[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Pathfinder General /pfg/
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 255
Thread images: 56
File: 1438595415750.png (1 MB, 775x502) Image search: [Google]
1438595415750.png
1 MB, 775x502
Pathfinder General /pfg/

Playing is suffering edition

Unified /pfg/ link repository: http://pastebin.com/XehJXVjp

Previous thread:
>>46108324
>>
Reposting so the anons I'm replying to don't miss it.

>>46114591
Done.

>>46114777
Are you including the Heritage feats in Bloodforge in this estimation?

I'll ponder the rest of this - and potentially act on it - when I get home from work. I need to get ready and go, but you have my endless thanks for taking the time to read and comment.

>>46115407
Done.
>>
How do you not die as a magus?

Light armour, you'll maybe have 20AC by level 10. Enemies around that level will hit you more than two thirds of the time and your hit dice isn't great, since you'll be maxing INT, then STR, then CON, I assume.

Greater invisibility/mirror image can help but you're forgoing your first turn to achieve a level of defensive capability that other classes can have on all the time.
>>
>>46115870
>playing str Magus
Do you even Dervish Dance?
>>
>>46115870
>using AC as a defense
>not miss chance
>not mirror image
>not invisibility
>not prebuffing
C U C K O L D
U
C
K
O
L
D
>>
>>46115870
You use a finesse weapon and weapon finesse, then dump strength into oblivion.
>>
>>46115870
>STR
Magus should be DEX all day, erry day with finesse
>>
>>46115870
Judging by my experiences with a Magus among the players... by murdering everything before it gets the chance to hit you. Recently threw a CR linnorm at the party, level 10, and the magus solo'd it in two rounds. Took some damage himself, but if you pile on all the damage you can, it's entirely possible to wreck everything in the way until you run out of arcane pool.
>>
How is Sleeping Goddess? I never really looked at it before PoW:E. It seems like it has some interesting utility, if not huge damage.
Also why did font of animus get nerfed
>>
>>46115988
*CR 15 linnorm
>>
>>46115870
Well your defense is obviously to metamagic'd shocking grasp everything dead before it has a Chance to touch you.
Also use a scimitar with Finesse and Dervish Dance.
>>
Is there a way to add bookmarks to PoW:E so I can bookmark each discipline section?
>>
Is taking an early level dip into swashbuckler worth it as a kensai magus?
>>
>>46116047
No Magus can nab the best deeds with Flamboyant Arcana.
>>
File: Bloodforge Cover Update.jpg (125 KB, 685x960) Image search: [Google]
Bloodforge Cover Update.jpg
125 KB, 685x960
I'ma post this before I head to work.

Playtesting on Lords of the Mists - the Midway Faire is still ongoing. You can find the document here: https://docs.google.com/document/d/1pBP7kQ14gCc-xTsjIdK7EJov38IpDZFG73anj6KyifI/edit?usp=sharing

Potential problems have been identified in Bean Sidhe (in Prophetic Wail), as well as with the Oaths in the new Rose Enforcer archetype. I'm still looking for additional data and feedback on the feats, traits, and fluff.

In a related story, if there is an anon or group of anons willing to get in touch with John Reyst of D20PFSRD and put up at least the feats section of Bloodforge, you'd find me appreciative and also willing to accomodate/help, esp. if there's folks that can do the work but don't have a copy of the PDF (I'll take "reasons Gareth has permission to give books away" for $1,000, Mr. Trebek).
>>
>>46116047
>>>>>>>swashbuckler

C U C K O L D
U C K O L D C
C K O L D C U
K O L D C U C
O L D C U C K
L D C U C K O
D C U C K O L
>>
>>46116047

Nothing benefits from an early level dip into swashbuckler. Not even swashbucklers.
>>
Any word on whether or not there'll be anything new for shield users in the new Armor Master book? I'm playing a S&B Warder who specializes in Iron Tortoise, and I'm trying not to feel too bad that I didn't go Zweihander Sentinel.
>>
>>46115988
>>46116035

So what you're saying is, that Magus would be a Linnorm King right now if they were on a sanctioned hunt.
>>
>>46115988
Uh, how? Surely two uses of shocking grasp won't be able to do that?
>>
>>46116184
No, you can't use magic to kill a linnorm, that automatically makes it not sanctioned. The magus gets to get fucked in a pile of faggots like every other subhuman caster pleb.
>>
>>46116195
Intensified empowered maximized shocking grasp or something equally bullshit
>>
File: 1377546797342.jpg (12 KB, 251x206) Image search: [Google]
1377546797342.jpg
12 KB, 251x206
>>46116184

Speaking of, what level should you be as a Zweihander Sentinel Warder to have a reasonable chance at soloing a Linnorm?

Let's say it's an Ice Linnorm, since Crag's too easy.

>>46116205

You can absolutely use magic to kill a Linnorm, the Campaign Setting book on the LotLK says the Ulfen see magic as a tool just like any other (it's why they allow enchanted gear and wondrous items during a hunt.)
>>
>>46116223
I think an anon ages ago made a ZS build that was able to solo Fafnheir.
>>
File: you.gif (480 KB, 493x342) Image search: [Google]
you.gif
480 KB, 493x342
>>46116223
>>
>>46116096
They give you permission to give books away to put them on a website so people can use them without paying you? ...I'm beginning to see why WotC opted out of this business model, guys.
>>
>>46116223
>>46116250
As the anon who designed the build in question; Level 15 for tor Linnorms, and then it's fairly easy, if tedious.

Fafnheir requires at least level 17 minimum, and even then he's a hell of a fight.
>>
>>46116276
PFSRD benefits everyone. Besides, it's not like our work doesn't get pirated.
>>
>>46116222
>>look up that damage
Oh.
Yeah I can see why that would do a lot of damage. If you crit on the melee attack, would that mean you'd double the damage of the shocking grasp too?

4th level spell slot, deal 60 extra damage looks amazing.

Then again, I could just play a wizard with a staff of the master and fireball people with the maximised metamagic feat.
>>
>>46116142
That's patently false. A one level dip into Inspired Blade let's you take Fencing Grace at level 1, since it grants you both Weapon Finesse and Weapon Focus (Rapier).

Plus it gets you opportune party and riposte, which is actually pretty useful.

If you want to be a Dex-based fighter in 1pp only material, it is a great way to get Dex-to-damage at first level.
>>
>>46116223
>>46116184
>>46116205
Where can I find information on Linnorm-Hunting anyway? Our party's headed to the Linnorm Kingdoms and I want to know if accidentally landing the last blow on one gets me stuck as a Linnorm King. Can an entire party fight one, or is it a solo endeavor? If it's the former, how does one determine who gets to be king?
>>
>>46116369
It's solo. You can get your friends to help you look for one, but you fight it yourself with no spells, and even Estrid using a magic weapon started a huge argument about whether or not that was legit.

You've got little chance of ever being a linnorm king, since your solo DPR without spells is roughly nothing. Sorry, mate.
>>
>>46116434
Oh, I'm not the magus, I'm just curious overall.
>>
>>46116361
a human kensai magus can also take fencing grace at level 1
>>
>>46116434
>You've got little chance of ever being a linnorm king, since your solo DPR without spells is roughly nothing. Sorry, mate.

The problem Estrid ran into was she didn't *kill* her Linnorm and the weapon she used was supposedly aided to her by earth spirits. An Ulfen is well-within their power to use enchanted items, but from Estrid's boasting it seemed like she was just handed an artifact expressly used to fuck Linnorm up.

Remember, the Rixbrand is a legendary greatsword used to hunt Linnorm and it's enchanted to shit, the Ulfen only care about the one-on-one struggle, spells prepared or magic items used is clever, not cheating.

>>46116369

You have to be at least 15th level to initiate the hunt, and you can only make the hunt if you're famous enough to earn the attention of Ulfen nobility. A Linnorm hunt must be observed by impartial third parties who make sure nothing illegal is done during the hunt.

You're allowed help up to the Linnorm lair, but the party is not allowed to help you in the Linnorm fight itself.
>>
>>46116434
>>46116369

It's also worth mentioning the sanctioned hunt is only there to confirm and solidify your rule; Opir Eightfingers merely showed up to Jol one day with a decayed Linnorm head, and although he was given a fuckton of flak for it and had to fight numerous duels to defend his title, he was still deemed a Linnorm King.

The rules aren't as strict and unyielding as you might think, it all comes down to how prestigious and secure you want your position to be (someone like Sveinn Blood-Eagle did his hunt the "right" way, and he's regarded as the greatest of the Kings for that reason while Opir is seen as a sniveling worm.)
>>
>>46115870
>forgoing your first turn
Do you even spell combat?
>>
>>46116356
Yes, if you crit on a spellstrike, the spell crits too.
>>
>>46116019
>How is Sleeping Goddess?
Good level 1 stances. Decent boosts for backup weapons on buffing your mind blade. Otherwise it's will negates the discipline.
>>
>>46116520
>B-b-but muh Kitsune
>>
>>46116149
You already have Shield Master feat, what else do you need?
>>
Is there anything stopping a Ranger or Sylvan Sorcerer from taking Boon Companion to have an effective Druid level of their full character level for their animal companion?
>>
>>46116907
If I'm going magus, I'm going to be a human or an elf. Human for feats or elf for extra arcana

They're just the best at the class
>>
>>46116965
Nope, that's the #1 use of the feat.
>>
>>46116928
I just want to feel like ZS doesn't COMPLETELY overshadow the base Warder.
>>
>>46116994
Awesome. I've only ever used it when I dipped into Druid once on a Wizard build.
>>
God damn it paizo why isn't katana finesse a thing?

I wanted to be as weeb as possible and you're just shutting me down
>>
File: file.png (235 KB, 358x298) Image search: [Google]
file.png
235 KB, 358x298
>>46117054
DSP is the official weeb publisher anon, embrace it
>>
>>46117054
DSP has a feat that increases a katana's die and let's you use Wapon Finesse with one.
>>
>>46117085
Still feels weird when people screencap my shit.
>>
>>46117085
What book is this in?
>>
>>46117054
It is. It's just a DSP feat.
>>
>>46117116
But it's cool shit, and we love you for it.
>>
File: 1451852771706.gif (178 KB, 160x160) Image search: [Google]
1451852771706.gif
178 KB, 160x160
>>46117116
Thank you, sempai. You've made my weeb dreams a reality.
>>
>>46117127
Path of War: Expanded.

>>46117160
At some point you just have to embrace the weeb. It's everywhere.
>>
File: charnel.jpg (148 KB, 700x875) Image search: [Google]
charnel.jpg
148 KB, 700x875
Dread Vanguard Antipaladin: worth it?

I mean, you give up spells, but the beacon ability that you gain is a better version of bless/heroism/greaterHeroism, along with actually decent in-combat healing (fast healing 3 for the whole party at 8th). And you get tripled aura reach, and ranged touch of corruption... and the antipaladin spell list is kinda shit. Am I missing anything that's really worth keeping the casting, as opposed to just throwing ranks into UMD for the odd wand?
>>
>>46117256
I played one till level 16, it's really fun. Like you said the Antipaladin spell list is shit. Just remember to play something like a Dhampir so you can heal yourself with touch of corruption.
>>
>>46117328
>you can heal yourself with touch
tfw paladin is touching yourself: the class
>>
File: 1426464575759.png (831 KB, 731x946) Image search: [Google]
1426464575759.png
831 KB, 731x946
Hey, I'm going to be playing an Initiator who worships Dammerich soon, most likely as a Knight Disciple, and I was wondering if you guys could help me out on one small thing.

Which Disciplines work best thematically for Dammerich's judge/executioner theme, and what would be the best way to get them if they aren't on the Knight Disciple list?
>>
>>46117419
Silver Crane (Sacred/Celestial theme), Unquiet Grave (A lot of the maneuvers got an executioner theme)-trait since tradition requires you to be neutral
>>
>>46117511
I don't have access to Lords of the Night, since none of us owns it, and I'm reluctant to go pirate route
>>
>>46117116
I want to play an Ethumion Mystic or Myrmidon who takes that feat and goes pure Str based anyway just so he can TWF with a katana in both hands and a Wakizashi in his third.
>>
File: 1423433301698.png (59 KB, 316x312) Image search: [Google]
1423433301698.png
59 KB, 316x312
>>46117174
emails when?
>>
>>46117601
Wouldn't Prodigious Two-Weapon Fighting be better for that?
>>
>>46117549
https://docs.google.com/document/d/1e8fEPaiDdxFN2PX4KJ1rd8S4sNQn0GnyLr9tsb8AdCw/edit
Lords of the Night playtest. Comparing each maneuver's long description vs the ones in the pdf, the only change is that Headstone-Breaking Strike deals not 4 but 1d4 ability score damage.
Also, Eternal Guardian is a good pick as well.
>>
>>46117601
Cool.

>>46117626
Did you send an email to the new address we set up? [email protected]. I'll be checking there tomorrow to get into contact with people.
>>
File: 1435286148413.jpg (344 KB, 1500x1525) Image search: [Google]
1435286148413.jpg
344 KB, 1500x1525
>>46117670
Yes. I actually sent 2 because I forgot to say what it is I wanted for my commission.

I will be eagerly awaiting your reply.

don't let me down! :<
>>
>>46117649
Yeah, but an extra damage die increase ain't bad either.

Especially with Elemental Nimbus (Earth) pushing me up even more die sizes.

Plus, it's stylish as hell to picture an enthusiastic screaming warrior one-handing an oversized katana with his secret psychic third hand so that he can go all Miyamoto on some chump
>>
>>46117085
What is one die step? d8 to d10 for medium?
>>
>>46117784
Yes
>>
>>46117784
Yes.
>>
>>46117784
>>46117807
What if I want d12s?
>>
>>46116041
Pretty sure they said that was a priority for later versions of the PDF? They've got a lot of little fixes to do in the book (mostly capitalization, spelling and other errors).
>>
Is there any information out there about the royalty of Cheliax from before the Thrunes took over? Is any of the previous royal bloodline still around?
>>
>>46118024
Yeah, but I was hoping there was a way to put in temporary bookmarks until an update came out.
>>
>>46118002
Use a greataxe. D12s don't show up in the progression for die increases.
>>
>>46118094
1d12 advances to 2d8, if I recall correctly.
>>
File: Paladin15.jpg (366 KB, 510x850) Image search: [Google]
Paladin15.jpg
366 KB, 510x850
>>46117021
It does, though. Mostly because 2H Str-based martials are the easiest to get going, and S&B is pretty weak unless you go TWF.

Also because there's nothing cooler than a single man in heavy armor with a big weapon defending his friends against the ill will of those that would do them harm.
>>
>>46118122
Shouldn't it be 3d6, same as greatswords?
>>
>>46118043
Depends on your pdf viewer / editor.
>>
>>46118002
1d12 is equivalent to 2d6 in the progressions, so hell, why not make that a a trivial houserule? 3d6? I think you mean 1d12 + 1d6. 4d6? 2d12 sir!
>>
>>46118122

2d8? That sounds a little off, but I'm not sure. But progression from d10 goes directly to 2d6, I think. It's a bit strange.
>>
>>46118041
Well, Gaspodar was the last king of the old empire, but it was fully expected by everyone that he would just hand over the crown to Aroden upon his return. The old monarchy was really just an extremely long-term divine-mandated regency in Aroden's name.

And then Aroden died, and Gaspodar failed to keep the empire together despite granting tons of authority to the Hellknights, and eventually he went senile and was assassinated. The last battle of the Chelish Civil War didn't even have any royalists participating, it was just down to which of the noble houses would claim the throne.
>>
File: This pleases Shion.gif (489 KB, 500x281) Image search: [Google]
This pleases Shion.gif
489 KB, 500x281
>>46117601
>Ethumion Mystic
>nobody is crying at this guy about having a -Wis on a Wis-based class
Are we getting better at not being no-fun-allowed, /pfg/? Because I am pride

Also Eiriemans are toppest of top tier Bushi Brutal Stalkers.
>>
>>46118185
1d10 should go to 2d8 while 1d12 and 2d6 go to 3d6, I think.
>>
>>46117419
Eternal Guardian is pretty jail warden/executioner-y. Sort of.
>>
>>46117784
Depends. If you use Paizo's somewhat recent FAQ on the matter that retroactively changes the rules, d10. This also fucks a lot of progressions and renders the standard order of 2 steps -> double damage false.

If you go with the books, d8 scales to 2d6.
>>
>>46118122
Paizo's FAQ made up a mess of die steps and size increases. In terms of die steps, it goes 1d2>1d3>1d4>1d6>1d8>1d10>2d6>2d8>3d6>3d8>4d6>4d8 and so forth, with the rule that anything with a die bigger of 1d8 of higher went up two steps per size increase, but anything of 3d6 or higher went down two steps per size decrease.
So a katana getting one die step will go 1d8>1d10, when a large katana is 2d6, and a large katana will go 2d6>2d8 with daisho.
>>
>>46118255
>This also fucks a lot of progressions and renders the standard order of 2 steps -> double damage false.
How's that? It still looks to increase by 4/3 and 3/2 every other step.
>>
>>46118215

Does it? I could never keep them straight-and >>46118255 and >>46118295 say there's an FAQ now?

Very confusing.
>>
Zeke ist ein riesiger Schwuchtel
>>
>>46118339
There are two different damage tracks on that table. The only time you'll be on the other damage track is if you have a 1d10 or 2d8 weapon.
1d3>1d4>1d6>1d8>2d6>3d6>4d6>6d6>8d6>12d6
1d10>2d8>3d8>4d8>6d8>8d8>12d8
>>
>angle-kin aasimar paladin
>sacred servant of travel
>25 pb

Str:18
Dex:14
Con:14
Int:10
Wis:10
Cha:16

So does this look good for stats? I'm taking Rich Parents and Fate's Favored for his traits.

He made his own Masterwork Greatsword and Madterwork Fullplate he crafted. Along with a lot of extra bog standard gear.

How does this sound? Functional?
>>
>>46118339
http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9t3f
But >>46118361
is what will apply 99% of the time. Daisho feat is one of the times it won't.
>>
>>46118370
Anon, 900 gp is not worth blowing a trait on. Take +2 to initiative, or some other trait.
>>
>>46118433
Magical Knack for caster level perhaps.
>>
>>46118194
The origin of no-fun-allowed is sympathy: most anons here are jaded and bitter about being new once and wanting to play a fun but unoptimal build and being punished for it by sucking.

They just don't want others to experience that pain.
>>
>>46118750
I'm pretty sure that an Ethumion Mystic will still work passably. It sounds more like he wants to triple wield weapons than do anything fancy, and the Mystic has a bunch of stuff built-in that should make it useful, even if he's really heavily invested in hitting stuff.

The fact that nobody outright called him a retard or whatever is a good step. It's still not a GOOD idea, but damn if it isn't one that sounds fun.
>>
>>46118750

Well, I wouldn't go that far. We'll probably still yell at barbarians who don't take Beast Totem.
>>
>>46117658
>>46117511
In the playtest doc, the Tradition allows any alignment. Is this changed in the released version?
>>
>>46118869
I mean I could probably run it as a Warlord or Zealot as well. A Sleeping Goddess something-or-other creating mind katanas could be amusing.

Silver Crane also seems like a great option for Ethumions in general. I just wanna Daisho chumps. Silver Crane Spiral is the best maneuver (though it's a billion times more amusing on a gunsmoke)
>>
>>46118370
>angle-kin aasimar paladin
>angle-kin
>angle
>>
File: KurtAngle001.jpg (35 KB, 400x601) Image search: [Google]
KurtAngle001.jpg
35 KB, 400x601
>>46118992

It could work.
>>
>>46118930
No, my wrong, it's still any alignment. However
>Common Tasks: Judges without long-term
assignments can sometimes feel like they’re bouncing between contradictory orders. A Judge may be asked to save an undead being (and its library of knowledge) only to turn around and put down a nest of wraiths the next week. They close portals, open them, seek natural confluences with other planes and sometimes,
regrettably, just plain kill people. The work is almost always messy.
It's not exactly a great tradition to take for a paladin.
>>
File: Keketar.jpg (152 KB, 1187x1500) Image search: [Google]
Keketar.jpg
152 KB, 1187x1500
>>46118992
>not wanting to be an anglekin
>>
>>46118992
That character does sound pretty acute, though.
>>
>>46119048
I guess, but I think if any Pally could work, it'd be one of Dammerich.
Plus, its for a WotR game, so working to restore balance by fighting the Worldwound sounds like the type of place one of them would be. Plus it'll open me up to use the trait to replace Lion with Guardian, so he could use Crane, Guardian, and Grave.
A way to heal the downtrodden, a way to shield the worthy, and a way to reap the wicked. All forces, balanced together, and tempered in the strength of Justice and the swing of the axe
>>
>>46119318
Or you could be a member of the order of the Branded Waerloch. Your character started out as evil, perhaps killed someone, but found redemption. And he's never forgotten the name of the person he killed-he remembers it every day as he meditates on his past mistakes.
>>
>>46119405
Nah, doesn't work, since I've already got the backstory made, and this character already ties in with the backstory of another one of my characters (brothers)

Or I could try to bargain with the DM, and instead use the backstory I already had in mind to have him allow me to replace both Disciplines. I'll have to see and ask them
>>
in real life i am an Omega Virgin without a spine and with little to not confidence and social skills, always being laughed at, who always hear his opinion being ignored and his his voice talked over, but dreams of being respect and have a leadership role, despite being unable to ever do so.

But in Golarion i am given the chance of being a powerful cleric of Erastil, working his way into the leadership, kinship and respect of a small group adventurers.
but how? how do i roleplay leadership when i know nothing about it? how do i earn the respect of, not just other characters, but players, when it is considered normal to consider me and everything i say as freaky and acceptable to laugh at and ignore?

teach me how to be a king /pfg/.
>>
Is a Mounted Caster build viable, or do concentration checks kill it?
>>
>>46119682
First, develop social skills. We can't teach you those. There is a reason that you and everything you say is considered freaky and acceptable to laugh at and ignore. Figure out what it is and change it.
>>
>>46119533
What campaign trait are you running? I used Stolen Fury as a basis for swapping in Black Seraph, it could work on similar themes for Guardian.
>>
>If a member of the collective dies, the member is removed from the collective and the zealot must make a Fortitude save (DC 15) or lose 1 power point for every Hit Die of the fallen member or be sickened for an equal number of rounds.
What exactly does the "or" mean? Do you choose which penalty you get?
>>
>>46119822
You make the Fort save to avoid losing power points
>>
>>46119822
Technically yes, as you can voluntarily fail the save, but the intent is you roll the save and suffer the penalty if you don't pass.
>>
>>46119883
>>46119887
I mean the second "or".
>>
>>46119822
If you don't make the Fortitude save (say, because you rolled a 14 or less) the alternative happens, which is losing 1 power point per HD of the dead guy and getting sickened.
>>
>>46119742
Haven't decided yet, as none of them really fit well. The closest is either Exposed to Awfulness, or I can really stretch it and select Child of the Crusades.
I'd probably go with the former though, since it makes most sense for someone that was born and raised in Lastwall, and perhaps ask to replace the bonus for that trait for access to Unquiet Grave, then take the other trait to grab Guardian, that way I won't have to join a Tradition.
>>
>>46119911
*or instead of and at the end, fuck me.
>>
THE "PAIZO TROVE" IS, LITERALLY, LIKE, RIGHT THE FUCK NOW, BEING UPDATED WITH A SMATTERING OF 3PP

JUST RANDOM SHIT THAT QANON HAS ON HAND; STUFF SHE USED, STUFF SHE WANTED TO USE, HELL, JUST STUFF WITH A COOL GODDAMN NAME.

SHE'S NOT GONNA SPEND ALL DAMN DAY ON THIS SHIT BUT ANY REQUESTS IN THE NEXT HOUR OR SO WILL SEE AT VERY LEAST A TOKEN EFFORT IN THEIR DIRECTION ALRIGHT?
>>
>>46119902
Oh. Yeah, you choose. You automatically get the second if you don't have enough PP for the first.
>>
>>46119685
>"Casting Spells While Mounted: You can cast a spell normally if your mount moves up to a normal move (its speed) either before or after you cast. If you have your mount move both before and after you cast a spell, then you're casting the spell while the mount is moving, and you have to make a concentration check due to the vigorous motion (DC 10 + spell level) or lose the spell. If the mount is running (quadruple speed), you can cast a spell when your mount has moved up to twice its speed, but your concentration check is more difficult due to the violent motion (DC 15 + spell level).

most likely you want 2x move action at normal speed of an horse ( who is already faster than most humans) so you'll be at your concentration check vs 10+spell level.

now the concentration roll is
>When you make a concentration check, you roll d20 and add your caster level and the ability score modifier

at level 5 a wizard (+5 to ceontration checks) should have 22 int, which means a +6 to concentration checks and has to roll 13 to cast his level 3 spell. effectively you lose the spell only on a 1.
after that you should always have 100% of succeeding the concentration check and a completely acceptable chance of being able to do when running.
you still take penalties if you do a ranged attack when double moving and your DM might increase the concentration DC for weather effects.

i think that your horse being a weak target that can be fucked over by a spell and other annoying stuffs is more relevant than the concentration check, but hey: it seems to require no feat and minimal skill point investment to use it, so might as well try it out.
>>
>>46119968
Mounted wizard archetype with a cavalier mount instead of a familiar when?
>>
>>46119968
The plan was actually to use a Druid, not a Wizard. I've found that it becomes harder to get an 18 pre racial in any stat with Divine casters due to their slightly more MADness than Wizards. The Mount would be a Roc animal companion, so I'm not too worried about the mount being weak.
>>
>>46119950
OH FUCK ME I CAN LITERALLY JUST MIRROR THE SHIT FROM THE OLD TROVE CAN'T I

ALRIGHT LET'S GET THE PARTY UNDER-FUCKING-WAY IT'S TIME FOR TEN YEARS OF SORTING
>>
>>46119950
>>46120103
Fucking based.
I don't use the Trove over, so I wouldn't know what's in there, but I would like to request the Class books for Dilettante, Wardancer, Vauntguard, and Artisan by DDS
>>
>>46120095
i was using wizard as the worst case scenario.

Druid is a worse caster that gets his power from being able to turn himself into a tanky/sneaky/flying animal so he can his spell slots to do stuff instead of protectinh himself like a wizard need to do in many cases.
he also has either a fighting pet or a domain to do extra stuff.

in this optic it sounds a terribly bad idea to waste your companion to carry your ass leaving the best uses for your wild shape inutilized.
but if you have a really clear idea on how to use your daily wildshapes effectively or have an idea on how to fight with your mount instead of just running, or you have ana rchetype that replace the wild shape, then go ahead.
>>
>>46118340
Your grammar hurts me more than the insult
>>
Do we have stats for Abrogail II yet?
>>
>>46120289
If it actually becomes a problem, Uncanny Concentration makes you just not have to make the checks at all.

It takes having the Combat Casting feat first, but it's there.
>>
>>46119950
Is The Trickster (New Path 8) from Kobold Press on the QA Trove? I'd love to see it added to ours if it is.
>>
>>46115668
So one of the PCs in our new campaign wants to play a human vampire. I'm a player, and i'm pretty experienced with PF, but i've never played with a vampire PC in the party before, and i couldn't find how you apply the vampire template to a pc, or what it changes, and the DM is at a loss as well.
could you advice on this, PFG? how does vampire PCs work?
>>
>>46117256
>>46117328
I'm just sad that Dread Vanguard and Knight of the Sepulcher don't stack.

And only JUST.
>>
>>46120500
Actual vampires are a bit above your standard PCs, even with all their vulnerabilities. However, there's a race called Dhampir that's basically the vampire equivalent of a Tiefling, so that can get you the flavor without unbalancing things too much. Start there.
>>
>>46120500
Blood of the Night has some suggestions on this, but most of them are of dubious help. DSP's Lords of the Night has an alternate vampire template meant for PCs that's definitely less over-the-top than the normal template.
>>
>>46120220
AIN'T ON THE QA TROVE OR ANYWHERE I CAN FIND, BUT I'LL MAKE A REQUEST AND KEEP AN EYE ON THAT SHIT, I DIDN'T EVEN KNOW THEY MADE CLASSES, SHIT, THE ASPECT SOUNDS AWESOME

>>46120470
T'AIN'T, BUT I'LL SEE WHAT I CAN COME UP WITH. DON'T GET YOUR HOPES UP, ODDS ARE "NOTHING", BUT THAT'S LIFE KIDS.
>>
>>46120289
I'm going for Nature Fang, so no Wild Shape, and my DM loves killing animal companions/familiars/mounts, so having him in melee isn't the best idea for me.
>>
>>46120661
>THE ASPECT SOUNDS AWESOME
It's not. It's bad. The ones I listed are the only good ones, but boy howdy are they real good.
Especially since the Dilettante is a port of the Factotum. Though Vauntguard is my favorite out of all of then
>>
Is the following full-attack action sequence valid for a level 15 unchained rogue with a blinkback belt, quickdraw and greater two-weapon fighting:
>Start round with dueling sword wielded one-handed.
>Free action draw dagger from blinkback belt.
>First attack (BAB +11 w -2 penalty for TWF) attack w dueling sword and throw dagger.
>Dagger blinks back to belt when attack is resolved.
>Free action shift grip on dueling sword to two-handed.
>Second attack (BAB +6) two-handed attack with dueling sword.
>Free action shift grip on dueling sword to one-handed.
>Free action draw dagger from blinkback belt.
>Third attack (BAB +1 w -2 penalty for TWF) attack w dueling sword and throw dagger.

?
>>
>>46119950
Literally anything from Legendary Games, please.
>>
>>46120500
I like the way the Way of the Wicked books allow you to do it. It has several feats that slowly but surely add on the positive and negatives of the Vampire template and by the end just gives you the entire template.
>>
>>46118295
Can you wield a large katana without penalties with feats or something?
>>
>>46120801
Yes, just be large.
>>
What's the point of using a Falchion when Nodachi exist?
>>
>>46120801
No, they're talking about the PoW feat which just increases the damage die by one step.
>>
Question, good /pfg/ fellows.

The eidolon's Reach (ex) evolution states:

> One of an eidolon’s attacks is capable of striking at foes at a distance. Pick one attack. The eidolon’s reach with that attack increases by 5 feet.

And the Summoner's Shield ally (ex) ability states:

> At 4th level, whenever a summoner is within his eidolon’s reach, the summoner receives a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws.

So, would the area covered by the Shield ally be increased by 5ft if the Summoner's eidolon take Reach evolution? Or would it be unaffected because Reach only applies to only one of its attacks? And what if said eidolon has only one form of attack?
>>
>>46120888

Some people just don't want to be weebs, I guess.
>>
>>46120888
It's for Orcish Clerics and Inquisitors to use without dipping or feats
>>
>>46120801
Powerful Build, the Fighter archetype from Lords of the Wild.
>>
>>46120946
I'd say it works, it does have increased reach, even if only for one attack. The shield ability only looks to see if you're within reach, and you are.
>>
>>46120946
Pretty sure it should apply to whatever its longest reach is. Plenty of creatures have different reaches with different attacks.
>>
>>46105001
>>
>>46120906
It's also worth noting that one STEP is not the same as one SIZE.

Unless the original die size was 1d6 or less, increasing a weapon's SIZE increases its damage dice by two STEPS
>>
>>46120888
Orcs and half-orcs use them for free, same with lots of deity-weapon-granting options. It also has a higher minimum damage, but that would only matter in fairly severe corner cases - and there would also be corner cases vs DR where the nodachi would have a chance to overcome it at all and the falchion might not.
>>
>>46121002

Is there a particular reason you'd like to share the Elder Scrolls thread with us?
>>
>>46120726
"LITERALLY ANYTHING" OH BOY FUCKING HOWDY HAVE WE GOT SOME "LITERALLY ANYTHING" IF YOU TAKE A SECOND GLANCE AT THE TROVE YOU MAY FIND SOME "LITERALLY ANYTHING" THAT IS RELEVANT TO YOUR INTERESTS BRO
>>
>>46121021
Does anything actually have DR/Piercing?
>>
>>46121061

Gasburst zombies, apparently.
>>
>>46121096
That sounds like a poor move.
>>
>>46121061
A small number of things. Searching through the srd bestiary, we've got gas burst zombie, raktavarna rakshasa, ningen, corpse orgy, marsh jelly, zuvembie, empyrean angel. There's also several with DR/piercing or slashing. Who uses bludgeoning weapons anyway.
>>
>>46121050
Thanks, QAnon!
>>
>>46120725
I can tell you outright that if you're TWFing at all, you can't use the 1H sword in two hands. That damned metaphorical hands bullshit prevents it.
>>
>>46121106

It really is. Unless you're using a bow from more than 10 feet away-then it's a hilarious joke you can pull on the party tank.
>>
Question. When a creature is in total concealment, is it basically invisible to everyone until the concealment is blown?
>>
>>46121142
Earthbreakers are pretty hype. Warhammers, too, if you're going for Blessed Hammer.
>>
>>46121021
Falchions also have a more stable damage output because of their two dice. It's definitely conceivable a player would willingly sacrifice 0.5 average damage for the dramatically lower chance to get your low-end rolls instead of the average.

However that all falls to shit when size increases come into play, because 2d4 will step up to 2d6 and 3d6, while 1d10 steps up to 2d8 and 3d8.
>>
>>46121142
Everyone wants to use bludgeoning weapons, it's the most commonly-bypassable DR. Dwarven longhammers are a favourite.
>>
File: THE ZERO PFG DESERVES.jpg (47 KB, 800x456) Image search: [Google]
THE ZERO PFG DESERVES.jpg
47 KB, 800x456
CHRIST FUCKING HELL THE OLD TROVE IS LIKE A YEAR OUT OF DATE AND HALF THE FUCKING FILENAMES ARE DIFFERENT FROM THE NEW

A SMARTER PERSON WOULD SAY FUCK IT NOT BOTHER SORTING THIS SHIT, JUST LABEL A FOLDER "OLD TROVE" AND MOVE ON WITH THEIR LIFE. HELL, MOST PEOPLE WOULD JUST LEAVE THE TROVE ON ITS OWN (AS EVIDENCED BY THE FACT THAT IT'S A FUCKING YEAR OUT OF DATE!)

BUT QANON NEVER CLAIMED TO BE SMART, ONLY LOUD
>>
>>46121235
That's, what? Like 1 average damage difference, even between 3d6 and 3d8? I don't think it's going to matter TOO much. I'm still going with a Nodachi on my Oni-Spawn Tiefling Bushi Brutal Stalker, for proper weeaboo shenanigans.

>>46121255
To be fair, you can always run around with a gauntlet or even a cestus. Paired with a dagger, it means you're never unable to pierce damage type DR in Rusty Dagger Shanktown.
>>
File: CharacterIdea.jpg (1011 KB, 700x900) Image search: [Google]
CharacterIdea.jpg
1011 KB, 700x900
I'm playing my first Paladin. What should I know?
>>
>>46121358
Cesti are swanky.
>>
>>46121303
To be more accurate the old trove was out of date in November. I think it stopped updating just before Weapon Master's Handbook.
>>
>>46121377
Smite isn't a single attack like in 3.5; it lasts until they're dead in Pathfinder. Don't let a forgetful DM like me fuck you over.
>>
>>46121377
Smite is great. Remember that it lets you bypass DR completely.

Lay On Hands is also amazing. If you get the Ultimate Mercy feat, you can spend 10 uses to revive people without petty crap like material components. You take one negative level, but it goes away automatically at the end of the day.
>>
>>46121440
>Ultimate Mercy
Not grabbing the one feat that allows you to use Breath of Life for only 1 or 2 uses
>>
Any feat tips for a diplomancer? only thought of voice of the Sibyl, antagonize, and persuasive so far
>>
File: Cestus.jpg (79 KB, 600x377) Image search: [Google]
Cestus.jpg
79 KB, 600x377
>>46121382
They are. They don't have that bullshit wording that means that you provoke AoOs when you attack with them without IUS (like gauntlets do), they have a better crit range (the best of all "unarmed" weapons), they can pierce two types of DR, and above all, they're fucking cheap.

You buy only one and just punch folks with it. Since you've got a free second hand, you can avoid the penalty wearing a Cestus imposes most of the time (until you need both hands, then you're kinda SoL). It also makes a great offhand for people who are doing asymmetrical TWF, because you can just grab your primary weapon and 2H it for AoOs and junk, then swap back to 1H + Cestus for taking your iteratives.

I fucking love me some cestii.
>>
The party got a wish from a deck of many things and summoned a very old magma dragon and also got the solution to solve said dragon problem from the deck as well. (A dragon slayer who was planned before). They are level 5, 6 (from level up card) and 5 what would be the best way to make it fun and engaging for them without them technically fighting the dragon? since it was an on the spot thing that happned
>>
>>46121377
Iomedae is a Demon Lord
>>
>>46121541
No she's not, she's basically a paladin-type that's gone power-mad over the years and gone down to LE.
>>
File: 1445679140655.jpg (398 KB, 825x900) Image search: [Google]
1445679140655.jpg
398 KB, 825x900
>>46121507
Cesti broke me of my feeling like I needed Improved Unarmed on everyone. JUST IN CASE.
>>
>>46121377
>>46121397

Also, the first hit with a smite does double the bonus damage (2 per level instead of 1 per level) against an evil outsider, evil dragon, or undead. This is especially important to remember if you prepare litany of righteousness... I've just started a 10th level Paladin, and that first attack for +40 damage is great.
>>
>>46121377
Paladins are probably the best mounted chargers in the game. If you can actually mounted charge on-location (lmao).
>>
>>46121624
Boy, are you in for a relevation anon
>>
File: 1456410839204.jpg (175 KB, 1440x900) Image search: [Google]
1456410839204.jpg
175 KB, 1440x900
>>46121624
She's a lawful and just good god who only has bad publicists and detractors that go by the name of Paizo.
>>
>>46118402
Wait a minute.

Wait a fucking minute here.

Alright, so if your weapon is treated as though the weapon itself is two size categories larger, the damage on it goes up by FOUR steps?
>>
File: 1456313640390.jpg (593 KB, 900x900) Image search: [Google]
1456313640390.jpg
593 KB, 900x900
So how did your sessions go so far this weekend, /pfg/?

I got in my first real brawl in Rappan. First temple of Orcus, I one-hit a mythic vrock while he was summoning another vrock.

Also demolished a specter and was the only one in the party who saved the DC 42 Sleep Spell. (If I failed, it was TPK time)

>>46122344
Yeah, it's designed to accommodate weird dice in-between steps.
>>
>>46122420
So basically it doesn't do anything different from the old table. 1d8 still goes up to 3d6.
>>
>>46122438
Goes to 2d6.

1d8 -> 1d10 -> 2d6

A large longsword = a medium greatsword
>>
>>46122344
Yep.

One step is one step. One SIZE is two steps, provided the original die size was not 1d6 or lower, then it IS only one step.
>>
>>46122470
Two sizes, four steps. 1d8>3d6
>>
>>46122600
If it's by two sizes, then yeah. Four steps.
>>
File: 1458083765137.gif (953 KB, 330x300) Image search: [Google]
1458083765137.gif
953 KB, 330x300
TFW you no longer have access to Improved Natural Attack for your unarmed strikes so you can combine it with Greater Mighty Wallop and get 16d8 fists
>>
>>46122694
Isn't that 3.5?
>>
>>46122761
Yes, and god damn it.
>>
>>46122761
Sounds like his group switched to Pathfinder. Poor guy.
>>
>>46116096
>needing to petition pfsrd to put things up

Why has nobody made a wiki version of pfsrd yet? Just make it so all content is required to come from a printed source to prevent dandwiki terrible homebrew.
>>
>>46122895
You mean needing people to verify all sources before they get put up? Aren't there only 2 people that control the pfsrd? That'd be a pain in the ass with how much 3pp there is to verify and how much time it'd take.
>>
Have we got a pdf of Blood of Shadows floating around yet?
>>
>>46122948
Being wiki style would make it easier to farm verification/cleanup duties out to a larger set of volunteer staff, though.
>>
Wasn't there some sort of thing that you could do to inflict madness on people with Bestow Curse?
>>
How do I get the most use out of Steel Serpent?
The other discipline I Focus on are Mithral Current and Riven Hourglass if that helps.
>>
>>46122983
>>46122948
>>46122895
I've thought about doing something like this based on how I have my 5e site, 5srd.com. It's all driven off text files in a Github repo. Anybody can submit a pull request to change stuff and you can review the whole set for approval/disapproval in one go.

I'm starting to think that Github might be too tech-nerdy for most RPG nerds, though, plus getting even a small set of seed content from PF set up would be a shitload of work.
>>
File: file.png (312 KB, 346x671) Image search: [Google]
file.png
312 KB, 346x671
>>46123071
Optional insanity rules from Gamemastery Guide, yeah.
>>
>>46123127
Worth noting that's GM use only, and the spell itself says the effect used needs to be in line with the basic effects.
>>
>>46121142

Almost all rakshasa have DR/ good and piercing.

Anyway, earthbreakers and hammer polearms are well regarded in my games, and occasionally heavy flails or tetsubo show up.

>>46121377

Check the code for your own order/deity and make sure you and the DM are on the same page on what you are and are not supposed to do.

And yeah, smite pretty damn cool. It bypasses ANY resistance and stays until the end of the encounter.
>>
>>46123103
There's a feat (the name escapes me) in POW Expanded that lets Steel Serpent ability damage get increased by silver vulnerability from Mithral Current.
>>
>>46122895
>>46122948
The annoying part is I've sent the guy like four emails offering to do the work, because he farms it out to volunteers already, and he's just... never bothered answering me
>>
>>46123103
Hopefully the errata will come sooner than later now that PoW:E is out. So you may not have to do anything specifically.

>>46123361
He's probably bombarded with complaints constantly, and maybe missed them? I can only imagine what it's like to have such a grumpy, autistic user base. I'm not calling you grumpy or autistic, for the record, but the majority of people who play PF are either one or both of those things.
>>
>>46123512
>PoW:E is out.
Is it on the trove yet?
>>
>>46123565
It's only $15.
>>
File: 1448378825124.jpg (172 KB, 782x1000) Image search: [Google]
1448378825124.jpg
172 KB, 782x1000
>>46123103
Hi CD.
>>
>>46123565
No.
>>46123581
What an unhelpful response.
>>
>>46123660
>What an unhelpful response.
We've seen the playtest for quite a while. If you saw it and liked it there's no reason not to support the developers by buying it.
>>
>>46123706
He asked a question and you didn't answer it at all, that makes your response unhelpful.

You're well-justified, just irrelevant.
>>
>>46123330
Yes Silver Fang Initiate I think.

>>46123512
I hope so.

>>46123646
Not me. But I take the awooo offering.
>>
Ultimate Intrigue in the trove? I looked and I couldn't find it, but I have never used it until just now.
>>
>>46123797
No, it just came out.
>>
File: 1417553958018.png (10 KB, 139x188) Image search: [Google]
1417553958018.png
10 KB, 139x188
>>46123753
I took a gamble and I lost.

The best way to use Steel Serpent imo is to stack it with: sneak attack dice and lots of attacks.

You want to be attacking your opponents weak saves, and key stats, like a wizard's int or a cleric's wis. Your ultimate goal is to stop them from casting.
>>
>>46123816
Well I am a Aurora Soul Mystic. So no access to sneak attack.
>>
>>46123797

Not yet. Some kindly Anon leaked us a few things, though-here's the thread where it happened: http://archive.4plebs.org/tg/thread/46042423/
>>
>>46123877
Well, then the latter part applies. Try to get lots and lots of accurate attacks and stack it with things like Night's Knife and other boosts that affect all of your attacks in a turn.
>>
File: CONSTRUCTION MAN HARDER.png (73 KB, 505x443) Image search: [Google]
CONSTRUCTION MAN HARDER.png
73 KB, 505x443
PEOPLE WERE INTERESTED, SO I DID IT. Here's the Soulbound Doll alternative to the Homunculus Companion! http://pastebin.com/1vmMiaR1
Spoiler: It's shit, but I had fun making it so there.

Yes it's weird, gimmicky, and unfinished. Yes it says "path 1" even though there's only one path, that's because I got stuck trying to figure out a good way to upsize from tiny to medium without fucking the whole thing up. This is also made assuming that the majority of the companion's features (HD, BaB, saves, feats, and other bonuses) not specifically mentioned as being altered/replaced are basically the same. Statblocks are all straight up replacing the homunculus' blocks, meaning FUCK POISON, and I hope nobody wanted natty attacks because you ain't gettin' shit. For a bit of added context, here's the first(?) pastebin, with the original batch of Promethean Alchemist homebrew. http://pastebin.com/YMZSnRB4
Please notice me senpai.
>>
>>46123877
If you are unarmed, you might be able to make use of some of Steel Serpent's grappling stance, coils of something. Its not going to work well with Mithral Current but with greater grapple you can maintain the grapple as a move action, then take a strike as a standard.
>>
>>46123940
thanks, I appreciate it
>>
>>46123985
>>46124034
Thanks. I will keep those in mind.
>>
I'm going to be running a session for my players to ease them into using Path of War. So far I'm restricting them to only using Path of War classes, the archetypes for Paizo classes that grant initiating, and tier 1 and 2 Paizo classes. What level should I have them start at? What are some good ways to challenge them?
>>
Anon interested in a Cleric of Urgathoa here.

I kind of like the idea of optimizing and taking as much advantage out of Shatter Resolve that I can. To that extent here is what I have so far.

1 Selective Channeling
R Shatter Resolve
3 Improved Channel
5 Extra Channel
7 Quick Channel

Currently using the Undead subdomain so when I channel I'll be able to heal myself easily, and maybe Ferocity?

Am I focusing a little too much on channeling? Would (Un)holy Vindicator be a solid option to go towards? Is Channeling Force worth it?

There's a lot of feat options I'm seeing and I really don't know what would be worth it or not, further, what would be a solid 20 pt stat block be?
>>
>>46124312
I'm pretty certain if you count as undead for channeling you won't heal yourself when you use Shatter Resolve, because you are using the harm mode and the harm living mode doesn't heal undead.
>>
>>46124312
Holy Vindicator is pretty Solid. Just ignore that one shield ability.
Ferocity is a pretty good Domain.
>>
>>46124284
3rd is a good starting point.

Initiators are still martials. They generally don't have daily resources at all, only encounter-based ones. Don't try to wear them down by attrition like you would a caster; instead, design encounters that are challenging due to pressure, not resource expenditure - AoE effects that they can use counters to evade that grow larger or nastier as time progresses, or get them to think it's an APL+1 encounter and surprise them with an APL+3 by adding in two more monsters 3 rounds into the combat from somewhere that's not advantageous for them.

Parties without crafters won't have customized items on-hand. Give them opportunities to shop for things, and NPC crafters that they can work for who will make certain things for cheaper.

Consumables that can save their bacon are more valuable. Only one discipline can teleport at all, but a potion-like item that casts Dimension Door once and that's it with no UMD needed works for anyone.

Ultimately they're still martial. Use martial-centric environmental features like cover, concealment, fog effects, etc. that care more about positioning than anything else. You can use low-CR traps that they can see without a check as part of the environment as encounter hazards in fights where you don't want groups of creatures.

Most importantly, never ever give them solo opponents. There is no way to reliably balance for a PoW party in that circumstance. It can be done, but not easily or consistently, so don't.
>>
>>46124312
If you are using Shattered Resolve, the spell "Doom" could be of use to you. It causes a target to become Shaken for several minutes, meaning every time you have Shattered Resolve shaken put on them they will be Frightened.
Aura of Doom is similar, but i can't tell how long the Shaken effect lasts, I'm not sure if it's till Aura of Doom times out or whilst they are within the area.
Vision of Hell might be a smart idea too.
>>
>>46124500
This is solid advice. For all the shiny bells and whistles Initiators get, they're still just guys who want to hit the bad guys with a stick. They're damn good at it, and have tools to let them be good at some other stuff, too, but they generally can't just wave their hands and have problems go away.

>>46124569
Pretty specifically NOT how that works.

Both Doom and Shatter Resolve specifically state they make the target Shaken, and you cannot upgrade to a stronger state of Fear (frightened, panicked, etc.) unless it says it does so.
>>
Making a Cohort in 3.5 (This seems to be the only place o get 3.5 help anymore)


I'm thinking either a support char or another melee guy... possibly Hulking Hurler.


Anyone got some fun prestige classes perhaps a prc that works mostly for buffing and supporting?

That or maybe Bard 1/Cloistered Cleric and then get Chain Spell and DMM: Chain and Persist.


Would a druid work well? Is a undead druid viable?
>>
>>46124751
>Fear stacking

Pretty sure it's the other way around. Intimidate specifically says there isn't escalation, for example
>>
>>46124751
What? You have it backwards, they stack unless they say they DON'T stack.
>>
>>46124811
>>46124837
Okay, I found the entry on both the PRD and d20pfsrd, and it DOES say that you guys are right, BUT I could have sworn I read somebody from Paizo saying it was exactly the opposite.

I guess it might have been in regards to Intimidate, and I just misread. Fair enough.
>>
File: 1444239897640.jpg (140 KB, 530x510) Image search: [Google]
1444239897640.jpg
140 KB, 530x510
Have you ever made or encountered a dragon you could truly call memorable, /pfg/? Are dragons relegated to being side-bosses?
>>
>>46122420

Pretty well. Ended up being mostly RP, but that can be nice once in a while.
>>
>>46122420
Cancelled due to rearrangement of rooms and the like. Ah well, C'est la vie.
>>
File: Court of Tchazzar.jpg (27 KB, 400x255) Image search: [Google]
Court of Tchazzar.jpg
27 KB, 400x255
>>46125022
I had to end the campaign early before he could be introduced.

I was going to have the PCs go through the Dracorage.
>>
Better a summoner or an occultist arcanist? its eidolon vs magic tricks i guess, so eidolon kinda loses
>>
>>46125299
Yeah Occultist is Summoner+.
>>
>>46125022
my party almost got TPK'd because a dragon shot his breath weapon at enough TNT to explode a small village
>>
I want to make an half dragon berserker that uses resistance to pain and a huge stone axe as weapon, his humanoid form becoming unstable and gaining deformed fangs and muscles where they shouldn't supposed to be at every rage, due to its manifactured origin
>>
>>46125022
I met a dragon once. It killed me.
The rest of the party had already run, i used light to see what was in the cave and making all those breathing noises.
>>
>>46125323
I'm not really an expert, but i have the impression paizo really surpassed themselves in opness with the arcanist
its like a wizard with an automatic shift
>>
>>46125462

Draconic Bloodrager.

You're welcome.
>>
>>46125022
I met a dragon once. She was trying to kill us. So I afflicted her with a deadly poison.

Then it turned out that despite being a massive bitch, she was only trying to kill us cuz of some asshole blackmailing her.

So I cured her poison and sent her on her way, with some ice demon's magic heart (She was an ice dragon) so she didn't keel over dead anyway.

Apparently she was going to make a return, but the game petered out before then.
>>
So is it just me or is Void-Touched/Starsoul one of the best Sorcerer options? You get fantastic bonus spells for the most part, good feats, a decent skill, and great bloodline powers.
>>
Just played a first proper combat with my enforcer/guard's glare warder.
The GM was SLIGHTLY unhappy about the fact that he couldn't move half the enemies.
This is fantastic.
>>
File: 1432172751126.jpg (192 KB, 855x644) Image search: [Google]
1432172751126.jpg
192 KB, 855x644
>>46125988
>>
>>46125988

Sounds like an excellent way to kick things off.

Careful, though. GMs tend to have unsubtle responses to players who fuck their battle strategies sidewise.
>>
>>46126043
I suppose it would also please you to know that my warder was able to create a choke point in an open field during our group's last session?
>>
File: VP - Aelia (Irving-Zero).jpg (143 KB, 900x675) Image search: [Google]
VP - Aelia (Irving-Zero).jpg
143 KB, 900x675
>>46125462
You could play a Barbarian with the dragon totem or draconic bloodline rage powers.

Or, you could play a Ragechemist to say that you manufactured these changes yourself. I don't know how you would get rage powers without multiclassing.

I don't know how templates work when making PCs, since Paizo got rid of the Level Adjustments.

Pic semi-related.
Thread replies: 255
Thread images: 56

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.