All 40k databases threads on tg Edition
>Rules databases
>Forgotten Library (most complete, with shitscan)
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
>Arrogant warmachine Library (epub codexs; incomplete)
https://mega.nz/#F!OgpwzAKS!a5eVE6pOagTTOWEr5tEaEQ
>Rho-Mu 31 Library (war magazine scans)
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
>torrents
https://kat.cr/warhammer-40k-pdf-library-t9575373.html
>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata
>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf
>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>Orks are a melee race!
>I2
>mfw
>>46013660
cant termies just teleport into buildings and stuff? Like zone mortalis
>>46014045
They can but it's more dangerous than taking a drop pod. Drop Pods make it so they can automatically come in turn one and don't teleport into a wall and die.
Hi crazily early new thread #273.
Is there a non-phone format PDF of Curse of the Wulfen yet? I can't be assed shelling out forty bucks for a campaign book with a handful of relevant rules again. Already done that twice this year.
>>46014045
telefragging is rather painful anon
Warboss
Painboy
Grots
Multiple Tankbusta
Big warbiker unit
Double Dakka Jets
Mek guns.
We good?
Think it covers all my bases.
Teleport-deploying century old veterans in nearly irreplaceable suits of extra bulky armour.
Genius!
>>46014366
Should try Ork telyportas, best in the galaxy.
>>46014366
But anon, terminators are just regular troopslaughinggreyknights.jpg
Gonna be playing against some nids this spring break.
Flamers would be wise to take on a bunch of squads especially if the player is known for blob armies, aye?
>>46014591
Yes, being a list-tailoring faggot does tend to result in winning.
>>46014591
>tailoring against nids
I hope you're playing orks.
>>46014591
are you...are you actually advocating list tailoring....against tyranids?
besides good nid lists will have flyers and big gribblies that flamers wont be much use against.
>>46014625
>>46014638
It's horrible. I once played against marine player that had bolters. BOLTERS! No armor save for me and wounds on 3+. Fucking list tailoring faggot.
>>46014625
>>46014638
>Implying the other guy won't be tailoring against me
Come the fuck on.
>>46014366
It actually makes sense considering they're slow and need huge tanks or planes to deploy normally.
In the fluff the lightning teleports allow them to sneak attack enemies and teleport into tunnels and shit. But since the game is D6 and you're not allowed to charge after DS the table doesn't translate to the fluff well.
>>46014717
>But he did it too, Mum!
>>46014591
just take your regular stuff, shoot their combat units, melee the shooting units, kill the big ones, remember to take some anti air, play to objectives.
>>46014717
well what do you play and why do you need help?
>>46014741
>>46014749
>Actually advocating for 100% static lists
Why?
>>46014783
>Why field something unless its min-maxed!
>>46014564
I'm now imagining a Grey Knight commander casually tossing away hundreds of terminators on worthless suicide missions just to smugly lord his terminator troops over a regular captain.
>>46014717
>>46014783
>Actually advocating list tailoring
Why?
>>46014067
yellow v grey
>>46014863
>>46014866
>Being so obsessed with being special snowflakes you'd run subpar armies and lose
>>46014959
>Being so obsessed with winning that you can't just take a general list that covers a lot of weapon types instead of having to swap everything out every match.
>>46014625
Could choose any army, chose the shit jobber race. I bet you stink of shit... In all seriousness though to not learn the best way to fight each army is dumb. Just because the nids suck doesn't mean he should play with training wheels. If it's just a fluff game for fun, run whatever you want but that anon did nothing wrong.
>>46014959
Yes. If it means playing the army and theme I want too, I don't mind if in increases my chances of losing.
just picked up some tomb blades. the small blast weapon is the go-to right?
>>46014998
>Could choose any army, chose the shit jobber race. I bet you stink of shit
When did I say I played Nids?
> to not learn the best way to fight each army is dumb
'Learning' that horde Nids are weak to flamers is really basic shit.
There's also a difference between 'playing with training wheels' and sticking flamers on everything.
This isn't like Imperial Knights where not list tailoring is going to make you lose and make some of your units useless.
I just spam the fuck out of battlewagons and dakkajets and hope they didnt bring enough stuff to deal with flyers and high av
>>46014783
Because Nigel Stillman said so.
AND THOU SHALT NOT QUESTION NIGEL STILLMAN.
>>46015084
>caring so much about winning that he forces his opponent to gimp his list
>>46014959
Why play this game just to win if it means playing an army you don't like?
Doesn't make sense.
I'm not going to spend that much money and time on models I don't like, much less faction.
That's why even though Tau and Eldar are the best I'm not going to buy stupid Stormsurges or jetbikes. I have a fully painted shitty fluffy zone mortalis marine army and 3 color spraypainted DV bikes and grav centurions for tryhard list.
>>46015222
>gimping your list is the same as not taking a 100% optimal loadout
>>46015222
>A list is gimped unless it counters another in every single way possibly imaginable.
Just bought a nice little raven guard army Shrike+2 scout squads + everything to make a shadow strike kill team. Thinkin ill supplement them with a bastion and maybe an inquisitor. my main worries are dealing with getting murdered first turn.
>>46015267
But it is. It's just not purposeful gimping. You're still gimped if you're not maxed out. That's how numbers work, man. 2 > 1.
Does anyone have a picture of the Ork Decurion?
>>46015327
>>46015288
Except that your Flamer spam list is going to be strong against Tyranids, but 'gimped' if you end up facing Knights.
A list isn't gimped by not curbstomping a specific thing. If anything, a list is gimped more by specializing rather than taking a variety of stuff.
>>46014783
not static lists; just doing your own thing. i got a buddy i'm seeing tomorrow. i'm pretty sure he's gonna go war convo but i'd rather field double keeper of secrets and burning chariots over kairos and dogs
>>46015382
I'm not the tailoring faglord, I was assuming you were talking about standardized netlists or a TAC build.
The statement that "just because you aren't at 100% peak efficiency doesn't mean you are at a disadvantage" is factually incorrect.
>>46015353
Hmmm...
Stock waaghband stock 524p
5 War buggies w/TL-rokkits x 10 1250p
Total: 1774p/1850p
Leaves 76p, any suggestions on what to take?
>>46015492
Mek gunz.
>>46015492
Two large grot squads.
>>46014274
Learn to epub
>>46015353
Cheers
>>46015479
>The statement that "just because you aren't at 100% peak efficiency doesn't mean you are at a disadvantage" is factually incorrect.
>Therefore: You are at a disadvantage if you aren't at 100% efficiency with your list
Cool. I'm going to go run Eldar Scatbike & Wraithspam against my friend's Ork army. Wouldn't want to be at a disadvantage :^)
>>46015557
Exactly. Who wouldn't want to maximize their chances of winning at the expense of enjoyment?
>>46015633
After all, if you don't kill them in one turn, what's the point?
>>46015000
Well, we know from 3e codex that Immortals were the first to be made and they were used to turn the rest of the population into Necrons, so it's pretty clear that Warriors are the plebs while Immortals are purpose built soldiers. But at least it wasn't said outright.
In the end you don't even have to keep it all "it's a mystery, wooo..." Just have some distance to it. Have them be told from a 3rd person. Have their fluff be tales of survivors, myths and legends. Their deeds only experiences by others, not told by they themselves. Their motives only speculated. Just don't fucking make them senile old shits who could rule the galaxy if they weren't complete retards. Don't gimp their designs because of "muh traditions".
>>46015557
Emperor forbid those orks capture objectives and be a threat, that would be quite awful.
>>46015699
This. There was tonnes of stuff in the old fluff, that hinted at objectives without giving you everything.
Like the story about Necrons showing up, mercing everyone in a settlement, and taking a single child with them. IIRC they hinted at the child being a blank.
>>46015699
This. If you want to add 'personality' or 'motives' to what is essentially a faceless, mindless faction (like oldcrons or tyranids), then you do it through their enemies.
Have the Guardsmen fighting a dynasty or hive fleet consider them clever and conniving when they use ambushes to great effect. Have Eldar view them as brutish and relentless when they charge in large powerful units. Have Marines see them as uncaring and unending when they simply field vast numbers.
You have those factions be a mirror for whoever they're fighting, their 'personality' simply an interpretation based off of their usual tactics.
>>46015732
i just cheese ork players as hard as i can in the hopes that they stop coming to the shop
fuck ork players and their whiny entitles attitude
>>46015846
what if i'm a daemon player considering adding in an ork allied deatchment for more crazy? i like the look of a big mek with that artillery piece
>>46015846
>fuck ork players and their whiny entitles attitude
Wot?
I've never met a whiny ork player irl.
Some of them were annoyingly garrulous, but I can't remember them ever complaining.
>>46015846
But then you'll never get to fight armies like this
http://www.ebay.co.uk/itm/Ork-Necron-Tau-Counts-As-Army-Commission-Services-Warhammer-40k-Looted-Allied-/201405850551?hash=item2ee4b963b7:g:bggAAOSwmrlUwuKx
>>46015220
Mate, I remember reading that in whatever rulebook/WD it was and thinking it could use some amendment.
Might be the 5th ed WHFB rulebook it's from? Or am I misremembering?
>>46015951
Ork players are a bit odd. Typically they're the most likely ones to sacrifice list efficiency in the name of fun, but you get some strange min-maxers in there that achieve some crazy shit in their lists.
>>46015951
Every time i fight the local ork player its just constant comments and downer quips
>Blow up both his battlewagons turn one
>"Of course that would happen"
>complains about how the game is already over as his meganobz will never make it onto combat now
>>46014866
Are we supposed to pretend nobody in 40k knows who they will be fighting on this particular planet?
>>46016121
I'm pretty sure it was a series in old white dwarf. Not sure of the exact number, early 200s I think.On that note, anyone got the link to the archive of old white dwarfs?
>>46016181
Why would a group of marines only bring flamers to fight Orks? Don't they know Orks have Stompas and the like?
>>46016181
Often they don't.
>We're off to deal with an ork invasion my brothers.
>There's actually a chaos incursion! What a TWIIIIIIIST!
>There's also eldar helping the orks against chaos! What a TWIIIIIIIST!
>There's also some necrons waking up! What a TWIIIIIIIST!
>Brother Prankius has annoyed the Sons of Orar with his whoopie cushion so we have to fight them too! What a TWIIIIIIIST!
>>46016181
>Space Marine force on a planet
>Ork incursions pop out of warpspace
>WAAAAAAAAAAGGGGGGGGG............
>WAIIIIIIIIIIIIIIITTTTTTTTTTTTTTTTTTTTT!!!!!!!!!!!!!!!!!!!! We need to equip all our tacticals with flamers, switch out all our vehicles with flamer, and get the admech to install flamers on our dreadnaughts, give us a second
>>46016181
>Uses fluff to justify list tailoring
Even more disgusting
>>46016257
Ah, probably. It's frustrating when you recognise something like that you read 15 years ago but can't place it.
>>46014045
unless you're deathwing with belial
>>46016341
>Hold on, we also need to have a Chapter wide planning session to refresh ourselves on Salamander tactics.
>>46016341
>>46016347
>Codex Astartes is nothing more than a laundry list of min/maxing your armies for specific foes and reference cards for 'tactical' responses to every situation
>>46014865
It's funny because it would be 100% in character.
>>46015817
>>46015824
Don't forget that anyone telling you a faceless race that lives only through the experiences of others is stupid, point them towards the Tyranids and ask them to show you where's the Swarmlord wining and dining his prisoners or a hive tyrant deciding that his armies won't use guns because of honorary combat of gentlemen.
>>46017085
I do with they would expand on that whole 'experiences of others' part for Tyranids. I'd like to see more quotes and stories about other races discussing theories about the Tyranids and their thoughts on Hive Fleets they've fought.
How should I load out my wip doods?
>>46017238
Preferably buried in a ditch somewhere, covered in their own dead
>>46017344
> being this decimated
Damn, I knew IW's were autistic but this is a whole new level :^)
>>46017137
Did somebody say "lets give tyranids personality instead of them being dumb animals"? Because I'm sure I heard someone say "I want tyranids to get the same treatment as necrons did."
>biological weapons created by a genetical engineering master race, think engineers from Prometheus
>all the creatures we've seen so far have been just shock troops of the true face of the invasion
>enter the tyranid high lord with a bionic monicle, a german accent and stroking an albino ripper
>"ve hav been expecting you, mein kapitan, vould you yoin us so I can, how do you Imperials say it, 'reveal my plan', ya?"
>>46014591
Yeah flamers would work I imagine. Be warned though for some reason /tg/ dislikes list tailoring. I'd rather run two or three lists in a tourney and just select one per match but there we go.
>>46016341
But that's probably exactly what happens. They arrive at a planet or get word of a hostile force, they gear up appropriately and they go for it. In fact at least half of the armies in 40K are strongly implied to tailor their tactics and loadout to the enemy with one or two being outright stated to.
Can I get some advice on my GOTTAGOFAST Orks list? I'm avoiding artillery and slow units, my only footsloggers being Lootas backfield sniping. I've been thinking of cutting the Gretchin in favor of shoota boyz to ride in the looted Wagons for some heavy dakka and fire distraction as well as point holding.
+++ 1500 Mad Morkz (1500pts) +++
++ Orks: Codex (2014) (Combined Arms Detachment) (1500pts) ++
HQ
Painboy (75pts) [Warbike]
Warboss (135pts) [Gift: Da Lucky Stikk, Power Klaw, Slugga, Warbike]
Elites
Burna Boyz (211pts) [11x Burna Boy]
Trukk [Big Shoota, Reinforced Ram]
Meganobz (155pts) [Boss Meganob w/ Twin-linked Shoota, Meganob w/ Twin-linked Shoota, Meganob w/ Twin-linked Shoota]
Trukk [Rokkit Launcha, Reinforced Ram]
Tankbustas (165pts) [10x Tankbusta]
Trukk [Rokkit Launcha, Reinforced Ram]
Troops
Gretchin (35pts) [10x Gretchin] (Ride with Looted Wagon)
Runtherd [Grabba stik]
Gretchin (35pts) [10x Gretchin] (Ride with Looted Wagon)
Runtherd [Grabba stik]
Fast Attack
Warbikers (305pts) [14x Warbiker]
Warbiker Nob [Power Klaw]
Heavy Support
Lootas (210pts) [15x Loota]
Looted Wagon (WD) (87pts) [3x Big Shoota, Killkannon, Reinforced Ram]
Looted Wagon (WD) (87pts) [3x Big Shoota, Killkannon, Reinforced Ram]
My strategy is to speed upfield in every direction with a different specialized threat towards enemy units. Bikers dakka and charge anything, Meganobz hit the biggest nastiest thing they can find, Burnas mulch infantry, and Tankbustas pop MEQ's and tanks, or MC's based on the army. The Looted Wagons are to provide a (slightly more) armored backline to trail behind the faster trukks and lay down pieplates and big shootas turn after turn to force enemies off of a point or pop light vehicles to open a unit to a charge. Early game I can transport Gretchin in the looted wagon to a quick objective and use them later in the game to pick up a unit whose vehicle got popped.
>Have a Burna Boy
Is there any redemption for 7e CSM?
>>46017719
Blastmasters are cool in 7th.
That's all i have.
>>46017719
There could be. I just hope we don't get the Necron treatment.
Even if 7e CSM sucks, we'll hopefully start getting Chaosified HH stuff by then.
>>46017719
I JUST WANT NEW KHORNE BERZEKER KITS
I DONT EVEN CARE ABOUT RULES ANYMORE IVE GIVEN ON 40K
JUST ME A NICE KIT I CAN USE IN 30K PLS
>>46017719
I want flyers to not be irrelevant anymore so I can be that guy
I'm sorry but i couldn't resist posting this....
>>46015557
No, you wouldn't. What if you fought another Eldar list?
>>46017502
It's because list tailoring just means you fail at writing good lists to begin with.
The fact that you don't realize this just proves how bad you are.
How many fucking sigmarine and khorne blood blooders can they possibly release
>>46018051
5 more years worth until they give it up
>>46018111
how many variations of "golden armor guy" and "crazy blood bloodbarian" can you possibly split into separate units
>>46015279
Looks like fun!
I always hated the fact they removed "charge from reserves" once Tau hit the grid, basically everything to make the shooty teams better.
With formations like this, you can tip the favor back.
>>46017955
Hmm...it's almost as though army selection has a larger impact as to whether or not you're at a disadvantage than list optimization.
>>46018051
Supposedly we'll be getting a Tzeentch-based board game for AoS in a couple months.
>1500 point friendly pickup games at my FLGS
>agree to fight a nid list as my SM descrived as "nidzilla"
Oh cool i can try my first company deathwa-
>sets 2 flyrants, a tervigon and a fucking HARRIDAN in his ready area.
>alright, two can play this game.
>he gets turn one and sets all his flying shit in glide mode.
>sieze that fucking initiative.
>my skyhammer devs kill the harridan and a flyrant in one round
>other flyrant dies to grav bikes with perfect timing.
>tervigon gets 2 powerfists to the face and dies.
>mfw
If you had not tried to play me first this would have been a fun friendly game. But pulling that shit demands equal shit in return.
>>46016341
>get the admech to install flamers on our dreadnaughts
What kind of shitty broke-ass Chapter requires admech to serve their ancient fallen heroes ?
>>46018211
well you could say the same thing about space marines.
GW will drag this garbage out for atleast 5 years i guarantee you.
>>46018326
>Complains about cheese
>From fucking TYRANIDS
>then brags about how he decimates the "cheesy" nids with basic formations and units from his base codex
Good for you, jackass
>>46015220
>Fight in big games with just your 2,000 points
>Never vary or change your army in any way
>Do not even possess extra or alternative units
I'm pretty firmly in the "don't tailor" camp, but that guy is retarded.
>>46017344
Sounds like this ditch ain't big enough for the both of us, space cowboy.
>>46018326
Congrats?
>>46016257
https://www.mediafire.com/folder/tx4hcy4u487pv/WD
any possibilities for a tyranid codex this year?
>>46014366
From a tactical standpoint, it is.
They use teleportation to get inside of enemy structures or into enemy combat zones that are under heavy AA protection. It's also a major mindfuck - one moment you're manning your fixed gun battery next to the command bunker, the next there is suddenly ten walking tanks that appear right in the center of the position from fucking nowhere and start shooting and punching everything around them, making their way to the command center and blowing up everything in their path. You don't have anything on you that can readily deal with it, because all your big guns are on the front line handling the main assault, and you're under serious AA protection - major stores of heavy weapons at your location is just not a justifiable expenditure of your resources.
Even if the Terminators don't accomplish their objective, they've suddenly caused pandemonium behind the enemy lines and diverted resources from the main assault, making the main assault easier and more likely to succeed. They've also caused a serious blow to morale, as the enemy as suddenly discovered that the foe can just appear from thin air and thoroughly wreck their shit at any time.
TL;DR Shock and Awe.
>>46018596
who knows, we dont know anything actually solid more than 2 months out
We still dont knowwhat the "100" thing means fo sure and its like 2 months away now
>>46015220
>How do you keep playing the same army for several editions? There's a bunch of units and equipment that change.
>>46018326
Are you actually this ignorant?
>>46017951
Old news.
>>46018596
Possible but unlikely. This is supposed to be a very AoS heavy year, and we've got a Black Legion supplement and TSons updates in the pipes for 40k already.
>>46018326
>Agree to 1500 point friendly game
>Get told in advance he is bringing Nidzilla
>List tailor to jam pack my army full of grav and bring skyhammer formation
>Start to sweat because I can't alpha strike him and beat him turn 1 as he wins first turn
>Not sure how to play past turn 2
>Luckily seize on that WAAC faggot for bringing 2 of his only good units and an overpriced flyer, scumbag
>Alpha strike and win turn 1 after all.
>Sure showed that power gamer.
>>46017764
>tfw no Blastmaster Predators
>>46018326
>Meet a guy for a pick up game
>sees my 2 flyrants
>asks if he can change his list as he didnt bring anti air
3 vendettas and a fucking vulture
both flyrants were dead turn 2 and i couldnt do anything about his flyers
>>46015220
I'm pretty against list-tailoring just for the sake of the win (Fuck, I don't have a choice, I play Slaaneshi-CSM) but this nigga dumb as shit or happens to play an extremely good list to begin with.
>>46017951
lol
>>46018326
>only two flyrants
>cheese
>at 1500 points
>>46018663
>tfw no Blastmaster Havocs
>tfw no Sonic Blaster Terminators
>tfw no Doom Siren Chaos Lords
I just want things to get loud
>>46018630
its WHFB, they never added anything to it, ever.
>>46018663
>>46018771
>implying CSM will ever get nice things again
If they did, they'd have Space Marine players rioting in the streets about "OP Chaos" and "Where are our unique options?"
>>46018596
>>46018617
In case it was too subtle for you, what I was mocking was the high risk of mishaps.
You want a practical way to score that shock and awe without risking violently murdering something important by mistake, teleport some Bullgryns in or something.
>>46018018
No it doesn't, no list can adequately stand up to even a significant minority of other lists, it's why so many lists are labeled as unfair. Loads of other games have the concept of alternate lists or sideboards.
>>46018771
At least we got the sonic dread in IA:13. I mean it's something, right guys? right?
>>46018747
>Only two hideously broken models
A flyrant is frankly more powerful than a Riptide, you know that right?
>>46019000
and everything else in the codex is hot garbage
>>46018998
It's actually pretty good. It'd just be nice to have more.
If marines can stick Grav on everything, why not Noise?
>>46018663
>>46018771
>tfw i asked ForgeWorld for having Sonic Predators back
>tfw they said they think is a cool oldie and they'll think about it, but we all know it's not going to happen
>>46018998
I have 2.
Best thing ever.
>>46019000
are you fucking high?
>230 points for 12 s6 ap6 shots on a fmc with a 3+ is more op that a riptide
What are you guys'es thoughts on that there Leviathan Siege Dreadnought?
I'm getting one because I love Dreadnoughts and this one is actually playable but looks cooler than the Ironclad and Contemptor, who are also fairly decent. It's an Ironclad Contemptor!
I WANT to go full melee with two claws or one claw one drill, but I think the gun is too good to pass up so I'm going claw/gun. For those who don't know the stats it's something like 300 points or so which is pretty expensive, but it's AV13/13/something HP4 I think with 4++ so it's durable against non-cheesy armies. The claw is super strong and can generate extra hits to one-shot superheavies and gargantuans and has fast intiative and the gun is I think 24" S7 AP3 Heavy 4 Sunder I believe.
It's no Riptide/Stormsurge/Sicaran/Centurion, but it looks sweet. I don't have a Drop Pod for it so that's another reason I want the gun.
>>46019000
This is bait.
>>46019101
Oi!It's AP -
>>46019191
https://www.youtube.com/watch?v=XZUoCpx8jag
>>46019149
Leviathans are great, especially with Phosphex Launchers and armoured ceremite. I would go grav-flux bombard and siege drill personally, the claw is ok but severing cut doesn't really benefit it as much as the siege drill does.
>>46019263
I like the bombard because it has very funky rules and the template, but do you think people will allow me to use it in 40k?
I like my models to be usable in both 30k and 40k without having to do too much magnetizing or counts-as. Too bad 40k dreads don't get grav arms.
>>46019149
remember, the claws do have built in meltaguns, and the phosphex discharger is a great option for the turn you come out of a drop pod
i'm not totally sold on the bombard, mostly because its nearly completely incapable of dealing with heavy vehicles
>>46019290
I use 30k in the local shop all the time and noone cares. 30k is gimped as fuck against 40k, especially now that the actual op stuff like plasma moritats and nanyte blaster are nerfed to fuck
>>46019290
>40k leviathan can't have phosphex or grav-flux
What the fuck? I never noticed that. That is incredibly shitty. Just get one, arm it for your 30k legion and play that legion list in 40k games. That's what myself and my fellow 30k players have been doing.
Otherwise, if you HAVE to have 1 model that you can use in different armies, go for a twin-siege drill for double meltagun-penetration combo.
>>46019149
I haven't gotten a Leviathan yet, but at this point the 300~ point cost doesn't really bother me anymore. Especially since my Deredeo is 270 points, and it has made back its points and then some in every game I've used it.
Deff Dreads have 4 attacks, correct? 3 base + 1 for two Specialist Weapons?
Noticed that the Deff Dread no longer has access to Dreadnaught Close Combat weapons so it doesn't get any additional benefit for having 4 klaws now, correct?
>>46019101
It's a FMC, meaning it's nearly invincible to most forms of fire.
It buffs the army, rather than relying on buffs to work.
It has a higher BS.
It's a Psyker.
With standard equipment, have pretty similar points costs.
Oh, and whilst it doesn't matter too much under normal circumstances, it's a pretty unpleasant Melee model too if it for some reason comes up.
>>46019230
Same fucking dif at that AP.
Are we seriously demolishing the only thing tyranids have going for it in this thread?
>>46019568
This is still bait
>>46019565
Extra attacks are just from any melee weapon.
>>46019568
>It's a FMC, meaning it's nearly invincible to most forms of fire.
Have you tried skyfire?
>>46019425
If I had a Deredeo I wouldn't be in a rush to buy a Leviathan either.
My dream collection one day is going to have a Deredeo, legion Contemptor, Leviathan, FW Mk IV Ironclad, and I guess why the hell not throw in the FW Mk IV regular and Venerable Dreadnoughts as well.
>>46019568
ive shot one dead with a dakkajet in one round
They arent invincible in any sense. theyre barely survivable against any actual anti air
>>46019419
I think the claw has a melta gun too like >>46019375 said. There's no benefit to going matching melee weapons except style points.
It's always better to have one claw one drill so you can pick which one to swing with and have options. Going with matching means you lose the bonuses of the foregone weapon type.
>>46019687
Gee,
It's almost as if I had something in mind when I added the qualifier "most".
>>46019750
So only shoot it with skyfire?
What's the problem?
>>46019702
My ultimate goal for my collection right now is to have 3 of every possible combination. So 3 Deredeos with Cannons, 3 with Plasma Batteries, 3 Leviathans with storm cannons, 3 with the grav-cannons. 3 Contemptor Mortises of every weapon pair, and again still 3 contemptors of all other contemptor combinations.
I want to become the Craftworld Llyanden of space marine chapters. Magnets are for plebs who don't know chinama.
Thinking playing Breacher heavy MSU tau.
Maybe 4ish breachers in Fish, Optimised Stealth Cadre, and maybe one suit unit. Would you feel comfortable playing that and not having it be stereotypical Tau nonsense?
>>46019568
You know. Almost everything in tau codex can take skyfire.
>>46019685
Sure, but its only ever +1 extra attack.
Dreadnaught CCW granted +1 per extra weapon, so giving a Dread 4 klaws doesn't give it base 1 then another 2 for the extras, it is just stuck at +1 because they're regular power klaws.
So a Deff Dread only has 4 attacks max, 5 on charge, as opposed to 3 base, then 3 for having two specialist weapons and 2 extra power klaws.
>>46019834
Yes?
I said it was more powerful than a Riptide, not "I'm a Tau player".
>>46019860
Riptide can take skyfire too.
>>46019860
The Bait Continues - Episode 3
>>46019855
If a Walker is armed with two or more Melee weapons, it gains +1 bonus Attack for each
additional weapon after the first. Unlike other models, this is not limited to a single
bonus Attack, so a Walker with three Melee weapons would have 2 bonus Attacks. If one
of its additional Melee weapons is destroyed, one bonus Attack is lost. If the destroyed
weapon is a Dreadnought close combat weapon, the Walker loses the bonuses conferred
by that Dreadnought close combat weapon.
Are formations cancer?
Before them if you wanted to really spam a gay unit you had to go unbound and everyone saw you as a shitlord who can't into tactics.
Now with some formations you can literally just spam whatever units and actually get bonuses for it rather than getting penalized.
>>46019860
a riptide will kill a flyrant every time.
It will out-kill a flyrant every time
All while costing less
>>46019855
Actually that added this in the main rulebook, as far as I know it only applies to the deff dread as no other walker has more than two arms.
"Unlike other models, this (2ccw bonus) is not limited to a single bonus attacked, so a walker with three melee weapons would have 2 bonus attacks."
>>46019911
Lovely.
>>46019933
Yes, formations are cancer.
The bad ones are more useless bloat and they made the already convoluted 6E and 7E force org literally undecipherable to new players, who are already too stupid to figure out how to do a traditional 5E CAD force org without asking /tg/. And the good ones break the game open even further.
Even Tau use formations only. The only army with a cheesy CAD is Eldar.
>>46019933
yes, but not for that reason.
They just widen the gap because for some fucking reason, the armies that were good before formtaions got good formations (crons tau eldar marines), and the armies that were shit before formations got shit formations(orks, nids), so only the armies that were already good actually benefitted at all
>>46020016
To be fair, marine formations made the shit units barely passable as good (Battle Company wins by slowly dying and not being tabled) although Skyhammer is bullshit. Meanwhile Decurion and Riptide Wing make the already strong factions even better by taking the same units. Eldar don't even use their formations.
>>46020016
Tyranids had two good formations for a short while before being power creeped. They were the first guys to get modern respawning units (older editions had them too) and Objective Secured.
>>46013979
How are the necrons so bad, when they are supposed to be so good?
>Necrodermis, living metal (necro literally means dead so what the fuck GW)
Regenerate/repair almost all damage, even when blasted to molecular constituents, phase out when in trouble, So, unkillable?
>Soulless
No presense in the warp, immune to chaos. Aren't these blanks? Shouldn't these guys be immune to all psychic powers?
>Near-infinite lifespan because non-biological and repairs
>Command protocols, no free will
They shouldn't feel pain, fear, nothing. Absolutely nothing, and never disobey orders. Never.
>Oldest race and therefore best technology
Can't they outblast anyone else?
>Literally enslaved gods to do their purpose
I mean, these gods ate stars for snacks, what's up with not using this power
>Defeated the old-ones
Well, apart from some help from the enslavers, this is a pretty big deal, no?
>Can build new necrons or capture and bio-transfer other races and install them with command protocols
Fucking fluffy plot armor of the other races. That's all that's stopping the necros.
>>46019986
>The only army with a cheesy CAD is Eldar.
Eldar have just as lame formations though.
>used to take 2 troops and a HQ to unlock 3 squads of aspect warriors
>7th edition
>here have 3 slots for them on the house and BS5 to boot :^)
>>46020016
to be fair most of those formation were created before the decurion clusterfucks
but there isn't even consistency in the new releases either.
Necrons is one the strongest dex's in the current edition
Whereas Khorne Daemonkin was released like a month or so after and is complete dogshit.
Feels like there only making their job, which they were already pretty shit at, way harder.
>>46020085
>riptide wing
>good
>riptide
>good
>>46020175
Necro doesn't literally mean dead, its a term to refer or relate to the dead. So Necrodermis is deadskin, which is fitting for a race of metal life forms.
>>46019934
>A Riptide will kill a Flyrant every time
Yeah, because lots of people combo pieplates with a 20 point Skyfire upgrade, right? That's an optimal thing to do, yeah? Three BS3 S7 shots against something that can Jink is super amazing after all.
>A riptide will outkill a Flyrant every time
This is particularly hilarious to me. Do you even know why people take Riptides?
>All while costing less
Usually a Riptide with standard equipment runs about 225 points. It can go a bit for less, but generally people capitalise.
>>46020182
Khorne daemonkin is hardly dogshit
>>46020249
Jesus christ
>>46020260
you realize the riptide has a different gun right?
Also tell me why people take riptides if not to kill things
>>46020175
Necrons have only been active in current 40K for about 200 years max, and most of them are still dormant.
>>46019986
Formations feel like what prestige classes did to D&D in 3rd edition. Everyone scrambles to buy the newest Dungeon (White Dwarf) to find the prestige class that will make them even stronger. This is made worse in 40k because the players actually play against each other.
why do you guys even agree to play people who are bringing formations, formations are bad and people who use them are fags
>>46020343
but how the fuck are they affected by psykers, how are they any different from blanks?
>>46020175
Blanks are a bit different, they actively block warp presence whereas necrons are just immune to corruption.
>>46020376
Blank is a black hole in the warp, Necrons just have no souls.
>>46020175
Ok, so the necrons sweep the universe. Now what?
>>46020276
1 good formation.
If we're saying a codex where the majority of it's context was copy & paste from other books that had amongst what little new stuff was added only 1 viable formation than our standards must have dropped a lot.
>>46020376
In terms of psychic affinity, most things are a slight positive, like a 10 or a 20. Psykers are bigger positive numbers, like 100 or 200. Blanks are the inverse, being negative numbers, with the strength varying.
Most inanimate objects and robots just have a slight positive, being .5 , 1, or 2.
Necrons however, are an absolute 0. As far as the Warp is concerned they're invisible. Not to the degree of blanks where they actively damage those trying to use it, but to the point where they simply have no reflection.
>>46020376
It's quite clear that a Blank actually possesses some sort of Null-field in addition to being soulless if you connect the dots. The field itself is likely generated by the Pariah gene, meaning it's some sort of weird, bio-format generator.
>>46020428
Now nothing. That's it. The entire universe is necrons shitposting on their galatic weeabo boards after all life has been destroyed.
>>46020366
Because I bring my formations too :^)
What would happen to a blank that went into the Warp and sat on Khornes lap?
>>46020376
In a very similar way to how the Tau exist?
Hand-waved mumbojumbo about cellular emissions not being of the correct kind for daemons sense, or even feed on.
>>46020366
I have no problem with Orks/Tyranids/IG taking formations.I almost pity them taking these formations with crazy requirements for a small rule-buff.
It's only SM/Tau that get the simply game-breaking garbage.
If I see a guy bringing Riptide wing/Drone crap to the flgs for an easy game, I'll challenge him out before he challenges a new player.
>>46020463
>this argument again
You realize nearly every faction in the game only has like one good build/unit, except for 2-3. This is like every edition.
>>46020182
>>here have 3 slots for them on the house and BS5 to boot :^)
This pisses me off because Eldar already got free BS4 from BS3 in 6E. BS4 Eldar was supposed to be Corsair exclusive. And now they get BS5.
>>46020514
>what would happen to a drop of unevaporatable water fell in a volcano?
>>46020521
As a Tau player, I never take formations against anything except other Top tier armies, and even then I usually just take some of the infantry ones.
There's never a big need to take those formations, though occasionally some of them can be kind of fun with the rules.
>>46020472
This fluff makes me think.
>Psykers snapshot witchfire powers against necrons
To make up for their no psykers and no psychic defense on the table.
Good idea or no?
>>46020565
>tau
>top tier
You're mid like it shit. Lol, bs3 army without psykers now top tier
>>46019933
Formations need a point tax equivalent to the cost of giving the units in it that upgrade (the corrollary to this is that point costs need to be consistent across armies). Fluffy players would take them anyway, and it would stop the good ones from being an I-win button for faggots who just want to win without caring what they take.
>>46020633
>IG
>>46020633
>mid tier
>implying that's a problem
I'd rather be mid-tier than broken. As long as I have a functioning army that plays how it's supposed to, I'm content.
>>46020633
>Tau
>Not top Tier
>>46020712
>bs3
>top tier
>>46020731
Its too bad you dont have a way to increase it somehow either
>>46020522
>You realize nearly every faction in the game only has like one good build/unit, except for 2-3. This is like every edition.
kek.
You actually believe this?
Go on then, list every factions 1 good build.You'll probably start with Tyranids then realise your a retard
>>46020712
Tau are a good army and tend to do well at just outshooting other gunlines, but armies with good screens/assault units/psychic potency can really give them some problems. Lists that don't sacrifice some firepower for markerlights end up in precarious positions where a few good blasts can cast a real dampener on their firepower as well.
>>46020712
Tau aren't actually top tier,
SM Battle Company
War Convocation
Eldar
Actual top tier armies
Close to Top
Tau
Necrons
>>46020633
>laughingStormsurges
Tau can even assault things and beat the shit out of them now. They don't even have melee weaknesses anymore. The only thing they lack is psykers which they can simply ally in some Culexus for and they naturally get Ignores Cover and Twin-linked anyway so who cares about psykers? They don't even need Invisibility when they have ridiculously undercosted, unkillable MCs that can touch the rim of their base on a ruin and get 4++.
>>46020773
>55pts min for increasing single unit's bs
>>46020633
>>46020731
Which supercluster are you from? Because you aren't from the Virgo Supercluster. Fire Warriors are like reverse Ork boyz.
>>46020780
Flyrant spam.
>yfw you'll never figure out you're the moron for not realizing that sentence had the word "nearly" in it
>yfw your reading comprehension fails to realize that the sentence does not preclude factions from having 0 good builds
>yfw you're too stupid to realize that sentence has nothing to do with naming every faction's good builds, only to refute the implication that the majority of factions had multiple good builds
>>46020796
Are you retarded? Battle Company is the one that's barely top tier. It's only played a lot because it's popular. All its victories at any event have been by like 1 victory point difference.
Tau shit all over both BC AND War Convocation. Do you not know Stormsurges and new Tau formations exist?
>>46020812
>MCs that can touch the rim of their base on a ruin and get 4++
You don't seriously allow that, do you?
>>46020874
I can agree with you on every point except:
>Shit all over War Convocation
Nothing shits all over a well-used War Convocation.
>>46020472
Well. Fine. Let's suppose the necros have 0 or nearly 0 psychic affinity, and this means no soul and no warp presense. So warp power affect the soulless and that's that? My toothbrush can be possessed by khorne and go on a massive killing spree?
>>46020520
The tau have the same no warp presense shit, but with the ethereal pheromone mind control to boot, which probably stops them from harboring any emotions which can attract chaos. Other than that, they should still be vulnerable. This is different from being SOULLESS MACHINES.
What in 40k/30k lore hits your magical realm?
Bonus points for non-Slaanesh/Deldar related.
>>46020780
While he is incorrect about it being most armies there are more than just nids who have one excellent unit that their competitive lists get built around. Like the dark angels and the black knights or grey knights and psilencers
>>46020874
Post those Tau tournament showings.
Tau cannot handle War Convocation if played well.
>>46020947SoB showing up and *not* getting wiped out.
>>46020874
War Convo isn't popular because its fucking crazy expensive.
>>46020812
Tau can't assault shit. Tau struggle with nurglings still.
>>46020849
>You realize nearly every faction in the game only has like one good build/unit
>is knowingly only referring to 2/23 factions
>thinks I'm the one who's a "moron"
fuck me your dim
>>46021011
Not him, but
>nids
>Daemons
>Grey Knight baby carriers
>deldar
>ravenwing
as well as Orks and Chaos, who have no good builds or units
>>46020944
Inanimate objects do possess a slight presence in the warp. A scalpel has been used as an example.
That said, it's still bound by the power of its warp presence and what it's physically capable of.
For a toothbrush example, it's probably not going to gain the attention of a Daemon, since it's so beneath their notice. Say you sharpen that toothbrush and use it to kill someone though, then it might raise some eyebrows. Kill enough, and it might get a weak Daemon to try and possess it. It's not going to become a powerful Daemon artifact or anything, but you might wake up one morning and find it dripping blood suspiciously, or that you cut yourself on it whenever you stop focusing.
>>46013979
D'reyx the astropath did a reading on eldar items in the xenology book:
>"We are lost in the dark, and there is no morning"
god damn, straight in the grimdark feels.
>>46020947
My magical realm is horrible things in general, so everything.
>>46020944
>My toothbrush can be possessed by khorne
Yes. It's unlikely to happen unless you start murdering tons of people with it or some Iron Warrior happens by and decides to fuck with you.
>and go on a massive killing spree?
It'd be more likely to start whispering to you as you use it. Maybe start making you want to brush harder and harder until you're bleeding from your gums. Maybe convince you that your neighbor with the annoying dog could really use some brushing on the inside of his eye sockets.
The warp can affect rocks, the warp can affect Necrons.
>>46021011
>>You realize nearly every faction in the game only has like one good build/unit
>>is knowingly only referring to 2/23 factions
The fuck are you on about? Every faction in the game DOES have at least ONE good build, EXCEPT for 2 or so factions.
On the other hand NOT every faction has MORE than ONE good build, which was what someone was saying when he went "hurr a codex is only good if it's got lots of good units and builds". Since that description only applies to 1 or 2 armies at most.
>>46021098
Daemons have more than 1 viable way of playing, especially with some of the new formations.
GK have way more build deviance than either KDK or nids.
Can't speak for deldar or ravenwing, but I can't imagine ravenwing players complaining that their main way of playing is spamming black knights as the whole point is it's a biker army.
Chaos do have some semi-decent builds with FW though.
>>46020951
>Tau release happens after all the major events
>HURR NO SHOWINGS
It's even more hilarious when Farsight Enclaves or Firebase Support Cadre would get the random occasional top even before the update.
>>46021151
>>46021130
From the lexicanum wiki about solitaire
>As they are without souls, psychic powers have no effect on them, and they are completely fearless. All who stand in their presence are filled with an uneasiness, and somehow sense that they are with a being who should not be.
I guess [citation needed] badly.
>>46021011
>zero reading comprehension
>can't even process basic sentence structure
>no caps or punctuation
>your dim
>your
Lol.
(That's English for "laughing out loud.")
>>46021240
>Chaos do have some semi-decent builds with FW though.
Fire Raptor, Sicarian, Rapiers, and Helblades are cool and all, but the core of the army is still fucked and most of those units compete for the same slots.
>>46021251
Solataires? As in Harlequin Solatairs? You mean the Eldar Blanks? The only ones who can play the role of Slaanesh without going mad?
>>46019149
>What are you guys'es thoughts on that there Leviathan Siege Dreadnought?
Power creep. It's already like trice the size of a castaferrum. How can that navigate zone mortalis but a tank can't?
Marine Knights when?
>>46021300
yes, the point being that they are soulless ofc.
>>46021204
>Since that description only applies to 1 or 2 armies at most.
lets see here
>Space Marines
>Mechanicum/skitarrii
>Tau
>Daemons
>Eldar
>IG
>Space Wolves
>GK
>Necrons
obviously power level between these armies differs a fair bit. IG isn't as good as other factions there but they still have more than 1 build thats viable for them.
>>46021281
The core of most armies are fucked. Even space marines unless you want to play scouts or bikes which aren't "core" or use a stupid fucking formation.
>>46021251
That quote literally has [Citation Needed] appended to the end on Lexicanum. The most recent Harlequins release didn't make them immune to psychic powers.
Necrons are vulnerable to warp powers; deal with it.
>>46021098
>daemons
>one good build
You can't be serious. They don't get much press on /tg/ because everyone is still bitching about tau or necrons or eldar, but daemons are very much a versatile, top tier codex. This was true even prior to the new formations which provide still more versatility and outright bullshit.
>>46021330
Yes? Blanks don't have souls. They have no reflection in the warp.
If you're trying to logic out that 'therefore a toothbrush has no reflection due to not having a soul', you're thinking about this the wrong way.
>>46021353
>>Mechanicum/skitarrii
Only one build.
>Tau
Only one build.
>Daemons
Only one build.
>Eldar
The obvious one that's not included seeing as it's THE BEST CODEX IN THE GAME MORON, and still only SEES ONE OR TWO BUILDS
>IG
Doesn't have any good builds.
>Space Wolves
Only one good build.
>>GK
Only one good build.
>Necrons
Only one good build.
>but they still have more than 1 build thats viable for them
I said GOOD not VIABLE you dumbass. And clearly your definition of good is complete dogshit if you think IG has multiple good builds.
>>46021357
So every army is on the same tier as CSM and Orks in terms of their cores being fucked?
>Space Marine core is fucked because I'm going to exclude the good options
Who do you think you're fooling?
>>46021374
So, you mean to say that, unless you have a "negative" soul, being negative on the psychic scale, you will be affected by warp?
>>46021370
>flying circus sees no play
>seeker/khornedog which isn't that great anymore
>screamerstars are dead
It's pretty much Tzeentch/summon factory or go home with Daemons.
They do have a lot of good builds though.
>>46021398
>Chaos Space Marine core is fucked because I'm going to exclude the good options
Shut the fuck up faggot I've been telling you to stop whining and run Cultists/Zombies/Sorcerers/Be'lakor/superheavy and roll face for months and months and you CSM crybabby faglords just cry about how they're not space marines.
You don't want to run your good troops and only run shitty power armor? Then you can't fucking complain that vanilla marines who don't want to run their good troops and only want to run their shitty power armor are any different. Holy fucking shit the double standards.
>>46021269
>caring about punctuation on an anonymous internet forum
>realises he's wrong so sidetracks the subject
when you gonna actually mention what factions only have 1 viable build?
My lists still stuck at KDK and nids.
>>46021410
More or less. Everything has 'some' reflection in the warp, excluding Blanks and Necrons.
The key thing about Necrons is they aren't a Negative, more of a neutral force. They're immune to the more subtle effects of the warp, like Chaos corruption or mutation, but they're not immune to somebody blasting them with Warp lightning or the like, as the spell won't simply vanish or fizzle like it might against a blank.
>>46021462
Cultists suck. If Cultists were good, Imperial Guard Infantry would be fucking fantastic.
>>46021396
Literally every faction you refuted has more than 1 good build.
Or for a build to be good in your eyes does it have to be a top 5 tourney list?
>>46021492
So strange they call it a "blank" when in fact, it seems to imply not zero, but negative. I guess this is where the confusion began. Still, the necros have null fields.
>>46021537
Blank could be thought of to refer less to the fact that they don't have a soul, and more the resulting impact they have on the surrounding warpspace.
The fact that Blanks can vary in power is why it isn't a simple 0.
>>46021415
6th Ed Daemons won BAO with belakor +prince +fateweaver, what are you talking about circus doesn't see play? Infernal tetrad is likely to make it an even more permanent affair. KDK's lack of innovation mean it's kind of tied to formations to be really useful, but it's still a top tier screen/fast attack ally.
I'd disagree wholly that screamerstars are dead as well, the new relics have made them even more obnoxious now if anything.
>>46020796
>>46020821
>>46020731
New Tau codex when??
They cant compete at all and are monobuild!!
>>46019000
But Riptides have cooler names. Who the fuck wants a Flyrant. It sounds like an airborne rant.
>>46021410
Think of it like thermal vision.
People have warm souls, psykers even more so. Eldar have the warmest souls with tau being the least warm and so hard to spot.
Inanimate objects don't have much warmth and don't generate their own body heat but are warmed by their surrondings a little.
Necrons are absolute zero, you can melt them if you apply heat to them but other wise they have no heat and are not warmed naturally by their surrondings.
Blanks are like some kind of freakish anomaly able to go against the laws of nature and DESTROY heat energy. If you applyed a flame to them they would just extinguish it, everything becomes cold in their presence.
>>46021706
fuck you, faggot
>>46020428
Gr8 Sleep 2.0. (Slaneesh Slumber Party Edition)