[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
/swg/: Tears In Rain Edition
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 255
Thread images: 54
File: 1456621196254.png (147 KB, 315x242) Image search: [Google]
1456621196254.png
147 KB, 315x242
Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore and everything else Star Wars related

Previous Thread: >>46094373

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)
>http://pastebin.com/ZkpXpbJ1

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing
>>
File: NJO Absolukely Disgusting.jpg (79 KB, 432x394) Image search: [Google]
NJO Absolukely Disgusting.jpg
79 KB, 432x394
>>
My character's in a cage about to be sacrificed by another sith. I got nothing. No items, squat. How do I get out, tg?
>>
>>46139054
>Use Dark Side
>?
>???????
>?????????????
>BLOOD
>Free
>>
>>46139054
Seduce her. Or him. Dark side is all about passion senpai
>>
>>46139054
Tap into the dark side and Hatelectrocute the motherfucker.
>>
File: latest[1].png (190 KB, 533x400) Image search: [Google]
latest[1].png
190 KB, 533x400
>>46138610
>LGS sells X-Wing
>Never hosts X-Wing games
>>
>>46139054
YOU CAN BREAK THESE CUFFS
>>
Figured I'd try here as well as the lfg thread.
I'm interested in being a part of any star wars game aside from the d6 version. I'm available any day after 5:30 pm Eastern Standard. Anyone running? I would prefer a text game
>>
>>46139340
I CAN'T BREAK THESE CUFFS
>>
>>46139481
YOU CAN BREAK THESE CUFFS
>>
How much of a social powerhouse can a Force Sensitive Exile be in EotE? We'll be done with the Beginner's Game soon, and I know one of my players will want to play an Exile while another wants to be the charismatic face of the party, but wouldn't the "Sense" and "Influence" Force powers make the second guy redundant? Am I worrying too much about this?
>>
>>46139481
NOT WITH THAT ATTITUDE, YOU CAN'T
>>
>>46139817
>>46139576
AAAAAAAAAAAAGGGGGGHH
>>
From Last Thread:
Pubic Service Announcement:
This thread's pornographic sister thread over at
>>>/aco/422657 #
has been exceedingly slow and low on content lately, and you are encouraged to go over there and contribute
>>
http://youtu.be/C2NW1-_HUbw
>>
Anyone else totally underwhelmed by Armada Wave 3? It's two small, shitty ships and literally nothing else
>>
>>46139328
Do they have table space?

If so, ask if you can schedule Xwing days.

Won't have official prizes, but a consistent meet-up day to play is a good thing for all the players.
>>
File: 1458020098545.jpg (173 KB, 1280x954) Image search: [Google]
1458020098545.jpg
173 KB, 1280x954
Here /swg/, you deserve something saccharine this Sunday.

http://www.gamespot.com/articles/star-wars-7-actor-john-boyega-dresses-as-finn-visi/1100-6435645/

"I stayed in character while I was with this brave boy asking him what a car was," Boyega, who delivered toys to the children during his visit, said in the Instagram caption. "He taught Finn about everything earth related! Really thankful for the opportunity this child granted me and I'm just humbled! I hope I played a little part in making you smile young stormtrooper."
>>
is there anyway to make star vipers effective or are they just shit? ive been struggling to use them recently.
>>
>>46141459
The game wasn't as well embraced as they thought it would be.

Guess they figured X wing fans would be quick to adopt, but the system is just not there yet.
>>
>>46143143
They suffer from the defender problem, they're just too expensive for what they offer and don't have the slots to make them a proper killing machine.

Pray for a worthwhile title with a discount or better action economy ( hopefully both)
>>
>>46144593
If I had to guess, I'd put money on there being a "Scum Aces" type pack after the inevitable Rebel Veterans.
>>
>>46145314
Which ships do you think need the most work?

For me:
Imp-punisher
Reb-x wing
Scum- tie between Scyk and viper
>>
>>46144593
The problem with a title for the StarViper would be losing the slot that gives them the system and illicit slot. Maybe a Starviper only modification? Something that gives it evade tokens or something.
>>
>>46145314
I don't think we'll get a Rebel vets expansion I can't think of any Rebel ships that are that gimped, it'll be a scum one instead.
>>
>>46145452
The viper could vary well be fubar, even if they give them a special mod it means they lose auto thrusters, which is a no- no on arc Dodgers.

Really just need to make the base ship much cheaper even at expensive of slots.
>>
File: 1451351684052.jpg (104 KB, 810x987) Image search: [Google]
1451351684052.jpg
104 KB, 810x987
post sith
>>
>>46145584
>t65
>useful

Nah, even integrated Astromech didn't help.
>>
>>46145584
The T-65, bro.
The T-70 does everything it does better, at more efficient costs, leaving absolutely NO reason to ever use the generic T-65s, and even the Aces are hard to justify.
>>
>>46145584
Generic E-Wings and all T-65's.

More R7 Astromechs and a title that removes the system slot for a point reduction that works with R7 astromechs.

T-65's will get a Rogue Squadron or even Red Squadron title to help with action-economy or re-positioning.
>>
>>46145584
Generic E-wings, the T-65's action economy and dial, and the rather irritating lack of EPT Rebel Y-wings.
>>
>>46141459
If you look at the product codes for the new Armada stuff, they've skipped two numbers. They might be holding off on releasing new content because it's in Rogue One or something.
>>
>>46146128
Wes is really good actually, other aces like Wedge will work but only in niche cases.
>>
>>46143143
Guri; Vet Instincts, Virago, Illicit Cloak, Stygium Particle Accelerator
Free focus for range 1, pop the cloak when you feel like they might draw a bead on you, decloak into that big S-Loop for a surprise strike.
>>
>>46138610
We had that OP not that long ago. Shame on you.
>>
>>46146542
Y-Wing's are already so good. You want an ept? Take the ept droid.
>>
File: JDetjvV.jpg (66 KB, 640x600) Image search: [Google]
JDetjvV.jpg
66 KB, 640x600
>>
>>46147092
Luke's inability to die is pretty consistent and Wedge's lethality makes him a solid choice as a list's top ace. Hobbie and Mison are really, really fucking annoying with the right upgrades, too. Biggs is also a great crutch for newer players. The only ones who are really "niche" are Dreis and Porkins, I'd say.
>>
File: 95xb28a.png (735 KB, 1440x681) Image search: [Google]
95xb28a.png
735 KB, 1440x681
>>
File: vDHvgqN.png (444 KB, 610x414) Image search: [Google]
vDHvgqN.png
444 KB, 610x414
>>
File: merkel60.png (405 KB, 900x599) Image search: [Google]
merkel60.png
405 KB, 900x599
>I'm afraid the borders will be quite open when the refugees arrive
>>
>>46147681
I guess the issue is they cost quite a bit when they're bare bones.

Admittedly I try to run T-65s as much as possible, I love flying Wedge and using him as bait. People will always gun for him and you can exploit that.
>>
File: velrom-finished-redux.jpg (383 KB, 1920x2586) Image search: [Google]
velrom-finished-redux.jpg
383 KB, 1920x2586
>>46145640
Will you accept an Inquisitor instead? This is Velrom Hir, an Iktotchi Inquisitor and former master to one of the players in my group. Velrom prefers to beat enemies to death with his massive fists, very rarely using his lightsaber.

Art by Lone Kakapo.
>>
>>46139817

NOT WITH ANY ATTITUDE
>>
>>46147681
I honestly love Tarn Mison, but he suffers from the same problems all the T-65s have. Ships need to have repositioning options, a turret or better-than-average efficiency to be competitive. The T-65 has none of the above.
>>
Picked up the advanced prototype and wabt to try the inquisitor in a tripple aces list.

Squadron total (99)

The Inquisitor — TIE Advanced Prototype 25
Push the Limit 3
Ion Pulse Missiles 3
Twin Ion Engine Mk. II 1
TIE/v1 1
Ship Total: 33

Soontir Fel — TIE Interceptor 27
Push the Limit 3
Stealth Device 3
Autothrusters 2
Royal Guard TIE 0
Ship Total: 35

Turr Phennir — TIE Interceptor 25
Veteran Instincts 1
Stealth Device 3
Autothrusters 2
Royal Guard TIE 0
Ship Total: 31


Any changes i should make?
>>
Discord server asset up for general use, feel free to come in and use it, or not, whatever works. https://discord.gg/0tNbYFoSaTVm8PYL
>>
>>46149411
>https://discord.gg/0tNbYFoSaTVm8PYL
what's dis
>>
>>46149624
It's a bit like irc, but with more functionality. I've set it up for all things SWRPG and junk. There's even a game finder channel, if you're looking to do just that.
>>
>>46147980
>Spinsaber

Filoni are you posting on /swg/ again?
>>
>>46150517
They seem pretty standard issue for Inquisitors. Velrom doesn't bother with the second blade though.
>>
File: kyle katarn vs jerec.jpg (308 KB, 1200x787) Image search: [Google]
kyle katarn vs jerec.jpg
308 KB, 1200x787
>>46150606
Remember back when Inquisitors were cool?
>>
>>46150864
>non-Sith using lightning

0/10
>>
>>46150864
I like the current Inquisitors
>>
>>46150864
How great would it be if Jerec showed up in canon again?
>>
>>46138610
How do you balance combat when only one character has a lightsaber? Also how are you supposed to avoid everyone dying of one shot when lightsabers are in play?
>>
>>46150864

No, I don't, actually

I don't know why you think a different kind of lightsaber makes them less cool.
>>
in Armada, is either faction more "new-guy friendly" than the other?
>>
>>46151154
what the fuck is wrong with the scale in this picture?
>>
>>46151228
The artist just wanted to cram as many ships as possible and didn't know when or how to stop drawing.
>>46151154
Probably Empire.
Rebs tend to be very reliant on their upgrades. Not that Empire doesn't benefit from upgrades, you tend to be able to load the table with more, cheap TIE squadrons than your opponent can and that really helps turn the tables.
Here's a handy little website that will let you build your fleet for Rebs or Empire and see all the upgrades you can add.
Don't feel the need to load up on upgrades. Empire ships tend to be big and expensive as they are.
http://armadawarlords.hivelabs.solutions/fleet_builder.php?faction=e
>>
>>46151366
>to stop drawing.
I really should have said "hitting ctrl+v"
>>
File: Desann_and_Jerec.jpg (353 KB, 487x634) Image search: [Google]
Desann_and_Jerec.jpg
353 KB, 487x634
>>46151098
>>46150931
>People who haven't played the Dark Forces saga
Mind you, this was back in the days before people really got Force mechanics hammered out. Still, Jerec's guys made canon Inquisitors look like chumps. The J-man himself was a former Jedi Master and had some damn good acting. Plus, he had a memorable team of minibosses. And they didn't need to rely on crutches like silly spinsabers to give Jedi a run for their money.
>>
>>46150517
I remember when we all thought that the Grand Inquisitor used a spinsaber because he wasn't taught how to use a saberstaff properly and used it as a surprise for his opponents

Now we know he used to be a Jedi temple guard and was trained specifically to use a saberstaff, so there really was no point to spinsabers?

Fuck it, I still like spinsabers
>>
>>46149165
>Autothrusters on 2 Interceptors
>Not on the ship that wants to stay at range 3 always
Anon...
>>
>>46151416
Hell, wasn't Jerec the first time we had seen a Force-using Imperial Inquisitor?
I feel like he was.
And yes, he was so much better than the scrubs in Rebels.
>>
>>46151154
>>46151228
>>46151366
>>46151390
It looks like the person who created this picture took perspective pictures of models and then made a collage.
>>
File: you funny I kill you last.gif (3 MB, 264x240) Image search: [Google]
you funny I kill you last.gif
3 MB, 264x240
>>46151432
>mfw my F&D big bad was a former temple guard turned inquisitor a good year before Rebels dropped that reveal
>>
>>46151482
Pretty much. Only they fucked up the perspective on just about all of them.
That and the angle of light hitting the ships is different for just about every one of them.
>>
>>46149165
Drop the pulse missiles, you don't need them
and give the inquisitor auto thrusters (everyone should know these are mandatory by now). Also interceptors are terrible without PTL.

only reason i don't put them on him in my list is because of cost.

Squadron total (100)

The Inquisitor - 25
PTL- 3
TIE Mk.II- 1
TIE/v1- 1
Total: 30

Soontir Fel- 27
PTL-3
Stealth device- 3
Autothrusters- 2
Total:35

Darth Vader- 29
Lone wolf- 2
Stealth Device-3
TIE/x1-0
Advanced targeting computer-1
Total: 35

Enjoy your Arc-dodging fun and making your friends hate you.
>>
File: anon's request.jpg (49 KB, 428x960) Image search: [Google]
anon's request.jpg
49 KB, 428x960
Hey anon, it's getting posted. You know where to look.
>>
File: 1423318853138.jpg (51 KB, 262x297) Image search: [Google]
1423318853138.jpg
51 KB, 262x297
Thoughts?

99 points

27 points
Ruthless Freelancer G-1A Starfighter
Accuracy Corrector
Mist Hunter
Tractor beam
28 points

• Torkhil Mux HWK-290
Twin Laser Turret
Recon Specialist

22 points
Syndicate Thug #1 Y-Wing
Dorsal Turret
Unhinged Astromech
BTL-A4 Y-Wing

22 points
Syndicate Thug #2 Y-Wing
Dorsal Turret
Unhinged Astromech
BTL-A4 Y-Wing

Also, I'd love to paint a G1A as a Hind D
>>
>>46151447
I thought the twin ion for all those greens witg PTL limit would be better. but i suppose i can just stick too 1 speed an try game for range.

>>46151765
turr is better with VI too bump his PS to better use the extra actions his ability gives without putting on stress.
>>
File: 1420704128849.gif (5 MB, 300x226) Image search: [Google]
1420704128849.gif
5 MB, 300x226
>>46151154
>that image
>>46152034
you know, maybe at this point you should just add tits to HS:JK to get yourself to finish it
>>
>>46152171
No. Anyway, this is just housecleaning. I have like three tests this week so I'm getting it out of the way so I can just hunker down and study.
>>
>>46152206
man, I feel like a friggin anomaly since all of my midterms were a month ago but apparently most people are having them now
also, good luck with them fuckin courses buddy
>>
>>46152229
I had a great thing where apparently everyone decided they were going to do midterms AFTER spring break. Because of course!
>>
File: 1407727368933.jpg (23 KB, 672x384) Image search: [Google]
1407727368933.jpg
23 KB, 672x384
>>46152229

humbly requesting stats for a G1-A
>>
>>46152256
sure, I'll give it a slot
since we don't have much info on the stock model beyond X-wing, can anyone give me a rough idea of how it compares to ships like the Y-wing and Headhunter and all?
>>
>>46152304

I always thought of it as a space hind.

X-Wing has it comparable to a B-Wing in terms of firepower and evasiveness but is slightly more manuverable and faster
>>
File: Star Wars ship speeds.jpg (46 KB, 600x412) Image search: [Google]
Star Wars ship speeds.jpg
46 KB, 600x412
>>46152333
>>
File: rally.jpg (31 KB, 706x540) Image search: [Google]
rally.jpg
31 KB, 706x540
>>46152229
>tfw workload doesn't let up one bit even after midterms
Man, I miss the days when I had time to write and play XWM.
>>
>>46152333
alright, cool
I should have it up in a few
>>
>>46152374
Eh?
I'd always heard the Interceptor was faster and more agile than the A-Wing.
And the Y-Wing as fast as the X? Nah.
>>
>>46152374
>Falcon
>slowest
Fucking nope.
>>
>>46152034
Questy! You amazing MOTHERFUCKER.
>>
>>46152374
>B-Wing slower than Y-Wing

No.
>>
>>46152256
>>46152333
oh, one more thing, since you said comparable to a B-wing: Torpedoes or missiles or no?
>>
>>46152457

According to x-wing no but I don't see why someone couldnt just add them.
>>
>>46152483
alright, so it has hardpoints but no torps.

Biblos G-1A

Silhouette: 3
Speed: 4
Handling: +0
Def: 1/1
Armor: 3
HT threshold: 16
SS threshold: 10

Hull Type/Class: Patrol Fighter/G-1A
Manufacturer: Biblos Drive Yards
Hyperdrive: Primary Class 3
Navicomputer: Yes
Sensor Range: Close
Ship's complement: One Pilot and One Co-pilot
Encumberence Capacity: 1 Ton/20 Encumbrance
Passenger Capacity: Two passengers
Consumables: 1 Month
Cost/Rarity: 95,000/7
Customization Hardpoints: 3
Weapons: Twin Foreward Mounted Assault Laser Cannons (Fire Arc Forward; Range [Close]; Damage 6; Critical Hit 3; Linked 1).
>>
>>46152408

Falcon has a hard time outrunning even Star Destroyers. It's fast because it has an illegally modified hyperdrive.

>>46152403

A-Wing's always been the speed freak. Y-Wings were actually very comparable to X-Wings, but they've been changed up to better accommodate game balance so a Y-Wing can be a slower, heavier fighter while an X-Wing can play a more agile all-rounder.
>>
>>46152403
>And the Y-Wing as fast as the X? Nah.
that was literally a vidya invention to make the Y-wing more distinctive
in the early (pre-X-wing) WEG stuff they were only slightly slower (as was the Headhunter, for that matter), though rather less maneuverable
>>
>>46150864

>>46151416
Spinsabers are shit, but I like the Nosferatu-Inquisitor.
Jerec using lightning is shit, but otherwise cool. In my head he's played by Michael Ironside.
>>
>>46142896
BLACKED
>>
So I'm gearing up to start my first ever F&D campaign. Currently it's looking like half the party want to use EotE while the other half want to use F&D. I reckon it'll be a bit of a challenge, but I really want the campaign to start sorta reservoir dogs style, in the aftermath of some smuggler hit gone wrong. Beyond that I feel like I want to play to the smuggler side of things, and have the players owe obligation to some collector of ancient relics. The players would be paid/blackmailed to go spelunking in ancient jedi/sith temples and ruins while Imperial spies and the like are trying to destroy the jedi temples. There might also be other collectors and stuff.

Sound like an interesting start? I mostly run nWoD and the 40k RPGs so Space Fantasy is a bit new to me.
>>
post female imperials
>>
>>46152700
Eh, I can see lightning working as part of Jerec's arsenal even with modern Force mechanics. The guy was a former Jedi master and probably just a few steps shy of being classified as a Sith anyway.
>>
>>46146413
>>46146542
Yea exactly t65's are outmoded, the t70's here now they aren't going to bother with making it useful again when there are so many scum ships dead in the water. I'd like to see some useful shit for the e wing though.
>>
File: Rally Just Showered.jpg (54 KB, 705x540) Image search: [Google]
Rally Just Showered.jpg
54 KB, 705x540
>>46152377
XWW, I think you just need to take a day to yourself, sit back with a can of diet popsi, and do nothing all day.
>>
>>46155070
>40k RPGs
>Space Fantasy is a bit new to me
You do know 40k IS space fantasy, right?
Y'know, ascetic monks, elves, orcs, in space?
>>
>>46151765
Tfw ran a prototype led tie swarm against my mates scum list the other day and now he hates me a bit.
>>
>>46156223
I more meant a light hearted space adventure as opposed to 40ks tone.
>>
>>46156473
Oh, so things that are FUN instead of wallowing in pointless misery.
>>
File: PhoenixSquadron.jpg (66 KB, 896x445) Image search: [Google]
PhoenixSquadron.jpg
66 KB, 896x445
I have my big debut game at 6:00 tonight. what can you tell me about my list?
>>
File: PhoenixSquadron2.jpg (60 KB, 780x427) Image search: [Google]
PhoenixSquadron2.jpg
60 KB, 780x427
>>46156726
I changed my mind.

Sabine boosts -> PTL evade/focus/BR reveal green, lose stress -> evade/focus/BR

Who needs bb-8
>>
>>46156726
Intelligence agent is used to allow lower pilot skill generics to re-position after dials are set, why have you taken it in a list with aces?
>>
>>46156809
Hera's ability lets her change what maneuver she is doing. She only has a 7 pilot skill anyway, so this will allow her to perhaps block ships like soontir and canor jax and the likes, possibly triggering anti pursuit lasers.
>>
>>46156500
Yes, that's the one. How does the campaign outline sound?
>>
>>46139635
You have a definite edge, especially with Overwhelm Emotions or Influence. Sense isn't actually very useful for a social guy past the base few ranks in the tree.

You're probably worrying too much; taking extra specs is more to do with what else you can do, instead of just focusing on honing what you already have to crazy levels. Although that can be doable too (took both Peacekeeper and Merc Soldier, there is nearly nothing I cannot order around despite having only two or three dice for it) it's a bit of a waste considering how career skills work.
>>
>>46157097
Also in general FS Exile only really gives boosts to liars and criminal types by itself socially, and while Touch of Fate's great as a generic emergency option it's not going to make you as good a talker as a Politico or Trader. It is more a generic option, although it is great fun for a non-combat character to spring that when the bantha dung hits the engine intake.
>>
I just downloaded the RPG corebook
Do FFG really excpect people to play with those stupid dice?
instantly killed the interrest for me.
>>
>>46155865
Like this?
>>
>>46157155
The dice are actually the best part once you wrap your head around them. Paying for them sucks though
>>
>>46157155
Your loss. The dice take some getting used to, definitely, but once you get used to them, they're way better than pass/fail d20 rolls.
>>
>>46157407
I wouldn't go so far as to say they're the best part. My favorite part is the hybrid class/point-buy character creation and advancement system.
>>
>>46150931
Plenty of lesser darksiders used lightning in the old canon, and that was find by me.

>>46151453
I believe a few had been mentioned in WEG sourcebooks, and some of the Dark Side Elite in Dark Empire 1&2 were described as inquisitors.
>>
>>46157669
I like them for how open anything you need to roll for ends up being. Anything can happen.

I like character creation, but it's not the be-all and end-all for me. Having signature abilities be tied to your starting career can be a pain in the ass, especially when your career book isn't even out yet.
>>
Not sure if this is the right thread to post in, but has anyone adapted the FFG SW system to other settings successfully? I think it would be a good fit but I don't have any experience with stuff like that.
>>
>>46155070
With the cliche of "ask your players if they think it's interesting", there's one danger here in mixing too many genres
You want to do edge of the empire, which is a crime campaign, mixed with force and destiny, which is all about following up on the jedi heritage. Presumably these two types of characters have completely different backgrounds and the FaD people might not have a reason for being in a smuggler hit gone worng. Meanwhile, you are going for a reservoir dogs intro that leads into an Indiana jones campaign,with potentially being blackmailed to do the job.

Just needs a bit more focus, is what i'm saying in a roundabout way. Sounds like fun though.
>>
>>46157884
that's actually why I got EtoE in the first place, so I could adapt the system to my own Space Opera home-brew vanity project. really it's not as hard as you might think. change the name of some knowledge skills and either get rid of light side/dark side points or do what I did, change them to luck points (good luck/bad luck) most of the archetypes and sub classes in EtoE and AoR are actually non-specific enough that they would fit right into just about any space setting already...

really drop the jedi stuff and replace the races, star ships, and weapons & armor with stuff from your setting and you are golden.

I put a lot of thought into this, can you tell?
>>
>>46158091
Thanks for the answer, I was hoping it would be that easy. I've been working on an encyclopedia-of-sorts website for my setting and kind of want to just coast on the actual mechanics.
>>
>>46158038
Well, we ran the F&D starter pack mission using the premade characters and all that. Three players refluffed their background as being smugglers that the aforementioned Collector had on his payroll, they were here because they had a ship between them that they would use to save all the jedi archives and scripture in the temple. The other two were regular F&D characters in it to save their mentor.

I figure it's not a terrible thing if the players remake their characters but follow the same plot thread, they have a ship with some jedi heritage stuff on it. The introduction would be them coming under attack and ideally the attacker would make off with a bunch of the information, simple plot thread is get it back. Perhaps phrasing the intro has a Hit wasn't the best choice of words admittedly but it about matches the scope, an underworld action gone a bit awry. For the intro session, the players would be left reeling after the attack and theft of their lovely jedi lore. They'd have to decide on a course of action and the leader of the smuggler PCs would have his obligation be "Retrieve the lost jedi lore for the Collector".

Does that sound halfway workable?
>>
>>46158428
It does, who were you thinking off for the attacker? Doesn't quite fit the M.O of the empire, they would probably make sure to kill anyone there. Sounds like a third party dark side faction or the like, or mercenaries.
I'll throw in these guys http://starwars.wikia.com/wiki/Seyugi_Dervish as a suitable enemy faction. Recently awakened, they could also fit for the rare common enemy of both empire and rebellion.
>>
>>46158488
Originally it'd be an Imperial museum curator, determined to see the treasures they'd uncover destroyed. But now he sounds like a good secondary antagonist, and the Seyugi sound much cooler.
>>
>>46158488
Ugh WotC fan fiction...
>>
>>46158955
RPG books have been cornerstones of the EU for a long time, WotC's stuff is worse than WEG stuff in general, but not THAT bad overall.

Other than that one story about a minor Jedi introduced in "Tales from the Empire" falling to the Dark Side and helping a ...Vong Darksider kidnap Kyle fucking Katarn.
>>
>>46159174
Dude, that guy is clearly baiting, and not for the first time, just ignore him.
Out of curiosity, who is that dark jedi though?
>>
>>46152374
TIE fighters are much faster than Xwings and Ywings.

A wing are only slightly faster than interceptors (miniscule 50kpm) and the interceptor is more manuverable and agile than any other starship in the OT.

Designwise the Imps were actually more solid as weapons + manueverabilty should always trump durability except if it's from plot armor.
>>
>>46159201
http://starwars.wikia.com/wiki/Daye_Azur-Jamin

From that story about a Moff trying to steal credit for new personal shield technology from a small company.

(His girlfriend also showed up in Tales of the Bounty Hunters as part of the team that humiliated Bossk)
>>
>>46159227
I want to remind people that in the movies once TIE fighters were on your six they stayed there and you always needed a turret or a wing man to miraculously swoop in to help.
>>
>>46159363
The movies only showed the dramatic snippets.

That means X-Wings with their shields nearly drained getting tailed by TIEs etc.
>>
>>46159227
>interceptor is more maneuverable and agile than any other starship in the OT
We don't really see much dogfight maneuvering in the films, so going by films alone, it's impossible to tell. Otherwise, the A-wing has consistently been shown to have superior maneuverability in classic Legends stuff like the flight sims. XWM's A-wing also has a slightly superior movement dial to the squint.
>>
>>46159504
Only on straight maneuvers, the interceptor is the better turn fighter.
>>
>>46159785
On movement dials, the A-wing has one more K-turn option and the same turning options as the squint, IIRC. As for the flight sims, I disagree. The A-wing feels slightly faster on the turns than the Interceptor.
>>
>>46159300
>Vongerella
Kek. I think i remember reading that mini adventure where you fight her.
>>
>>46159174
Though I love the WEG stuff I've read so far but they are responsible for the earliest EU inconsistencies.
>>
>>46160527
Well, it's more accurate to say they created the eu, or a fair chunk of star wars in general.
>>
>>46160527
Like what? Getting the size wrong on the Executor and AT-AT?
>>
>>46159877
Ah, but the interceptor has access to boost and barrel roll, while the A-wing can only boost (jake notwithstanding)
>>
>>46160780
True, and given the action economy's importance, that barrel roll is really fucking important, but I've gotten plenty of mileage out of the A-wing's extra K-turn option, too. And the A-wing's handling in the flight sims still seems slightly superior to the Interceptor's.
>>
File: isb_infiltrator.png (234 KB, 300x468) Image search: [Google]
isb_infiltrator.png
234 KB, 300x468
It took a while, but my LGS finally has a decent-size Imperial Assault following. I think there are 8 people playing, and we got players from a couple of out-of-town game shops for the first couple of skirmish tournaments.

Has anyone else seen this game growing in popularity? And what do you think about the Bespin wave that was recently announced?
>>
>>46141459
I was under the impression that there would be more to come other than the 2 ships. Are you sure thats it?
>>
>>46161838
they've currently revealed the flotillas and haven't shown off anything else, but there is a gap in product numbers that could be 2 more ships. its currently unknown.
>>
>>46160573
Bingoo
>>
>>46161973
Other than that, WEG Star Wars was pretty noncontradictory. There wasn't all that much out there to contradict!
>>
>>46162081
>>46160559
I guess that's true and I respect that/them greatly! WotC on the other hand...
>>
We've all heard about the mercenary traditions of the mandalorians. Any other people/cultures famous for being mercenaries/warriors?
>>
>>46160573
>Getting the size wrong on the Executor and AT-AT?
Hardly the crime of the century there.

However, the other stuff like having stormtroopers carrying around thermal detonators in their fanny pack was kind of fucking annoying for a while.
>"But mishter GM, it clearly shhhtates in the blah blah book that the imperial shhhtormtrooper carries a thermal detonator"
>"I now hath 12 of them"

That was pretty fucking annoying.
>>
>>46162470
Just genelock them, ez pz. Now you can't loot stormtrooper weapons.
>>
>>46162470
Didn't the imperials have codes on those things so they couldn't be used by rebels?
>>
>>46162443
Echani and their Thryssus Sun-Guard kinsmen,

Nikto Morgukai (And I guess the non Morgukai Nikto and other Hutt slave-specieswere also pretty scary)

Lugqwabara or whatever the Leech legion species was called were terryfying but nearly mindless.

Bartokk are a hive-minded species of hyper-regenerating bug men that have many mercenary hives.
>>46162470
Low-yield Thermal detonators that only they knew how to activate, they're only good as extra baradium charges to tape onto a detonator of your own. Or to stick to a wall and shoot from a safe distance.

And I am pretty sure that labling the belt cylinder a Thermal Detonator may have come from some of the toys or a Hype-train press-release type deal that came out with the movies.
>>
>>46162470
>>46162543
>>46162544
Codes AND unreadable buttons that only the Stormtroopers were trained to understand on a squad by squad basis. (Or possibly they were only readable with the stormtrooper helmet optics functioning. (When you pull off a Stormie helmet without using the right internal toggle first it's supposed to brick the comms and optics.)
>>
File: 1456859960303.jpg (22 KB, 480x480) Image search: [Google]
1456859960303.jpg
22 KB, 480x480
More of a case that you have 6-7 shrieking PC's around the table that want a go at something, then some shitlord decides to ambush you with annoying, abstract details about the apparent load out of certain imperial troops
Its generally the time you just try to ignore the now intensified shrieking of the other 6 PC's high on sugar, now shitlord is screaming like a spastic about not having 12 thermal detonators... and just want to run a game, with a story and shit that doesn't involve man-portable nuclear devices being involved.
>>
>>46161059

Another anon chiming in, also know that the Empire wasn't thinking in terms of game balance, they could manufacture TIEs by the swarm and recruit new pilots by the thousands.

The Rebels had a fraction of that capacity and relied more heavily on fighters they expected to come back after an engagement and provided superior protection to their valuable fighter pilots, hence why all of them have Hyperdrives.

Regardless, the movies show them off as they act for the narrative, and ultimately they aren't shown much because of the technical limitations of the bluescreen (the A-Wing's cockpit and the B-Wing's thin profile disappeared against it). The flight sims changed up the stats to have each ship operate differently, instead of having it feel like you were just piloting the same ship with a different cockpit decoration and different weapons, which also helped shape the character of each of the fighters. Then XWM created a much more stark contrast in their own game system to avoid each ship stepping into each other's niche and ensure they would each have a reason to be taken.

They were just ships on screen in the films, and served the narrative and plot as everything on screen should, with purpose-built stylistic and design choices suggest or support their roles and character which is ultimately secondary to the movie. The contrast between Empire and Rebels is even apparent in their ship designs, the ships of the Rebels being divers and scrapped-together looking with lots of character and familiar design elements, while the Empire uses a slick uniform design that further supports the contrast between them.
>>
>>46138610
So, /swg/, my game is about to get very interesting. It's d6, and I'm playing an ace pilot pirate who is currently suffering a wound and who is in a hijacked Headhunter.

All of a sudden, my to-the-death rival TIE Interceptor ace appears, and knowing how much my GM and I like Gundam and how much I like air combat, it's about to get REALLY Gundam/Ace Combat up in here with dogfighting and character drama over open comms.

Only problem. I'm not in MY plane. My customized Dunelizard. I'm in a hijacked Headhunter. And I'm wounded. And my foe is in a TIE Interceptor.

I think I might die. But it'll be a great episode.
>>
>>46163972
One would hope if he's a TRUE rival he'll just shoot you up a bit then let you leave, to face you when you are a real challenge instead of wounded and in a shitty junk ship.
>>
>>46164048
He's not that kind of rival. He wants me dead.

I took part in an operation before I defected from the Empire (I was also an Interceptor pilot) where I thought I was fighting against Rebels. It turns out there were civilians in one of the ships. His family was on board.

So now he just wants me dead. This is a rivaly fueled by hatred and little else.
>>
>>46164112
So, does the Headhunter have enough leg room for you to get into an appropriate position to kiss your ass goodbye? because that sounds like a prime position to take right now.
>>
>>46164254
That's what I'm thinking.

I dunno, our GM loves dramatic moments and our games tend to go in fashions that would make them good tv shows. We actually quite like them like this. Makes them fun to play, as we would like to watch them.

So I dunno, I might get rescued. Right now I'm just planning trying to fly my ass off and try to find any way I can to get an edge on a TIE Interceptor.
>>
>>46164335
you've got one thing on him, and that's missiles.
maybe try and figure out how to use that to your advantage
>>
>Missile
>ion
>Hyperdrive
Got any support, any players, any reinforcements on the way? Are you force sensitive?
>>
>>46157884
No but I'm considering it. It doesn't really need a lot of modification, just refluff certain parts and you're set. Here's a quick list of what you can do.

Cyberpunk: Drop blaster weapons, sabers and aliens. Keep the force because psychic operatives are awesome.

WW2: Make your own weapons table and get rid of the force and you're pretty much set. Limit hacking and spying gear to what was historically available.

Wild West/Mad Max: Same as above except everything apart from basic items is really hard to get.

Supers: Anything goes. Give players some xp and money at the start to make them larger than life.

80s/90s Anime: You don't have to change anything.

Mechwarrior: You'd need to make up lots of weapons and equipment, but it would basically just be AoR.
>>
>>46164398
Our GM lets us use a houserule where we can take up to 2D of power away from one system and add it to another with a good enough check. Since his blasters will go straight through me shield or no, I'm thinking of taking 1D from my shields and 1D from by blasters, putting them into my powerplant to increase my maneuverability and speed (especially to make up for my wound, bringing my Starfighter Piloting from 6D to 5D), and using my missiles as my prime armament.

>>46164434
I just rescued some of my fellow pirates, and they are flying hijacked upgraded Cloakshapes. We're the impromptu Skull flight (five of us). My rival also has his own flight with him. I'm thinking that if Skull rolls well I might have some help, but I'm planning as if they'll fail. Maximum effort on my part.
>>
>>46164434
>>46164515
Forgot to add that the only help I will have outside of Skull flight is a teammate in a freighter who is REALLY not confident in his ability to fly. That might help.

Also, no, I'm not Force sensitive. Just awesome.
>>
>>46163972
Put on clean underpants, delete the rodian porn off your datapad, die well.
>>
Here's a link to the discord server for anyone who might want to use it. Set up to cover all the basics, lfg, sharing times and resources as well as any other kind of nonsense. https://discord.gg/0tNbYFoSaTVm8PYL
>>
>>46164832
>Obi-Wan finds his daughter's rodian and gun porn
>She went out Shiny and Beskar
>>
>>46151094
Bumping
>>
>>46164832
At least it's not gungan porn.
>>
File: Gungan.jpg (88 KB, 499x599) Image search: [Google]
Gungan.jpg
88 KB, 499x599
>>46165272
Whoa there matey, we're not going there today!
>>
>>46151094
Same as in the movies, use distance, surprise or overwhelming firepower.
https://www.youtube.com/watch?v=UPeI4mX8Nus
>>
What's everybody's favorite capital ship?
>>
File: Errant_Venture.jpg (55 KB, 588x298) Image search: [Google]
Errant_Venture.jpg
55 KB, 588x298
>>46168150
I'm an old-fashioned fuck. For me, it's the classic ImpStar Deuce--the absolute gold standard of post-Clone capital ship construction and still the best-looking Star Destroyer variant in the void.
>>
File: Vindi.jpg (78 KB, 1024x612) Image search: [Google]
Vindi.jpg
78 KB, 1024x612
>>46168150
Vindicator and her big boobed Interdictor sister
>>
>>46149165
Drop pulse missiles, add AT instead of TIE mk.II, and PTL on turr.
>>
>>46162443
Ganks from Lords of Nal Hutta are pretty bad ass. Been playing a Gank murder xeno in our AoR and its been a blast (quite often literally, since he is a Commando/Saboteur spec mix). Also goes around fisting people with the repulsor fist from that same book.
>>
So I asked this in the last thread but got no response as it ended shortly after.

Saga Question TG:
What are your thoughts on using 5 ranks of Coordinate as a fleet admiral?

All allied ships (and personnel on your ship) in communication with your vessel get +7 on aid another.

5 gun batteries go from a +8 to hit to a +28 to hit.

This also applies to your co-pilots aiding their Pilot skill letting Colossal Transports dog fight only slightly worse (-1) than a single person huge fighter.
>>
File: Carrack_Cruiser_FFno106.jpg (78 KB, 1059x717) Image search: [Google]
Carrack_Cruiser_FFno106.jpg
78 KB, 1059x717
>>46168150
>>46168150
I love the Carrack
>>
>>46161145

I'm trying to get it off the ground at my FLGS but at the moment we only have about 3-4 people.
>>
File: Inexpugnable_hammers.jpg (433 KB, 1000x1000) Image search: [Google]
Inexpugnable_hammers.jpg
433 KB, 1000x1000
>>46168150
Depends on era...
KOTOR & Over all: Inexpungable
Clone Wars: Lucrehulk
Rebellion Era: Hapan Battle Dragon
>>
File: QTaYbec.jpg (2 MB, 3840x2400) Image search: [Google]
QTaYbec.jpg
2 MB, 3840x2400
>>46168150

>there are people on this general RIGHT NOW that havent claimed this as their shipfu

disgusting
>>
>>46152403

The A-wing is slightly faster, but the interceptor is more maneuverable. The A-wing has missiles and shields, the Interceptor has more and better guns.

It's supposed to come out a wash.

The original philosophy was that if you're slower and less maneuverable, then shields just prolongs the inevitable. So you get an ace pilot (clone), put him in a ship that's just guns and engines and that's it, not even life support, and the lack of shields won't matter becauase nobody will get into position to shoot him. Plus you'll have numbers on your side, which means wingmen to cover you or take your target while you break and evade.

IRL, this can work. The current Ace of Aces in jet fighters is an Israeli who took on a whole regiment of enemy fighters by himself. Nobody could get a shot on him due to his skill and agility, and he kept shooting them down until they ran out of gas and ran for it.

Now, that's early Empire. Later on, things changed. By that point, the clones had been phased out and you had scrub recruits in TIE fighters. At that point, numbers were the only factor in the equation. Pilots died before they could get experience so apart from the Marek Steeles and Soontir Fels, the real master aces, most TIE pilots were raw recruits, green and scared.

Plus new fighters like the Xwing were close enough that the TIE was sacrificing a lot of survivability to get only a very little agility.

Hence the need for a replacement. The Interceptor was just an updated TIE. The Avenger took the TIE philosophy and added shields, launchers, and a hyperdrive. The Defender was like a dog-fighting super B-wing. Each plus half a dozen others were all different admirals' pet projects, different ways of solving the same problem. Probably initiatives that had sat in development hell while Tarkin was alive to suppress them.
>>
>>46171050

>Inexpugnable

Oh my god, it's like a Mothership to a Flarestar.

It might be the Flarestar for me if the Flarestar was a capital, but then again nothing's ever going to beat the X-Wing if we include small ships and starfighters. T-65, T-70, doesn't matter, I love that fighter.
>>
>>46171239

well it has alot to do with when the TIE came out. The Empire was brand new and they needed to pacify and maintain assloads of new territory. The TIE could straight up spank any design out at the time and was cheap as dirt to make (thusly you wont run out of them anytime soon)

sure it would be succeded by designs later, but the amount of real estate the Empire needs to cover is mind boggling, and when 90% of TIE's at this time will probably sit in hangers with the very worst coming their way being Z-95s, you dont need to go all out on shields and armament
>>
The exile was wrong to kill Kreia.
>>
>>46159504

In the flight sims, it depended on which sim you were playing. In X-wing, I could run rings around interceptors in my A wing. They simply coudln't out-turn me.

Then TIE fighter came out and now it was reversed. The A-wing while faster was not quite as maneuverable.

In the end, I wouldn't use the flight sim to contrast very close cases like this. Plus remember that power management was important in that game for the player but was ignored for AI fighters, at least in the first game.

(I very much doubt that the whole trick of equipping the beam weapon, turning its power setting to zero and thus having more power to keep engines at full AND shields and weapons recharging because magically you have more power now was supposed to be canon.)
>>
>>46163646

Really good points here.

Adding some more re hyperdrives.

For the Imperials, there was a constant risk of defection. Many rebel pilots were former Imperials, and of course there's that quote from the navy officer who complains that just once he'd like to destroy a ship that the Empire hadn't paid to create. So not only are hyperdrives expensive, there's always the risk that it can be used or hacked to allow a pilot to desert with his valuable fighter. Depending on the fiction, TIEs may or may not be able to land; I prefer that they can't and that they can only be retrieved on a specially designed cradle. And on top of that you have limited life support. That is, for a TIE pilot launching from his ISD, his options boil down to dying or completing his mission and being retrieved.

On the rebel side, they're absolutely allergic to losing precious capital ships. So FTL-capable fighters means that you don't risk your logistical tail when hitting and fading. If your carrier or base is overrun or destroyed, you can run for it and re-establish contact with the Rebellion later. It means your carrier can launch fighters and run for it, knowing the fighters won't be left stranded.

In some ways, fighter-deployable hyperdrive made the rebellion possible.
>>
>>46168150

Venator for me. I like carriers and that it can land.

Imperial II is fine also, of course, My favorite rebellion-era capital ship is by far the Praetor. Big beefy design with a nicer-looking bridge and plenty of fighters/guns/ground troops.
>>
>>46171603
Except in many ways that's not sensical.
The empire didn't make ties with hyperdrives for the same reason an F-16 isn't able to go around he world- you don't need it to.

A tie fighter will ALWAYS have a carrier or home base nearby. ALWAYS.

It doesn't NEED hyperdrive when it will be working in tandem with a cruiser or doing patrols around a planet.

It's expensive and unnecessary. You only need a hyperdrive on a long range strike fighter to launch surgical attacks then bug out, not unlike a supersonic bomber.

But the empire didn't NEED small long-range bombers, because they ALWAYS had the advantage of "25,000 star destroyers plus whatever we have on hand".

They always had such an overwhelming offense that there was no point in a "bomber" or long range striker, because "call in a cruiser" was an option would have worked 99% of the time.

The rebels needed them due to their blitz attacks and hit-and-run tactics. For the empire mass hyperdrive starfighters is just not economical, nor necessary.
>>
>>46171782
Plus the lifesupport argument basically entails "you are coming back to the carrier and you will love the flight suit when your ship gets a crack in it".

Depressurization would fucking suck in a t-65 and be insta death. Not so fortune pilots of a tie fighter.
>>
>>46171603

Pretty much. It's been said the B-Wing is the culmination of the Rebellion's strategy; a heavy fighter with enough ordinance for a wing to punch a hole in an ISD, one that can hyperspace jump to its own objective and make the jump back home once the torps and bombs have hit home.

>>46171782

Also this. The Rebellion was limited in projecting its force beyond its bases. A hyperdrive-capable fighter with torpedoes is a huge boon to that, while the Empire nearly always has a Star Destroyer for its own force-projection.
>>
File: ywingtears.jpg (167 KB, 1000x667) Image search: [Google]
ywingtears.jpg
167 KB, 1000x667
>>46171782
this
>>
>>46171846
>Depressurization would fucking suck in a t-65 and be insta death.
Rebel starfighter ejector seats are fitted with miniature mag-con field generators, an umbilical, and a rebreather. Luke performs deep space repairs in the Thrawn Trilogy, while Kell Tainer and Tomer Darpen have both survived ejection in space.
>>
>>46171920
So, what you are saying is
>needless weight, expense, dependence on ship power, and complexity compared to a cheap suit worn since the 1950s powered with electric cells that are cheap and powerful
>>
>>46171782
Which also explains why Imperial fighters with hyperdrives never reached past limited production or Skunkworks during the Civil War.

The Assault Gunboat was a reaction to Rebel hit & run tactics, and was damn good at it, but it didn't fit orthodox Imperial doctrine. Same thing with the Avengers and Defenders.

Ironically after Endor, these kinds of ships did become viable for the Warlords and Remnant, and you start to see hyperdrives and shields being equipped on fighters since they're no longer as replaceable.
>>
>>46172053
>needless weight, expense, dependence on ship power, and complexity
It's cheaper than a carrier, yo. And seeing as that stuff is so common, it's almost certainly extremely cheap. Disposable life support units are also easy to acquire in bulk.
>>
>>46171850
This

The rebels were starved for capital ships, and modern ones in particular.

The empire on the otherhand:
>rebuilt much of the galaxy after the clone wars
>refitted nearly the entire navy and army in 20 years
>commissioned the DS1 on the down low
>built a second Death Star in startling speed
>built star killer base on the down low! plus an entire army and navy

The empire has perhaps one of the largest and most capable logistics force of any sci fi setting. They NEVER are hurting for capital ships. Or ties. Or troops.

You can win at the local level (obviously because the rebels won and defeated the evil empire, good triumphs yadda yadda light sight), but the numbers are there.
>>
>>46171368

Yeah that's my point. You had clone pilots to spare after Palpatine took over and the war ended. All were battle-hardened aces.

So now give them TIEs and they'd absolutely pwn y-wings, starchasers, and headhunters. Yeah it's cheap but even one on one they have a massive advantage.

But skip ahead a generation and non-Imperial fighter tech catches up (x-wing), pilot quality goes way down, and you have Tarkin suppressing further fighter research.

The Imperials know how to make a kick ass fighter. Give me a choice between a TIE/IN and an x-wing, and I'd have to think long and hard. X wing vs Avenger or Defender? No question at all, even without beam weapons and ordnance.

The Yavin-->Endor period is a time when you had a first-rate fighter that was feeling its age because a politically powerful grand moff was married to his doctrine and didn't want to shell out budget and look bad politically changing it with the times. It's only when Tarkin dies that you get those successor designs, probably shelved projects that with Tarkin dead can be front-burnered.

There was pretty much consensus that the core TIE concept was fine. Add shields and a secondary weapon, maybe a hyperdrive, maybe life support. Otherwise just upgrade what you have. In other words, the TIE Advanced (any version), and eventually the TIE/fo.
>>
>>46172116
That's still valuable space and mass anon, and I struggle to see how that would be noticeably more cost effective than what amounts to a U2 spy plane suit, particularly when the rebels have standardized flight suits anyway that are custom fitted.

Is adding a full face helmet REALLY that much worse an option than having a whole new system to maintain, install, and weigh down the craft?
>>
>>46172190
But then you can't see the hero's face
>>
>>46171782

Except that I start off acknowledging the cost advantages. My point is that there is ALSO a political reliability issue.

Remember how many soviet fighter pilots defected. Cost is a consideration, but it's not the ONLY consideration.
>>
>>46172190
on the other hand, rebel life support design has the distinct advantage of working for species that can't fit into a standard TIE flight suit; at a certain point with a mixed-species military, it's more cost efficient to install integral life support than to stock hundreds of different life-support suits for various species of pilots
>>
>>46171846

Rebel flight suits can handle vacuum. I know it doesn't look like it, but apparently that's a part of canon from both the fiction and the RPGs.
>>
>>46172245
Fair point, the species consideration is valid, but that's a whole new can of worms:
>be Pilotbacca
>can't fit in A-wing good
>feels bad man

For a multi species initiative I guess the integrated life support makes some sense, but wouldn't most species have their own flight suit designs? They had to get to the moon and do the other things wearing something.

>>46172219
This is of course the real answer
>>
>>46172190
>valuable space and mass
Shit's tiny. It's literally built into the back of the seat. Life support units are ubiquitous. And again, that stuff is incredibly easy to find on the cheap. Besides that, most of the time a Rebel ejects, there's a retrieval shuttle nearby for quick casevac. If pickup isn't coming, you're fucked regardless of what you're wearing. Might as well die comfy.

>Rebels
>Having luxury of choice
Even flight suits were scrounged and secondhand. The Rebellion doesn't have standardized supply lines or even a common Rebellion-wide uniform most of the time. Hell, the first A-wings were largely hand-built from whatever was at hand, including wood paneling. You get what you get, and if it sucks, tough luck because the quartermaster doesn't have anything else.
>>
>>46172245

Ignore the "them having there own space suit" part, I just had a mental image of some logistics officer shitting himself trying to separate a jawa-large from an ewok-small
>>
>>46172148

Starkiller Base was built outside the known galaxy entirely, so it being kept on the down low was arguably easier. Not sure if the First Order should be considered a separate entity from the Empire at this point.

Rebels always struck for weak points and targets of opportunity. They had one advantage in being slippery as fuck while the Empire had the disadvantage of near ubiquity. Still, once they'd managed their victory at Endor, the Empire started to fracture and faction-off, with the Rebels able to leverage that chaos to build up their own logistics as systems fall under their rule.

>>46172254

I'd always heard as much, even though it never looked it. But ultimately it's secondary to the story; those helmet designs are designed to resonate with the audience, the open face showing off the character of each pilot, showcasing their emotions and helping us identify with them while the Empire's face-obscuring, enclosed, skull-like helmets make them frightening and alien to us.
>>
>>46172342

I think they have droids and computers for that. And Nien Nunb got a fitting one in VII, so whoever they might be they're at least doing their jobs.
>>
>>46172098

During the clone wars, hyperdrives weren't possible on fighters without a kluge like a ring to dock with.

In the rebellion era, hyperdrives required that you sacrifice performance in some other area. That's most of the star wars canon fighters: X/Y/Z wings and the assault gunboat.

This was always true, but when Admiral Zaarin bought the Habeen miniature hyperdrive, those tradeoffs became much smaller. That's your Avenger and Defender.

The Assault Gunboat was part of the standard ISD's complement. Star destroyers need a " beyond visual range" capablility. Note how GUNs are loaded for all kinds of funky missions. It didn't counter the rebels, just helped round out the ISD's capabilities. At the cost of having a subset of your pilots who have to be watched carefully. I'm actually surprised we didn't see many GUNs fall into rebel hands.

The Avenger went into general production. It's just that Zaarin's rebellion resulted in the factories all being destroyed. I agree that the defender was probably never viable as a TIE replacement due to cost... but we'll never know for sure because immediately afterward was Endor and at that point doctrine went out the window and chaos ensued.

IMO the production Avenger was likely to have the hyperdrive only as an option (as Admiral Harkov used them), not standard equipment.

But the chronology is this: GUNs were on ISD's long before Yavin. The Avenger WAS accepted for full production. TIEs with shields started appearing after Yavin but before Endor-- not as specialist fighters like the Gunboat, but as full-on potential TIE replacements.
>>
>>46172325
>They had to get to the moon and do the other things wearing something.
sure, but that would have happened quite literally thousands and thousands of years back.

also, I figure that part of the reason that the Y-wing was so popular was the bigass cockpit; you could go single-seater for wooks or similar-sized folks, or you could go pilot, gunner, RIO for a smaller species, OR you could go the standard single or dual for human-size folks. hell, if you were a giant bastard of a human like me, you could just order one with a wookiee-sized seat setup and sit comfy, evading the classic fighter height limits (incidentally, I suspect the Headhunter would be the same way on account of Subpro's Tradoshan connections)
Ironically, the TIE's cockpit design would actually be the most adaptable to different sized species if it had integral life support due to it's spherical design
>>
>>46172254
Yep, apparently part of the rebel pilots' LS system is a force-field and like 45 minutes worth of breathable atmosphere, depending on the source.
>>
>>46172254
>>46172190

Like it or not, it's canon. Remember in X-wing that you can eject? I think there were mentions of it in the final battle of ANH, too.

Ejecting in the vacuum of space makes no sense unless there's some facility- your suit or a force field- to protect you.

>>46172219

True, obviously. And so we're really just arguing about what fluffy explanation justifies the movie-making decision. Fortunately, Star Wars is replete with film-friendly magitech.
>>
>>46172441
>Forgetting the glorious ARC-170 had a hyperdrive and didn't need rings.
Shameful display anon
>>
>>46172590
sure. on the other hand, it was about twice the size and maybe more in volume compared to most contemporary fighters, so there's that
>>
>>46172664
the Y-wing is a full 1.5 m longer than it, the wook list the Y-wing depth at 23.4 and the arc-170s wing span at 22.6 also
>Y-wing
>>
>>46172885
I was counting the wingspan in that equation; the Y-wing has long engines of which the majority is not especially critical, but it's overall target profile is a lot smaller than the ARC; the Y is long but thin; the ARC is long and thick, like a tall butch gal compared to the Y-wing's vollyball player design
>>
Does the Flurry carrier have any shutters to clsoe their four hangars?
>>
File: 1455556034106.jpg (45 KB, 660x607) Image search: [Google]
1455556034106.jpg
45 KB, 660x607
>>46173000
>it will never be known as quaser fire again

God i feel old
>>
File: 1394835538884.gif (2 MB, 200x172) Image search: [Google]
1394835538884.gif
2 MB, 200x172
>>46173068
Hold the fuck up. I'm not up to date with Rebels. They changed its fucking name?
>>
>>46173108
It's never refered to by any given name

The star wars website just denotes it as "the imperial light carrier" (but does at least note that the original was called the Flurry in the EU)
>>
>>46173108
No, he's just dumb

http://www.starwars.com/databank/quasar-fire-class-cruiser-carrier
>>
>>46168150
Can't be anything other than this.
>>
What's good name for a custom hostile crustacean hostile from the Unknown Regions?
>>
>>46174294
The Hairy Clams, they'll get you every time
>>
>>46174321
They're big brawny lobster men that skipped leg day...
>>
File: 1449927722053.jpg (258 KB, 800x1200) Image search: [Google]
1449927722053.jpg
258 KB, 800x1200
>>46142896
Very sweet. I am happy about this. Thank you, anon, all kidding aside this brightened my day. >>46145640
I like this fellow, but how does he fight in that getup? Does he shrug it off to reveal more of his gross clear plastic cybernetics or what?
>>
Ywing and z95 got their hyperdrives retrofitted later.

ARC is more like a small attack shuttle than a fighter.
>>
>>46176105
>Ywing and z95 got their hyperdrives retrofitted later.
Do you have a single fact to back that up RE: the Y-wing
>>
My friends play mostly small xwing games.

So far I've borrowed a ship, played a very tiny game of ties vs. Xwing, lacking my own. I intend to buy TFA core set.

We play mostly ~100 point games, nothing mega big, and was thinking of a duo or trio of tie phantoms.

How does this sound?
From what I've seen they are super cool
>>
>>46177278

You only need two Phantoms. Low PS Phantoms do NOT do well generally speaking. You want to be running Whisper and Echo with Advanced Cloaking Devices and Veteran Insticts both. At that point though you are terrifying. Whisper especially.
Less so than they used to be, but before the nerf Cloaking got it was reaching the point that you could go to a tournement and see more TIE-Phantoms than were actually canonically made.
>>
File: PhoenixSquadron3.jpg (47 KB, 644x344) Image search: [Google]
PhoenixSquadron3.jpg
47 KB, 644x344
>>46156726
>>46156807
Ok /tg/ last try, here is the revised list after I played last night. I won my game but only with 1 hit left on Sabine, it was a close one. Any criticisms or suggestions you can make to THIS list?

https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!155:36,162,-1,-1,-1,-1:25:3:;160:18,-1,159:26:-1:;44:36,-1,-1,-1:-1:-1:&sn=Unnamed%20Squadron
>>
>>46177761
>Canonical Tie Phantom
Whatcha talkin about anon?
>>
>>46177761
So two tie phantoms and one or two of the tie/fo fighters from the box set would do pretty good?

I'm not looking to spend a bunch of cash or have a bunch of ships, just enough for some local fun games
>>
>>46177912

Yeah, you might not be able to run all 4 ships, as Phantoms run pretty pricey, but two of one and one of the other work.
>>
File: Kom'rk-class_fighter.jpg (213 KB, 1434x825) Image search: [Google]
Kom'rk-class_fighter.jpg
213 KB, 1434x825
Stat me in XWM

im thinking

Large base, dial similar to the B-wing/Mist hunter with a green straight 3 and 4

3 (red)
1 (green)
3 (blue)
5 (yellow)

Focus; Target lock; Barrel roll;

System ; Cannon ; Crew ; Crew; Title

Generic Title: Deathwatch
"when attacking a ship within range 1-2, immediately after rolling your attack dice, add one focus token to this ship."
>>
>>46179072
My guess is that the Whatshisface mando leader would have something like "If you have executed a Barrel Roll this turn count your Attack as 4", as he unleashed the fury on Hera with his Spin to Win trick
>>
File: Fenn_Rau_face.png (651 KB, 854x978) Image search: [Google]
Fenn_Rau_face.png
651 KB, 854x978
>>46179277
* Fenn Rau
"When declaring an attack, you may declare a target outside of your firing arc and then immediately preform a free barrel roll action. If the target you declared in now inside of your firing arc, you can continue the attack as normal. If the target is still not inside your firing arc, you may select a new target for your attack."

any way to make that more elegant gents?
>>
File: vic viper.jpg (749 KB, 900x648) Image search: [Google]
vic viper.jpg
749 KB, 900x648
>>46179072
BRRRROTHER
>>
File: Fang_Fighters.jpg (166 KB, 1000x816) Image search: [Google]
Fang_Fighters.jpg
166 KB, 1000x816
>>46179826
>Fangs are the whacky younger brother with gimicks.
>>
File: darth_vader.png (196 KB, 300x467) Image search: [Google]
darth_vader.png
196 KB, 300x467
>>46170258
The cost of a core set is a bit of a barrier to getting new players, compared to X-Wing. A couple of the players at my LGS got into it through trades or splitting a set.

I split a second core set with a friend: he got all the Rebel stuff, tiles, dice, etc., and I got the Imperial and Mercenary figures and deployment cards. Another player traded his Imperial figures and deployment cards to someone in return for fixing some Warmachine models. So we have one player only playing Rebel and another only playing Imperial.

The Imperial-only player had one hell of a turn with Darth Vader in a 2v2 skirmish a couple weeks ago. He used the Rally command card to clear stun, then Lord of the Sith to gain extra actions for every figure he killed, Force Lightning to kill one Wookiee warrior and put another in range of Force Choke, then moved and used Brutality to kill yet another figure and badly injure another. It took three command cards, but it was a thing of beauty.
>>
>>46172154
It's true that if you consider the clone pilots immediately after palpatine took over... I mean, that basically makes the TIEs a mass produced "jedi fighter".

We know that at the very least the Interceptor was slated to outright replace the TIE/Ln, and we certainly can't say it was anything but a massive upgrade (quad guns and the chin ones were apparently still there, much faster, more maneuverable...)
>>
>>46179072
>60m
>fighter
>FIGHTER

Yeah I call "that's no moon" levels of bullshit here.

You know what's 2/3 the fucking length and width of a Kom'rk?

A YT-1300
>>
>>46177788
Looks pretty decent to me. Sabine is setup pretty optimally. The B-Wing provides good fire support, and I'd only trade it out for a stresshog Y if you felt you need it. And the Ghost, while slimmed down, is still producing some solid firepower and throwing some dice at anyone outside of arc.

Honestly, keep playing it.
>>
>>46177761
I disagree on the comment about low PS phantoms. Give them only a Stygians, and run them like a glass sledgehammer. You'd be surprised at what two low PS Phantoms can accomplish with a solid squad mate.
>>
>>46180700
Surely though fangs are smaller, even if they have a similar design. I would call the Fang a fighter. http://www.starwars.com/databank/fang-fighter

>>46180985
Thanks bro. My only concern is that the Dorsal turret is only 1-2, but I dont know what to toss on it to make it more viable. Maybe make the B back into an A and give the ghost a TLT, but lets play this list again next Monday and see how it goes.
>>
>>46180700
It's classed as a transport/fighter. It's insanely maneuverable for its size.
>>
>>46180624
My head-canon was that the Imp and Rebels approachs were broadly parallel with the Japanese and US in WW2.

The TIE is basically the Space-Zero. Brittle but incredibly agile. It is fearsome in the hands of an ace but relatively unforgiving to novices.

At the start of the GCW, morale and training is high for Imperial pilots. Imperial Aces rack up the kills against badly-equipped rebels in Z95s and Y-wings (read F2A Buffalos and other pre-war fighters).

However as the conflict wears two things change. The first is a new wave of designs are adopted by the Rebels, especially the X-wing (read Hellcat). These can match or exceed the TIE in performance and crucially are much more surviable due to shields. Despite the mass-production of the TIE/IN they never manage to phase out the older TIE fighters, and the new models serve alongside rather than replacing the TIE/LN. This means that a significant fraction of the fighter fleet has lost its advantage in hardware that it previously enjoyed.

The second major point is how the two sides treat their pilots. The Empire produced some fantastic aces but sent them on mission after mission until they are killed. Similar to Japan, this means that the highly skilled pilots of the early war are steadily depleted, and the replacements fresh from the Academy are fairly "green". And since the TIE is both outdated and unforgiving at best it is very difficult for a new pilot to survive long enough to be an Ace. Overall pilot quality reaches a vicious cycle of decline.

Meanwhile the Rebels put far more emphasis on Aces training new pilots, ensuring that quality goes up instead of down over time. When this is coupled with designs like the X-Wing that focus on pilot survival, a new rebel pilot is far more likely to live long enough to "git gud". They can afford to make mistakes and learn from them, mistakes that are fatal to another promising TIE jockey.
>>
>>46181049
Only turret upgrades you could toss on that would work better, are Ion (if you need control), TLT, or Autoblaster if running Accuracy Corrector (aka, the "TIE BELETED"). Look at Dorsal Turret as a "better than nothing" attack for when something arc-dodges you. 3 dice at range one is still good enough to potentially do some damage against all but the most turtled-up Autothruster Interceptor. But you'll always still want to get things into the tasty Primary Weapon 4 arc(s).
>>
>>46181661
I just dont know how to free up the points for a TLT without gibbing something I really want. I might have to drop the B-wing if I start really needing the range.

Also I built this dumbness.
https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!155:36,135,34,126,-1,-1:25:3:;162:-1,-1:26:-1:;32:26:-1:-1:&sn=Unnamed%20Squadron
>>
>>46181785
Yeah... Ghost doesn't need torps. You're already getting 5 dice at range 1 from fore or back arc.

As far as what to remove so you can swap out the Dorsal, don't. Like I said, use it to cover your flanks when you get arc-dodged.
>>
>>46182102
But anon, you can shoot your torps out the back arc too, even if the ghost deploys.
>>
>>46182143
Yeah, but you've got a primary weapon 4! Torps, especially Adv Prototorps, are pretty much wasted points.
>>
>>46181543
One place where you start hitting a wall though is that IRL japan essentially ran out of planes. After Lafayette gulf it was something insane like "the united states had more boats than japan had planes".

However I agree overall with this assessment.
>>
>>46182405
I think later Empire is more German, in that they were going balls-out on developing new designs (Tie Defender, Punisherest), and were sinking extraordinary amounts of money and resources into "wonder-wherepon" projects like the Death Star, or biggest Star Destroyers evah!
>>
>>46182405
>>46182629

As I said, it's broadstrokes comparison.

But I think it captures the right sort of feel while nestling within the existing canon. WW2 dogfights are the source material for space combat in SW, so drawing on that adds a certain level of detail and verisimilitude and it seems only right that the Empire acts like the space-axis it was meant to be.

There are elements of both Germany and Imperial Japan, which is makes sense as Star Wars is amalgamation of lots of sources.

I think ANH is the single best Samurai-Cowboy remake of Dam-busters ever made.
>>
File: vToUXzg.png (156 KB, 2240x1178) Image search: [Google]
vToUXzg.png
156 KB, 2240x1178
Let's stat it guys. Cmon.
Thread replies: 255
Thread images: 54

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.