?
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>>46200627
Generally, just detection-effects.
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>>46200627
>>46200708
Yea, I'd give them a bunch of early attainments focusing on analyzing matter and energy sources, somewhat focused towards "letting me know things I'll need to know to use my later attainments, like 'how much matter can I make from this energy and vice-versa'".
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Order Dracul>Circle of the Crone>Invictus>Lancaea Sanctum>Carthians
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>>46201219
Swap the Circle and the Ordo, and the Lancea and the Carthians, and you'd be right.
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Doea death cover entropy?
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>>46201411
Mostly, I suppose. Fate and Time handles some parts of it as well, I suspect.
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>>46201411

Death and Fate, yeah.
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So. Any guess if we'll get Dark Eras before April?
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>>46203035
If we are lucky we might.
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>>46203035
>>46203050
Is it actually possible?
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>>46203066
No we are doomed to wait forever.
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>>46203294
I'm serious. Could it actually get released within a week?
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>>46196561
The Harmony rules as RAW are pretty much broken.

The book is written under the assumption that you'll be rolling Breaking Points all the time (to the point where doing so doesn't produce Conditions or Beats), but the written Harmony Breaking Points make it very difficult to actually lower Harmony. Everything there is either a violation of the Oath of the Moon (and therefore also a breaking point toward Flesh, at a smaller and therefore more-likely-to-shift-Harmony dicepool), or unusable bullshit like "abandon your pack for an IC month to go sit around in the Hisil".

I'm pretty sure there's also nothing in the book about writing your own personalized Breaking Points, which is pretty much obligatory given the above.

>>46196663 is also correct. Renown is way, way better than Primal Urge. It's cheaper than Primal Urge, it comes with free Gift Facets (meaning you're spending 3 Experiences for 5 Experiences worth of stuff), and it increases your honorary spirit Rank.

Primal Urge is both more expensive than and not as good as Renown, and also comes with actual drawbacks.
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>>46197285
Thyrsus (more for the physical sensation and instinctual lusts), Mastigos (more for emotional passions and more cerebral lusts), anyone in a sensual/sexual Legacy like the Whipping Boys.
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>>46197359
Yes, assuming there was a reasonable chance of it happening already. The woman would have to be ovulating, etc.

You'd need a Ruling to guarantee it otherwise.
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Will 2e make the paths a bit more loose. What if I dont want to play a flighty Acanthus or a proud Obrimos or a gloomy Moros?
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>>46203603
Renown is the Werewolf equivalent of Discipline stats; you buy a dot, you get a power, 2 if it's your auspice renown

>I'm pretty sure there's also nothing in the book about writing your own personalized Breaking Points, which is pretty much obligatory given the above.
Objectively wrong. Pic related is from page 104, the same page as the big list of Breaking Points. It is, comparatively, more cost effective, but it's not your power stat.

The closest it comes to being a Power Stat is when figuring out if you're a high enough effective Rank to count as a Spirit's bane; otherwise, your power stat/supernatural resistance trait is still your Primal Urge.
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>>46203829
And for reference, based on what we've got so far, EVERY splat(except for Beast because fuck Beast) has 'define your own personal breaking points/equivalents' in the section that talks about them.
>The listed breaking points are examples only. Add breaking points at Storyteller discretion, or shift these up or down to fit the situation. Typically, the more personal the event is, the lower level a breaking point it should be. If something is significantly distanced from the character, or she had no way to prevent it, it should be a Humanity level higher. Many reflect experiences that serve as reminders of the vampire’s state. For example, watching mortals eat a meal is a harsh reminder that mortal food no longer nourishes Kindred, and that it’s an experience forever denied to the Damned.
>Page 107 of VtR2e, right above the breaking point table

Demon's also got one, although it makes them much more noticeable with the big label of FIVE QUESTIONS on page 113, and CofD has a similar set of 5 questions on pages 29-30
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>>46203817

Paths were loose before and will continue to be so in 2e.

However, Path stereotypes exist because people of certain personalities do indeed tend to Awaken to certain Path, the "lens" of each Path color mages' perspective of the Fallen and Supernal Worlds, and the Path's Ruling Arcana readily encourage those particular tools in dealing with the world.

For instance, not every Obrimos need necessarily be overwhelmingly proud, but those who Awaken to the Path normally seek to impose order on the universe, approach and view their magic through a perspective of Power and Command, and most easily use the Arcana of Forces and Prime to impose their will.

http://theonyxpath.com/pathfinding/
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hey guys i'm going to be adding a new player into my vampire the requiem game, but for story reasons he's going to be a ghoul for the foreseeable future. what does /tg/ recommend i do to ensure he has fun as a less powerful character?
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>>46204032
Give him guns and a story focused on him to get him xp and establish his place in the group
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>>46203493
If all the stars align and WWP approves the book by the weekend, OPP could send it to DTRPG and maybe have it released on Wednesday. However, as I understand it there's a delay between DTRPG getting the thing and it actually going up on the site, so I dunno. I consider it possible, but don't hold your breath too hard.
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>>46204010

It's effect as much as cause. Having certain arcana persistently available to you affects how you approach problems and strategize.

Obrimoi have power and truthiness in their pocket, letting them see the order behind the universe, while Thyrsus are continually reminded of the interconnectedness of life and spiritual ecosystems.
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Hey, Dave, if you're around, does the Supernal still underpin all things? I.E. Is the cosmos still the Tapestry, etc.? I wanna know if my games are still quests for absolute Truth or not.
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>>46204010
So playing a gloomy Acanthus who is stuck in the past emtionally and constantly dwelling on "what ifs" and sticking to status quo and stagnation is plausible? An Acanthus who fears change using their Magic to to keep things as they are.
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>>46204255
Possible, but boring
Nobody likes a gloomy 'i hate my life' character in play
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>>46203960

One of the things I always thought was interesting about Beast's Satiety system was that it uses the Five Questions to determine a character's starting level.
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>>46204386
Way to oversimplify a motivation. I actualy like emotional stasis as a flow.
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>>46204440
>Flaw*
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>>46204255
Flighty Acanthus aren't even the default in 2e. They're far more proactive future-seeing destiny-manipulating mastermind types.

Fucking Merlins.
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>>46196981
Demon: the Descent is a better game because there's actually some indication of what you're supposed to do and what your endgame might look like, unlike Demon: the Fallen.
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>>46204586

Isn't the end game of Fallen pretty much "Find out what happened to God, End Earthbound?"
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>>46204255

It's *technically* possible. However, given their Arcana, perspective of Choice and Consequence, and ability to not only see through, but actually directly manipulate Time and Fate, such a character would be very odd for an Acanthus and inconsistent with, of not entirely opposite from, their primary themes and motivations.
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>>46204647
They'd make a very good Seer dedicated to The Ruin (or The Prophet), though.

The Ruin being the Iron Seal of "everything always gets worse, over the long term" and The Prophet being "only certain predetermined people matter and can make a difference, everyone else is fucked and needs to get out of the way".
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>>46204647
Why wouldnt it? If you always see a future or destiny that looks bad why wont you feel gloomy? I mean tgeres a crap tone of fiction of oracle characters be defeatist or feel trapped by fate.
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>>46204718

Acanthus are not trapped by fate.

They can not only see a gloomy destiny, you they can use their Arcana to change it. They (or their targets) are not necessarily limited to bad outcomes and can even potentially reverse prior bad decisions.
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>>46204823
Fate as a universal concept is a lot bigger than what one Acanthus can change.

Especially if you've got a Destiny, or an Ananke or an Exarch has it out for you.

Hell, there you go. Just give your gloomy Acanthus a particularly tragic/horrifying Destiny and you're good. That's what they're seeing whenever they peer into the future.
>>
>>46204255

Of course. Go for it. Just be aware that you may end up finding yourself following Acanthus stereotypes a bit without realizing it, simply because you can do stuff like look at the future or manipulate events more or less whenever you feel like it.
>>
What are the scenarios for the upcoming Dark Eras?
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>>46204032
He's the only character that can dick around in the day.
>>
>>46204032
He doesn't have any of the drawbacks Vampires have. He can do solo sessions during the daytime, for example, can handle fire no problem, doesn't have Humanity capping his dicepools to interact with humans (is that still a thing in 2e?) etc. He's an incredibly useful asset to the group.
>>
>still waitin on Mage 2e

You must really enjoy being a cuck
>>
So, has anyone else tried the new Mage Sight rules yet? My experience thus far is that it's pretty good.
>>
>>46205874

Haven't used them yet as I'm waiting for the new book rather than implementing piecemeal 2e rules. However, the material looks good with the small concern that the Scrutiny mechanic involves a lot of dice rolling and might be a little clunky.

I'm also a little disappointed that the new core apparently will not discuss in detail the various different perspectives of all the Arcana unique to each Path under Mage Sight. Luckily, Dave indicated that Signs of Sorcery should include this invaluable material. I assume the core simply didn't have the space.
>>
>>46205006

http://whitewolf.wikia.com/wiki/Dark_Eras

This should be all of them, and it even includes the eras that were proposed but not put through (i.e. the third category). We could easily see those in a possible Dark Eras 2 a couple years down the line.
>>
>>46205874
While that is technically pretty much the last remaining piece required to run proper 2e using just the rules we've got now (except maybe a proper Wisdom chart), at this point the book is close enough that I'd rather just wait for the damn thing to come out.
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>>46206169
That one is incorrect though, we'll get Mutapa Mage/Mummy, and Forsaken by Rome isn't 1st century, it's 4th century.
>>
>>46206356
>>46206169
Same with the age of plague Vampire/Promethean one.
This is the full final list for the Companion.

Second Sight: Age of Spiritualism
Demon: Russian Revolution
Mummy: Cleopatran Egypt
Promethean: Year Without a Summer
Geist: Roanoke
Werewolf: Forsaken by Rome
Mage: Mutapan Empire
Promethean: Black Death
Promethean: 30 Years War
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>>46206278
Open Development is lacking pee Arxana Attainments
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>>46206486
>pee Arxana
I think we can do without that to be honest.
>>
>>46206554
>pee Arxana
>I think we can do without that to be honest

At least until archmastery...
>>
>>46206600
I think that'd count as a violation of the Pax.
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Seriously, what are you artsy twats doing to this game? What happened to the black, shiny clothes, the incessant machine gun firing, the super-speed battles atop subway trains? Where are the hot chicks, thrusting their boobs out along with their lower lips, taunting and teasing you into ultimate sin? The angst was just supposed to be an excuse for the hot goth fashions; we all reveled in the power and the violence, the sex without consequences, and a life immortal where little humans danced to our tunes.
>>
>>46206799
The 90's ended, and everyone grew up, that's what happened.
>>
>>46206799

You forgot about the katanas, trench coats and mirrored sunglasses...

However, if you want to relive your glory days of the 1990's, I suggest you check out the 20h Anniversary editions of the classic World of Darkness Games.

You might also like Dudes of Legend, the April Fool's supplement from a few years ago.
>>
>>46206799
World of Darkness still has that, as it's a product of the 90s
Chronicles of Darkness is a product of the 00s, after everyone grew up, as >>46206855 said
They're 2 different game. You can still play V20 without having to sacrifice your goth power fantasy, vampion
>>
So, do you think they'll announce new Mummy supplements at Gen Con, or is the line gonna die after Rio comes out and we wait the two or three years for 2e?
>>
Does Helios have servants like Luna does?

Could an especially crazy pack choose to serve Helios?
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>>46207075
Yes, Helions his equivelant to Lunes.
Helios has his own Changing Breed, iirc. They turn into bulls, or something.
Odds are, if any pack of Forsaken offered themselves as his servants, he'd throw a solar flare in their direction.
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>>46207131

The Baal-Hadad are his chosen shapeshifters, though they don't do a whole lot for them. I think one of the freelancers mentioned that they show up in Dark Eras?
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>>46207050

Don't hold your breadth waiting for more Mummy supplements or a second edition.

>>46207075

Helios commands choirs of Helions.

Werewolf 2e suggested that Helios blames werewolves for the loss of his sister Luna's mate, and thus Helions are not normally very positively disposed to werewolves.

I believe one of the Werewolf 1e supplement also had some sample Helions. Unfortunately, I cannot recall which book.
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>>46206799

I already have another game for that: http://drivethrurpg.com/product/146955/Katanas--Trenchcoats-Episode-1-Welcome-to-Darkest-Vancouver?cPath=7796_22966
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>>46206855
>>46206917
>>46206973
It actually is from Dudes of Legend. >>46206917
here almost got it.
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>>46207156
>Don't hold your breath for more Mummy
>when it had enough popular appeal to get more settings added to Dark Eras than Vampire or Hunter
>when OPP hasn't skipped a 2e yet and were willing to give Changeling: the fucking Dreaming a new edition

You're an idiot.
>>
>>46207156

You realize that DaveB loves Mummy, right?
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>>46206799
>>
>>46207188
>>46207210
I figured he meant that Mummy wouldn't get a 2e for several years yet, at best.
>>
>>46207050
>>46207156

I'd say we're waiting it out until 2e. All the other lines are moving over to 2e and all the other Mummy writers save Dave are off doing their own things (Greg Stolze especially since the Unknown Armies 3e KS is starting in a week or two). All the slated books for Mummy are done, so all they have to do is make good on all their KS stretch goals. The Mummy Fiction Anthology finally got out of Redlines, though, so there's hope that the KS will be fully fulfilled by year's end.

The only question is who gets to develop it, which I assume will only come after Hunter and Geist 2e are out the door, if not a bit before. CAS might want to take a crack at it, they might give it to Matt or Dave or David or Rose or some other up and coming freelancer turned dev. Maybe even that ArcaneArts guy on the OPP forums, he seems excited enough to write for OPP enough to get a line.
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>>46207307

If ArcaneArts takes over my favorite line I'm fucking killing myself.
>>
>>46207187

Goddamn, you got me good. I need to read that again. That book was the best. I read out the Katana rules to a friend without revealing where it was from and they got so pissed.
>>
>>46207188
>>46207210

I have nothing against Mummy and the fact that DaveB likes it or wrote certain sections is entirely immaterial.

Simply, OP originally announced all the books for the line and haven't done anything to indicate more will be forthcoming. The extra material from Dark Eras was just a nice and unexpected bonus.

Similarly, Mummy's 1e run is not even done. Expecting a new edition any time soon is ludicrous. Recall that it was about a decade before the nWOD second editions were announced, and most like Mage, Changeling, Promethean, Geist, etc., have still yet to be released. If Mummy 2e comes out in the early 2020's, consider yourself lucky.

The best you might hope for iin the short-term s a Mummy 2e update or translation guide, and anything more than some short rules or setting suggestions is highly unlikely.
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>>46207356
>If ArcaneArts takes over my favorite line I'm fucking killing myself.

What, you don't want anime Mummies?
>>
>>46207075
>>46207131

Helions are the sun-spirit equivalent of lunes. They were in... Uh.. Predators, I think, in 1e, and in 2e they're mentioned right next to lune in the run down of choirs.

While Luna is ever-changing, Helios' nature is to be the Angry Unchanging God of the Hisil who forces every other spirit away from himself - the Hisil's gravity isn't the Earth attracting its inhabitants, it's the sun pushing them down.

(This is why crossing the Gauntlet into the Hisil is harder during the day, too)

Helios has a marked dislike for the Uratha, which carries over to his servant-choirs. The Sundering fucked him over as much, if not more, than it did Luna, and he hasn't forgiven them like she has.

Given that one of the things he's the overall spirit off is "not changing your mind", he's unlikely to forgive them any time soon.

This does not in any way prevent some packs from *trying*; IIRC, there's a few Lodges and ghost wolf subtypes who attempt to deal with the Sun.

The Gunthabak / "Baal-Hadad" (the latter is their title, it's like Uratha / "Forsaken") are minotaur-like bull shapeshifters who are to Bull and Helios as Uratha are to Father Wolf and Luna. They were in War Against The Pure, but yeah, they turn up in the Neolithic Dark Era.
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>>46207393

>Similarly, Mummy's 1e run is not even done.

Technically it is. The Mummy run was always going to be Core, Guildhalls of the Deathless, Book of the Deceived, and Sothis Ascends. A nice, short run one would expect from a limited line. The other stuff (pre-made PCs, the Cursed Necropolis duology, Dreams of Avarice, the Anthology, and also the Mummy Novel) were Kickstarter Stretch Goals. It's actually kind of amazing how big that line got thanks to the campaign and yet we still didn't get that Judges book and I will gnash my teeth and wail into the sky because I'm a greedy man when it comes to my WoD/CofD content.
>>
>>46207393
>Mage, Promethean, Changeling all almost certainly releasing this year
>Hunter either this year or next
>OPP decides to sit around doing nothing instead of making Geist and Mummy

Yeah, that sounds real likely. If anything, they eant to get new editions done ASAP so that all of their games are running on the same engine again.
>>
>>46207546
>tfw no Book of Going Westward
>tfw no Night Horrors book

At least we're getting Sekhem sorcerers in one of the Dark Eras, but still.
>>
>>46207540

Do the Baal-Hadad /do/ anything for Helios, though? War Against the Pure just made them sound like petty assholes who rule cruddy little villages.
>>
>>46207356

I just figure if anyone's gonna end up in charge of something, it'll probably be that guy. Then again that's what I think about most prolific OPP Forum posters so, you know, grain of salt.
>>
>>46207658
>atamajakki in charge of anything

The horror!
>>
Could a werewolf pack have an Angel as a Totem?
>>
>>46207569


OPP is not "sitting around doing nothing" when they're not making second edition corebooks. Besides the fact that supplements for existing gamelines still require significant time and attention, OPP is trying out totally new CofD gamelines. That's why we have Demon (Yay!) and Beast (Boo!), but also why Dave is currently developing Deviant (Double Yay!).
>>
>>46207540
Hey Dave! A while back, you said that the five Subtle Arcana roughly correspond to the five Pillars of the soul in Mummy, but I don't recall you ever confirming which corresponded to which. Some anons speculated the list:

Ab (heart) is Mind. Emotions, thoughts, et cetera.
Ba (spirit) is Spirit. Obviously.
Ka (essence) is Prime. Fundamental building blocks of everything.
Ren (name) is Fate. One's personal story, of sorts.
Sheut (shadow) is Death. The darkness that is nevertheless essential.

Is this the right list?
>>
>>46207754

I'm just saying that there's no reason they wouldn't keep up their current pace of second editions.
>>
>>46207766

If the five subtle arcana together can make a soul, what can the five gross arcana do?
>>
>>46207540
Helios mated with Bull and produced half-spirit shapeshifter children?

Which one of them was the mother?
>>
>>46207686
What's the problem with atamajakki again?

I see him post a lot but haven't noticed any particular patterns.
>>
>>46207837

Spirits don't have genders. WtF 2e has an entire thing about Mother Wolf and Father Luna.
>>
>>46207852

/wodg/ confused me for someone weirdo on reddit for a while and I've been accused of insisting that there's one right way to play certain games.

I also shitpost about oWoD being racist.
>>
>>46207818
a universe.
>>
>>46207852

People mistook him for that Hentai-Larp chan person or whatever, right up until someone pretending to be and/or the actual Hentai-Larp chan showed up.
>>
>>46207784
>I'm just saying that there's no reason they wouldn't keep up their current pace of second editions.

Sure, but that means you should expect a Mummy 2e sometime around 2025.

In RPG years, that's an eternity.
>>
>>46207837
Helios (probably) didn't mate with Bull to produce the gudthabak. But then we are talking gods, who tend to work in very symbolic or abstract ways.
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>>46207927
>announce Werewolf and Mage 2es together
>announce Promethean and Changeling 2es together last year
>announce Hunter 2e partway through last year

At this rate, we could see Geist and Mummy 2e announced at this Gen Con. They might hold off until next year while everythhing currently announced comes out, but even still 2017 is not 2025.
>>
>>46207977

A big reason why just Hunter 2e was announced was because of the delays of getting Promethean and Changeling out the door. While things could go faster now that the Paradox purchase clusterfuck has settled down, I think it's ultimately just a safer bet to announce one 2e update at a time.
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>>46207708
the connection between a werewolf pack & its totem relies on the energies of the Shadow, so I would say that only spirits could be true totems. An angel manipulating a bunch of werewolves into thinking it's a spirit & stuff? Maybe.
>>
>>46196426
They will tell you to go talk to new WW. They have the license to do TT games, but WW is the license owner and different medias require different licenses.
>>
What happens if Requiem 2e vamps switch places with buffy vamps? Guessing cofd hunters would love how easy the new vamps are to kill.
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So, what did all of you think of Lore of the Clans?
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What can you keep out when you create a Ward with a Ban on Time or Fate?
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>>46210250

You could ban the effects of time passing within the ban, effectively locking whatever's inside in its own personal present (or in stasis).

You could ban the weight of narrative and chance, robbing e.g. an archetype ("the kind-hearted thief") of its power and symbolism, or creating a truly deterministic space.
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>>46210359
>You could ban the effects of time passing within the ban
That's what I was thinking, except that Temporal Pocket does a very similar thing, and it's a Time 4 spell. To me, that implies it's an effect you shouldn't be able to accomplish with Space 3 and a bit of Time—but then if you can't stop time itself from flowing through a ban, than what CAN you do with it?

That said, I do I think your ideas for a Fate Ban are pretty interesting.
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>>46204819
My group is supposed to be playing V:tM 20, but the GM is unorganized, lazy, and rarely takes the initiative. I'm gonna give him another week or so before I say fuck it and start recruiting for M:tAs 20. Got a couple plot ideas, I'm almost done getting the rules sorted out, and I've got at least 3 people who have expressed an interest in playing. Probably play in Roll20 for convenience.

Only trouble is the lazy Vampire GM is my boyfriend, so I know that if I do this it will seriously discourage him from ever running game again. Definitely don't want to do that or hurt him, but we haven't had a Vampire session in about 3 weeks and I'm tired of waiting. I'll talk to him over the weekend and see what happens.
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>>46211211
If the GM's your boyfriend, why don't you guys just talk about it like mature people would?
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>>46211014
I think a Time Ban would just stop time spells from outside affecting the interior of the ward and vice versa.

Have a small bubble of regular time surrounded by a time-stopped city, for example.
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>>46211351
That's the plan. He's wonderful, but can be a hot-head.

Our faggotry aside, I'm considering pulling up an old Noir story and making it into a Mage: the Ascension game. Probably not the Maltese Falcon, that's a bit too obvious and MacGuffiny. Maybe one of the lesser-known Hitchcock movies or Le Carre novel.
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>>46211457
That'd be neat. Not as readily useful as, say, a Forces or Matter ban, unfortunately—but cool nonetheless.
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>>46211720
Well, it'd also stop any other weird Time-based anomalies.

Useful if you have Infrastructure in the city, or something.
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>>46207232
He was copypastaing from Dudes of Legend.
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>>46206973
So CoD 2e is the 2010s where everyone turned into a bitch?
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>>46204032
Let him control a group of humans. Maybe even let them takes vigil tactics. 1 ghoul may not be as powerful as a vampire but a group of coordinated ghouls is a serious threat.
>>
>>46214508

What will we be in the 2020s
>>
>>46214911
Cyborgs
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>>46214911
Trumpeteers
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>>46214911
mage
>>
>>46192880
What happened to the potatoes meme?
>>
>>46215691
We lost the short-bus they where kept in.
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>>46193547
Where? Didn't find it in core. Human friends can be potentially compromised as the God-Machine treats human brains like primitive very primitive computers, but only found fluff on that front.
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>>46216029

Everybody knows the God-Machine is just something a mage created for shits and giggles
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Does anyone actually... play Inferno?
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>>46216151

>Mages taking credit for Soviet craftsmanship again

Плoхo пepeвeдeннoe выpaжeниe нeoдoбpeния вce, чтo вы пoлyчитe, кaпитaлиcтичecкyю cвинью coбaкy.
>>
>>46216151
What a fool. Thinking mages are something other then a God-Machine Plot.
>>
>>46216029
Misremembered. There's an example sleeper agent but no rules to go with it. The example is on page 233.
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>>46216164

...No? Why would you play as an inferior mage willingly?
>>
>>46193419
Just a thought; why do they both have a Beat and Resolution condition? Only Persistent Conditions get both; otherwise they just get a Resolution condition.
Assuming Programmed is Persistent, Compromised probably won't be.
It also might be better to call it Activated, instead, since that goes more with the sleeper agent, as opposed to Compromised which sounds like your cover has been blown, or something.
I'd say probably re-name it Activated, and take away the Beat condition for it.
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>>46217290
Because you don't have to be a cuck to the abyss
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>>46217304
Should there be some further carrot for pursuing the mission though.
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>>46192880
Hey, man...

Why you gotta swear like that?
>>
>>46217523
B-because that's what all the cool kids do, senpai! I just wanna be cool like those 12th graders that play oWoD! I always see them smoking behind the school!
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>>46216164
Have done a short one with it as a primary. Holy hell there is broken stuff in there.
Sure your character gets fucked in the long term, but the powers available...

Anyhow, I generally have that one running in the background. I like Hell, and in my Canon, both the Belial's Brood, and the Bale Hounds are literal demonologists.
I also generally have a few groups of "just slightly left-handed"-infernalist mages.
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>>46207910
So with all 10 you can make a miniature universe and give it a Soul, seeing as this Soul is (probably) not infected with the Lie, bad things won't happen when you cast magic in front of it.
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>>46218975
You actually can't make a soul. you should be able to, but for some reason you can't until your an Archmage. It's a mystery why.
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>>46218975
Except the thing about making a soul with five arcana is theoretically it should be possible, but it's not.
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>>46219151
>>46219102
I honestly think that if someone is a fifth-degree Master of all subtle Arcana, creating a Soul is the same as a successful Seeking.
>>
>>46219157
>>46219151
>>46219102
This is still honestly (and should be) in the domain of "up to the ST," as all questions of the Soul should be.

Though in my case I'd rule that even an Archmage can't just create a Soul whole-cloth because you need a spark of Azoth from the Principle along with the 5 subtle Arcana to do so.
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>>46220887
>because you need a spark of Azoth from the Principle along with the 5 subtle Arcana to do so.
Well, committing Grand Theft Promethean shouldn't be too hard for a Mage, right?
>>
>>46220887
So the So if the five Subtle Arcana are akin to the five Pillars of the Soul, then that means the five Pillars should act like control rods to stem the release of Azothic radiation from the Spark, right?
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>>46220926
Right, that would be a great plot arc for an Archmage - find a Demiurge to use as a Quinessence!

>>46220969
Now that's some good magicbabble! Even works in some Mummy metaphysics. And yea, I'd rule that while the 5 subtle arcana, together, can "sculpt" a Soul, you first need "raw material" to work with - which is what Azoth is, raw soul-stuff. The pilgramage of a Promethean is a long method of refining that raw stuff into a real soul, but an Archmage of significant power could definitely figure out how to force it into the correct "shape"... But he can't just create it out of nothing because Azoth (if that's even what you'd call what Souls are actually made of) isn't Supernal, and can only be manipulated by Supernal magic, not created.
>>
>>46221096
>>46220969
>the five Pillars should act like control rods to stem the release of Azothic radiation from the Spark, right

That would only work if the reaction was carefully regulated with a Supernal Flux Capacitor...
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>>46221170
>Supernal Flux Capacitor...
Dude, you can't just stick something mystical-sounding in front of something normal-sound and say it's magical.
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>>46221286
>you can't just stick something mystical-sounding in front of something normal-sound and say it's magical.
Uh, yea we can. We even get a Merit for it!
>>
>>46221286

Sure you can! That makes everything cool!
>>
Please help me find the book.

Geist: The Sin-Eaters (Geist 1.1)

and

Vampire: the Requiem 2nd Edition Condition Cards

Chronicles of Darkness Condition, Numina, and Dread Power Cards

Many thanks.
>>
>>46221286
>five Pillars should act like control rods
>stem the release of Azothic radiation from the Spark
>can't just stick something mystical-sounding in front of something normal-sound and say it's magical

Alrighty then...
>>
>>46221403
Yeah well control rods and Azothic Radiation are actually things, a Supernal Flux Capacitor is just a shitty nod to Back To the Future.
>>
>>46221419
>implying that sci-fi technobabble isn't a perfectly acceptable Techne Instrument choice for a Libertine.
>>
>>46221419
>>46221475

Without a Supernal Flux Capacitor, how will you be able to reverse the polarity of the Azothic flow?

Really, this is like Free Council 101...
>>
Does anyone have the Updated Core CofD please?
>>
>>46221657
Yep. Everyone who paid for it.

For chrissakes, this is Onyx Path we are talking about, they aren't a huge-ass company with money to lose like FFG or Hasbro.
>>
>>46198643
What are you implying, sir? Are you saying that the Uratha are hypocrites? I despise this notion, for it is under Luna's light and by Father Wolf's mantle that they are just and right in using the Ephemera as they see fit! These puny mortals with fancy magic have no such right! In fact, we should rule over them!

(I'm not sure if I'm arguing as a Pure or Forsaken, but I don't think it matters)
>>
Have you ever played a campaign as the Pure? How did it turn out?
>>
>>46221765

Except for the reference to Luna, the tone certainly sounds like a sermon by a fervent Fire Touched Pure.
>>
>>46221811
You're playing as the children of the Firstborn Three Stooges, how do you think it's going to go?
>>
>>46221657
>Updated Core CofD

https://www.sendspace.com/file/blpkh1
>>
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>>46221879
Mad Wolf is here now.
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>>46221657
Is there an updated CofD?

Like more updated than the first one I got from Drivethru? Do I need to update?
>>
>>46198656
This is good news. I wish you could elaborate.
>>
>>46222163
Well, Drivethru is good at showing if you have downloaded the latest. Might be a good idea to check, though.
>>
>>46216164
I have a couple times, mostly as surprises out of left field, because no one expects (for some reason) actual Hell to pop up and bumfuck the party
>>
>>46222444
>because no one expects (for some reason) actual Hell to pop up and bumfuck the party
And I was not expecting those digits.
>>
>>46222444

I think it's because CofD as a general setting is so removed from concepts of Traditional Hell that putting it in there can blindside setting vets.
>>
>>46222660
So close to 666
>>
Are the OPP forums down, or do I have a computer problem on my end?
>>
>>46223016
I can us it just fine. Your fucked.
>>
>>46223016

The OP forums have been sporadically up and down for the last few hours.
>>
>>46197309

Don't think masturbation counts as equal to getting laid, regardless of gender. Can spirits have views on things like virginity or not?
>>
Someone on the OP forums raised a good question about the new Mage Sight rules.

Does a mage need to spend a Mana to use Revelation or Scrutiny with non-Ruling Arcana?

They explicitly need to do so with Active Mage Sight, but the only reference to the issue for Focused Mage Sight is for Scrutiny where it explains that a mage who wants to use more than one Arcanum reduces the maximum number of rolls before a failed roll affects the Opacity rating.
>>
>>46223315
You have to use active in order to use focussed right
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>>46223315
You can't go to Focused without first using Active Sight, so they will have already paid the Mana.
>>
>>46223539

Thanks. Is that explicitly stated in the spoiler, and I just missed it?

So, there's also no cost in Mana or Willpower for a mage to use Revelation with their Ruling Arcana, and no additional Mana cost to use Revelation with any additional Arcana for which a mage has already paid the Mana to use with Active Mage Sight?

Each use of Scrutiny is still one Willpower per Arcanum, regardless of whether the Arcanum is Ruling, Common or Inferior?
>>
>>46223539
It's a Reflexive action to activate Mage Sight, yes?
>>
>>46223539

Are the Lower Depths part of the Fallen World, or are they their own category somewhere 'beneath' the Fallen World?
>>
>>46223747
The answer you are most likely to get is "Yes," with no further explanation.
>>
>merits don't exist
>instead characters have to roleplay how they get their resources and connection
How much does this change things? Also why isn't it the norm?
>>
>>46223236

Unless it consists of or is a spirit of Virginity, I don't think they really care.
>>
>>46224249
Where don't merits exist?
>>
>>46224249

I, the ST, have to bend over backwards to have at least a short scene to justify every possible connection or resource the player has, even if it logically follows from character concept. Either we end up handwaving things with the same kind of rolls the merits provide, or my sessions significantly stretch in length.

Merits are a fine abstraction for establishing what happens during downtime and I assume most STs let players establish them with a decent amount of roleplaying along with an Experience cost anyways. There's no real benefit to not having them, even if CofD's getting a little heavy on the Merit Trees.
>>
>>46223747
>>46223795

I thought that the "Fallen World" was basically defined as anything not of the Supernal or Abyss.

I'm curious where the Empyrean falls in mage cosmology.
>>
>>46224434
The Fallen World is anything on this side of the Abyss. Not the Abyss, not the Supernal, not Emanation Realms, potentially not the Empyrean or changeling Arcadia depending on where you decide those are.
>>
>>46223713
>Thanks. Is that explicitly stated in the spoiler, and I just missed it?
Well, Active shows you the available subjects to do scrutiny/revelation on, and Focused is picking a subject and studying it closely. You can't do that without first knowing what the available subjects are, which requires Active sight.
>>
>>46223747
Technically, they're their own category "beneath" the Fallen multiverse (I really cannot stress enough how even places like the Underworld and Astral Realms are "The Fallen World").

Different Lower Depths, though, are missing different foundational aspects of reality, and some are more void-like than others. The deepest, darkest Depths where thin beings that cannot be said to be alive in any conventional sense swim through the membranes between worlds, are completely inhospitable to anyone not capable of bringing their own universe with them (so... archmasters).

Nearer Depths, like Inferno or the empty place the most powerful Strix go to when they use their Shadow Potency 10 power, are survivable for short visits, but mages might find that in a Depth absolutely lacking a particular Arcanum their Mage Sight and spells of that Arcanum fail; there's nothing to see and nothing to work with.

We'll hopefully get to a detailed description of the Depths in the next few years, assuming they fit into a sourcebook
>>
>>46220887
>Though in my case I'd rule that even an Archmage can't just create a Soul whole-cloth because you need a spark of Azoth from the Principle along with the 5 subtle Arcana to do so.
Well yeah. Every Imperial spell needs a Quintessence.
>>
>>46224740
>get to a detailed description of the Depths in the next few years

tfw you know Mage 3e will likely be out before a topic receives the attention it deserves

>Nearer Depths

So, the Lower Depths have a "shallow end." Good to know.


On the mechanical side of things, how does a mage travel to a Lower Depth realm or summon a being from one without a verge?
>>
>>46224740
I'm curious. Assuming you've seen the show The Magicians, would Fillory and the Neitherlands qualify as Lower Depths, or are they more likely to be somewhere in the Astral Realms, or elsewhere?
>>
>>46225181

I would imagine that there would be a astral sub-realm based on people's collective understanding of Fillory from the books, but the "real" Fillory would be "nearer depth."
>>
>>46225237
I'm mostly wondering what the best way would be to stat someone like Penny, who can teleport all over the place at the drop of a hat without needing a spell

I was thinking Threnodist Mastigos, but they require Gnosis 7 before they can do that, in 1e
>>
>>46225806

CofD Supernal Magic is very different from the magic of The Magicians on television, and much harder to convert or transfer like other urban fantasy properties like the Dresden Files.

However, Penny, with his ability to transverse space and read minds, would definitely be a Mastigos in the CofD. If you really wanted to mimic the Penny character, I would just invent some appropriate supernatural merit like "unstuck in Space" to allow for his traveler abilities along with all its risks and downsides.
>>
So What do Idigam actually look like?
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