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Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore and everything else Star Wars related

Previous Thread: >>46008229

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)
>http://pastebin.com/ZkpXpbJ1

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing
>>
Does anyone play Age of Rebellion?

I don't understand what about being a member of the army sounds fun.

You can play a sweet bounty hunter, or a smuggler, or a jedi... Or you can join the army and get told what to do all the time by your commanding officer? Why would you want to roleplay just having a shit job?
>>
>>46046233
Well you could get to lead a group of players but basically contributing to war effort... I don't really get it personally but people seem to like starfighters and shit (also if done well being a spy could be fun imo).
>>
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>>46045890

Don't you talk about my TIEfu that way
>>
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>>46046233
The opportunity to follow in the footsteps of Kyle Katarn, Wedge Antilles, and Wraith Squadron, mostly. And there's nothing stating that a CO is required. Many Rebs worked in disconnected, independent cells to fuck shit up. Even if PCs are part of a larger unit, there's nothing in the rules that expressly forbids them from being in a unit that allows significant platoon- and squad-level autonomy. PCs are also allowed to take on command roles themselves, which means they get to experience the joys of bossing ablative redshirts around.
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>>46046233
Being in the army is fun, you get to fuck shit up

But if you ask your GM he might let you play the scoundrel out of EoTE or a Jedi out of F&D, all three games click together without any worries.
>>
>>46046335
I suppose I can respect that.

I just think that the autonomy that being an independent operator would give you would be more fun usually...

At least until the book comes out that lets you play as an Imperial
>>
>>46046442
AoR already lets you play Impside. The classes are faction-independent and all you need to change is the Duty table fluff.
>>
>>46046465
>>46046442
Pretty much. I seriously doubt FFG will bother with an imp sourcebook
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>>46046465
Which conveniently someone's already done.
Can't remember where exactly it came from, but its fairly solid if you're wanting an Imp game
>>
>>46046465
Hmm. Might be worth reading through in that case. None of this goody two shoes rebellion crap.

>>46046418
Living in a Navy town and being the break in three generations of military service (on both sides of the family... One grandpa served on the Forrestal, the other was one of the first members of the US Airforce), I can assure you, being in the military is not fun. Pretty much everyone around here has the day circled on their calendar when they get out.
>>
>>46046528
I enjoyed my time in the army up until they made me a captain and then I didn't get to go running around as much.
Can't really complain about being a civilian either, but its often far more dull.
>>
>>46046614
You were a fucking officer?
I'm pretty sure I'm legally obligated to hate you at this point, being not only an officer but a fucking ozzie, too
>>
>>46046834
Well, never a popular job, but someone's got to tell people what to do, otherwise it turns into camping with guns
>>
>>46046233
You have a fair ammount of freedom in the rebel alliance.

Independent cells is the name of the game
>>
Ten pages left of editing and some final polish, then I release the next installment of my fanfiction to the world. For you, anon. For you.
>>
>>46047423
Something like the Rebels show but with less Jedi?
Rebel cell causing hell for the Imperials wherever they can
>>
>>46047474
More or less

Or more Jedi depending on party and GM preferences.
>>
>>46047495
I could see the reverse being fun as well.

Play as Imperial Agents or Inquisitors to hunt down and expose Rebel cells or in campaigns on alien worlds to bring them under the Empires heel.

https://www.youtube.com/watch?v=B9MShtCg4fk
>>
>>46047565
I have a harder time imagining a campaign like that working

It's easy to justify restrictions on supplies or mobility when you work for the finite rebellion, but the empire has the resources and funding for everything.

A creative GM can easily solve this I have no doubt, but I'm not up to that.
>>
So some anon posted a list yesterday with Cap. Oicunn, and I was confused on how it worked.

Bones of the combo was:
Oicunn
Dauntless
Engine Upgrade
Daredevil

So how does stress management work in this? Does the stress from daredevil go away after completing the maneuvers (I'll explain)? Or will I always end up double stressed?

An unstressed oicunn makes a green move, overlapping another ship. So it moves back along the template until they are now touching.

>Does the Dauntless title trigger before or after "check pilot stress"?

Oicunn's ability & Dauntless can both trigger, causing a damage and allowing me to perform a free action, then receive a stress token. I elect to Daredevil as my action.

I perform my 1 turn maneuver, which causes my ship to overlap again, forcing me to move back until I'm touching. Oicunn's ability activates again.

>Do I immediately receive stress from Daredevil from completing the action, or will Dauntless have a second trigger?

If so, third action happens, say a target lock. Receive a stress token from completing Dauntless action.

Receive a stress token from performing the Daredevil action. Receive a stress token from completing an action through Daunless.

>Does "check pilot stress" happen earier, the moment I move my ship back to touching? Or will "check pilot stress happen after I've completed my maneuver (all all of its nested actions)? (FAQ specifies the stress received from dauntless isn't removed from performing the green maneuver, but what about the stress from the Daredevil action?)

Lastly, if I begin all of this with stress already on oicunn, the timing of "check pilot stress" is even more crucial.

>If I begin the sequence above with one stress token, will the token be removed in time for the first Dauntless trigger?
>>
>>46047900

My understanding;

1. Perform maneuver (we'll say you did a green)
2. It rams. Dauntless procs. Perform 1 free action.
3. Daredevil does it's damage. Then you receive stress for Daredevil.
4. Having completed all of the stuff involved in your Dauntless action, you now receive stress for Dauntless
5. Check Pilot Stress Step. Since you performed a Green, you remove 1 stress token.

If you already had stress before all of this started, you can't perform actions (not even free actions).
>>
>>46048039
So check pilot stress happens after ALL of this is completed, as in all of these actions are still happening while I'm executing a maneuver?

The guys in my group shot it down, saying that dauntless says that AFTER I execute a maneuver that causes me to overlap, action then stress. Meaning I have to resolve my maneuver before triggering it, including "check pilot stress" & "cleanup". THEN I can activate Dauntless.

This would allow me to begin stressed, and still ram, but not clear the second stress from daredevil right away.

But I assumed that dauntless triggers immediately after moving my ship back along the track until it touches, which I thought is before "check pilot stress".
>>
>So check pilot stress happens after ALL of this is completed, as in all of these actions are still happening while I'm executing a maneuver?

That is my understanding, but it never hurts to clear it with your T.O.
>>
>>46047603

If you are Imperial Agents, the situation is easily resolved.

The Empire has nigh-limitless resources, but they are being spent on other things. Imperial politics between your agency and other branches has left your particular patch of space under-resourced and overstretched.

Such a set up gives a GM two additional plot hooks to run with; independent resource acquisition, and inter-branch Imperial shenanigans.
>>
I'm still new to X-Wing and looking to get into my local store's league, is competitive play dominated by TLT Y-wings+Poe and Fel+Decimator or do you guys tend to see a reasonably diverse collection of squads?
>>
>>46048820

Top 4 is often dominated by the flavor of the month metagame lists, but you also see a very diverse collection of squadrons which can make it up there.

As a newer player, you'll tend to get matched against other newer players and people flying off-meta or suboptimal lists. This isn't guaranteed, but you get matched against people with similar win/loss records in a tournament setting. For a league it will depend on how they are running it, but I wouldn't sweat it. Just go play and have fun.
>>
>X-wing's are one of the worst ships in the game.
>The Falcon keeps getting nerfed while the Decimator gets better and better.
>>
>>46049243
What would you do to give x-wings an edge? A Rogue Squadron title?

What did you think the decimator has over the falcon? I see more reliable damage and defense coming from the falcon, but straight support and survivability from the decimator.
>>
>>46049298
>What did you think the decimator has over the falcon? I see more reliable damage and defense coming from the falcon, but straight support and survivability from the decimator.
The Falcon USED to have that, Sheev changed things as well as a bunch of Wave 7 and 8 things. TLT hurts the Falcon more. Juke hurts the Falcon, so does Omega Leader. Tractor beam hurts the Falcon. And everything that hurts a Decimator also hurts the Falcon just as much. Decimator also has a ton of build options with those 3 crew while the Falcon is severely limited (especially as 1 of them has to be 3PO).

And yeah, the escort is a big part of it. Rebels have shit Aces in comparison to the Empire.
>>
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>>46049298
T-65XJ title card maybe; adds a shield and a System upgrade slot for 4-6 points. Some more of the Rogue / Wraith pilots would be nice.

But really I think Torpedoes being more worth their cost would see a lot of X-Wings return to the game.torpedo slot. The ability to carry ordinance was a big reason why they were successful and it was definitely a key factor in both the EU and Trilogy. Or possibly something like the A-wing's Refit option that either changes a slot or recoups some points.
>>
>>46049298
>What would you do to give x-wings an edge? A Rogue Squadron title?
As for the X-wing a Rogue Squadron title would be a good start. But I don't know HOW they are going to get the aces playable again as they aren't survivable or maneuverable (two of the three things an ace needs).
>>
>>46049371
>But really I think Torpedoes being more worth their cost would see a lot of X-Wings return to the game.torpedo slot.
But if torpedoes became a big thing...that just puts more emphasis on the Y-wing. They are cheaper and more survivable and can carry more torpedoes.
>>
>>46049298

>>46049371 again

Actually, it would be really cool to see X-wings as a cooperatively-focused fighter with some new supportive pilots or upgrades. When the Rebellion relied on them as the mainstay of their space forces they were always outnumbered and had to suit their tactics for it.

>>46049386
What about an option that let X-Wings fire torps at range 1? Kinda reflects their depiction getting in close.
>>
>>46049405
>Actually, it would be really cool to see X-wings as a cooperatively-focused fighter with some new supportive pilots or upgrades.
The days of cooperative flying are over. You don't see Garvin or Dutch anymore for a reason. You don't want to have to be relying on another ship for you to be effective.
>>
>>46049243

Decimator a shit.
50% rule + TLTs made it unplayable. Alpha strike meta is going to be even worse for it.
>>
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>>46049243
>>46049368
>>46049499


And good riddance.
>>
>>46049499
Someone is a scrub.

Decimators+friend(s) have been taking a TON of store championships.
>>
>>46049499
For tournament play, I can see that, but I fly casual mostly. MoV doesn't matter if you win all of your games in swiss.
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>>46049368

>He actually wants the Falcon to stay top-meta

We just had two solid years of that nonsense.
Get over it. You can still go seal-clubbing with your ridiculous bullshitmobile, you just can't coast into top 16 riding C3PO's dick anymore.
>>
>>46049537
>Decimators+friend(s) have been taking a TON of store championships.

To be honest I didn't really follow store champs much. I'd heard that Palp-aces, brobots, and TLT variants have been winning everywhere there are large communities & good players. All lists that chew Decimators up pretty hard.
>>
>>46049572
Those three builds are just about all I ever see at our recent championships. Vader, soontir, palp mobile. 4 thug tlt's/4 hwk tlts. VI Poe and friends. And finally brobots. I despise TLT's. I can deal with most everything else, but I can't beat the hyper-efficiency of those things.
>>
>>46049595

The trick to dealing with TLTs is to be able to kill one before it shoots. Missiles & Torps just got Guidance Chips.

Something to think about.
>>
>>46049572
Our local area has had 10 store championships so far, multiple of which are 40+ people and one guy was a top 16 at worlds. Decimators have won 4.

>>46049558
Falcon can fall in the meta, I just want the Decimator to be just as bad. I'd much rather have an iconic Fat turret dominating than a poorly designed ship from a video game that no one knows about dominating.
>>
>>46046233
Have you not seen the movies?
>>
>>46049627
My current plan is vessery with HLC and Redline with ordinance and guidance chips, but I still get picked apart too quickly. Even if I can kill one in one go (which would be wonderful, but hasn't happened yet), I've basically lost my punisher in one return volley.
>>
>>46049740
How bout 3 bombers and jonus with plasma torps, extra munitions, seismic charges, and guidance chips? That enough dice?
>>
>>46049852

To get in the ballpark of RELIABLY alpha-striking a Y-wing, you need to hit it with ~12-20 red dice, depending on mods and luck.

This means pointing an absolute minimum of three ships at it. This probably won't kill it, though it has a better chance now that we have Guidance Chips.

You can't really bring Jonus because he's not efficient enough, and you can't really run scimitars because they activate at the same PS as TLTs. I guess it would be okay if you just take barebones 20pt scims with a single missile, but that would leave you with a number of extra difficulties.

Gamma Squadron Pilot and/or Black-8s are your best bet. I like to bring two of them, and then spend the rest of my points on something to cope with arc-dodging aces. YMMV
>>
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Does anyone know if X-Wing or Armada will be getting Clone Wars minis?
I can't be the only one wanting Separatist Droids vs Old Republic Clones.
>>
Can a scyk list work, /tg/? They're just so flimsy, even with 3 defense dice and an evade. The title having a cost is a pain. That's the whole point of the ship!

+Juke Squad+
>4x Tansarii Point Veteran
Heavy scyk
Mangler Cannon
Juke

Or

+Wall of Nope+
>5x Cartel Spacer
Heavy Scyk
Mangler Cannon

Or

+Glass scalpel+
>Tansarii Vet
Title
HLC
Juke
Stealth Device
>Laetin
Title
HLC
Stealth Device
>Serrisu
Title
HLC
Juke
Stealth device
>>
>>46049944
FFG said they'd never do clone wars era. Which suck, because I would fly the SHIT out of Droid fighters.
>>
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>>46049946
>Can a scyk list work, /tg/?

no.

I was hoping Juke would be a step in the right direction for them but after testing, it's just not.

There's basically no fix possible, either.
Shitty dial, shitty pilots, shitty statline for a shitty price. Fix all that and you just have a different ship.

About the only thing that kinda-sorta works is to bring one or two as cheap ion cannon platforms supporting three or more other ships.
>>
>>46050024
A houseruled fix the local players i game with seem to have fixed it by making yhe heavy scyk title free and adding a new "light scyk"title that adds an illicit slot and gives them an evade token when they barrel roll.
>>
>>46047900
From the most recent FAQ:
If a ship equipped with the Dauntless title executes a red maneuver and overlaps another ship, it cannot perform a free action. If it executes a green maneuver, overlaps another ship, and uses Dauntless to perform a free action, the stress it receives is not removed by the green maneuver.
A ship equipped with the Dauntless title that overlaps another ship may use the Daredevil Upgrade card to execute a white [Left 1] or [Right 1] maneuver.
>>
>>46049957
Haha, I remember when FFG said they'd never do large base ships for X-Wing.
>>
I'm trying to build an effective alpha striking list with rebels, would this work?
https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!139:-1,-1,126,17,33,-1,-1:-1:24:;32:73:-1:25:;32:73:-1:25:;32:73:-1:25:&sn=Unnamed%20Squadron
I could also drop the As to take 3 Zs with missiles and give a TLT to Miranda instead
https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!139:135,-1,126,17,63,-1,-1:-1:24:;64:13:-1:25:;64:13:-1:25:;67:-1,14:-1:25:&sn=Unnamed%20Squadron
>>
>>46050607
Well, it wasn't x-wing per say...
>>
Some people on the fantasy flight forum talk about crafted battle armor, that supposedly has 3 soak 2 defense and 6 HP and needs mechanics to be crafted but I can't find it anywhere.
Does someone has a source or it's bullshit?
>>
>>46048820
At my local store champs the Firespray reigned supreme. Fett and Emon see an inordinate level of use. I only came across one guy using Dameron and haven't seen a single Decimator.
>>
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>>46049298
>oh no custom cards!
Seeing how survivable the A-Wing with PTL Focus and Evade was made me think the X-Wing could use that treatment. It only triggers if the X-Wing performed a focus action or copped a token off Kyle or something. Might synergise like crazy with Esege Tuketu, we'll have to wait for the FAQ.

The last clause is to prevent Poe and the new era X-Wing's taking the title. It's clumsy and I don't like it, but I don't want Poe to benefit from a Rogue Squadron title. It would vex me.
>>
>>46050987
Then why not just add in a "t65 x-wing only" stipulation instead of that last line
>>
>>46049630
>a video game that no one knows about
>I'm a babby who was too young to play Galaxies when it was awesome
>therefore nobody knows about it
Fuck off, pal.
>>
>>46050987
I personally would make it trigger on a focus action instead of the token so you limit all the shenanigans that would need faqs for like teketu, kyle and so on
>>
>>46051094
>getting so mad that your obscure MMO is considered obscure
>>
I've been asked to play the captain in a game of EotE, our ship being a stolen medium freighter. We already have a pilot and a droid for navigation, but what the fuck am I supposed to do as a captain? I'm completely new to this game and the dice make no fucking sense to me. So tell me, swg, what duties can I expect as captain? Apparently I'm not allowed to sit at a console, so I guess I'm stuck in a swivel chair pointing fingers at screens?
>>
>>46051874
>what duties can I expect as captain?
A ship will bring you work.
A gun will help you keep it.
Out here, a Captain's job is simple.
Find a crew.
Find a job.
Keep flying.
>>
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>only 2000 Senators

Why is new canon so shit? Not only does it have Cuck Wendig writing for it, but it has no sense of scale. 2000 was just the Delegation of 2000 which was noted as being too small to oppose Sheev, 2000 is less than the Chinese National Congress (which is almost ~3000) and that's a fucking country on Earth.
>>
>>46052175
it's just an in-universe propaganda poster, anon
>>
>>46052175
Keep grasping at straws dude
>>
>>46052211
>>46052533
Adding an extra 0 wouldn't have hurt. Nice dubs though.
>>
>>46050613
Any X-Wingfag to give me some advice on these lists?
>>
>>46050613
>>46052677
Not a fan of long range scanners. Useful as an opening move, until you find that there's a better target presented, then you're screwed.

List 2 is better, cracken swarm is cool with cluster missiles, but I prefer Blount. Thread Tracer Missiles should free up points for advanced slam/bomb/or mine on miranda, and allow your other 3 z-95s to lock onto the same ship for a focus + target lock combo. Might even find points for homing missiles to use with them, too.
>>
Has there ever been a good Star Wars quest thread?
From my experience, /tg/ quests are honestly pretty shit — but surely, considering the sheer numbers, there must be a few good ones floating about.

If there aren't any decent Star Wars quests, that would sort of SW quest could potentially break away from the typical mediocrity? Are there any premises that could actually get you excited for a SW quest thread?
>>
>>46052776
The idea behind Cracken was to give a focus to use for the Zs like Blount with tracers only that Cracken can still dish out damage while doing it, i'm not completely sold on long range scanners as well but i can always swap it out for guidance chis if needed. What do you think of the first list though? Is it worth to give up the TLT to have 3 As with prockets instead of 3 Zs?
>>
>>46052150
I mean what do I do while we're flying?
>>
>>46052884
I could easily ask that same question about quests in general.

I would say something edge of the empiry where you have lots of choices for gear and jobs, and a cool crew to interact with but I'm not really a quest man.
>>
>>46053597
You just kinda wander around and do Captain-y things. Give orders, decide where you're going, tell the Klingons to shove it up their ass...
>>
>>46048644
I've had this idea brewing for awhile about playing a game investigating the Incom or Mon Calimari shipyards to try and prove that they're selling to the rebels, and encountering the sheer hell that is the rebellion's multi-layered shell corporation system that they use to launder money.
>>
>>46053597
In plain Basic?
You're the faceman, the wheeler and dealer.
Additionally, I like to pick up a "decent at lots of things" skillset when playing a Captain, that way I can be an extra pair of hands for whatever needs doing.
>>
>>46051874
Already have a pilot droid? Yep, your useless...
>>
>>46053597
>>46054043
Well, yeah... Pickup a shit load of skills and kick the droid off and take control! Fuck da system.
>>
>>46052972
3 procket a wings is great, and has the potential to put out a ton of firepower, but 3po with TLT is nearly essential for miranda. If you're set on running list 1 (which is much more maneuverable), drop munitions and the torpedo and pick up tlt. Then you could swap chewy with 3po.

Remember that Cracken only works in ranges 1-2 as well, so the range 3 shots from your other z's is kind of wasted.
>>
>>46053679
When I think "freighter captain" I imagine a guy who gets his hands dirty, who earns the respect of his crew by getting into the thick of it, who knows the ins and outs of his vessel like the back of his hand. But now I guess it's more about being the face of the party. The crew are my instruments and the ship is my canvas. I hope I get to man the guns at one point, but if we get boarded I'm the man on point, blaster in hand. Also, because no one else is force sensitive, I've elected to take the burden of "potential jedi" for the party. How will this effect the way I play my character? I'm running a corelian smugger, (i know, very original), and I've only skimmed through the rule book. I'm a 5e dnd DM for a weekly game, so I don't have much time to learn a new system.
>>
>>46054176

Being force-sensitive will have an impact on your character equal to how much force-stuff you decide to do.

If you are playing EotE, you'll have to buy the Force Sensitive Exile specialisation, which gives you a new talent tree to play with, and the ability to invest XP in force powers. I have a player who is force sensitive, but hasn't yet used any force powers, out of fear of the Empire finding out.
>>
>>46054176
Sounds like you aren't too exited about force stuff, so I wouldn't invest too much as it can cost a lot to get a lot out of it.
>>
>>46055109
Yeah, now that I know the cost of force powers then maybe I'm not so hot on the idea.
>>
>>46047423

Being in the Rebels is less like military, more literally being a terrorist
>>
>>46055715
Yeah, like that time that the Rebellion took over a commercial starship full of passengers and plowed it into the Corporate Se- oh wait.

Or or how about that time the Rebellion set off bombs during a podra- no no, that's not right either.

Wait, I've got it! What about that time where the Rebellion stuck at military targets and kept collateral damage to a minimum?
>>
Besides Tempest Feud, are there any other star wars novels that are adaptations of adventure modules?
>>
>>46055793

Friendly reminder that the traitorous Rebel scum destroyed Alderaan for refusing to assist them against the Empire.
>>
>>46056129
Shut up, Tarkin, you're dead and no one likes you.
>>
Rebel Transport and Imperial Assault Carrier announced for Armada
>>
>>46055793

I bet you supported the jedi coup too
>>
>>46056261

Don't suppose you have a link to this stream?
My google-fu is apparently not strong enough.
>>
>>46056369
I do not, I just got this picture from my local armada facebook group. Waiting for pictures of the assault carrier to show up too.
>>
>>46056410

found it;

https://www.periscope.tv/Hollow_ptblank/1eaKbZvOPPoKX
>>
>>46056312
There was no Jedi Coup. Order 66 was an inside job!
OPEN YOUR EYES NERFPLE.
>>
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>>46056421
Sweet
>>
>>46056557

>Armada actually getting another wave

I am legitimately suprised.
>>
>>46056428
Heh. I am reminded of that conspiracy nut who says as much, in the Star wars novel "A new Dawn"
>>
>>46056570
The game is actually a pretty big seller. It's at least getting a wave 3 and 4.
>>
>>46056557
>>46056261

Does it look like were gonna get anything on Wave 9 for XWing?
>>
>>46056771

Doesn't look like we're getting anything X-wing related today. Which is fine. Would just steal wave 8's thunder.

CEO guy mentions that they'll be doing some stuff coinciding with Rogue One
>>
>>46056557
FFG really like Rebels I'm happy
>>
>>46046233
You also have to keep resources in mind. Depending on the level of realism the GM wants to keep in mind (Not too aware of the rules specific to AoR), having a stable source of parts, supplies, munitions, without having to find some way to stuff it into the campaign can be nice.
>>
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>>46056557
Still waiting on my XWA ships, FFG.
>>
Aaaaaand it's official
https://www.fantasyflightgames.com/en/news/2016/3/16/bigger-battles-better-tactics/
>>
How many capital ships do you think the Empire would send to attack a discovered rebel base? A regular one, not hoth tier, something that houses two or three fighter squadrons at the most.
>>
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>>46045890
This is the Cudgel ugly. I first envisioned/designed it in the early 90's and a kind anon was nice enough to illustrate it a few months ago.
>>
>>46057183

One Imperial-class Star Destroyer would be way more than enough. If they felt like sending a message or just had nothing better to do, two to four.
>>
>>46057183
Is this just an isolated base in an asteroid field or backwater planet or does it have support from a sympathetic civilan population? One that's just minor won't recquire too much but an uprising or guerilla movement on a major planet is going to have a big intervention to send a message.
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>>46057183
Season 2, episode 10 (11?) of rebels is a good example. They sent 3 imperials when they found out where the fleet has been staying. Not technically a base, but similar. One ship is more a response to simple rebel activity like Lothal. Three sounds about right for figuring out the location of major rebel operations.
>>
>>46057413
It's a backwater planet in the outer rim, the local populace seems fairly neutral, leaning a bit rebellious. It's Edan II from the Introductory adventure box that West End Games made for star wars, I thought it was perhaps too little that they sent one ISD, and then only leave one to watch over the place. But maybe not.

Thinking about running it as a campaign.
>>
>>46050127

This. The fact that they released the Scyk with a Title meant that they couldn't use a title as a backdoor retcon to fix the ship's stats later.

The TIE defender has its problems, too. Mostly cost, but the upcoming titles fix that. With the Scyk, you really can't fix it.

Right now the scyk isn't useful for anything except being a cheap cannon carrier... and it doesn't even do that very well.
>>
>>46050127

Oh, and I love your fixes!
>>
>>46057183
>>46057570
A really minor base might not even rate an ISD; a Victory with a couple of carracks or even just a squadron of dreadnaughts and strike cruisers would all be reasonable
>>
>>46057413
One Arquitens light cruiser with two TIEs in the mandibles, and two Imperial Gozanti's with four TIE fulls each.
>>
>>46057853
Is this the attack force or part of the Rebel garrison? Because I can't see the Imps sending only ten TIEs against 2-3 Reb squadrons.
>>
Thanks for the advice guys. A followup question. In the adventure/campaign as written, if all goes well, the rebels manage to, in the end, sabotage/destroy the Star Destroyer in orbit, clearing the path for rebel reinforcements to arrive and liberate the planet/take out the stranded imperial forces.
I imagine it would take some time, but what kind of imperial response would there be?
>>
>>46057945
This all kinda depends on the vital nature of the planet. Sometimes the empire would just admit defeat if it's not for something they really want. If they have reason to believe there would be major resistance and no value to sending the fleet, they strategically wouldn't. If they think it's just some rabble rousers though, they would try to teach them a lesson sending at least one star destroyer and some kind of major general. Not vader necessarily, but you could make up a new guy.
>>
>>46057945
That's silly. Any rebel reply would honestly just be to fade into the shadows of the planet until another opportunity strikes. This is not territorial or even hope control.

This is just making the planet inconvenient to hold. If you sabotage a Star Destroyer, expect at least a repair and overwatch garrison to assemble.

The Empire will always be stronger than you. The point is to make their strength... irrelevant.
>>
>>46058113
Well, it's what's written in the module, i sort of interpreted that as "destroy the star destroyer, smash the local garrisons, loot them and exfiltrate the personnel who were left behind/save the other hidden bases on the world since it's been compromised." Though i agree that the idea of holding territory is fairly insane barring your average Mon Calamari mine layered sector.
>>
Spacebump
>>
Would that Star Cruiser (Imperial Air Cruiser) from Galactic Battlegrounds count as an ugly? It looked like some ungodly mix between a Lambda, a fuckhuge TIE and a bus.
>>
>Ugly edition
>no ugly creator posted yet

for shame /swg/
>>
>>46050936
Keeping the Peace crafting rules, that armor is basically the most expensive with rarest materials and takes 5 difficulty to make.
>>
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Was there an imperial presence on or above Ilum during the jedi purge and civil war post order 66? The wiki says it was largely forgotten since it's off in the unexplored regions but I doubt palps would just let it sit there.
>>
>>46061629
Probably a honeypot. Well hidden base near the temple that calls in inquisitors when they think a Jedi/force sensitive is about.
>>
>>46061629
There's one according to F&D if I remember correctly
>>
So our EotE party just had a bad time with some Black Sun goons, and as a result my player character and another PC's pilot is dead.

Decided to make a pilot myself, but I've got little idea about how the piloting rules work, and I'd like to know what spec/class is good for being the party's primary light freighter pilot.

/swg/ do you have any tips on a build, can be something outside of EotE, while I study the piloting rules?
>>
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>>46050936
>>46060713
>>
>>46061685
>>46061817
How extensive do you think in terms of ship and man power? Are we talking ImpStar 2's in orbit or just a network of radar sats watching incoming and outgoing traffic? A battalion of stormies and TIEs or a couple dozen dudes and a speeder?
>>
>>46062795

I've just started forging armor like a Jedi Tony Stark. It's fucking cool as fuck. I flubbed the first piece I made a little and it got a "Get 1 automatic Threat on Skulduggery" so I gave that to another PC and going to start work on the next piece soon.
>>
>>46064513
>forging armor like a Jedi Tony Stark
So, a Jensaarai?
>>
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New Imperial ship!

http://www.starwars.com/databank/imperial-cargo-ship
>>
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>>46064986
>>
>>46064986
Bump them gently?
>>
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>>46064986
Its kind of an interesting idea as a 'space tug', sort of a variation on the big container-field ships
Also triggered my engineering-autism about making a "galactic standard cargo-container" in terms of dimensions... but that's pretty much my problem :o

AP-5's voice kind of reminded me of Hans Gruber in Die Hard
>>
>>46065561
makes sense to me

standardized container shipping has been a major boon to trade here on earth
>>
So is there a version of the F&D corebook that has working bookmarks?
>>
>>46060713

Speaking of keeping the peace, do we have a scan of that yet?
>>
>>46065561
>AP-5's voice kind of reminded me of Hans Gruber in Die Hard
His name was Alan Rickman, and his voice was like audible chocolate. DISDAINFUL audible chocolate.
>>
>>46064621

Nah fuck that Mary-Sue "We are the perfect blend of Jedi and Sith teachings" shit,
>>
>>46065561

RIP Rickbro
>>
>>46066029
I meant the "zee slight German accent" mixed in with English that the character Hans Gruber had.
>>
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>>46060159
Always fun coming up with monstrosities
>>
>>46066535
>We are the perfect blend of Jedi and Sith teachings" shit
You mean the thing that is literally just one giant misunderstanding?
Everything they do (they referring to the "present day" Jensaarai when they first appear, not to the founder of the group who was a straight whackjob) is pretty much pure light side, occasionally treading a little too close to the line for comfort until Luke helps them get that shit squared away, just all muddled up due to a weird series of misunderstandings.
>>
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>>46045890
>>46046322
>>
>>46063783

I have the essential atlas lying around and it says it had a small garrison post of extremely bored and understaffed stormtroopers and officers.
>>
>>46064986
>>46065013
Is that supposed to be the Qasar-Fire in cargo mode, or is it scaled down?

Or wait that's just the bridge of the Arquitens
>>
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>>46064986
>>46065013
Not feeling it, honestly.
>>
>>46067597
>and it says it had a small garrison post of extremely bored and understaffed stormtroopers and officers.
this, after some point what few jedi mere left wised-up that Ilium was held by imperials and stopped trying to go there.
>>
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>>46067723
>Or wait that's just the bridge of the Arquitens

Yeah, the Quadar Fire used the Arquitens bridge as well, so you could use that as a starting point for scale comparison.
>>
>>46062298
Ace/Pilot or Smuggler Pilot. If you're using normal rules, which is more than fine if you're using a freighter, the talents in the Pilot tree are pretty go-to since they give you a little extra in terms of defensive stuff. If you're emphasizing heavily on piloting, Ace/Rigger is a great secondary specialization. If you're ballsy, you can take Ace/Hotshot as your first or second specialization; less in the way of general useful talents, and more about escaping/destroying your opponents through difficult piloting checks.

If you're starting in Pilot, make sure you check out the Signature Abilities for Smuggler and Ace, see which one(s) interest you more. Smuggler is more general use, Ace is geared specifically for vehicle (and beast riding) combat.

>>46065908
Use the pastebin with the mediafire folder. Don't know why that mega FaD core still gets posted in OPs.

>>46065949
An anon took photos of a fair chunk of Keeping the Peace, but no; we're still waiting on Mask of the Pirate Queen for full scans.
>>
>>46057130
Actually a huge fan of this. It looks like both sides will be getting a reasonably cheap ship with decent squadron points that can act as support ships that previously were way too expensive to bring along. That repair crews is extremely interesting, and uniquely good for small ships with small repair scores. Going to really enjoy piloting a couple flotillas of GR-75s against an imperial blockade.
>>
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Wave 3 announced right after I'm actually satisfied with my current fleets. Fucking of course.
>>
>>46068768
focus on the bright side, this shit's gonna take a good 6 months to come out unless FFG changed everything involving their production of Armada products. plenty of time to save!

How many of those flotillas would you want to buy? I'd assume about 3 would do it for ya, unless you really want the option to spam them.
>>
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Not a whole lot of X-Wing stuff being posted lately. Here's a list I've been working on lately anyway.

Jan Ors + Ion Cannon Turret + Nien Nub + Engine Upgrade

Blue Squadron Pilot + Adv. Sensors

Blue Squadron Pilot + Adv. Sensors

Prototype Pilot + Chardaan Refit

Should I drop the Adv. Sensors for FCSs? Is there a better way to mitigate stress on Jan than Nien Nub? Should I drop the A-Wing for another B-Wing?

Have an Ugly for your trouble.
>>
>>46068813

Everything is in 3's on both sides of the coin for me, so 3 of each most likely. One thing nice that I've found about armada compared to x-wing is that 3 of everything seems to be the sweetspot unless you want to spam vettes and Raiders which I'm not interested in at all. It would be cool if they make these things essential support ships for most fleets so you actually had to protect them.

I kinda feel like the flurry would have been a better fit for the rebels as a counterpoint to a pair of gozanti's but that's just me.
>>
>>46068950
>I kinda feel like the flurry would have been a better fit for the rebels as a counterpoint to a pair of gozanti's but that's just me.
I'm not so sure; I feel like it's better paired with the imperial Escort Carrier as dialing capitals in a wave, since it's a proper capital rather than an upgunned transport like the gozanti or GR-75
>>
>>46068950
While I can see the point to flurry being a counterpoint to Gozantis, I would much prefer the Quasar cruiser released alongside an imperial cruiser and we keep the tiny ships. Maybe we can get a rebels wave with a Quasar, Interdictor, Pelta cruiser and an Arquitens? That would be a pretty solid wave to play around with.
>>
>>46069024

How have I never seen or heard of the escort carrier before now? That thing looks amazing if not completely contrary to imperial design aesthetics.
>>
>>46069061
I wonder how they'd make the Interdictor work in the game?
>>
>>46069099
anti-missile fuckery?
>>
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>>46069061

That would be one hell of a wave. Personally I'm still waiting for hapan battle dragons. I'll gladly field a fleet of those beauties in spades.
>>
>>46069099

Constant tractor effect on all enemy ships within range 3 when activated? So basically a speed reduction. Would be brutal to get around.
>>
>>46069099
I've always imagined it in one of two ways, either as a movement impairing offensive retrofit upgrade (either reducing speed on a ship by 1 to 0, or giving you control of the ship's next move, or immobilizing it for a turn, whatever) or it could be a mission pack that you can only run with an interdictor cruiser in your list. The Pelta, as a rebel cell command ship, could even have its own mission pack of alternate missions (the imperial objective forces you to destroy the interdictor within a turn limit or the major imperial reinforcements arrive, while the Pelta missions encourage you to run ships off a certain board edge to jump them into hyperspace and out of the ambush)
either would be cool with me. hell, you could actually make the gravity projectors that new fleet support icon and say it can only go on medium sized ships up to give the interdictor other options to do as a larger support ship.


>>46069131
Man, I'd kill for an 'independent faction' wave, like how the scum work in imperial assault. Ships that you can hire out from various small factions to perform weird niche roles. Battle Dragons would be a cool one to load into that wave.
>>
>>46068868
You probably should drop the a for a Bwing
Better stats, and you can fly it in formation with the other two rather than have him be by him self and get picked off
As for the stress, eh, good question. If you kept the A, Test Pilot to get Wing man and use that to take the stress
>>
Put this together on a whim, after all there's enough people here to make a discord server at least marginally worthwhile. Use it, or don't whatever works best. https://discord.gg/0tNbYFoSaTVm8PYL
>>
>>46069534
So, when's game night?
>>
Can we talk about Chopper? being a good friend?
>>
>>46051178
>2 million subs at peak
>obscure

You can call Galaxies a lot of things, but obscure isn't one of them.
>>
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Hey guys. Mine's bigger
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>>46072362
Ghost best ship!
>>
>>46072362
yeah... I still don't get why F&D has it listed as a Silhouette 5....

I mean yeah it's clearly bigger than a YT-1300, but making it Silhouette 5 would suggest that it has the same size profile as a CR90
>>
>>46072428
>Silhouette 5
I hadent even noticed. God damn, what? whats its other stats, if you dont mind.
>>
>>46072428
They have the Gozanti as a Sil 5 as well despite it being around the Ghost's size. It's really annoying.
>>
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>>46072428
>Silhouette 5
>>
>>46071636
Chopper doesn't have any friends anon.
>>
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>>46072428
>>46072485
ISD: 1,600 m
CR90: 126.68 m
Imperial Gozanti: 63.8 m
The Ghost: 43.9 m
The Falcon: 34.52 to 34.75 m
A-Wing: 9.6 m
>>
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>>46072551
>>
>>46052884
>>46053654
Literally Star Wars Fortune Hunter Quest.
>>
>>46056129
Dude, the Empire was pretty much gloating about blowing up Alderaan.
>>
>>46072453
>whats its other stats, if you dont mind.
silhouette: 5
speed: 3
Handling: -3
shields: 1 on all sides
Armor: 3
HT: 32
Max System Strain: 28
5 hard points
crew of 6
and twin light laser cannons on the nose, tail, and turret.
with a class 2 hyperdrive.
>>
>>46072602
>replying to Imperial apologist posters
The horse they're beating is deader than Alderaan. Just ignore them.
>>
>>46069131
I can't get over how stupid those ships look.
>>
>>46072602
this:

Alderran was the empire's big reveal to the galaxy "We are the bad guys, we are not heare to big order or peace, just subjugation and tyranny and there is nothing you can do about it because if you try anything we'll blow up your fucking planet! Mwhahahahahaha...ha"

and then their doomsday weapon got blown-up by an idiot farm-boy

>>46072551
well that just underlines my point on >>46072428 why the hell is it Silh 5?!
the gozanti makes sense to be a silhouette 5, it's on the smaller end of a silhouette 5 but it still fits. the VCX-100 should be a silhouette 4!
>>
>>46072603
>class 2 hyperdrive
That doesn't seem right. is it really that slow? I get class 2 is standard, but i would have figured the Ghost would have more get up and gone.
>>
>>46072666
I think the stats tried to make a "stock" VCX-100.
>>
>>46072666
>i would have figured the Ghost would have more get up and gone.
probably does, but your standard 'off-the-assembly-line' VCX-100 doesn't.
>>
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>>46072428
You don't know the power of the drunk side young padawan
>>
>>46045890
http://xwing-builder.co.uk/view/435272/tel-trevura-necromancer-lord#

What do you guys think of this?
>>
>>46072586
Like I said I'm not a quest guy so I actually have quests filtered. Hence not knowing that's a thing.
>>
>>46073242
really wish I could help you mate. I see what you are going for, but I would have to fly / fly against a Jumpmaster to tell you if this is gonna work. I would love to fly against it tho
>>
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http://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!155:36,162,-1,-1,160,40:25:4:;161:-1,-1,-1:-1:-1:;29:18,72:7:15:U.152&sn=Phoenix%20Squadron

Im going to my lfgs monday, help a brotha out? What do you see, how do you like it? The idea is when an aces chasing down hera, intelligence agent to check where they are going, then Hera's ability to help block them. Then hopefully anti pursuit and zeb to scrap them in one turn.
>>
>>46073520
could work
>>
>>46072639
>hating based hapans

kill yourself
>>
>>46073644
Hapans are the most Mary Sue faction in Star Wars.
>>
>>46073852
How so?
>>
>>46072639

I've loved their design from the moment I first read the books. Can't help it.
>>
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Hey swg, Does anyone have an idea on how to stat one of these ugly things?

http://starwars.wikia.com/wiki/Ghest/Legends

For FFG's EOTE and the like.
>>
I have the Force and Destiny book and I've read through it quite a bit, but that's no substitute for learning by play. I also got the pdfs for the other lines but don't tell ffg :(
I know that EotE and AoR are compatible, in that stats, equipment etc all line up. But what about their unique stats, Morality, Obligation and...the AoR one. I can't help but suspect that half my party will want to be Jedi, two will be Smugglers and the final one will be a rebellion soldier. Does each character just stick with their lines stat and it reflects upon the whole party? If Obligation goes wrong does the whole party suffer the cost?
>>
>>46074288
That's an interesting question. They're SUPPOSED to be compatible, but this kind of nitty gritty is where you have to use your discretion as the DM, I think.
I guess with Obligation, if the smugglers do stuff that puts them on someone's shitlist, that tends to mean anyone with them so I guess that it would have a tendency to fuck with the party when it comes up. I think everyone just sticks with their stat and it affects everyone else in certain ways (except Morality, I think?)
>>
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>>46072428

Silhouette is also about agility and performance too, so if the ghost/VCX was some plodding bucket I wouldn't care, but its a Corellian Hot Rod Transport, even stock. No way it should have Sil5.

>>46072678

Stats seem lousy even for a stock one, if you compare it to the stock YT-1300.
>>
Hey gents.

Gonna be playing some x-wing today. First time me and my friend have got together since we've done some buying and upgraded our hangers.

He has one core box, and imperial aces.
I have both versions of the core box, the hwk, and just got the k-wing. (excited to SLAM)

Do you have any tips/strategies I should try out against his imperial aces?
>>
Kreia was morally correct.
>>
>>46074348
You keep them separate normally.

Here's how it goes in a mixed party.

EotE dudes: At the start of each session, roll a d%. If the smuggler dudes Obligation comes in to play, then it comes to into play.

AoR dudes: They should be looking for opportunities to increase their Duty modifier for sweet cash rewards.

FaD dudes: At the start of the session, apply light side/dark side modifiers to the Destiny pool, then play as normal.

Some of these are global (like the FaD one) can provide boons to the whole party (like the AoR one) or cause problems if not dealt with (like the EotE one)
>>
>>46074446
So pretty much how I'd hoped it would work. Obligation is the most active one, Morality is the most passive. Not read much of AoR yet.
>>
>>46074433
>morally
You have some shitty morals.
>>
>>46074462
Duty is the most passive, since they can do nothing about it and nothing will happen.

Morality can, if your players go light side/dark side paragon, effect the Destiny Pool by either adding a Light Side Point or flipping a Light Side Point to a Dark Side point.
>>
>>46074514
Wouldn't players tend towards light side paragon so they can have that sweet sweet light side point in the destiny pool when they need it?
>>
>>46074555
Some people are edgy.

In all seriousness, there's more Dark Side pips on the Force Die than Light Side, so it's easier to use Force Powers if you're a Sithtard.
>>
>>46074589
Is there a way to get more reliability in light side if you don't want to take the quick and easy path?
>>
>>46074613
Up your Force Rating, but otherwise, not really as far as I'm aware. The Force is mysterious and a fickle, fickle bitch
>>
>>46074589
There are 8 Dark Side pips and 8 Light side pips. There are, however, more Dark Side faces, making it easier to trigger 1-pip force powers, especially at low Force Ratings.

Which is why no FR 3+ Jedi ever fell to the Dark Side, of course.
>>
>>46055793
>Implying that all rebel groups show great restraint and there aren't terrorist cells anywhere
>>
Paging Enon Kal. If you see this, stop by #sleepless some time.
>>
>>46072428
People at Disney/Lucas need to sign off on the contents of FFG's stuff; so it's not only that FFG thinks it should be classified that way, but at least a couple people in charge of what goes through and can be published also agree and had no problem with it.
>>
>>46076543
>People at Disney/Lucas need to sign off on the contents of FFG's stuff;
I seriously, seriously doubt that applies to ship stats. In fact, I can virtually guarantee that it doesn't
FFG just sucks shit at stats
>>
>>46076543
>>46076575
Yeah they only care about the fluff. Ship stats is all on FFG. They've said that they're finding it hard to balance stuff like the Ghost for X-Wing though. I think the TIE/sf is also giving them hard times but that's my speculation.
>>
>>46072602
>depends on the author.jpg
I've seen everything from "the empire blamed it on the rebels" to "It was a just punishment"
Generally speaking, Legends seemed to agree that during the OT, the Empire tried to cover it up as a rebel terrorist attack gone wild. It's only some time after endor they admitted it, probably because the main orchestrators were all dead or because they had lost control of the holonet by that time
>>
Does FFG do anything about jackass TO's?

Ours will only schedule leagues and events around his strange schedule without giving a shit about the player base.

He also plays in all events and ends up with first place since he's the only one that can consistently show up to leagues.
>>
>>46074427
Drop mines with advanced SLAM, TLT is boss on Miranda against aces, and good luck getting arc.
>>
>>46077495
Contact FFG.

Create your own league without him.

Go to a different store.

Do any of these, or all 3.
>>
>>46077495
Make sure to have evidence handy in case you do contact FFG, such as the schedules in question, though the real nail in the coffin would be the tournament results etc
>>
https://www.fantasyflightgames.com/en/news/2016/3/17/places-of-power/

Nexus of Power now out

You may now start asking "pics/scans when".
>>
>>46078690
pic/scans when
>>
>>46078690
I just got my copy. It's surprisingly cool
>>
>>46080182

It have any fun toys in it? Any new, interesting mechanics?
>>
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>>46078690
>>
>>46072551
>>46072562
I REALLY hate the smaller CR-90s for some reason.
>>
>>46080372
They have access to the original models so they probably fixed it to where it should be.
>>
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>>46078690
Now available for purchase, just not on our own site.

Jesus FFG, get your shit together.
>>
>>46080201
Force Vergences are really neat. Basically, places strong in the Force affect Force powers in various ways, and they added a section on how to create your own vergence.
They statted the Temple guards (Force rating of 4, gorram) and a lot of weird monsters.
Cool new species and modular encounters, but the best thing is that there is a ton of relics and talismans.
By far my favourite sourcebook for the sectors
>>
>>46080521
What did the decide on the species stats? Interested to see Bardottans in particular.

Also how's the art?
>>
>>46080556
The art is gorgeous, even more than usual. I'll post some pics when I come back. I just learned a store not too far from here has X-Wing wave VIII ships, and I need my plastic crack.
>>
>>46056570
Why? Its literally the 3rd biggest seller, behind 40k.
>>
>>46056831

>some stuff coinciding with Rogue One

New X-Wing Pilots box?
X-Wing Title that makes them not terrible?
New Mods, Torps, and Astromechs?
>>
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>>46072551
How does the old Gozanti compare to its newer Imperial version, according to the lore?
>>
>>46081565
We actually don't know the nucannon armament for the old Gozanti.

In Legends it was hideously overgunned to the point where it legally couldn't mount larger sublight engines because that much firepower on a small, fast platform would have been insane
>>
Which rebel alliance member was the closest to a Brutal Rebel Group who would brutally execute Imperial sympathizers to show they will one up the Empire for the cruel acts they had done?
>>
>>46081565
All I know it that it's no longer heavily armed and slow like >>46081778 said

That's been a thing since TCW though.
>>
>>46074411
Is it just me, or do the TIE fighters in Rebels get hit, like, a lot easier than in the OT? The larger solar panels/radiators/whatever of the classic models probably give them superior maneuverability.
>>
>>46081565
>>46081831
We don't KNOW that it isn't. They never get seen in combat.

FFG has a bridged gap between the 2x quad turrets 2x quad batteries, since it's now just two quads and four doubles.
>>
Any neat tricks found for the mist hunter in xwing?
>>
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>>46080925
And I'm back! Now who wants low resolution crappy upside down phone pictures? No one? Too bad, we got'em! Check'em out!

>>46080556
Starting with species
>>
>>46081968
Use windows photo viewer to flip them, it actually resaves them in the up configuration.
>>
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>>46081968
>>
>>46081835
If everyone in the show wasn't incredibly inept at their jobs it would be a very short show.
>>
>>46082026
Nah. TIE fighters gave plenty of fight to Luke and Han in ANH. But they weren't undefeatable either.
>>
>>46082047
Both the Rogues and Blizzard Force put up a hell of a fight on Hoth, too.
>>
>>46082047
The TIEs do get to hit the Ghost a lot though, so it balances out.
>>
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>>46082000

>>46081995
I'm gonna try something different with this one
>>
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>>46082080
Yeah, if anything Rebels catches the feel of the OT TIEs quite well.

Now if I could say the same about the poor stormies...
>>
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>>46082095
And it worked! Have some gear
>>
>>46080495

>location guide
>not a career splat

Goddamnit FFG, hurry up
Thread replies: 255
Thread images: 70

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