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/BFGG/ - Battlefleet Gothic General
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Funkyjunker edition

Previous Thread -
>>46022324

>Where can I find the rules?
http://www.forum.specialist-arms.com/index.php?topic=5203.0

>What the FUCK? What rules books do I actually need?
http://pastebin.com/6AGsum1s (Updated again)
(Short version: 2007 edition of the rulebook, 2010 Update, and Armada)

>Where can I find physical miniatures to use/proxy with?
http://pastebin.com/jC96JeMV (Updated, but still incomplete: feel free to chip in with others in-thread)

>Paper ship Proxies:
https://www.sendspace.com/file/h6zp53
http://imgur.com/a/MhFcj
(uploading more)

>Boarding action rules
https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Zone_Mortalis_Expansion.pdf
See the physical models link for some appropriate options for Navy troops

>Tactics and strategy resources
[Still coming soon] [ish]
Marine Tactica underway.

>BFG:Armada beta is now live
>Battleflee/tg/othic Steam Group
http://steamcommunity.com/groups/bfgtg
>>
Are bombers and assaultcrafts really worth it? I can't say I'm a huge fan of them, they seem so hit and miss.
>>
>>46044255
Is that the motherfucking Arcadia?
My jealousy knows no bounds.
>>
>>46044255
Working on my more rogue like version now. Pretty fun with all the random events so far, but it looks like ship sizes will have to be much smaller for this to not take 8 hours to finish every game.
>>
Anyone else think the Cobra is the sexiest escort craft?
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>>46044896
Yes. Unfortunately, it's also the most useless.
>>
>>46044428
They can go the distance and absolutely murder anything without fighter cover.

In my limited experience
>>
so what skills and upgrades should I be going for? it seems like 3/4 of the skills are useless and I generally find myself just going shields/hull/guns on upgrades.
>>
So I just blew $35 on the video game.

...with the money I was saving for the physical models...
>>
>>46045061
>saving for the physical models
You wouldn't have anybody to play anyway.
>>
>>46045061
That's okay. You'd need to put a zero on the end of that to buy a fleet of anything but bootleg chink resin shit.
>>
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>>46044896

Swords are my favorite, but that might be because one was my first ship in Rogue Trader.
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Reminder that Chaos isn't totally in control here.
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>>46045320
>Dat prow
Why the hell did I never think of that? That's a great idea.
>>
>>46045367
no shit. anyone who believes the space marines or any form of worshippers for that matter, arent merely puppets are morons.
>>
>>46044255
So far I have some interesting rules. Necron and Eldar ships can function perfectly unmanned, though only Necron ships can self-repair. Chaos ships go berserk when unmanned, and will attempt to ram the closest enemy ship until new crew arrives. Ork ships simply fall apart when there are no orks on it, as the gestalt psychic field keeping it together is gone.
>>
>>46045367
I was wondering when he was going to show up. I can't believe I missed that.
>>
>>46045471
Traitors always forgettin' why their faction's byline is "Slaves to Darkness".
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>>46045871
This. Every Chaotic is a slave, especially the daemons. What's that? They say nay? Well let me introduce the Enslavers. You ain't safe from Enslavers, daemonic scum. We actually need Enslaver on daemon violence in 40k more than we need more Imperial wank(I'm an Imperialfag for Emperor's sake), Khorne stuff, and Tau stuff.
>>
>>46045991
Nobody needs Tau stuff. The people who want it in 04k are probably better off playing other games.
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>>46046089
>The people who want it in 04k
I think the Tau would still be evolving in the year 4000. I'm just joking with ya. But in all seriousness we need more Enslavers and extra-otherworldly beings stirring up trouble in the galaxy.
>Nobody needs Tau stuff.
See my picture on to see how I feel about Tau.
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>>46046168
The Enslavers are boring. But I'd like to hear more about this incident.
>>
>>46046251
I won't agree with you on Enslavers but I deem you my nigga on your thoughts on the Forgotten Apocalypse. I dread if GW or BL decides to expand on it for they'll make it something something stupid, flavorless, and uninteresting like Chaos or Necrons. Seriously. Tone them down. Give us something new and spooky.
>>
>>46046251
I've always loved that bit of fluff but I'm kinda worried nobody GW has writing for them could do it justice.
>>
>>46046365
They don't. I could maybe do some brainstorming on it, but I doubt I have the ability to do the Forgotten Apocalypse the justice it deserves.
>>
>>46046251
>"a vast labyrinthine contrivance seemingly spun of dust and magnetism"
That may be one of the coolest lines in all of 40k fluff.

It's like they got HPL himself to write a blurb for them.
>>
>>46046411
>>46046432
The stars aligned and GW managed to produce almost a complete A4 page of good fluff.

Well, let's hope it's only another 30 years before something like that happens again.
>>
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>>46046475
>mfw
>>
>>46046313
Let the record state that I'm just tired of the same old thing.
>>
>>46046313
>stupid, flavorless, and uninteresting like Chaos or Necrons

"Hey, look guys! It's the army we've been hyping in our fluff for years. The powerful, mysterious threat to the galaxy.

They come with a 2+ save for standard troops, isn't that amazing! But wait, there's more! You can roll on this wacky special events table because they're otherworldy beings from the 23rd dimension."
>>
>>46045320

> Alus

Polish or Latvian?
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Emperor on Earth
I literally can't level The Pilgrim because it dies every freakin' match. My one goal was to upgrade and optimize it to be a brick wall, and... it isn't working.

Still, that chaos player thought he'd just form up a battle line and brawl it out with me in defense of the convoy. Let my Mars get through though, and between it and the Dauntless I managed to nail three escorts exactly. BBs or BCs were firing on Ides just as it rammed the last transport to death.

Of course, that probably wasn't worth two cruisers and a battlecruiser, but the Imperial Navy does its duty. ;-;7
>>
>>46046475
It was FFG, stop being so dramatic.
>>
>>46046610
i thought the original necrons were terrifying as opposed to tombkings in space, good that they decided to keep some septs as that
>>
>>46047113
>My one goal was to upgrade and optimize it to be a brick wall
>Lunar

The problem at the moment is that upgrades only differentiate between escorts and line ships. +100 HP to the shields adds 100% for a light crusier, and only 25% for a battleship, same thing with every speed and survivability upgrade.

If you want to spec something into a brick wall, do it with light cruisers. You'll get the most noticeable effect. Put the space marine favour and advnaced teleporter on them, and they'll even become scary against much larger ships.
>>
>>46047793
That's incredibly counter-intuitive.

Anyway, don't cruisers get better raw health and shields? So 125% is still much better than 200% for a CL?
>>
>>46046251
Interesting, isn't that around the time of hte Astropathic Wars as well?

>>46047113
I have a Lunar named the "Edmund Fitzgerald" after its habit of getting hulked or crippled - but never destroyed - during every tabletop match I've ever used it in. I've recovered the hulk >every bloody time<. She's basically a good luck charm for my admirals, if not her crews..
>>
>>46047878
I'm going with the assumption that a light cruiser is balanced for the ~110 points it costs, and a regular cruiser for the price of ~140 points.

If I increase an important aspect of a ship by 100% instead of by 25%, I'm getting more of an advantage. At least that's what I tell myself.
>>
do macro batteries benefit from upgrades?, just the wording seemed off
>>
has anyone been able to find some workaround for multiplayer crashing every second match with ue4 fatal error?
>>
>>46047966
That's somewhat more substantive analysis than I was putting into it. I just wanted a survivable meatshield (and de-shielder) for my Gothic.

>>46047931
Tabletop, I assume, since vidya doesn't have hulked/crippled? Excellent taste, at least.


Out of curiosity, I've noticed I sometimes get ships blowed up only for them to appear as 'severely damaged'. Is there a random chance that destruction, or destruction after starting to warp out, doesn't kill them?

Or does it just prevent them from being destroyed if they're still crew-in-replacement from the last time they got nailed?
>>
>>46047046
Could be finnish too.
>>
>>46048052
>I just wanted a survivable meatshield (and de-shielder) for my Gothic

The main threat to brawlers right now are boarding actions, and a battleship isn't significantly more survivable than even a light when it comes to that, at least when taking point costs into account.

I have ended up with a battleship that had 2 cannon batteries and one other module left often enough to stop bringing it into games.

I had a lot of success with running a marine favour dominator with AP macro cannons, more turrets, teleporters, +100 shields, supported by 1-2 marine favour light cruisers.
>>
>>46048317
Might have to be what I wind up doing.
Though they were speaking of nerfing assault boats at least, dunno about everything else. Any word on when that patch will happen?
It didn't sound like they were going to do it, but I'd be in favor of larger ships having better troop values, or at least not being able to hit-and-run anything heavier than yourself/more HP than yourself.
>>
>>46048348
The devs said there would be an update to the game before the end of the week, no idea if that will include the assault boat nerf.
>>
>>46048413
from the [shudder] steam forums.

>Greetings Admirals!

>The matchmaking pairing low-level players with high-level players is something that’s been commented on a lot here, so we wanted to make a quick clarification regarding this.

>Battlefleet Gothic: Armada’s matchmaking is supposed to match players with the same ELO (yes, there's a hidden ELO). At the moment, the ELO system is not working as intended - everyone has an ELO rating of 0.

>While this means you don't have to wait very long before finding a match, it does also mean you may be matched with high-level players and get stomped hard (or vice-versa). It can be frustrating, we understand.

>We plan to fix the ELO system, taking into account the admiral level in matchmaking in order to first match players with the closest admiral level, then the closest ELO.

>We do currently have a working system in place regarding admiral level differences, though it may not be easy to spot at first glance. For each level of difference between you and your opponent, the lowest admiral rating player gets a 5% bonus in fleet points.

>For example, in a cruiser clash, you might be level 3 and the matchmaking puts you against a level 8 admiral. As you’re level 3, the cruiser clash will be set at 400 fleet points. However, because you have 5 levels of difference between you and your opponent, you will get 25% bonus fleet points. This would mean you have 500 points to spend, while your opponent gets 400 points.

>We hope this makes sense - we're working hard to fix all this. Expect another community update soon!

>Thanks!

>Tindalos Interactive and Focus Home Interactive

Wait, this isn't the dev post I was thinking of. Maybe it was in a previous thread then, but SOMEBODY mentioned how assault boats were supposed to attack at [host ship's troop value-25] and were instead attacking at [host ship's troop value+25]. There was talk of fixing that and making the default troop value 60 across the board.
>>
>>46048534
>>46030598
>>
>>46048564
Yes, that's the one. I mangled it a bit, but so it goes. Anyway, the impression I got was a new patch at an indeterminate time "this week".

I do think these devs seem to be pretty based though.
>>
What battleships does Chaos get?
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>>46048745
Despoiler; desolater
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Look at this beautiful motherfucker
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>>46048847
Omnissiah has got his eye on you
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>>46048868
The glows definitely look better ingame.

Let me know if you guys wanna see my other ships
>>
>>46048877
Why admech on Gothic?

I do love Gothics though.

Show me one of your IN-favor ships.
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>>46048895
Skills and cheap upgrades since it's a newer ship, then I'll switch favors later if I deem it necessary.

Also, the repair benefit is actually nice. Only 25 renown and I have a ship back.
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>>46048923
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>>46048935
Anything else?
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>>46044938
They're hilariously funny when you manage to get a squadron of 5 of them plus several Imperial Navy cruisers and summon up more of them. Then you ram them into the enemy and fire off your torpedoes point blank. Laugh at their battleshi dying for no significant point loss.
>>
>>46048953
I meant Imperial Navy
I've seen the big red =][= prow and I have a golden spess mehreen dauntless, but what's the 'favor of the navy' make the ship look like?
>>
>>46048957
...or you would, if torpedoes actually did anything.
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>>46048970
Ahh, they get a nice skull instead of an eagle
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>>46048982
I think I'm done with Imperials tonight, I keep getting low level players or assault boat kite spams that I don't want to deal with.

What do you guys think of an all Nurgle fleet of close range brawlers and assault pods without the 12K engagement range faggotry?
>>
>>46048982
Not bad. Color seems different from the spess mehreens, more gold than yellow. Not bad at all.

>>46049000
You're gonna get chewed up famalam. No extra armor or hp. Still, you could probably make it at least mostly viable.
>>
>>46046251
It's false history inserted to cover up a heretical conspiracy that almost destroyed the Imperium.
>>
>>46049000

Chaos doesn't do brawling very well.

But, you can go all tanky carriers with nurgle mark and ram people while shitting assault boats. Assault boat spam is in the same level of OP as nova cannon spam.
>>
>>46048564
>Assault Boats
That's hilarious.
>Troop increase
Good. That'll help a ton. It costs so much to improve Troop right now.
>>46048534
>ELO is at 0 during beta
That makes some sense, since this is only the first week of Beta.
>>
>>46049016
>>46049041

Idk mate, I started as Chaos and did relatively well as playing like an Imperial before I learned you weren't supposed to brawl immediately. The way I see it, dedicated Imperial brawlers are my only problem, which is my fleet right now even though I've got Novas out my ass.

Most Imperials will be expecting the Kite when fighting Chaos. If I use my maneuverability to my advantage and always stay behind the Imperials, then I have a decent chance of winning with lances destroying the rear armor. And Imperials will never expect it, which is an advantage itself.
>>
>>46049076

Sounds like you've been fighting shitters who don't know that power turn is a thing.
>>
>>46049095
Honestly they are just shit at it, especially torpedo users. I love facing a player that actually micros well though, it changes the game entirely and you never know what's going to happen.
>>
>>46048976
By that point your Cobra's would also have the Macrocannon penetration upgrade, so they would've done decent damage closing in, and Torpedoes would do about 22 damage per torpedo. Fired blank, assuming that it's not randomly decided which torpedoes get shot down by flak and you have 8 or so Cobras firing at point-blank, you'd be doing 340 damage or so, about 1/3rd of a battleship's health.
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>>46049111

>Torpedo users
>People actually using torpedoes outside of space station assault
>
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>>46045367
I dont get it. What am i seeing here
>>
>>46049173
Point-blank.
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>>46049191

>Torpedo users rush their prows into point blank range of other ships
>Take tons of fire in the process
>Get stasis bombed repeatedly
>They finally get there
>Ship warps away
>(S)laughter ensues

>>46049190

You're being deceived my friend.
>>
>>46049190
The "seer" that Abaddon is taking hints from is secretly a Slaanesh Keeper of Secrets/a Desire Demon from Dragon Age, going by the shadows that it's casting.
>>
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>>46049173
>not using them to lure outta gas clouds
>not watching scrubs use their thrusters to avoid the blast and get identified
>not point blank blasting then ramming in the heat of battle
>>
>>46049232
>Stasis bombed
>Implying that matters when you micro-warp/All Ahead Full
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>>46049255

>People are actually afraid of torpedo tickling
>Enough to thrust out of a cloud
>mfw

>>46049259

>Micro warp
>They do the same
>All ahead full
>They do the same again
>Only one of you is taking fire the whole time, guess which one
>>
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>>46049237
how...how new are you to 40k lore anon?
>>
>>46049280
>People are actually afraid of torpedo tickling
Yes, they are. It's really funny, try it sometime.

I think you are highly overestimating the actual skill of the "high level" playerbase right now.
>>
>>46049308

Oh I'm fully aware that it happens, but it keeps blasting my sides. But I play chaos, so I don't get torpedoes.

>I think you are highly overestimating the actual skill of the "high level" playerbase right now.

I'm well aware of the state of the playerbase, I've just been baiting the torpedo enthusiasts.

Most everyone is shit, and most of the "good" players are the ones abusing assault boats and nova cannons.
>>
>>46049356
It's harder to bait on /tg/ my /v/irgin friend.

>most of the "good" players are the ones abusing assault boats and nova cannons.

Yeah I fucking hate it. I alt f4 for assault boat spam, I'm not even gonna bother dealing with it, too tedious. At least with Nova spam you know their ships are gonna be shit at close range where I use my torpedoes very effectively
>>
>>46049385

>Implying /v/

It was too soft to be called bait, it's more avin a giggle.

>Using torpedoes
>spamcannon users actually letting you come close without being chunked
>>
>>46049413
>not using silent running
>not using escort bait
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>>46049469

>spamcannon users that actually fall for a silent running ambush
>>
Which are the best use for each class of escort ship? Which one is the best: Torpedo ships, Lance Ship, or Macro-turret ship? Which one is best to act like submarines?
>>
>>46049385
Yeah, it's a good thing that they've already said that assault boats are going to be nerfed hard. Apparently it was all due to really simple error. Originally, assault boats were intended to have a -25% malus on their success chance (with 50% being the base chance), for a 25% critical damage chance per boat that makes it through. Unfortunately somebody put in the wrong prefix, and so currently it's actually a +25% bonus for a total 75% chance of a crit. Additionally, they're also planning to lower the number of boats per squadron from 3 to 2.

So once that's implemented, assault boats should be far less of an annoyance. Right now, a single wave sent against an equally-sized healthy ship will cause will be basically guaranteed to cause at least one crit with a high chance for more. With those changes implemented, a single wave in the same circumstances would often do nothing, or maybe cause one crit with some luck. As it probably should be given how low-risk and low-effort using ordnance is right now.
>>
>>46049609
Their best use is as scouts
>>
>>46047046
>>46048084
It means the same thing in all?
>>
>>46046610
I'm tired of the same old things. Spice things up. Add a new mystery.
>>
>>46049027
That's boring.
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>>46050286
Alus is finnish for a ship and we do have quite many niche game players here.
>>
>>46046251
I'm willing to bet it's the Yu'vath.
>Came from the Halo Stars beyond Calyx Expanse (possibly Koronus Expanse, which is directly rimwards from Calixis): Yu'vath ruins are found all over Kornonus Expanse, and the Angevinian Crusade battled them in Calyx
>Artefact "made of dust and magnetism" could fit their crystal and weird dark energy stuff
>Disobey physical laws and drive people insane, both of which the Yu'vath are known to do

Plus, it's very stongly implied that the Yu'vath destroyed during the Angevinian Crusade, while the toughest advesaries the Crusade faced, were merely the remnants of a far greater civilization, which at the height of its power could extinguish stars and render worlds lifeless. Nobody knows what happened to them, and why they also seem to have vanished from the Koronus Expanse despite the Crusade never getting there, but one theory that they're still around in the intergalacitc void or that they moved into the Warp or another dimension.
>>
>>46050769
Aren't they the bug people who created the Halo Devices?
>>
>>46050750
Well I know that, ystävä hyvä, I'm just wondering if it means the same in Polish and Latvian.
>>
>>46050788
They created the Halo Devices (or at least one type of Halo Devices: the ones described in DH don't really match the aestehic of the Yu'vath tech we've seen, but one of the RT adventures features an explictly Yu'vath-made device that works exactly the same), but we don't really know anything about what they were like. Apparently the Inquisition autopsied a few during the Angevinian Crusade, but all that is mentione dof the results was that they were all wildly different and were locked into some Inquisitorial vault somewhere.

My personal theory (which admittably is largely headcanon stringing together some of the few details actually mentioned in the official books) is that the what the Halo Devices do (aside from mutating your body) is replace your soul with that of the Yu'vath (possibly if they left to the Warp or an alternative dimension, the Halo Device allows them to reach out from there and possess the person it's implanted on), and that the "Yu'vath" fought by the Angevin Crusade were merely meat-puppets possessed by the "true" Yu'vath who no longer physically exist in the galaxy (whether they left for elsewhere or all died out, leaving their souls bound to the Halo Devices, I don't know), explaining why every autopsy apparently gave completely different results (although that could also be because they had been mutated or modified themselves to the point where each member of the race was radically different). Also leaves them possibly returning or rebuilding their empire as a potential plothook .
>>
How long does it usually take the person selling cruisers on Alieexpres to send out the package, curious because they still haven't readied mine.
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>>46050885
I like your theory, Anon.
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>>46050750
>>46050833

In Polish, it's a diminutive version of 'Alexander,' and in Latvian it means beer.
>>
>>46050885
>>46050915
not the same anon, but I'm using the same theory in my headcanon and current RT campaign. I added to that, that Saint Cogniatus was the one who stopped the harrowing in M34, sealing most of the yu'vath using the 7 Dread Deamons of Calyx, into the Chambers of Echo. the Seven are the keys, and in Koronus lies Six Locks to keep it all shut. personnal extrapolation : the chamber of Echo is a piece of webway where a C'Tan and and an old One annihilated themselves together during the War of Heavens.
Add to that the archruival of my RT players becoming a yu'vath proper with an halo Device, and Erasmus Motherfucking Haarlock. Stir a bit, and voila !
>>
>>46044551
That is the dreadnought class ISS jutland by Warmaster Nice.
>>
>>46052301
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>>46052301
The prow's from the non-Repulsive-class grand cruiser, and the back is from the Chaos battleship, right? I think there's some battlebarge pieces and scratchbuild stuff there as well?
>>
>>46052326
Very nice.
I wish 40K kept dreadnought as a ship class as well.
>>
>>46053552
Well, the thing is that the concept that makes a dreadnought a dreadnought is something that 40k ships pretty explicitly don't do. Except for the Tau to a limited degree, I suppose.
>>
>>46053589
I believe you're talking about a turret based design correct?
>>
>>46053656
Yeah, all-big-guns all mounted on turrets, with only a minimal secondary broadside armament for close defense.
>>
>>46053681
I see what you're saying but hear me out.
Gunships with turrets and a moderate broadside armament did exist even in the age of dreadnoughts.
I love the design above >>46052326
and it could work as a Imperial counter to weaponized space hulk or larger threats and such, the combination of ordinance and turrets, are those super lances or macro cannons?
But even barring that this could work, and true to 40K nature we can disregard reality.

Say a fabricator has all these ship hulls lying around from destroyed ships and he get's a vission from the Omnisiah. So he takes these hulls and starts making a new ship out of them, some adjustments here and there, a refit or two and a new armament design. So now he has a huge new ship with tons of armor and an armament to be reckoned with, but what does he call it? It's its own class really. Inspiration once again, space marines are brought new life in dreadnoughts to bring their wrath against the enemies of man, what can be more fitting? And thus the dreadnought class was born, ridiculously complex ships with mismatched parts that have more guns than a battleship and armor to spare.
>>
>>46050891
Mine shipped out my package in a few days, although that might have already been cast and ready to go. If they had to pour and make your product to order, it might add a few days to the process.

I wouldn't worry too much, because even in the worst case scenario (i.e. you got screwed), you still paid a hell of a lot less than you would have if you'd bought them off of Ebay. As it stands, I've bought from them twice and received my product both times, so I can vouch for them that much at least.
>>
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UPDATE MOTHERFUCKERS
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>>46055182
What, now? What's changed?
>>
>>46055239
Patch 6316 Notes - 16th March 2016
Greetings Admirals!

The first patch (6316) for the beta is now live.

We have been focused on ironing out the particularly major technical issues, so this patch is mainly made up of bug fixes:

Bug Fix
- Fixed a major crash occurring when finding an opponent in matchmaking
- The game now detects QWERTY/AZERTY keyboards properly
- Fixed an issue affecting the gamma option which didn’t behave properly
- The AI cannot drop bombs outside the game area anymore
- Transport ships now have their own icon in the deploying phase
- Fixed a bug causing the “Execute” button to display as “Cancel Warp”
- Fixed an issue that allowed players to go below 0 HP
- Fixed a graphical issue that affected disrupting bombs
- Fixed an issue affecting the display of tooltips on Chaos ships with a favor.
- Fixed an issue causing the ending cameras in multiplayer to be focused on empty space
- Fixed a graphical issue causing Chaos turrets to be red instead of green
- Fixed an issue causing some players to be immune to taunt
- Fixed an issue causing the camera being able to follow an invisible ship if it was focused on it beforehand
- Chaos battleships are now able to use Tzeench and Slaneesh favors.

GUI
- Added multiple tooltips on various elements, including fleet composition in pre-game
- Ordnances skills « Bombers » and « Assault boats » now indicate the number of attack crafts are launched per Launch Bay, as well as the number of Fighters that escort them.
- The “Critical Damages” icons have been moved

Balancing
- All ships have had their troop value increased by 10 points, making it harder to crit through assault actions
>>
>>46055239
Bug Fix
- Fixed a major crash occurring when finding an opponent in matchmaking
- The game now detects QWERTY/AZERTY keyboards properly
- Fixed an issue affecting the gamma option which didn’t behave properly
- The AI cannot drop bombs outside the game area anymore
- Transport ships now have their own icon in the deploying phase
- Fixed a bug causing the “Execute” button to display as “Cancel Warp”
- Fixed an issue that allowed players to go below 0 HP
- Fixed a graphical issue that affected disrupting bombs
- Fixed an issue affecting the display of tooltips on Chaos ships with a favor.
- Fixed an issue causing the ending cameras in multiplayer to be focused on empty space
- Fixed a graphical issue causing Chaos turrets to be red instead of green
- Fixed an issue causing some players to be immune to taunt
- Fixed an issue causing the camera being able to follow an invisible ship if it was focused on it beforehand
- Chaos battleships are now able to use Tzeench and Slaneesh favors.

GUI
- Added multiple tooltips on various elements, including fleet composition in pre-game
- Ordnances skills « Bombers » and « Assault boats » now indicate the number of attack crafts are launched per Launch Bay, as well as the number of Fighters that escort them.
- The “Critical Damages” icons have been moved

Balancing
- All ships have had their troop value increased by 10 points, making it harder to crit through assault actions
>>
>>46055254
>- All ships have had their troop value increased by 10 points, making it harder to crit through assault actions

While i'm thinking this is a step in the right direction, I'm still really confused as to why every ship from an escort to a battleship is equally vulnerable to boarding actions? From memory it didn't work that way in the tabletop.
>>
>>46055265
>- All ships have had their troop value increased by 10 points, making it harder to crit through assault actions

Good lord Nurgle ships are going to be a bitch still aren't they.
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To the TTS anon. Just message me about whats happening. If you are not up for then fine just tell me
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>>46055572
For the same reason why there are taunt effects and short range ship teleportation:
Silly frenchies having silly ideas
>>
>>46055610
got to make it cool for the younglings :^)
>>
>>46053681
>>46053552
You’re basically asking for spinal lance or WB turrets to replace all other weapon systems. Sounds reasonable. But how different is that from broadsides? This is space, there are three dimensions to cover. Say you have a ship with large turrets along the top and bottom – rotate the ship 90 degrees and you’ve got broadsides!

It’s only on water that a single turret can cover almost all of the relevant combat area, since the subsurface requires different weapon systems altogether.

Granted, a lot of BFG weapon systems cover less space than they should.
>>
>>46055610
>Micro Warp Jump
>potentially spend weeks in hell to teleport a hundred miles
>this is a good idea
>>
>>46045061
It any good? I pre-ordered it but my computer died and I haven't been able to play it yet.
>>
>>46049173
>using torpedoes on space station assault
AHAHAHAHAHA
>>
>>46055730
I have a better reason as to why thats a terrible idea: Warp jumps are not accurate at all, people dont exit right outside a planet/space station and dock. They jump out hours or even days (depending on stable warproutes/skill of the navigator) in deep space to avoid accidentally having half of your ship sticking out of the moon.

Its one of the reasons there are even deep space combat, because the fleets have to enter/exit reality 'somewhere' before they go for the goodies
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>>46045367

How else are you gonna deal with those pesky black things.
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>>46055596
Well in TT, Nurgle ships just flat out couldn't be boarded ever. So this is still technically softer.
>>
>>46055811
They're just doing what the Tau do, m8.
>>
>>46055811
Hopefully the custom game option will allow you to remove some stuff from the game. Doubt it tho

>>46055875
Why would you want to anyway
>>
>>46055811
except that said micro warp jumps have beend describded into the fluff previously, even included as a combat action the navis Primer.
>>
>>46055875
Understandable. You'd have more men agreeing to go on a raid into a hive ship's guts than into some Nurgle ship.
>>
>>46055670
I clarified here>>46053854
Less traditional dreadnought, more of a concept.
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>>46055572
>From memory it didn't work that way in the tabletop.
No, you compare the number of hits remaining on each ship and apply a modifier to the boarding based on the amount of outnumbering. .
>>
>>46045991
Hey got any more stuff from the good old days of GW content?
>>
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Alright you hard brazen balled hardass bastards.
I want to get back into BFG, but run a 30K White scars fleet.
any rulesets available for 30K or suggestion on which ships to use?

thanks
>>
>>46055670
Well, the guns on BFG ships have a much smaller traverse. 90° firing arc as per the rules, though from the models you'd think that macrocannons should only be able to traverse ~15°-20°.

With a properly fixed turret, you should be able to get a three-dimensional field of fire of at 180°. Elevate the turrets a bit, and you'll be able to go even beyond that. So if you were to put turrets at the top and bottom of your ship and rotate it just right, you'd be able to engage a target with both of your "broadsides" at the same time.
>>
>>46055875

Unless you were the Ordo ghostbusters in which case you could go in with your holy proton packs and wrek them
>>
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>>46055948
>any rulesets available for 30K
Not yet.

>or suggestion on which ships to use?
We're still going though the fluff looking at that.
Here's my shortlist at the moment
From 2010 Chaos Update:
• Chaos Battle Barge (scary-ass battleship, ancestor of the Depsoiler-class)
• Inferno-class cruiser (ancestor of the Carnage, definitely active during the Heresy)

From the 2010 Marines Update:
•Updated Strike Cruiser

From 2010 Battlefleet Bakka:
• Siluria-class Light Cruiser (requires conversion)
• Havoc-class Frigate (add batteries to an Infidel)


BFG: Armada and BRB
• Battle Barges
• Retribution, Emperor, Apocalypse, Desolator and Oberon-class battleships (all are pre-heresy).
• Grand Cruisers
• Styx-class heavy cruiser (active before the 32nd Millenium)
• Murder, and possibly Carnage-class as well
• Cobra and Iconoclast-class Destroyers

Require opponent's permission:
High Conveyor and Vanguard Cruiser from Badab War book 2. Note that the High Conveyor was errata'd to be >3< transports later on, and limited to one per force.
>>
>>46055923
More guns and more armor is just a larger battleship. More guns without more armor is just a battlecruiser. Not sure what you’re asking for beyond turrets with more traverse. There are limits to how many guns you can cram in there, e.g. the fluff about Lunar -> Armageddon conversions requiring thousands of new crew to man the two small spinal lance turrets.

>>46055959
Yeah, good points. Maybe they just struggle with turrets with a lot of traverse – definitely seems to be true for weapon batteries, but not lances so much. Or they want most of the turrets to be protected from frontal fire by being hidden behind the prow, dunno.
>>
>>46056469
I'm asking for a big BB that's called a dreadnought out of ceremony.
>>
>>46056806
If I'd ever get around to building a BFG fleet (not very likely since living in the ass end of northern Europ would mean the shipping from the stuff from Aliexpress or ebay would cost a fortune), Dreadnought would definitely be the name of one of the vessels. Probably a grand cruiser. For some reason I just see the name fitting them best, probably because they're very old ships and the original HMS Dreadnought was pretty much the precursor of modern warships.

Also because somebody on /tg/ did a 40k version of this song (too bad I didn't save the lyrics): https://www.youtube.com/watch?v=MFeyKLkB3VM

"There is a grand cruiser, grand cruiser of fame
She hails from Bakka and the Dreadnough's her name
She's bound to the spinwards where the war rages on
Bound away on the Dreadnought to the spinwards we'll go"

There really needs to be more Imperial Navy shanties. I've had some fun 40k-ifying some apparopriate songs (mostly filk; surprisingly nobody's ever done any 40k filk as far as I can tell).
>>
>>46057807

Aliexpress is awful pirate shit of actual considerable high quality and it's absolutely detestable that anyone would ever order their counterfeit products. They also have free shipping.
>>
>>46057919
I... can't tell whether it's a sarcastic doctor telling me not to take the pill at the same time that i should be taking the pill cuz he can't tell me to take the pill.
>>
>>46057919
>>46057807
To clarify, yes, they have free shipping. But you shouldn't buy from them, of course, especially not because of the above-average casting quality and excellent prices. That would be silly.
>>
>>46058008
He's telling you to take the pill, ya dingus. Just order a test model, wait up to a month and if it arrives and is of good quality, congratulations, you just found a cheap source of models.
>>
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>>46049190
>>
>>46057919
>>46058099
I thought they only did free shipping to USA.
>>
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>shills
Dammit why are they always out in force telling people to buy cheaper than average high quality models
I dont know desu i dont even own a model let alone have ever ordered one, just doing it for the giggles[/spoiler[
>>
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>>46058147
>>46045367
>Implying that's Mephet'ran

It's Be'lakor, you fools!
>>
>>46058269
are you memeing, or what
>>
>>46057807
Alieexpress ships free EVERYWHERE
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Damn this game looks good
>>
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How does earning more renown over all but less admiral experience sound.

People have more time to learn the game but also can experiment more with upgrades and favours etc
>>
>>46058349
Does it bother anyone else how similar all the Imperial ships look?
>>
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>>46058269
>>46058289
I think he's trying to stir trouble up.
>>
>>46058428
no
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>>46058349

Since space is basically an empty skybox I guess they can put a shitton of detail into each of the ships without worrying about performance too much.

>>46058428

No, but it would be cool to see some of this style of ship.
>>
>>46058387
I'd like that but I'm sure a lot of people would rather just get to the endgame ships as fast as possible.
>>
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The only bad thing about this game is that you can sometimes see the edges of the skybox, everything else is fucking 10/10

How is it even possible that such a unknown developer can make such a excellent game?
>>
>>46058557
>How is it even possible that such a unknown developer can make such a excellent game?
Steady on, it's not even half-finished yet.
>>
>>46058552
But anon its for their own good. They just dont know it yet
>>
>>46045367
>C'tan
>Warp

Oh look more fluff rape.
They had one job. ONE JOB.
>>
>>46058642

That is a cave, on a planet, not in the warp.
>>
>>46058697
Inside the Eye of Terror.
>>
>>46046251
Necrons once fullfilled this desire for lovecraftian threats and prose.
>>
>>46058724
This is a universe where the Tyranids were born. There's no telling what else exists out there.
>>
>>46058428
Considering most of the ships of one size are literally the same hull with different weapons, it makes sense for them to look similar, plus having the basic design between the different sizes remain consistent does make sense (other factions ships also retain the same basic design for most of their ships, although admittably they do vary a bit more than Imperial ones where a battleship is pretty much just a longer cruiser).
Imperial ships do have variation based on different pattern, though, such as the Voss-pattern (>>46058508) or the Kar Duniah-pattern (standard BFG ships are either Mars- or Cypra Mundi-pattern, not sure which). The biggest difference being the shape of the prow.


What bugs me more is how completely different Imperial and Chaos ships look. It's not just a matter of age, as some Imperial ships (such as the Emperor-class) have been around since before Horus Heresy and some Chaos ships (such as the Styx and Desolator) being developed after the Heresy. So apparently the non-armoured prowed Imperial ships are just much more suspectible to heresy?
>>
>>46058838

The vast majority of Chaos vessels were built post-heresy, but they were often superceded by the vessels in the Imperial fleet; the older vessels would be moved to more distant postings or mothballs, and would then get stolen, or their crews fell to Chaos and defected.
>>
>>46046251

I'd say a Necron device which imprisoned enslavers. Though was this written pre or post Newcron?
>>
>>46058508
Voss Prows!
>>
>>46058955
The Imperium knows what Enslavers are. A White Scar once thought about the time he watched an Enslaver march a million or so guardsmen across a minefield, and there is a quote from an Inquisitor about them.
>>
>>46058838
>So apparently the non-armoured prowed Imperial ships are just much more suspectible to heresy?

The original fluff about this stuff actually made sense with the Garax Perogative and such. Then the beancounters took over the asylum and routed all the genuine creatives who actually had a sensical cannon in their heads and replaced them with hacks. Said hacks who had no comprehension of how the setting was intended to work and were too hacky to bother working it out just released a bunch of shiite that doesn't actually make any damn sense.

>TL;DR = Executive Meddling.
>>
>>46058838
You would think they would learn by now that flattened wedges = heresy.

>>46059014
Hell there are people who think the Imperium does not know Orks reproduce by spores. So never be surprised by such things.
>>
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Anybody got one of those planetary assault missions yet?
>>
Wasn't there a Forge World by the name Clthuhlus that made a ship that went traitor?
>>
>>46059198
Nope, I've spent 19 hours playing and I haven't seen one yet.
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>>46059198
nope. If you did i am jelly. Also how does it work?
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>>46059193
>Hell there are people who think the Imperium does not know Orks reproduce by spores. So never be surprised by such things.
Some of them with that knowledge import Ork spores to their worlds. The Feral Orks will make their PDF strong.
>>
FLEET COLORS WHEN

also wow, the whole persistant fleet leveling/rpg elements are the saving grace of this game, mmmm delicious

if you're going to make a game in a setting as ridiculous as 40k, its so fun to have it pull you into micromanaging all the little things and make you feel like a part of the insanity
>>
>>46059193
>Hell there are people who think the Imperium does not know Orks reproduce by spores. So never be surprised by such things.

Anon, don't lie. Please.

The fluff about Orks say that the Imperium has plenty of theories about Ork reproduction. The spores are just on theory among many.
>>
>>46058953
Yeah, if I remember the fluff correctly the big armoured prows got very popular among IN admiralty sometime around M36, and have remained in fashion since then, resulting in few of the "Chaos style" ships being produced since then, with existing examples mostly mothballed or given to fleets of more backwater sectors.

Although many of the ship designs of the Chaos fleet are noted as being suspectible to corruption or being lost in the Warp for various reasons. The Repulsive-class, for example, is known to have its gellar field flicker if not properly maintained (and nobody really knows how to properly maintain them anymore, as the class is very old with some very advanced and difficult to replace systems), while the Hades-class has internal geometry that apparently channels Warp energy and can drive the crew insane.
On the other hand, the Murder-class cruiser is apparently not any more suspectible to corruption than the average ship, and is only so common in the Chaos fleets because it used to form the bulk of Imperial line cruisers before being replaced with the Lunar-class, meaning it formed the bulk of In cruisers that went traitor as well due to the sheer number of them around.
Doesn't explain why Chaos fleets can't take corrupted Lunars and other ships you find in IN lists, but that's probably the same reason why renegade Marine Chapters apparently lose all their assault cannons and stormbolters and pick up combibolters and autocannons (ie. game mechanics to differentiate the armies).
>>
>>46059333
>The spores are just on theory among many.

So is evolution.
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>>46059198
No but my dick is ready

>The Dominator-class was originally conceived as a planetary assault and fleet-support vessel
>as a planetary assault vessel
Shit's gonna be cash
>>
>>46059396
>Doesn't explain why Chaos fleets can't take corrupted Lunars and other ships you find in IN lists, but that's probably the same reason why renegade Marine Chapters apparently lose all their assault cannons and stormbolters and pick up combibolters and autocannons (ie. game mechanics to differentiate the armies).
It's simple really. There is a daemon world where all Chaos Space Marines must go to in order to turn in all of their loyalist gear. In return they get all of the Chaos only equipment, autocannons, spikes, edgier bits, and dinosaur themed robo daemons. If they do not they will be turned into Chaos Spawn. They can use loyalist equipment for personal reasons such as can openers, but they cannot use them in battle.
>>
>>46059333
I am not lying, the last fluff about Orks I saw said they burned the bodies to stop spores spreading too much.
>>
>>46059396
Actually chaos got rules for taking Imperial cruisers and escorts.

No BB's though, logic being they have much more stringent measures to prevent defection due to past experience.
>>
>>46059158
>Garax Prerogative
What? Haven't heard about it and google yields no results.
>>
>>46059631
You mean the bit in one of the Cain novels.

Imperial Guard on a certain world known for fighting Orks tend to burn Ork bodies because they noticed Orks tend to appear less if they do.

They don't have an actual understand why this works.
>>
>>46048847
I guess the max level for both the admiral and the captains is 10?
>>
>>46059710

I spelt it wrong. Partially my bad. Have a link for recompense.

http://wh40k.lexicanum.com/wiki/Gareox_Prerogative
>>
>>46059771
yep
>>
>>46059771
Admiral is 8, captain is 10.
>>
>>46059951
damn it thought i still had 2 levels to go on my first admiral
>>
>>46059951
It'll be 10 for both in the full game.
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>>46058838
>(standard BFG ships are either Mars- or Cypra Mundi-pattern, not sure which
Cypra Mundi is allied directly with Mars, and produces the Mars-pattern. They used to make the "Chaos" patterns as well.

>>46059396
Big armored prows are a development of the Grand Cruisers - they just use hardened adamantine now instead of "empty" buffer space, and rig rams and breachers to them.

Also, in the 2010 update lists you >can< take modern Imp cruisers as renegades, they just lose a point of LD for killing all their officers. See page 23. They're not even considered Reserves.
You still don't get "named" ship upgrades or the ability to put Chaos characters on them, but still. Squad them fuckers and it's no big deal.
>>
It doesn't really seem worth upgrading either the Navigator or Commissar.

Insubordination chance is so low as to not matter too much, and while annoying, lost in the warp isn't that big a deal. Countering those doesn't seem worth impacting the ships combat ability.
>>
>>46059710
You can also see more on the Perogative here. Basically, Jimmy Doolittle showed up in the 40k universe and tried to instill some sense into the IN. It went about as well as could be expected. For Chaos.

Out-of-verse, it's something Andy Chambers thought up off-the-cuff as a background element. John Lambshead (a massive cheese monkey) developed it further in a rather infamous BFG Magazine article, and the BFG High Admiralty (the Rules commission for the game during the Specialist Games website period) reined it in a bit in 2010. You can find a link to the BFG magazines in the "rules" link in the OP. Please ignore the sillier bits.

Interestingly, several of the ships got canonized in later works: the Victory inspired, the Armageddon IRL, and was later fluffed as a successor and canonized. The Enforcer had its lances toned down and became the Defiant-class carrier, and the Viper was also canonized. The Siluria-class in this list is also canonized BFGM material, from the Corriba-Sector article by Matt Sprange.
>>
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>>46060204
>Insubordination chance is so low as to not matter too much
Yeah that's what I thought and then 2 of my cruisers warped out while I was focusing on the enemy flagship
>>
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LOVE THE EMPEROR FOR HE IS THE SALVATION OF MANKIND OBEY HIS WORDS FOR HE WILL LEADS YOU INTO THE LIGHT OF THE FUTURE
HONOUR HIS SERVANT FOR THEY SPEAK IN HIS VOICE TREMBLE BEFORE HE MAJESTY FOR WE ALL WALK IN HIS MORTAL SHADOW
>>
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>>46060442
Its ok mate just git good :^)
>>
>>46052301
>>46052326
Are there stats for that beauty?
Is it some kind of flag ship?
>>
Goddamn, ever since assault boats were grounded Chaos player just don't seem to know what the fuck.

Though admittedly, a Space Marine'd Lunar with upgraded engines is pretty harsh at low points values.
>>
>>46060563
they kite but their heart isn't in it i think. But then again i have been playing small games as i got a new admiral as I messed up the upgrades on ships and cant be arsed to grind for respec
>>
>>46060563
Would you say the lunar is the better brawler compared to a gothic
>>
Have the devs said whether or not profiles are going to be reset on launch?
>>
>>46060640
Gothic can't lower shields

>>46060644
Full reset.
>>
>>46060644
full reset on everything., Its not to bad it only took 15 hours as a bad player to max out an admiral in this. I'm thinking it will take about the same for full release
>>
>>46060640
Probably, yeah. A brawler doesn't always have the luxury of being able to pick their target on a moment's notice, so the Lunar's batteries are very helpful when it has to strip the enemy's shields on its own. They also have a slightly higher damage potential, I think.

By comparison, the Gothic seems better suited to hang back a little and provide heavy fire support on targets with already stripped shields.
>>
>>46060722
But if you use upgraded against shields lasers are they better than AP macros over the course of the whole engagement?

They affect the attacking different things but you will always take either of them on the respective ships
>>
Do Imperial battlecruisers and battleships really need to be so mediocre?
>>
Man I suck at multiplayer
>>
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Just unlocked the Dictator and took it out for a spin.

Jesus Christ, where were brawler carriers all my life?

>>46061008

Who are you playing and what are you doing?
>>
>>46059822
>>46059951
Thanks.
>>
Why is Chaos fleet better than the Imperial one?
>>
>>46061150
because you are a fucking heretic
>>
>>46061032
Chaos, dying

Still used to Imperial in SP, I'll get there
>>
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>dat shadow
is that deceiver or just tzeentch greater daemon?
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Is the Acheron worth it over the styx? I've noticed carriers in general are weaker now, and I'm kind of nervous about a full carrier.
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Torpedoes can cover the entire map but are unguided. Tau torpedoes are seekers missiles, self-guided, and faster than other torpedoes. How broken will this be once they are released in an expansion/dlc and the Tau players start spamming missiles across the map?
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>>46061297
bombers are now more viable just so you know
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>>46061329
I'd guess they'll add the torpedo choices from the second rulebook for other races when tau are introduced.
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>>46061242
It's the Deceiver.
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>>46061335
Did they buff them without telling us?
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>>46061297
You really don't want to go full carrier, it makes you highly vulnerable to simple counters. Just a small squad of Swords with extra turrets can completely neuter entire force that way. So basically look at your existing ships and pick something to complement rather than reinforce them.

>>46061329
Tau missiles don't have quite as much effective range. The longer they fly, the more of them will go off course or malfunction, weakening the salvo. So just throwing them from all across the map might not work as well as one might think.

In in-game terms, I guess they might just have them work like bombers currently do. So pick a target to launch them, and they'll try to track it. This would require the Tau to first identify their targets, so that would provide a pretty organic and unintrusive way to deter cheese.
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>>46061297
>>46061442
Whoops, meant to write "complement rather than duplicate them". Dunno how that happened.
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>>46061442
>Tau
Have the devs said anything about them? Did the French anon manage to get a few questions answered directly?
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>>46061427
nope its just the assault boats got rightfully nerfed so massed bombers by association are more viable
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>>46061485

They said that they want to to bring all factions in the long run.
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>>46061485
Nothing's really confirmed or even strongly considered at the time. But when that one youtuber asked them if they wanted to add extra races, they said they really would like to do that if they got the opportunity.
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>>46061508
>>46061528
Thanks. I really like the look of the GW metal Tau ships. So I hope they'll manage something like a new race every 2 months, most of them don't have a lot of ships anyway.
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>>46061329

I fear the Necrons more.
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>>46061485

Which Tau fleet. Old vs New? I think the game takes place during the 12th crusade.
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>>46061566
we all do
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>>46061591
They're obviously not in the campaign, so it doesn't really matter.
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>>46046251
necrons were like this once

and you could fucking play them.
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>>46061615

They could get a 1st Damocles Crusade campaign or something.
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>>46057807
We need to compile a list of vaguely-appropriate spesships music for spesswar.
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>>46061653
They still are like that in TT BFG.
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>>46061442
>Tau missiles don't have quite as much effective range. The longer they fly, the more of them will go off course or malfunction, weakening the salvo. So just throwing them from all across the map might not work as well as one might think.
Plus, maybe they could deal less damage or whatever, to get across how they're not sky-scraper sized like the Imperial and Chaos torps are.
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>>46061677

Screw that. How about Farsight's reconquest ending in his self-exile?
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>>46061741
I don't think 10 missions that focus on dealing with a single Lunar class cruiser with escorts could be that interesting :^)
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>>46045367
all according to plan...
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>>46061680

https://www.youtube.com/watch?v=6jg_-qtHacI
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>>46060204
I have Imperial Navy on my light line cruisers, they are the only ones I really worry about insubordination. My bigger cruisers are microed better
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>>46061680

https://www.youtube.com/watch?v=w34fSnJNP-4

Basically anything from Carmen Miranda's Ghost will do.
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>>46062208
Cheaper ships give you more mileage out of the IN's extra escort ship too.
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>>46062261
Ooh, gotta use this song at some point: https://youtu.be/MDXfQTD_rgQ?t=55s
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>>46061680
>>46062042
>>46062261
Pretty much.
I threw together a top-of-head listing, but I imagine it's severely incomplete.
Pushing the speed of Light
Iron Maiden - The Final Frontier
Iron Maiden - The Speed of Light
Judas Priest - Invader (more appropriate to XCOM, really)
Bruce Dickinson - Abduction (more xcom, again)
Gamma Ray - Solid
Literally Half Or More Of Iron Savior Seriously
Iron Mistress
Dawnson's Christian
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Never been into the tabletop game, but I am really into 40k lore and generally thing space battles are cool. Will I like the vidya game?
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>>46062424
yes
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>>46062424
Yes, unless you hate rts games.
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>>46062424
Probably.
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>>46062445
>>46062458
>>46062464

Hows the gameplay, dynamic and interesting? I was a fan of Homeworld.

Do the ships feel like they have weight? I don't mean in terms of ramming, but do they feel like proper kilometer long ships?
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>>46062424
Unless you hate fun, yes.
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My wee little lance turrets from Shapeways arrived today, so I can now finish the Light of Autism. Glorious day comrades!
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>>46062479
It's closer to a naval tactics game than to homeworld.

>Do the ships feel like they have weight?
Just watch a let's play on youtube.
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>>46062528
I did! I can't really tell though, I think its something that has to do with actually playing the game. What do you think?
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>>46062550
They have momentum, if that's what you mean. Inertia, all that good stuff.
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