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>MFW Ork players have no real answer against my Riptide.
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Thread replies: 82
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>MFW Ork players have no real answer against my Riptide.
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We do, actually. The problem is that smashing your Riptide with a hammer tends to get one kicked out of the store.
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>>46156529
ok here's a question - who has a better chance of taking one out? Orks or Tyranids?
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>>46156503
>not having enuff dakka to throw at it
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>>46156558
Depends. Who can swing a hammer faster?
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>>46156503
Only thing we have is flash gitz with a lucky die you role a 1 and get ap1 one their guns hopefully you got the upgrade to increase their bs if they don't move and you could possibly hurt that riptide bad enough.
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>>46156645
lol oh god that's so awful. you have to be lucky enough to roll a 1 for AP, nevermind actually getting in range without being shot to pieces.
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>>46156529
>Implying your s3 would do any damage.
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>Mfw xenos have the gall to continue existing
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>>46156672
Hq are s4/5
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>>46156503
Well at least you aren't alone when it come to that
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>>46156503
Smashguns
KMK
Tankbustas
Mega Nobz
Shoot you with Grots

I got answers.
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>>46156797
>implying these are good answers
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>>46156797
>mekboy shoots the riptide with shock attack gun
>Grot ends up in cockpit
>kills pilot and loots the Riptide
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>>46156821
AP 1
Str 8 Ap 2
Str 8 + melta bombs
4-5 S9 AP 2
Grots rape anything

How are they not.
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>>46156821
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>>46156730
yeah but u r a git
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>>46156826
>>46156842
Killing something in one round != not having the range to even try and kill said unit in 7
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>>46156867
>range
Good joke. Let me introduce you to my good friends, Mister Power Klaw and Mister Transport...
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>>46156503

Tau are unbalanced and not fun to play against for most armies? You don't say.
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>>46156880
>not being shot to death by tau in a paper vehicle
>fantasizing about closing the distance on a jumpack unit that can overboost if it wants to
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>>46156907
>Battlewagon
>paper vehicle
Tau are horribly unbalanced and all, but come on, give the other factions their due.
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>>46156867
>36" range
>This is considered not in range to Tau players
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>>46156529
kek
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>>46156930
you're saying this as if tau aren't known for eating AV14
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>>46156973
I haven't played for years now because I got sick of losing every single game I played and haven't found the time/money to put together an army that'll actually win now and then.You'll have to forgive me if I'm out of touch with the modern meta.
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>>46156503
you must be such fun to play against. I bet you have loads of friends.
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>>46156503
Bring one riptide, it's fine. Bring two, we're still on good terms. Bring 3-7, I hope you die from your own avarice.
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>>46156973
so stick a mek with a damn forcefield generator in the battlewagon. lo and behold! your AV-14 now has a 50% chance to ignore fucking everything ever that goes through its armour.
also it can repair from the inside.
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>>46156503
>riptide
>on a desert planet
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>>46157678
5+ save=/= 50% chance to ignore everything. on top of paying 85 or 125(depending on mega armor)points for a 5+ save and 5+ repair rolls on an open topped vehicle that costs 110points and will explode on a 5+ on the table with the ap2.
For the record I've done it before and has worked against other low power level armys, but would never bother trying that with any gunline type of army.
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>>46156973
>Yfw tau player uses Wall of Mirrors and always hits on rear armor with Stealth Suit Fusion Blasters
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Is it strange that the one faction that actually uses sensible tactics is OP?
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>>46158117
> sensible
> in 40k
Nigger it's sensible for the orks to do what they do as well anyway
They're 7 foot tall hunched over rugby monsters
If you had an army comprised of that, why not just get to chopping
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>>46156842
To be fair that is my line of thought. Pretty much, do I have enough AT that I can kill a land raider per turn? Do I have enough anti-MEQ that I can wipe out a squad of marines per turn? Do I have enough anti MC to kill a riptide per turn?

Of course it often doesn't turn out that way, but planning with the firepower to accomplish that means that you are rarely undergunned when you face an enemy that isn't horrifically overspecialized.
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>>46156645
>>46156657
You have a 1/3 chance of getting AP 1 or 2, which is all you need.

That aside, you're still just ignoring armor, while the Riptide will still have a 5+ invuln most likely, if not a 3++ because you're spending a turn moving your Flash Gitz into range so they fire without moving.

Even then, you've got 5 wounds and FNP to chew through.
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>>46156938
When the thing you're trying to shoot has 72 inch S 8 AP 2 pieplates?
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>>46158117
>Tau
>Actually use sensible tactics

Which part of Tau tactica is sensible? The constant use of mass-manoeuvring and denying the enemy information that they should easily be able to get from a passive void Auspex? Their obsession with retreating and baiting enemies into a trap? Everything that's considered "intelligent," about how the Tau fight relies on the enemy being retarded or plot-power to actually work.
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>>46156930
As someone who plays both tau and orks, my tau would decimate my orks. Any battlewagons get handled by the optamized stealth cadre, and any orks in trukks half of them die when the trukk innevitably explodes anyway.
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>>46157678
That you think we even get a 4+ on vehicles with the KFF anymore shows how out of touch you are with the current rules.

Son, we orks got nerfed hard by core rules and then our awful codex update.
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>MFW Ork players have no real answer as to "Why do you still play this game?"
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>>46156860
Gretchin are...S2 not S3.
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>>46159835
especially because their entire force deployment is handled entirely by massive airships that can be shot out of the sky by plain old howitzers
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>>46159835
Actually their tactics are not bad, for an offensive army. Try either when you have to defend a city.
Withdraw to attack later? Congrats enemy is in your city, killing your civvies.
Deliver the killing blow? Erm, you attack the enemy who is in front of your city. Miiight work, if not you find yourself surrounded and your city defenseless.

For agression they rely on air superiority, if the enemy has that he can attack the transports with fighters and you are cut into small army-pieces that cannot group together. (Which is why the IoM would have won that IA Taros campaign easily, if they had just more fighters.
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>>46160107
It's an excuse to buy the models. No, that's not a joke.
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>>46156503
>MFW a bad codex has answer to my power creep broken LOW
I fixed that for you
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>>46160308
>GW's "we don't make games, we make collectable figurines!" doublethink is actually working
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>>46160107
I play the game

As Tyranids and Chaos

Can't call myself much of an ork player anymore as sad as it is to admit. shelved my Evil sunz and played maybe 7 games since the new book game out
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>>46161123
I shelved my CSM, too. It just....was no fun anymore. And yeah, the riptide is part of the reason why.
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I play orks a lot at my FLG, in other areas, and in TTS but I always have a lot of fun and other players do to. I usually run green tide or speed freaks but I'm trying to get more into mek armies cause I like bringing lots of killa kans but Gorka-Morkanaughts are just to expensive but the models look great. I don't see why people say they are bad I haven't played them against what teeg calls "Competatie" lists but I've played them against Sisters, Guard, and CS with good success as close fire support and bulling low str high AP death stars or vehicles like Land Raiders.
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>>46156503
>posting lies

They have the perfect solution to the Riptide question.
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>>46160107
They actually have fun, the best possible answer to why they still play this game.

Great modeling possibilities, tons of dice to roll all over the table knocking over your opponent's figures, and hilarious gimmick builds (as long as proxying is legal - ain't nobody paying for 15 mek gun models).
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>>46160107
> MFW only Ork-bro tells me last night that he's quitting the game
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>>46160399
Don't worry. Gee Dubs poor return to investors have the Co. jumping back into competitive gaming. Rules could follow suit if Kirbyville would bow the fuck out. Jervis 'fucking the narrative' Johnson too
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>>46160287

Any siege scenario is going to be difficult in 40k due to the amount heavy ordnance widely available, but if you look at sieges such as Berlin, Budapest or Stalingrad they actually open up more opportunities for localised relocations/ambushes/tactical withdrawals

Civilian casualties are going to be catastrophic no matter what
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>>46161336
>He think Wargaming is taken seriously as a competitive event.

Let's look at the most competitive wargame, Warmachine.

Oh look it's worthless.
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>>46156503
Mech Stompa.

Your move.
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>>46156558
Orks have more gear capable of doing it, but don't have the BS to get the hits in
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>>46161932
Two riptides
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>>46162646
TWO Mech Stompas.
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>>46162853
Tau'nar
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>>46156503
I've got a better idea that will completely fix 40k.

Everybody refuse to ever play against Tau. Everybody boycotts the army until all the tau players sell their armies and the models are all squatted by GW. The way to win is to not play.
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>>46162926
A Great Gargant
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>>46163400
Manta
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>>46158117
>Tau
>sensible tactics and sensible military equipment/unit organization
Pick only one. Tau "tactics" consist of the writters bashing the readers head while screaming LOOK HOW TACTICAL THEY ARE and making whoever they are fighting a complete retard
>>
>Eldar exist
>Necron Decurions exist
>War Convocations exists
>people pretend Tau is the OP army
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>>46163166

Already happening in my store, The Taufags have their 5 riptides line up and always end up playing each other because no one wants that shit.
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>>46160287
"You're talkin' heresy. The imperium is defended with the blood of mankind!"

This is why you Gue lose. MY etherial addled brethren are making the same mistake.
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>>46163166
Would you still play against a tau player, when some army restrictions are uphelt? If so, which ones? Serious suggestions only, please.
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>>46164761
Not unless they used kroot. Tau are a fucking boring army to face because not only is their MC spam atrociously broken, but the assault phase is boring as hell.
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>>46163542
Rok.
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Can't say I've had to deal with more than one at a time but my Tau buddy's Riptide is a bit of a joke.

I usually throw a few trukks in it's general direction and he panics trying to shoot them all down. Usually the mob that he manages to kill the ride of is the one that charges him on the next turn, while the other trukks just ignore it and move on.

The Riptide kills less than two Orks on average per combat, plenty of time for lucky law hits to get through, especially when he keeps burning himself trying to keep his 2++ up. If he does manage to survive, he's definitely been wounded enough times that a single round of Loota fire will polish him off.
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>>46164816
Kroot turn up on a flank to cap an objective or deploy as a screen to block your infiltrators. They don't actually charge things and do well.
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>>46164761
Not him, but it's pretty much the same restrictions as anyone else. I don't want to look over to your side of the board and see a bunch of the same model staring back at me.

Really, most spam is just unfun to play against, but it's when you start spamming power units that it just becomes obnoxious.
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>>46164858
1. It's a 3++
2. Your buddy is not using his riptide correctly
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>>46164872

They're better as massed snipers.
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>>46164761
Half of Tau players at our flgs rarely even play anymore. The other half are Stormsurge spammers, Riptide wing fags, OSC fags, or some other variety of Tau powerlisting faggot.

Luckily we have a pool of ~30+ regulars, so avoiding these retards is easy.

They tend to be either extremely obtuse about the fact they are powerlisting. They also fail to grasp that they are quite literally playing the easiest army in the game.
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>>46158117

Imperial Guard regiments tend to do what's most rational for their means. If the Valhallans had anything besides tons of bodies to throw at the enemy they probably would.

There are plenty of bad/green regiments that are just stupid but they aren't necessarily that dumb, as /tg/ tends to make them. The ones who make the IG dumb as a faction are the Munitorium and the Administratium who send them to an empty planet to sit on for decades
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>>46164904

It's been a while since we've played, I just remember it being a very low invulnerable save.

And yes, he absolutely isn't using it correctly but I'm not about to give him pointers.
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>>46156860

STRENGTH D BURN TEMPLATE
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>>46163166

I've already been doing that since the Riptide came out, and have been telling people to do so as well.
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>>46164761

If you can't figure this out for yourself and you play Tau, then you are the type of Tau player who doesn't deserve to play the game and shouldn't be played against anyway.
Thread replies: 82
Thread images: 13

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