If some GM decided to go all out, use every gimmick imaginable, what could they do?
> Solid naturally flowing story
> Player agency
> Mood lighting
> Party theme music
> Hand out the actual rations as snacks
> Count damage with casings
> Elaborately made in-game map
> Solve special challenges with minigames
> ...
>>46186772
Well, there isn't really any limit to how far you can go. Eventually your game will bridge over into LARP, and even then you could do something like Derren Brown Apocalypse, with a multi stage story all set out for you spanning over days or weeks, if you do one of those Lovecraft AR games.
I saw some cork-stoppered potion-looking bottles when I was shopping today. Gave me the idea to represent potions in a fantasy setting physically, fill them with coloured skittle vodka or something. You want to drink a potion IC, you need to down a potion OOC.
More just dumb fun than actually adding to the game - though I pity the alchemist.
>>46187120
I recommend gummi bears.
Give them a week to dissolve, takes longer in alcohol.
>>46186970
>>46187120
>Sorry, adventurer, I'm all out of healing potions. All I have is this large bottle of concentrate, but you can't just water it down. You can use it though, should last you a good 35 applications. Just 10,000 GP, and I'll throw in these shot glasses for portioning.
>>46187207
>takes longer in alcohol
Comedy Option: make it Wood Alcohol.