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/blood bowl/ generally /bbg/ no thread in like a week edition
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Tl;dr crab gets cucked, mauled died of grids, poundinator to play reddit. No thread in days _________________________________________________
http://www.thenaf.net/
https://fumbbl.com/
http://bbtactics.com/
http://www.plasmoids.dk/bbowl/Bloodbowl.htm
http://1d4chan.org/wiki/Blood_Bowl

The latest rules, the CRP (aka LRB6):
http://marmeladov.com/BB/LRB6.pdf

/tg/ FUMBBL group:
https://fumbbl.com/p/group&group=9828&op=view

IRC Server: irc.fumbbl.com
Port: 6667
Channel: #tg ; #fumbbl for general chat

Steam Community for Blood Bowl 2:
http://steamcommunity.com/groups/tgbloodbowl2

Cknoor's tutorials:
https://www.youtube.com/playlist?list=PLSJ6kwwJv4Nr-Ky1PaFZys50S7zewio1O
>>
http://forum.bloodbowl-game.com/viewtopic.php?f=61&t=7455
Blood Bowl 2 matchmaking update info.
>>
>>46178461
Also norse in a week and undead in 2037
>>
Reddit is so fucking slow.
>>
Was just thinking about making a thread today.

We let the last two hit page ten at under 100 replies, so I think we needed a break.
>>
>>46178816
Finally I've been waiting for them to say something. One week till Rad Surfer Dudes enters the pitch.
>>
>Tfw my Troll Slayer injured 3 CW in one game and then 3 Black Orcs in his next game
Goddamn MVP that guy.
>>
>>46179807
>av 9 faggots not understanding that they need to foul the Mohawks
>>
>people actually refuse to get the Yhetee for free claw mighty blow to deal with av9 teams that would otherwise fuck you
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>>46179995
Doesnt start with MB
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>>46180036
You get it first anyway since it's not like there are any good skills for big guy doubles other than guard.
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>>46180063
And by doubles I mean the opposite.
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>>46179943
>Tfw my Mowhawk POMBs atleast 13 times a game and rarely gets fouled
>Tfw ALWAYS PILE ON
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>>46180417
Yea, because av9 and ag4 coaches are retarded attrition babbies
>I am only going to carry 12 guys so I don't have room for a dirty player. Besides my av9/blodge will protect me from being killed

>not running a 13-15 man team like a real man and stomping like every turn
>>
>>46180514
I run 11 on my Lizard team because nobody can get through the LOS anyway, on other teams i run either 11 to save TV or 12 to foul/replace a KO
Dwarves have the advantage of having an insanely cheap star player perfect to use for fouling. With the star stadium enhancement in BB2 you can get him for 10k.
>>
>>46180587
This team disgusts me every time you post it
>>
>>46180587
You use 11 players because you are afraid of getting into tv range of chaos
>>
can't wait for season III tg league, made an undead team full of shitty puns for it.

Not sure what I should do for a logo, the name is Capital Pun-ishment.
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>>46180659

>a bunch of them are dead musicians

And you can't think of a logo for that?
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>>46180659
>tfw multiple undead teams in the rookies

My undead teams in ranked haven't been able to pull off the meme magic my human teams have. Then again I probably have about 100 more games played as humans than as undead
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>>46179807
>things that didn't happen
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>>46181183
I mean I can post his CAS record but I cant really prove that without going through and making a gif of all the injurys which would take like 30 min
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>>46181202
>>46181183
>>
>>46181293
Should have played on fumbbl
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>>46180960

I really can't.

>>46181110

Fair, I just haven't played undead, and the player names seemed to suit undead better.
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Ayylmao here after a long absence
I'm ready to join the human race again
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>>46181414
I'm not saying don't run an undead team. Do what you want the only team over represented is necro
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>page 9
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>>46182545
People don't know we have a thread up probably
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Whats your favorite team out of any of them you've played?
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Since Reddit are probably posting about #notallmuslims at the moment, I'm going to open applications before the /tg/ - Reddit game, so in the next few days.

It will be Rookies, either fresh teams or those under 1100 TW (Tournament Weight, which is Team Value + Treasury) from last season.

Vets will be open-weight again as usual.
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>>46183078
Aww yea baby it's time.
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>>46183078

Hype.
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>>46183078
PM you now or wait?
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>>46183325

Wait, I'll get the ball rolling over Easter weekend. >>46183102 has already messaged me, cheeky cunt.
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>Chainsaw with 6 assists to foul a Legend Wardancer
>Stunned, then KO'd
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>>46182729
Humans
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>>46183501
Ain't no stopping this IDGAF train for this season.
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>>46183078
>mfw we go up to 1300 TW my team has 1280K in TV and 0 treasury and no MNG
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>>46181293
>97 blocks
what the actual fuck
does everyone on the team have frenzy or something?
>>
>>46184244
>Khornes Chaos Dwarves
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>>46183078
if you're talking fumbbl TW, it doesn't have anything to do with treasury (it used to, but it was changed).
it is current TV + any missing players.
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>>46183078

There's currently 3 teams from previous seasons that are under 1100k TW.

Going up to 1200k brings that up to 10, though I did count a couple teams of coaches who haven't been active in a couple months, and I did leave out the Wissenburg White Lions.

I think we are not going to have a shortage of rookie participants, but a lot of those teams in that 1100-1200k range probably won't want to go into veterans anyways.

Might be something to consider once you've seen how the signups are balancing out.
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>>46185769
>>46187579

Thanks chaps, both things I'll take into consideration.

I was originally going to say 1200, but then 1300 isn't a stretch from there anyway.
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>>46189137
Wait till season 4 to go up to 1300k
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>>46178461
They fucked up even the super retarded system they currently have right now.
Fucking french idiots.
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>>46179995
>AV8
>no regen

It doesn't last long against the AV9 bashers. Especially not when it's the only player that can Claw through their armour and therefore a priority target.
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>>46190091
Very true. I would only field him on offense where I can at least get one block in and just use a lino/thrower on defense.
>>
>>
Damn talk about an embarrassment of riches
>https://fumbbl.com/p/team?op=view&team_id=742679
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>>46190651

Oh hey look it's the dice log for Mauled's reddit game.
>>
So first season was Khemri/Necro, second season was Underworld/Necro.

What will be the two meme teams in the third season?
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>>46192767
Undead/Necro
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>>46192767
Nurgle/Necro
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What do you do with a +st ghoul? Do you go block tackle frenzy sidestep and use him as a back line defender/surf threat? Or do you go block, sure hands side step, fend and use him as a ball carrier?
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>>46193429

The first thing.

S4 IS a nice blitz deterrent for a ball carrier but unless you get the +ST after already starting him down the ball carrier path, make him a surf threat.
>>
Rolled 5 (1d6)

GFI
>>
Rolled 6, 2, 2, 4, 4, 1, 4 = 23 (7d6)

3+ dodge, 3+ pass, 3+ catch, 3+ leap, gfi twice to the endzone. Reroll included
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>>46180514
There's definitely something to be said for going up to a 15 man elf team in a league environment, but you need a lot of luck with injuries - most of the time your cash will feed back into replacing injured positionals. But if you can do it, get huge; having a deep elven bench is terrifying as every lineman is a potential hero and mitigates the inevitable wizard you're giving away every game.
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>>46182729
I really want to like other teams but I keep coming back to Dark Elves. AG4 across the board and the positionals are all really flavourful and interesting.
>>
>>46189975
TV++ is just going to aggravate concession problems with BB2. If anything it encourages you to concede difficult matches even more to drop your matchmaking TV down into easier matches.
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>>46193429
Don't try to plan too far ahead. Block for sure first, but rolling doubles can significantly change things and by the time the other levels are in place your team may have picked up other skills to fill the gap.

Personally I feel the way you go depends more on how you play your Undead and your league environment. I'd say Sure Hands is a bit of a luxury on a player who's already S4 AG3 though; the skill only really is there as an insurance against Strip Ball plays, which generally are only high risk desperation maneuvers, and specializing in a ball carrying role means you can't take advantage of that Strength on offence most of the time.
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>>46190091
Still lasts longer than anyone else on the Norse team. Is also still quite good against agile teams because of Disturbing Presence. Seriously, if you thought av8 was low, you'd never play Norse anyway.
>>
>>46197831
Don't forget Ulfs have 8av as well.
>>
Guys, Skudrinka from MLA here. Not sure if I'd move along to Veterans League next season (since my TW is 960k according to FUMBBL, but according to Mauled it would be around 1200k (930 TV + 260k Treasure) which would move me up to Veterans).

Anyway, I'm asking you guys where you want to see the Fling Terror of season 2 settle down in S3 if I even have the chance to choose.
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>>46198867
Go Vets and get all the bribes and chefs you can afford.
>>
>>46198867

Flings again would be pretty cool.

If you did a new team what would it be?
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>>46198877
This. Getting Deeproot and/or chef leads to many lols (and is actually very competitive).
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>>46192767
TFW know little about blood bowl 'meta' before joining first season. Think it will be some what unique and fun to play Necro. Fumbbl doesn't have tons of info on Necro so figure it's one of the lesser played teams especially compared to undead. So many playing necro now.
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>>46197495
>Strip Ball plays, which generally are only high risk desperation maneuvers

If you're playing against any decent elf, slann, or skaven team, it's a normal tactic, not a desperate one

Hopefully /tg/ league will see more of that kind of gameplay
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>>46200144

Necro is actually one of the higher tiered teams and is generally considered to have more long term viability than Undead.
>>
>>46198877
>>46200107
>3 trees
>bunch of bribes
>free chef every time
Absoluty crazy. Sounds fun. Vets, prepare for some heavy fouling next season.

>>46199685
Probably Humans, since they're my 2nd tabletop team I currently play/own (next to my Woodelves which I played in Season 1).
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>>46197435
Such a retarded thing to implement.

"Oh hey, you have been winning, here match against a much higher ranked team so you don't anymore"

"Hey fella, turns out you have been losing because you gave everyone mighty blow and claw as first skills. Here play against this rookie team so you can farm spps"

Also they fixed the max tv value difference to 2000! Gee thanks, my 1k team won't match with 3k tv teams.
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>>46200144
Necro has claws and is therefore one of the top tier teams.

>>46201267
Undead is suposibly better than zons at low tv. You get the 2 stunty big guys but with a legitimate team. And everything you need to start.

It is just that ghouls max out at 16-31 spp, mummies at 6-16, and wights at 31-51 assuming no dubs or stat ups.
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>>46200272
It takes a little while for anyone other than wood elves to get to it, you need wrestle, strip ball, and maybe leap. Plus it helps to have an ag5 dude to pick up the ball after.
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>>46201554
To be fair, pretty much every tv 3000 team on bb2 has 8 rerolls, 16 players, max cl and ac. And the second you kill one dude they quit.

But it sucks playing down when you have no chainsaws or any good inducements. Haven't played it in a while and not really planning until undead are added. At least on fumbbl 90% of the teams aren't lizards and chaos
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So red corsair is the best human player (or at least won a major) and big Guy is the best Khemri player, whose replays should I watch on fumbbl for undead and necro?
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>>46202542
Mine
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>>46203175
And who is that?
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>>46203784
Take a guess
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>>46203801
But we don't have any really good undead or necro coaches.
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>>46203801
Well I am the number 1 shit poster in these threads so, I obviously invented a way to shit post from the future

So future me how do I watch my future streams?
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>>46200272
It's a "normal" play, but S4 insulates the carrier by turning what could otherwise be a 1d Strip attempt into a -2d Strip attempt, which generally forces the coach to reserve a RR for it if he wants it to succeed. That's why I think Sure Hands is a bit of a luxury in that situation specifically, considering that you can achieve similar results by use of well-positioned Guards.
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>>46200144
There's a reason for the fact so many coaches have been playing Necro - it's a top tier team and handles a lot of the long term problems with the Undead roster (namely speed and lethality). Sure, you lose S5 MB Mummies, but S4 Stand Firm still makes an amazing roadblock.

The tricky thing with Necro is ensuring not to give into the temptation of separating your faster players from your slower ones, and always having the right player with the right skill in the right place.
>>
Rolled 5, 2, 6 = 13 (3d6)

Surfing the cocky stand firm beast of nurgle with my juggernaut goblin
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>>46205730
The absolute madman did it!
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>>46204492
Which is easier to play?
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>>46205894
Undead definitely involves less thinking as you're mostly playing around your mummies.
>>
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Feels good to be a gangsta
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>>46206653
Im faced with a moral conundrum.
The theme of my team is 'Murder all the things' But I have a linedwarf who leveled up with guard and MB already.
Piling On is an option, But not a very tempting one What do I take? I considered dauntless aswell.
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>>46206702
I like kick off return on my long beards
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>>46206702
Its worth mentioning he also has Diving Tackle already is why i dont particularly fancy Pile On
Stand firm maybe?
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>>46206758
Pro fits the theme the best without putting him on the ground, And im not opposed to it. I may do that on further thought.
>>
Rolled 2 (1d2)

Stand Firm Pro
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>>46206914
D2 should not be allowed
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>>46205973
Necro player detected. Remove yiffs from premises!
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>>46207025
Are norse yiffs as well?
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>>46208789

The yiffiest.
>>
Rolled 6 (1d6)

GFI
>>
Give Kroxigors Really Stupid and give all Saurus Bone 'ead.

Lizardmen now fixed, no need to thank me.
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>>46213844
>Nerfing lizards when you should be buffing ogres
>>
>>46214059
How to make Ogre good less shit
0/2: Wild Ogre, 4/6/1/10 Frenzy Bonehead Thick Skull MB N-ST Dub-G/A/P
0/4: Professional Ogre, 5/5/2/9 Pro Bonehead MB TTM Thick Skull N-ST/G Dub-A/P
0/4: Goblin (As per Gobbo team)
0/16: Snotling
>>
Rolled 1 (1d6)

gfi
>>
Rolled 4, 1 = 5 (2d6)

>>46216892
You done goofed. Armour roll
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>>46182729
Undead. Non-stupid, non-wild big guys are so damn good. People can't deal with the ridiculous strength of the mummy.
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>>46214177
This isn't a bad idea actually; giving them a small number of Goblin positionals. Maybe a bit on the strong side with the free Pro, although you could possibly balance it out by how you cost the players..
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>>46217584
I think it gives them the right amount of viability without pushing them too far over (Though you have a point that just G access on them would work for Pro schtick)
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>>46214177
>>46217584
Actually if anything I'd say this is on the hideously strong side. Those Pro Ogres are even better than Undead Mummies since they get General skill access, which means they can get Block, Guard, Stand Firm, a ton of good stuff.

Not only that, having Pro from the start is hideously strong - if they don't fail the Bonehead - which is very likely - they have a 50/50 chance of rerolling a block you don't like (like say a double push), and since they can get Block this makes the tactic very safe!

It's a step in the right direction but I would downgrade the Pro Ogres into regular plain old Ogres.

The addition of Wild Ogres and Goblin positionals does a lot already to help some of the team's deficiencies - I think it's better to aim for a tiering similar to vamps, where the team is about successfully managing the negatrait rather than simply eliminating the negatrait.
>>
>>46217633
Thats not a bad idea, Pro ogres and just be the old ogres, gives them a beefier positional so they dont get Outstr'd by guard and the gobbos give them some much needed 'not snotling'
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>>46202542
For Necros, Pig Sty Alley, Drakenberg Raiders, Gbangoos are all very good.


Happygrue's box humans are worth a watch. He's an amazing player all round.

Actually don't think there are any stone cold great undead coaches on fumbbl. Prez's Souless Slayers are always in the mix for tournaments large and small and he has a good record.
>>
>>46204346
Wrestle strip ball is a 70% chance to pop the ball on a -2d. 90% in the event you need the rr.

it really has to be respected.

>>46201940
its two skills and easily farmable on the pieces that want it, like gutter runners. ag4 does fine. Once the ball is out you can work around it. It's not inevitably a pickup in 3tz's as people often seem to imply in these kind of discussions. A few bounces, a block or two, perhaps into the ball to trigger more bounces, etc.
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>>46219287
To get into the cage takes a third skill a lot of the time and a lot of the /tg/ aren't developed to the point where they can afford to get 2-3 skills on a player that they plan to let die
>>
>>46220206
or just learn to roll 6s, scrub
>>
Hey is it me or does chastity help your game?

Like I'm retarded at this game normally, but I just restarted it during lent when I gave up masterbaiting and I have found I have been able to be less rash, more methodical and even luckier. Hell I even have been winning with Dark Elves for the first times in my life.
>>
>>46221775
So what you're saying is, by not getting lucky, you get lucky?
>>
>>46221795
I had a +str rat ogre try to surf me to the last square and get TRIPLE SKULLS (failed loner too)

I'm almost considering taking up the priesthood
>>
>>46221775
that's because masturbating is a sin, and every day you don't masturbate is a day you get closer to Jesus, and Jesus wants to help you
>>
How do you play undead vs orcs or lizards? (And I guess dorfs too, but you can outrun dorfs). Seems like the lack of claw makes it hard for undead to attrition the orcs and the lack of speed seems a killer vs lizards
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>>46221865
>not immediately going to toss gobbos

Also having more block can go a long way but catching skinks is fucking hard
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>>46221837
>>46221824
Humans are jesus's favorite team. I cannot tell you how many games I've won by humans but just saying Jesus (or Papa Nurgle) take the wheel. Shit becomes hilarious at times, like once vs high elves I basically had an unprotected thrower in their half on turn 15 and they snake eyed to lose. I had a game where with humans and no rerolls did a 4+ dodge into a 1 die block into a 4+ pick up into 2 gfi to win with no rerolls
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>>46221895
Most orcs don't carry gobbos. How do you undead vs a standard 4 bob 4 blitzer squad and vs a troll, 4 bob, 4 blitzer squad
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>>46221926
Admit the greenskin supremacy.
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>>46221926
>Most orcs don't carry gobbos
Fag detected

Goblins are essential to any team
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>You are on the sidelines when this dude blocks your gfs ass
He's got block, MB, +mv, +mv, sure feet, and sprint

What do?
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>>46221910
>>46221910
No heratic they are not
Jesus loves the French Catholics the most because they have his back

Bretts on fumbbl when?
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>>46222050
>implying I have a gf and not a bf
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>>46222081
Then why does Jesus make my meme magic work for humans and for no one else?

I once went 50 games with a human team without a major death or -stat to any positional. Every time I try to play an av9 team like 3 players die
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>>46222092
>Leather elf
>Implying leather gives the 8av or the glamor of a glorious DE blitzer

They wear metal brah, except the Tsunderes who where almost nothing
>you will never be the secret love of a fauning witch elf
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>>46222008
Aren't undead supposed to be better at low tv though?
>>46222020
I don't know what orcs do, I don't play as av9 teams because they are slow and don't foul enough
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>>46222140
fuck you
>>
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>>46222131
>>46222131
Talk you me when you see a knight break a mino's neck, type "get memed on" and what the murder chaos team give up.

Also seeing a yeoman almost kill a CW on 2 dice againts is pretty sweet
>>
So if wights use to be blitzers, what did ghouls use to be?
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>>46222175
Humans before they took up fleash eating

but seriously they would be the equivalent of runners
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>>46222168
I once had a mino roll triple skulls when he blitzed my thrower who had the ball. The mino rolled triple skills, passed through loner reroll, then rolled triple skulls again, died, had an apo rolled, and then rolled death again in the appo.

Humans are the meme magic team
>>
>>46222214
Unrelated question but do you fap often?
And are you in a relationship?
>>
>>46222140
How does a team with almost across the board middrift have av 8?
>>
>>46222244
I play bloodbowl and shit post on /tg/ what do you think?
>>
>>46222372
Welcome Home, Brother!
>>
>>46222372
We are the highest breed of gamer on /tg/ brah

BB players and hobbyists
Wargame hobbyists
RPG players over all
Wargame players
Litteral trash
TCG players
Warmachine fluff reders
>>
>>46222092

>the player actually named Leatherman in our league doesn't have Wrestle
>>
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Would people be interested in a betting system similar to 4cc's?

I'm trying to find the pastebin and I don't quite remember the details, but basically every week there'd be a post(s) in the thread(s) to which people would reply with an identifier and their bets

every week people would get 10 bet points, which they can bet however they want among as many matches as they wish, for example, someone can bet all 10 points on a single match, whereas someone else can spread the 10 points among 5 matches, spending 2 points on each, or 7 points on a single match and 3 on another one.

The points you earn or don't use wouldn't carry on for the next weeks, every week you'll only have 10 points to bet with, but the points you earn would be tracked and there'd be a highschore.

In your bet you'd have to guess the TD outcome of the game, so for example you'd say 2-1 or 2-2 or 0-0 or whatever, and you'd only win if you guessed right

Tell me your thoughts about this, I think it would be fun and make the thread more lively
>>
>>46223462
I don't want to see people betting on my losses.
>>
>>46222050
I block him when he gets sent off
or just have someone on my team wrestle him
>>
>>46222168
>Tfw chaos doesn't concede after one of my troll slayers kills a beastman and injurs 3 of his CW
>He wins because I litearlly dont care about playing the ball
>>
>>46223462
Guessing td outcome is tedious, thats like betting on win or loss when draw is a third seperate option that causes loss and win to lose
>>
>>46223462
Teams should be able to bet portions or their entire treasuries on matches. Both matches not involving the team and matches the team plays in. Teams should be allowed to bet against themselves because that seems like something someone in bb would do
>>
>>46224361
You remind me of a dorf I played who had a team of 10 long beards and 1 runner
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>>46224491
That was me probably.
Guard on every piece MB on a few, Diving tackle on one LB POMB on one TS and jumpup on the other, Entire game spent scrumming it up?
>>
>>46224516
Not sure, I was undead and I linked the match to the thread and told the dorf coach to come and join the league. One of the only reasons I came away with the win was because my mummy caught the on turn 14 or 15
>>
>>46224547
Ah no, this was on BB2. Thought you were the chaos coach for a second there.
>>
>>46223513
too bad nerd

>>46224378
guessing just win/lose/tie is easier and not as exciting in my opinion, depends on what people think, one option would be to let you only bet on win/lose/tie but if you do win the bet, it would only award you half the points as opposed to all the points someone who guessed the score would

>>46224474
I can't do that I'm afraid, would need to be done in an irl league, and besides I think there'd be a massive discrepancy since some teams naturally amass larger treasuries due to fewer player losses
>>
>>46224474
>The second place guy takes a dive and wins millions of gold
>>
>>46224474
>>46224697
also forgot to add, betting against yourself would of course be possible
>>
>Want to start making a team so I can join the next season's rookie league
>Can't think of names for players
WHY DO I ALWAYS GET STUCK ON THIS PART
>>
>>46224818

just name the team OP and the bundle of twigs and name the players various memes.
>>
>>46224818
Name them after other /tg/ teams
But with like stupid puns or shit
>>
>>46224697
Mauled can change the amount of cash in the league.

I am pretty sure Mauled can change any team in the league in nearly anyway
>>
Are /tg/ vet team coaches way better than rookie league coaches?
>>
>>46225216
That functionality isn't available to League admins, actually. FUMBBL admins can edit team rosters to some extent, but group owners who are regular players can only regulate group members and organize tournaments.

The functionality to edit rosters is eventually planned for Custom Leagues, but that's in alpha at the moment.

In any case, having teams bet their own goal for pickers might encourage strategic game throws and I think that's a bad idea. Better to do betting picks for fun rather than profit.
>>
>>46225768
Soon they will be one and the same.
>>
>>46225768
Personally I suggest jumping into the bracket that more interests you, since coaches are free to move around each season (so some vet coaches might start a new rookie team and some rookie coaches will continue with their teams). Luck is a pretty big factor in a short 6-round Swiss league as well (not just dice, but the matchups you get), and a skilled roster with lots of leveled players can often make up for coaching mistakes.
>>
>>46225768
Depends on how long they have been playing Blood Bowl. I got way better playing 2nd season vets than first season and im positive W/L on BB2.
>>
https://www.youtube.com/watch?v=GX-FF19JUbM
Wood Elf Themesong
>>
>>46226296
I see you on the pleblist
>>
Rolled 2, 1 = 3 (2d6)

Piling on.
>>
Rolled 1, 3, 6, 2 = 12 (4d6)

>>46228812
Snotling Fouling you
>>
Speaking of Piling On and Fouling, is the rule of thumb for piling on similar to that of fouling?

Which is to say you generally avoid doing it unless you are planning on it stunning a player rather than removing the piece entirely?

It is safer than fouling because there's no threat of immediate removal but odds are the player is safer standing than not.
>>
>>46229339
The rule is simple:
ALWAYS PILE ON
also known as Apo
>>
>>46229339
A lot of dudes wont pile on unless they break armor.

The rule for piling on is always pile on on an av7 player, on 8+ if you break armor but don't roll at least a ko pile on
>>
>>46229726
If it's av6 never pile on unless you want to get gangbanged by flings
>>
>>46229726
Also depends whether you have used mighty blow to break armor or not. If you didn't need mb to break armor, you can use it on piling on which is even more incentive pile own
>>
How hard is it to kill enemy players?

Also is blood bowl basically just Warhammer American Football?
>>
>>46224361
>Tfw when typical dorf nub lucks out and injuries half of my team.
>Still win because dorfs too stupid to play the ball.
>>
>>46230028
Depends on the team and yes.
>>
>>46230091
>play like a mindless retard
>fuck up whole game and get my ball stolen
>still injure half the enemy team and tie 1-1 because I'm dorfs
>>
>>46230091
>Implying im even trying to play the ball
>implying the cage isnt just to lure you in so i can block you
>>
>>46230091
>>46230136
>play vs dorfs
>knock the single dorf runner out of the game
>isolate the troll slayers
>park Ogre in front of cage
>laugh as the dorfs cannot move
>>
>tfw have a pitch invasion where 7 of your guys and none of their guys go down
>tfw all 5 guys on one half of the field go down
>>
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>his face when I force end his turn for taking too long
>>
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I've been thinking more about the betting thing and I've come to the conclusion that doing it like saltybet does would be the best/easiest way, unless someone can shed me some light into other ways to do these things. If you don't know what saltybet is head over to www.saltybet.com and see how it works

Keeping in mind, everything would be done in the thread so you wouldn't have to go to some other website or anything

now I just need to find out if enough people are interested to actually make it happen, so here's the obligatory strawpoll

http://strawpoll.me/7176032
>http://strawpoll.me/7176032
http://strawpoll.me/7176032
>>
>>46230028
All depends on three things in order of happening: SKILLS ARMOR VALUE LUCK. My newest thrower killed a blitzer in his first game with no skills, my actual killer has maybe 1-2 on his 10+ games with killer skills.
>>
>>46230028
It's closer to rugby in some ways - there's no set number of "downs" while you have possession. The turn-based "turnover" mechanic simulates the handover of initiative just as well, however.
>>
>>46232014
>>46232131
sounds really fun, though I don't think I could spend 60 bucks on it atm.

Do you end up having elite players who become deities in their field? how much customisation and strategy is involved or possible?
>>
>>46232257
you can either pirate the vidya, or get bloodbowl 1 chaos edition for much cheaper, or play on fumbbl which is free and has everything but isn't shiny and needs you to already know the basics

players can be developed indeed and they can become fearsome in their own right, but just as they can become legends they can die or get injured

customisation is more on how you develop your players, although you'll almost always get the 'essential' skills first before you start giving your players more specialized or weird skills, that said it also depends a lot on the team how you develop your players

there's a lot of strategy involved in the game, at it's core it's risk management, how do you minimize how much the opponent can fuck you over while how much can you maximize how much you fuck your opponent over
>>
Is there a tier list for this? I started playing few weeks ago curious how people rate chaos dwarfs.
>>
>>46232257
Yes you get to develop players and have them become gods
>>
>>46232544
Just under lizards, wood elves, and necro
>>
>>46232257

If you want a video game version, it's $45 right now ($30 on consoles but that's a bad investment), and BB1: CE is only $30.

And Fumbbl is completely free.

Yes, you can end up with players that are an absolute nightmare for the enemy to deal with, but the luck elements involved can still bring them down.

There's a wide variety of customization available in varying degrees for each team, but this game has been around for decades and most people who play are wise to the "optimal" ways to build a team.

Strategy there is definitely a lot going on. Like a lot of other games with random chance and permanent injury and death, it is a matter of managing risks. When you take your turn your primary goal is reducing your own risks and increasing your opponent's. Positioning is also crucial and thinking several turns ahead is key.

If you're curious about the game, watching a few games on Youtube and then watching Cknoor's tutorials once you feel like you get an idea of how it plays.
>>
>>46223462
All my money on those Flings winning season 3 please
Yes I would be interested
>>
>>46232544
tiers are very broad. basically everyone except the stunties (goblin, halfling, ogre) are within touching distance of one another, and relative power is more influenced by particular team builds in particular tv ranges and (thankfully most importantly) coaching skill

if you're new, c dwarves are fine, just concentrate on learning how to play
>>
>>46221865
you use zombies to mark their str 4 pieces and tie them up, while you try and hurt their skill pieces with your mummies and wights.

whether you win the attrition battle is down to nuffle, but you can win the positional battle that way
>>
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I need help learning not to coincide so easy

Last game
>match maker sets my 1600tv DE with 1900tv lizards
>"ok slight differance but I get a wizard"
>All sauri have MB and block, many have PO and one has tackle, Kronx has block, Skinks have sneaky git
>"well I got a lot of dodge so I'll be ok if I'm careful but lets get a wizard and extra apo..."
>they get first round and go all out against my elves and gang foul one
>"hey look there are four in a bunch, might as well wizard early to help allieveate the pain"
>all 3 sauri and kronx resist wizard ball
>bitch out

Help me
>>
>>46235969
No guard? He wasnt reaming you as hard as he could have been. Thats a pretty rough matchup to avoid injurys but you should have been able to out-ball him with any luck
Coulda been >>46180587 that guy
>>
>>46236148
actually they did all have guard forgot to add
>>
Do any of you old fags remember the lore for the old star players?
Like I know Zara was raised by dorfs and Roxana Darknail learned from burlesque dancing to keep in shape but whats the tale of Prince Moranion?
>>
>>46232257
Cheapest ways to get in is to find a local tabletop group in your area or play on FUMBBL (completely free). Good way to give the game a test run. The /tg/ FUMBBL league will soon be starting season 3 so it's a good time to get in.

It can be a very brutal game starting out because it's quite different from many others. Blood Bowl actively punishes you for failed actions, whereas in most games "nothing happens" is the presumed result of a failed roll.

As a result you really need to re-think your approach to the game - trying random stuff and hoping for the best is generally a desperation tactic - failed actions will usually close off opportunities and reduce your momentum (as opposed to other games where failed actions generally leave you back where you started).
>>
>>46235969
>elf casualties
>all 3 sauri and kronx resist wizard ball
This sounds like my playoff game against Quickslithers.

The best advice I can give is that elves generally lose by either A) snaking critical rolls or B) getting diced on casualties (and often one leads to the other!). The thing is elves can still win even behind on players - scoring is plenty doable with even just 7 elves on the pitch.

That opportunity to turn the game around (and the chance to learn how to deal with those situations) will never happen if you just concede.

The second piece of advice is to never trust the Fireball. That's not to imply the Lightning Bolt is trustworthy either, but look for ways it which you can accomplish the same threat by using the much more reliable Bolt option. In this case there's really no getting around the fact you got diced on the Wizard, but those are the breaks (and as elves you can still overcome that hurdle).
>>
>>46234637
>mummies
>catching skinks
>>
>>46235969
You should have gang fouled that krox
>>
So im new to this whole stuff and im playing blood bowl 2.

My dorf troll slayer rolled 3 3 on his first level up, do i still follow the op flowchart and grab guard or do i pick something else?
>>
>>46241673
Either Dodge (for protection against Defender Stumbles results), or Side Step (for protection against getting surfed).
>>
>>46241673
You should get something else, because it is extremely easy to get guard on dorfs anyway.
>>
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I never knew how horrifying this game can be

im enjoying every second of it
>>
>>46242312
Now just wait until you do that against a real person and drink their tears.
>>
>>46197435
>>46201554
In this thread people who actually do not try to understand anything but still spout their nonsense arguments.

If you concede your loss does not affect Tv++
You will get matched by your Tv and get inducements according to your Tv++
>>
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I've been thinking more about the betting thing and so far this is how it might end up being:

Every week, there'd be one or more days where the matches played on that day would be bet on the previous day/before the first match. So for example, if match day is saturday, betting would be done on friday and saturday before the first match begins. The matches would need to be set on FUMBBL's upcoming matches page before friday, and any matches in the upcoming matches page scheduled for saturday would be open for bets.

Everybody would start with a certain amount of betting points, and they can spend them among bets however they want, anything they win or lose would carry on to the next bet/match day. If someone loses all their points, they'd restart at the same value as starting points, or maybe some lesser amount. There's no limit, and everyone's points would be on the pastebin, sorted by highest to lowest, for all to see and brag or envy.

Betting would work as simple as leaving a reply with an identifier, and for each match you want to bet on, your predicted outcome (win, lose or tie, without score) and the amount you want to wager. I'm still thinking accumulators, mostly because I still haven't figured out how the payout for that would work.

Odds would be presented for each match after all betting is done, odds would simply consist of a ratio of how the points have been split among all 3 possible outcomes.

Payout would be proportional to how many points you bet on the pot, so you're entitled to the proportion of the pot equal to how much you put in it. As I figure out everything more clearly I'll explain all this better.

And that's about it, afterwards another pastebin would be posted with the updated banks and you'd just wait for the next bet/match day where a new pastebin would be posted with everyone's updated banks again and the upcoming matches

Please vote to let me know if you're interested and gib feedback

http://strawpoll.me/7176032
>>
>>46242312
No better feel anon
>>
>>46242850
(cont)

My reasoning for bet/match days is I think otherwise the pots would be too small and spread out among matches, which doesn't work with this way of splitting the pot I think. Every day would also be a lot of work for me and a little bit messy. I think special days is the best compromise and the only problem is too few matches or too many matches, if there's too many matches there can be more bet/match days, if there's few matches at worst it just makes the pot bigger
>>
>rerolls skills are better than +1 skills (ex. Pass is better than accurate, catch better than diving catch)
>mighty blow is better than piling on

What?
>>
>>46244003
Come on, at least think about it for a while.
>>
>>46244003
If you break armor you roll an injury regardless, MB effectively lowers enemy AV by 1, Turning elves into paper and everyone else into a lesser race.
PO just lets you reroll the dice, which would still need to beat the AV.
>>
>>46244003
Assuming your not a troll, avoiding turnovers is far more important than removing pieces (unless you're a chaos baby)

A reroll skill roots the chance of failure, dodge skill on and elf for example goes from a 1/6 chance of turnover to 1/36

Piling on is passive and doesn't force you to lie down to be fouled.
>>
>>46244033
>>46244069
>>46244093
Piling on gives you better odds to break armor like how a human thrower has better odds at a pick up than a rookie elf. Or how 2 die with no block is better than 1 die with block
>>
>>46244131
It also makes you block only half as much since you have to stand up next turn unless you want to use your only blitz. And if you don't break armor the enemy just walks away. Also +1 is a way bigger deal when you're rolling 2d6 and 8/9 is the breaking point.
>>
>>46244159
Piling on has better odds for a break, you always blitz your killer anyway unless you have a shot at the ball or need to progress down the field, jump up exists, and most players are afraid of fouling
>>
>>46244239
3/10
>>
>>46244258
>>46244258
What part of that isn't true? Piling on gives you better odds to break armor. It seems a fact. I blitz a good 75-85% of the time with my killer when he doesn't have a free block. Jump up works great with piling on. And I think people foul me on average less than once every third game. I foul like 10 time more than anyone fouls me
>>
>>46244337
Your killer most likely has both mighty blow and piling on, so it doesn't matter. The only piece you'd get piling on and jump up on easily is the frog blitzer. Fouling is just your experience and not an argument. By leaving your killer on the ground you let the enemy dictate what you do with him. Also blocking is not about killing but getting a better position than your opponent and dictating the flow of the game. You never depend on removal, it's an added bonus. Most likely you'll just get a stun or nothing at all if you're against sturdier teams. If you leave your pieces on the ground after knocking somebody down the opponent is just going to run past them.
>>
>>46244424
Norse blitzers also start with jump up. There are a lot of teams that rely on causing cas. For a player like a werewolf where jump up is easy to get and they start with claw it doesn't seem like a bad set up. The entire point of the first 2-4 turns on an offensive drive is to kill the other team. Why else does everyone use rule of 5 defense?
>>
>>46244656
That makes a whole 2 pieces that it would be worth taking piling on before mighty blow. If you rely on casualties to win you might as well not play the ball at all.
>The entire point of the first 2-4 turns on an offensive drive is to kill the other team
This makes no sense and you just made it up.
>>
>10 beastmen 1 mino chaos team
>24 casualties suffered in 11 matches, 3 deaths, 56 KOs
>Half the matches against dorfs
>Barely cause injuries and get spp

Good thing player base in BB2 is ubershit and I still have 9 wins and draws.

What do i give a beastman with 4 str? Should I make him a killer or give him guard to have an assist that is hard to remove?
>>
>>46244656
>For a player like a werewolf where jump up is easy to get and they start with claw it doesn't seem like a bad set up
except of course it requires a double. Also you will get Block and Dodge before getting jump up
>>
>>46244896
The beastman is now your pretend chaos warrior.
>>
>>46244656
>The entire point of the first 2-4 turns on an offensive drive is to kill the other team.
No the point of the first 2-4 turns is to get a better position on the board. Injuries can help you gain a better position. Putting your player on the ground not.
>>
>>46244855
Go watch one of the sage's games. He says it all the time that the beginning of a drive is a bit attrition not trying to score
>>
>>46245052
Attrition doesn't mean "the entire point is killing the enemy team". Just sluggishly pushing your cage forward hoping for something to happen.
>>
>>46245106
>>46244965
It means via blocks, pomb, and fouling to try to take enough guys off the other side of the field you can score easily. It is more about trying to generate KOs and injuries than anything else
>>
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qt troll slayer waifu
>>
>>46245213
Sure, if you want to keep punching in the middle of the field for the whole drive. If the enemy team is agile they won't let you do that and will take the first chance they get to go for your ball. If the enemy team is bashy they can just beat you since they can commit more people to bashing not having to protect the ball.
>>
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>>46245325
>Not having qt chaos dwarf waifu to tend to your wounds after a long game of punching orcs
>>
>>46245420
I always imagine thats the top half of a cow-centaur

Still top tier waifu

>>46245325
>slayer
>wearing armor
Thats one for the grudge books
>>
>tomb guardian
>doesn't start with guard
>>
>>46245532
I mean the alternative is going in naked and that would distract your drunken players too much.
>>
>>46245213
>It is more about trying to generate KOs and injuries than anything else
Guy you do not plan your game plan with an injury/turn ratio in mind. If you do then you are a bad player.
>>
>>46245355
Have you ever used a killer? You isolate someone off to the side to pomb and try to isolate someone by your cage to foul. Go after the easy to injure scrubs so no one stops you
>>
>>46245798
>Claw pomb isn't based around killing
>2-1 grind isn't based on killing
>>
>>46245990
you can 2-1 grind without doing any injury so no it isn't. 2-1 grind is a thing to prevent your opponent from having a chance to do a second touchdown.

>Claw pomb isn't based around killing
But it is. Just because you have one player with Clawpomb doesn't meant that you rely on doing an injury to win. An injury just make it easier to win.
>>
>playing against skaven as dark elves
>reduced to 4 players in 3 turns
Is av 8 a joke? Like 5 were knock outs 2 were injuries. Rat ogre never failed. it took 3 3db to put down a single skaven WITH TACKLE
At least I can blame this loss on luck honestly
>>
>>46246447
AV8 is only good on humans. >>46242103
>>
>>46246295
>1 player with claw pomb
Pretty much any chaos or nurgle team will carry at minimum 2 killers
>>
>>46246484
Can confirm. My human team nearly always wins atrittion battles. My undead teams take so many KOs and injuries (they regen and I run a 14 man team so it's ok). But humans are way more resilient than av8 would suggest.

Also av9 is meme armor, when I tried orcs and dorfs I'd lose like 3 players a game to death/stat busts. My armor would brake all the time. Same thing for chaos, every single time the Los block will Ko or injured one of the 3 goats (I know av8) on every single kick off
>>
>>46246671
yes and? That still doesn't change the fact that you don't rely on getting injuries to win a match.
>>
>>46246671
You can plan a game around *AV breaks* - ClawPOMBers do this quite reliably.

However, once armour is broken injury is really out of your hands - Mighty Blow does add +1 to the table but you can get anything from a stun to a death. The killers on Chaos teams are incorporated into a game plan that assumes the very minimum, which is stunning enemy players to get a better position (and stuns are still fairly potent).

You certainly can try taking Pile-On first, but I doubt you'll see that much more amazing results compared to taking Mighty Blow first. Unlike other reroll skills PO requires you to place the player prone, whereas most other reroll skills stave off turnovers.
>>
>>46245552
>Black Orc Blocker
>doesn't start with block
>>
>>46248274
>thro-ra
>god help you if you need him to throw
>>
Do you build Necro wights and ghouls like you build undead wights and ghouls?

On undead you make one wight tackle-guard and the other mighty blow pile on. For the 3 ghouls you go wrestle tackle on 1, block surehands on the second, and block sidestep on the third.

Which ghoul does necro use?
>>
>>46248339
One for carrying, one for wrestling. I wouldn't get too attached to them though. Wights are your standard guard mb tackle, your killings go to the werewolves anyway.
>>
>>46248363
It will take a while to get a killer wolf though. Like I can see giving the pomb wight guard and shifting his roll once you get a wolf doubles. But relying on a wolf to grab doubles seems not too good.
>>
>>46248433
The wight will kind of go to waste if you eventually get it. Because why would you pomb when you can clomb?
>>
>>46248474
Better vs AV7. I think pomb is also technically better vs AV8 as well. Also more blocks = more chances to injure players.

Sure a werewolf with block, mb, po, tackle is the best killer, but that takes a lot of development 2 doubles and I have to keep the fucker alive.
>>
>trying to build a necro team and can't think up names for anyone but my wolf
>>
>>46249081
Fleshlight the flesh golem
>>
>>46248339
Usually you build a carrier ghoul and a Wrackle ghoul since you don't want to take away from your offensive potential by having wolves carry the ball after they've leveled up a bit. As for Wrestle, a wolf on the ground is more easily fouled out and and a standing wolf represents a much bigger threat than a standing Ghoul (AG3 with a team RR is a fairly reasonable dodge out and MA8+2 GFIs is a far greater threat range, plus Frenzy for surfs).

Sure, Ghouls are AV7 and don't have regen so you only want to use the Wrestle ghoul when absolutely necessary, but they're by far the most expendable positional on your team by far and Wrackle is very helpful at countering Blodge Sure Hands carriers. Just don't expect a long career out of him.

Alternately, it's possible to drop Wrackle and just rely on Tackle Wolves or Wights and make both Ghouls into carriers for redundancy - this way if one ghoul gets taken out you've still got a second carrier which keeps your Wolves free.

>>46248474
A POMB Wight can be a lot more helpful that you might think. A Wight is more expendable than a Wolf and can blitz into dangerous situations to try to create stuns (KOs or cas with some luck), and because this leaves your wolves still standing your opponent often can't muster the strength the punish the Pile On with a foul.

You also have plenty of Guard still available from the Flesh Golems and the other Wight anyway.

The whole thing with Necro is that MA8 Wolves create an enormous potential threat, forcing your opponent to try and play around that gigantic MA8 radius. Pile On and Wrestle don't synergize well with this - a Wolf that is on the ground (or holding the ball) is not constraining your opponent's options.
>>
>>46249666
>also have plenty of Guard still available from the Flesh Golems
Tell me that again in 2 years when my flesh golems get enough for a second level.
>>
>>46249666
I would still say if you roll 2 doubles, you really can't turn down a claw pomb wolf. Granted I would be super hesitant to put pile on on a +st wolf, but on a 3 st wolf if I got a second doubles he would get pile on. But of course to do that he needs a second doubles.
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