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/tgesg/ - Weekend Elder Scrolls Lore General
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It's fucking Friday and no one has made this thread yet Edition

>Tabletop/P&P RPGs
[UESRPG + other TES RPGs] www.mediafire.com/uesrpg
Discussion in #UESRPG (irc.thisisnotatrueending.com [port 6667])
[Scrollhammer - Tabletop Wargame] 1d4chan.org/wiki/Scrollhammer_2nd_Edition

>Lore Resources
[The Imperial Library] www.imperial-library.info/
[/r/teslore] www.reddit.com/r/teslore/
[UESP/Lore] www.uesp.net/wiki/Lore:Main_Page
[Pocket Guide to the Lore] goo gl / 8b78MW
[Elder Lore Podcast] www.elderlore.wordpress.com/
[How to Become a Lore Buff] goo gl / 7f43lQ

>Daggerfall Porting Projects [WIP]
http://www.dfworkshop.net/items-part-1-bootstrapping/
http://www.dfworkshop.net/items-part-2-dyes/

>General Rules
No husbandos except Barbas please
Keep the MK, Lady N, and ESO related squabbling to a minimum.

Previous Kalpa: >>46025134
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How was everyone's St. Patrick's day? No Sanguine tier antics for me I'm afraid.
>>
>>46105001

true, that IS weird!
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>>46105961
Forgot it was St. Patrick's day and did not have a single bear.
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>>46106022
No you're confusing St. Patrick's day with May Day
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>>46106101
plz anon
>>
For the record, OP, you picked a REALLY shitty picture for the thread. Nobody is gonna see this shit.
>>
>>46105961
Drunk the remaining half of a bottle of scotch while retiring my Orc Monk/Knight in Oblivion that I've been playing for most of this year. It felt a little bittersweet actually
>>
>>46106210
Who the fuck looks for images?
You know there is a search function, right?
(or even just ctrl + f)
>>
>"But when Trinimac and Auriel tried to destroy the Heart of Lorkhan it laughed at them. It said, "This Heart is the heart of the world, for one was made to satisfy the other."
What did he mean by this?
>>
>>46106957
All the Aedra and the world were tied to it. And they already loved being worshiped.
>>
are my porn mods lore friendly?
>>
>>46106957
>>46107107
This and much much more.
Akatosh and Lorkhan are the twin brothers and echoes of Auri-El and Sithis who are children and souls of Anu and Padomhe.
Nothing can destroy Akatosh or Lorkhan fully because they are the focal points of all the Dream.
Heart of Lorkhan is Heart of Akatosh, is Heart of the World is Heart of all Aurbis, as long as creation itself exists Heart of Lorkhan shall be.

Mundus was created for Lorkhan by Lorkhan, it was created to satisfy him and his chase for true freedom and truth, Mundus was created so that Lorkhans heart would become it's heart.
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>>46105001
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Is it plausible that the next installment will play on the possibility that the Thalmor's plot to unmake creation is being influenced by the daedra who resent the aedra's creation?
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>>46110246
Why would the daedra want to unmake creation? It would subsume them back into nothingness once again.

The Thalmor are doing what they do because they want to return to when they were equals with the gods (before anything had been).
>>
>>46107476
I'm sure the people in the setting have to procreate somehow.
>>
So an aspect of CHIM is realising that reality is just a dream, right? How did Talos and Vivec come to this conclusion? I know that CHIM is about viewing the wheel on its side to get "I am all" but how does this connect to realising that reality is a dream?
>>
Magical Missions is a really good mod.
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>>46111545
A whole shitton of skooma. Like, numidium amounts of skooma.
>>
Yo /tesg/, how were the relations between the Aylieds and the other elves?

I'm not to sure on dates but did the Dunmer really exist as a seperate species at that point, had veloth even lead his people to morrowind? I also can't imagine they got on well with the Altmer on account of them worshiping a Deadra and I doubt they had much to do with the Dwemer, Maomer or Falmer.
>>
>>46107476
Most of them. Especially SoS.
>>46111545
They reached godhood though other means, then realized. Vivec learned from having rape with Molag Bal.
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>>46105961
I forgot it was St. Patrick's day.
Just chilled out, enjoyed the day. No alcohol, strangely, considering that's pretty much how I stay warm.
>>
Why don't the Bretons have a revered hero in their culture?
>>
>>46112178
Because they do.
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>>46112178
Eleidon, off the top of my head. How much of a hero are you talking about, I'm sure there's more unless you need a chosen one who threw the ring into mount doom.
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How did this
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turn into this
>>
>>46112329
That was never an actual screenshot, just a mockup based on a few engine assets and a reused daggerfall dialogue system.
>>
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>>46112347
But he still was a man in the early build.
>>
>>46111545
The Hurling Disk
>>
>>46112358
Someone at Bethesda made the decision for some reason and nobody had any real reason to oppose it because (s)he's just an irrelevant merchant. They likely forgot they featured Shulki in the pre-release materials anyway.
>>
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Post rare concepts.
>>46112390
I bet SJWs did this.
>>
>>46112204
>>46112185
Revered female hero?
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>>46112406
Picture is a slightly NSFW piece of concept art of Mephala.
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>>46112441
I still don't understand how this is Vile.
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>>46112441
>Mephala go fuck yourself
>She actually went and did it
The madman
>>
>>
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>>46112482
That's genius.
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>>46112501
And still no one made a mod like this.
>>
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Redpill me on vampires in TES, pre skyrim.
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>>46112531
http://www.uesp.net/wiki/Lore:Immortal_Blood
>I told him about the most powerful tribe, the Volkihar, paranoid and cruel, whose very breath could freeze their victims' blood in the veins. I explained to him how they lived beneath the ice of remote and haunted lakes, never venturing into the world of men except to feed.
>But you should know that the Volkihar have an additional ability you didn't mention. They can reach through the ice of their lakes without breaking it. It was quite a nasty surprise, being grabbed from below without any warning
>Instead what we got in Babbyrim was generic Oblivion vampires

>The Bonsamu who were indistinguishable from Bosmer except when seen by candlelight. The Keerilth who could disintegrate into mist. The Yekef who swallowed men whole. The dread Telboth who preyed on children, eventually taking their place in the family, waiting patiently for years before murdering them all in their unnatural hunger.

http://www.uesp.net/wiki/Lore:Vampires_of_the_Iliac_Bay,_Chapter_I
http://www.uesp.net/wiki/Lore:Vampires_of_the_Iliac_Bay,_Chapter_II
http://www.uesp.net/wiki/Lore:Vampires_of_Vvardenfell,_v_I
http://www.uesp.net/wiki/Lore:Vampires_of_Vvardenfell,_v_II
http://www.uesp.net/wiki/Lore:Manifesto_Cyrodiil_Vampyrum
>>
>>46112531
Molag Bal cums inside
>>
>>46111870
The Velothi exodus had happened, but mostly went around Cyrodiil through Skyrim, I think. They were still Chimer at the time of the Alessian Revolution.
>>
>>46112572
Thanks man!

Also what the hell were they thinking with skyrim vampires? And didn't morrowind have multiple joinable vampire clans?
>>
>>46112621

For certain definitions of joinable, yes.
>>
>>46112621
Same shit as in Oblivion - can't have Vampires having actual weaknesses and unique powers like in Morrowind, console babbies won't understand. They want sparkly sexy dark and edgy bloodlickers.
>>
>>46112422
I can't really think of any.
There might be. Check through the UESP and Imperial Library for anything.
If not, you can always become the Heroine that Highrock would be proud of.
>>
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>we got Fargoth clones instead of this in Morrowind
>potato elves in Oblivion
>and injun duplolases in Skyrim
>>
>>46112531

Not much to tell about them pre Skyrim. Books in Morrowind/Oblivion tought you that they are undead and spawns of Molag Bal.
In Morrowind there are different small clans of vampires and they usually live very reclusive because they're even more hated and hunted in Vvardenfell.
Oblivion introduced something like a half-vampire, but nothing was heard about them afterwards and I personally think it was an edgy idea...
>>
>>46112792
Antlers in ESO, at least. They also had the eyes in Morrowind.
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>>46112833
>ESO
>>
>>46112851
I'll take what I can get.
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>>46112792
Why is Bosmer sexual dimorphism so odd?
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Who is the best wizard and why is he Uncle Fyr?
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Got any Elder Scrolls /int/ memes?
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>>46113182
The men don't have the glamour.
We don't know why that is, other than MKs feminiminiminism attitude that there should be a race with kickass women and pathetic men.
>>
>>46113246
Nah. That's because I'm not a faggot.
>>
>>46113246
>Mer having children with Betmer.
REEEEEEEEEEEEEE
>>
If Kirkbride was in charge of Skyrim how would it have looked?

I'm thinking something like this
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>>46113182
It's not.
I don't understand why that image gets thrown around here so much. Not only does it not make much sense in itself but it doesn't make any sense in the actual context of the lore either.
And for some reason people actually complain that Bethseda didn't change the lore to implement a race where every male character was a fucking unique monster (because they were "too lazy").
>>
>>46113310
More dicks.
Honestly, everyone thinks that MK is what made Morrowind strange and interesting, and yeah he did help a lot in that department, but he wasn't the only person who built the world and the interesting things in it. And now he's making minecraft story mode.
Honestly, even with most of his off the wall weeirdness, it was probably best that some people gave him a bit of a filter.
>>
>>46110634
>Why would the daedra want to unmake creation?

It's well established that Daedra are sour-grapes about creation. They don't understand it, they fear it and they don't respect it, but they want it.

Unmaking the world could open the chance for it to be remade with them in it this time.
>>
>>46113367
>one of the racial abilities is literally morphing into fucking monsters
>doesn't make any sense in the actual context of the lore
>>
>>46113411
>morphing
Kind of the key word there jackass
The Bosmer are a race of Elves that have discovered manners in which they can morph themselves into strange things. Not a race of weird things that need to constantly glamour themselves as elves.
Plus it should probably be mentioned that Wild Hunt's happen like once every fucking millenia, and when they end most of them kill each other.
>>
>>46113506
Nice post link, faggot.
>Not a race of weird things that need to constantly glamour themselves as elves.
>what is Green Pact
>what is Yiffrre
>why do Khajiits have Lunar Lattice
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>>46113581
Why don't any other Mer need to do that, then? Why only Bosmer men?
The whole idea just smacks of dumb "grrl powerrrr" worldbuilding and/or cuckoldry fetishes.
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>>46113310
bit too colorful imho
I'd think the Nord (especially the un-imperialized ones) would have a much grimmer architecture.
Skyrim's concept arts are pretty good.
>>
>>46113517
>>46113367
The men can have horn nubs sprouting out of their forehead in Morrowind, and straight up grow antlers in ESO, and pitch black eyes are very common, not to mention men having weird and gross faces.
They were given shape by Y'ffre when they were still unstable in shape, it's not something they "discovered" or have to cast on themselves.
>>
>>46113609
MK actually stated he thought it would be cool since he thought women were more competent than men.
>>
>>46113649
You could do much more clever things with that. Like making Shezarr female, which is one of the few ideas of that kind that I liked. As long as you don't frame it as the feminist Nedes overthrowing the Ayleid patriarchy, of course.
>>
>>46113609
Bosmer are bound to GP, Khajiiti to the Moons, Aldmer probably just mixed with the stronger spirits (Aedra) and are retaining their shape through careful eugenics.
>>
>>46113581
>Not a race of weird things that need to constantly glamour themselves as elves
Well unless you want to apply that idea to every mortal thing ever than no, they are not special weird monsters.
>what is Green Pact
The Bosmer's covenant with Y'ffre and literally just that.
>what is Yiffrre
The laws of nature, the thing that created the Ehlnofey, giving Men and Mer forms.
>why do Khajiits have Lunar Lattice
Because Azurah bound their forms to the moons before Y'ffre could make them Ehlnofey
>>
>>46113680
What I meant was that these are cool ideas for background lore - and exactly that. You can find bread in Fargoth's house yet he doesn't degenerate into a mindless beast.

And besides, men should be subject to it too, as they aren't fundamentally different from elves. Dreugh too, being the past kalpa's elves.
>>
>>46113373
You're not wrong, but honestly, aside from him it was ever really only Kurt. They're great together.
>>
>>46113758
>yet he doesn't degenerate into a mindless beast
That only happens if they eat vegetation from Valenwood, anywhere else is fine.
>>
>>46113310
We covered this briefly in another thread.

>Ash reincarnations
>Weirder shouts
>Casual nudity
>Tongue necklaces
>Skywhales
>Joysnow
>Wasabi
>Wine-knives
>The original Atmoran pantheon and all the cultural aspects that go with it
>More kalpa stuff
>Dozens of different classes of wife

And so on.
>>
>>46113758
Fargoth the also looks like the bottom left elf.
>Men and Mer aren't fundamentally different.
Wew lad
>>
>>46113758
>You can find bread in Fargoth's house yet he doesn't degenerate into a mindless beast.
That's because Green Pact only applies to Valenwood plants.
>they aren't fundamentally different from elves
Except they are. Lorkhan/Aka alignment is no joke.
Anyway, read Words of Clan Mother Ahnissi.

>"And she filled herself with children, but cried because her favorite children, the forest people, did not know their shape."
>"And Y'ffer did not have Azurah's subtle wisdom, so Y'ffer made the forest people Elves always and never beasts. And Y'ffer named them Bosmer."
>>
>>46113793
>Casual nudity
Only if they get Witchwither.
>>
>>46113622
I know IRL nordic cultures had really colourful clothing. I'm not sure about their architecture though.

I'd really like Elder Scrolls game to step away from the grim desaturated look of Skyrim. URWL and Imaginator help remedy the problem, but big AAA games endorsing colourful graphics in "adult" contexts are too few and far between.

The Witcher 3 did a great job on that front last year, let's hope Bethesda takes a page from their book.
>>
>>46113310
Skyrim ruined nords for me. Froki was ok.
>>
>>46113899
Most famous the architecture is fairly accurate, although irl Scandinavians used to have multiple small houses as rooms, and according to Oblivion, Nordic architecture is always built partially underground to conserve heat, which was pretty much forgotten in Skyrim. I don't know if ancient Scandinavians used that as a building technique, or to the same extent as I recall.
>>46113919
This. And Altmer, who used to be my favorite race.
>>
>>46105001
Why don't you use the good OP?
>>
>>46114010
Does anyone use the links?
>>
>>46114024
Yes.
>>
>>46114024
Then why include them? At least use the proper ones... Last thread has them if you want to copy the text.
>>
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>>46113622
Every time I go through the concept art I get depressed by how the final product ended up being. I don't even care too much for the game, but if I had the skills I'd build the world at 10 times the scale with all the beautiful stuff from the concept art.
>>
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>>46114056
The game just fails to capture this atmostphere.
>>
>>46114056
>The next game won't have concept art by Adam
>>
>>46114056
I think Oblivion needs more love than Skyrim
>>
>>46114155
:,(
>>
>>46114056
>>46114142
Honestly what went wrong? How did skyrim land up looking so bland and terrible?
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>>46113899
>I know IRL nordic cultures had really colourful clothing. I'm not sure about their architecture though.

You're definitely right about the clothing. The same was true for pretty much all of Europe aswell. Dressing somewhat well was just as important back then as it is today and one of the easiest ways of making your clothes look better was dying them. The colour of your clothes could also hint at your wealth and social status because of dyes like indigo (I think) and purple being expensive imports.

As for architecture, the scandis mainly lived in wooden houses. I believe there are some remnants of forts from the era, but the vikings didn't really build any big ole castles (partly because society wasn't structured in a way that put one insanely wealthy man at the absolute top). It's a bit grating that the houses in Skyrim all look like generic plank homes. A game that did get its pseudo-vikings right was Witcher 3. Those villages are fairly stylised, but look amazing and manages to capture the early medieval vibes.
>>
>>46114189
A lack of resources. A lot of people try to blame it on a lack of skill, or whatever, but I sincerely doubt that, since making environments interesting isn't hard to sell. Really, they lacked the time, money, and energy to make anything more than what they made for the environments, probably because of them being pushed to make the game world big first, deep and interesting second.
>>
Who did you choose?
Sosia Caristiana or Hlormar Wine-Sot?
>>
>>46114255
Hlormar was a total dick.
>>
>>46114155
It's a very very mad world. I want to learn to draw like he did.
>>46114186
You'll have to forgive me, I never played too much of the series. I just really feel at home with the skyrim art. I love it, it reminds me of places like Iceland and Norway. I suck at explaining myself, hope I'm making some sense. Just a matter of personal preference.
>>
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Why don't these fuckers from UESP put ESO lore to the separate sections of the pages? I'm tired of checking each reference manually.
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>>46114281
it canon now son
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>>46114255
Hlormar because I was dead out of stamina
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>>46114255
Sosia. If he just could keep it in his pants, it wouldn't have happened.
He could have just waited 3 days, but no, that's not good enough.

I actually pickpocketed her, but that was because magic. If I couldn't do that, I would've chosen her
>>
>>46114281
Because it is canon, sadly.
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>>46105001
>It's fucking Friday and no one has made this thread yet Edition
He writes as he posts on saturday
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>>46114270
I understand.
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>>46114333
>>
>>46112178
>filthy manmer heroes
Well there's Tiber Septim
>>
>>46114189
11.11.11 meme get
>>
>>46114333
and with old OP
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>>46114292
>>46114331

I'm on the pre-Oblivion lore train, don't tell me about canon.
I wish they marked ESO lore at least in some fucking way, not just mix it into the main continuity one.
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>>46114392
Are the sources from ESO still marked?

Weren't they?
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>>46114423
They are, but only on their own pages.
>>
>>46114392
The Telvanni helmets are the coolest.
Chuzie, and Redoran Watchmen are both pretty cool though. And nothing is more heroic than Imperial Templar armor.
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>>46114475
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>>46114463
Only if you consider eucharisting with Talos' blood and going batshit insane heroic.
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>>46114408
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>>46114485
This looks absolutely radical.
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Are there people here who think TESO is better than Skyrim? Because I do.
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>>46114521
That's not saying much.
>>
>>46114501
How isn't it? It sorta sounds like a certain knight, one with futuristic armor.
>>
>>46114521
ESO, being an MMO, doesn't quite feel like an Elder Scrolls game. It's alright though.
>>
>>46114506
What was this supposed to be?
>>
>>46114521
AS a person who doesn't even like Skyrim that much, ESO is not even in a single way better imo.
>>
>>46114521
No, no...
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>>46114506
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>>46114331
>>46114292
It's not though

Todd said at some point diplomatically that TESO can do whatever they want he doesn't care. Can't find the reference now and that's annoying

>teso canon tweet
TESO don't decide what's canon. Bethesda do
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>>46114627
>>
>>46114627
>Krunch!
>>
>>46114634
No, he said that his team doesn't have anything to do with the production of it. That's all.
>>
>>46114634
>>
>>46114634
>Todd said
TELL ME LIES TELL ME SWEET LITTLE LIES
>>
>>46114634
Well, Bethesda tweeted it too..
>>
I bet Bethesda will just retcon whatever they don't like from TESO for the next TES.
Assuming, of course, that TESO doesn't delay TESVI's release.
>>
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>>46114634
>Todd said
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>>46114634
>Todd said
Taking Todd's word on vidya is like believing Hitler when he says the Jews are just being moved to citizenship training camps.
>>
>>46114704
Completely different teams and studios.
>>
We spent the rest of that night rounding up materials and packing the strider. Then we ate the moon sugar and went swimming in the Sea of Ghosts. Somewhere around dawn we had breakfast in the Council Club, then rode very carefully across town and plunged onto the ash-shrouded Foyada Mamaea, heading east.
>>
>>46114734
So, Todd is actually right most of the time?
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>>46114667
>Zenimax Online Studio is an MMO shop,” said Hines. “They’re making an Elder Scrolls MMO and that is 100% unrelated to [the single-player series]. Todd Howard, at this point, has earned the right to do what the hell he wants; nobody gets to tell him different and nobody gets to dictate to him what he gets to do
-the one based thing Pete Hines ever said
>>
>>46114792
Sounds fun, but really exhausting when the high wears off. Unless this is a reference to a book or something.
>>
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>>46114792
>mfw no sea monsters in the Sea of Ghosts or the freezing water didn't kill you/cause hypothermia.
>>
>>46114839
Pete Hines is a bit of a prick usually, isn't he? I remember seeing some excerpts from his twitter and I recall thinking that this man can't possibly be in marketing.
>>
>>46114839
100% unrelated in terms of development.

Todd is cool.
>>
>>46114887
This.
>>
>>46114840
Strange memories on this nervous night in Balmora. Five years later? Six? It seems like a lifetime, or at least a main era... The kind of peak that never comes again. Balmora before the opening of Vvardenfell was a very special time and place to be a part of. Maybe it meant something, maybe not, in the long run. But no explanation, no mix of words or music or memories can touch that sense of knowing that you were there and alive in that corner of time in the kalpa. Whatever it meant. Sheogorath was in any direction, at any hour. You could fling balls of flame anywhere. There was a fantastic universal sense that whatever we were doing was right, that we were winning against Dagoth Ur. And that, I think, was the handle - that sense of inevitable victory over the forces of Old and Evil. Not in any mean or Padomaic sense; we didn’t need that. Our energy would simply prevail. There was no point in fighting - on our side or theirs. We had all the momentum; we were riding the crest of a high and beautiful wave. So now, less than five years later, you can go up on a steep hill in Balmora and look East, and with the right kind of eyes you can almost see the as-glass mark-of-bone - that place where the Sharmat finally broke and scattered.
>>
>>46114792
>Sea of Ghosts
>Foyada Mamaea, heading east
wut
>>
>>46114887
I don't particularily dislike Todd at all, but I'm not a fan of the direction he's taking the series in (even if I understand WHY he'd do it). Like Molyneux, he buys into his own hype a bit too much, though on a far, far smaller scale than Bullshit Supreme.
>>
>>46114792
We had two bags of chokeweed, seventy-five cubes of moonsugar, five sheets of high powered felldew, a limeware flask half full of skooma, and a whole galaxy of multi-colored uppers, downers, screamers, laughers... and also a quart of sujamma, a quart of flin, a case of nord mead, a pint of raw hist sap and two dozen balmora blues.
Not that we needed all that for the trip, but once you get locked into a serious drug collection, the tendency is to push it as far as you can
>>
>>46114887
Yes because "100% unrelated" clearly refers to development only :^)
>>
http://www.uesp.net/wiki/Lore:Manifesto_Cyrodiil_Vampyrum

When were u when you realized Janus Hassildor is actually a shrewd manipulator rather than the bro you thought you had?
>>
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How will Bethesda handle necromancy in Hammerfell, The Green pact in Valenwood, non-Altemers in Summerset Isles, diseases in Black Marsh, different Khajiit "breeds" in Elsweyr?
>>
>>46114940
>Chokeweed
>Not Highrock weed.
What, are you going to make a potion of cure disease?
>>
>>46114903
>We had two bags of greenmote, seventy-five pellets of skooma, five sheets of high-powered blotter daril, a saltshaker half-full of moon sugar, and a whole aurbis of multi-colored uppers, downers, screamers, laughers...also, a quart of flin, a quart of mazte, a case of sujamma, a pint of raw shein, and two dozen sursams.
>>
>>46114255
Was the height difference really that pronounced?
>>
>>46114991
The first one is easy, the same as Skyrim, Oblivion, and Morrowind.
The rest, poorly.
>>
>>46114997
They're always handy, unless you have corprus.
>>
>>46115009
Shit, someone beat me to it.
>>
>>46115018
>The practice of magic, especially necromancy - though present in Sentinel - is greatly frowned upon, and outsiders are not tolerated in many parts of Hammerfell.
>Though the Redguards abhor necromancy, their religion has also led them to abhor any sort of interaction with the undead.
>>
>>46115016
She's standing a bit away from the camera. Camera angles can make things drastically different, it's pretty much how they make guys look huge in pornography.

Nords are the second tallest race, and while Breton men are average height, Breton females are the second smallest.
>>
>>46114186
Oblivion was nice in some subtle ways - how sometimes colored lights would wisp around in the air at night, and make things feel magical - but overall, Cyrodiil was organized too neatly. It was always, always easier to follow the roads than to cut across into the wilderness. There was no real reason to explore.

Say what you will about Skyrim, but unless you wanted to take a carriage, walking anywhere meant that the most direct path probably wasn't by road. You were encouraged to climb those mountains. It might not always have a nice atmopshere, but there really were some beautiful spots.
>>
>>46115063
Yep. Just like Skyrim.
>>
So what are wine-knives? Knives made out of wine? Is the wine frozen? And where do the nords get wasabi? Did other people than ysmir come back as a whirlpool of ash and thuum? What do the different kind of wives even mean? Are they like the shield-sisters of today, but even more closely entwined as a family?
>>
>>46115092
I hate when you can walk around with two thralls and nobody gives a shit or the coldness of Skyrim doesn't affect you. Luckily mods exist
>>
>>46113769
>who is Ken Rolston
>who is Douglas Goodall
>who is Ted Peterson
>who is GT Noonan
>>
>>46115090
I wonder if the ES series would profit from a bit of stylised graphics? Not nearly on the same level as Dishonored, but somewhere halfway. It's great for hiding low-res textures and already fantastic concept art would translate far better to 3d. The latter is probably one of Skyrim's greatest issues; Adam's art style just isn't present in the final product whilst Viktor Antonov's concepts are very much a part of Dishonored.
>>
>>46115123
It's unofficial lore, like the Love letter from the 5th era. Don't worry too much about it.
>>
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>>46114255
Hlormar. Her deal was somewhat fair, but it wasn't right to take all of Hlormar's stuff. And there's another barbarian left with witch troubles not far away - either that means both barbarians were dicks, or she was just stealing using magic.

I really wish I could've given him clothes, though. Morrowind's engine isn't bad, but it hasn't aged well - you can't drop things and hope friendly NPCs will take them.
>>
>>46115157
Yea but I wanna theorise about what this stuff
>>
>>46115123
Wine-knives dull when you're sober.
Nord wasabi is probably not made of the same stuff as Japanese wasabi.
Nords have a complex familial structure, with multiple kinds of marriages with different obligations and societal functions. So you fight with your battle-wife but raise children with your bed-husband.

Apart from Wulfharth, not that we know, but Ysgramor's two sons did melt together into an ashen monster and Shor may have been made out of ash too that time when the Tongues sung him into the world.

Actually, why didn't they bother doing that again later in Nordic history?
>>
>>46115143
Yeah, that bothered me. I you were a Nord, though, the cold shouldn't bother you to begin with.
>>
>>46115123
>So what are wine-knives?
Knives that grow sharper the more intoxicated you are.

>And where do the nords get wasabi?
Imported from south-eastern islands like Cathnoquey.

>Did other people than ysmir come back as a whirlpool of ash and thuum?
There are multiple references in legends to the mixed reincarnated ashes of the victims of Sarthaal, among others.

>What do the different kind of wives even mean?
War-wives, fighting, bed-wives, sex, and so on.

>Are they like the shield-sisters of today
You could draw some parallels.
>>
>>46114521
The MMOness just makes it weird, it makes a few questionable decisions as to lore, and this is being especially petulant, but it didn't give me what I really wanted with a return to High Rock.

Why did they even decided to set it back in the past? I know it's uncharted territory, but I honestly prefer it that way. They could have set it up back during the war between the Empire and the Third Aldmeri Dominion, and have had most factions be split or nominally independent instead of these awkward alliances.
>>
>>46115123
Don't worry about it
Just another instance of Kirkbride stuff that people worship because "woah it's so not generic XD"
>>
>>46115154
And it's still MK and Kurt that are why we're even having this thread in the first place.
>>
>>46115155
No, thanks.
>>
>>46115221
>>46115157
Did he ask that?
>>
>>46115193
>>46115184
>Three jugs of Sujamma.
>Shouldn't even be alive.
>Stumble to wine knife.
>Yokuda 2.0 happens.
>All of the Fatherland is destroyed.
>>
>>46115230
I think I'd honestly end up hating the lore if only MK was involved. And the only thing I know Kurt wrote was the Dragon Break Reexamined.
>>
>>46115249
What are you gonna do, tough guy? Get angry over the internet?
>>
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>>46115252
>mfw Atmora was destroyed by an ancient nordic kegger.
>>
>>46115252
>Era of Winter in Summer
>>
>>46115230
Kirkbride is bad at writing believable dialogue between human beings. He masks this pretty well by writing it as technobabble or resembling epic poetry, but I've never seen him write good character pieces.
>>
>>46115252
At least it wasn't Ancient Dagoth Brandy
>>
>>46115249
Thought I'd just tell him to not pay any mind to bullshit people circlejerk over on reddit
>>
>>46115278
MK and Kurt wrote the first pocket guide, and most of everything else that's actually good.

It was their unrelated ideas that Todd suggested adopting into TES in the first place that gave us the series as we know it today.
>>
>>46115295
That's fine. I'd rather have good lore than good character writing.
>>
>>46115295
This. He should stick to worldbuilding and art and let someone else do the writing.
>>
>>46115366
You say that as if the Song of Pelinal isn't the best written thing in the series.

Writing dialogue isn't the only measure of a good author.
>>
>>46115366
>Come, Nerevar. Friend or traitor, come. Come and look upon the Heart, and Akulakhan. And bring Wraithguard; I have need of it.

I need more Dagoth Ur in my life.
>>
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>>46115252
Fucking devils and their drinks. THIS IS WHY YOU HAVE LAWS AND LINES YOU'RE NOT SUPPOSED TO BREAK!!!11
>>
>>46115383
I meant dialog writing.
>>
How did Dwemer sleep on just a slab of stone? Did they use Tonal Architecture to fix their back problems?
>>
>>46115397
In the sense of epic poetry, I think he does dialogue pretty well.
>>
>>46115406
Mattresses are the cradle of the unenlightened fools!
>>
>>46115321
Pretty sure it was more than just Kurt and MK who wrote the Pocket Guides
>>
>>46115406
Why can't we sleep on hard sufraces irl today? They didn't have pillows in the stone age but still slept
>>
>>46115429
You're right, but they wrote the most of it, as far as I can remember. Don't quote me on that, obviously.
>>
>>46115416
But when he tries to have two people speaking normally to each other without technobable or jargon to throw it, it just comes out sort of awkward. I don't mean to say he's a bad writer in general, I'm just saying dialog isn't where he does his best work.
>>
>>46114577
It's supposed to have been in Markarth, believe it or not.
>>
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>>46115406
In Morrowind, they had actual beds. In Skyrim, the-
>Skyrim
>>
>>46115463
>Mapкapт_нa_cтaдии_paзpoбoтки.jpg
>paзpoбoтки
Ty kto blyad.
>>
>>46115392
What? Hell, an old sea reaver in Morrowind gives you an ancient key, since his healer tells him Mazte is giving him liver failure.
>>46115383
>>46115346
>>46115295
TES was never about characters, sadly. The only characters I even felt close to liking were Caius, Martin Septim, Parthunax, and Serena. Even then, I wasn't too attached.
I wish the next game would give some really likable, fleshed out characters to care about.
>>
>>46115452
That's reasonable. I think he works best with Kurt (see: PGE2), but I can't actually think of anything Kurt's written with dialogue in it.

For the most part, neither of them write "books" as in narrative parables or whatever, and I prefer it that way.

I do think MK writes dialogue best when him Kurt are bouncing off each other in character.
>>
>>46112572
If they had done the "competing vampire clans" thing again, who do you think the factions should have been?

I'm thinking Volkihar, as described in the books, as the mages, Cyrodiil stealth vampires as the thieves, and Berne rejects from Morrowind as the warriors.
>>
>>46115468
Could be a regional thing.
>>
>>46115391
Take a walk up Red Mountain, Friend
>>
>>46115516
I would have Irarak as the head of the eastern clan.
>>
>>46115500
>I do think MK writes dialogue best when him Kurt are bouncing off each other in character
Reman I thread is one of the best things in the lore tbqdh
http://lagbt.wiwiland.net/wikibiblio/index.php/TES:Reman_I
>>
>>46115497
>TES was never about characters,
You got that right. It's about the world. Characters are interesting because of the world and their role in it, not because they are "likeable" and "fleshed out". Fuck that noise
If you want character-centric writing I suggest any Bioware franchise
>>
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>>46115488
Buddy, I don't speak the language of the pages I find the high resolution images from, but I don't think that's any reason to start calling anyone a whore/slut whatever. I'm sorry if you're offended by something here.
>>
>>46115555
>http://lagbt.wiwiland.net/wikibiblio/index.php/TES:Reman_I
That's exactly what I was thinking of.

Or
>Stuff your mouth with birds
>>
>>46115573
BIoware hasn't written a likable character since DA:O. Now it's manic pixie dreamgurl lolsorandum 2 dimensional characters who you can romance by holding the joystick to the upper right.
>>
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Chitposting.
>>
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>>46115573
But I don't like what Bioware does with characters in most cases. Sometimes it's good, but often it's bad or meh.

Give me an epic story over a dating simulator any day.
>>
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>>46115677
I'm with you, friend.
>>
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>>46115682
>>
>>46115573
>implying it's not about BOTH character and worldbuilding
>>
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>>46115730
And my Leather!
>>
>>46115677
It's pronounced like kite-on.
>>
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>>46115730
>>
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>>46115731
>>
>>46115741
It's really not. Skyrim did take it a step in the right direction, though. More people felt like their own person, with the Smith in Whiterun with an inferiority complex, or the overtly snobbish landowner, or the Redguard tied between his duty to his family and his duty to his ancestors and tradition.
>>
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>>46115758
I find it interesting how the Templar Helmet does look a lot like the officer's helmet of Skyrim.

And it's interesting how the Kvatchi helm looks very Middle Eastern, or maybe Byzantine. Redguard influence?
>>
>>46115817
Those feel like cardboard cutouts acting out one facet of a personality in front of the player, not actual people
>>
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best tomb
>>
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>>46115826
>Redguard influence
That's probably it.

Did the steel helmet end up being used as a native Dunmeri style, or am I thinking of something else?
>>
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>>46115826
The Empire would have been so much cooler if it was more Byzantine.

Instead we got lorica fucking segmentata; an iconic but brutally overused armour.
>>
>>46115876
Better than Morrowind's characters. The only characters in Morrowind who didn't feel like a tour guide were Dagoth Ur and Vivec.

And I'd say they did a decent job. I felt for the aforementioned Redguard and helped him.
>>
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>>46115817
They had subtle bits of character to everyone that I appreciate - it still felt kind of repetitive or silly, but it made it feel like a world full of individuals rather than some interesting people among a sea of NPCs. Overall, a very good thing, especially when you want to make the world feel alive.

Still, if you're going to try and make the player feel special, I feel like worldbuilding is key to that more than unique characters around him.

In Skyrim, part of the time I felt like I was wrapped up in someone else's story - and not even as a new piece stumbling into the mix, but as an observer to everyone else. Ever notice how much exposition and such is given between other NPCs while you listen, or how much of the story seems to be based around the interactions of others?

A good world gives you something to explore and sort of make your own story - I saw this, did this and fought against this, becoming this in the process. It turns into making your own story instead of watching someone else's.
>>
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It's not Adamowicz but I found this concept art for Riften. Quite unfortunate it didn't make the game.
>>
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>>46115923
Was the lorica segmentata even used that much historically? I think it was invented during the Pax Romana, but got shuffled out because of budget problems.

And to be fair, it was roman-style armor in Morrowind too, even if they mixed it up with things like dragonscale. I don't think most people even know what Byzatine armor looks like - I certainly can't get a good picture of it in my head.
>>
>>46115977
You could say the same from Nimalten city. IT WASN'T EVEN MENTIONED!
>>
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>>46116020
I don't mind roman-styled armour at all, I thought it was a good look to mix plate from the high middle ages with the old imperial aesthetic. What annoyed me was when they just defaulted to the most overrated kind of historical armour which wasn't even used as much as one would think; like you said.

Pic related shows a byzantine soldier. You can clearly see the roman influence, but there's more to it than that. Just do a quick google.
>>
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>>46116037
According to one wiki it's located in the same spot as Ivarstead so that could be it.
>>
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>>46116114
Another one.

This is what imperial knights could have looked like. Instead we got french plate armour from the year 1500.
>>
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>>46116170
Fucking sweet.
>>
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>>46116037
>>46116133
>implying
Just because a city doesn't appear in the game does not mean it doesn't exist anymore
>>
>>46116289
>that island just off the coast of Hammerfell with nothing on it

I kind of wish I could mod that so that I could have my own castle on it.

Say what you will about Daggerfall, but it's big, comfortably 90s, and has surprisingly nice buildings. Usually.
>>
>>46116289
And your point was? Engine limitations?
>>
>>46108015
Oh, yeah on the terms of soulgems I have a question.
Do they occur naturally, as in, can you just mine them like minerals gems and shit, or are they of some other origins.
In short: Where do soulgems come from?

>>46114792
>>46114903
>>46114940
>>46115009
I'd so watch a Tamriel adoption of Fear and loathing

>>46115123
>Did other people than ysmir come back as a whirlpool of ash and thuum?
>whirlpool of ash
Can someone explain this to me please?

>>46116289
Are those all points of interest in Daggerfall?
Shit.
>>
>>46116610
Are you serious?
My point was that 6 square mile area probably won't capture all of Skyrim's urban centers.
>>
>>46116687
So engine limitations?
Are you serious?
>>
>>46116676
>Though some common morpholiths like soul gems may be found in nature, the exotic morpholiths used to make sigil stones occur only in pocket voids of Oblivion, and cannot be prospected or harvested without daedric assistance.
>>
>>46116676
>Where do soulgems come from?
I think they were invented by a Direnni.

>Can someone explain this to me please?
You can thu'um ashes back to life. Could be a shezarrine thing.
>>
I have found Redguards to be very rude people, them and Orcs I don't want either in High Rock. Which kingdom will make High Rock great again?
>>
>>46116787
Orsinium.
>>
>>46116729
Uh... I guess?
I'd say a better reason would be 'absurdly difficult to represent an entire nation in a non-generated game' limitations.
>>
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>>46116729
>So engine limitations?
>Are you serious?
ARE YOU KIDDING ME?
>>
>>46116676
Soulgems are normally found in nature or in Oblivion, but the Direnni perfected their harvesting and refinement.
>>
>>46116787
Daggerfall, or we all fall.
Wayrest has been laid to rest.
>>
>>46116795
Which one? Not that it matters, considering it would burn down in a few days just by Bretons and Redguards looking at it too hard.
>>
>>46116676
>With his god destroyed, Wulfharth finds it hard to keep his form. He staggers out of Red Mountain to the battlefield beyond. The world has shaken and all of Morrowind is made of fire. A strong gale picks up, and blows his ashes back to Skyrim.
>That night a storm came and visited Hjalti's camp. It spoke with him in his tent. At dawn, Hjalti went up to the gates, and the storm followed just above his head. Arrows could not penetrate the winds around him

Arcturian heresy
>>
>>46116898
The 234th one was kinda pretty. The way the grainery blew up was really impressive.
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